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Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette)

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Underforest
it's neccesary 110 bpm style in tags? xd
LGV894
Mod for Everlasting Memory
00:28:364 (1) - Why Ctrl+G this? Who the fuk modded this?
00:38:182 (5) - Rotate 15 degrees counter-clockwise.
00:57:000 (2,2,3) - Straight line plez, it hurts my eyes bad.
00:59:318 (3) - Place it a bit further left. Or maybe place (2) a bit further right.
01:00:273 (3) - Make its distance distance of the (1)( 00:59:591 (1,1) - ) circles equal.
01:00:682 (1) - Place this on 00:59:591 (1) - but don't overlap exactly.
01:00:818 (2) - Bring this up higher (around 252, 38 or somewhere there.)
01:00:954 (3) - Place this at (129, 207.)
01:02:864 (1) - Place this lower or around (270, 350.)
01:03:000 (2) - Place at (277, 157) or somewhere near that area. (between (2) and (3.))
01:03:136 (3) - Place at (450, 50) or somewhere there. Maybe form a straight line with the other circles.
01:04:500 (2,4) - Ughhh nooooooo! Ctrl+G then fix, or remap... Just noooo!
01:09:409 (4,5) - Make symmetrical; 01:09:545 (5,6) - Ctrl+G then; 01:09:818 (1) - Ctrl+G
01:12:545 (1,2,3,4) - Perfect square, please.
01:19:091 (1,2,3,4) - Move to (162, 183) or somewhere there for better overlap.
01:22:091 (6,8) - I don't really know, but I like this better Ctrl+G.
01:26:182 (5) - Ctrl+G; 01:26:454 (6) - Ctrl+G then place at 372, 115 or smth, then fix next patterns, obviously.
01:27:954 (2,3) - Ctrl+G feels better, then fix (4)
01:30:818 (1,2,1) - I always fail to execute this well. I feel like something's wrong.
01:33:682 (2) - I'd better place this above (3)
01:37:909 (1) - Place this a bit lower than 01:38:454 (2)
01:55:500 (2) - I'd better place this on the next (2) slider then place the (1) slider lower.
02:09:273 (1,2,3,4) - Uh, why does it need to be a rectangle? Try enlarging the distance between (1-2) and (3-4) or remap.
02:10:364 (1,4) - Ctrl+G; 02:10:500 (2,3) - Ctrl+G; 02:10:909 (1) - Ctrl+G; then fix (4) and adjust next patterns.
02:11:454 (1,2,3,4) - Again? Try to Ctrl+G (3-4)
02:17:864 (2,3) - DS too short?
02:20:045 (2,1) - ^
02:21:273 (6,7,1) - Lower (6), place (7) above (6), ctrl+G (1) then fix next patterns.
02:27:273 (1,1,1,1) - It's not like placing it anywhere but the middle makes it more difficult, does it?
03:00:000 (6) - Ctrl+G
03:00:273 (7,9) - Ewwwwww wtf is this overlap?
03:13:091 (7) - Try to Ctrl+J this; 03:13:364 (8) - Place this at (185, 273) then; 03:13:500 (9) - Place this at (405,76) and try to polish everything.
03:15:954 (6) - Place at (390, 240); 03:16:091 (7) - Place at (115, 203); 03:16:227 (8) - Place at (280, 83) or smth. Needn't the upward motion of (7-8) be emphasized.
03:17:454 (3,4,5,6,1) - Why not try to make these pentagons?
03:21:273 (2,4) - Too close to each other.
03:25:091 (1) - Ctrl+G looks better. But fix next patterns.
03:31:636 (1,3) - It doesn't look good. Maybe try to Ctrl+> (3) then place it above (1)?
03:40:909 (2,3) - Ctrl+G; 03:41:045 (3,4) - Ctrl+G then fix next patterns.
03:42:136 (3,1) - Why not blanket? And try to Ctrl+G (1) but fix next patterns.
03:59:591 (4,5,6) - I liked the previous version better... :(
That's it.
Topic Starter
Ciyus Miapah

LGV894 wrote:

