Wonder Stella-rium~
Placeholder for m4m plz?
Placeholder for m4m plz?
thanks for the modsAnxient wrote:
m4mnm
Instella
00:01:147 - 00:11:095 - so loud the finish hitsound. Try lowering it? k
00:36:587 (3,4) - try using the same slider? http://puu.sh/lQlP8/38572b7ce3.jpg no ,thanks
00:44:981 (2,3) - flows a bit weird isnt it? it's like a bit rotation from (2) to (3) , that what I feel when I play it xd
01:04:722 (2,3) - a flow break isnt really fine isnt it? try keep the flow consistent in here emphasis the kick thing and snare at the end of (2) a bit
01:07:986 (5,1) - **triggered** f
01:14:359 (1,3) - stack properly pls s
01:21:043 (2,4) - could be better dont you think? i tried lol
01:25:395 (5,6,1) - oddly enough i expected a flow break in here. ctrl g'ing 1 could help? not really fit the song here imo I feel like it just a normal bulidup here then an impact on (1)
01:37:209 (2,3,4) - i dont understand why the ds is suddenly lower since the song sounds the same in this part, and in other parts but the others use wider ds. so why this so low? oop
01:47:779 (4) - ctrl g? for that up and down motion and extra emphasis on 01:48:090 (1) - nah , this one sound like (3) so I trying to control of feeling of (3) then do big emphasis on (1)
02:23:530 (2,3,4) - manual stack to the front please? the default stack goes to the back making it really hard to read. m
02:29:437 (2) - ctrl g coz we dont need flowbreak rn coz no emphasis on 2. vocal on (2) tho xd
02:55:862 (3,1) - lolwat overlap at least do something like this to make it look more bearable http://puu.sh/lQmpP/0a082813ac.jpg mmm not sure but I'm fine with the current overlap more
02:57:416 (7) - lolmissinghitclap l
03:03:634 (6) - ctrl g might be a good idea since the basis of this part is flow break sliders (next slider starts opposite of the hitcircle) g idk how to organize my flow now I just focus too much on achive circular flow here and don't care about flow break , will think about this
03:07:908 (2,3) - same issue: "manual stack to the front please? the default stack goes to the back making it really hard to read." i
03:14:281 (2,3) - ^ love auto stack
03:28:815 (1,2) - ctrl g'ing these two might be a good idea idk. just feels better this way. I don't think so
03:49:955 (1) - well this looks... meh wh , well fixed slider point a bit
03:57:416 (1,2,3,4) - try doing somehting like this (ctrl g certain parts) http://puu.sh/lQmDT/c9aed72b79.jpg:arrow: nah , emphasis the tone of (1) here
04:34:022 (3,4) - do a manual stack facing the next note. makes more sense this way. ya
04:44:203 (4,1) - overlap Kappa it doesn't affect gameplay tho lol
04:44:203 (4) - ^ move to 219:105 same
really nice diff!
your response to vinxis' mod is very interesting
thanks for the modsHi Im Nathan wrote:
[Easy]
- 00:05:188 (2,3) - ctrl +g k
- 01:51:820 (3) - I fee like 01:52:442 - should be clickable because of the loud snare so how about this? k
- 01:54:307 (3) - same pattern as above same
- 03:47:468 (1,1,1,1) - I can hear the sliderslides on these sliders so make a duplicate of 'soft-sliderslide' and call it 'soft-sliderslide2' o
[Normal]
- 00:50:266 (4) - blanket this around (3) to look more appealing current is fine imo
- 01:18:245 (1,2) - curve these 2 notes slightly so they wrap around each other; only a small curve however. Would look pretty imo current one kinda fit the music tho
- 01:26:794 (3) - This is a bit edgy, which is fine but wouldnt a curvier shape match the music better? wh no lol
- 01:34:411 (3,4) - Do this? matches the piano better. You can even stack (5) on top on slider (1) fixed on my own
- 01:36:276 (2) - I feel like this should be a slider since its a held note like 01:35:654 (1) I think current one fit better
- 03:59:903 (1,2) - change rhythm to this? suits the vocals a lot better if thats what you were going for
[Hard]
- 00:36:587 (3) - curve this slightly to the right current is fine imo
- 00:57:727 (1,2) - turn these into anti jumps? no lol I don't think anti jumps good here
- 01:59:281 (1) - Decrease ds because there is no added instrument or increase in volume emphasized piano sound like there
- 02:01:768 (1) - Increase ds like you did for 02:00:525 (1) ? slider to circle to slider jumps is hard tho
- 02:32:235 (1,2) - same suggestion as for to make them anti jumps. If theyre not your style then fair enough same
I hope this mod was useful in anyway what so ever GL!
