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Royksopp feat. Susanne Sundfor - Running to the Sea

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Total Posts
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Topic Starter
ErunamoJAZZ
This beatmap was submitted using in-game submission on domingo, 18 de diciembre de 2016 at 5:07:30 p. m.

Artist: Royksopp feat. Susanne Sundfor
Title: Running to the Sea
Tags: The Inevitable End Norway -Bakari- Bakari
BPM: 123
Filesize: 8806kb
Play Time: 04:48
Difficulties Available:
  1. Advanced (2,7 stars, 540 notes)
  2. Bakari's Simple (1,5 stars, 225 notes)
  3. I remember (3,78 stars, 777 notes)
Download: Royksopp feat. Susanne Sundfor - Running to the Sea
Information: Scores/Beatmap Listing
---------------
READY FOR MODS!

12 Dec 2016 -> new bg and sb.

If you want m4m, ASK FIRST :3
-----
Simple by Bakari
Advanced by me (May 2016 to July 2016)
I remember by me (Dec 2014 to Nov 2015)
-----
Use this space to tell the world about your sea. It helps to include a list of diamonds when you are running!


modders
LukerMaster
Kalibe
Yoshikawa Hoshi
Lumin
-Bumblebee-
Bubblun
Luvdic
Pls, me dejaste hablando solo ;_;
Topic Starter
ErunamoJAZZ
Tuve que salir de urgencia, tenía un examen
HappyRocket88
riffy
Ancient evil has been summoned upon the request of a humble human being who goes under the username of ErunamoJAZZ.

The spread seems a bit edgy, but it can work this way. Try to replace 1/4 triplets in Advanced with 1/4 sliders, so, players have less stuff to click. It should make the spread more acceptable.

The BG is pretty neat. <3
Topic Starter
ErunamoJAZZ
I agree with Bakari, and changed triples.

I added more hitsounds. This is ready for modding!!!
LukerMaster
Let's start modding \:D/
  • [Bakari's Simple]
  1. 01:14:157 (1) - Beginning of this slider is slightly to close to the end, which makes it out of shape.
  2. 01:40:498 - There should be something. Next circle at 01:40:986 (2) has too small distance to previous slider which makes it easy to click too early.
  3. 03:41:962 - There should be 1/4 slider. I don't see any sense in this break.
  4. 04:48:791 - Spinner end fits better here. (imo)
    [Advanced]
  5. Biggest thing here is that there shouldn't be any drum hitsounds until 00:46:840
  6. 00:36:108 (2) - Really confusing overlap. At least move it slighty to the left.
  7. 00:40:986 (4) - This slider chould be moved to 00:40:742 and be a little closer to previous. It will fits the song perfectly.
  8. 01:49:279 (1,2,3) - Much too big spacing for this diff. 1/2 has just a little larger. Consider doing something with it.
  9. 01:51:962 (10) - NC
  10. 02:26:596 (2) - Place this circle somewhere else, it plays weird when placed there.
  11. 03:07:328 (1) - This lack of spacing makes map a little undermapped here since song intensity doesn't change
  12. HP Drain 5 -> 4
    [I remember]
  13. Same thing about drums
  14. 01:56:474 (5,6,7,8) - a little overmapped ;;
  15. 02:02:328 (4,5,6,7) - Same
  16. 02:12:084 (5,6,7,8) - Same
  17. 02:17:937 (5,6,7,8) - Same
  18. 02:24:157 (5,1) - Too big jump comparing to rest of the song
  19. 02:28:669 (2) - Bad overlap. Move this slider slightly down and do CTRL+J on it.
  20. 02:35:620 (4,1) - Next big jump
  21. 02:40:010 (1) - This slider is really confusing because it has 2 white point in the center of screen so it seems like you have to make like spiral to get through it. (Amazing shape tho)
  22. 02:44:279 (2) - Next bad overlap.
  23. 02:51:718 (1) - This slider doesn't fit here imo. :S but I'm not sure.
  24. 03:58:059 (1,2,3,4,5) - Patterns like this one is really hard to hit, It may fit here but it's not fun pattern.
  25. 04:09:279 (6) - Increase spacing of this slider
  26. HP Drain 6 -> 5,5 (Taking care of HR and DT)
  27. OD 8 -> 6,5~7 (I'm serious here)
Topic Starter
ErunamoJAZZ

