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Panda Eyes & Teminite - Immortal Flame (feat. Anna Yvette)

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arpia97
-
Shiguri
Triple Agent
This needs to be ranked right now
Surono
sixty nine thing~

I see that's in user post and from fort post.. hmm yimyam yingyang .. keseimbangan urip :UUUU


hi mas fort ganteng :*
Underforest
......................

Looks fine! Bubbled

in my dreams ;_; GL
Topic Starter
Ciyus Miapah
looks i pop my bubble, just kidding

thanks for supporting guys, i update Collab hyper and insane diff

updated!
eddieee
song gave me cancer ty.
Timorisu
01:14:727 (2,3,4,5) - All of the patterns like this would be 1000x better if it was 4 circles and 1 slider, and not 3 circles and 1 slider. The way the slider ends on a downbeat removes and kind of emphasis this pattern could have, plus skipping the beat on the blue tick afterwards is pretty weird...
Chibi Maruko
From my queue

Oh my god. Im too late ;w; sorry laziest
here full mod

hyper and standard too slow for me

Insane
  1. 01:22:091 (5) - Ctrl + G better, dude
  2. 02:59:727 (3) - ^
  3. 03:01:909 (3,4,5) - This 3 notes are too much spacing jumps for this diff. Try use 1.8 DS to make better flow
  4. 03:50:045 (3) - Stack at slider is better
  5. 03:53:454 (6) - NC here?

Aleycks' Another
  1. 01:28:364 (1,2) - I don't think so this time doesn't need slider stop at yellow tick like 3/4. Ahead u want to fix dat
  2. 01:35:727 (1,2,3) - https://osu.ppy.sh/ss/4376131 this better
  3. 01:54:273 (2) - Ctrl + G cause awkward
  4. 02:20:727 (3,4) - Like first comment
  5. 03:01:636 (2) - https://osu.ppy.sh/ss/4376139 better
  6. 03:07:636 (1,2) - This 2 slider look unneutral and woobs. I hope u fix this slider

Extra
  1. 01:13:636 (3) - Ctrl + G cause awkward lol
  2. 01:27:000 (8) - ^
  3. 02:00:000 (1) - ^
  4. 03:00:000 (4) - ^
  5. 03:40:909 (2) - https://osu.ppy.sh/ss/4376110 this better cause stack is better

Everlasting Memory
  1. 01:13:909 (3) - Ctrl + G cause the slider look awkward
  2. 01:20:454 (9) - ^
  3. 01:24:818 (8) - ^
  4. 01:38:864 (4) - Can u change this overlap because this slider look soo woob
  5. 01:47:591 (4) - ^
  6. 02:05:045 (4) - ^
  7. 02:11:454 (2) - https://osu.ppy.sh/ss/4376078 this better cause look slanting
  8. 02:59:454 (2) - https://osu.ppy.sh/ss/4376085 like above comment
  9. 03:06:545 (5) - NC here?
  10. 03:41:182 (4,5) - Ctrl + G couse awkward talking same time
  11. 03:43:227 (3,4) - ^

Ok, gl with ur map \:D/
If i bn, I can rank this map lol
Topic Starter
Ciyus Miapah

Timorisu wrote:

01:14:727 (2,3,4,5) - All of the patterns like this would be 1000x better if it was 4 circles and 1 slider, and not 3 circles and 1 slider. The way the slider ends on a downbeat removes and kind of emphasis this pattern could have, plus skipping the beat on the blue tick afterwards is pretty weird...
fixed pattern

Chibi Maruko wrote:

From my queue

Oh my god. Im too late ;w; sorry laziest
here full mod

hyper and standard too slow for me

Insane
  1. 01:22:091 (5) - Ctrl + G better, dude
  2. 02:59:727 (3) - ^ no way
  3. 03:01:909 (3,4,5) - This 3 notes are too much spacing jumps for this diff. Try use 1.8 DS to make better flow reduce to 1.9
  4. 03:50:045 (3) - Stack at slider is better not a fan of stacked notes
  5. 03:53:454 (6) - NC here? got it