Your userpage said I could request a m4m by modding this map first soooooo, heres my map https://osu.ppy.sh/s/279961
thanks for the modsDomi200 wrote:
Hey here is my mod4mod we talked about (◕‿◕✿)
[General][Easy]
- Timing etc seems fine √
[Normal]
- 00:45:913 (1) - I would extend this to 00:46:691 () - sound weird imo
- 00:47:001 (2) - Shorten this to 00:47:468 () - and add a note here 00:47:779 () - k
- 01:55:395 (1) - Just me but I think a curved slider looks better (~ http://i.imgur.com/j4LpPd8.png) current kinda fit song more imo/color]
- 02:26:483 (2,3) - I would line them up parallel ( http://i.imgur.com/q4M6fiP.png )
[Hard]
- 01:49:799 (4) - Maybe lower the hitsounds here a tiny bit - so there is a bigger contrast to this 02:01:924 (4) - The song is getting louder but its not hitsounded that way so by making the drums at the beginning a bit quiter might be a good way. mmm will consider , I think current one is fine
- 03:15:602 (2) - I would rotate this by 33 Selection centre and resnap 3. Looks a bit better to me (maybe rotate 3 a bit down if you want to avoid overlap with the (1) or just move (1) a bit away) lol fixed a bit
[Insane]
- 02:09:229 (1,2,3,4,1,2,3,4,1,2,3,4) - Really like this pattern thx
- 02:57:260 (4) - This seems annoying loud to me - I would lower the inner hitsounds to ~50% ( http://i.imgur.com/jKMSkGe.png ) mm sound okay imo
- 04:09:385 (3) - same here ^ same the background sound kinda goes up suddenly like that too
- I dont mind the following repeaters since the song volume already climaxed at those points
[Starlight]
- 02:02:545 (6,7) - I would change (6) with (7) current flow perfectly for me now x333
- 03:47:468 (1,1,1,1) - This part is pretty right sided maybe loosen it up a bit idk it's reverse slider pretty hard to try loosen it here
- 04:06:742 (1,2,1) - Idk why but the map gives me the feeling that this should be stacked xD ( Kinda like here 04:15:913 (1,2,1) - ) stack fit best when it emphasis imo this one is just like go like constant or something xDDD
Sorry I couldnt find that much all the maps are pretty awesome and its hard to find anything at all for me on this mapset haha
- Personal Preference but I would like a higher AR on this diff ar9 is enough now I don't do much pattern or spacing that require much reaction , I guess lol
- 02:52:753 (1,2,3,4,5) - I would love to see more spacing in here and no stack - that vocal fixed a bit
- 03:49:955 (1,1) - I would move the 2nd one a bit away so they wont overlap intentional overlap
I hope I could help a bit anyways
Good luck with your map
thanks for the modsWishmaker980 wrote:
Hello~ From my NM Queue!
Insane
01:47:157 (2,3,4) - Try to put equal spacing between them high spacing for emphasis beat on (3) head
03:47:468 (1) - Ctrl + G why lol
04:07:830 - Missing sound,place a circle at 04:07:364 (1) - slider tail it's just calm part I think putting more notes just doesn't sound right
04:07:830 - Place a circle here ^
04:07:986 - ^ ^
04:07:986 (2) - Bring this slider to 04:08:141 - instead,try it and listen to the difference don't want to focus vocal here
04:09:773 (8,1) - The distance between this two notes seems wider compared to the rest of the stream t
04:47:157 (1) - Soft clap finish sound better imo
04:47:623 (3) - Slider tail -> soft clap hitsound on slider tail there make the rhythm play weird imo
Starlight
01:11:716 (5) - Put the note at X 340:Y 288 for better flow that make spacing a bit fk up imo
01:34:877 - Missing sound I think I'm fine without a note there imo mapping that beat kinda make the rhythm play weird imo
02:16:846 (2) - Ctrl + G current flow for buildup feeling to (3)
02:25:395 (1) - ^ similiar
03:46:846 - Missing sound not really to map that imo xdd
03:12:649 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - Fix your hitsounds here, all the triple claps is so annoying and noisy lol,maybe just put the clap for the first note of each triple mmm loud hitsound like that kinda give nice impact which make this part sound stress like the music imo lol so ya
03:47:157 - ^:arrow: not really to map that imo xdd
04:09:773 (9,1) - Fix distance o i tried
That's all from me,good luck with your map!
