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dBu music - Higan Kikou ~ Titanic of Stygian

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Total Posts
57
Topic Starter
Lily Bread
This beatmap was submitted using in-game submission on 2016年1月16日 at 20:47:23

Artist: dBu music
Title: Higan Kikou ~ Titanic of Stygian
Source: 東方Project
Tags: mollon Touhou zun 小野塚小町 Onozuka Komachi 大弾奏結界 総集篇纂組曲 ~The Suite~ 上海アリス幻樂団 alice
BPM: 155
Filesize: 3421kb
Play Time: 01:42
Difficulties Available:
  1. Hard (3.07 stars, 253 notes)
  2. Lunatic (4.01 stars, 340 notes)
  3. Mollon's Easy (1.17 stars, 77 notes)
  4. Normal (1.73 stars, 141 notes)
Download: dBu music - Higan Kikou ~ Titanic of Stygian
Information: Scores/Beatmap Listing
---------------
[Mollon's Easy] by Mollon
other diffs by Lily Bread
thanks for their mod, star and help
Mollon
Hollow Wings
T-Mac
Electoz
Momizi
Wishmaker980
FCL
XiaofengTiger
pieguyn
Vert
09kami
Pata-Mon
YaegakiErika
- Milhofo -
Rizia
Satellite
Mollon
1st~ 加油加油=w= 做完了来帮忙摸呀
Hollow Wings
很久没看到对称图了,gj
Topic Starter
Lily Bread

Hollow Wings wrote:

很久没看到对称图了,gj
姐姐,不就是你让我试一下对称的嘛!
EncoreW
音效听上去有点少的样子

[Lunatic]

不严格的对称,但是在一般情况下是应该要对称的

00:15:646 (4) - 00:17:195 (3,4) - 00:24:549 (3,6) - 00:32:872 (3) - 00:34:614 (1) - 00:36:162 (1) - 00:41:195 (2) - 00:41:582 (3) - 00:42:743 (2) - 00:43:130 (3) - 00:47:775 (5,6) - 00:49:324 (3) - 01:05:582 (1) - 01:07:517 (6) -

建议进歌的文件夹里面去手动改坐标

00:22:614 (5,6,7) - 这地方感觉可以用1/2折返滑条而不是三个圈

00:33:453 (1,2,3) - 这地方的节奏听上去不是太好

00:51:646 (1,2,3,4,5,6,7,8,1) - 这个串因为堆叠的关系会偏左上开始影响对称的严格程度所以建议放到Y轴

01:39:259 (4,5,6) - 很明显不够好看,应该把01:40:033 (6) - 往右,一个直滑条和两个弯滑条的间距应该是一样的

01:41:582 (1) - 建议这个点地方放个圈,1/4之后放转盘

[Hard]

不严格的对称

00:00:549 (1,2) - 严格的对称的话这两个滑条的 slidertick是应该和坐标轴重合的

00:33:453 (2) - 00:45:453 (1,2,3) -

建议一组对称的滑条一个NC,00:07:517 (3,4) - 这两个最好也能对称

00:09:840 (1,2,3) - 00:16:420 (2,3) - 00:24:549 (3,4,1) - DS,没必要突然变一下

00:42:162 (4,1) - blanket

00:47:001 (1,2,3) - 直接转120度,不要手动拉

01:06:743 (4) - NC更应该在这里而不是01:07:130 (1) - ,听节奏就知道了

01:41:582 (1) - Lunatic^

横平竖直感觉有点多,打起来像是11年的图

[Normal]

不严格的对称

00:05:195 (1,2) - 00:59:388 (1,2,3) -

00:51:646 (2,3) - blanket

01:01:711 (4) - 接着对称下去啊



做对称不要偷懒,要像我CP一样用功
Topic Starter
Lily Bread

T-Mac wrote:

音效听上去有点少的样子

[Lunatic]

不严格的对称,但是在一般情况下是应该要对称的

00:15:646 (4) - 00:17:195 (3,4) - 00:24:549 (3,6) - 00:32:872 (3) - 00:34:614 (1) - 00:36:162 (1) - 00:41:195 (2) - 00:41:582 (3) - 00:42:743 (2) - 00:43:130 (3) - 00:47:775 (5,6) - 00:49:324 (3) - 01:05:582 (1) - 01:07:517 (6) -

建议进歌的文件夹里面去手动改坐标
//手动改坐标吗..我试试看

00:22:614 (5,6,7) - 这地方感觉可以用1/2折返滑条而不是三个圈
//没必要

00:33:453 (1,2,3) - 这地方的节奏听上去不是太好
//再看看吧

00:51:646 (1,2,3,4,5,6,7,8,1) - 这个串因为堆叠的关系会偏左上开始影响对称的严格程度所以建议放到Y轴
//诶没必要吧?

