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fhana - Wonder Stella

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Stjpa
m4m

[General]

• Actually you can re-name Easy to Normal and Normal to Advanced. Your Easy diff has a quite high SV, which boosts the SR up to the sky.
• Is 'Letterbox during breaks' even needed?

[Easy]

• 00:49:488 (3,1) - I dislike this overlap.
• 00:56:794 (2) - This could touch the HP-Bar.
• 01:19:333 (2) - I'd place it on the red tick before as the word already begins there, she just pronounces it a bit harder on the downbeat.
• 01:20:732 (1) - ^
• 02:24:773 (3) - This slider is deep as hell.
• 04:04:877 (1) - I think this touches the HP-Bar.
• 04:09:540 (3,1,2) - Build a triangle?

[Normal]

• 00:16:069 (1) - Something like this is really risky as the object appears before the one above even finished. This can confuse pretty much as this is just a Normal diff.
• 00:20:421 (6,1) - This transition could be better imo.
• 00:47:001 (3,4,5) - Newer players will definitely click (5) first as the path is not very clear and (5) is nearer to the slider than (4).
• 00:49:488 (3,1) - Little overlap, definitely noticable ingame.
• 01:07:209 (4,5,6) - You should change this. The path is more than unclear and will break the combo of every new player. If you look close you will notice that (6) already appears before (4) is even clicked. That means player will panic here and instantly click (6) on the way to (5), as these 3 objects are also connected.
• 01:17:157 (4,5,6) - I think this would be fine if you'd rotate it more, but then again you need to change all the pattern that come afterwards.
• 01:44:825 (4,1,2) - Same problem as above.
• 01:50:266 (5,1) - Move these more to the left for a clearer path?
• 02:02:856 (1,2,3,4) - You can make a square in case you are a fan of changings.
• 02:04:877 (5,1) - Strange pathing.
• 02:31:613 (4,2) - Stack them?
• 02:34:100 (4) - Curve it more so people can see that (5) is the next object to click.
• 02:42:027 (5,6) - Rotate.
• 03:41:872 (4,2) - Overlap.


[Hard]

• 00:20:266 (3,4,5,2,3) - Try to do some stacks or something. This is quite noticable ingame and makes it look ugly imo.
• 00:32:079 (4,1,2) - This can cause some combo breaks because of the polarity change on the same coordinates.
• 00:34:566 (1,1) - Stack them?
• 00:45:913 (1,1) - If you want to do an overlap like this (which is ugly if you ask me) then better place the sliderhead into the slidermiddle.
• 01:04:722 (2,3) - Improve blanket.
• 01:05:499 (4,5) - Stack them with 01:04:411 (1) - and keep the spacing for emphasizing?
• 01:21:043 (2) - Too deep.
• 01:26:483 (3) - Rotate for a cooler path?
• 03:40:939 (3,2,3,4) - I'm sure there's a better solution for this.
• 04:09:229 (2,1) - Almost touching.
• 04:27:260 (1,3) - Stack them. This triggers me so hard. q-q


[Insane]

• 01:39:385 (1,4) - Toching, just a minor thing tho.
• 02:22:286 (3,4,5,6) - Maybe move them a bit up so you can stack (5) with the sliderend of 02:21:509 (1) - ?
• 02:57:260 (5,6,7,8,9,10) - I think you can curve this stream a bit harder since you already have a kinda circle-flow from the triangles.