thanks for the modsZectro wrote:
Heya, you have on your userpage that you accept m4m for this map, so if you wanna you can mod my map https://osu.ppy.sh/s/373847
I agree with what previous modders said so I will try to point out other things
[Easy]
03:40:007 (1,2) - Same shape? no lol different tone different shape xdddd
[Normal]
00:02:079 (3) - Try x99 klol
01:17:934 (6) - Try x189 current looks fine
03:17:623 (1) - Something like x140y139 would fit better imo ^
04:01:768 (5,6) - Make these a copy of eachother, it looks way cleaner I think it is doesn't it ? o_o
[Hard]
01:41:872 (1,2) - Make these exactly the same shape for consistency, making it look cleaner lazy xdddd
03:31:302 (1) - I'd make this circles since 03:31:457 - is very loud and it would be cool to have a click on that will consider about this , don't like to nc a circle after a circle
04:20:887 (1) - This shape should be toned down a little imo looks fine imo
04:28:659 - Is again very loud, consider having a note here instead ya
04:45:758 (1) - I get your thought process behind this but tbh it should be toned down a little aswell, the shape. k
I love this diff! So well made. same
[Insane]
00:39:074 (3) - Try x252y162 00:39:229 (4) - x177y62 that make spacing a bit inconsistent with others notes
00:47:468 (2) - Red anchor point to x223y56 looks better imo, adjust 00:48:090 (5) - accordingly lol fixed
01:37:209 (2,3,4) - Imo these make you randomly slow down a little too much and kinda break the flow, try to come up with a different pattern wh I don't see anything wrong playing this mmm
01:47:468 (3) - I feel like this should be about centered between 01:47:157 (2,4) - mmm kinda like the current one since it give a nice emphasis to beat here
01:59:281 (1,2,3,4) - Try to be a little more consistent in the spacing of these, it will look cleaner I'm trying to emphasis different tone of bells ound there lol anyway fixed a bit
02:34:722 (4) - Try rotating this from selection centre by 15 degrees and then moving it up and to the left a little, for example x281y184 current one flow with (5) better imo
02:35:343 (1) - Doesn't really fit the sliders in the rest of the map imo it's fit the song for me imo
02:57:260 (5,6,7,8,9,10) - This stream doesn't seem completely straight. Make it straight intentionally make it looks like a little curve
04:07:986 (2) - I suggest you follow the vocals instead of this slider as it seems kinda vague what it is following, as if it's just there to fill up space still prefer current rhythm , following vocal would just make rhythm a bit more intense which not really fit the calm part here
Why did you not start using streams until the end of the song xD wut lol
[Starlight]
01:24:773 (2,6) - Same shape is recommended lol I prefer current one imo
And things from previous mod.
Good stuff
Very good stuff
Good luck
thanks for the modsLasse wrote:
m4m things like we talked about in IRC
my map: https://osu.ppy.sh/s/378196
so many mods already, will be hard to find anything meningfull but I'll give it a tryGeneral
looks fine
here is the bg source: http://www.pixiv.net/member_illust.php? ... d=52580290
would be nice if you could link it in the description to credit the artist mmmkstárlight
ar ~9.2 maybe? you do so many overlaps here it would be nicer to read that way imo, but 9 should be fine too ar9 is fine imo
00:17:001 (5) - making this straight would make a nicer angle with the sliderbodies and not influence playability I prefer current since it make it looks like drop off flow which kinda fit the song there
00:20:421 (6,7,8) - this angle could be better to play, how about making 00:20:577 (7,8) - a 15° rotated version of 00:20:110 (3,4) - ?
look like this: http://i.imgur.com/t8M5s2V.jpg ya
00:41:716 (5,6) - bit smaller angle might play better here, suggest moving 6 downright http://i.imgur.com/5Co1RFQ.jpg x
00:48:090 (6) - why is the spacing so low compared to the rest of the combo? Don't really get it for this note op
00:52:908 (7,8,9) - straight line here doesnt really play that well imo, how about sth like http://i.imgur.com/xIMZSPd.jpg mmm it plays fine for me , still prefer lining like the current one tho
00:57:727 (1) - have you tried putting a low sv slider until 00:58:271 - with a silenced end here instead? would go really nice with the "noise" and the vocal here I think ==> same for lower diffs afer looking at them I don't like to use silenced sliderend
or maybe make 00:57:727 (1,2,1) - a bigger triangle so they feel more emphasized, but I prefer the firt idea personally :v current just feel alright now imo
01:15:447 (5,2) - could you avoid http://i.imgur.com/mT7mtn8.jpg ? I know it is barelsy noticeable during gameplay but it still is a bit and easily avoidable since that is not a nice overlap. Either space 2 a bit higher to avoid overlap or lower for a nice overlap xd kk try to make it more looks like I intentionally overlap xddd
01:26:794 (1) - how about putting ~20% volume on 01:26:950 - as the loud slideticks dont fit the athmosphere here lol why it sound weird for me when there is no slider tick sound , I think slider tick sound would just help player read the sv here or something like that
01:45:447 (6,1) - the way you suddenly double the spacing really makes this look like 1/1 gap, still okay to read, but changing a bit might be better I nc (1) so I think player can read this easily
02:32:235 (1) - same slider suggestion as 00:57:727 (1) samesa
02:48:400 (4,5) - stack on such high pitched/loud vocals doesnt really work well imo, even if you mainly focus on drum or sth,.. sldier or spaced circles would be nicer dw
03:29:437 (3) - 1/2 slider + 2 circles would play better imo since you end all the sliders before on the same "thing" (there is no real sound on the red tick) ending this one there too would feel better to play and be consistent with what you did before
=> like 03:33:789 (1,2,3,4,5) - is better it's just beginning of this part I don't use something like that to avoid player getting wat feeling on the beginning of calm part
03:39:385 (3,4) - ^ this one is just a bit sound weird for me imo
03:42:494 (1,2) - avoiding that miniscule overlap would look so much nicer lolinsáne
00:30:991 (1,2) - stack like 00:32:545 (2,3,4) - or overlap less would look better want do you mean ? I don't see any overlap
