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Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette)

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phaZ
on a short note, please remove "110bpm" from the tags. even though there is no online tag for bpm (i believe?) the proper way to filter beatmaps that way is by searching for "bpm=110" in-game

EDIT: Bonsai explained the reason behind it to me
Bonsai
rip formatting, not gonna quote that I guess
In a lot of answers you are saying that you are using different rhythms to create more variety because "some inconsistancy can make this map more interesting", but at the same time you are using the same rhythms at parts that are very different from each other for "consistency of patterning", and that sums up a lot of my problems very well:

You are ignoring the variety offered by the song at so many places, but then you try to force variety at other places where the song stays the same, and that seems to me like the wrong way to do it, because you are not following the song anymore with this. If you follow the song more closely, you will have much more variety at many places, while having your consistent patterning at the parts where the song is consistent too.

This doesn't only apply to the rhythms but also to your spacings - At my question "Why is 01:05:454 (1,2,3,4) spaced so low compared to 01:06:545 (4,5,6,1) - ?" you replied with "it's like put low distance then high distance structure on that part", I see that, but the question is still: Why do you do that? Nothing in the music indicates any increase or decrease of intensity, so why do you do that in your map?

Also, about your whole 'I map this with lower spacing to give the player a rest'-argument: Players don't need those rests when your map has somewhat consistent intensity following the consistent intensity of the music instead of having some big jumps followed by 'rest', no other maps do that and I have never heard a single player complain about needing rest or anything like that. Basically the extreme version of how you are mapping would hypothetically be the definition of a pp-map, mapping a few short, hard patterns to increase the difficulty and making the rest way too easy. If a song calls for continuous intensity, why not map it like that? A player that is comfortable at that level will not need a break, and a player who needs breaks is obviously not at that level yet,



About that part with the stacking and spacing: In your response rn you started counting somewhere in the middle of that section, so let's start anew: 01:31:636 - This is the start of the first section, the first downbeat. 01:33:818 is the second downbeat and you spaced the circles there. 01:36:000 is the third downbeat and you spaced them again. 01:38:182 is the fourth downbeat and you stacked them. Then the section repeats again with the 'new' first downbeat at 01:40:364 where you spaced the circles, same for the second one at 01:42:545 and then at the third and the fourth, so 01:44:727 and 01:46:909 you stacked them. All in all the sequence is

(I added the following two repeats of the section too bc you then started making it structured by always alternating between spaced and stacked, which is fine since it's some kind of structure, but I still can't see any at the first two sections)



And about this point: I obviously looked at the rest, and the earliest SV-change is at 00:54:545 -, what does that have to do with 00:52:364 being clickable or not? I don't see any relation here, that's why I asked you to explain it twice, but you just keep saying 'look at the SV-changes', that doesn't help me at all.
Topic Starter
Ciyus Miapah

Bonsai wrote:

rip formatting, not gonna quote that I guess
In a lot of answers you are saying that you are using different rhythms to create more variety because "some inconsistancy can make this map more interesting", but at the same time you are using the same rhythms at parts that are very different from each other for "consistency of patterning", and that sums up a lot of my problems very well:
im good at this
You are ignoring the variety offered by the song at so many places, but then you try to force variety at other places where the song stays the same, and that seems to me like the wrong way to do it, because you are not following the song anymore with this. If you follow the song more closely, you will have much more variety at many places, while having your consistent patterning at the parts where the song is consistent too. i don't feel like this "insane" should have a "subjective" placement like you said, atleast im following the song, make this map can be playable and the quality is good for rank and im trying to make sure you understand about my map but you always complain about my placement choices when i don't see any strong reason for that one or some pict that i can be more understanding editor more since im creating this diff to make sure you're "interested" to this "weird" map (in your opinion) i guess, but it's not weird at all, this is just like forcing me to do your style, mapping is happy thing so enjoy the map

This doesn't only apply to the rhythms but also to your spacings - At my question "Why is 01:05:454 (1,2,3,4) spaced so low compared to 01:06:545 (4,5,6,1) - ?" you replied with "it's like put low distance then high distance structure on that part", I see that, but the question is still: Why do you do that? Nothing in the music indicates any increase or decrease of intensity, so why do you do that in your map? okay then, thanks for destroying my preference settings

Also, about your whole 'I map this with lower spacing to give the player a rest'-argument: Players don't need those rests when your map has somewhat consistent intensity following the consistent intensity of the music instead of having some big jumps followed by 'rest', no other maps do that and I have never heard a single player complain about needing rest or anything like that. Basically the extreme version of how you are mapping would hypothetically be the definition of a pp-map, mapping a few short, hard patterns to increase the difficulty and making the rest way too easy. If a song calls for continuous intensity, why not map it like that? A player that is comfortable at that level will not need a break, and a player who needs breaks is obviously not at that level yet, you don't care about lower player but whatever, you think they're nuts so you want put anti rest pattern and put high spacing everywhere, i put lower spacing because im gonna balance the gap between Hyper too, so this map like Hyper+ and Another- map, fixed some spacing