01:39:259 (4,5,6) - 很明显不够好看,应该把01:40:033 (6) - 往右,一个直滑条和两个弯滑条的间距应该是一样的
//这个可以

01:41:582 (1) - 建议这个点地方放个圈,1/4之后放转盘
//不喜欢这种


[Hard]

不严格的对称

00:00:549 (1,2) - 严格的对称的话这两个滑条的 slidertick是应该和坐标轴重合的
//其实这个hard我没在做对称...

00:33:453 (2) - 00:45:453 (1,2,3) -

建议一组对称的滑条一个NC,00:07:517 (3,4) - 这两个最好也能对称
//呜呜果然没人看得出来这两个滑条是在模仿BG的镰刀吗..谁来教我拉滑条...

00:09:840 (1,2,3) - 00:16:420 (2,3) - 00:24:549 (3,4,1) - DS,没必要突然变一下
//感觉没问题

00:42:162 (4,1) - blanket

00:47:001 (1,2,3) - 直接转120度,不要手动拉
//这个我确实是转的..不过不是120度

01:06:743 (4) - NC更应该在这里而不是01:07:130 (1) - ,听节奏就知道了
//NC乱了 我重新整一下

01:41:582 (1) - Lunatic^

横平竖直感觉有点多,打起来像是11年的图
//不会吧,我挺喜欢的,作为一个hard player来说

[Normal]

不严格的对称

00:05:195 (1,2) - 00:59:388 (1,2,3) -

00:51:646 (2,3) - blanket

01:01:711 (4) - 接着对称下去啊
//这里很明显转折了...


做对称不要偷懒,要像我CP一样用功
//其实我还不懂怎么偷懒..
/*
thanks for mod!
*/
Electoz
Hi, from my modding queue~

[General]

  1. I don't understand why there are so many unused inherited points. I need some explanation here(for my knowledge ofc.)
[Easy]

  1. Hi mollon you still owe me a mod from your queue like decades ago lol.
  2. Just in case if you think AImod isn't drunk > http://puu.sh/lHmAF/91d5ba4bb7.jpg
  3. 00:50:098 (1) - I would put sth else here rather than a spinner
[Normal]

  1. 00:27:646 (7,8,1) - The flow here seems very edgy imo.
  2. 00:37:711 (1) - How about curve this a bit more to become symmetrical with 00:39:066 (3) ?
[Hard]

  1. 00:16:808 (1) - Just a suggestion here, but I think putting 3 circles here might emphasizes the song better.
  2. 01:41:195 (4) - This clap comes out of nowhere, feels weird imo.
Hope my mod is useful, sry if my mod didn't help much
Good luck.
Topic Starter
Lily Bread
/*
black = accepted.
red = no.
*/

Electoz wrote:

Hi, from my modding queue~

[General]

  1. I don't understand why there are so many unused inherited points. I need some explanation here(for my knowledge ofc.)
// i used Hitsound Copier, so there are many unused inherited points. i will delete them.

