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Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette)

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Lilynn

I'm proud of this for some reason
Arzenvald
'_J' next time before bubble, check any unreplied mods first, my mod in AIFort hyper still haven't yet applied tbh even its minor
_DT3
Yay, we're getting this closer to ranking \(:D)/
Chaoslitz
[Standard]
  1. 01:13:636 (3) - Ctrl+g, you don't need jump in standard diff
  2. 01:21:545 - At least add a note or a 1/4 slider like you have used, this is the only beat skipped in this section
  3. 01:28:364 (1,3) - Switch NC
  4. 02:08:727 (1) - Try not to make the slider pointing up, to avoid players from misreading
  5. 02:20:454 - Yea again...
  6. 02:52:364 (3) - NC
  7. 02:53:454 (1) - You can map out more instead of placing a 2/1 reverse slider, place something clickable at 02:54:545 to emphasize the downbeat, and then NC it
  8. 03:11:454 - Missing clap (Addition: Normal)
  9. 03:12:000 (6) - Missing NC
  10. 04:00:000 (1,2) - The angel built up here is really sharp, try something like this:
[Hyper]
  1. The rhythm of section start from 00:56:727 till 01:03:136 is too intense, reduce the rhythm by leaving some 1/4 gap
  2. 01:05:454 to 01:09:682 as well
  3. 01:03:273 (1) - I don't think you need a jump to emphasize that...
  4. 01:05:454 (1,2,3,4) - ^
  5. 01:21:273 (2,3) - ^
  6. 02:04:909 (2,3,4) - ^, they have nothing different with 02:04:909 (2,3)
  7. 02:07:091 (2) - 02:08:454 (7) - 02:17:182 (6) - Try to space them out so that the spacing will be more consistent
  8. 02:19:636 (7,1) - 02:21:818 (5,1) - Switch NC
  9. 02:58:091 (6) - I guess it is not stacked correctly?..
  10. 02:58:909 - Try to add more 1/4 (or 1/2 when bpm is doubled) rhythm for the kiai part lol, also why don't you use spacing like 02:06:545 for a better emphasize
  11. 03:32:727 (4,5) - This jump is just too much...
[Insane]
  1. 00:50:182 (4) - NC i guess?
  2. 00:54:545 - 02:57:818 - wow the sv change is very huge, may be you can increase the sv for a bit here?
  3. 01:06:545 (1) - You don't need a NC here, as you NC in every downbeat
  4. 01:10:227 (2,3,4,5) - The flow is really weird here.. may be you can place 01:10:909 (5) - higher
  5. 03:34:364 - No way only the edges of objects are overlapping, increase the ds for ~0.1x
  6. 03:45:273 (1) - Delete NC
[Another]
  1. 01:29:454 - The downbeat is really strong which I don't suggest you to skip it
  2. 01:36:545 (4) - NC
  3. 01:38:591 (4,1) - Switch NC
  4. 01:57:273 (1) - You don't need this NC
  5. 02:04:636 (4) - NC
  6. 02:10:909 - 02:19:636 - 02:21:818 - Same as 01:29:454
  7. 02:24:000 (1) - May be try to place it more to the right for a better flow of jump
[Extra]
  1. 01:22:500 (9,10) - Place this two closer, the jump between 01:22:636 (10,1) should be emphasized more instead
[Everlasting Memory]
  1. ok testplay
  2. 00:57:136 (3,1,2,3) - Tbh this broke the flow of the jump, and it makes player really difficult to hit the next one 00:57:818 (1,2,3,4), especially the 3
  3. 03:02:727 (1,2,1,2) - Please at least decrease the ds between 03:03:000 (1,2) - as it has a lower pitch
  4. 03:10:364 (2,3,1,2,3,1,2,3,1,2,1,2) - The music is just the same as previous part, I don't think you need a larger jump here, This part is different from the old version if I remembered correctly, I would say it is too much.
Topic Starter
Ciyus Miapah