And I can't even find anything in the last diff as I usually don't even map anything above Hard. Soz. <.<

https://osu.ppy.sh/s/317273
Tarrasky
Metadata and Easy seems everything ok

Normal

00:02:079 (3) - Maybe you can remove this circle and add in 00:02:235 - to emphasis the vocal
00:32:856 (5) - if this slider finish in 00:33:012 - you will improving the vocal flow and improving the flow between 00:32:856 (5,1) - i think, I recommend
01:47:468 (5) - It is a bit off the map, if someone try to play with 800x600 screen this slider can overlap the drain bar :/
02:27:260 - add clap for consistency, and you can do this slider 02:27:260 (5) - like 02:26:017 (2) -, with clap in 02:27:260 - and 02:27:416 -, is pretty better :)
03:10:162 (1,2,3,4,5,6) - you forgot to add some hitsounds here, follow this hitsounds 03:07:675 (1,2,3,4,5,6,7) -

Hard

00:02:079 (3,1) - This spacing is a bit high i think
00:40:162 (2,3) - i'm not sure but i prefer you invert the direction of both sliders, like this https://osu.ppy.sh/ss/4138585, i think the flow for play is better
02:33:789 (4) - is better in x:168 y:264 C:

Insane

02:22:442 (4,5) - maybe Ctrl + G
03:16:224 (2,1) - unstack a bit like 03:15:292 (2,1,2,1) -
The flow not is good 01:01:924 (1,2) - :( , like this seems really better i thinks ^^ https://osu.ppy.sh/ss/4138749
/\ you used the same pattern at other times, I see no problem in continuing but if you want to adjust all to improve the flow ^^
is a nice map anyway

Stardust

01:59:592 (2) - Ctrl + G?
02:09:229 (1) - maybe you can remove the finish here, like 02:06:742 (1) -
good map
Topic Starter
Iceskulls

Stjpa wrote:

m4m

[General]

• Actually you can re-name Easy to Normal and Normal to Advanced. Your Easy diff has a quite high SV, which boosts the SR up to the sky.mmm it's ok I think the structure and rhythm are actually fit for those diff now so I don't care about SR much
• Is 'Letterbox during breaks' even needed? :arrow: ya cus I have break and it doesn't ruin the bg much , I guess lol

[Easy]

• 00:49:488 (3,1) - I dislike this overlap. :arrow: looks fine to me here
• 00:56:794 (2) - This could touch the HP-Bar. :arrow: hmmm it's not really touch here http://puu.sh/lXL09/2a1be249cc.png
• 01:19:333 (2) - I'd place it on the red tick before as the word already begins there, she just pronounces it a bit harder on the downbeat. :arrow: I think it better to focus on instrument here since it's make the rhythm easy to play
• 01:20:732 (1) - ^ :arrow: same and I think the vocal isn't that strong lol
• 02:24:773 (3) - This slider is deep as hell. :arrow: fixed a bit
• 04:04:877 (1) - I think this touches the HP-Bar. :arrow: mmmm it's not on my screen :s
• 04:09:540 (3,1,2) - Build a triangle? :arrow: lol just noticed that

[Normal]

• 00:16:069 (1) - Something like this is really risky as the object appears before the one above even finished. This can confuse pretty much as this is just a Normal diff. :arrow: mmm I think normal player can play this fine
• 00:20:421 (6,1) - This transition could be better imo. :arrow: fixed a bit
• 00:47:001 (3,4,5) - Newer players will definitely click (5) first as the path is not very clear and (5) is nearer to the slider than (4). :arrow: j
• 00:49:488 (3,1) - Little overlap, definitely noticable ingame. :arrow: lol it just like a sec before it disappear >.<
• 01:07:209 (4,5,6) - You should change this. The path is more than unclear and will break the combo of every new player. If you look close you will notice that (6) already appears before (4) is even clicked. That means player will panic here and instantly click (6) on the way to (5), as these 3 objects are also connected. :arrow: ya I accident found this while self-modding too , ok tried to make the path from (4) to (5) a bit more clear I think the one I fixed is the best one I can come up with without ruining the flow much
• 01:17:157 (4,5,6) - I think this would be fine if you'd rotate it more, but then again you need to change all the pattern that come afterwards. :arrow: moved (6) also work imo
• 01:44:825 (4,1,2) - Same problem as above. :arrow: made path clearer
• 01:50:266 (5,1) - Move these more to the left for a clearer path? :arrow: klol
• 02:02:856 (1,2,3,4) - You can make a square in case you are a fan of changings. :arrow: current is fine imo
• 02:04:877 (5,1) - Strange pathing. :arrow: not really imo
• 02:31:613 (4,2) - Stack them? :arrow: lol not really affect thing much imo
• 02:34:100 (4) - Curve it more so people can see that (5) is the next object to click. :arrow: current is already clear now imo
• 02:42:027 (5,6) - Rotate. :arrow: moved (6) a bit , imo I'm sure the player can play this after I moved (6) to make the order thing which can make flow easier
• 03:41:872 (4,2) - Overlap. :arrow: it's just only a sec >.<