[Normal]

  1. 00:27:646 (7,8,1) - The flow here seems very edgy imo.
    //fixed
  2. 00:37:711 (1) - How about curve this a bit more to become symmetrical with 00:39:066 (3) ?
    //nah
[Hard]

  1. 00:16:808 (1) - Just a suggestion here, but I think putting 3 circles here might emphasizes the song better.
    //i use 3 circles in kiai parts.
  2. 01:41:195 (4) - This clap comes out of nowhere, feels weird imo.
    //what?
Hope my mod is useful, sry if my mod didn't help much
Good luck.
/*
thanks for mod!
*/
Mollon

Electoz wrote:

Hi, from my modding queue~

[Easy]

  1. Hi mollon you still owe me a mod from your queue like decades ago lol.
  2. Just in case if you think AImod isn't drunk > http://puu.sh/lHmAF/91d5ba4bb7.jpg
  3. 00:50:098 (1) - I would put sth else here rather than a spinner
Hope my mod is useful, sry if my mod didn't help much
Good luck.
i feel so sorry for the late mod,and now i finished it....
in fact there are no note at the points AIMod pointed out and i've check the distance,its ok.i think AIMod is drunk hhhhhh
i prefer the spinner the same with 01:02:485..and if others point out the same place i'll take it into consideration~

thanks for your mod!
Momizi
我过来完成任务了,自己的queue跪着也要摸完;W
[Lunatic]
00:06:356 (2,3,4) - 这几个和之前的00:01:711 (2,3,4) - 不是对称的,索性复制粘贴然后旋转ctrl+R 180°
00:12:162 (1,2) - ctrl+G 位置对换可能比较好
00:37:711 (1,2,3,4) - 这样子的排列怎么样https://osu.ppy.sh/ss/4088332
感觉后半段开始就不是那么对称(

低难度看不出什么东西,感觉摸不出来什么了。。射一发跑路了
Topic Starter
Lily Bread

Momizi wrote:

我过来完成任务了,自己的queue跪着也要摸完;W
[Lunatic]
00:06:356 (2,3,4) - 这几个和之前的00:01:711 (2,3,4) - 不是对称的,索性复制粘贴然后旋转ctrl+R 180°

00:12:162 (1,2) - ctrl+G 位置对换可能比较好
//改了

00:37:711 (1,2,3,4) - 这样子的排列怎么样https://osu.ppy.sh/ss/4088332
感觉后半段开始就不是那么对称(

低难度看不出什么东西,感觉摸不出来什么了。。射一发跑路了
/*
另外两个没什么意义..先放着
thanks for mod!
*/
Wishmaker980
Hello! From My Queue~

LUNATIC

00:03:066 - Missing Sound
00:03:259 - ^
00:07:711 - ^
00:07:904 - ^
00:29:195 (2,3) - Ctrl + G

I cant say much about this map,seems like everything is alright lol

Good luck with your map!
Topic Starter
Lily Bread

Wishmaker980 wrote:

Hello! From My Queue~

LUNATIC

00:03:066 - Missing Sound
00:03:259 - ^
00:07:711 - ^
00:07:904 - ^
//i will consider about these

00:29:195 (2,3) - Ctrl + G
//keep, because DS

I cant say much about this map,seems like everything is alright lol

Good luck with your map!
/*
thanks for mod!
*/
FCL
  • [Easy]
  1. 00:00:549 (1,2,1,2) - don't like this, idk why. Probably it's looks a bit boring and also overlaps looks not good
  2. 00:17:969 (4) - a bit weird. Suggest to rotate it at 90 degrees relativity 00:16:807 (3) - and move on 145 92
  3. 00:22:614 (4,1) - maybe try to do blanket here?
  4. 00:37:711 (1) - parallel relativity 00:36:162 (3) - pls
  5. 01:28:807 (1) - stack with end of 01:26:485 (3) - will be better
  6. 01:33:453 (1,2) - you can improve blanket here

  • [Normal]
  1. 00:24:549 (2) - don't like flow here, maybe move on 162 30?
  2. 00:27:646 (7,8) - same, don't like, but if you rotate it by 10-15 degrees it will look good.

  • [Hard]
  1. 00:08:679 (4) - imo looks ugly
  2. 00:42:162 (4,1) - check pls, uneven blanket and error spacing i guess

  • [Lunatic]
  1. 00:15:646 (4) - i guess you wanted to put this slider at centre, but now it is not
  2. 00:32:872 (3) - i think this slider is not good for your style, also it not looks good. My sugestion http://puu.sh/lRyA1/4fcae838cb.jpg it will be better
  3. 00:36:162 (1) - same as 00:15:646 (4). Check other same sliders
  4. 01:34:033 (3,5) - uh, due to stack this circles is not parallel, make something here
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink= fixed.
*/

FCL wrote:

  • [Easy]
  1. 00:00:549 (1,2,1,2) - don't like this, idk why. Probably it's looks a bit boring and also overlaps looks not good
    //though it's not my diff, pls don't say "i don't like" when you mod a map.
    //we can't fit everyone's like and dislike.

