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Franz Liszt - La Campanella (8 Bit Remix)

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Sonnyc
Average.
00:42:408 (3,1) - Do you think this overlap is avoidable? It doesn't feel good in readability/visuals.
00:50:808 (1) - Wouldn't removing nc fit your symmetry pattern better?
02:17:808 (2) - Mind NC? It would emphasize the unique slider shape better.
03:28:906 (2) - Is the whistle inside the slide intended? It feels really noisy.
03:33:106 (2) - Having multiple reverses felt too boring compared to the music. Something different happens around 03:37:606. I think you could catch that instead of a long reverse.

Grand.
The correct way to write this diff's name would be "Grande Etude", with the "e" at the end of "grand". "Etude" is a feminine noun so you have to make the adjective "grand" agree accordingly
mind replying the above concern?
00:16:908 (5) - Is this placement intended? Personally, placing somewhere between at 00:16:308 (1,3) would feel more balanced. The current placement feels less relation in your combo.
02:32:808 - Is this sudden hitsound intended? It feels a little too loud currently.
04:23:506 (2) - Mind adding a new combo? Having a follow point after 04:22:606 (1) felt somewhat inconsistent.z

This mapset is awesome.
Topic Starter
Louis Cyphre
00:16:908 (5) - Is this placement intended? Personally, placing somewhere between at 00:16:308 (1,3) would feel more balanced. The current placement feels less relation in your combo.
well, 3 and 5 are same notes, but placing them each in one stack doesn't look batter, so yea, i'll fix it as you said.
02:32:808 - Is this sudden hitsound intended? It feels a little too loud currently.
Oops, fixed
and added new combo
03:33:106 (2) - Having multiple reverses felt too boring compared to the music. Something different happens around 03:37:606. I think you could catch that instead of a long reverse.
Actually nothing different happens around mentioned section, it just goes down and down. I want to keep this. The rest on Average has been fixed. Pattern at 00:41:000+ was fixed by re-moving these objects 00:41:508 (1,2,3,1) - . Also fixed NC to make it similar to previous patterns.


And thanks for stars <3
Sonnyc
Nominated.
Monstrata
Qualified.
Shurelia
WHoaAAAAAAAA


edit : mfw most of the tester are top players . (mostly 2 digits rank)
Myxo
Congratz :3
Natsu
nice! congratz 8-)
Topic Starter
Louis Cyphre
Thanks everyone <3
Kynan
HERE WE GO :O
Bence
artist name in original language not included smh
Topic Starter
Louis Cyphre

Bence wrote:

artist name in original language not included smh
Liszt Ferenc?
Cremation
the Original name is : Liszt Ferenc
Constantine
puush mirror link for extras

vk download links were pretty slow for my ISP so
Topic Starter
Louis Cyphre

Constantine wrote:

puush mirror link for extras

vk download links were pretty slow for my ISP so
changed to puush link. Works now?
Cremation
Please change the artist name.
Topic Starter
Louis Cyphre

Cremation wrote:

Please change the artist name.
https://www.youtube.com/watch?v=i36ys4X-GgA here is author of this mix and the metadata was taken from this video.

I see no point to change it since Franz Liszt is the most used title as a artist name.
Constantine

Louis Cyphre wrote:

Constantine wrote:

puush mirror link for extras

vk download links were pretty slow for my ISP so
changed to puush link. Works now?
yeah thanks
i already deleted my link
vipto
i didnt ask for this
DaxMasterix
Finally! <3
Ideal
rip any chance of a hr pass on extreme
map's lookin' pretty damn good, gratz louis!
Topic Starter
Louis Cyphre

Idealism wrote:

rip any chance of a hr pass on extreme
map's lookin' pretty damn good, gratz louis!
Prepare your arm to spin over 450 sp/s xD
Vivyanne
its been a long while since ive felt so uncomfortable with a bg :")

anyways cool mapset, congratsu~
also thanks for destroying my tapping hand
Topic Starter
Louis Cyphre