Extra
  1. 01:13:636 (3) - Ctrl + G cause awkward lol m wait why? too hard to think this one
  2. 01:27:000 (8) - ^ how can that anti flow work?
  3. 02:00:000 (1) - ^
  4. 03:00:000 (4) - ^looks good
  5. 03:40:909 (2) - https://osu.ppy.sh/ss/4376110 this better cause stack is better pls i like overlaps :<

Everlasting Memory
  1. 01:13:909 (3) - Ctrl + G cause the slider look awkward well that thing better than CTRL+G'd
  2. 01:20:454 (9) - ^ distance and flow too far
  3. 01:24:818 (8) - ^ that one is circular flow not realy a zigzag jump
  4. 01:38:864 (4) - Can u change this overlap because this slider look soo woob stacked
  5. 01:47:591 (4) - ^ it is actually fine
  6. 02:05:045 (4) - ^ okay same
  7. 02:11:454 (2) - https://osu.ppy.sh/ss/4376078 this better cause look slanting fixed
  8. 02:59:454 (2) - https://osu.ppy.sh/ss/4376085 like above comment fixed
  9. 03:06:545 (5) - NC here? for what, there is no finish sound thing there
  10. 03:41:182 (4,5) - Ctrl + G couse awkward talking same time i like back jump flow instead front jump flow
  11. 03:43:227 (3,4) - ^ i can say same thing here

Ok, gl with ur map \:D/
If i bn, I can rank this map lol LOL
thanks for mod, Maruko.
i fix all things except red one

updated!
Nao Tomori


so close... so far...
Factorial
[Overall]
  1. Aleycks' Another have different combo colors from other diffs
  2. I'm pretty sure that this hitsound has no use: soft-hitclap20-1lama.wav
  3. Why "110bpm" is on tags? It can be searched on the web just by typing "bpm=110"
[Nhawak's Standard]
  1. 00:34:909 (1,2) - DS
  2. 01:15:000 (2,3) - ^
  3. 01:21:818 (2,3) - ^
  4. 01:24:000 (3,4) - ^
  5. 01:09:818 (1) - Move to the left. This slider if somehow outside of the editing screen.
[Collab Hyper]
  1. The CS here is small for the spread imo.
So many expert diffs, can't mod. Sry for that :'(
But I think those diffs are fine for me. Have some kudosu star.
Jon
i like this map too much, too bad i cant do last diff because end
nvm im good
Shirona
[Aleycks's Another]
ar9 -> ar 9.3
i think ar9 is slow for this GD

[Everlasting Memory]
ar9.5->9.8
same as another
this map pattern is hard to read cuz using wide pattern and low ar
:D
deathmarc4
I have no knowledge on how to mod Standard/Hyper diffs

General
  1. same hitsounds as highscore? why??
  2. Insane, Another, and Extra should not ALL be od8: recommended od7 Insane | od7.5 Another
  3. ALL ARS ARE FINE
  4. Insane/Another diffs have highest hp in the set, something to think about idk I know you like low hp maps
  5. weird break right after the kiai in:
    Insane 03:16:364 (1,1)
    Aleycks's Another 03:16:364 (1,1) - the spinner seems rather out of place (could easily be fixed by mapping over the break instead)
    Extra 03:16:364 (1,1)


Insane
  1. 01:01:773 (3,4,5,6) - 5 to 6 jump seems unnatural, recommend something with better flow like
  2. 03:45:273 (1,2,3) - very easy to break due to sudden change of slider rhythm, you might want to change
  3. 03:49:636 (2,3,4) - ^
  4. 03:51:818 (2,3,4) - that rhythm works here because the music changed to the same rhythm (don't change this part)