About that part with the stacking and spacing: In your response rn you started counting somewhere in the middle of that section, so let's start anew: 01:31:636 - This is the start of the first section, the first downbeat. 01:33:818 is the second downbeat and you spaced the circles there. 01:36:000 is the third downbeat and you spaced them again. 01:38:182 is the fourth downbeat and you stacked them. Then the section repeats again with the 'new' first downbeat at 01:40:364 where you spaced the circles, same for the second one at 01:42:545 and then at the third and the fourth, so 01:44:727 and 01:46:909 you stacked them. All in all the sequence is
this fucking professor of spacedstacks ._., fix part 1 as spaced, now you can see the pattern 3 and 4 is half parts so i can put 2 stacks to make sure im creating this 4 notes, if you still complaint about that i won't listen because im already explain this before
(I added the following two repeats of the section too bc you then started making it structured by always alternating between spaced and stacked, which is fine since it's some kind of structure, but I still can't see any at the first two sections)



And about this point: I obviously looked at the rest, and the earliest SV-change is at 00:54:545 -, what does that have to do with 00:52:364 being clickable or not? I don't see any relation here, that's why I asked you to explain it twice, but you just keep saying 'look at the SV-changes', that doesn't help me at all. you don't want help yourself i guess, since im saying this again and again i want to put rest because this is last pattern, probably this is 00:53:454 - a transitional pattern with SV changes, so i thikn it's OKAY, and yes since the 00:51:818 (4) - is reverse, you can still feel the downbeat in slidertail, if you still don't feel it please turn on hitsound, so the small break is your problem at all and im sure i dont have problem with thatso i hope you being tolerant with that
thanks, now this discussion is clear since im answering it all, if you still complain about my insane diff put your GD here, i'll wait for 3 days more for that if you can and gimme the prove my map is BAD QUALITY at all, since my map didnt have any SERIOUS problem this map is good to go (and yes i guess you make this ranking procedure more complex and more harder while there is just a small problem in beatmapping and you make it more big and bigger until i can't say anymore about that one), and once again, if you still DON'T agree with this, try to map this song yourself with your mapping preference and try to ninja'd my life. mapping is easy job, what makes it harder is the people's opinion about that maps (yeah if they can't enjoy the game), i tell you once again to enjoy the game and play the map, if you still don't feel comfortable please try again, that's a game precedure, you start then you explore then you know everything.

phaZ wrote:

on a short note, please remove "110bpm" from the tags. even though there is no online tag for bpm (i believe?) the proper way to filter beatmaps that way is by searching for "bpm=110" in-game
i think that tags helping people searching in forum listing too, so i won't change this one i guess
Zallies
i love reading <3
O-Moei
Mother of replies ! :V

yak, numpang support aja, semangat fort ! You're able to do this !
I'm here supporting, praying, and waiting for this XD/

PS : Mereka ga tau seni ente ngemap xd
LigerZero
Jadi pengen remodding tapi kondisi lagi sakit maxam".....