Mod for Everlasting Memory
00:28:364 (1) - Why Ctrl+G this? Who the fuk modded this? me irl
00:38:182 (5) - Rotate 15 degrees counter-clockwise.
00:57:000 (2,2,3) - Straight line plez, it hurts my eyes bad.
00:59:318 (3) - Place it a bit further left. Or maybe place (2) a bit further right.
01:00:273 (3) - Make its distance distance of the (1)( 00:59:591 (1,1) - ) circles equal.
01:00:682 (1) - Place this on 00:59:591 (1) - but don't overlap exactly.
01:00:818 (2) - Bring this up higher (around 252, 38 or somewhere there.)
01:00:954 (3) - Place this at (129, 207.) looks awkward for 01:01:091 (1) -, so i move this slider and circle a bit
01:02:864 (1) - Place this lower or around (270, 350.)
01:03:000 (2) - Place at (277, 157) or somewhere near that area. (between (2) and (3.))
01:03:136 (3) - Place at (450, 50) or somewhere there. Maybe form a straight line with the other circles.
01:04:500 (2,4) - Ughhh nooooooo! Ctrl+G then fix, or remap... Just noooo! you don't like vertical zigzag? :o
01:09:409 (4,5) - Make symmetrical; 01:09:545 (5,6) - Ctrl+G then; 01:09:818 (1) - Ctrl+G if i ctrl+g the flow on 01:09:682 (6,1) - will be harsh and th consistency of 01:10:909 (1,2,3) - will be ruined
01:12:545 (1,2,3,4) - Perfect square, please. it's rectangle btw
01:19:091 (1,2,3,4) - Move to (162, 183) or somewhere there for better overlap.
01:22:091 (6,8) - I don't really know, but I like this better Ctrl+G. looks it will be weird visual for 01:21:273 (1,2,3,4) - i think
01:26:182 (5) - Ctrl+G; 01:26:454 (6) - Ctrl+G then place at 372, 115 or smth, then fix next patterns, obviously. ctrl+g 01:26:182 (5) ?? wait what? i think im already doing this pattern so well
01:27:954 (2,3) - Ctrl+G feels better, then fix (4)
01:30:818 (1,2,1) - I always fail to execute this well. I feel like something's wrong. feel it
01:33:682 (2) - I'd better place this above (3) i put something there, so it's okay if im doing this
01:37:909 (1) - Place this a bit lower than 01:38:454 (2) same thing
01:55:500 (2) - I'd better place this on the next (2) slider then place the (1) slider lower.
02:09:273 (1,2,3,4) - Uh, why does it need to be a rectangle? Try enlarging the distance between (1-2) and (3-4) or remap. because i made the same for 02:11:454 (1,2,3,4) -
02:10:364 (1,4) - Ctrl+G; 02:10:500 (2,3) - Ctrl+G; 02:10:909 (1) - Ctrl+G; then fix (4) and adjust next patterns. i like triangle on 02:10:636 (3,4,1) - :<
02:11:454 (1,2,3,4) - Again? Try to Ctrl+G (3-4) because zigzag too boring i didn't fix
02:17:864 (2,3) - DS too short?
02:20:045 (2,1) - ^ since i map that really consistant and well structured i think it can be alright
02:21:273 (6,7,1) - Lower (6), place (7) above (6), ctrl+G (1) then fix next patterns. the upper flow kinda weird than horzizontal flow i've made here :/
02:27:273 (1,1,1,1) - It's not like placing it anywhere but the middle makes it more difficult, does it? nah, that's kinda retarded statement when you can't read AR9.6
03:00:000 (6) - Ctrl+G eww anti flow there feelsbadman
03:00:273 (7,9) - Ewwwwww wtf is this overlap? oh man what is this 02:59:864 (5,7,9) - :^)
03:13:091 (7) - Try to Ctrl+J this; 03:13:364 (8) - Place this at (185, 273) then; 03:13:500 (9) - Place this at (405,76) and try to polish everything. 03:12:954 (6,7) - this flow has really good flow, why you want ctrl+J it when it's already good?, 03:13:364 (8,9,10) - this is triangle, i like triangle, and this 03:13:909 (11,12,1) - yeah you know how to emphasize this 03:14:045 (12,1) - with high distance
03:15:954 (6) - Place at (390, 240); 03:16:091 (7) - Place at (115, 203); 03:16:227 (8) - Place at (280, 83) or smth. Needn't the upward motion of (7-8) be emphasized. i think this overlap already good enough for that 03:15:954 (6,7) -
03:17:454 (3,4,5,6,1) - Why not try to make these pentagons? nah, i really like this
03:21:273 (2,4) - Too close to each other.
03:25:091 (1) - Ctrl+G looks better. But fix next patterns. i'd better do other fix
03:31:636 (1,3) - It doesn't look good. Maybe try to Ctrl+> (3) then place it above (1)?
03:40:909 (2,3) - Ctrl+G; 03:41:045 (3,4) - Ctrl+G then fix next patterns. lol no need
03:42:136 (3,1) - Why not blanket? And try to Ctrl+G (1) but fix next patterns. look at this 03:42:000 (2,3,4,5) -
03:59:591 (4,5,6) - I liked the previous version better... :( im just only CTRL+G 03:59:727 (5,6) - and people got mad and i ctrl+g this again people complain, wtf with this, so i don't want to fix this because im already comfortable with both because i can do aim well at both patterns
That's it. that's it
thanks for mod LGV, no replies/blue = fix
Grim Rapper
How many times this map get "broken-hearted" ?
Epipheralis

Grim Rapper wrote:

How many times this map get "broken-hearted" ?
rip map's love life
sistasamurajen
I like this map a lot, why is it not ranked yet ??? :o
Topic Starter
Ciyus Miapah
because not yet
Spagett
Fort, great map. 2 thumbs up. It'll be ranked, I promise. You're a great jump mapper, It'd be a shame if you didn't keep trying. <3
Grim Rapper
Fort, next time you reply something in English, please re-considerate your reaction to other people
and remember that Indonesian community will always fort you in a lewd way support you


plus ajarin style map extra ente dong :v
Enon
Fort cheer up
Topic Starter
Ciyus Miapah

Grim Rapper wrote:

Fort, next time you reply something in English, please re-considerate your reaction to other people
and remember that Indonesian community will always fort you in a lewd way support you


plus ajarin style map extra ente dong :v
okie :3

style ane susah didapet sepertinya haha

Enon wrote:

Fort cheer up
im okay enon, everything will be fine :)
Aia

Bonsai wrote:

some basics for Hyper
  1. Switch NCing at: 00:31:091 (4,1) since the new instrumental line starts at 00:31:091 -; 01:27:273 (4,1) - 01:42:000 (1,3) -
  2. Remove NC at: 00:36:818 (1) since you only NCd every second measure in the rest of the intro; 01:25:636 (1) -(didn't do that at 01:14:727 (2) - either); 02:55:909 (3,4) bc they never appeared in the rest of this section either and there's nothing new here;
  3. 01:58:636 (3) - This being a slider seems out of place, I don't hear anything on the tail or any difference to the next combo at all, why not just a circle?
  4. 02:14:727 (5) - Maybe remove the last reverse to differentiate that there is no melody note there? or hitsounds it if you keep it I guess
  5. 01:47:454 (1,2,3,4,5) - Are you sure about this? afaik there is nothing similar in the whole rest of the diff, please tone this one down by either lower spacing or inserting sliders, for the sake of consistency and also for the spread
Fixed all of these. Thanks :)