00:48:245 (6,1) - higher spacing into way lower sv plays bad here imo maximum impact xddd , plays fine for me here imo
00:57:727 (1) - same suggestion extra sa
01:26:794 (1) - same slidertick thing as extra sam
01:47:157 (2,3,4) - spacing those more evenly would go better with music and look niver make spacing equal would make flow here 01:47:468 (3,4) - not right imo
02:14:670 (4,5) - same shape? nah xdd
02:22:753 (6,1) - looks so much like 1/1.. it's got nc so I think player can read that easily
02:32:235 (1) - same suggestion extra ame
02:48:245 (3,4) - stack doesnt go well here imo, space them or slider? I just focus a bit on vocal here since I actually did follow vocal here 02:47:779 (1,2) - too , the vocal there just suit the stack more I think
04:35:810 (1,2,3) - bit smaller angle would play better here yahárd
00:10:317 (3,4,5,6,7) - using 1/2 and 1/4 stack and also doing it during the same combo right after each other might be a bit bad to read on hard oo
00:44:825 (2,3) - aligning them in a differen anlge (sliderbodies) would look nicer http://i.imgur.com/fk36zFc.jpg current fit the song more imo
00:52:442 (2,3,4,5) - bit confusing 1/2 - 1/4 again k
03:31:146 (3,1,2,3,4,5) - ^ shouldn't be hard to read for this one imo , it got 1/1 small break tho
04:05:654 (4,5,6) - putting them in a line really takes away some ephasis from those really strong vocals ya
diff looks fine besides the obvious fact that I really dislike the usage of stacked 1/2 and 1/4 so close after each other, especially with 190+ bpm ya same , gonna take note then look through those things laternormál
00:29:592 (3,4,5,6,1,2,3,4,5,1,2,3,4,5,6,7,1,2,3,4,5) - You keep the same movement for such a long time, bit boring to play :/ wh I don't think it's boring here
02:57:105 (4,1) - different overlap (or no overlap) would look better imo this overlap just looks good for me
03:44:359 (4,1) - same shape would look much nicer here nah current fit the song more imo
03:49:955 (1) - making the corner a bit clearer would be better for normal I think http://i.imgur.com/RFI0a6l.jpg lol current is fine tho
leásy
00:53:374 (1,2) - could make them a bit more interesting shapes :v can't think any good shape that fit the song here it's calm part so I think better make it looks simple
01:26:794 (3) - bit clearer path in that corner should be better for easy http://i.imgur.com/p6YVIQN.jpg current is fine lol
01:55:395 (1) - so long and then you make a straight slider, so maybe a more interesting shape here too? same like the first one
02:26:483 (2,3) - make the sliderbodies perfectly parallel to each other, would look nicer k w/e
02:44:670 (3,1) - same shape for both would look much better current fit the song more imo
04:07:364 (1) - just remove the red anchor, would look way better imo I don't think so
cant find anything "big" on this diff so I just modded some slidershapes lol LO same
seems pretty nice already, hard to contribute anything
good luck!
thanks for the mods and starFreeSongs wrote:
Hihi~ M4M from your user page
My map: https://osu.ppy.sh/s/331732
[Starlight]
00:18:556 (1,3) - I think you could bend them a bit like this to make them look better. o
00:20:266 (4,5,6) - nazi, move 5 to (160, 228) to make the distance from 4 to 5 and the distance from 5 to 6 equal (now they are 0.46x and 0.54x) mmm I think that not much different from the current one
01:06:898 (1,2) - feel like the flow is a little bit weird from 5 to 1. I would suggest to place them somewhere around (268,328) mm plays fine for me here imo
01:18:711 - 04:27:727 - I think there should be a clickable object here (intuiation playing) intentionally because the song sound like calm or something so I would prefer to undermap lol
01:26:794 (1) - feel like the slider can be more asthetically appealing. Maybe try something like this? (just my opinion tho) current just fit the song more imo xD
02:02:390 (5,6,7) - I think those jumps should be bigger or at least similar to the jumps here 02:01:768 (1,2,3,4) - . Moving 02:02:545 (6) - down a little bit should resolve the issue here mmm I'm not sure here it's 1/4 slider which kinda harder to read and play than the circle so using high spacing would pretty much can make player miss it easily but anyway fixed a bit
[Insane]
02:07:830 (1,2) - make them parallel like this?: no lol
02:16:846 (2) - stack with 02:16:224 (4) - ? that make spacing and flow not good imo
03:36:121 (5) - feel like stacking 5 with 1 fits the music better I don't think so
03:41:716 (2,3,4,5,6) - those beats are really strong. I would suggest to make a jump like this to emphasize those strong beats. (5) and (6) sound very similiar to each other so using different spacing there just sound weird for me imo
03:47:468 (1,1) - I think removing the reverse fits the music better no lol current sound better imo
04:20:887 (1,2) - blanket x
[Hard]
00:19:022 (3) - I would bend this slider to make a better flow to 00:19:333 (4,5) - the beat here kinda fit the straight slider tho
02:18:556 (3) - wh
01:13:271 (1) - How about changing into a circle + 1/2 slider. It fits the vocal better imo (you did that here too 01:15:758 (1,2) - ) nah not feel right there imo also I think those two part sound a little bit different d:
03:47:468 (1,1) - same as what mentioned in Insane same
[Normal]
00:06:121 (1,2) - Make them parallel? no lol
00:57:105 (4) - Changing the slider into a circle could emphasize this strong beat better. The sound at 00:57:416 - is really small so I think it is ok to just ignore it. ahhhaa so the things that I do here is about some consistency things that actually affect how new players plays , it's actually sound like that if I use the consistency pattern of the rhythm here which is like 1/1 - 1/1 -1/1 -1/1 without a break here it somehow make the new player easy to read and understand the rhythm of the music more here it's like something that I think might help new player get into the rhythm game easier lolololololo not sure you understand or not I'm kinda bad at explaining thing xxx:
02:53:374 (2) - bend this to make 2 and 3 look better like this: k fixed a bit
03:47:468 (1,1) - same as what mentioned in Insane same
[Easy]
Looks perfect to me!! same
Nice jumps in Starlight :3. Shoot a star for you <3 yaaaaaaaaayeeeesssss
Hope it helps!!