Chaoslitz wrote:

[Standard]
  1. 01:13:636 (3) - Ctrl+g, you don't need jump in standard diff
  2. 01:21:545 - At least add a note or a 1/4 slider like you have used, this is the only beat skipped in this section
  3. 01:28:364 (1,3) - Switch NC
  4. 02:08:727 (1) - Try not to make the slider pointing up, to avoid players from misreading
  5. 02:20:454 - Yea again... i assume this as unfixable problem
  6. 02:52:364 (3) - NC
  7. 02:53:454 (1) - You can map out more instead of placing a 2/1 reverse slider, place something clickable at 02:54:545 to emphasize the downbeat, and then NC it
  8. 03:11:454 - Missing clap (Addition: Normal)
  9. 03:12:000 (6) - Missing NC
  10. 04:00:000 (1,2) - The angel built up here is really sharp, try something like this:
[Hyper]
  1. The rhythm of section start from 00:56:727 till 01:03:136 is too intense, reduce the rhythm by leaving some 1/4 gap
  2. 01:05:454 to 01:09:682 as well
  3. 01:03:273 (1) - I don't think you need a jump to emphasize that...
  4. 01:05:454 (1,2,3,4) - ^
  5. 01:21:273 (2,3) - ^
  6. 02:04:909 (2,3,4) - ^, they have nothing different with 02:04:909 (2,3)
  7. 02:07:091 (2) - 02:08:454 (7) - 02:17:182 (6) - Try to space them out so that the spacing will be more consistent
  8. 02:19:636 (7,1) - 02:21:818 (5,1) - Switch NC
  9. 02:58:091 (6) - I guess it is not stacked correctly?..
  10. 02:58:909 - Try to add more 1/4 (or 1/2 when bpm is doubled) rhythm for the kiai part lol, also why don't you use spacing like 02:06:545 for a better emphasize well i can't let myself use 1/4 sliders jumps in here, 1/2 circle jumps is enough to emphasize kiai on hyper
  11. 03:32:727 (4,5) - This jump is just too much...
[Insane]
  1. 00:50:182 (4) - NC i guess?
  2. 00:54:545 - 02:57:818 - wow the sv change is very huge, may be you can increase the sv for a bit here?
  3. 01:06:545 (1) - You don't need a NC here, as you NC in every downbeat
  4. 01:10:227 (2,3,4,5) - The flow is really weird here.. may be you can place 01:10:909 (5) - higher
  5. 03:34:364 - No way only the edges of objects are overlapping, increase the ds for ~0.1x
  6. 03:45:273 (1) - Delete NC
[Another]
  1. 01:29:454 - The downbeat is really strong which I don't suggest you to skip it
  2. 01:36:545 (4) - NC
  3. 01:38:591 (4,1) - Switch NC
  4. 01:57:273 (1) - You don't need this NC
  5. 02:04:636 (4) - NC
  6. 02:10:909 - 02:19:636 - 02:21:818 - Same as 01:29:454 well i can't fix this one because it was consistant and exactly follow the melody, downbeat doesn't matter in here
  7. 02:24:000 (1) - May be try to place it more to the right for a better flow of jump
[Extra]
  1. 01:22:500 (9,10) - Place this two closer, the jump between 01:22:636 (10,1) should be emphasized more instead
[Everlasting Memory]
  1. ok testplay
  2. 00:57:136 (3,1,2,3) - Tbh this broke the flow of the jump, and it makes player really difficult to hit the next one 00:57:818 (1,2,3,4), especially the 3
  3. 03:02:727 (1,2,1,2) - Please at least decrease the ds between 03:03:000 (1,2) - as it has a lower pitch well for me it's highest pitch
  4. 03:10:364 (2,3,1,2,3,1,2,3,1,2,1,2) - The music is just the same as previous part, I don't think you need a larger jump here, This part is different from the old version if I remembered correctly, I would say it is too much. LOL i never change this parts, maybe it just you, it's more jumps summoned lmao
fix all except red

thanks you so much, chaoz :)
i'll update when you online, i don't want to pop this bubble yet (cuz this is the only one bubble i have ;-;)
Chaoslitz