update
osu file format v14

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Title:Immortal Flame (feat. Anna Yvette)
TitleUnicode:Immortal Flame (feat. Anna Yvette)
Artist:Panda Eyes & Teminite
ArtistUnicode:Panda Eyes & Teminite
Creator:Fort
Version:Aifort's Hyper
Source:
Tags:glitch hop fxtra 110bpm style Aia Aleycks Nhawak
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101,212,140182,2,0,L|49:204,3,45.0000017166138,8|2|2|2,0:1|0:0|0:0|0:0,0:0:0:0:
24,173,140727,2,0,B|19:129|19:129|25:75,1,90.0000034332277,2|2,0:1|0:0,0:0:0:0:
56,52,141136,1,0,0:0:0:0:
56,52,141273,2,0,L|155:38,1,90.0000034332277,8|2,0:1|0:0,0:0:0:0:
183,63,141682,1,2,0:0:0:0:
183,63,141818,6,0,L|277:71,1,90.0000034332277,6|2,0:1|0:0,0:0:0:0:
303,103,142227,1,2,0:0:0:0:
303,103,142364,2,0,L|360:96,3,45.0000017166138,8|0|2|2,0:1|0:0|0:0|0:0,0:0:0:0:
387,118,142909,2,0,P|397:162|391:213,1,90.0000034332277,2|2,0:1|0:0,0:0:0:0:
364,241,143318,1,2,0:0:0:0:
364,241,143454,2,0,L|316:231,3,45.0000017166138,8|2|2|2,0:1|0:0|0:0|0:0,0:0:0:0:
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340,156,147273,6,0,P|300:188|136:140,1,240,4|4,0:0|0:0,0:0:0:0:
224,52,152727,5,4,0:0:0:0:
336,68,156000,6,0,L|364:308,1,240,4|4,0:0|0:0,0:0:0:0:
256,192,157227,12,4,161454,0:0:0:0:
284,280,170182,6,0,P|244:300|168:280,1,120,4|0,0:0|0:0,0:0:0:0:
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276,148,182454,1,0,0:0:0:0:
251,351,182727,1,8,0:1:0:0:
52,253,183000,1,0,0:0:0:0:
272,236,183273,6,0,P|320:224|348:104,1,180.000006866455,2|8,0:3|0:1,0:0:0:0:
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256,22,186818,1,0,0:0:0:0:
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344,324,187636,6,0,P|400:308|444:312,1,90.0000034332277,6|0,0:3|0:0,0:0:0:0:
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380,161,189545,1,0,0:0:0:0:
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56,184,190773,1,0,0:0:0:0:
56,184,190909,1,2,0:1:0:0:
150,131,191182,1,0,0:0:0:0:
0,104,191454,1,8,0:1:0:0:
32,280,191727,1,0,0:0:0:0:
96,56,192000,6,0,P|140:36|248:92,1,180.000006866455,2|8,0:3|0:1,0:0:0:0:
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448,85,194182,6,0,P|434:136|320:180,1,180.000006866455,2|8,0:3|0:1,0:0:0:0:
222,150,195000,1,0,0:0:0:0:
302,285,195273,1,2,0:1:0:0:
340,73,195545,1,0,0:0:0:0:
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380,103,198000,2,8,L|293:125,1,90.0000034332277,8|4,0:1|0:0,0:0:0:0:
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212,246,200182,2,0,L|306:271,1,90.0000034332277,8|4,0:1|0:0,0:0:0:0:
399,309,200727,6,0,P|409:275|401:212,1,90.0000034332277,2|0,0:1|0:0,0:0:0:0:
316,157,201273,2,0,L|223:135,1,90.0000034332277,8|0,0:1|0:0,0:0:0:0:
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443,18,202364,2,0,P|454:49|436:109,1,90.0000034332277,8|4,0:1|0:0,0:0:0:0:
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225,304,204818,1,4,0:0:0:0:
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225,65,205909,1,4,0:0:0:0:
217,179,206182,1,2,0:1:0:0:
55,63,206454,1,4,0:0:0:0:
225,65,206727,2,0,L|321:81,1,90.0000034332277,8|4,0:1|0:0,0:0:0:0:
296,172,207273,5,2,0:1:0:0:
380,236,207545,2,0,L|480:216,2,90.0000034332277,4|8|4,0:0|0:1|0:0,0:0:0:0:
300,308,208364,1,2,0:1:0:0:
100,228,208636,1,4,0:0:0:0:
281,201,208909,1,8,0:1:0:0:
116,336,209182,1,4,0:0:0:0:
192,168,209454,6,0,L|280:148,1,90.0000034332277,2|4,0:1|0:0,0:0:0:0:
320,48,210000,1,8,0:1:0:0:
420,88,210273,2,0,L|436:184,1,90.0000034332277,4|2,0:0|0:1,0:0:0:0:
368,260,210818,1,4,0:0:0:0:
397,364,211091,1,8,0:1:0:0:
474,288,211364,1,4,0:0:0:0:
272,308,211636,6,0,L|180:292,1,90.0000034332277,2|4,0:1|0:0,0:0:0:0:
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326,120,213545,1,4,0:0:0:0:
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296,92,217773,1,0,0:0:0:0:
296,92,217909,1,0,1:2:0:0:
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452,328,219000,1,8,1:2:0:0:
508,236,219273,2,0,L|464:56,1,180.000006866455,2|8,0:1|0:1,0:0:0:0:
356,68,220091,1,8,1:2:0:0:
356,68,220227,1,0,0:0:0:0:
356,68,220364,2,0,P|312:92|184:48,1,180.000006866455,6|8,0:1|0:1,0:0:0:0:
92,24,221182,1,0,1:2:0:0:
28,112,221454,2,0,P|32:168|48:208,1,90.0000034332277,2|0,0:1|0:0,0:0:0:0:
76,304,222000,2,0,P|120:284|136:280,3,45.0000017166138,8|0|0|0,0:1|0:0|1:2|0:0,0:0:0:0:
168,296,222545,6,0,P|248:312|344:292,1,180.000006866455,6|8,0:1|0:1,0:0:0:0:
432,232,223364,1,8,1:2:0:0:
360,152,223636,2,0,P|316:152|264:168,1,90.0000034332277,2|0,0:1|0:0,0:0:0:0:
176,216,224182,1,8,0:1:0:0:
76,172,224454,1,8,1:2:0:0:
76,172,224591,1,0,0:0:0:0:
76,172,224727,6,0,P|72:128|76:72,1,90.0000034332277,6|0,0:1|0:0,0:0:0:0:
172,32,225273,1,8,0:1:0:0:
268,80,225545,2,0,P|276:120|276:132,1,45.0000017166138,0|0,1:2|0:0,0:0:0:0:
264,176,225818,2,0,L|252:356,1,180.000006866455,2|8,0:1|0:1,0:0:0:0:
148,324,226636,1,0,1:2:0:0:
148,324,226773,1,0,0:0:0:0:
148,324,226909,6,0,L|156:232,1,90.0000034332277,6|0,0:1|0:0,0:0:0:0:
172,128,227454,1,8,0:1:0:0:
276,160,227727,1,8,1:2:0:0:
380,136,228000,2,0,L|488:124,1,90.0000034332277,2|0,0:1|0:0,0:0:0:0:
408,40,228545,2,0,L|312:24,1,90.0000034332277,8|8,0:1|1:2,0:0:0:0:
216,56,229091,6,0,L|240:256,1,180.000006866455,6|8,0:1|0:1,0:0:0:0:
245,342,229909,1,0,1:2:0:0:
124,240,230182,1,0,0:0:0:0:
313,278,230454,1,0,1:2:0:0:
127,344,230727,1,8,0:1:0:0:
237,234,231000,1,0,1:2:0:0:
40,324,231273,6,0,P|16:288|16:152,1,180.000006866455,6|8,0:1|0:1,0:0:0:0:
104,96,232091,1,2,1:2:0:0:
204,52,232364,2,0,L|400:64,1,180.000006866455,2|8,0:1|0:1,0:0:0:0:
468,132,233182,1,2,1:2:0:0:
380,196,233454,2,0,L|184:184,1,180.000006866455,2|8,0:1|0:1,0:0:0:0:
128,264,234273,1,2,1:2:0:0:
224,312,234545,2,0,L|420:300,1,180.000006866455,2|8,0:1|0:1,0:0:0:0:
468,216,235364,1,2,1:2:0:0:
468,216,235500,1,0,0:0:0:0:
468,216,235636,6,0,L|444:36,1,180.000006866455,6|8,0:1|0:1,0:0:0:0:
336,44,236454,1,2,1:2:0:0:
296,144,236727,2,0,L|316:240,1,90.0000034332277,2|2,0:1|1:2,0:0:0:0:
388,312,237273,1,8,0:1:0:0:
280,328,237545,1,2,1:2:0:0:
176,296,237818,2,0,L|204:104,1,180.000006866455,2|8,0:1|0:1,0:0:0:0:
120,48,238636,1,2,1:2:0:0:
32,112,238909,2,0,L|64:200,1,90.0000034332277,2|2,0:1|1:2,0:0:0:0:
12,292,239454,2,0,L|52:376,1,90.0000034332277,8|2,0:1|1:2,0:0:0:0:
136,308,240000,6,0,L|320:284,1,180.000006866455,6|8,0:1|0:1,0:0:0:0:
408,336,240818,1,2,1:2:0:0:
488,264,241091,2,0,P|488:208|472:168,1,90.0000034332277,2|2,0:1|1:2,0:0:0:0:
424,84,241636,2,0,P|372:80|324:88,1,90.0000034332277,8|2,0:1|1:2,0:0:0:0:
264,168,242182,2,0,P|224:168|116:80,2,180.000006866455,2|8|2,0:1|0:1|0:1,0:0:0:0:
372,176,243545,1,2,1:2:0:0:
372,176,243682,1,0,0:0:0:0:
372,176,243818,2,0,P|420:176|476:200,1,90.0000034332277,8|2,0:1|1:2,0:0:0:0:
454,298,244364,6,0,P|394:278|278:314,1,180.000006866455,6|8,0:1|0:1,0:0:0:0:
177,323,245182,1,2,1:2:0:0:
100,248,245454,2,0,P|76:232|12:208,1,90.0000034332277,2|2,0:1|1:2,0:0:0:0:
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220,124,246545,5,2,0:1:0:0:
216,232,246818,1,0,0:0:0:0:
312,184,247091,1,8,0:1:0:0:
308,292,247364,1,2,1:2:0:0:
404,244,247636,1,2,0:1:0:0:
408,136,247909,1,2,1:2:0:0:
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216,232,248454,1,2,1:2:0:0:
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Sotarks
How to read dramas
stalkyh
Luckily it's possible to turn off hitsounds :3
phaZ
add me in tags x)
Topic Starter
Ciyus Miapah

