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fixed patternTimorisu wrote:
01:14:727 (2,3,4,5) - All of the patterns like this would be 1000x better if it was 4 circles and 1 slider, and not 3 circles and 1 slider. The way the slider ends on a downbeat removes and kind of emphasis this pattern could have, plus skipping the beat on the blue tick afterwards is pretty weird...
thanks for mod, Maruko.Chibi Maruko wrote:
From my queue
Oh my god. Im too late ;w; sorry laziest
here full mod
hyper and standard too slow for me
Insane
- 01:22:091 (5) - Ctrl + G better, dude
- 02:59:727 (3) - ^ no way
- 03:01:909 (3,4,5) - This 3 notes are too much spacing jumps for this diff. Try use 1.8 DS to make better flow reduce to 1.9
- 03:50:045 (3) - Stack at slider is better not a fan of stacked notes
- 03:53:454 (6) - NC here? got it
Extra
- 01:13:636 (3) - Ctrl + G cause awkward lol m wait why? too hard to think this one
- 01:27:000 (8) - ^ how can that anti flow work?
- 02:00:000 (1) - ^
- 03:00:000 (4) - ^looks good
- 03:40:909 (2) - https://osu.ppy.sh/ss/4376110 this better cause stack is better pls i like overlaps :<
Everlasting Memory
- 01:13:909 (3) - Ctrl + G cause the slider look awkward well that thing better than CTRL+G'd
- 01:20:454 (9) - ^ distance and flow too far
- 01:24:818 (8) - ^ that one is circular flow not realy a zigzag jump
- 01:38:864 (4) - Can u change this overlap because this slider look soo woob stacked
- 01:47:591 (4) - ^ it is actually fine
- 02:05:045 (4) - ^ okay same
- 02:11:454 (2) - https://osu.ppy.sh/ss/4376078 this better cause look slanting fixed
- 02:59:454 (2) - https://osu.ppy.sh/ss/4376085 like above comment fixed
- 03:06:545 (5) - NC here? for what, there is no finish sound thing there
- 03:41:182 (4,5) - Ctrl + G couse awkward talking same time i like back jump flow instead front jump flow
- 03:43:227 (3,4) - ^ i can say same thing here
Ok, gl with ur map \:D/
If i bn, I can rank this map lol LOL
Hpocks wrote:
My Disgusting Mod
General
-I dont think you need to add the gd creators names into the tags because they are already on diff names. i should put GD mappers into tags
Everlasting Memeory
00:25:909 - I dont really like the slider shape here. Also, I think it ends too early.
00:56:182 - Honestly I think the transition from slow to fast is too violent. Highscore had a long slider before falling into hardcore jumps. Maybe try extending the blue slider into a curved one similar to highscore and take out 2 and 3.
00:57:409 - Nice symmetrical pattern, then 00:57:818 - than not symmetrical at all in the slightest pattern. Looks ugly back to back imo without a slider
01:14:454 - Imo nc looks nicer
01:32:318 - would sound much cleaner as just a single note than a slider (Same for other sliders that are similar). Either that OR just reduce the volume at the end of the short sliders (its an issue of sound, not of playability) looks boring
02:27:273 - Personally I think this break should be uninterrupted. somebody needs to get free HP xD
02:54:000 - RIP reading lol im sure players can read that because it's really fits the music
03:16:364 - This break is totally unnesciary
Serious question... Why didnt you make this a marathon? You obviosuly showed by 04:13:091 - you can easily extend the map altogther by slow sliders, so why not make it a marathon if you can? (Also, I think the song should end at 04:13:091 - Residentsleeper) make it marathon really unecessary because too much slow parts can be boring in intro (yeah spend 1 minutes on slow parts really boring, so i decide to make it 40 seconds)
well strategas, i know what you say, it's like common if you have different knowledge for this one, i know that kick and snare is important to mapped in clickable object state. but i want to map something different, like melodical mapping which it has barely noticed by people, well yeah it's not really unnecessary but atleast it has structured by me. basically free mapping is good for gameplay, just it.Strategas wrote:
why am I here after one month
[Everlasting Memory]
00:21:818 (1,2) - use same shaped slider nub
00:34:636 (4) - nice finish on slider end
00:48:000 (1,2,3) - tbh I don't like how you handle these sliders in this whole part. you can try making them more neat or increase some distance between them or also try increase sv maybe in few retries this slider can be good
oh boy well 00:56:727 (1) - until 01:14:182 (1) - seems like you map this part with snares being on slider end everywhere, 00:57:136 (3) - 00:58:227 (4) - 00:59:318 (3) - etc. Idk what exactly you follow here but I'm quite sure those are stronger than anything in here (well except for some downbeats like 00:58:909 (1) - ) listen to melody please, yeah it kind a bit diferent with downbeat and upbeat there
00:58:909 (1) - so next, basicly this doesn't get emphasized at all, I mean because you already mapped fullscreen jumps to the "normal" rhythm so there's almost no way you can emphasize at right now, I suggest nerf a few previous jumps to set up this note as most spaced one so it actually feels strong
00:57:409 (1,2,3) - like compare this to 00:57:954 (2,3) - it's the same music yet it's like double the spacing difference the spacing difference quite big in end of that part i guess
01:00:682 (1,2,3) - 01:00:000 (1,2,3) - this kind of also feels wrong rhythm wise since 01:00:682 (1,2,3) - feels much more intense imo, but it's spacing is halved to the previous jumps fixed a bit
01:03:954 (1,2,3,1) - ye now you make the square but leave the downbeat unemphasized compared to 00:57:409 (1,2,3,1) - which was better handled squadre
01:04:909 (5) - wow there's actually one snare you mapped as clickable uu okay
01:12:409 (3,1,2) - so um 1 too close to 3 considering it's jumps everywhere it kind off slows the movement down too much
01:20:318 (9,10) - the flow tho, the 9 doesn't transition into 10 at all then 01:20:454 (10,1) - kinda unflowy either
01:37:909 (1,2,1,2) - yea beat emphasis can be better, atleast do something like 01:44:454 (1,2,1) - which is still acceptable
01:51:000 (1,2,1) - yep
01:53:182 (1,2) - those are much calmer than the previous but now they are fullscreen -___________-
02:04:091 (1,2,1) - zzz well they repeat so recheck which of these paterns you use make more sense and which less
02:23:182 (1,2,3,4,5,6,1) - nah this isn't as strong as you imply here
02:39:273 - you could split this into two spinners ye?
02:53:182 (1,1,1) - you can try playing with the SV here a bit
02:59:454 (2,3,4,5,6,7,8,9) - yeah weakest beats that are barely audible get spaced the most here atleast i followed synth and kick snare with intense pattern which can be better at gameplay
03:06:545 (5,6) - zz flow that just only sliders
03:10:364 (2,3,1,2,3,1,2,3,1,2,1,2) - this is so overdone compared to 03:01:636 (2,3,1,2,3,1,2,3,1,2,1,2) - . I'd suggest doign something like 03:01:636 (2,3,1,2,3,1,2,3,1,2,1,2) - because it actually had decent buildup i raise the spacing a bit, end of kiai
03:16:364 - why is there a break here xd because if i put pattern like 03:25:091 (1,2,3) - in 03:16:364 it will become unnecessary, so i put the break time there
03:40:909 (2,3,4,5,6) - this kind of distancing is what I felt should have been used more in this section
04:24:000 (1) - can try to make the bottom part more curved too look better. something like https://imgur-archive.ppy.sh/6PMQ1Ru.png
um so I really want you to reconsider your first jumpy part of the map (00:56:727 (1) - to 01:13:909 (3) - ) and look at it closely again, atm for me it seems really sloppy and close to no structure but just jumps placed all over the screen to random beats
well maybe I don't get your style or something but it's just something how I see it, if you apply things I mentioned try to look for them in the whole map as most of the things I said here repeats.
Hope it helps, good luck with the set!
rip map 4eva, hype destroyedFort wrote:
no longer map, because (you know right now what happen to me lol)