thanks for the modsXiaofengTiger wrote:
Hello, I want to ask for an M4M from your userpage and this is my mod.
[Normal][Easy]
- 01:06:898 (3,4,5,6) - asymmetrical. move (5,6) left-up a little. looks fine
- 01:17:468 (5,6) - I think they should be placed as a straight line or balance to 01:17:157 (4) - . So I suggest to move 01:17:934 (6) - straight to (5) or put it on the left side. k
- 02:02:856 (1,2,3,4) - The angle of (1,2,3) seems to be a right-angle, but the one of 02:03:634 (2,3,4) - is not. I suggest to move (4) right-up a little. uhh not affect things much here imo
- 04:40:628 - Since 04:38:141 (6) - has a circle and they rhythm are alike, I think it is better to add a circle 04:40:628 - to make them coincident doesn't sound right like the one that you mention here imo
[Hard]
- 00:14:825 (3) - Move to x399y152, and move the end point to x427y62 (So (2,3,4) will be a symmetrical pattern i think) g
- 01:10:784 (1) - Move the red anchor point to the slidertick lol current is fine
Sorry though I thought I should mod Insane and *light but i cannot play it well OwO
- 00:32:079 (4,1,2) - I think there could easily be mistaken for three 1/2 hit. hard player should be able to read 1/1 + 1/2 stack now
- 01:22:442 (3,4,5,6) - I think they should have some hitsound. wat but there is a whistle there xDD
- 03:13:271 (4) - move to x403y249
03:13:582 (5) - move to x462y173
03:13:737 (1,2,3,4,5,6,7,1,2,3) - move them together to x394y112
The suggestions above are for making the pattern more beautiful and local symmetrical. I'm fine with the current, did fix a bit tho
And here is my map
https://osu.ppy.sh/s/357112
thanks for the modsStjpa wrote:
m4m[General]
• Actually you can re-name Easy to Normal and Normal to Advanced. Your Easy diff has a quite high SV, which boosts the SR up to the sky.mmm it's ok I think the structure and rhythm are actually fit for those diff now so I don't care about SR much
• Is 'Letterbox during breaks' even needed? ya cus I have break and it doesn't ruin the bg much , I guess lol[Easy]
• 00:49:488 (3,1) - I dislike this overlap. looks fine to me here
• 00:56:794 (2) - This could touch the HP-Bar. hmmm it's not really touch here http://puu.sh/lXL09/2a1be249cc.png
• 01:19:333 (2) - I'd place it on the red tick before as the word already begins there, she just pronounces it a bit harder on the downbeat. I think it better to focus on instrument here since it's make the rhythm easy to play
• 01:20:732 (1) - ^ same and I think the vocal isn't that strong lol
• 02:24:773 (3) - This slider is deep as hell. fixed a bit
• 04:04:877 (1) - I think this touches the HP-Bar. mmmm it's not on my screen :s
• 04:09:540 (3,1,2) - Build a triangle? lol just noticed that[Normal]
• 00:16:069 (1) - Something like this is really risky as the object appears before the one above even finished. This can confuse pretty much as this is just a Normal diff. mmm I think normal player can play this fine
• 00:20:421 (6,1) - This transition could be better imo. fixed a bit
• 00:47:001 (3,4,5) - Newer players will definitely click (5) first as the path is not very clear and (5) is nearer to the slider than (4). j
• 00:49:488 (3,1) - Little overlap, definitely noticable ingame. lol it just like a sec before it disappear >.<
• 01:07:209 (4,5,6) - You should change this. The path is more than unclear and will break the combo of every new player. If you look close you will notice that (6) already appears before (4) is even clicked. That means player will panic here and instantly click (6) on the way to (5), as these 3 objects are also connected. ya I accident found this while self-modding too , ok tried to make the path from (4) to (5) a bit more clear I think the one I fixed is the best one I can come up with without ruining the flow much
• 01:17:157 (4,5,6) - I think this would be fine if you'd rotate it more, but then again you need to change all the pattern that come afterwards. moved (6) also work imo
• 01:44:825 (4,1,2) - Same problem as above. made path clearer
• 01:50:266 (5,1) - Move these more to the left for a clearer path? klol
• 02:02:856 (1,2,3,4) - You can make a square in case you are a fan of changings. current is fine imo
• 02:04:877 (5,1) - Strange pathing. not really imo
• 02:31:613 (4,2) - Stack them? lol not really affect thing much imo