phaZ wrote:

add me in tags x)
wow im forget xD
OfficialLaw
Why this isnt ranked yet? like wtf pls
Deppyforce
[phaZ]
00:55:636 (2,1) - this should be spaced imo cuz its even emphasized with that obviously strong hitsound
01:03:000 (4,5,1) - why is this downbeat has low spacing when u made jump on all other downbeats in verse (01:04:227 (5,1) - is the last downbeat of verse would make sense if thats the only one with low spacing cuz its weakest)
01:55:636 (1,2,3) - try this rhythm instead? http://puu.sh/q9guJ/71f2170306.jpg would fit nicer imo cuz u mapped the wub thing on 4 5 6 (also would be nice to replace 01:57:545 (7) - with circles)
02:07:636 - the sound on reverse here is obviously stronger than 02:07:909 , id consider make the beat clickable instead of the 1/2 http://puu.sh/q9gDQ/448cf79761.jpg

same for all other ones
and if you wanna use different rhythm for next part try using the reverse slider thing on 02:16:909 (6,7,8) - there instead

02:27:273 (1,1) - imo circles like this are pretty boring, try make sliderart that lands on 02:28:364 (1) - instead cuz it also works (for 02:37:091 (1) - i think its better to make note before spinner clickable so its cool to keep circles like that there)
03:04:364 (5,6) - could merge these by making 5 a reverse slider to fill in the gap and itd be nicer to play
03:16:773 - why dont you map melody here l o
03:18:954 - 03:25:500 - 03:27:682 - same
03:59:454 (5,6) - tbh i cant really hear anything on 03:59:864 - . consider change 5 to 1/2 slider would fit more imo
wrong diff wtf i accidentally changed to forts insane LOL

ok bye good luck
phaZ

Deppyforce wrote:

[phaZ]
00:55:636 (2,1) - this should be spaced imo cuz its even emphasized with that obviously strong hitsound even tho the "hype part" might not come that unexpected, imo its really hard to predict the spacing just by sight reading if you compare it with previous spacing. at least you have a huge sv-increase for that single note, i think that fits well~
01:03:000 (4,5,1) - why is this downbeat has low spacing when u made jump on all other downbeats in verse (01:04:227 (5,1) - is the last downbeat of verse would make sense if thats the only one with low spacing cuz its weakest) youre completely right, i messed up the pattern here too >.<
01:55:636 (1,2,3) - try this rhythm instead? http://puu.sh/q9guJ/71f2170306.jpg would fit nicer imo cuz u mapped the wub thing on 4 5 6 (also would be nice to replace 01:57:545 (7) - with circles) in this section of the weaker wub-part i keept the "clap" clickable, so i want to keep it here as well. obviously i varied the 4th phrase rhythm because of that extra wub at 01:56:591 - . like this the wub also always is on the slider end.
02:07:636 - the sound on reverse here is obviously stronger than 02:07:909 , id consider make the beat clickable instead of the 1/2 http://puu.sh/q9gDQ/448cf79761.jpg i actually want to keep the note density down ._. also emphasizes the difference between the melodies' rhythm of 02:06:545 and 02:16:364 (5) - where here another tone is on top of the downbeat. the reverse itself still allows you to feel it at least. that was my compromise here and i cant think of a better solution.

same for all other ones
and if you wanna use different rhythm for next part try using the reverse slider thing on 02:16:909 (6,7,8) - there instead of course i appreciate rhythm variety if ppossible, but that just plays completely different for pretty similiar (if not identical) music things