HighTec wrote:

its been a long while since ive felt so uncomfortable with a bg :")
Which one?
fieryrage
02:17:808 (1) - why is that impassable maps have been dq'd for not being passable before lol

and before you say "but auto passes it!!" yeah with literally 1/10 of a bar of hp remaining before the end of the spinner spinning 477 with 300s on every note prior

so unless you're a god no you're not going to be able to pass that regardless of what you do

and on the highest diff 02:49:008 - this entire section for like 20 seconds, how are you expecting people to comfortably play this lmao
Xinnoh
For comparison, that famous drill maxed out at high 460. Just a little unreasonable
7ambda
Petition peppy to remove spinner drain.
Topic Starter
Louis Cyphre

fieryrage wrote:

02:17:808 (1) - why is that impassable maps have been dq'd for not being passable before lol

and before you say "but auto passes it!!" yeah with literally 1/10 of a bar of hp remaining before the end of the spinner spinning 477 with 300s on every note prior

so unless you're a god no you're not going to be able to pass that regardless of what you do
Okay, why should i care about difficulty mods?

about your mentioned part at 02:49:008. Here is a replay file performed by -Archangel-. Just watch it. I agree that it's "uncomfortable to play" and that was done on purpose. Like other Etude specific difficulties, i wanted to give players unusual technics to challenge. These parts were tested many times by various players. It's readable, but unusual to play. Or like you said "uncomfortable".

For comparison, that famous drill maxed out at high 460. Just a little unreasonable
video shows 470~474 sp/s
fieryrage
drills are considered external assistance aka cheating so you can get banned for it

it's not a necessity to care about difficulty mods but considering something got disqualified for that issue and another requested a dq for it yeah uh you should probably do it before a qat possibly decides it's an issue worthy of a dq

afaik the only map that's impassable with HR is mendes and that's because it was ranked in 2010 and no one really noticed/cared about this at that time

disregarding personal preference on the mapping style, the drain spread is pretty stupid as well; why hp 7 on a 5 star insane and hp 6.7 on a 4 star insane? that's ridiculously high, and it's seen with the excessive amount of new combos particularly in extreme (which exasperates the drain even more, might i add).
Izzywing
I agree with fiery here, there was a big debate about "why should I care about HR" in the aspire map, and in the end even mr monstrata made his map passable with HR (altho he changed something in the map itself not the HP)
Stjpa
If you don't have a very special reason to keep it, just change it. "I don't care about mods" doesn't count.
Topic Starter
Louis Cyphre

Hobbes2 wrote:

I agree with fiery here, there was a big debate about "why should I care about HR" in the aspire map, and in the end even mr monstrata made his map passable with HR (altho he changed something in the map itself not the HP)
Do not compare other maps.

Personally i find changing something just to make it playable for some difficulty mods ridiculous. It can be any map, anything. I will probably fix the hp drain if there were complains about it on None mods.

disregarding personal preference on the mapping style, the drain spread is pretty stupid as well; why hp 7 on a 5 star insane and hp 6.7 on a 4 star insane? that's ridiculously high, and it's seen with the excessive amount of new combos particularly in extreme (which exasperates the drain even more, might i add).
You're complaining about it here. But you personally didn't feel any "issues" while playing it. Do not just take attention to those numbers 5,6,7, whatever, but take point towards playability. About playability on None mod. And i would like to hear other players opinions excluding you. I asked many times to test that difficulty, it was called Fabulous before, and no one from players haven't said me even a word about "hp drain". And nobody complained about HP drain even after this got qualified. Same goes to modding posts. This drama started after "omg impossible with HR". If the question stands just about Hardrock difficulty i'll repeat : "I find it ridiculous to do something just to make playable/comfortable in other difficulty mods".