[Hard]

• 00:20:266 (3,4,5,2,3) - Try to do some stacks or something. This is quite noticable ingame and makes it look ugly imo. :arrow: nah looks fine to me here and not really noticable ingame tho o.o
• 00:32:079 (4,1,2) - This can cause some combo breaks because of the polarity change on the same coordinates. :arrow: mm I think hard player should be able to read 1/1+1/2 stack combo now
• 00:34:566 (1,1) - Stack them? :arrow: no
• 00:45:913 (1,1) - If you want to do an overlap like this (which is ugly if you ask me) then better place the sliderhead into the slidermiddle. :arrow: uhhh that's just my way of mapping I think and each people have different taste yes it's ok to say that but uhh ok nvm I just feel like current overlap look good for me
• 01:04:722 (2,3) - Improve blanket. :arrow: my worst nightmare
• 01:05:499 (4,5) - Stack them with 01:04:411 (1) - and keep the spacing for emphasizing? :arrow: nah
• 01:21:043 (2) - Too deep. :arrow: I tried my best
• 01:26:483 (3) - Rotate for a cooler path? :arrow: current is good now imo
• 03:40:939 (3,2,3,4) - I'm sure there's a better solution for this. :arrow: same as I said before it's just my way of mapping I just try my best to make sure that the overlap gone when the player reach the notes and yea well it's might be not the cleanest pattern but I'm sure it's ok if player can see the notes clear when they need to play those notes :/
• 04:09:229 (2,1) - Almost touching. :arrow: fixed
• 04:27:260 (1,3) - Stack them. This triggers me so hard. q-q :arrow: yea same like before


[Insane]

• 01:39:385 (1,4) - Toching, just a minor thing tho. :arrow: thinking about improve this too
• 02:22:286 (3,4,5,6) - Maybe move them a bit up so you can stack (5) with the sliderend of 02:21:509 (1) - ? :arrow: nah I prefer current position for good flow
• 02:57:260 (5,6,7,8,9,10) - I think you can curve this stream a bit harder since you already have a kinda circle-flow from the triangles. :arrow: current is reasonable now , increase spacing would make this a bit too extra or something

And I can't even find anything in the last diff as I usually don't even map anything above Hard. Soz. <.<

https://osu.ppy.sh/s/317273
thanks for the mods :)

Tarrasky wrote:

Metadata and Easy seems everything ok

Normal

00:02:079 (3) - Maybe you can remove this circle and add in 00:02:235 - to emphasis the vocal :arrow: no current rhythm sound better imo
00:32:856 (5) - if this slider finish in 00:33:012 - you will improving the vocal flow and improving the flow between 00:32:856 (5,1) - i think, I recommend :arrow: sound not right to me
01:47:468 (5) - It is a bit off the map, if someone try to play with 800x600 screen this slider can overlap the drain bar :/ :arrow: git gud jk
02:27:260 - add clap for consistency, and you can do this slider 02:27:260 (5) - like 02:26:017 (2) -, with clap in 02:27:260 - and 02:27:416 -, is pretty better :) :arrow: current is also fine imo and clap sound weird there
03:10:162 (1,2,3,4,5,6) - you forgot to add some hitsounds here, follow this hitsounds 03:07:675 (1,2,3,4,5,6,7) - :arrow: I find the intensity in beat to be diffrent so I use different hitsound

