ouuuuu niiiice gz:3
Is that why you chose HP 5 and cater patterns such as this for the purpose of inflating star rating to make people feel like they're doing an impressive pass?Fort wrote:
Everlasting Memory -> you will never forget with this difficulty, only the bravest one can defeat this
This might be because you're trying to force a difficulty level that doesn't fit the song without making wall to wall jumps to inflate star rating.Fort wrote:
this map is hard to map
Exote wrote:
ouuuuu niiiice gz:3
SnowNiNo_ wrote:
gratz \>w</
DeRandom Otaku wrote:
aaaa Congratzzzzzz!!
wajinshu wrote:
Congrats!!!!
el-ev-en wrote:
I hope this map won't became "the easiest way to pass 7 stars" map.
Apart from this, really good mapset! Congratz!
thanks so much guys >.</Underforest wrote:
congrats
yeah for be the biggest climax is on 01:09:818Xexxar wrote:
Is that why you chose HP 5 and cater patterns such as this for the purpose of inflating star rating to make people feel like they're doing an impressive pass?Fort wrote:
Everlasting Memory -> you will never forget with this difficulty, only the bravest one can defeat this
Half the patterns in this difficulty, such as 01:08:318 (1,2,3,1,2,3,4,1,2,3,4) - seem tact on and not purposeful. Nothing in the rhythm changed to warrant such an intense section. It's chaotic. There seems to be no real rhyme or reason for why you spike where you do. The synth reaches it climax on 01:13:091 (1,2,3) - but you chose to make it the simplest rhythm in the entire section?
Would be nice to understand some of your logic in 00:56:727 (1) - 's section. I don't see why you're doing what you're doing here.This might be because you're trying to force a difficulty level that doesn't fit the song without making wall to wall jumps to inflate star rating.Fort wrote:
this map is hard to map
Annadine wrote:
Time to remove "Anna" from my hl list! ^^"
But grats Fort~
Nhawak wrote:
congrats ! ! !
thanks so much >3<Yohanes wrote:
wo Gratz!
u FC'd xDpmriva wrote:
Touchscreen players incoming
MEK wrote:
Overall
this whole set is a mess honestly.
why does the highest diff have a longer drain time?
why are random parts just left unmapped? ( 00:39:273 (1) - 02:37:227 (1) - 03:16:364 (1) - )
this really looks like a WIP, i dont enjoy playing your maps but i know you can do a better job than this.
these hitsounds seem like an unrank map gimmick. keep them if you want, but i dont think they fit.
Everlasting Memory
01:14:182 (1) -
01:16:364 (1) -
01:22:909 (1) -
01:25:091 (1) -
01:32:318 (4) -
01:34:500 (4) -
01:36:682 (4) -
01:41:045 (4) -
01:43:227 (4) -
01:45:409 (4) -
01:49:773 (4) -
01:51:954 (4) -
01:54:136 (4) -
01:58:500 (4) -
02:00:682 (4) -
02:02:864 (4) -
02:06:545 (1) -
02:08:727 (1) -
02:10:909 (1) -
these sliders should be longer, there is still the sound that its representing after they have finished and is room for them to be there
01:23:864 (4) -
01:26:045 (4) -
01:28:227 (4) -
put note after these sliders
02:53:182 (1,1,1) -
WHY ARE THESE SLIDERS AND NOT SINGLE TAPS
03:30:954 (5) -
there isnt a sound here. should be a single into slider not double
03:59:318 (2,3,4,5,6) -
random triangle? nothing changed about the song here but you just put a random triangle here.
iyalah gimana kamu aja deh :>Surono wrote:
haha, Fort greget disamperin anak anak gamboet/yimyam/memes.. feels teh powa!
iya lah serah map gue ngecit jadi weh di lapurinSurono wrote:
untung gw bkn mapper es teh deh (``)>
/me lari~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
edit:
eh om, gw liat ada yg lapurin map lu.. si itu jeJer sleMan
... You literally just said the system is at fault, not fort, for why his map is "overweighted". Yet you complain to me that I am hypocritical because I am a PP mapper who maps for PP...?DiamondRain wrote:
I like the hate this mapset gets just because people are afraid that some noobs will pass it. Who cares about passing? Who cares about inflated starrating due to diffspikes? It's the pp-system to blame here, not Fort. I don't really like the map myself, as I can't play that bpm/jumps anyways but congratz for qualify! Hope it goes through flawlessly.
PS: Why did xexxar complain about "pp mapping" when all his mapsets are mapped for pp and have mainstream patterns? Kinda hypocritic imo.
well actually u can blame the mapper here cuz he put HP5 lol pp has nothing to do with it. not that i mind.DiamondRain wrote:
I like the hate this mapset gets just because people are afraid that some noobs will pass it. Who cares about passing? Who cares about inflated starrating due to diffspikes? It's the pp-system to blame here, not Fort. I don't really like the map myself, as I can't play that bpm/jumps anyways but congratz for qualify! Hope it goes through flawlessly.
LOLDiamondRain wrote:
PS: Why did xexxar complain about "pp mapping" when all his mapsets are mapped for pp and have mainstream patterns? Kinda hypocritic imo.
DiamondRain wrote:
I like the hate this mapset gets just because people are afraid that some noobs will pass it. Who cares about passing? Who cares about inflated starrating due to diffspikes? It's the pp-system to blame here, not Fort. I don't really like the map myself, as I can't play that bpm/jumps anyways but congratz for qualify! Hope it goes through flawlessly.
PS: Why did xexxar complain about "pp mapping" when all his mapsets are mapped for pp and have mainstream patterns? Kinda hypocritic imo.
Xexxar wrote:
I'm not complaining about PP, I'm complaining about how the mapping doesn't fit the music. I'm sorry you're too single focused to realize my intentions.