Pure hearts can never expire



Recheck Log
2016-06-19 22:32 Fort: yay you here
2016-06-19 22:32 Fort: ready for recheck? :3
2016-06-19 22:32 Chaoslitz: ayyy :3/
2016-06-19 22:34 Fort: yay
2016-06-19 22:34 Fort: finally
2016-06-19 22:34 Chaoslitz: let me play some maps first xd
2016-06-19 22:35 Fort: okie
2016-06-19 22:39 Chaoslitz: nvm just update now i will recheck lol
2016-06-19 22:39 Fort: okie
2016-06-19 22:41 Fort: update'd
2016-06-19 22:41 Chaoslitz: ok
2016-06-19 22:42 Chaoslitz: ACTION is listening to [https://osu.ppy.sh/b/1006763 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette)]
2016-06-19 22:42 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/1006763 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [z]]
2016-06-19 22:42 Chaoslitz: what is this LOL
2016-06-19 22:42 Fort: already deleted
2016-06-19 22:42 Fort: it's a test diff
2016-06-19 22:43 Chaoslitz: i redownloaded the map and i got this ._.
2016-06-19 22:43 Fort: and it's blank
2016-06-19 22:43 Chaoslitz: yup
2016-06-19 22:43 Fort: so yeah update and you will see that map is unsubmitted
2016-06-19 22:44 Chaoslitz: okie
2016-06-19 22:44 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/849870 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Nhawak's Standard]]
2016-06-19 22:44 Fort: well for now i control all diffs
2016-06-19 22:44 Chaoslitz: 02:53:182 (3,4) - the flow :<
2016-06-19 22:44 Chaoslitz: ok
2016-06-19 22:45 Fort: so you can do IRC haha
2016-06-19 22:45 Chaoslitz: i think you need a more circular flow in 02:53:182 (3,4,1) -
2016-06-19 22:45 Fort: fixed
2016-06-19 22:45 Chaoslitz: oh and 02:50:182 (1,2) - stack plz :V
2016-06-19 22:46 Fort: why?
2016-06-19 22:46 Fort: oh
2016-06-19 22:46 Fort: got it
2016-06-19 22:46 Chaoslitz: dont forget to adjust those spacing
2016-06-19 22:47 Fort: yup 1.10x
2016-06-19 22:47 Chaoslitz: between 02:52:909 (2,3) :o
2016-06-19 22:48 Fort: change 3 to circle?
2016-06-19 22:48 Chaoslitz: check the spacing
2016-06-19 22:48 Fort: oh
2016-06-19 22:48 Fort: fixed
2016-06-19 22:55 Chaoslitz: shit i just np to the wrong person LOL
2016-06-19 22:55 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/849869 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Aifort's Hyper]]
2016-06-19 22:55 Fort: lmao
2016-06-19 22:55 Chaoslitz: 02:19:636 (7,1) - 02:21:818 (5,1) - switch nc
2016-06-19 22:56 Fort: fixed
2016-06-19 22:56 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/853727 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Insane]]
2016-06-19 22:56 Fort: btw this 02:24:000 - my parts
2016-06-19 22:56 Chaoslitz: 00:54:545 (3) - NC
2016-06-19 22:56 Fort: 00:21:818 - this aia's
2016-06-19 22:57 Chaoslitz: 0.0ok
2016-06-19 22:57 Fort: looks i'll do that cuz SV
2016-06-19 22:57 Chaoslitz: yea
2016-06-19 22:59 Fort: okay fixed
2016-06-19 23:00 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/842458 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Aleycks' Another]]
2016-06-19 23:00 Chaoslitz: 01:57:273 (1) - i dont think a NC is needed for a single note? =w=
2016-06-19 23:01 Chaoslitz: 02:04:636 (4) - NC
2016-06-19 23:01 Fort: cuz it's solid 1/1
2016-06-19 23:01 Fort: so he nc'd that
2016-06-19 23:01 Fort: boom
2016-06-19 23:01 Chaoslitz: kk
2016-06-19 23:02 Chaoslitz: but at least NC 02:04:636 (4) - lol
2016-06-19 23:02 Fort: yeah
2016-06-19 23:02 Chaoslitz: like what he did
2016-06-19 23:02 Fort: aleycks have unique NC pattern
2016-06-19 23:02 Fort: he said that to me
2016-06-19 23:02 Fort: okay NCd
2016-06-19 23:03 Chaoslitz: yea thats unique lol
2016-06-19 23:05 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/838211 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Everlasting Memory]]
2016-06-19 23:05 Chaoslitz: tbh i really suggest to decrease the ds 03:10:636 (1,2,3,1,2,3,1,2,1,2) -
2016-06-19 23:05 Chaoslitz: but i dont think you are willing to :v
2016-06-19 23:06 Fort: inb4 Rafis FC
2016-06-19 23:07 Fort: inb4 Cxu FC
2016-06-19 23:07 Fort: inb4 Nero FC
2016-06-19 23:07 Chaoslitz: no i am not saying this cant be fc'd lol
2016-06-19 23:07 Fort: i think there is many more players who FC this map
2016-06-19 23:07 Fort: lol
2016-06-19 23:07 Chaoslitz: well fine
2016-06-19 23:08 Fort: for me it's normal since i map lot of jumps lmoa
2016-06-19 23:11 Chaoslitz: well you can update
2016-06-19 23:13 Fort: updated
2016-06-19 23:14 Chaoslitz: wait is there any metadata proof or? lol
2016-06-19 23:14 Fort: ummm wait
2016-06-19 23:15 Fort: the metadata is exatcly on description
2016-06-19 23:16 Fort: "you can see in here"
2016-06-19 23:16 Fort: you can see here*
2016-06-19 23:17 Chaoslitz: ok official soundcloud
2016-06-19 23:18 Fort: :D
2016-06-19 23:20 Chaoslitz: shit this will be the first 7* i have ever qualified LOL
2016-06-19 23:21 Fort: :D
2016-06-19 23:21 Fort: hahahaha
2016-06-19 23:21 Fort: this will be cool
2016-06-19 23:21 Fort: i can't wait for this
2016-06-19 23:21 Fort: i want being HL'd by Bancho
2016-06-19 23:22 Chaoslitz: you know mostly i dont qualify maps like this