• 02:34:100 (4) - Curve it more so people can see that (5) is the next object to click. current is already clear now imo
• 02:42:027 (5,6) - Rotate. moved (6) a bit , imo I'm sure the player can play this after I moved (6) to make the order thing which can make flow easier
• 03:41:872 (4,2) - Overlap. it's just only a sec >.<[Hard]
• 00:20:266 (3,4,5,2,3) - Try to do some stacks or something. This is quite noticable ingame and makes it look ugly imo. nah looks fine to me here and not really noticable ingame tho o.o
• 00:32:079 (4,1,2) - This can cause some combo breaks because of the polarity change on the same coordinates. mm I think hard player should be able to read 1/1+1/2 stack combo now
• 00:34:566 (1,1) - Stack them? no
• 00:45:913 (1,1) - If you want to do an overlap like this (which is ugly if you ask me) then better place the sliderhead into the slidermiddle. uhhh that's just my way of mapping I think and each people have different taste yes it's ok to say that but uhh ok nvm I just feel like current overlap look good for me
• 01:04:722 (2,3) - Improve blanket. my worst nightmare
• 01:05:499 (4,5) - Stack them with 01:04:411 (1) - and keep the spacing for emphasizing? nah
• 01:21:043 (2) - Too deep. I tried my best
• 01:26:483 (3) - Rotate for a cooler path? current is good now imo
• 03:40:939 (3,2,3,4) - I'm sure there's a better solution for this. same as I said before it's just my way of mapping I just try my best to make sure that the overlap gone when the player reach the notes and yea well it's might be not the cleanest pattern but I'm sure it's ok if player can see the notes clear when they need to play those notes :/
• 04:09:229 (2,1) - Almost touching. fixed
• 04:27:260 (1,3) - Stack them. This triggers me so hard. q-q yea same like before[Insane]
• 01:39:385 (1,4) - Toching, just a minor thing tho. thinking about improve this too
• 02:22:286 (3,4,5,6) - Maybe move them a bit up so you can stack (5) with the sliderend of 02:21:509 (1) - ? nah I prefer current position for good flow
• 02:57:260 (5,6,7,8,9,10) - I think you can curve this stream a bit harder since you already have a kinda circle-flow from the triangles. current is reasonable now , increase spacing would make this a bit too extra or something
And I can't even find anything in the last diff as I usually don't even map anything above Hard. Soz. <.<
https://osu.ppy.sh/s/317273
thanks for the modsTarrasky wrote:
Metadata and Easy seems everything ok
Normal
00:02:079 (3) - Maybe you can remove this circle and add in 00:02:235 - to emphasis the vocal no current rhythm sound better imo
00:32:856 (5) - if this slider finish in 00:33:012 - you will improving the vocal flow and improving the flow between 00:32:856 (5,1) - i think, I recommend sound not right to me
01:47:468 (5) - It is a bit off the map, if someone try to play with 800x600 screen this slider can overlap the drain bar :/ git gud jk
02:27:260 - add clap for consistency, and you can do this slider 02:27:260 (5) - like 02:26:017 (2) -, with clap in 02:27:260 - and 02:27:416 -, is pretty better current is also fine imo and clap sound weird there
03:10:162 (1,2,3,4,5,6) - you forgot to add some hitsounds here, follow this hitsounds 03:07:675 (1,2,3,4,5,6,7) - I find the intensity in beat to be diffrent so I use different hitsound
Hard
00:02:079 (3,1) - This spacing is a bit high i think triggered flying fafnir lololololol xdxdxdXDD
00:40:162 (2,3) - i'm not sure but i prefer you invert the direction of both sliders, like this https://osu.ppy.sh/ss/4138585, i think the flow for play is better no I like mt current flow more
02:33:789 (4) - is better in x:168 y:264 C: o
Insane
02:22:442 (4,5) - maybe Ctrl + G no I prefer current rhythm
03:16:224 (2,1) - unstack a bit like 03:15:292 (2,1,2,1) - no I think current is good now don't want player to move cursor nowThe flow not is good 01:01:924 (1,2) - , like this seems really better i thinks ^^ https://osu.ppy.sh/ss/4138749flow fit the song there imo
/\ you used the same pattern at other times, I see no problem in continuing but if you want to adjust all to improve the flow ^^
is a nice map anyway
Stardust
01:59:592 (2) - Ctrl + G? no , current flow fit the song imo
02:09:229 (1) - maybe you can remove the finish here, like 02:06:742 (1) - cymbal kinda fit the song there
good map
thanks for the modsZZHBOY wrote:
hi clk~! c4c ._.