Hard

00:02:079 (3,1) - This spacing is a bit high i think :arrow: triggered flying fafnir lololololol xdxdxdXDD
00:40:162 (2,3) - i'm not sure but i prefer you invert the direction of both sliders, like this https://osu.ppy.sh/ss/4138585, i think the flow for play is better :arrow: no I like mt current flow more
02:33:789 (4) - is better in x:168 y:264 C: :arrow: o

Insane

02:22:442 (4,5) - maybe Ctrl + G :arrow: no I prefer current rhythm
03:16:224 (2,1) - unstack a bit like 03:15:292 (2,1,2,1) - :arrow: no I think current is good now don't want player to move cursor now
The flow not is good 01:01:924 (1,2) - :( , like this seems really better i thinks ^^ https://osu.ppy.sh/ss/4138749 :arrow: flow fit the song there imo
/\ you used the same pattern at other times, I see no problem in continuing but if you want to adjust all to improve the flow ^^
is a nice map anyway

Stardust

01:59:592 (2) - Ctrl + G? :arrow: no , current flow fit the song imo
02:09:229 (1) - maybe you can remove the finish here, like 02:06:742 (1) - :arrow: cymbal kinda fit the song there
good map
thanks for the mods :)
ZZHBOY
hi clk~! c4c ._.

[General]
  1. i'm doubt that if spread between Normal and Hard is safe, because your hard used sv changing, jumps and many 1/4 rhythm. you can try to ensure it by request other bns or qats for a quick check. and i think set cs 3.5 in Hard would solve this problem to a certain exten.
[stardust]
  1. 00:10:628 (6,7,8) - hard to flay for me due to the small angle here, consider to move 00:10:939 (8) - to around 352 48?
  2. 00:57:105 (3) - move it upward to arond 440 40 like here 02:31:302 (1,2,3) - would make here easier to play?
  3. 01:36:121 (2) - make it closer to 01:35:654 (1) - 's tail and further to 01:36:276 (3) - 's head will make the placing consistent with
  4. 01:38:763 (2,3,1) - 01:31:924 (1,2,3) - ?
  5. 01:48:711 (2,3) - music is relax here, unnecessary to place them so far, consider to move them closer like this? http://osu.ppy.sh/ss/4153702
  6. 02:51:976 (4) - make this slider downward would make here flow better imo
  7. 02:53:841 (1) - rotate by about -30° can create a better flow here?
  8. 03:07:209 (2,3,4) - 03:07:830 (2,3,4) - 03:09:696 (5,6,7) - 03:10:317 (2,3,4) - 03:12:183 (2,3,4) - 03:14:825 (3,4,5) - maybe you can decrease the distance between them, it's too hard to play for me x.x
  9. 03:58:271 (4,5) - move them away from each other about 0.5x ds, stack is not proper here and make here hard to play imo
  10. 04:41:483 (4,5) - ^
[Insane]
  1. 00:16:691 (3,4,5) - 00:20:110 (2,3,4) - 00:30:058 (2,3,4) - 00:49:022 (2,3,4) - 00:52:442 (2,3,4) - 01:51:198 (3,4,5) -
  2. 02:26:950 (2,3,4) - 03:02:079 (4,5,6) - 03:44:981 (1,2,3) - don't stack two 1/4 circles to slider's tail plz, they are hard to play, 0.3-0.5x ds is fine for them
  3. 03:45:913 (7,8,1) - too small angle here, consider to move 03:46:224 (1) - downward to about 480 304?
[Hard]
  1. 00:10:784 (7,1) - a little jump is suitable for here imo
  2. 02:57:260 (4) - decrease the amount of repeat, simplify the rhythm here could make here more accord with the Hard diff like this https://osu.ppy.sh/ss/4153807
  3. 03:46:224 - set this heavy beat is uncomfortable for playing here, i think you's better make this sound can be click, try to use two circle instead of the slider here?
[Normal]
  1. 04:40:784 - try this rhythm? i don't think let 04:41:250 - this sound on slider's tail is good here https://osu.ppy.sh/ss/4153879
[Easy]
  1. 04:40:473 - same to Normal, maybe you can try this http://osu.ppy.sh/ss/4153890
this song is too long x.x
but your mapping skill is solid, call be back
Topic Starter
Iceskulls

ZZHBOY wrote:

hi clk~! c4c ._.