Modding >> ranked > dq > pending > ranked >dq >pending
lit120
ohh boy...
Topic Starter
Ciyus Miapah
NEVER GIVE UP RANK THIS!
Underforest
it's neccesary 110 bpm style in tags? xd
LGV894
Mod for Everlasting Memory
00:28:364 (1) - Why Ctrl+G this? Who the fuk modded this?
00:38:182 (5) - Rotate 15 degrees counter-clockwise.
00:57:000 (2,2,3) - Straight line plez, it hurts my eyes bad.
00:59:318 (3) - Place it a bit further left. Or maybe place (2) a bit further right.
01:00:273 (3) - Make its distance distance of the (1)( 00:59:591 (1,1) - ) circles equal.
01:00:682 (1) - Place this on 00:59:591 (1) - but don't overlap exactly.
01:00:818 (2) - Bring this up higher (around 252, 38 or somewhere there.)
01:00:954 (3) - Place this at (129, 207.)
01:02:864 (1) - Place this lower or around (270, 350.)
01:03:000 (2) - Place at (277, 157) or somewhere near that area. (between (2) and (3.))
01:03:136 (3) - Place at (450, 50) or somewhere there. Maybe form a straight line with the other circles.
01:04:500 (2,4) - Ughhh nooooooo! Ctrl+G then fix, or remap... Just noooo!
01:09:409 (4,5) - Make symmetrical; 01:09:545 (5,6) - Ctrl+G then; 01:09:818 (1) - Ctrl+G
01:12:545 (1,2,3,4) - Perfect square, please.
01:19:091 (1,2,3,4) - Move to (162, 183) or somewhere there for better overlap.
01:22:091 (6,8) - I don't really know, but I like this better Ctrl+G.
01:26:182 (5) - Ctrl+G; 01:26:454 (6) - Ctrl+G then place at 372, 115 or smth, then fix next patterns, obviously.
01:27:954 (2,3) - Ctrl+G feels better, then fix (4)
01:30:818 (1,2,1) - I always fail to execute this well. I feel like something's wrong.
01:33:682 (2) - I'd better place this above (3)
01:37:909 (1) - Place this a bit lower than 01:38:454 (2)
01:55:500 (2) - I'd better place this on the next (2) slider then place the (1) slider lower.
02:09:273 (1,2,3,4) - Uh, why does it need to be a rectangle? Try enlarging the distance between (1-2) and (3-4) or remap.
02:10:364 (1,4) - Ctrl+G; 02:10:500 (2,3) - Ctrl+G; 02:10:909 (1) - Ctrl+G; then fix (4) and adjust next patterns.
02:11:454 (1,2,3,4) - Again? Try to Ctrl+G (3-4)
02:17:864 (2,3) - DS too short?
02:20:045 (2,1) - ^
02:21:273 (6,7,1) - Lower (6), place (7) above (6), ctrl+G (1) then fix next patterns.
02:27:273 (1,1,1,1) - It's not like placing it anywhere but the middle makes it more difficult, does it?
03:00:000 (6) - Ctrl+G
03:00:273 (7,9) - Ewwwwww wtf is this overlap?
03:13:091 (7) - Try to Ctrl+J this; 03:13:364 (8) - Place this at (185, 273) then; 03:13:500 (9) - Place this at (405,76) and try to polish everything.
03:15:954 (6) - Place at (390, 240); 03:16:091 (7) - Place at (115, 203); 03:16:227 (8) - Place at (280, 83) or smth. Needn't the upward motion of (7-8) be emphasized.
03:17:454 (3,4,5,6,1) - Why not try to make these pentagons?
03:21:273 (2,4) - Too close to each other.
03:25:091 (1) - Ctrl+G looks better. But fix next patterns.
03:31:636 (1,3) - It doesn't look good. Maybe try to Ctrl+> (3) then place it above (1)?
03:40:909 (2,3) - Ctrl+G; 03:41:045 (3,4) - Ctrl+G then fix next patterns.
03:42:136 (3,1) - Why not blanket? And try to Ctrl+G (1) but fix next patterns.
03:59:591 (4,5,6) - I liked the previous version better... :(
That's it.
Topic Starter
Ciyus Miapah

LGV894 wrote:

Mod for Everlasting Memory
00:28:364 (1) - Why Ctrl+G this? Who the fuk modded this? me irl
00:38:182 (5) - Rotate 15 degrees counter-clockwise.
00:57:000 (2,2,3) - Straight line plez, it hurts my eyes bad.
00:59:318 (3) - Place it a bit further left. Or maybe place (2) a bit further right.
01:00:273 (3) - Make its distance distance of the (1)( 00:59:591 (1,1) - ) circles equal.
01:00:682 (1) - Place this on 00:59:591 (1) - but don't overlap exactly.
01:00:818 (2) - Bring this up higher (around 252, 38 or somewhere there.)
01:00:954 (3) - Place this at (129, 207.) looks awkward for 01:01:091 (1) -, so i move this slider and circle a bit
01:02:864 (1) - Place this lower or around (270, 350.)
01:03:000 (2) - Place at (277, 157) or somewhere near that area. (between (2) and (3.))
01:03:136 (3) - Place at (450, 50) or somewhere there. Maybe form a straight line with the other circles.
01:04:500 (2,4) - Ughhh nooooooo! Ctrl+G then fix, or remap... Just noooo! you don't like vertical zigzag? :o
01:09:409 (4,5) - Make symmetrical; 01:09:545 (5,6) - Ctrl+G then; 01:09:818 (1) - Ctrl+G if i ctrl+g the flow on 01:09:682 (6,1) - will be harsh and th consistency of 01:10:909 (1,2,3) - will be ruined
01:12:545 (1,2,3,4) - Perfect square, please. it's rectangle btw
01:19:091 (1,2,3,4) - Move to (162, 183) or somewhere there for better overlap.
01:22:091 (6,8) - I don't really know, but I like this better Ctrl+G. looks it will be weird visual for 01:21:273 (1,2,3,4) - i think
01:26:182 (5) - Ctrl+G; 01:26:454 (6) - Ctrl+G then place at 372, 115 or smth, then fix next patterns, obviously. ctrl+g 01:26:182 (5) ?? wait what? i think im already doing this pattern so well
01:27:954 (2,3) - Ctrl+G feels better, then fix (4)
01:30:818 (1,2,1) - I always fail to execute this well. I feel like something's wrong. feel it
01:33:682 (2) - I'd better place this above (3) i put something there, so it's okay if im doing this
01:37:909 (1) - Place this a bit lower than 01:38:454 (2) same thing
01:55:500 (2) - I'd better place this on the next (2) slider then place the (1) slider lower.
02:09:273 (1,2,3,4) - Uh, why does it need to be a rectangle? Try enlarging the distance between (1-2) and (3-4) or remap. because i made the same for 02:11:454 (1,2,3,4) -
02:10:364 (1,4) - Ctrl+G; 02:10:500 (2,3) - Ctrl+G; 02:10:909 (1) - Ctrl+G; then fix (4) and adjust next patterns. i like triangle on 02:10:636 (3,4,1) - :<
02:11:454 (1,2,3,4) - Again? Try to Ctrl+G (3-4) because zigzag too boring i didn't fix
02:17:864 (2,3) - DS too short?
02:20:045 (2,1) - ^ since i map that really consistant and well structured i think it can be alright
02:21:273 (6,7,1) - Lower (6), place (7) above (6), ctrl+G (1) then fix next patterns. the upper flow kinda weird than horzizontal flow i've made here :/
02:27:273 (1,1,1,1) - It's not like placing it anywhere but the middle makes it more difficult, does it? nah, that's kinda retarded statement when you can't read AR9.6
03:00:000 (6) - Ctrl+G eww anti flow there feelsbadman
03:00:273 (7,9) - Ewwwwww wtf is this overlap? oh man what is this 02:59:864 (5,7,9) - :^)
03:13:091 (7) - Try to Ctrl+J this; 03:13:364 (8) - Place this at (185, 273) then; 03:13:500 (9) - Place this at (405,76) and try to polish everything. 03:12:954 (6,7) - this flow has really good flow, why you want ctrl+J it when it's already good?, 03:13:364 (8,9,10) - this is triangle, i like triangle, and this 03:13:909 (11,12,1) - yeah you know how to emphasize this 03:14:045 (12,1) - with high distance
03:15:954 (6) - Place at (390, 240); 03:16:091 (7) - Place at (115, 203); 03:16:227 (8) - Place at (280, 83) or smth. Needn't the upward motion of (7-8) be emphasized. i think this overlap already good enough for that 03:15:954 (6,7) -
03:17:454 (3,4,5,6,1) - Why not try to make these pentagons? nah, i really like this
03:21:273 (2,4) - Too close to each other.
03:25:091 (1) - Ctrl+G looks better. But fix next patterns. i'd better do other fix
03:31:636 (1,3) - It doesn't look good. Maybe try to Ctrl+> (3) then place it above (1)?
03:40:909 (2,3) - Ctrl+G; 03:41:045 (3,4) - Ctrl+G then fix next patterns. lol no need
03:42:136 (3,1) - Why not blanket? And try to Ctrl+G (1) but fix next patterns. look at this 03:42:000 (2,3,4,5) -
03:59:591 (4,5,6) - I liked the previous version better... :( im just only CTRL+G 03:59:727 (5,6) - and people got mad and i ctrl+g this again people complain, wtf with this, so i don't want to fix this because im already comfortable with both because i can do aim well at both patterns
That's it. that's it
thanks for mod LGV, no replies/blue = fix
Grim Rapper
How many times this map get "broken-hearted" ?
Epipheralis

Grim Rapper wrote:

How many times this map get "broken-hearted" ?
rip map's love life
sistasamurajen
I like this map a lot, why is it not ranked yet ??? :o
Topic Starter
Ciyus Miapah
because not yet
Spagett
Fort, great map. 2 thumbs up. It'll be ranked, I promise. You're a great jump mapper, It'd be a shame if you didn't keep trying. <3
Grim Rapper
Fort, next time you reply something in English, please re-considerate your reaction to other people
and remember that Indonesian community will always fort you in a lewd way support you


plus ajarin style map extra ente dong :v
Enon
Fort cheer up
Topic Starter
Ciyus Miapah

Grim Rapper wrote:

Fort, next time you reply something in English, please re-considerate your reaction to other people
and remember that Indonesian community will always fort you in a lewd way support you


plus ajarin style map extra ente dong :v
okie :3

style ane susah didapet sepertinya haha

Enon wrote:

Fort cheer up
im okay enon, everything will be fine :)
Aia

Bonsai wrote:

some basics for Hyper
  1. Switch NCing at: 00:31:091 (4,1) since the new instrumental line starts at 00:31:091 -; 01:27:273 (4,1) - 01:42:000 (1,3) -
  2. Remove NC at: 00:36:818 (1) since you only NCd every second measure in the rest of the intro; 01:25:636 (1) -(didn't do that at 01:14:727 (2) - either); 02:55:909 (3,4) bc they never appeared in the rest of this section either and there's nothing new here;
  3. 01:58:636 (3) - This being a slider seems out of place, I don't hear anything on the tail or any difference to the next combo at all, why not just a circle?
  4. 02:14:727 (5) - Maybe remove the last reverse to differentiate that there is no melody note there? or hitsounds it if you keep it I guess
  5. 01:47:454 (1,2,3,4,5) - Are you sure about this? afaik there is nothing similar in the whole rest of the diff, please tone this one down by either lower spacing or inserting sliders, for the sake of consistency and also for the spread
Fixed all of these. Thanks :)

update
osu file format v14

[General]
AudioFilename: Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette).mp3
AudioLeadIn: 0
PreviewTime: 82909
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 21818,39273,56727,74182,109091,115091,126545,129545,144000,161454,178909,196364
DistanceSpacing: 1
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.8

[Metadata]
Title:Immortal Flame (feat. Anna Yvette)
TitleUnicode:Immortal Flame (feat. Anna Yvette)
Artist:Panda Eyes & Teminite
ArtistUnicode:Panda Eyes & Teminite
Creator:Fort
Version:Aifort's Hyper
Source:
Tags:glitch hop fxtra 110bpm style Aia Aleycks Nhawak
BeatmapID:849869
BeatmapSetID:383395

[Difficulty]
HPDrainRate:5.5
CircleSize:3.8
OverallDifficulty:6
ApproachRate:7
SliderMultiplier:1.2
SliderTickRate:1

[Events]
//Background and Video events
0,0,"fire will never die!.jpg",0,0
//Break Periods
2,39473,52554
2,144200,146373
2,148563,151827
2,152927,155100
2,161654,169282
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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204,52,232364,2,0,L|400:64,1,180.000006866455,2|8,0:1|0:1,0:0:0:0:
468,132,233182,1,2,1:2:0:0:
380,196,233454,2,0,L|184:184,1,180.000006866455,2|8,0:1|0:1,0:0:0:0:
128,264,234273,1,2,1:2:0:0:
224,312,234545,2,0,L|420:300,1,180.000006866455,2|8,0:1|0:1,0:0:0:0:
468,216,235364,1,2,1:2:0:0:
468,216,235500,1,0,0:0:0:0:
468,216,235636,6,0,L|444:36,1,180.000006866455,6|8,0:1|0:1,0:0:0:0:
336,44,236454,1,2,1:2:0:0:
296,144,236727,2,0,L|316:240,1,90.0000034332277,2|2,0:1|1:2,0:0:0:0:
388,312,237273,1,8,0:1:0:0:
280,328,237545,1,2,1:2:0:0:
176,296,237818,2,0,L|204:104,1,180.000006866455,2|8,0:1|0:1,0:0:0:0:
120,48,238636,1,2,1:2:0:0:
32,112,238909,2,0,L|64:200,1,90.0000034332277,2|2,0:1|1:2,0:0:0:0:
12,292,239454,2,0,L|52:376,1,90.0000034332277,8|2,0:1|1:2,0:0:0:0:
136,308,240000,6,0,L|320:284,1,180.000006866455,6|8,0:1|0:1,0:0:0:0:
408,336,240818,1,2,1:2:0:0:
488,264,241091,2,0,P|488:208|472:168,1,90.0000034332277,2|2,0:1|1:2,0:0:0:0:
424,84,241636,2,0,P|372:80|324:88,1,90.0000034332277,8|2,0:1|1:2,0:0:0:0:
264,168,242182,2,0,P|224:168|116:80,2,180.000006866455,2|8|2,0:1|0:1|0:1,0:0:0:0:
372,176,243545,1,2,1:2:0:0:
372,176,243682,1,0,0:0:0:0:
372,176,243818,2,0,P|420:176|476:200,1,90.0000034332277,8|2,0:1|1:2,0:0:0:0:
454,298,244364,6,0,P|394:278|278:314,1,180.000006866455,6|8,0:1|0:1,0:0:0:0:
177,323,245182,1,2,1:2:0:0:
100,248,245454,2,0,P|76:232|12:208,1,90.0000034332277,2|2,0:1|1:2,0:0:0:0:
32,100,246000,2,0,P|56:116|120:140,1,90.0000034332277,8|2,0:1|1:2,0:0:0:0:
220,124,246545,5,2,0:1:0:0:
216,232,246818,1,0,0:0:0:0:
312,184,247091,1,8,0:1:0:0:
308,292,247364,1,2,1:2:0:0:
404,244,247636,1,2,0:1:0:0:
408,136,247909,1,2,1:2:0:0:
316,80,248182,1,8,0:1:0:0:
216,232,248454,1,2,1:2:0:0:
404,244,248727,5,4,0:0:0:0:
Sotarks
How to read dramas
stalkyh
Luckily it's possible to turn off hitsounds :3
phaZ
add me in tags x)
Topic Starter
Ciyus Miapah