Aleycks's Another
  1. 00:39:273 (1) - this note is too far out of the way for such a calm part
  2. 01:40:091 (1,2) - I think a repeat slider would work better here considering this is supposed to be an emphasized version of 01:35:727 (1,2,3) (circle circle slider -> kickslider kickslider slider) or at least moving the kicksliders so that they played like circle circle slider - currently way too easy to break when I suspect the kickslider is there solely for rhythm
  3. 01:48:818 (3,4) - ^
  4. 01:57:545 (1,2) - ^
  5. 02:06:273 (3,4) - ^


Extra
  1. 01:47:454 (3,4,5,6) - the sudden transition from sliders to jumps seems forced since the music here is still part of the breakdown, only the next set of jumps at 01:48:545 (1,2,1,2) are part of the transition into the chorus
  2. 02:55:636 (3,4,1) - very minor but I wouldn't stack the 1 - something like this?


Everlasting Memory
  1. 01:21:818 (6,7,8,9,10) - some of us still use sliderends... almost impossible to see the 9 because of the 6
  2. 03:50:182 (6,7,1,2,3,4) - the 6 covers the 2 and makes it hard to read
Arzenvald
uhh idc if you read this or not, and idk why you left so fast, but not replying those mods is just rude imo..

but ye, i'll see you again later not in osu bro.. (i guess?)
Hpocks
My Disgusting Mod

General
-I dont think you need to add the gd creators names into the tags because they are already on diff names.

Everlasting Memeory
00:25:909 - I dont really like the slider shape here. Also, I think it ends too early.
00:56:182 - Honestly I think the transition from slow to fast is too violent. Highscore had a long slider before falling into hardcore jumps. Maybe try extending the blue slider into a curved one similar to highscore and take out 2 and 3.
00:57:409 - Nice symmetrical pattern, then 00:57:818 - than not symmetrical at all in the slightest pattern. Looks ugly back to back imo without a slider
01:14:454 - Imo nc looks nicer
01:32:318 - would sound much cleaner as just a single note than a slider (Same for other sliders that are similar). Either that OR just reduce the volume at the end of the short sliders (its an issue of sound, not of playability)
02:27:273 - Personally I think this break should be uninterrupted.
02:54:000 - RIP reading
03:16:364 - This break is totally unnesciary

Serious question... Why didnt you make this a marathon? You obviosuly showed by 04:13:091 - you can easily extend the map altogther by slow sliders, so why not make it a marathon if you can? (Also, I think the song should end at 04:13:091 - Residentsleeper)
Strategas
why am I here after one month

[Everlasting Memory]

00:21:818 (1,2) - use same shaped slider nub
00:34:636 (4) - nice finish on slider end
00:48:000 (1,2,3) - tbh I don't like how you handle these sliders in this whole part. you can try making them more neat or increase some distance between them or also try increase sv
oh boy well 00:56:727 (1) - until 01:14:182 (1) - seems like you map this part with snares being on slider end everywhere, 00:57:136 (3) - 00:58:227 (4) - 00:59:318 (3) - etc. Idk what exactly you follow here but I'm quite sure those are stronger than anything in here (well except for some downbeats like 00:58:909 (1) - )
00:58:909 (1) - so next, basicly this doesn't get emphasized at all, I mean because you already mapped fullscreen jumps to the "normal" rhythm so there's almost no way you can emphasize at right now, I suggest nerf a few previous jumps to set up this note as most spaced one so it actually feels strong
00:57:409 (1,2,3) - like compare this to 00:57:954 (2,3) - it's the same music yet it's like double the spacing difference
01:00:682 (1,2,3) - 01:00:000 (1,2,3) - this kind of also feels wrong rhythm wise since 01:00:682 (1,2,3) - feels much more intense imo, but it's spacing is halved to the previous jumps
01:03:954 (1,2,3,1) - ye now you make the square but leave the downbeat unemphasized compared to 00:57:409 (1,2,3,1) - which was better handled
01:04:909 (5) - wow there's actually one snare you mapped as clickable uu
01:12:409 (3,1,2) - so um 1 too close to 3 considering it's jumps everywhere it kind off slows the movement down too much
01:20:318 (9,10) - the flow tho, the 9 doesn't transition into 10 at all then 01:20:454 (10,1) - kinda unflowy either
01:37:909 (1,2,1,2) - yea beat emphasis can be better, atleast do something like 01:44:454 (1,2,1) - which is still acceptable
01:51:000 (1,2,1) - yep
01:53:182 (1,2) - those are much calmer than the previous but now they are fullscreen -___________-
02:04:091 (1,2,1) - zzz well they repeat so recheck which of these paterns you use make more sense and which less
02:23:182 (1,2,3,4,5,6,1) - nah this isn't as strong as you imply here
02:39:273 - you could split this into two spinners ye?
02:53:182 (1,1,1) - you can try playing with the SV here a bit
02:59:454 (2,3,4,5,6,7,8,9) - yeah weakest beats that are barely audible get spaced the most here
03:06:545 (5,6) - zz flow
03:10:364 (2,3,1,2,3,1,2,3,1,2,1,2) - this is so overdone compared to 03:01:636 (2,3,1,2,3,1,2,3,1,2,1,2) - . I'd suggest doign something like 03:01:636 (2,3,1,2,3,1,2,3,1,2,1,2) - because it actually had decent buildup
03:16:364 - why is there a break here xd
03:40:909 (2,3,4,5,6) - this kind of distancing is what I felt should have been used more in this section
04:24:000 (1) - can try to make the bottom part more curved too look better. something like https://imgur-archive.ppy.sh/6PMQ1Ru.png