[General]
  1. i'm doubt that if spread between Normal and Hard is safe, because your hard used sv changing, jumps and many 1/4 rhythm. you can try to ensure it by request other bns or qats for a quick check. and i think set cs 3.5 in Hard would solve this problem to a certain exten.
    yea I'm aware about this but I think something can be fine because some really balance the hard --> insane spread like
    1.most of jumps I use here is slider jumps which is the easiest jumps to do ( the circle jumps only happen in kiai I think and that to emphasis some emphasized beat only in kiai and insane got very hard jumps or jumps helll lol there so it's would ok to do some jumps in hard to balance
    2.sv changing is fine here I'm sure , it something that I always use


    ahh so kinda agree about 1/4 things , tried my best to reduce and try not delete too much to keep spread from hard to insane balance
    changed to cs 3.7 instead cus I think it's fit better
[stardust]
  1. 00:10:628 (6,7,8) - hard to flay for me due to the small angle here, consider to move 00:10:939 (8) - to around 352 48? :arrow: mm that kinda make spacing a bit weird for me imo I can play this fine tho
  2. 00:57:105 (3) - move it upward to arond 440 40 like here 02:31:302 (1,2,3) - would make here easier to play? :arrow: what a stack there tho and I think the current one play better since it get some nice angle there imo
  3. 01:36:121 (2) - make it closer to 01:35:654 (1) - 's tail and further to 01:36:276 (3) - 's head will make the placing consistent with
  4. 01:38:763 (2,3,1) - 01:31:924 (1,2,3) - ? :arrow: this is fine imo , the reason I use small spacing for 01:38:763 (2,3,1) - is to make 1/1 and 1/2 a bit different so it easy to read and 01:31:924 (1,2,3) - is to emphasis the flow at (2) to (3) which can give nice feeling when playing imo
  5. 01:48:711 (2,3) - music is relax here, unnecessary to place them so far, consider to move them closer like this? http://osu.ppy.sh/ss/4153702 :arrow: :s not really a fan of using low 1/1 spacing lol I think making it large like that make this a bit consistent to play or something
  6. 02:51:976 (4) - make this slider downward would make here flow better imo :arrow: k
  7. 02:53:841 (1) - rotate by about -30° can create a better flow here? :arrow: o
  8. 03:07:209 (2,3,4) - 03:07:830 (2,3,4) - 03:09:696 (5,6,7) - 03:10:317 (2,3,4) - 03:12:183 (2,3,4) - 03:14:825 (3,4,5) - maybe you can decrease the distance between them, it's too hard to play for me x.x :arrow: lol same I think I overdone thing here , rip sr but w/e
  9. 03:58:271 (4,5) - move them away from each other about 0.5x ds, stack is not proper here and make here hard to play imo :arrow: the stack play fine for me imo it 's not like it bad but I think the stack is reasonable there
  10. 04:41:483 (4,5) - ^ :arrow: same
[Insane]
  1. 00:16:691 (3,4,5) - 00:20:110 (2,3,4) - 00:30:058 (2,3,4) - 00:49:022 (2,3,4) - 00:52:442 (2,3,4) - 01:51:198 (3,4,5) -
  2. 02:26:950 (2,3,4) - 03:02:079 (4,5,6) - 03:44:981 (1,2,3) - don't stack two 1/4 circles to slider's tail plz, they are hard to play, 0.3-0.5x ds is fine for them :arrow: at the level of insane or higher I think 1/4 stack at tail is not really hard to play for player now and it kinda emphasis or play better than spacing them too
  3. 03:45:913 (7,8,1) - too small angle here, consider to move 03:46:224 (1) - downward to about 480 304? :arrow: current one give best impact imo
[Hard]
  1. 00:10:784 (7,1) - a little jump is suitable for here imo :arrow: no , I think it a bit hard to do jumps at sv change point
  2. 02:57:260 (4) - decrease the amount of repeat, simplify the rhythm here could make here more accord with the Hard diff like this https://osu.ppy.sh/ss/4153807 :arrow: I think reduce repeat and add circle make player have to click more and it a bit exhaust at this level lol so I think make player hold slider until the emphasized downbeat work better
  3. 03:46:224 - set this heavy beat is uncomfortable for playing here, i think you's better make this sound can be click, try to use two circle instead of the slider here? :arrow: k w/e
[Normal]
  1. 04:40:784 - try this rhythm? i don't think let 04:41:250 - this sound on slider's tail is good here https://osu.ppy.sh/ss/4153879 :arrow: I think mapping snare as slider tail in easy and normal is fine and your rhythm kinda a bit not fit the tone of music here somehow for me
[Easy]
  1. 04:40:473 - same to Normal, maybe you can try this http://osu.ppy.sh/ss/4153890 :arrow: same same
this song is too long x.x
but your mapping skill is solid, call be back :arrow: k <3
thanks for the mods :)
Underforest