  • [Normal]
  1. 00:24:549 (2) - don't like flow here, maybe move on 162 30?
    //nope
  2. 00:27:646 (7,8) - same, don't like, but if you rotate it by 10-15 degrees it will look good.
//nope

  • [Hard]
  1. 00:08:679 (4) - imo looks ugly
    //nope
  2. 00:42:162 (4,1) - check pls, uneven blanket and error spacing i guess
    //nope

  • [Lunatic]
  1. 00:15:646 (4) - i guess you wanted to put this slider at centre, but now it is not
    //fixed
  2. 00:32:872 (3) - i think this slider is not good for your style, also it not looks good. My sugestion http://puu.sh/lRyA1/4fcae838cb.jpg it will be better
    //it's ok imo
  3. 00:36:162 (1) - same as 00:15:646 (4). Check other same sliders
    //nope
  4. 01:34:033 (3,5) - uh, due to stack this circles is not parallel, make something here
    //considering..
/*
thanks for mod.
*/
XiaofengTiger
[General]
  1. 每个难度都有Blanket问题……不过我不敢贴
  2. 音效ok啦!
[Luantic]
  1. 开NF打了一下,死的很惨……对称好溜
  2. 00:51:646 (1,2,3,4,5,6,7,8) - 这一堆东西还是不要堆叠吧,有SL这堆东西看起来和整个图的对称风格格格不入,我觉得排成移动连打会好看一些...
  3. 01:22:324 (4) - 确认clap是放在蓝线上么?
  4. 01:40:904 (3) - 同上
[Hard]
  1. 00:00:549 (1,2) - 锚点感觉不对称,而且红锚点不在slidertick上
  2. 00:04:033 (4) - 这个也左右不对称呀,用Ctrl+G就可以把锚点调整到滑条头尾的中心了
  3. 00:37:711 (1,2,3,4) - 感觉可以用渐变SV
[Normal]
  1. 01:21:066 (4,6) - 轻微遮挡
[Mollen's Easy]
  1. 大问题是没有的,还是有blanket问题
百合面包出品皆属精品
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

XiaofengTiger wrote:

[General]
  1. 每个难度都有Blanket问题……不过我不敢贴
  2. 音效ok啦!
[Luantic]
  1. 开NF打了一下,死的很惨……对称好溜
  2. 00:51:646 (1,2,3,4,5,6,7,8) - 这一堆东西还是不要堆叠吧,有SL这堆东西看起来和整个图的对称风格格格不入,我觉得排成移动连打会好看一些...
    //不过这里我就是很想用这样的梗..再看看吧
  3. 01:22:324 (4) - 确认clap是放在蓝线上么?
    //仔细听了下,感觉这个应该是在红线上
  4. 01:40:904 (3) - 同上
    //^
[Hard]
  1. 00:00:549 (1,2) - 锚点感觉不对称,而且红锚点不在slidertick上
    //改了一下
  2. 00:04:033 (4) - 这个也左右不对称呀,用Ctrl+G就可以把锚点调整到滑条头尾的中心了
    //这个没问题吧...
  3. 00:37:711 (1,2,3,4) - 感觉可以用渐变SV
    //不,省的又被说太难
[Normal]
  1. 01:21:066 (4,6) - 轻微遮挡
    //诶,竟然会犯这种低级失误..

百合面包出品皆属精品
/*
thanks for mod!
*/
Mollon
[quote="FCL"]
  • [Easy]
  1. 00:00:549 (1,2,1,2) - don't like this, idk why. Probably it's looks a bit boring and also overlaps looks not good
    hmm...i wanna fit the repeat of the song~ i just take lily bread's advice to make it for real newbies so i think its ok~
  2. 00:17:969 (4) - a bit weird. Suggest to rotate it at 90 degrees relativity 00:16:807 (3) - and move on 145 92
    i've changed it at 90 degrees and i keep the place now~
  3. 00:22:614 (4,1) - maybe try to do blanket here?
    to make it neatly i make 1's head on 00:20:291's tail..so its a bit hard to make it a blanket cause DS...i'll try!
  4. 00:37:711 (1) - parallel relativity 00:36:162 (3) - pls
    fixed!
  5. 01:28:807 (1) - stack with end of 01:26:485 (3) - will be better
    changed a little
  6. 01:33:453 (1,2) - you can improve blanket here
    fixed!

