fhana - Wonder Stella

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Topic Starter
CelsiusLK

ZZHBOY wrote:

hi clk~! c4c ._.

[General]
  1. i'm doubt that if spread between Normal and Hard is safe, because your hard used sv changing, jumps and many 1/4 rhythm. you can try to ensure it by request other bns or qats for a quick check. and i think set cs 3.5 in Hard would solve this problem to a certain exten.
    yea I'm aware about this but I think something can be fine because some really balance the hard --> insane spread like
    1.most of jumps I use here is slider jumps which is the easiest jumps to do ( the circle jumps only happen in kiai I think and that to emphasis some emphasized beat only in kiai and insane got very hard jumps or jumps helll lol there so it's would ok to do some jumps in hard to balance
    2.sv changing is fine here I'm sure , it something that I always use


    ahh so kinda agree about 1/4 things , tried my best to reduce and try not delete too much to keep spread from hard to insane balance
    changed to cs 3.7 instead cus I think it's fit better


[stardust]
  1. 00:10:628 (6,7,8) - hard to flay for me due to the small angle here, consider to move 00:10:939 (8) - to around 352 48? :arrow:mm that kinda make spacing a bit weird for me imo I can play this fine tho
  2. 00:57:105 (3) - move it upward to arond 440 40 like here 02:31:302 (1,2,3) - would make here easier to play? :arrow:what a stack there tho and I think the current one play better since it get some nice angle there imo
  3. 01:36:121 (2) - make it closer to 01:35:654 (1) - 's tail and further to 01:36:276 (3) - 's head will make the placing consistent with
  4. 01:38:763 (2,3,1) - 01:31:924 (1,2,3) - ? :arrow:this is fine imo , the reason I use small spacing for 01:38:763 (2,3,1) - is to make 1/1 and 1/2 a bit different so it easy to read and 01:31:924 (1,2,3) - is to emphasis the flow at (2) to (3) which can give nice feeling when playing imo
  5. 01:48:711 (2,3) - music is relax here, unnecessary to place them so far, consider to move them closer like this? http://osu.ppy.sh/ss/4153702 :arrow: :s not really a fan of using low 1/1 spacing lol I think making it large like that make this a bit consistent to play or something
  6. 02:51:976 (4) - make this slider downward would make here flow better imo :arrow:k
  7. 02:53:841 (1) - rotate by about -30° can create a better flow here? :arrow:o
  8. 03:07:209 (2,3,4) - 03:07:830 (2,3,4) - 03:09:696 (5,6,7) - 03:10:317 (2,3,4) - 03:12:183 (2,3,4) - 03:14:825 (3,4,5) - maybe you can decrease the distance between them, it's too hard to play for me x.x :arrow:lol same I think I overdone thing here , rip sr but w/e
  9. 03:58:271 (4,5) - move them away from each other about 0.5x ds, stack is not proper here and make here hard to play imo :arrow: the stack play fine for me imo it 's not like it bad but I think the stack is reasonable there
  10. 04:41:483 (4,5) - ^ :arrow:same


[Insane]
  1. 00:16:691 (3,4,5) - 00:20:110 (2,3,4) - 00:30:058 (2,3,4) - 00:49:022 (2,3,4) - 00:52:442 (2,3,4) - 01:51:198 (3,4,5) -
  2. 02:26:950 (2,3,4) - 03:02:079 (4,5,6) - 03:44:981 (1,2,3) - don't stack two 1/4 circles to slider's tail plz, they are hard to play, 0.3-0.5x ds is fine for them :arrow:at the level of insane or higher I think 1/4 stack at tail is not really hard to play for player now and it kinda emphasis or play better than spacing them too
  3. 03:45:913 (7,8,1) - too small angle here, consider to move 03:46:224 (1) - downward to about 480 304? :arrow:current one give best impact imo


[Hard]
  1. 00:10:784 (7,1) - a little jump is suitable for here imo :arrow:no , I think it a bit hard to do jumps at sv change point
  2. 02:57:260 (4) - decrease the amount of repeat, simplify the rhythm here could make here more accord with the Hard diff like this https://osu.ppy.sh/ss/4153807 :arrow:I think reduce repeat and add circle make player have to click more and it a bit exhaust at this level lol so I think make player hold slider until the emphasized downbeat work better
  3. 03:46:224 - set this heavy beat is uncomfortable for playing here, i think you's better make this sound can be click, try to use two circle instead of the slider here? :arrow:k w/e


[Normal]
  1. 04:40:784 - try this rhythm? i don't think let 04:41:250 - this sound on slider's tail is good here https://osu.ppy.sh/ss/4153879 :arrow:I think mapping snare as slider tail in easy and normal is fine and your rhythm kinda a bit not fit the tone of music here somehow for me


[Easy]
  1. 04:40:473 - same to Normal, maybe you can try this http://osu.ppy.sh/ss/4153890 :arrow:same same


this song is too long x.x
but your mapping skill is solid, call be back :arrow:k <3
thanks for the mods :)
Underforest


Hello! No-rule-modding as you requested from my queue.