Hello! No-rule-modding as you requested from my queue.

General
  1. Why "loli lolicon" in the tags? Why "virgin" as the BG name? Fix it or the United Nations will come for you just kidding :v
  2. 00:57:727 - Maybe put this as preview point
  3. Ranking Criteria wrote:

    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.
  4. Remove "☆" from the source, is not part of the official source
  5. 03:47:468 (1,1,1) - Each difficulty Looks ugly... Replace it with something better
Easy
  1. 00:02:390 (2) - 00:08:608 (1) - 00:17:312 (3) - 00:24:773 (3) - A little bit offscreen (out of grid)
  2. 00:29:592 (3,4) - Blanket?
  3. 00:45:913 (1) - Make this an curved slider
  4. 01:26:794 (3) - Maybe a spinner instead
  5. 01:35:654 (1) - Blanket?
  6. 01:50:110 - Hit circle?
  7. 02:20:421 (1) - Curved slider here I guess
  8. 02:35:343 (5) - New combo
  9. 02:36:276 (1) - Disable new combo
  10. 02:37:830 (3) - New combo
  11. 02:38:452 (1) - Disable new combo
  12. 03:10:162 (1,2) - Blanket?
  13. 03:17:623 (1) - Move X:256 Y:192
  14. 04:20:732 (2) - Out of grid a little bit, fix it.
  15. 04:50:421 (4) - Finish hitsound?
Normal
  1. Normal looks like a Normal cause 0.02 more, fix it. Should be 2.25 or less
  2. 00:10:317 (4) - Delete?
  3. 00:39:696 (4,5) - Doesn't look great for a Normal like this
  4. 01:26:794 (3) - Looks ugly, don't know, spinner or something better
  5. 03:17:623 (1) - Move X:256 Y:192
Hard
Hard is almost a Insane wut?
Well beatmapped diff

Insane
  1. 00:03:634 (1) - Slider makes a little overlap with 00:03:167 (3) - at the slider tail
  2. 00:15:913 (8) - This hit circle makes a little overlap with 00:15:602 (6)
  3. 00:15:602 (6) - The end of the slider is out of the grid
Stardust
Well beatmapped diff

Hope my mod helps! โชคดีกับranking.
ZZHBOY
em...reply to previous mod then call me back :)
Topic Starter
Iceskulls

Underforest wrote:



Hello! No-rule-modding as you requested from my queue.