um so I really want you to reconsider your first jumpy part of the map (00:56:727 (1) - to 01:13:909 (3) - ) and look at it closely again, atm for me it seems really sloppy and close to no structure but just jumps placed all over the screen to random beats
well maybe I don't get your style or something but it's just something how I see it, if you apply things I mentioned try to look for them in the whole map as most of the things I said here repeats.
Hope it helps, good luck with the set!
Lince Cosmico
maybe Fort quit the game so stop modding and wait for his return (if he do it) D:
Adventure
fort beneran kah loe pensi
dirank dulu nih map
Topic Starter
Ciyus Miapah

Hpocks wrote:

My Disgusting Mod

General
-I dont think you need to add the gd creators names into the tags because they are already on diff names. i should put GD mappers into tags

Everlasting Memeory
00:25:909 - I dont really like the slider shape here. Also, I think it ends too early.
00:56:182 - Honestly I think the transition from slow to fast is too violent. Highscore had a long slider before falling into hardcore jumps. Maybe try extending the blue slider into a curved one similar to highscore and take out 2 and 3.
00:57:409 - Nice symmetrical pattern, then 00:57:818 - than not symmetrical at all in the slightest pattern. Looks ugly back to back imo without a slider
01:14:454 - Imo nc looks nicer
01:32:318 - would sound much cleaner as just a single note than a slider (Same for other sliders that are similar). Either that OR just reduce the volume at the end of the short sliders (its an issue of sound, not of playability) looks boring
02:27:273 - Personally I think this break should be uninterrupted. somebody needs to get free HP xD
02:54:000 - RIP reading lol im sure players can read that because it's really fits the music
03:16:364 - This break is totally unnesciary

Serious question... Why didnt you make this a marathon? You obviosuly showed by 04:13:091 - you can easily extend the map altogther by slow sliders, so why not make it a marathon if you can? (Also, I think the song should end at 04:13:091 - Residentsleeper) make it marathon really unecessary because too much slow parts can be boring in intro (yeah spend 1 minutes on slow parts really boring, so i decide to make it 40 seconds)

Strategas wrote:

why am I here after one month

[Everlasting Memory]