To xiaofengtiger:blanket我查了一些,准备做成blanket的部分我看着都尽量修了一下,有一些因为DS问题是有点修不动,如果还是有问题的话就麻烦扣扣告诉我啦~

thx for mod~><
Mollon
SPOILER
osu file format v14

[General]
AudioFilename: dBu music - Higan Kikou ~ Titanic of Stygian.mp3
AudioLeadIn: 0
PreviewTime: 65582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Higan Kikou ~ Titanic of Stygian
TitleUnicode:彼岸帰航 ~ Titanic of Stygian
Artist:dBu music
ArtistUnicode:dBu music
Creator:Lily Bread
Version:Mollon's Easy
Source:東方Project
Tags:mollon Touhou zun 小野塚小町 Onozuka Komachi 大弾奏結界 総集篇纂組曲 ~The Suite~ 上海アリス幻樂団
BeatmapID:840750
BeatmapSetID:382664

[Difficulty]
HPDrainRate:1
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"028.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
550,387.096774193548,4,2,1,60,1,0
9840,-100,4,2,1,70,0,0
65582,-90.9090909090909,4,2,1,70,0,1
102743,-100,4,2,1,70,0,0


[Colours]
Combo1 : 141,141,141
Combo2 : 0,236,0
Combo3 : 51,142,255

[HitObjects]
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pieguyn
suggestion, only change if you feel like it
should fix
unrankable

[General]
how about adding another kiai fountain at 01:24:162 ? seems to fit imo since the song becomes noticeably louder there.
i'm pretty sure the intro/kiai should be 3/4 not 4/4:

should probably double check this bc i'm not sure on this.

[Mollon's Easy]
00:05:195 (1,2) - move it up and right a bit? imo it'd look more neat if 00:05:195 (1) wasn't in the exact same spot as 00:00:549 (1) .
00:12:162 (3) - mb this might look nicer if it's a c/p from 00:11:001 (2) . example http://puu.sh/lSC41/a752db002a.jpg
00:28:420 (1,2) - intentional spacing?
00:37:711 (1) - it's too close to 00:36:162 (3) . move it down a bit to keep the distance more consistent?
00:59:388 (1,2) - any reason this spacing is closer?

[Normal]
00:29:388 (3) - add finish on tail?
00:32:291 (2,3) - imo finish is more suitable than clap to emphasize the cymbal here.

[Hard]
01:14:098 (6,7,8) - distance here is noticeably different. intentional?

[Lunatic]
00:30:356 (2) - i'd move it up a few grids, more interesting movement imo. (similar to 00:33:453 (1,2,3) )
00:37:711 (1,2,3,4) - how about this pattern... http://puu.sh/lSClp/2de8d5c929.jpg ? imo current pattern feels kinda close, and the speedup could be emphasized more.
01:10:033 (10) - shouldn't it be straight?
01:28:420 (8) - ^
01:28:420 (8) - what do you think about splitting this into 2 sliders like the others? i thought it played really well and this is the most epic part of the song so seems it'd fit.

good map, really nice patterns ~ i don't have any good suggestion lol, map seems really good as it is already.
good luck getting it qualified. :)

百合は何よりもきれいな恋 ヽ(・∀・)ノ
i'm noob at jp
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

pieguyn wrote:

suggestion, only change if you feel like it
should fix
unrankable

[General]
how about adding another kiai fountain at 01:24:162 ? seems to fit imo since the song becomes noticeably louder there.
// not necessary imo.

i'm pretty sure the intro/kiai should be 3/4 not 4/4:

should probably double check this bc i'm not sure on this.
//yes..these parts are 3/4. fixed.

[Normal]
00:29:388 (3) - add finish on tail?
//OwO a bit noisy imo.