LukerMaster wrote:

Let's start modding \:D/
  • [Advanced]
  1. Biggest thing here is that there shouldn't be any drum hitsounds until 00:46:840 Not agree, why do you say it?, tone of drum feels good with piano tone, imo. but I delete drum in 00:28:303 -
  2. 00:36:108 (2) - Really confusing overlap. At least move it slighty to the left. Maybe, but is not really difficult to read.
  3. 00:40:986 (4) - This slider chould be moved to 00:40:742 and be a little closer to previous. It will fits the song perfectly.ehh, nope. I want this bc Piano!.
  4. 01:49:279 (1,2,3) - Much too big spacing for this diff. 1/2 has just a little larger. Consider doing something with it. Not agree. This is same spacing. Stacking that could be bad idea, and other DS feels wrong to me.
  5. 01:51:962 (10) - NC Why?, I tried use a NC each 2 measures.
  6. 02:26:596 (2) - Place this circle somewhere else, it plays weird when placed there. Ok, I unstack
  7. 03:07:328 (1) - This lack of spacing makes map a little undermapped here since song intensity doesn't change Not agree, feel how music is quiet here!
  8. HP Drain 5 -> 4 I will think about it later.
    [I remember]
  9. Same thing about drums same before
  10. 01:56:474 (5,6,7,8) - a little overmapped ;; Maps does not have any overmapping. I'm 95% sure.
  11. 02:02:328 (4,5,6,7) - Same
  12. 02:12:084 (5,6,7,8) - Same
  13. 02:17:937 (5,6,7,8) - Same
  14. 02:24:157 (5,1) - Too big jump comparing to rest of the song Not really, I used 3.0x in anoter sections too.
  15. 02:28:669 (2) - Bad overlap. Move this slider slightly down and do CTRL+J on it. I dont understand why do you think this stack is bad :/
  16. 02:35:620 (4,1) - Next big jump ^
  17. 02:40:010 (1) - This slider is really confusing because it has 2 white point in the center of screen so it seems like you have to make like spiral to get through it. (Amazing shape tho) hahaha, Thanks. But really?, I think slider way is completely clear... with default skin.
  18. 02:44:279 (2) - Next bad overlap. ^
  19. 02:51:718 (1) - This slider doesn't fit here imo. :S but I'm not sure.
  20. 03:58:059 (1,2,3,4,5) - Patterns like this one is really hard to hit, It may fit here but it's not fun pattern. But its beautiful ;w;
  21. 04:09:279 (6) - Increase spacing of this slider Not agree. This slider is not stacked due its difficult to read. But i dont want spacing here, because song is decreasing intensity here.
  22. HP Drain 6 -> 5,5 (Taking care of HR and DT) Im not mapping for mods, I mapped for NoMod.
  23. OD 8 -> 6,5~7 (I'm serious here) I will think about it later.
Thank you!!
Kalibe
hoy

General*

* Unused hitsounds:
asdsoft-hitfinish.wav
- Also uncheck Widescreen in all diffs, cause it's unnessesary.

[Bakari's Simple]

- 00:42:693 (4,1) - You should swap NCs, because i see u follow NC every second big white tick, here it's inconsistency.
- 01:06:352 (1) - I'm not really a fan of those curves thou.. you really can do better ones :\ ( http://puu.sh/qjSyi/a5b7178cb1.jpg )
* 01:27:815 (3,5) - Ouch. Can you avoid overlaps like this, this one kinda bug me : x
- 02:16:108 - Why u didn't skip that tick? For me plays like 02:14:157 (2) - in rhythm. // Also u didn't skip it here 02:20:010 (4) -
* 03:19:035 (1) - Offscreen http://puu.sh/qjTbf/9cc81d44e5.jpg
- 03:54:645 (2,1) - I think u can just stack those slider heads.
- 04:13:669 (1) - Maybe only for me, but slider with only 1 number and then spinner is kinda strange while gameplay tho. Rather to remove NC here, but its up to you.
* 04:29:279 (3) - Do ctrl H and make a better visually with 04:25:376 (1) - > http://puu.sh/qjTs7/59f532cf4c.jpg
* 04:45:010 (1) - If i remember, using blue ticks in Easy is unrankable even if they are to start spinner tho.
- Also other diffs have spinner who ends here 04:48:791 - so probably extend it to that tick.