00:21:818 (1,2) - use same shaped slider nub
00:34:636 (4) - nice finish on slider end
00:48:000 (1,2,3) - tbh I don't like how you handle these sliders in this whole part. you can try making them more neat or increase some distance between them or also try increase sv maybe in few retries this slider can be good
oh boy well 00:56:727 (1) - until 01:14:182 (1) - seems like you map this part with snares being on slider end everywhere, 00:57:136 (3) - 00:58:227 (4) - 00:59:318 (3) - etc. Idk what exactly you follow here but I'm quite sure those are stronger than anything in here (well except for some downbeats like 00:58:909 (1) - ) listen to melody please, yeah it kind a bit diferent with downbeat and upbeat there
00:58:909 (1) - so next, basicly this doesn't get emphasized at all, I mean because you already mapped fullscreen jumps to the "normal" rhythm so there's almost no way you can emphasize at right now, I suggest nerf a few previous jumps to set up this note as most spaced one so it actually feels strong
00:57:409 (1,2,3) - like compare this to 00:57:954 (2,3) - it's the same music yet it's like double the spacing difference the spacing difference quite big in end of that part i guess
01:00:682 (1,2,3) - 01:00:000 (1,2,3) - this kind of also feels wrong rhythm wise since 01:00:682 (1,2,3) - feels much more intense imo, but it's spacing is halved to the previous jumps fixed a bit
01:03:954 (1,2,3,1) - ye now you make the square but leave the downbeat unemphasized compared to 00:57:409 (1,2,3,1) - which was better handled squadre
01:04:909 (5) - wow there's actually one snare you mapped as clickable uu okay
01:12:409 (3,1,2) - so um 1 too close to 3 considering it's jumps everywhere it kind off slows the movement down too much
01:20:318 (9,10) - the flow tho, the 9 doesn't transition into 10 at all then 01:20:454 (10,1) - kinda unflowy either
01:37:909 (1,2,1,2) - yea beat emphasis can be better, atleast do something like 01:44:454 (1,2,1) - which is still acceptable
01:51:000 (1,2,1) - yep
01:53:182 (1,2) - those are much calmer than the previous but now they are fullscreen -___________-
02:04:091 (1,2,1) - zzz well they repeat so recheck which of these paterns you use make more sense and which less
02:23:182 (1,2,3,4,5,6,1) - nah this isn't as strong as you imply here
02:39:273 - you could split this into two spinners ye?
02:53:182 (1,1,1) - you can try playing with the SV here a bit
02:59:454 (2,3,4,5,6,7,8,9) - yeah weakest beats that are barely audible get spaced the most here atleast i followed synth and kick snare with intense pattern which can be better at gameplay
03:06:545 (5,6) - zz flow that just only sliders
03:10:364 (2,3,1,2,3,1,2,3,1,2,1,2) - this is so overdone compared to 03:01:636 (2,3,1,2,3,1,2,3,1,2,1,2) - . I'd suggest doign something like 03:01:636 (2,3,1,2,3,1,2,3,1,2,1,2) - because it actually had decent buildup i raise the spacing a bit, end of kiai
03:16:364 - why is there a break here xd because if i put pattern like 03:25:091 (1,2,3) - in 03:16:364 it will become unnecessary, so i put the break time there
03:40:909 (2,3,4,5,6) - this kind of distancing is what I felt should have been used more in this section
04:24:000 (1) - can try to make the bottom part more curved too look better. something like https://imgur-archive.ppy.sh/6PMQ1Ru.png

um so I really want you to reconsider your first jumpy part of the map (00:56:727 (1) - to 01:13:909 (3) - ) and look at it closely again, atm for me it seems really sloppy and close to no structure but just jumps placed all over the screen to random beats
well maybe I don't get your style or something but it's just something how I see it, if you apply things I mentioned try to look for them in the whole map as most of the things I said here repeats.
Hope it helps, good luck with the set!
well strategas, i know what you say, it's like common if you have different knowledge for this one, i know that kick and snare is important to mapped in clickable object state. but i want to map something different, like melodical mapping which it has barely noticed by people, well yeah it's not really unnecessary but atleast it has structured by me. basically free mapping is good for gameplay, just it.