It's not like i'm taking my iron position just to skip fixing that. I just don't want to do ridiculous things. What's the next, changing difficulty settings to make possible for Double Time, Hidden or Flashlight?
celerih
This isn't just about HR, it's also about the playability of the maps for who they are intended for. The easier diffs having higher HP is ridiculous, since they are supposed to be for lower level players (you know, to have a normal difficulty progresssion in the difficulties). This causes the easier difficulties to be way harder than they should. Difficult maps are fine but using cheap difficulty boosters like HP drain on easier diffs goes against how they should be easier.

In addition, stop comparing HR to HD, FL or DT. They work differently and should be treated as such. Any map passable no mod can be passed with HD, FL or DT. HR is different in that way, since it boosts HP (DT is weird with this, too lazy to explain the difference with HR). Blocking out an entire mod being playable because you're lazy or whatever bad excuse you're trying to pass is dumb. You bring a point to not compare to unrelated maps, but you compare unrelated mods.

Please try to at least bring decent arguments to defend your stubbornness
fastmarkus
Hello! I'm just starting but this hp discussion made me go to Okorin's ruleset draft https://osu.ppy.sh/forum/t/517731 (ofc, it's not official but it's pretty accepted as it looks like) and every single one of the diffs is fine by that criteria.

Monstrata's Can Do set has a 4.92* with HP 10 and a 6,24* w/ HP 6 diff - so yeah, I don't believe Louis should change it based on the difficulty/star ratings argument. But yeah, it would be nice a small reduction on the HP (maybe even 6,8?) of Grand Etude although it's not 100% necessary, but reasonable - this debate reminds me of RoR's spinner, although that one seems easier (ofc I can't play either).


Louis should have the final say on this, though. Is it hard? Yes, by the looks of it yes, but it's passable with a lot of practice it seems, so this should be ranked as it is, just my two cents :D
celerih
Passable with a lot of practice? No, you'd have to be FC'ing and then spin as fast as a electrical drill to pass it. And even then FC'ing with lower acc will cause you to fail. This isn't a git gud type thing like with a Hollow Wings map, this is just impossible.

Also, I think you missread a few things since the Extreme diff is the unpassable one with HR

On the topic of Monstrata's set, this is another set, so please don't compare them. HP drain is very much a case by case type of thing since so many factors go into drain. But since you bring it up Monstrata's set it's extremely gimmicky, and that is why the HP is so high, plus the difficulty of the extras on that set are all over the place. Which is why I think in that case HP10 works, because the set purposely breaks convention by having a bunch of wildly different extras.
Mun
I'm gonna have to defend the use of lower HP drain on Large Etude compared to Extreme.

HP drain doesn't have to be a linear scale. Saying it does just seems frivolous.
From where I stand, it looks like the Extreme diff stresses consistency more, while Large Etude stresses different things like aim/reading/acc. I'm not the target audience for this map so I cannot tell you what it is that Large Etude stresses just by watching it, but even I can see why kids love the taste of Cinnamon Toast Crunch tell that higher HP doesn't mean the map is necessarily harder. It just requires better consistency.

Many maps have had nonlinear HP scaling before, and bringing it up now is a nonissue meant to disqualify the map rather than to change the playability of these maps for the better. This map, despite being strenuous in its emphasis on consistency, doesn't have any major problems. It can be passed, and if we keep on knocking maps that are insanely hard to pass out of qualified, we can say goodbye to gimmicks, 8* maps, etc.
I just think that trying to make a map more "accessible" when it's obviously not meant to be that way is a silly reason to cause controversy.
Doyak
The actual drain speed is determined by the overall note density, and part-to-part density (I don't know the exact formula) so comparing only the raw HP value means nothing. I can't check the map right now, but have you guys actually tried to see if Ultimate is harder to recover / easy to fail than Grande Etude because of that 0.5 HP difference?
celerih
Doyak, the issue on HP drain is with the Extreme difficulty, not Grand Etude
Doyak
My bad, sorry. But it still applies to the argument about 'HP setting doesn't necessarily to be linear'.
Monstrata
Yay ranked~
Shiranai
Congrats~
Let's spin 477 sp/s together💪
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