00:32:291 (2,3) - imo finish is more suitable than clap to emphasize the cymbal here.
//fixed

[Hard]
01:14:098 (6,7,8) - distance here is noticeably different. intentional?
//fixed


[Lunatic]
00:30:356 (2) - i'd move it up a few grids, more interesting movement imo. (similar to 00:33:453 (1,2,3) )
//changed

00:37:711 (1,2,3,4) - how about this pattern... http://puu.sh/lSClp/2de8d5c929.jpg ? imo current pattern feels kinda close, and the speedup could be emphasized more.
//i don't like to overlap..let me think.

01:10:033 (10) - shouldn't it be straight?
//fixed

01:28:420 (8) - ^
//fixed

01:28:420 (8) - what do you think about splitting this into 2 sliders like the others? i thought it played really well and this is the most epic part of the song so seems it'd fit.
//umm.. i think i need to make the map various, so keep.

good map, really nice patterns ~ i don't have any good suggestion lol, map seems really good as it is already.
good luck getting it qualified. :)
//thanks^^

百合は何よりもきれいな恋 ヽ(・∀・)ノ
i'm noob at jp


//百合は何よりもきれいな恋 ヽ(・∀・)ノ

/*
thanks for mod!
*/
Mollon
[Mollon's Easy]
00:05:195 (1,2) - move it up and right a bit? imo it'd look more neat if 00:05:195 (1) wasn't in the exact same spot as 00:00:549 (1) .
okay~
00:12:162 (3) - mb this might look nicer if it's a c/p from 00:11:001 (2) . example http://puu.sh/lSC41/a752db002a.jpg
i just wanna keep the slider cerculation of differ-circle-straight so i want to keep this~
00:28:420 (1,2) - intentional spacing?
fixed a bit
00:37:711 (1) - it's too close to 00:36:162 (3) . move it down a bit to keep the distance more consistent?
yeah~
00:59:388 (1,2) - any reason this spacing is closer?
dont wanna make note too far at the first thought.fixed!

really thanks to your mod!

SPOILER
osu file format v14

[General]
AudioFilename: dBu music - Higan Kikou ~ Titanic of Stygian.mp3
AudioLeadIn: 0
PreviewTime: 65582
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 8
TimelineZoom: 2

[Metadata]
Title:Higan Kikou ~ Titanic of Stygian
TitleUnicode:彼岸帰航 ~ Titanic of Stygian
Artist:dBu music
ArtistUnicode:dBu music
Creator:Lily Bread
Version:Mollon's Easy
Source:東方Project
Tags:mollon Touhou zun 小野塚小町 Onozuka Komachi 大弾奏結界 総集篇纂組曲 ~The Suite~ 上海アリス幻樂団
BeatmapID:840750
BeatmapSetID:382664

[Difficulty]
HPDrainRate:1
CircleSize:2.8
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:0.8
SliderTickRate:1

[Events]
//Background and Video events
0,0,"028.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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9840,-100,3,2,1,70,0,0
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Combo3 : 51,142,255

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Vert
M4M (´・ω・`)

[Lunatic]
00:12:162 (1,2) - ctrl+g从flow的角度来看我觉得这样更顺手
00:16:420 (6) - 和00:16:808 (1,2) - 同时ctrl+g里有同上,当然如果不改那就都不用改了;w;
01:17:580 (3,4) - 换一下顺序..当然如果改的话后面01:18:355 (5,6,7,8) - 也要调整顺序
01:35:580 (10) - 没叠好
看了好几遍感觉没什么问题。。不过总体上感觉没必要完全根据中线来摆对称,可以之后尝试一下偏轴或者斜轴或者中心对称之类的
然后还有一点是滑条的速度缺少一种根据节奏变化而变化的感觉(不知道是不是和图风有关
都是有心论,图本身挺好;w;

[Hard]
00:08:679 (4) - 前面都是对称的这个怎么突然变形状了
00:42:161 (4,1) - 这个没包好的太明显了
00:43:903 (1) - 这个可以往下来一点,让他和00:43:129 (3,4) - 这两个的滑条尾成一个等边三角,感觉可能会好点
00:51:645 (1,2) - 00:52:419 (3,4) - 这两组音乐上还是有差异的,不过从谱面上看完全没表现出来(虽然hard我也不知道怎么改,不过也许可以尝试改改音效?