General
  1. Why "loli lolicon" in the tags? Why "virgin" as the BG name? Fix it or the United Nations will come for you just kidding :v :arrow: lol just want to do for fun and forgot to change
  2. 00:57:727 - Maybe put this as preview point :arrow: no I like to use the 2nd kiai for preview point
  3. Ranking Criteria wrote:

    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.
    well it's say that if spinner doesn't fit anywhere in the song there's no need to force one so I think I don't see anywhere fit for spinner so I don't add spinner and it's just a guideline lol not a rule so without spinner I'm sure it's k x333333
  4. Remove "☆" from the source, is not part of the official source :arrow: decided to use source from ranked maps
  5. 03:47:468 (1,1,1) - Each difficulty Looks ugly... Replace it with something better :arrow: savagesavgageag ;;;w;w;w;w;w;w;w;w;w I try my best to make those sliders . they all look beautiful >.<
Easy
  1. 00:02:390 (2) - 00:08:608 (1) - 00:17:312 (3) - 00:24:773 (3) - A little bit offscreen (out of grid) :arrow: I think out of grid is fine as long as it's not offscreen in-game it's fine and all aren't off screen in-game
  2. 00:29:592 (3,4) - Blanket? :arrow: don't want to do blanket
  3. 00:45:913 (1) - Make this an curved slider :arrow: I like the way it curve like that
  4. 01:26:794 (3) - Maybe a spinner instead :arrow: no , not really fit for spinner here imo
  5. 01:35:654 (1) - Blanket? :arrow: nolol
  6. 01:50:110 - Hit circle? :arrow: I see what you mean but somehow it sound not right to me
  7. 02:20:421 (1) - Curved slider here I guess :arrow: I like the way it curve like that
  8. 02:35:343 (5) - New combo
  9. 02:36:276 (1) - Disable new combo
  10. 02:37:830 (3) - New combo
  11. 02:38:452 (1) - Disable new combo :arrow: all fixed oop , now nc should be k
  12. 03:10:162 (1,2) - Blanket? :arrow: no
  13. 03:17:623 (1) - Move X:256 Y:192 :arrow: why ? it's doesn't really affect anything imo
  14. 04:20:732 (2) - Out of grid a little bit, fix it. :arrow: out of grid is fine
  15. 04:50:421 (4) - Finish hitsound? :arrow: already finish
Normal
  1. Normal looks like a Normal cause 0.02 more, fix it. Should be 2.25 or less :arrow: I don't really look at the SR while mapping mostly I would focus on how the diff is mapped and I think this one plays like normal diff now
  2. 00:10:317 (4) - Delete? :arrow: no , I want to emphasis a beat there a bit
  3. 00:39:696 (4,5) - Doesn't look great for a Normal like this :arrow: I don't think so
  4. 01:26:794 (3) - Looks ugly, don't know, spinner or something better :arrow: omf ;;w;w;w;w;;;w slider art is LIFEEEEEEE xddddddd ;;;;;
  5. 03:17:623 (1) - Move X:256 Y:192 :arrow: why ? it's doesn't really affect anything imo
Hard
Hard is almost a Insane wut? :arrow: lol with the amount of jumps which is mostly slider jumps with a little of circle jumps ( slider jumps are always ez tho ) and spacing that consistent on some part it's pretty much a hard diff to me here and yea I only really care that I get hard icon for this diff not SR lol and I think this hard is pretty well balanced spread with insane where I use like lots of jumps there
Well beatmapped diff

Insane
  1. 00:03:634 (1) - Slider makes a little overlap with 00:03:167 (3) - at the slider tail :arrow: overlap is fine here it doesn't affect gameplay much imo
  2. 00:15:913 (8) - This hit circle makes a little overlap with 00:15:602 (6) :arrow: same
  3. 00:15:602 (6) - The end of the slider is out of the grid :arrow: out of grid is fine , I'm sure
Stardust
Well beatmapped diff

