m4m
[General]• Actually you can re-name Easy to Normal and Normal to Advanced. Your Easy diff has a quite high SV, which boosts the SR up to the sky.
• Is 'Letterbox during breaks' even needed?
[Easy]• 00:49:488 (3,1) - I dislike this overlap.
• 00:56:794 (2) - This could touch the HP-Bar.
• 01:19:333 (2) - I'd place it on the red tick before as the word already begins there, she just pronounces it a bit harder on the downbeat.
• 01:20:732 (1) - ^
• 02:24:773 (3) - This slider is deep as hell.
• 04:04:877 (1) - I think this touches the HP-Bar.
• 04:09:540 (3,1,2) - Build a triangle?
[Normal]• 00:16:069 (1) - Something like this is really risky as the object appears before the one above even finished. This can confuse pretty much as this is just a Normal diff.
• 00:20:421 (6,1) - This transition could be better imo.
• 00:47:001 (3,4,5) - Newer players will definitely click (5) first as the path is not very clear and (5) is nearer to the slider than (4).
• 00:49:488 (3,1) - Little overlap, definitely noticable ingame.
• 01:07:209 (4,5,6) - You
should change this. The path is more than unclear and will break the combo of every new player. If you look close you will notice that (6) already appears before (4) is even clicked. That means player will panic here and instantly click (6) on the way to (5), as these 3 objects are also connected.
• 01:17:157 (4,5,6) - I think this would be fine if you'd rotate it more, but then again you need to change all the pattern that come afterwards.
• 01:44:825 (4,1,2) - Same problem as above.
• 01:50:266 (5,1) - Move these more to the left for a clearer path?
• 02:02:856 (1,2,3,4) - You can make a square in case you are a fan of changings.
• 02:04:877 (5,1) - Strange pathing.
• 02:31:613 (4,2) - Stack them?
• 02:34:100 (4) - Curve it more so people can see that (5) is the next object to click.
• 02:42:027 (5,6) - Rotate.
• 03:41:872 (4,2) - Overlap.
[Hard]• 00:20:266 (3,4,5,2,3) - Try to do some stacks or something. This is quite noticable ingame and makes it look ugly imo.
• 00:32:079 (4,1,2) - This can cause some combo breaks because of the polarity change on the same coordinates.
• 00:34:566 (1,1) - Stack them?
• 00:45:913 (1,1) - If you want to do an overlap like this (which is ugly if you ask me) then better place the sliderhead into the slidermiddle.
• 01:04:722 (2,3) - Improve blanket.
• 01:05:499 (4,5) - Stack them with 01:04:411 (1) - and keep the spacing for emphasizing?
• 01:21:043 (2) - Too deep.
• 01:26:483 (3) - Rotate for a cooler path?
• 03:40:939 (3,2,3,4) - I'm sure there's a better solution for this.
• 04:09:229 (2,1) - Almost touching.
• 04:27:260 (1,3) - Stack them. This triggers me so hard. q-q
[Insane]• 01:39:385 (1,4) - Toching, just a minor thing tho.
• 02:22:286 (3,4,5,6) - Maybe move them a bit up so you can stack (5) with the sliderend of 02:21:509 (1) - ?
• 02:57:260 (5,6,7,8,9,10) - I think you can curve this stream a bit harder since you already have a kinda circle-flow from the triangles.
And I can't even find anything in the last diff as I usually don't even map anything above Hard. Soz. <.<
https://osu.ppy.sh/s/317273