02:27:273 (1,1) - imo circles like this are pretty boring, try make sliderart that lands on 02:28:364 (1) - instead cuz it also works (for 02:37:091 (1) - i think its better to make note before spinner clickable so its cool to keep circles like that there) added random pattern, but it feels weird to me not being able to click 02:28:364 - because that and 02:27:273 - are evenly strong, but then you could just click one of them
03:04:364 (5,6) - could merge these by making 5 a reverse slider to fill in the gap and itd be nicer to play
03:16:773 - why dont you map melody here l o
03:18:954 - 03:25:500 - 03:27:682 - same
03:59:454 (5,6) - tbh i cant really hear anything on 03:59:864 - . consider change 5 to 1/2 slider would fit more imo
wrong diff wtf i accidentally changed to forts insane LOL

ok bye good luck
http://puu.sh/q9kle/5f737c1416.osu
phaZ
still dont see an actual reason about the 1/8-change but here you go ;_; http://puu.sh/q9to2/a6602ecad1.osu
O-Moei
Jangan lupa kasih penjelasan juga tentang phaZ's Insane di creator's word fort ! :3

English translate : Don't forget to add phaZ's Insane explanation at creator's word, fort ! :3
Topic Starter
Ciyus Miapah
kan itu insane, jadi buat apa ane ngejelasin diff yg udah dijelasin?
phaZ
these whisltes somehow did not get copied from Everlasting Memory into [Aifort's Hyper], phaZ's Inane, [Insane] and [Extra]:
03:16:636 - 03:17:182 - 03:18:818 - 03:19:364 - 03:21:000 - 03:21:545 - 03:23:182 - 03:23:727 - add whislte

adsfasdfa https://puu.sh/qaiYm/102aa911a6.osu try it, cmon :D!
updated my own diff too
Topic Starter
Ciyus Miapah

phaZ wrote:

these whisltes somehow did not get copied from Everlasting Memory into [Aifort's Hyper], phaZ's Inane, [Insane] and [Extra]:
03:16:636 - 03:17:182 - 03:18:818 - 03:19:364 - 03:21:000 - 03:21:545 - 03:23:182 - 03:23:727 - add whislte

adsfasdfa https://puu.sh/qaiYm/102aa911a6.osu try it, cmon :D!
updated my own diff too
i think that basic beat without whistle is really good for me
Fanteer
Hi

Aleycks' Another
03:25:091 (1) - why finish

Extra
00:58:909 (1,4) - stack ?
01:14:182 (1) - you can put the slider below, To get a blanket 01:13:091 (1) -
01:45:409 (3,2) - stack ?
01:51:136 (2) - you can put a note on x264 y296 to blanket
04:06:000 (4,6) - can stack

Everlasting Memory
02:09:818 (5,2) - overlap,I think you did it by accident because it touches the edge
03:18:545 (1,2) - missed hitsounds
h1b1k11
How is this not ranked? I like it yo. Gave some kudos
Topic Starter
Ciyus Miapah

Fanteer wrote:

Hi

Aleycks' Another
03:25:091 (1) - why finish not even a problem since he wants finish there

Extra
00:58:909 (1,4) - stack ? i don't get what you mean
01:14:182 (1) - you can put the slider below, To get a blanket 01:13:091 (1) -
01:45:409 (3,2) - stack ? that's pontless
01:51:136 (2) - you can put a note on x264 y296 to blanket that's not even a blanket :/
04:06:000 (4,6) - can stack

Everlasting Memory
02:09:818 (5,2) - overlap,I think you did it by accident because it touches the edge
03:18:545 (1,2) - missed hitsounds
thanks for mod
no reply = fix

imaikiseta wrote:

How is this not ranked? I like it yo. Gave some kudos
thanks

Bara where are you ;-;
Fanteer
00:58:909 (1,4) - stack ? i don't get what you mean sorry,I wanted to say about stack 00:58:909 (1,4) - WTF ? I can not isolate these 2 notes. here's a screenshot http://puu.sh/qdIhb/63e775726d.jpg 01:00:818 (4) - and 00:58:909 (1) - stack
Topic Starter
Ciyus Miapah

Fanteer wrote:

00:58:909 (1,4) - stack ? i don't get what you mean sorry,I wanted to say about stack 00:58:909 (1,4) - WTF ? I can not isolate these 2 notes. here's a screenshot http://puu.sh/qdIhb/63e775726d.jpg 01:00:818 (4) - and 00:58:909 (1) - stack
well this is still confusing but i don't really stacking notes for that parts, overlapping can be okay
Bara-
[AiFort]
00:25:909 (1) - It should start at the white tick. If you listen closely, there is a piano at the downbeat, which strangely enough is mapped at 00:34:909 (1) - Also, since it's such a long slider, the sliderticks sound incredibly awkward, since they appear every red tick, and not every white tick
00:36:000 (3,4,5,6,7,1) - Please use the same rhythm as 00:28:364 (1,2,3) - The rhythm+polarity make is play really weird. a 3/2 gap, then a 3/4 one and then a 1/2 plays awkward, Please be more consistent
01:13:636 (5) - There is quite a decent sound at the red tick, so make this 1/2. Then add a circle at the blue tick, since there is a strong sound there
01:15:682 (4) - I don't hear any sound at this moment
01:30:000 (3) - A 1/2 slider would work better, so you don't get any impact from 01:30:136 as there is no sound there
01:32:182 (2) - 1/4 sliders, followed by a 3/4 gap are rather akward. Please use the same rhythm as 01:40:909 (2,3,4) -
01:36:545 (2) - Similar
02:22:364 (3) - Refer to 01:30:000 (3)
03:30:273 (3) - It might be me, but those offbeat sliders are rather awkward ;w;
03:32:454 (3) - ^^
03:33:818 - 03:51:273 - This part seems to lack alot of hitsounds. Like the normal sampleset ones and the "Ah"

[Insane]
00:36:000 (6,7,1) - Why is the spacing from (6,7) so large, while the emphasis should be ebtween (7,1)? Oh, can you also please blanket (6,1)? :P
02:22:636 (5,8) - Consider Ncing them both to increase readability
03:16:364 (1,2,1,2,1,2,1,2) - Missing finishes at the tail?
03:33:818 - 03:51:273 - This part seems to lack alot of hitsounds. Like the normal sampleset ones and the "Ah"

[phaZ]
01:03:000 (4,5) - this stack really bothers me... Not sure why
01:21:818 (5,6) - Patterns as these (in which a circle on stacked with the tail of the previous slider) play terrible at high speeds. Usually, you can get some movement from the slider due to leniency, but not you need to hold it still for quite some time, and immediately move to the next note after you hit the circle (6)
03:08:727 (4,8) - rip overlap

Hmm, I'd say get some more mods on this diff first before calling me back, since it's rather new and such...