Tbh this map is much better than Highscore in my opinion
Good luck in ranking process
Topic Starter
Ciyus Miapah

Chaoslitz wrote:

Pure hearts can never expire



Recheck Log
2016-06-19 22:32 Fort: yay you here
2016-06-19 22:32 Fort: ready for recheck? :3
2016-06-19 22:32 Chaoslitz: ayyy :3/
2016-06-19 22:34 Fort: yay
2016-06-19 22:34 Fort: finally
2016-06-19 22:34 Chaoslitz: let me play some maps first xd
2016-06-19 22:35 Fort: okie
2016-06-19 22:39 Chaoslitz: nvm just update now i will recheck lol
2016-06-19 22:39 Fort: okie
2016-06-19 22:41 Fort: update'd
2016-06-19 22:41 Chaoslitz: ok
2016-06-19 22:42 Chaoslitz: ACTION is listening to [https://osu.ppy.sh/b/1006763 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette)]
2016-06-19 22:42 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/1006763 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [z]]
2016-06-19 22:42 Chaoslitz: what is this LOL
2016-06-19 22:42 Fort: already deleted
2016-06-19 22:42 Fort: it's a test diff
2016-06-19 22:43 Chaoslitz: i redownloaded the map and i got this ._.
2016-06-19 22:43 Fort: and it's blank
2016-06-19 22:43 Chaoslitz: yup
2016-06-19 22:43 Fort: so yeah update and you will see that map is unsubmitted
2016-06-19 22:44 Chaoslitz: okie
2016-06-19 22:44 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/849870 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Nhawak's Standard]]
2016-06-19 22:44 Fort: well for now i control all diffs
2016-06-19 22:44 Chaoslitz: 02:53:182 (3,4) - the flow :<
2016-06-19 22:44 Chaoslitz: ok
2016-06-19 22:45 Fort: so you can do IRC haha
2016-06-19 22:45 Chaoslitz: i think you need a more circular flow in 02:53:182 (3,4,1) -
2016-06-19 22:45 Fort: fixed
2016-06-19 22:45 Chaoslitz: oh and 02:50:182 (1,2) - stack plz :V
2016-06-19 22:46 Fort: why?
2016-06-19 22:46 Fort: oh
2016-06-19 22:46 Fort: got it
2016-06-19 22:46 Chaoslitz: dont forget to adjust those spacing
2016-06-19 22:47 Fort: yup 1.10x
2016-06-19 22:47 Chaoslitz: between 02:52:909 (2,3) :o
2016-06-19 22:48 Fort: change 3 to circle?
2016-06-19 22:48 Chaoslitz: check the spacing
2016-06-19 22:48 Fort: oh
2016-06-19 22:48 Fort: fixed
2016-06-19 22:55 Chaoslitz: shit i just np to the wrong person LOL
2016-06-19 22:55 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/849869 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Aifort's Hyper]]
2016-06-19 22:55 Fort: lmao
2016-06-19 22:55 Chaoslitz: 02:19:636 (7,1) - 02:21:818 (5,1) - switch nc
2016-06-19 22:56 Fort: fixed
2016-06-19 22:56 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/853727 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Insane]]