and yeah thanks for mod guys, i fix all things except red one
updated!
ArcWave
HOW IS THIS NOT F***ING RANKED YET?!!
tz101
this map is so good, it has to be ranked !
Underforest
https://osu.ppy.sh/forum/t/420223
da fuck
postposed c:
victor david
very good, muito bom 8-)
Trynna

victor david wrote:

very good, muito bom 8-)
Trickster_old_1

victor david wrote:

very good, muito bom 8-)
Emikiwi
Gooo ranked ! Really good map :3 !
Umbrael
Ranked?^^
Flo_Halt
can someone say me why this map isn't ranked? ono
victor david
ótimo! Agora to esperando liberar os ranking :)
HDFlood_
Honestly, I can't WAIT for this to be ranked! Go Fort!
Cenia
This song is so good, as does the beatmap
Nicely done like the last one ! I hope it's approved ASAP :D
Desperately needing songs like this.
baocanhsat
More pp for cookiezi?
Avalar
Excuse me. Why isn't this ranked again?
Underforest
Fort is AFK, also the beatmap is not bubbled yet.

Fort wrote:

no longer map, because (you know right now what happen to me lol)
rip map 4eva, hype destroyed
TRU3PER
Revive it! Rate it!
Topic Starter
Ciyus Miapah
get ready, im awaken now

*but im not "awaken" lol
Mamat
---------------------------------MOD---------------------------------
Nhawak's Standard
00:56:727 . (Unnecessary), 01:13:636 .(unnecessary), 02:58:432 add kiai time for about 3 seconds to 5 seconds.
Collab Hyper
00:30:000 (3) Combo nomor 3 bisa dimiringkan sesuai dengan combo sebelumnya agar sesuai dengan combo sebelumnya (penempatan). (Kurang penting abaikan saja) | Third combo can be tilted to the same as previous combo to sync with previous combo. GAK PENTING!!!
00:56:727 and 01:13:636 (unnecessary) Same as Nhawak's Standard please add kiai time for epic moment.
01:15:682 (4) is not sync with beat because it should be a 1/8 rest.
02:16:773 (4) Same as above.
02:18:954 (5) is not sync with beat because same reason as above.
Insane
01:09:136 Combo nomor 6 tidak sesuai beat. Maaf sudah sesuai beat.
02:04:773 Combo nomor 2 tidak sesuai beat.
03:08:727 (3,4,5,6) Kurang sesuai jarak antar hitcircle jarak dari combo 5 ke 6 agak jauh, silahkan dilihat..
03:32:454 (3,4,5,6,1) Tolong perhatikan jarak antar hitcircle, kurang sesuai dengan beatnya dan jarak antara 3 ke 4 terlalu dekat.
Aleycks' Another
Mulai mabok dari difficulty ini
Nothing wrong but make sure to make the jump more closer because sometimes its not reachable with mouse.
Extra
01:48:545 (1,2,1,2) agak cukup membingungkan sebaiknya dihilangkan saja bisa dibayangkan betapa pusingnya pemain ketika melihat pola ini apalagi mouse player.
Everlasting Memory
Ini nih masterpiecenya Fort.
01:03:954 - 01:05:318 Tolong dibuat lebih dekat lagi jaraknya dan kurangin combonya jangan terlalu jauh karena susah dijangkau.
03:50:727 (1,2,3,4) Terlalu jauh jarak antar combo, kalau bisa combo 2 dan 3 pas disumbu y.
03:34:773 Dibuat sejarak dengan combo sebelumnya Tidak masalah
03:35:864 Ibid.

Keseluruhan/Overall:
1. Tolong dipotong saja .mp3 jika tidak ingin dimap sampai 5 menit. | Please trim the .mp3 files if you don't want map this song until 5 minutes.
2. 00:56:727 dan 01:13:636 mungkin perlu ditambah kiai time yang hanya 3-5 detik saja. | 00:56:727 and 01:13:636 should have kiai time.
3. Mungkin difficulty Everlasting Memory perlu "dirapikan" polanya. Tidak perlu sudah cukup bagus polanya.


Terima Kasih Atas Perhatiannya | Thank You for Your Attention
HanashKai
I love this map! :D
The gameplay of the beatmap makes it even better with the song!
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