[Advanced]

* 00:35:132 (1,2) - ?? This is really weird to play dude. I really would to move (2) elsewhere. Now it can be rather confusing while gameplay. :?
- 00:44:889 (3) - Whistles on repeater and second head not fitting well with song imo. Only one in first head plays nice.
* 01:49:279 - Section overall feels weird. example 01:51:596 (8,9) - vs 01:54:401 (4,5) - why one of them are stacked manually and one with used ds? That's so strange. And both of them are the same sounds xd.
- 02:13:913 (4,5,6) - Check spacing? Every note have diffirent ds lol.
- 02:24:401 (1,2) - Kinda misleading. Why u just don't use ds on him or stack it on 02:24:401 (1) - ?
- 02:51:718 (9,1) - Swap NCs.
* 02:56:596 (2,3,4,5,6) - What's wrong with this spacing? Why is it getting much bigger than before here 02:56:596 (2,3,4) - and then drastically decreases 02:57:571 (4,5,6) - ? // Just make it consistent since there are same sounds here.
- 03:16:840 (4,5) - I saw ur mapping vocal things with circles, so split those 2 sliders into 4 circles for consistency? :3
* 04:37:084 (1,2) - Ok, (1) follows vocal, but why you extending (2) ? There's nothing here to extending something. I would just map those drums, like u did before.

[I remember]

* 00:25:132 (1) - That slider shape looks ugly a bit ;w; // I know u can do it better ;w;
- 00:40:010 (3,7) - Stack properly those sliders~
- 01:41:474 (3) - If you want to overlap fully slider, u should just NC it for reason.
* 02:02:937 (1,4) - This overlap is visible in-game and doesn't look nice imo. Try to avoid it~
- Ok i will stop here, since rest of diff looks fine to me.

That's all. Good luck!
Yoshikawa Hoshi
бакари
00:42:693 (4) - 00:44:889 (1) - думаю, стоит свапнуть нк для консистенции
00:54:157 (2,1) - может так? http://cs630417.vk.me/v630417809/45d19/FrtAOdrj9pQ.jpg для лучшего флоу
00:58:547 (1) - конец какой-то стремненький
01:29:035 (5) - подвинь немного повыше , а то оверлап и флоу какой-то не очень
02:16:108 - типа да самая легкая дифа все дела, но ведь нет никакого смысла в пропуске этой ноты
03:07:328 (1) - я бы сделал ctrl+j
03:19:035 (1) - cлайдерборд оффскрин
03:41:962 - никакого смысла нет также и в пропуске этой ноты
04:00:010 (2) - может, ctrl+H? а то флоу какой-то очень странный для такой изи дифы
04:33:181 (1) - здесь я бы тоже сделал ctrl+h
04:44:889 (3) - по идее, здесь должен стоять нк

hard
00:35:132 (1,2) - not the best overlap/flow thing for the hard diff..
00:38:547 (6,1) - such 1/1 stacks isnt a good idea when u are using the same 1/2 stacks just ahead 00:42:693 (6,1) -
01:12:450 (6) - better to end this slider here 01:12:693 - so it would work correctly with the music
01:45:132 (9) - better to use here a 1/2 slider since u are mapping on vocals
01:49:279 (1,2,3,4,5,6,7,8,9) - try to change a few triplets here with ones with lower spacing, like u did ahead, for example, here 01:54:401 (4,5) -
02:24:401 (1) - looks really weird.. why didnt u just started it here 02:24:157 - like u did before some times.. vocal is very strong here and since u are mapping on it, better not to do such things
02:51:718 (9,1) - swap ncs for consistency
03:36:108 (6) - http://cs630417.vk.me/v630417809/45d46/jIF2YaRih2A.jpg maybe try something vertical? for the better flow
04:25:376 (1,1) - the recovery time after the spinner is too little for such an easy diff
04:40:986 (1) - give this note more spacing cuz the beat is pretty strong?