Hope my mod helps! โชคดีกับranking.
thanks for the mods :)

ZZHBOY wrote:

em...reply to previous mod then call me back :)
ya it's clear now :)
ZZHBOY
nice map, bubble :)

to next bn: pay attention to gap between Normal and Hard, i'm not sure whether it's safe but i think it's nothing :)
Topic Starter
Iceskulls
thanks zzbn
xd
smallboat
Sorry because this song too long make me check that use so much time and delay. Don't mind it.
Fortunately, it is a fine quality mapset, looks like has no big problem there.
So I just point out 2 things need to notice it (Also suggest improve)


[Hard]
  1. 01:26:483 (3,1) - Although this pattern looks okay (I know is not so hard playing to me), but the jump distance seems have a bit far (3.27x) in hard diff on current subject point , also can consider to reduce to less than 3.00x ?
    Do a reference
    01:26:483 (3) - At (362,351) place
[Stardust]
  1. 04:12:183 (6,7,1) - Just suggest use this pattern maybe can let this flow turn better.
    Do a reference
    Just make 04:12:338 (1) - ctrl+g
    and 04:12:183 (6,7) - Stack at 04:12:338 (1)'s slider head (If fix, also 04:12:649 (2) - can move a bit make flow good better)
  2. 04:26:172 (2) - Just a suggest, maybe can consider to add a NC make readable this space beat imo
Topic Starter
Iceskulls

smallboat wrote:

Sorry because this song too long make me check that use so much time and delay. Don't mind it. :arrow: it's fine I know that feeling lol
Fortunately, it is a fine quality mapset, looks like has no big problem there.
So I just point out 2 things need to notice it (Also suggest improve)


[Hard]
  1. 01:26:483 (3,1) - Although this pattern looks okay (I know is not so hard playing to me), but the jump distance seems have a bit far (3.27x) in hard diff on current subject point , also can consider to reduce to less than 3.00x ? :arrow: ya woops
    Do a reference
    01:26:483 (3) - At (362,351) place
[Stardust]
  1. 04:12:183 (6,7,1) - Just suggest use this pattern maybe can let this flow turn better. :arrow: no , the current flow is pretty fit the song imo the zigzag sound like represent the bulidup feeling here
    and 04:12:183 (6,7) - Stack at 04:12:338 (1)'s slider head (If fix, also 04:12:649 (2) - can move a bit make flow good better)[/centre][/box]
  2. 04:26:172 (2) - Just a suggest, maybe can consider to add a NC make readable this space beat imo :arrow: with the full stack there I think this note is ok to read without nc
thanks for the mods <3 :)
smallboat
Okay, good reply, stiil looks fine to me Qualified

And I confirm Normal to Hard diff spread stars and rhythm spread not so big imo
(Because this BPM so high will affect the stars numbers and already fix pattern in hard diff, so I think can be safe a bit :D)

GL ;)
Topic Starter
Iceskulls
MERRY = CHRISTMASSSSSSSSS
Underforest

C
o
n
g
r
a
t
s


And also merry christmas!
Underforest
Whoops, double post :?
Kalibe
fhana <3 congrats !!
xxdeathx
What's with the irrelevant backgrounds? It's not like there's any shortage of images for this anime.
Yauxo
I couldnt think of a good reason. Yeah! Why are these BGs so ... not relevant!





yes, I know.
Topic Starter
Iceskulls
o I didn't notice that yaxuo lol

most bg for this anime are well imo not really good that much or fit how the song is , just my opinion tho
xxdeathx

Yauxo wrote:

I couldnt think of a good reason. Yeah! Why are these BGs so ... not relevant!





yes, I know.
if you're just comparing memes, ignore this.

if you're pointing out that 7 seven had irrelevant backgrounds:
Topic Starter
Iceskulls
yo
can someone change genre to anime japanese please ?

edited: ok it's changed , thanks :)
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