General
  1. Why "loli lolicon" in the tags? Why "virgin" as the BG name? Fix it or the United Nations will come for you just kidding :v
  2. 00:57:727 - Maybe put this as preview point
  3. Ranking Criteria wrote:

    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.
  4. Remove "☆" from the source, is not part of the official source
  5. 03:47:468 (1,1,1) - Each difficulty Looks ugly... Replace it with something better


Easy
  1. 00:02:390 (2) - 00:08:608 (1) - 00:17:312 (3) - 00:24:773 (3) - A little bit offscreen (out of grid)
  2. 00:29:592 (3,4) - Blanket?
  3. 00:45:913 (1) - Make this an curved slider
  4. 01:26:794 (3) - Maybe a spinner instead
  5. 01:35:654 (1) - Blanket?
  6. 01:50:110 - Hit circle?
  7. 02:20:421 (1) - Curved slider here I guess
  8. 02:35:343 (5) - New combo
  9. 02:36:276 (1) - Disable new combo
  10. 02:37:830 (3) - New combo
  11. 02:38:452 (1) - Disable new combo
  12. 03:10:162 (1,2) - Blanket?
  13. 03:17:623 (1) - Move X:256 Y:192
  14. 04:20:732 (2) - Out of grid a little bit, fix it.
  15. 04:50:421 (4) - Finish hitsound?


Normal
  1. Normal looks like a Normal cause 0.02 more, fix it. Should be 2.25 or less
  2. 00:10:317 (4) - Delete?
  3. 00:39:696 (4,5) - Doesn't look great for a Normal like this
  4. 01:26:794 (3) - Looks ugly, don't know, spinner or something better
  5. 03:17:623 (1) - Move X:256 Y:192


Hard
Hard is almost a Insane wut?
Well beatmapped diff

Insane
  1. 00:03:634 (1) - Slider makes a little overlap with 00:03:167 (3) - at the slider tail
  2. 00:15:913 (8) - This hit circle makes a little overlap with 00:15:602 (6)
  3. 00:15:602 (6) - The end of the slider is out of the grid


Stardust
Well beatmapped diff

Hope my mod helps! โชคดีกับranking.
ZZHBOY
em...reply to previous mod then call me back :)
Topic Starter
CelsiusLK

Underforest wrote:



Hello! No-rule-modding as you requested from my queue.

General
  1. Why "loli lolicon" in the tags? Why "virgin" as the BG name? Fix it or the United Nations will come for you just kidding :v :arrow:lol just want to do for fun and forgot to change
  2. 00:57:727 - Maybe put this as preview point :arrow:no I like to use the 2nd kiai for preview point
  3. Ranking Criteria wrote:

    Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.
    well it's say that if spinner doesn't fit anywhere in the song there's no need to force one so I think I don't see anywhere fit for spinner so I don't add spinner and it's just a guideline lol not a rule so without spinner I'm sure it's k x333333
  4. Remove "☆" from the source, is not part of the official source :arrow:decided to use source from ranked maps
  5. 03:47:468 (1,1,1) - Each difficulty Looks ugly... Replace it with something better :arrow:savagesavgageag ;;;w;w;w;w;w;w;w;w;w I try my best to make those sliders . they all look beautiful >.<


Easy
  1. 00:02:390 (2) - 00:08:608 (1) - 00:17:312 (3) - 00:24:773 (3) - A little bit offscreen (out of grid) :arrow:I think out of grid is fine as long as it's not offscreen in-game it's fine and all aren't off screen in-game
  2. 00:29:592 (3,4) - Blanket? :arrow:don't want to do blanket
  3. 00:45:913 (1) - Make this an curved slider :arrow:I like the way it curve like that
  4. 01:26:794 (3) - Maybe a spinner instead :arrow:no , not really fit for spinner here imo
  5. 01:35:654 (1) - Blanket? :arrow:nolol
  6. 01:50:110 - Hit circle? :arrow:I see what you mean but somehow it sound not right to me
  7. 02:20:421 (1) - Curved slider here I guess :arrow:I like the way it curve like that
  8. 02:35:343 (5) - New combo
  9. 02:36:276 (1) - Disable new combo
  10. 02:37:830 (3) - New combo
  11. 02:38:452 (1) - Disable new combo :arrow:all fixed oop , now nc should be k
  12. 03:10:162 (1,2) - Blanket? :arrow:no
  13. 03:17:623 (1) - Move X:256 Y:192 :arrow:why ? it's doesn't really affect anything imo
  14. 04:20:732 (2) - Out of grid a little bit, fix it. :arrow:out of grid is fine
  15. 04:50:421 (4) - Finish hitsound? :arrow:already finish