insane
use ar8, since in hard its only 5.5, so the gap is pretty huge
00:23:913 (2) - nc this for consistency
00:40:986 (5) - this one too
01:35:620 (5) - and again xd
01:40:498 (2,3) - not like this is unreadable or smth, but it just looks weird ._. also u forgot to nc this one 01:41:474 (3) -
01:45:376 (7) - and again missing nc
02:19:767 (7,8,9) - maybe to use a bigger spacing on this triplet? will look more interesting imo
02:24:157 (5,1) - this spacing is really huge.. its even bigger than 02:20:254 (10,1) - this one, when it should be lower since here starts 02:20:254 (10,1) - the new scetion. also flow here isnt the best
02:49:767 (1) - this note needs more spacing than this one 02:49:523 (8) - cuz of the emphasis (02:49:767 (1) - here is a strong for ur section downbeat)
04:44:889 (3) - nc this one because there are some huge changes in the musci

okay, thats all! best of luck!
Gnoske
here that replay: http://puu.sh/qoGDq/f7712c6f3c.osr
I'll see if I make a mod for this, will probably come in the next few days if so
Topic Starter
ErunamoJAZZ

Kalibe wrote:

hoy

General*

* Unused hitsounds:
asdsoft-hitfinish.wav waaahh, thanks!
- Also uncheck Widescreen in all diffs, cause it's unnessesary. I am planning add a SB later


[Advanced]

* 00:35:132 (1,2) - ?? This is really weird to play dude. I really would to move (2) elsewhere. Now it can be rather confusing while gameplay. :? Changed!
- 00:44:889 (3) - Whistles on repeater and second head not fitting well with song imo. Only one in first head plays nice. I not agree ~_~
* 01:49:279 - Section overall feels weird. example 01:51:596 (8,9) - vs 01:54:401 (4,5) - why one of them are stacked manually and one with used ds? That's so strange. And both of them are the same sounds xd. Even if those are same rhythms, both styles are intuitive in play. Manual stacks are only when triples are before a slider.
- 02:13:913 (4,5,6) - Check spacing? Every note have diffirent ds lol. good catch!
- 02:24:401 (1,2) - Kinda misleading. Why u just don't use ds on him or stack it on 02:24:401 (1) - ? cuz that was more misleading xD
- 02:51:718 (9,1) - Swap NCs. done
* 02:56:596 (2,3,4,5,6) - What's wrong with this spacing? Why is it getting much bigger than before here 02:56:596 (2,3,4) - and then drastically decreases 02:57:571 (4,5,6) - ? // Just make it consistent since there are same sounds here. this does not feel same for me :/
- 03:16:840 (4,5) - I saw ur mapping vocal things with circles, so split those 2 sliders into 4 circles for consistency? :3 jummm. nope, I think sliders feels better here.
* 04:37:084 (1,2) - Ok, (1) follows vocal, but why you extending (2) ? There's nothing here to extending something. I would just map those drums, like u did before. ugg, I dont want. I want to keep a good spread too.

[I remember]

* 00:25:132 (1) - That slider shape looks ugly a bit ;w; // I know u can do it better ;w;
- 00:40:010 (3,7) - Stack properly those sliders~ very nazi, but okay xD
- 01:41:474 (3) - If you want to overlap fully slider, u should just NC it for reason. xD, I will wait for more opinions :P
* 02:02:937 (1,4) - This overlap is visible in-game and doesn't look nice imo. Try to avoid it~ I want this pattern (yeah, with overlap)
- Ok i will stop here, since rest of diff looks fine to me.

That's all. Good luck!
----------------------------------------

Yoshikawa Hoshi wrote:

hard
00:35:132 (1,2) - not the best overlap/flow thing for the hard diff.. ehehehe ^^U
00:38:547 (6,1) - such 1/1 stacks isnt a good idea when u are using the same 1/2 stacks just ahead 00:42:693 (6,1) - Not agree, sorry.
01:12:450 (6) - better to end this slider here 01:12:693 - so it would work correctly with the music this is following voice
01:45:132 (9) - better to use here a 1/2 slider since u are mapping on vocals but just here I changed to follow drums xD, Voice was very long to follow
01:49:279 (1,2,3,4,5,6,7,8,9) - try to change a few triplets here with ones with lower spacing, like u did ahead, for example, here 01:54:401 (4,5) - I dont feel 0.2x confortable in slider tails, but... I stacked those.
02:24:401 (1) - looks really weird.. why didnt u just started it here 02:24:157 - like u did before some times.. vocal is very strong here and since u are mapping on it, better not to do such things lol, sorry, i not agree
02:51:718 (9,1) - swap ncs for consistency done
03:36:108 (6) - http://cs630417.vk.me/v630417809/45d46/jIF2YaRih2A.jpg maybe try something vertical? for the better flow nahh, i want to point to next
04:25:376 (1,1) - the recovery time after the spinner is too little for such an easy diff >advanced, >123BPM
04:40:986 (1) - give this note more spacing cuz the beat is pretty strong? nope.