2016-06-19 22:56 Fort: btw this 02:24:000 - my parts
2016-06-19 22:56 Chaoslitz: 00:54:545 (3) - NC
2016-06-19 22:56 Fort: 00:21:818 - this aia's
2016-06-19 22:57 Chaoslitz: 0.0ok
2016-06-19 22:57 Fort: looks i'll do that cuz SV
2016-06-19 22:57 Chaoslitz: yea
2016-06-19 22:59 Fort: okay fixed
2016-06-19 23:00 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/842458 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Aleycks' Another]]
2016-06-19 23:00 Chaoslitz: 01:57:273 (1) - i dont think a NC is needed for a single note? =w=
2016-06-19 23:01 Chaoslitz: 02:04:636 (4) - NC
2016-06-19 23:01 Fort: cuz it's solid 1/1
2016-06-19 23:01 Fort: so he nc'd that
2016-06-19 23:01 Fort: boom
2016-06-19 23:01 Chaoslitz: kk
2016-06-19 23:02 Chaoslitz: but at least NC 02:04:636 (4) - lol
2016-06-19 23:02 Fort: yeah
2016-06-19 23:02 Chaoslitz: like what he did
2016-06-19 23:02 Fort: aleycks have unique NC pattern
2016-06-19 23:02 Fort: he said that to me
2016-06-19 23:02 Fort: okay NCd
2016-06-19 23:03 Chaoslitz: yea thats unique lol
2016-06-19 23:05 Chaoslitz: ACTION is editing [https://osu.ppy.sh/b/838211 Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette) [Everlasting Memory]]
2016-06-19 23:05 Chaoslitz: tbh i really suggest to decrease the ds 03:10:636 (1,2,3,1,2,3,1,2,1,2) -
2016-06-19 23:05 Chaoslitz: but i dont think you are willing to :v
2016-06-19 23:06 Fort: inb4 Rafis FC
2016-06-19 23:07 Fort: inb4 Cxu FC
2016-06-19 23:07 Fort: inb4 Nero FC
2016-06-19 23:07 Chaoslitz: no i am not saying this cant be fc'd lol
2016-06-19 23:07 Fort: i think there is many more players who FC this map
2016-06-19 23:07 Fort: lol
2016-06-19 23:07 Chaoslitz: well fine
2016-06-19 23:08 Fort: for me it's normal since i map lot of jumps lmoa
2016-06-19 23:11 Chaoslitz: well you can update
2016-06-19 23:13 Fort: updated
2016-06-19 23:14 Chaoslitz: wait is there any metadata proof or? lol
2016-06-19 23:14 Fort: ummm wait
2016-06-19 23:15 Fort: the metadata is exatcly on description
2016-06-19 23:16 Fort: "you can see in here"
2016-06-19 23:16 Fort: you can see here*
2016-06-19 23:17 Chaoslitz: ok official soundcloud
2016-06-19 23:18 Fort: :D
2016-06-19 23:20 Chaoslitz: shit this will be the first 7* i have ever qualified LOL
2016-06-19 23:21 Fort: :D
2016-06-19 23:21 Fort: hahahaha
2016-06-19 23:21 Fort: this will be cool
2016-06-19 23:21 Fort: i can't wait for this
2016-06-19 23:21 Fort: i want being HL'd by Bancho
2016-06-19 23:22 Chaoslitz: you know mostly i dont qualify maps like this