Normal
  1. Normal looks like a Normal cause 0.02 more, fix it. Should be 2.25 or less :arrow:I don't really look at the SR while mapping mostly I would focus on how the diff is mapped and I think this one plays like normal diff now
  2. 00:10:317 (4) - Delete? :arrow:no , I want to emphasis a beat there a bit
  3. 00:39:696 (4,5) - Doesn't look great for a Normal like this :arrow:I don't think so
  4. 01:26:794 (3) - Looks ugly, don't know, spinner or something better :arrow:omf ;;w;w;w;w;;;w slider art is LIFEEEEEEE xddddddd ;;;;;
  5. 03:17:623 (1) - Move X:256 Y:192 :arrow:why ? it's doesn't really affect anything imo


Hard
Hard is almost a Insane wut? :arrow:lol with the amount of jumps which is mostly slider jumps with a little of circle jumps ( slider jumps are always ez tho ) and spacing that consistent on some part it's pretty much a hard diff to me here and yea I only really care that I get hard icon for this diff not SR lol and I think this hard is pretty well balanced spread with insane where I use like lots of jumps there
Well beatmapped diff

Insane
  1. 00:03:634 (1) - Slider makes a little overlap with 00:03:167 (3) - at the slider tail :arrow:overlap is fine here it doesn't affect gameplay much imo
  2. 00:15:913 (8) - This hit circle makes a little overlap with 00:15:602 (6) :arrow:same
  3. 00:15:602 (6) - The end of the slider is out of the grid :arrow:out of grid is fine , I'm sure


Stardust
Well beatmapped diff

Hope my mod helps! โชคดีกับranking.
thanks for the mods :)

ZZHBOY wrote:

em...reply to previous mod then call me back :)
ya it's clear now :)
ZZHBOY
nice map, bubble :)

to next bn: pay attention to gap between Normal and Hard, i'm not sure whether it's safe but i think it's nothing :)
Topic Starter
CelsiusLK
thanks zzbn
xd
smallboat
Sorry because this song too long make me check that use so much time and delay. Don't mind it.
Fortunately, it is a fine quality mapset, looks like has no big problem there.
So I just point out 2 things need to notice it (Also suggest improve)


[Hard]
  1. 01:26:483 (3,1) - Although this pattern looks okay (I know is not so hard playing to me), but the jump distance seems have a bit far (3.27x) in hard diff on current subject point , also can consider to reduce to less than 3.00x ?
    01:26:483 (3) - At (362,351) place
[Stardust]
  1. 04:12:183 (6,7,1) - Just suggest use this pattern maybe can let this flow turn better.
    Just make 04:12:338 (1) - ctrl+g
    and 04:12:183 (6,7) - Stack at 04:12:338 (1)'s slider head (If fix, also 04:12:649 (2) - can move a bit make flow good better)
  2. 04:26:172 (2) - Just a suggest, maybe can consider to add a NC make readable this space beat imo
Topic Starter
CelsiusLK

smallboat wrote:

Sorry because this song too long make me check that use so much time and delay. Don't mind it. :arrow:it's fine I know that feeling lol
Fortunately, it is a fine quality mapset, looks like has no big problem there.
So I just point out 2 things need to notice it (Also suggest improve)


[Hard]
  1. 01:26:483 (3,1) - Although this pattern looks okay (I know is not so hard playing to me), but the jump distance seems have a bit far (3.27x) in hard diff on current subject point , also can consider to reduce to less than 3.00x ? :arrow:ya woops
    01:26:483 (3) - At (362,351) place
[Stardust]
  1. 04:12:183 (6,7,1) - Just suggest use this pattern maybe can let this flow turn better. :arrow:no , the current flow is pretty fit the song imo the zigzag sound like represent the bulidup feeling here
    and 04:12:183 (6,7) - Stack at 04:12:338 (1)'s slider head (If fix, also 04:12:649 (2) - can move a bit make flow good better)[/centre][/box]
  2. 04:26:172 (2) - Just a suggest, maybe can consider to add a NC make readable this space beat imo :arrow:with the full stack there I think this note is ok to read without nc
thanks for the mods <3 :)
smallboat
Okay, good reply, stiil looks fine to me Qualified

And I confirm Normal to Hard diff spread stars and rhythm spread not so big imo
(Because this BPM so high will affect the stars numbers and already fix pattern in hard diff, so I think can be safe a bit :D)

GL ;)
Topic Starter
CelsiusLK
MERRY = CHRISTMASSSSSSSSS
Underforest

C
o
n
g
r
a
t
s


And also merry christmas!
Underforest
Whoops, double post :?
Kalibe
fhana <3 congrats !!
xxdeathx
What's with the irrelevant backgrounds? It's not like there's any shortage of images for this anime.
Yauxo
I couldnt think of a good reason. Yeah! Why are these BGs so ... not relevant!





yes, I know.
Topic Starter
CelsiusLK
o I didn't notice that yaxuo lol

most bg for this anime are well imo not really good that much or fit how the song is , just my opinion tho
xxdeathx

Yauxo wrote:

I couldnt think of a good reason. Yeah! Why are these BGs so ... not relevant!





yes, I know.
if you're just comparing memes, ignore this.

if you're pointing out that 7 seven had irrelevant backgrounds:
Topic Starter
CelsiusLK
yo
can someone change genre to anime japanese please ?

edited: ok it's changed , thanks :)
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