phaZ wrote:

add me in tags x)
wow im forget xD
OfficialLaw
Why this isnt ranked yet? like wtf pls
Deppyforce
[phaZ]
00:55:636 (2,1) - this should be spaced imo cuz its even emphasized with that obviously strong hitsound
01:03:000 (4,5,1) - why is this downbeat has low spacing when u made jump on all other downbeats in verse (01:04:227 (5,1) - is the last downbeat of verse would make sense if thats the only one with low spacing cuz its weakest)
01:55:636 (1,2,3) - try this rhythm instead? http://puu.sh/q9guJ/71f2170306.jpg would fit nicer imo cuz u mapped the wub thing on 4 5 6 (also would be nice to replace 01:57:545 (7) - with circles)
02:07:636 - the sound on reverse here is obviously stronger than 02:07:909 , id consider make the beat clickable instead of the 1/2 http://puu.sh/q9gDQ/448cf79761.jpg

same for all other ones
and if you wanna use different rhythm for next part try using the reverse slider thing on 02:16:909 (6,7,8) - there instead

02:27:273 (1,1) - imo circles like this are pretty boring, try make sliderart that lands on 02:28:364 (1) - instead cuz it also works (for 02:37:091 (1) - i think its better to make note before spinner clickable so its cool to keep circles like that there)
03:04:364 (5,6) - could merge these by making 5 a reverse slider to fill in the gap and itd be nicer to play
03:16:773 - why dont you map melody here l o
03:18:954 - 03:25:500 - 03:27:682 - same
03:59:454 (5,6) - tbh i cant really hear anything on 03:59:864 - . consider change 5 to 1/2 slider would fit more imo
wrong diff wtf i accidentally changed to forts insane LOL

ok bye good luck
phaZ

Deppyforce wrote:

[phaZ]
00:55:636 (2,1) - this should be spaced imo cuz its even emphasized with that obviously strong hitsound even tho the "hype part" might not come that unexpected, imo its really hard to predict the spacing just by sight reading if you compare it with previous spacing. at least you have a huge sv-increase for that single note, i think that fits well~
01:03:000 (4,5,1) - why is this downbeat has low spacing when u made jump on all other downbeats in verse (01:04:227 (5,1) - is the last downbeat of verse would make sense if thats the only one with low spacing cuz its weakest) youre completely right, i messed up the pattern here too >.<
01:55:636 (1,2,3) - try this rhythm instead? http://puu.sh/q9guJ/71f2170306.jpg would fit nicer imo cuz u mapped the wub thing on 4 5 6 (also would be nice to replace 01:57:545 (7) - with circles) in this section of the weaker wub-part i keept the "clap" clickable, so i want to keep it here as well. obviously i varied the 4th phrase rhythm because of that extra wub at 01:56:591 - . like this the wub also always is on the slider end.
02:07:636 - the sound on reverse here is obviously stronger than 02:07:909 , id consider make the beat clickable instead of the 1/2 http://puu.sh/q9gDQ/448cf79761.jpg i actually want to keep the note density down ._. also emphasizes the difference between the melodies' rhythm of 02:06:545 and 02:16:364 (5) - where here another tone is on top of the downbeat. the reverse itself still allows you to feel it at least. that was my compromise here and i cant think of a better solution.

same for all other ones
and if you wanna use different rhythm for next part try using the reverse slider thing on 02:16:909 (6,7,8) - there instead of course i appreciate rhythm variety if ppossible, but that just plays completely different for pretty similiar (if not identical) music things

02:27:273 (1,1) - imo circles like this are pretty boring, try make sliderart that lands on 02:28:364 (1) - instead cuz it also works (for 02:37:091 (1) - i think its better to make note before spinner clickable so its cool to keep circles like that there) added random pattern, but it feels weird to me not being able to click 02:28:364 - because that and 02:27:273 - are evenly strong, but then you could just click one of them
03:04:364 (5,6) - could merge these by making 5 a reverse slider to fill in the gap and itd be nicer to play
03:16:773 - why dont you map melody here l o
03:18:954 - 03:25:500 - 03:27:682 - same
03:59:454 (5,6) - tbh i cant really hear anything on 03:59:864 - . consider change 5 to 1/2 slider would fit more imo
wrong diff wtf i accidentally changed to forts insane LOL

ok bye good luck
http://puu.sh/q9kle/5f737c1416.osu
phaZ
still dont see an actual reason about the 1/8-change but here you go ;_; http://puu.sh/q9to2/a6602ecad1.osu
O-Moei
Jangan lupa kasih penjelasan juga tentang phaZ's Insane di creator's word fort ! :3