低难度稍微看了一下,说不出东西
以上

GL >.<
Topic Starter
Lily Bread
/*
red = nope.
orange = in consideration.
no comment or pink = fixed.
*/

Euphoria wrote:

M4M (´・ω・`)

[Lunatic]
00:12:162 (1,2) - ctrl+g从flow的角度来看我觉得这样更顺手
//这个之前就有人提过..试了试感觉还是现在的更顺手点。而且2音更高,拉远一点比较正常

00:16:420 (6) - 和00:16:808 (1,2) - 同时ctrl+g里有同上,当然如果不改那就都不用改了;w;
//6不能反向,为了间距,因为这个音很高。

01:17:580 (3,4) - 换一下顺序..当然如果改的话后面01:18:355 (5,6,7,8) - 也要调整顺序
//没必要

01:35:580 (10) - 没叠好
//故意的 因为 - 01:34:419 (5) - 也是这样

看了好几遍感觉没什么问题。。不过总体上感觉没必要完全根据中线来摆对称,可以之后尝试一下偏轴或者斜轴或者中心对称之类的
//中轴对称都有好多player完全感觉不出来,更不用说其它五花八门的对称了。
//所以我不太用其它类型的对称,但是各种对称都是有用一点点的。

然后还有一点是滑条的速度缺少一种根据节奏变化而变化的感觉(不知道是不是和图风有关
//一变速就难对称了...

都是有心论,图本身挺好;w;
//;w;

[Hard]
00:08:679 (4) - 前面都是对称的这个怎么突然变形状了
//呜呜果然没一个人看得出我是在做BG的镰刀的形状..谁来教我怎么拉滑条?

00:42:161 (4,1) - 这个没包好的太明显了
//修了

00:43:903 (1) - 这个可以往下来一点,让他和00:43:129 (3,4) - 这两个的滑条尾成一个等边三角,感觉可能会好点
//改了

00:51:645 (1,2) - 00:52:419 (3,4) - 这两组音乐上还是有差异的,不过从谱面上看完全没表现出来(虽然hard我也不知道怎么改,不过也许可以尝试改改音效?
//改个方向看看

低难度稍微看了一下,说不出东西
以上

GL >.<
/*
thanks for mod!
*/
Mollon
sv fixed!

SPOILER
osu file format v14

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TitleUnicode:彼岸帰航 ~ Titanic of Stygian
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ArtistUnicode:dBu music
Creator:Lily Bread
Version:Mollon's Easy
Source:東方Project
Tags:mollon Touhou zun 小野塚小町 Onozuka Komachi 大弾奏結界 総集篇纂組曲 ~The Suite~ 上海アリス幻樂団
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09kami
听得我射了一颗星
Topic Starter
Lily Bread

09kami wrote:

听得我射了一颗星
谢谢
Pata-Mon
m4m
噫,这张就是之前我说的本来想M4M但是感觉摸不到什么于是丢星滚的图……结果果然这次还是摸不到什么……

[Easy]
  1. 00:29:581 声音很连续,感觉能少空点就少空点,所以我喜欢这样
  2. 00:32:871 这个音是这里早半拍进来的,想办法把这里用滑条盖上,不要空着,大概会更舒服
  3. 00:36:161 (3) - 加长半拍
  4. 00:37:710 (1,2) - 2之前这里声音很多,把1改成折返条把这部分声音盖上会更好,或者干脆放个转盘在00:40:032结束
[Normal]
  1. 00:17:969 (7) - 我更喜欢把67分开,可以叠到8上
  2. 01:23:000 (7,8) -
[Hard]
  1. 并不能找出什么
[Insane]
  1. 00:14:001 (7) - 虽然这里也有声不过要比前后弱不少,我觉得删掉更好
  2. 00:43:516 (4) - 唔,这么摆容易断尾,因为前面几个都只折返一次。让尾巴和1同向,放近点,或者干脆直接叠下面会更好读吧
话说刚我那图你有没有兴趣做个gd
show more
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