Tbh this map is much better than Highscore in my opinion
Good luck in ranking process
thank you very much, chaos. i love you so much <333333333333333333333333333333

guys enjoy this map, hope you like it! :3
_DT3
Yusss
Surono
Haruto
ayy congrats Fort!!! but still, good luck on Qualify :D
DeletedUser_7520443
:ooo congrats fort!!!1!
Kyouren
Gratzz! :3
Iceskulls
holy
autofanboy
lolz
BigEarsMau
gratz! :)
Okoratu
i have a few comments, i hope you dont mind

i think the hp setting on the last diff is allowing a lot of trashy ppl to pass this for no reason (just like highscore where ppl are mad in return that other maps around this star diff are actually hard)

03:16:364 - i don't see why you shouldn't map this, the break seems kinda forced compared to the other ones you have, especially since you go "oh no ill map this" after half the section

idk i disagree with the largely changing spacing but like that's the point of this diff so i'll leave that decision for other ppl

can you include a version without the meme hitsounds on the description (as in where these samples are blank files i would rather play that instead of hearing your hitsounded fx wooshes or moe meme things and miss sound)~
Topic Starter
Ciyus Miapah

Okorin wrote:

i have a few comments, i hope you dont mind

i think the hp setting on the last diff is allowing a lot of trashy ppl to pass this for no reason (just like highscore where ppl are mad in return that other maps around this star diff are actually hard)

03:16:364 - i don't see why you shouldn't map this, the break seems kinda forced compared to the other ones you have, especially since you go "oh no ill map this" after half the section

idk i disagree with the largely changing spacing but like that's the point of this diff so i'll leave that decision for other ppl

can you include a version without the meme hitsounds on the description (as in where these samples are blank files i would rather play that instead of hearing your hitsounded fx wooshes or moe meme things and miss sound)~
1. this is a jump map, if you can't aim you dead
2. HP5 is more hard than HP4
3. it's rest time so why not
4. largely changing spacing, it is large?
5. okie, will add here
CrimsonClaw

Okorin wrote:

i think the hp setting on the last diff is allowing a lot of trashy ppl to pass this for no reason (just like highscore where ppl are mad in return that other maps around this star diff are actually hard)

03:16:364 - i don't see why you shouldn't map this, the break seems kinda forced compared to the other ones you have, especially since you go "oh no ill map this" after half the section


I agree!
Okoratu
you're ignoring that only the kiai of this diff is actually hard to aim with your first argument against mine x) you can basically mash your way through that by only hitting like half the objects
i pointed rest time out cuz it feels pretty odd to just go from 100 to 0 while music keeps playing, just makes me wonder why you thought rest time in that place is important xd