English translate : Don't forget to add phaZ's Insane explanation at creator's word, fort ! :3
Topic Starter
Ciyus Miapah
kan itu insane, jadi buat apa ane ngejelasin diff yg udah dijelasin?
phaZ
these whisltes somehow did not get copied from Everlasting Memory into [Aifort's Hyper], phaZ's Inane, [Insane] and [Extra]:
03:16:636 - 03:17:182 - 03:18:818 - 03:19:364 - 03:21:000 - 03:21:545 - 03:23:182 - 03:23:727 - add whislte

adsfasdfa https://puu.sh/qaiYm/102aa911a6.osu try it, cmon :D!
updated my own diff too
Topic Starter
Ciyus Miapah

phaZ wrote:

these whisltes somehow did not get copied from Everlasting Memory into [Aifort's Hyper], phaZ's Inane, [Insane] and [Extra]:
03:16:636 - 03:17:182 - 03:18:818 - 03:19:364 - 03:21:000 - 03:21:545 - 03:23:182 - 03:23:727 - add whislte

adsfasdfa https://puu.sh/qaiYm/102aa911a6.osu try it, cmon :D!
updated my own diff too
i think that basic beat without whistle is really good for me
Fanteer
Hi

Aleycks' Another
03:25:091 (1) - why finish

Extra
00:58:909 (1,4) - stack ?
01:14:182 (1) - you can put the slider below, To get a blanket 01:13:091 (1) -
01:45:409 (3,2) - stack ?
01:51:136 (2) - you can put a note on x264 y296 to blanket
04:06:000 (4,6) - can stack

Everlasting Memory
02:09:818 (5,2) - overlap,I think you did it by accident because it touches the edge
03:18:545 (1,2) - missed hitsounds
h1b1k11
How is this not ranked? I like it yo. Gave some kudos
Topic Starter
Ciyus Miapah

Fanteer wrote:

Hi

Aleycks' Another
03:25:091 (1) - why finish not even a problem since he wants finish there

Extra
00:58:909 (1,4) - stack ? i don't get what you mean
01:14:182 (1) - you can put the slider below, To get a blanket 01:13:091 (1) -
01:45:409 (3,2) - stack ? that's pontless
01:51:136 (2) - you can put a note on x264 y296 to blanket that's not even a blanket :/
04:06:000 (4,6) - can stack

Everlasting Memory
02:09:818 (5,2) - overlap,I think you did it by accident because it touches the edge
03:18:545 (1,2) - missed hitsounds
thanks for mod
no reply = fix

imaikiseta wrote:

How is this not ranked? I like it yo. Gave some kudos
thanks

Bara where are you ;-;
Fanteer
00:58:909 (1,4) - stack ? i don't get what you mean sorry,I wanted to say about stack 00:58:909 (1,4) - WTF ? I can not isolate these 2 notes. here's a screenshot http://puu.sh/qdIhb/63e775726d.jpg 01:00:818 (4) - and 00:58:909 (1) - stack
Topic Starter
Ciyus Miapah

Fanteer wrote:

00:58:909 (1,4) - stack ? i don't get what you mean sorry,I wanted to say about stack 00:58:909 (1,4) - WTF ? I can not isolate these 2 notes. here's a screenshot http://puu.sh/qdIhb/63e775726d.jpg 01:00:818 (4) - and 00:58:909 (1) - stack
well this is still confusing but i don't really stacking notes for that parts, overlapping can be okay
Bara-
[AiFort]
00:25:909 (1) - It should start at the white tick. If you listen closely, there is a piano at the downbeat, which strangely enough is mapped at 00:34:909 (1) - Also, since it's such a long slider, the sliderticks sound incredibly awkward, since they appear every red tick, and not every white tick
00:36:000 (3,4,5,6,7,1) - Please use the same rhythm as 00:28:364 (1,2,3) - The rhythm+polarity make is play really weird. a 3/2 gap, then a 3/4 one and then a 1/2 plays awkward, Please be more consistent
01:13:636 (5) - There is quite a decent sound at the red tick, so make this 1/2. Then add a circle at the blue tick, since there is a strong sound there
01:15:682 (4) - I don't hear any sound at this moment
01:30:000 (3) - A 1/2 slider would work better, so you don't get any impact from 01:30:136 as there is no sound there
01:32:182 (2) - 1/4 sliders, followed by a 3/4 gap are rather akward. Please use the same rhythm as 01:40:909 (2,3,4) -
01:36:545 (2) - Similar
02:22:364 (3) - Refer to 01:30:000 (3)
03:30:273 (3) - It might be me, but those offbeat sliders are rather awkward ;w;
03:32:454 (3) - ^^
03:33:818 - 03:51:273 - This part seems to lack alot of hitsounds. Like the normal sampleset ones and the "Ah"