[General][stardust]
- i'm doubt that if spread between Normal and Hard is safe, because your hard used sv changing, jumps and many 1/4 rhythm. you can try to ensure it by request other bns or qats for a quick check. and i think set cs 3.5 in Hard would solve this problem to a certain exten.
yea I'm aware about this but I think something can be fine because some really balance the hard --> insane spread like
1.most of jumps I use here is slider jumps which is the easiest jumps to do ( the circle jumps only happen in kiai I think and that to emphasis some emphasized beat only in kiai and insane got very hard jumps or jumps helll lol there so it's would ok to do some jumps in hard to balance
2.sv changing is fine here I'm sure , it something that I always use
ahh so kinda agree about 1/4 things , tried my best to reduce and try not delete too much to keep spread from hard to insane balance
changed to cs 3.7 instead cus I think it's fit better[Insane]
- 00:10:628 (6,7,8) - hard to flay for me due to the small angle here, consider to move 00:10:939 (8) - to around 352 48? mm that kinda make spacing a bit weird for me imo I can play this fine tho
- 00:57:105 (3) - move it upward to arond 440 40 like here 02:31:302 (1,2,3) - would make here easier to play? what a stack there tho and I think the current one play better since it get some nice angle there imo
- 01:36:121 (2) - make it closer to 01:35:654 (1) - 's tail and further to 01:36:276 (3) - 's head will make the placing consistent with
- 01:38:763 (2,3,1) - 01:31:924 (1,2,3) - ? this is fine imo , the reason I use small spacing for 01:38:763 (2,3,1) - is to make 1/1 and 1/2 a bit different so it easy to read and 01:31:924 (1,2,3) - is to emphasis the flow at (2) to (3) which can give nice feeling when playing imo
- 01:48:711 (2,3) - music is relax here, unnecessary to place them so far, consider to move them closer like this? http://osu.ppy.sh/ss/4153702 :s not really a fan of using low 1/1 spacing lol I think making it large like that make this a bit consistent to play or something
- 02:51:976 (4) - make this slider downward would make here flow better imo k
- 02:53:841 (1) - rotate by about -30° can create a better flow here? o
- 03:07:209 (2,3,4) - 03:07:830 (2,3,4) - 03:09:696 (5,6,7) - 03:10:317 (2,3,4) - 03:12:183 (2,3,4) - 03:14:825 (3,4,5) - maybe you can decrease the distance between them, it's too hard to play for me x.x lol same I think I overdone thing here , rip sr but w/e
- 03:58:271 (4,5) - move them away from each other about 0.5x ds, stack is not proper here and make here hard to play imo the stack play fine for me imo it 's not like it bad but I think the stack is reasonable there
- 04:41:483 (4,5) - ^ same
[Hard]
- 00:16:691 (3,4,5) - 00:20:110 (2,3,4) - 00:30:058 (2,3,4) - 00:49:022 (2,3,4) - 00:52:442 (2,3,4) - 01:51:198 (3,4,5) -
- 02:26:950 (2,3,4) - 03:02:079 (4,5,6) - 03:44:981 (1,2,3) - don't stack two 1/4 circles to slider's tail plz, they are hard to play, 0.3-0.5x ds is fine for them at the level of insane or higher I think 1/4 stack at tail is not really hard to play for player now and it kinda emphasis or play better than spacing them too
- 03:45:913 (7,8,1) - too small angle here, consider to move 03:46:224 (1) - downward to about 480 304? current one give best impact imo
[Normal]
- 00:10:784 (7,1) - a little jump is suitable for here imo no , I think it a bit hard to do jumps at sv change point
- 02:57:260 (4) - decrease the amount of repeat, simplify the rhythm here could make here more accord with the Hard diff like this https://osu.ppy.sh/ss/4153807 I think reduce repeat and add circle make player have to click more and it a bit exhaust at this level lol so I think make player hold slider until the emphasized downbeat work better
- 03:46:224 - set this heavy beat is uncomfortable for playing here, i think you's better make this sound can be click, try to use two circle instead of the slider here? k w/e
[Easy]
- 04:40:784 - try this rhythm? i don't think let 04:41:250 - this sound on slider's tail is good here https://osu.ppy.sh/ss/4153879 I think mapping snare as slider tail in easy and normal is fine and your rhythm kinda a bit not fit the tone of music here somehow for me
this song is too long x.x
- 04:40:473 - same to Normal, maybe you can try this http://osu.ppy.sh/ss/4153890 same same
but your mapping skill is solid, call be back k <3
Ranking Criteria wrote:
Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.