03:01:909 (1,2,3,1,2,3,1,2,1,2) - 03:10:636 (1,2,3,1,2,3,1,2,1,2) - is pretty large yes xD, like delete those patterns and see how much they inflate everything while not being hard to pass and you'll get the point i was trying to make

i just felt the need to post the reasons why i don't like it as is, I don't really care if you do anything with that I was just interested in your response to that :'D
Stjpa
So I passed this map with HR and missed like 5 circles or something in one jump part and still managed it to get through..dunno, the drain doesn't feel harsh at all. But I'll look at the replay how many circles I exactly missed.

Edit: 3 misses in a row, just lost about half of the HP if not even less. And they are recovered with like 2 300's lol.
Topic Starter
Ciyus Miapah

Okorin wrote:

you're ignoring that only the kiai of this diff is actually hard to aim with your first argument against mine x) you can basically mash your way through that by only hitting like half the objects
i pointed rest time out cuz it feels pretty odd to just go from 100 to 0 while music keeps playing, just makes me wonder why you thought rest time in that place is important xd

03:01:909 (1,2,3,1,2,3,1,2,1,2) - 03:10:636 (1,2,3,1,2,3,1,2,1,2) - is pretty large yes xD, like delete those patterns and see how much they inflate everything while not being hard to pass and you'll get the point i was trying to make

i just felt the need to post the reasons why i don't like it as is, I don't really care if you do anything with that I was just interested in your response to that :'D
yeah and it's really fits the song so yeah i can map this 03:01:909 (1,2,3,1,2,3,1,2,1,2) - and make it more spaced on next part because it's kiai part
everything is emphasized well, no problem for me haha 8-)

well yeah i want to make people stay calm down after dealing with that jumps, so i put break time and people will say "oh finally i can pass this jumps *hufffttt"
this is funny right? xD
Fezu
Congrats on qualification :D
Topic Starter
Ciyus Miapah

Haruto wrote:

ayy congrats Fort!!! but still, good luck on Qualify :D

QuillGill wrote:

:ooo congrats fort!!!1!

KittyAdventure wrote:

Gratzz! :3

BigEarsMau wrote:

gratz! :)

Fezu wrote:

Congrats on qualification :D
thanks for supporting me guys :3

CelsiusLK wrote:

holy

alienflybot wrote:

lolz
LOLZ
Okoratu
Makes the set seem more like a joke than anything but you go do your thing xd
Topic Starter
Ciyus Miapah

Okorin wrote:

Makes the set seem more like a joke than anything but you go do your thing xd
it's not a joke when i can make other players can enjoy this map lot more, this map is hard to map
so yeah enjoy and improve your aim in here, im sure you will get better acc after playing this (just Suggestion, im not forcing) xDDD
Exote
ouuuuu niiiice gz:3
SnowNiNo_
gratz \>w</
DeRandom Otaku
aaaa Congratzzzzzz!!
Surono
me Engirhs
wajinshu
Congrats!!!!
el-ev-en
I hope it isn't going to be "the easiest way to pass 7 stars" map.

Apart from this, really good mapset! Congratz!

Edit:grammar
Underforest
congrats
I Must Decrease

Fort wrote:

Everlasting Memory -> you will never forget with this difficulty, only the bravest one can defeat this
Is that why you chose HP 5 and cater patterns such as this for the purpose of inflating star rating to make people feel like they're doing an impressive pass?

Half the patterns in this difficulty, such as 01:08:318 (1,2,3,1,2,3,4,1,2,3,4) - seem tact on and not purposeful. Nothing in the rhythm changed to warrant such an intense section. It's chaotic. There seems to be no real rhyme or reason for why you spike where you do. The synth reaches it climax on 01:13:091 (1,2,3) - but you chose to make it the simplest rhythm in the entire section?

Would be nice to understand some of your logic in 00:56:727 (1) - 's section. I don't see why you're doing what you're doing here.