[Insane]
00:36:000 (6,7,1) - Why is the spacing from (6,7) so large, while the emphasis should be ebtween (7,1)? Oh, can you also please blanket (6,1)? :P
02:22:636 (5,8) - Consider Ncing them both to increase readability
03:16:364 (1,2,1,2,1,2,1,2) - Missing finishes at the tail?
03:33:818 - 03:51:273 - This part seems to lack alot of hitsounds. Like the normal sampleset ones and the "Ah"

[phaZ]
01:03:000 (4,5) - this stack really bothers me... Not sure why
01:21:818 (5,6) - Patterns as these (in which a circle on stacked with the tail of the previous slider) play terrible at high speeds. Usually, you can get some movement from the slider due to leniency, but not you need to hold it still for quite some time, and immediately move to the next note after you hit the circle (6)
03:08:727 (4,8) - rip overlap

Hmm, I'd say get some more mods on this diff first before calling me back, since it's rather new and such...

[Aleycks]
02:10:773 (4) - This lacks emphasis at the downbeat. Why not start it 1/4 later?
02:12:954 (4,4) - Overlap <_>

Extra seems fine

I'll try to do a full mod for EM when I have more free time
Seijiro
filthy kudosu farmer passing through =w=/

irc logs
15:05 Fort: hey
15:06 MrSergio: yo
15:06 Fort: can you help me
15:06 Fort: to find what's wrong with this map
15:06 *Fort is editing [http://osu.ppy.sh/b/1031414 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [phaZ's Insane]]
15:07 MrSergio: I was about to go have lunch tho lol
15:07 MrSergio: just a quick look
15:07 Fort: k
15:08 Fort: post mod or IRC?
15:08 Fort: post forum*
15:08 MrSergio: eh... ? nah, no mod
15:08 MrSergio: just quick things I guess
15:08 MrSergio: 01:03:000 (4,5) - maybe tell him to not stack these
15:09 MrSergio: he even left the space for it between 01:03:136 (5,1) -
15:09 Fort: got it
15:09 MrSergio: 01:22:227 (6) - maybe stack on the next slider and not on the previous
15:10 MrSergio: (all the stacks till now were like that)
15:10 Fort: it is not good?
15:10 MrSergio: well, it feels strange to stop there imo
15:10 MrSergio: since that beat as actually quite a bit of emphasis
15:10 Fort: got it
15:11 MrSergio: 01:46:909 (1,2) - and 01:47:591 (3,4) - spacing inconsistency
15:11 MrSergio: first one is 1/4 and the second one is 1/4, but they have same visual distance on the playfield
15:11 MrSergio: damn
15:11 MrSergio: first one is 1/2*
15:11 MrSergio: tyop
15:11 Fort: okay looks valid input
15:11 Fort: this is really good
15:11 Fort: got it
15:12 MrSergio: ok, this is personal stuff, so idk
15:12 MrSergio: 02:01:909 (7) - this rhythm is a bit different from the other sliders
15:12 Fort: nono
15:12 MrSergio: I mean, it should have 2 circles imo
15:12 MrSergio: (same goes for all the other patterns similar to this)
15:13 Fort: okay that looks good too
15:13 MrSergio: 02:11:727 (3,4) - this movement is a bit contrasting: jump and slider body are in opposite directions
15:13 MrSergio: it's not a big deal since the slide ris small
15:13 MrSergio: but still...
15:14 Fort: yeah looks the flow is weird there
15:14 Fort: okay nice
15:14 MrSergio: even if, 02:12:000 - here there is a really loud sound, so I was expecting a slider from here (the current one is fine tho since it's consistent with the rest)
15:15 Fort: hmmm okay
15:17 MrSergio: umh... the rest looks good for me
15:17 Fort: okay nice
15:17 MrSergio: the map is consistent and it has structure
15:17 Fort: post this pls
15:18 MrSergio: lol
15:18 MrSergio: well, as you wish
DeRandom Otaku
Modding Phaz's diff upon Fort's Request

  1. 01:27:818 (1) - u dont need this nc
  2. 01:46:909 (1) - ummm aimod? this appears offscrean for me =w=
  3. From 01:31:636 - to 01:49:091 - u made this sound 01:33:682 - clickable and yes its necessary But after 01:49:091 - that sound isnt clickable anywhere which in my oppinion should be clickable cuz its a loud sound such as 01:51:136 - 01:53:318 - 01:55:500 - 01:57:682 - etc
  4. 02:15:273 (1) - 1/2 slider please
  5. 03:08:727 (4,8,9) - avoid these overlaps
  6. 03:30:818 (1) - maybe move upward for nicer flow
  7. 03:54:954 - add a circle here maybe? i can clearly hear a sound here
Thats all i guess . i suk
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