thanks for the modsUnderforest wrote:
Hello! No-rule-modding as you requested from my queue.GeneralEasy
- Why "loli lolicon" in the tags? Why "virgin" as the BG name? Fix it or the United Nations will come for you just kidding :v lol just want to do for fun and forgot to change
- 00:57:727 - Maybe put this as preview point no I like to use the 2nd kiai for preview point
well it's say that if spinner doesn't fit anywhere in the song there's no need to force one so I think I don't see anywhere fit for spinner so I don't add spinner and it's just a guideline lol not a rule so without spinner I'm sure it's k x333333Ranking Criteria wrote:
Try to have at least one spinner in each difficulty to create variety in the map and fluctuation among scores. However, if a spinner just doesn't fit anywhere in the song, then there's no need to force one.- Remove "☆" from the source, is not part of the official source decided to use source from ranked maps
- 03:47:468 (1,1,1) - Each difficulty Looks ugly... Replace it with something better savagesavgageag ;;;w;w;w;w;w;w;w;w;w I try my best to make those sliders . they all look beautiful >.<
Normal
- 00:02:390 (2) - 00:08:608 (1) - 00:17:312 (3) - 00:24:773 (3) - A little bit offscreen (out of grid) I think out of grid is fine as long as it's not offscreen in-game it's fine and all aren't off screen in-game
- 00:29:592 (3,4) - Blanket? don't want to do blanket
- 00:45:913 (1) - Make this an curved slider I like the way it curve like that
- 01:26:794 (3) - Maybe a spinner instead no , not really fit for spinner here imo
- 01:35:654 (1) - Blanket? nolol
- 01:50:110 - Hit circle? I see what you mean but somehow it sound not right to me
- 02:20:421 (1) - Curved slider here I guess I like the way it curve like that
- 02:35:343 (5) - New combo
- 02:36:276 (1) - Disable new combo
- 02:37:830 (3) - New combo
- 02:38:452 (1) - Disable new combo all fixed oop , now nc should be k
- 03:10:162 (1,2) - Blanket? no
- 03:17:623 (1) - Move X:256 Y:192 why ? it's doesn't really affect anything imo
- 04:20:732 (2) - Out of grid a little bit, fix it. out of grid is fine
- 04:50:421 (4) - Finish hitsound? already finish
Hard
- Normal looks like a Normal cause 0.02 more, fix it. Should be 2.25 or less I don't really look at the SR while mapping mostly I would focus on how the diff is mapped and I think this one plays like normal diff now
- 00:10:317 (4) - Delete? no , I want to emphasis a beat there a bit
- 00:39:696 (4,5) - Doesn't look great for a Normal like this I don't think so
- 01:26:794 (3) - Looks ugly, don't know, spinner or something better omf ;;w;w;w;w;;;w slider art is LIFEEEEEEE xddddddd ;;;;;
- 03:17:623 (1) - Move X:256 Y:192 why ? it's doesn't really affect anything imo
Hard is almost a Insane wut? lol with the amount of jumps which is mostly slider jumps with a little of circle jumps ( slider jumps are always ez tho ) and spacing that consistent on some part it's pretty much a hard diff to me here and yea I only really care that I get hard icon for this diff not SR lol and I think this hard is pretty well balanced spread with insane where I use like lots of jumps there
Well beatmapped diff
InsaneStardust
- 00:03:634 (1) - Slider makes a little overlap with 00:03:167 (3) - at the slider tail overlap is fine here it doesn't affect gameplay much imo
- 00:15:913 (8) - This hit circle makes a little overlap with 00:15:602 (6) same
- 00:15:602 (6) - The end of the slider is out of the grid out of grid is fine , I'm sure
Well beatmapped diff
Hope my mod helps! โชคดีกับranking.
ya it's clear nowZZHBOY wrote:
em...reply to previous mod then call me back
thanks for the mods <3smallboat wrote:
Sorry because this song too long make me check that use so much time and delay. Don't mind it. it's fine I know that feeling lol
Fortunately, it is a fine quality mapset, looks like has no big problem there.
So I just point out 2 things need to notice it (Also suggest improve)
[Hard][Stardust]
- 01:26:483 (3,1) - Although this pattern looks okay (I know is not so hard playing to me), but the jump distance seems have a bit far (3.27x) in hard diff on current subject point , also can consider to reduce to less than 3.00x ? ya woops
Do a reference01:26:483 (3) - At (362,351) place
- 04:12:183 (6,7,1) - Just suggest use this pattern maybe can let this flow turn better. no , the current flow is pretty fit the song imo the zigzag sound like represent the bulidup feeling here
and 04:12:183 (6,7) - Stack at 04:12:338 (1)'s slider head (If fix, also 04:12:649 (2) - can move a bit make flow good better)[/centre][/box]- 04:26:172 (2) - Just a suggest, maybe can consider to add a NC make readable this space beat imo with the full stack there I think this note is ok to read without nc
if you're just comparing memes, ignore this.Yauxo wrote:
I couldnt think of a good reason. Yeah! Why are these BGs so ... not relevant!
yes, I know.