[Aleycks]
02:10:773 (4) - This lacks emphasis at the downbeat. Why not start it 1/4 later?
02:12:954 (4,4) - Overlap <_>

Extra seems fine

I'll try to do a full mod for EM when I have more free time
Seijiro
filthy kudosu farmer passing through =w=/

irc logs
15:05 Fort: hey
15:06 MrSergio: yo
15:06 Fort: can you help me
15:06 Fort: to find what's wrong with this map
15:06 *Fort is editing [http://osu.ppy.sh/b/1031414 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [phaZ's Insane]]
15:07 MrSergio: I was about to go have lunch tho lol
15:07 MrSergio: just a quick look
15:07 Fort: k
15:08 Fort: post mod or IRC?
15:08 Fort: post forum*
15:08 MrSergio: eh... ? nah, no mod
15:08 MrSergio: just quick things I guess
15:08 MrSergio: 01:03:000 (4,5) - maybe tell him to not stack these
15:09 MrSergio: he even left the space for it between 01:03:136 (5,1) -
15:09 Fort: got it
15:09 MrSergio: 01:22:227 (6) - maybe stack on the next slider and not on the previous
15:10 MrSergio: (all the stacks till now were like that)
15:10 Fort: it is not good?
15:10 MrSergio: well, it feels strange to stop there imo
15:10 MrSergio: since that beat as actually quite a bit of emphasis
15:10 Fort: got it
15:11 MrSergio: 01:46:909 (1,2) - and 01:47:591 (3,4) - spacing inconsistency
15:11 MrSergio: first one is 1/4 and the second one is 1/4, but they have same visual distance on the playfield
15:11 MrSergio: damn
15:11 MrSergio: first one is 1/2*
15:11 MrSergio: tyop
15:11 Fort: okay looks valid input
15:11 Fort: this is really good
15:11 Fort: got it
15:12 MrSergio: ok, this is personal stuff, so idk
15:12 MrSergio: 02:01:909 (7) - this rhythm is a bit different from the other sliders
15:12 Fort: nono
15:12 MrSergio: I mean, it should have 2 circles imo
15:12 MrSergio: (same goes for all the other patterns similar to this)
15:13 Fort: okay that looks good too
15:13 MrSergio: 02:11:727 (3,4) - this movement is a bit contrasting: jump and slider body are in opposite directions
15:13 MrSergio: it's not a big deal since the slide ris small
15:13 MrSergio: but still...
15:14 Fort: yeah looks the flow is weird there
15:14 Fort: okay nice
15:14 MrSergio: even if, 02:12:000 - here there is a really loud sound, so I was expecting a slider from here (the current one is fine tho since it's consistent with the rest)
15:15 Fort: hmmm okay
15:17 MrSergio: umh... the rest looks good for me
15:17 Fort: okay nice
15:17 MrSergio: the map is consistent and it has structure
15:17 Fort: post this pls
15:18 MrSergio: lol
15:18 MrSergio: well, as you wish
DeRandom Otaku
Modding Phaz's diff upon Fort's Request

  1. 01:27:818 (1) - u dont need this nc
  2. 01:46:909 (1) - ummm aimod? this appears offscrean for me =w=
  3. From 01:31:636 - to 01:49:091 - u made this sound 01:33:682 - clickable and yes its necessary But after 01:49:091 - that sound isnt clickable anywhere which in my oppinion should be clickable cuz its a loud sound such as 01:51:136 - 01:53:318 - 01:55:500 - 01:57:682 - etc
  4. 02:15:273 (1) - 1/2 slider please
  5. 03:08:727 (4,8,9) - avoid these overlaps
  6. 03:30:818 (1) - maybe move upward for nicer flow
  7. 03:54:954 - add a circle here maybe? i can clearly hear a sound here
Thats all i guess . i suk
Del05
Hi
Cause i cant mod insane xD. I will just point the object placement (overlap), blanket, and NC

[phaZ's Insane]
  1. 00:56:182 (1,1) - not blanket well
  2. 00:57:273 (3) - stack this with 00:56:182 (1) - tail, it would look more neat
  3. 02:15:273 (1) - i dont see why you use reverse here, just make it become 1/2 slider
  4. 03:08:727 (4,8) - bad overlap i think, make the 03:09:273 (8) - body upper if you want to keep the pentagon pattern, or you can stack 4 with something but you will destroy your pentagon pattern
  5. 01:57:000 (5,1) - bad overlap again. Actually it is dont affect gameplay so much, but it is look not neat
  6. 02:14:727 (6,1) - ^^ , you make the 02:15:273 (1) - blanket 02:14:727 (6) - or just make 02:15:273 (1) - body lower
  7. 03:48:477 (1,2) - not blanket well
  8. 03:48:477 (1,2) - delete NC
  9. 02:06:545 (1,4) - how about use blanket for this, it would look more neat
  10. 02:12:818 (7) - how about you make it symetry with 02:12:545 (6) - . it makes the slider look more neat and beautiful. just copy 02:12:545 (6) - and then ctrl+h and ctrl+j

    Viel Glück

Just that i think i can find xD
Sorry for short, hope it is helpful
DeletedUser_2213373
Modding phaz's Insane as Fort requested

[phaZ's Insane]
I think there's a basic problem in here, your hitsound fits the song but not with the note. feels like you following other diff hitsound but you make your own rhythm which is not sync with your hitsound.
00:56:182 (1,1,2,3) - Not a good movement tbh
00:56:727 (1,1,1) - considering you use finish in those slider, i think you should make it 1/2 slider instead of reverse slider like 01:03:273 (1) -
01:05:454 (1) - ^ same and with the same pattern
01:07:636 (1,1) - even if you want to make this kind of reverse slider pattern you should follow the music not just repeating the same pattern 01:08:182 (3,3) - like those 2 should've been a reverse slider too if you want to put reverse slider at (1)
01:01:500 (2,3) - swap the note, don't start headslider on blue tick, atleast in this part that is not neccesary.
01:02:591 (2) - ^
01:03:682 (2,2) - ^
01:19:364 (4) - why reverse slider like this, and not just this one. it's better you put 1/4 slider and then add a note a white tick.
01:21:682 (4) - uhm... no
01:22:364 (7) - increase the distance with 01:22:636 (8) - to emphasize better.
01:38:727 (2,3,4,5,6) - doesn't follow the music. make another rhythm please.
01:47:454 (2,3,4,5,6,7,8,9) - feels inconsistent compared to other with same music ?
02:07:500 (4) - same like before, starting the reverse slider on blue is bad IMO, doesn't emphasize the music
03:07:091 - I personally think white tick like this should be clickable
03:31:364 (3) - don't do slider like this. I mean don't put sliderend on white tick that should be clickable.