Fort wrote:

this map is hard to map
This might be because you're trying to force a difficulty level that doesn't fit the song without making wall to wall jumps to inflate star rating.
Topic Starter
Ciyus Miapah

Exote wrote:

ouuuuu niiiice gz:3

SnowNiNo_ wrote:

gratz \>w</

DeRandom Otaku wrote:

aaaa Congratzzzzzz!!

wajinshu wrote:

Congrats!!!!

el-ev-en wrote:

I hope this map won't became "the easiest way to pass 7 stars" map.
Apart from this, really good mapset! Congratz!

Underforest wrote:

congrats
thanks so much guys >.</

Xexxar wrote:

Fort wrote:

Everlasting Memory -> you will never forget with this difficulty, only the bravest one can defeat this
Is that why you chose HP 5 and cater patterns such as this for the purpose of inflating star rating to make people feel like they're doing an impressive pass?

Half the patterns in this difficulty, such as 01:08:318 (1,2,3,1,2,3,4,1,2,3,4) - seem tact on and not purposeful. Nothing in the rhythm changed to warrant such an intense section. It's chaotic. There seems to be no real rhyme or reason for why you spike where you do. The synth reaches it climax on 01:13:091 (1,2,3) - but you chose to make it the simplest rhythm in the entire section?

Would be nice to understand some of your logic in 00:56:727 (1) - 's section. I don't see why you're doing what you're doing here.

Fort wrote:

this map is hard to map
This might be because you're trying to force a difficulty level that doesn't fit the song without making wall to wall jumps to inflate star rating.
yeah for be the biggest climax is on 01:09:818
well i can reduce spacing in 01:12:954 (3,1,2,3,1) - for emphasizing next pattern, that's why im doing slider only, so there is no complain while you still can enjoy this map, lot of maps doing the same thing

00:56:727 (1) - on here is synth sound, good intro for 7 star map and for aim too, pls look at Extra diff it's jumpy too, this is how the mapset gap works so yeah enjoy the map :3
Annadine
Time to remove "Anna" from my hl list! ^^"
But grats Fort~
Buttercup
congrats ! ! !
Yohanes
wo Gratz!
pmriva
Touchscreen players incoming
Topic Starter
Ciyus Miapah

Annadine wrote:

Time to remove "Anna" from my hl list! ^^"
But grats Fort~

Nhawak wrote:

congrats ! ! !

Yohanes wrote:

wo Gratz!
thanks so much >3<

pmriva wrote:

Touchscreen players incoming
u FC'd xD
MEK
Overall
this whole set is a mess honestly.
why does the highest diff have a longer drain time?
why are random parts just left unmapped? ( 00:39:273 (1) - 02:37:227 (1) - 03:16:364 (1) - )
this really looks like a WIP, i dont enjoy playing your maps but i know you can do a better job than this.
these hitsounds seem like an unrank map gimmick. keep them if you want, but i dont think they fit.

Everlasting Memory
01:14:182 (1) -
01:16:364 (1) -
01:22:909 (1) -
01:25:091 (1) -
01:32:318 (4) -
01:34:500 (4) -
01:36:682 (4) -
01:41:045 (4) -
01:43:227 (4) -
01:45:409 (4) -
01:49:773 (4) -
01:51:954 (4) -
01:54:136 (4) -
01:58:500 (4) -
02:00:682 (4) -
02:02:864 (4) -
02:06:545 (1) -
02:08:727 (1) -
02:10:909 (1) -
these sliders should be longer, there is still the sound that its representing after they have finished and is room for them to be there

01:23:864 (4) -
01:26:045 (4) -
01:28:227 (4) -
put note after these sliders

02:53:182 (1,1,1) -
WHY ARE THESE SLIDERS AND NOT SINGLE TAPS

03:30:954 (5) -
there isnt a sound here. should be a single into slider not double

03:59:318 (2,3,4,5,6) -
random triangle? nothing changed about the song here but you just put a random triangle here.
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