Fort's rhythmic choices seem to be highly random at times, as I've stated. He stated nothing in regards for why he did what he did. (nothing that I could actually understand anyway) Specifically, parts where he chooses between circle and sliders in the rhythm is highly inconsistent, and no real measure of intensity can be drawn by how he maps. Read more on my post.
Telling me to enjoy the map when I'm actively trying to point out problems with the map is silly and gets nowhere.... You literally just said the system is at fault, not fort, for why his map is "overweighted". Yet you complain to me that I am hypocritical because I am a PP mapper who maps for PP...?DiamondRain wrote:
I like the hate this mapset gets just because people are afraid that some noobs will pass it. Who cares about passing? Who cares about inflated starrating due to diffspikes? It's the pp-system to blame here, not Fort. I don't really like the map myself, as I can't play that bpm/jumps anyways but congratz for qualify! Hope it goes through flawlessly.
PS: Why did xexxar complain about "pp mapping" when all his mapsets are mapped for pp and have mainstream patterns? Kinda hypocritic imo.
Are you actually this stupid?
You have literally 7 plays on your account and 1 post, is that you hyouri?
AyanokoRin wrote:
Honestly why does this map get so much hate for being ' pp mapping ' ? It's very fun to play and if something is to blame for the star rating, it's not the mapper, it's the PP algorithm. Don't listen to those haters Fort, your map deserves to be ranked and you're an awesome mapper.
what the hell is happening?!Kibbleru wrote:
well actually u can blame the mapper here cuz he put HP5 lol pp has nothing to do with it. not that i mind.DiamondRain wrote:
I like the hate this mapset gets just because people are afraid that some noobs will pass it. Who cares about passing? Who cares about inflated starrating due to diffspikes? It's the pp-system to blame here, not Fort. I don't really like the map myself, as I can't play that bpm/jumps anyways but congratz for qualify! Hope it goes through flawlessly.LOLDiamondRain wrote:
PS: Why did xexxar complain about "pp mapping" when all his mapsets are mapped for pp and have mainstream patterns? Kinda hypocritic imo.
thanks hahaPBataaG wrote:
Nice
gw mapper bukan pengusaha ._.LigerZero wrote:
Cieeeee ranked dech..... Enak nih ORB bisa ditraktirin bukber
This map is 7.47 Stars. If you raise the HP drain you just put a high burden on people who plan on passing this HR, which already puts it to HP 7. This map is already difficult for most of the playerbase to pass, I don't see a single reason to arbitrarily put the HP to 6/7 just to make HR players fail who miss once on the slow part of the song. Unless its Airman with its HP 2 (which despite being cheesable and low HP has a staggeringly low amount of HR / HDHR passes) , I see no reason to put a map from passable with HR on a high level of skill (HP 7 with HR) to "Cookiezi/FC only" (HP -> 7, makes HP with HR = 9.8) .Mao wrote:
[*]Another issue I would like to be adressed is the HP drain. As Okorin already noted, the only "real intense" part to aim is the Kiai due to how much of an influence 03:01:909 (1,2,3,1,2,3,1,2,1,2) - and 03:10:636 (1,2,3,1,2,3,1,2,1,2) - have. A higher HP to balance it with the rest of your difficulty settings and the difficulty itself is needed here.
It should be taken into consideration if it's the only thing you really affect with the change.Nozhomi wrote:
Except for some spacial case, the modes should not be taken in consideration for the settings.
As said, there is no real burst part or long slider who could kill you with HR over time, so a low HP setting is not a necessity here.
A few pages ago I actually explained why the drain is currently a joke. You can can pass the diff with hr even if you miss 3 circles in a row in the hardest jump parts, which is really a joke considering that it consists of maybe like 6 or 7? Let alone that I didn't even lose half of my HP after missing 3 in a row. So you actually only hit 1 and still pass it. Raising it by at least 1 definitely makes sense, maybe even more. Would probably need tests on how many you need to hit to survive the hardest parts. But it definitely needs a higher drain.Yuutai wrote:
This map is 7.47 Stars. If you raise the HP drain you just put a high burden on people who plan on passing this HR, which already puts it to HP 7. This map is already difficult for most of the playerbase to pass, I don't see a single reason to arbitrarily put the HP to 6/7 just to make HR players fail who miss once on the slow part of the song. Unless its Airman with its HP 2 (which despite being cheesable and low HP has a staggeringly low amount of HR / HDHR passes) , I see no reason to put a map from passable with HR on a high level of skill (HP 7 with HR) to "Cookiezi/FC only" (HP -> 7, makes HP with HR = 9.8) .Mao wrote:
[*]Another issue I would like to be adressed is the HP drain. As Okorin already noted, the only "real intense" part to aim is the Kiai due to how much of an influence 03:01:909 (1,2,3,1,2,3,1,2,1,2) - and 03:10:636 (1,2,3,1,2,3,1,2,1,2) - have. A higher HP to balance it with the rest of your difficulty settings and the difficulty itself is needed here.
And people already have Airman for their 7 Star medal pass, this is substantially harder.
jokes on you, i already modded this mapStjpa wrote:
And ofc deathmarc4 is giving really good feedback and writing helpful sentences like on reddit.
Stjpa wrote:
A few pages ago I actually explained why the drain is currently a joke. You can can pass the diff with hr even if you miss 3 circles in a row in the hardest jump parts, which is really a joke considering that it consists of maybe like 6 or 7? Let alone that I didn't even lose half of my HP after missing 3 in a row. So you actually only hit 1 and still pass it. Raising it by at least 1 definitely makes sense, maybe even more. Would probably need tests on how many you need to hit to survive the hardest parts. But it definitely needs a higher drain.