conclusion, i think you should reconsider how the rhythm plays. It feels many part that should be clickable but you make it downbeat. I think you should learn a bit from other diff in this mapset how they make a correct rhythm.
phaZ

Bara- wrote:

[phaZ]
01:03:000 (4,5) - this stack really bothers me... Not sure why i dont know either :o
01:21:818 (5,6) - Patterns as these (in which a circle on stacked with the tail of the previous slider) play terrible at high speeds. Usually, you can get some movement from the slider due to leniency, but not you need to hold it still for quite some time, and immediately move to the next note after you hit the circle (6) those objects arent like close to each other and all o.o the only difference when creating "flow" by unstacking would be that it creates further/wider movement -> unnecessarily harder
03:08:727 (4,8) - rip overlap fixd

DeRandom Otaku wrote:

Modding Phaz's diff upon Fort's Request

  1. 01:27:818 (1) - u dont need this nc oops
  2. 01:46:909 (1) - ummm aimod? this appears offscrean for me =w= its not offscreen in-game
  3. From 01:31:636 - to 01:49:091 - u made this sound 01:33:682 - clickable and yes its necessary But after 01:49:091 - that sound isnt clickable anywhere which in my oppinion should be clickable cuz its a loud sound such as 01:51:136 - 01:53:318 - 01:55:500 - 01:57:682 - etc done
  4. 02:15:273 (1) - 1/2 slider please actually a 3/4-slider. was too lazy to change cuz "i ran out of space there -> no fix". changed
  5. 03:08:727 (4,8,9) - avoid these overlaps fixd
  6. 03:30:818 (1) - maybe move upward for nicer flow no, the music is "climbing up" but also goes down a little bit after each phrase, that is fine imo
  7. 03:54:954 - add a circle here maybe? i can clearly hear a sound here. hmm~ >.< there are a lot of these background 1/4 but i want this part to be clearly easier.
Thats all i guess . i suk

Del05 wrote:

Hi
Cause i cant mod insane xD. I will just point the object placement (overlap), blanket, and NC

[phaZ's Insane]
  1. 00:56:182 (1,1) - not blanket well fixed
  2. 00:57:273 (3) - stack this with 00:56:182 (1) - tail, it would look more neat done
  3. 02:15:273 (1) - i dont see why you use reverse here, just make it become 1/2 slider its actually a 3/4-slider, but i was lazy before. changed
  4. 03:08:727 (4,8) - bad overlap i think, make the 03:09:273 (8) - body upper if you want to keep the pentagon pattern, or you can stack 4 with something but you will destroy your pentagon pattern
  5. 01:57:000 (5,1) - bad overlap again. Actually it is dont affect gameplay so much, but it is look not neat .
  6. 02:14:727 (6,1) - ^^ , you make the 02:15:273 (1) - blanket 02:14:727 (6) - or just make 02:15:273 (1) - body lower .
  7. 03:48:477 (1,2) - not blanket well .
  8. 03:48:477 (1,2) - delete NC u did a mistake there
  9. 02:06:545 (1,4) - how about use blanket for this, it would look more neat http://puu.sh/qfmIs/2a3f01fb6b.jpg it alrdy is
  10. 02:12:818 (7) - how about you make it symetry with 02:12:545 (6) - . it makes the slider look more neat and beautiful. just copy 02:12:545 (6) - and then ctrl+h and ctrl+j wouldnt fit with the rest of the map. its intentionally similiar already, thats enough^^

    Viel Glück danke

Just that i think i can find xD
Sorry for short, hope it is helpful
[]
thanks everyone for modding!
Levalans
Wow, nice map
phaZ
my diff:
http://puu.sh/qfKGp/c5ff8a9dd8.osu
02:34:479 - forgot to insert break time here

[Everlasting Memory]
01:09:409 (4) - shouldnt that get a NC?
Topic Starter
Ciyus Miapah

Bara- wrote:

[AiFort]
03:30:273 (3) - It might be me, but those offbeat sliders are rather awkward ;w; it's the offscreen gangsta style \:D/
03:32:454 (3) - ^^
03:33:818 - 03:51:273 - This part seems to lack alot of hitsounds. Like the normal sampleset ones and the "Ah" minimalist hitsound, whistle clap ah finish~ simple is gold ~

[Insane]
00:36:000 (6,7,1) - Why is the spacing from (6,7) so large, while the emphasis should be ebtween (7,1)? Oh, can you also please blanket (6,1)? :P maybe i can only blanket that one
02:22:636 (5,8) - Consider Ncing them both to increase readability
03:16:364 (1,2,1,2,1,2,1,2) - Missing finishes at the tail? well im doing that one intentionally, but okay i think
03:33:818 - 03:51:273 - This part seems to lack alot of hitsounds. Like the normal sampleset ones and the "Ah" same like hyper, looks i don't want hitsound this part too much

[Aleycks]
02:10:773 (4) - This lacks emphasis at the downbeat. Why not start it 1/4 later? i think it's same like 02:19:500 (3) - i assume he's following full melody there so it can be okay
02:12:954 (4,4) - Overlap <_> 10/10 legendary overlap

Extra seems fine

I'll try to do a full mod for EM when I have more free time ok
update the map
no reply/blue = fix
riffy
Posting because Fort asked me to.

We checked the Insane and I did not really agree with it in general, but that was mostly my opinion.

The other thing I disagreed with was hitsounding. The "toasty.wav" does not fit with the song, that is meant to be a serious song with the actual lyrcycs. It kinda turns the map into something "joke/meme" like. And I believe that this is the last thing the creator of the song would want.

IRC log
21:48 Fort: hi bakari
21:48 Bakari: hey!
21:48 Fort: i need help
21:48 Fort: can you give me some opinion for this map?
21:48 *Fort is editing [http://osu.ppy.sh/b/1031414 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [phaZ's Insane]]
21:49 Fort: that diff only because that diff is new one
21:49 Bakari: Sure, let me just finish an IRC mod
21:49 Fort: oh okay
21:50 Fort: im so tired today
21:50 Fort: mapping for 16 hours is makes me want sleep so much
21:50 Fort: my back hurts LOL
21:56 Bakari: I can't map for more than.. ehh. 2 hours, I guess.
21:56 Bakari: My creativity drains way too quickly. You're lucky you can have such long sessions, dude
21:56 Fort: but still my back hurts
21:57 Fort: so you done with IRC?
21:58 Bakari: almost
21:58 Bakari: like 10 minutes or so
22:15 Bakari: whoops, took a little longer
22:15 Fort: now im drunk
22:16 Fort: can you post your thoughts for him?
22:16 Fort: please :3
22:17 Bakari: On the Insane that you've linked?
22:17 Fort: yup just only that, but if you want you can gimme quick thoughts about diff i've made
22:18 Fort: but i think all diffs is okay
22:18 Bakari: Jesus Christ, the long hitsound 00:56:795 - somewhere here is killing my ears
22:18 Bakari: I'm playing the map, not doing anything special
22:19 Bakari: and then BOOM and a bunch of random dudes start screaming in my ears
22:19 Fort: :D
22:19 Fort: for wow effect
22:19 Bakari: 00:56:795 (1) - pretty sure it's not supposed to be here
22:20 Bakari: Or the loud beat should have something else, like a circle
22:20 Fort: moved
22:21 Fort: well in every diff that loud hitsound landed on slider
22:21 Bakari: I generally disagree with the usage of hitsounds like 01:31:091 -
22:21 Fort: except in standard
22:22 Fort: why?
22:22 Bakari: The artist is trying to bring a message in the lyrics, inspire people and do something serious with the song
22:22 Bakari: meme-hitsounding is ruining that effect for me
22:23 Bakari: it's a matter of perception, from the first moment I hear that hitsound, I take the map as a "joke/meme" thing
22:23 Bakari: rather than something serious
22:24 Bakari: doesn't go too well with the mood of the song, if you ask me
22:24 Fort: well
22:25 Fort: probably it is confusing when you get playing the maps while listen to the song lol
22:26 Bakari: I can't really explain why, but I don't like the difficulty overall
22:27 Bakari: Probably it's the hitsounding things, probably minor untidy transitions like 02:59:727 (3,4) -
22:27 Fort: hmm okay
22:28 Bakari: I"m not saying that the hitsounds are bad, though
22:28 Bakari: They're nicely done, it's just not something I would expect on a song with such lyrics
22:28 Fort: wow
22:28 Fort: i think i realize something that i don't know
22:29 Bakari: Also, the BG keeps making me cringe a little http://bakarisu.s-ul.eu/Hih04jUP.jpg
22:29 Bakari: I might be a messed up berson, but I literally see her hand being separated from the body
22:29 Fort: wat
22:29 Fort: :D
22:29 Fort: it's Flame hand
22:30 Fort: her hand turn into flame
22:30 Fort: :D
22:30 Bakari: It looks like it's cut in two halves in the middle
22:30 Bakari: Just goodled a higher resolution version
22:31 Fort: 3d effect maybe
22:31 Bakari: it's just that patch-like thing on her sleeve that looks weird
22:31 Bakari: anyways, the Insane itself is not bad
22:31 Bakari: It definitely needs some polishing
22:32 Fort: i can't see anything with that hand
22:32 Fort: anything wrong
22:32 Bakari: but it does what it's supposed to do. it works with the song and flows relatively well.
22:32 Bakari: don't mind the hand, I play too much violent stuff.
22:32 Fort: umm ya good
22:32 Fort: LOL
22:32 Bakari: 00:24:000 (3,4) - overlaps in the intro
22:33 Bakari: 00:25:091 (4,5) - also the short sliders are way too strongly curved
22:33 Fort: umm looks make sense
22:33 Bakari: curve gives them an extra slowdown, which is absolutely unnecessary here as they're slow as they are
22:34 Fort: okay that's kinda right
22:34 Bakari: 00:33:818 (4,5) - these two not being symmetrical probably also try to represent something
22:34 Bakari: but I don't get it and I seejust two unsymmetrical sliders that I don't really like in terms of their appearance.
22:35 Fort: maybe he did freestyle mapping
22:35 Fort: he doing it too fast i guess
22:35 Fort: yeah that one looks good too
22:36 Bakari: 01:18:000 (6,7,1) - the flow didn't work that well for me
22:36 Bakari: I read (6,7) as kick sliders
22:36 Fort: lol
22:36 Fort: yeah i think, looks weird
22:36 Bakari: hence, I was expecting (1) to show up somewhere like [http://bakarisu.s-ul.eu/dQOdG7gz.jpg here]
22:37 Bakari: 01:21:818 (5) - probably the only slider curved in such a way in the entire map
22:37 Bakari: it does what it's meant to do, but it doesn't make the map look any better
22:37 Fort: 01:18:000 (6) - how about do ctrl+h and rotate this slider few degrees to make straight pattern?
22:38 Bakari: Could also work, give it a try and see how it plays
22:38 Bakari: I'm not actually modding it, I'm just giving examples
22:38 Fort: yeah that looks nice too
22:40 Bakari: as I said, I can't really help here
22:40 Bakari: the map is not bad, but it goes far from something I would personally expect from a map to this song
22:41 Fort: hmmm i get it
22:42 Fort: can you post this?
22:42 Bakari: You mean the log or just a short summary?
Kalibe
Found something checking map:

*Collab Hyper don't have phaZ in tags
*Unused hitsounds?
Unused hitsounds:
soft-hitclap20-1lama.wav
alternate\combobreak.mp3
alternate\drum-hitfinish.wav
alternate\drum-hitwhistle.wav
alternate\normal-hitfinish.wav
alternate\normal-hitfinish2.wav
alternate\soft-hitclap2.wav
alternate\soft-hitfinish20.wav
alternate\soft-hitfinish5.wav
alternate\soft-hitwhistle20.wav

Wave hitsounds with possible delay > 5ms:
combobreak.wav
soft-hitclap20-1lama.wav

*phaZ's Insane

- 00:56:795 (1) - This should be starts on big white lol 00:56:727 - here.
- 03:05:999 (2) - and 03:06:817 (5) - is unsnapped
- 01:31:091 (1) - Useless NC imo

no kds?
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