insane
use ar8, since in hard its only 5.5, so the gap is pretty huge Not agree because density!
00:23:913 (2) - nc this for consistency
00:40:986 (5) - this one too
01:35:620 (5) - and again xd
01:40:498 (2,3) - not like this is unreadable or smth, but it just looks weird ._. also u forgot to nc this one 01:41:474 (3) - hehehehe ^^UU, I dont want to change it. It works like a surprise, but no one test player has failed here!
01:45:376 (7) - and again missing nc
02:19:767 (7,8,9) - maybe to use a bigger spacing on this triplet? will look more interesting imo mm... I will think about
02:24:157 (5,1) - this spacing is really huge.. its even bigger than 02:20:254 (10,1) - this one, when it should be lower since here starts 02:20:254 (10,1) - the new scetion. also flow here isnt the best But I use long jump in other places too. I think this is fine and cool.
02:49:767 (1) - this note needs more spacing than this one 02:49:523 (8) - cuz of the emphasis (02:49:767 (1) - here is a strong for ur section downbeat) Not agree. Jump is due Piano!
04:44:889 (3) - nc this one because there are some huge changes in the musci

okay, thats all! best of luck!
----------------------------------------

About NC suggestion, I will check all later :3


Thank you very much both!!! 8-)

EDIT: Gnoske, I noticed a bad hitsound with your test play. Thanks n.n
riffy
Thanks a lot, guys!

@LukerMaster I don't really see any sense in using 1/4 sliders for the Easy
@Kalibe There's no anything unrankable about 1/4 gap before spinner. It can be a bit weird, but it should work here.
@Yoshikawa Hoshi не фиксил флоу, т.к. там все нормально с ним, он просто чуть менее плавный, чем обычно. но для E/N это не проблема

Apart from that and a couple of minor NC changes I've applied practically everything. Poke me if you need a detailed response!
code
osu file format v14

[General]
AudioFilename: Ryksopp feat. Susanne Sundfr - Running to the Sea.mp3
AudioLeadIn: 0
PreviewTime: 31230
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 0
LetterboxInBreaks: 0
WidescreenStoryboard: 1

[Editor]
Bookmarks: 15620,31230,46840,78059,93669,109279,140498,171718,202937,218547,234157,261474,280986
DistanceSpacing: 1.2
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1.6

[Metadata]
Title:Running to the Sea
TitleUnicode:Running to the Sea
Artist:Royksopp feat. Susanne Sundfor
ArtistUnicode:Röyksopp feat. Susanne Sundfør
Creator:ErunamoJAZZ
Version:Bakari's Simple
Source:
Tags:The Inevitable End Norway -Bakari- Bakari
BeatmapID:968061
BeatmapSetID:382643

[Difficulty]
HPDrainRate:2
CircleSize:3
OverallDifficulty:2
ApproachRate:3
SliderMultiplier:1
SliderTickRate:1

[Events]
//Background and Video events
0,0,"umi-desu.jpg",0,0
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
11,487.80487804878,4,2,1,20,1,0
15620,-100,4,2,1,20,0,0
31230,-100,4,2,1,20,0,0
35132,-100,4,2,1,20,0,0
37571,-100,4,2,1,17,0,0
38059,-100,4,2,1,14,0,0
38547,-100,4,2,1,11,0,0
39035,-100,4,2,1,20,0,0
46840,-100,4,2,1,20,0,0
50742,-100,4,2,1,20,0,0
78059,-100,4,2,1,30,0,0
93669,-100,4,2,1,35,0,0
109279,-100,4,2,1,30,0,0
140498,-100,4,2,1,35,0,0
202937,-100,4,2,1,35,0,1
265376,-100,4,2,1,30,0,1
277084,-100,4,2,1,25,0,1
280986,-100,4,2,1,20,0,0
285010,-100,4,2,1,15,0,0


[Colours]
Combo1 : 73,91,152
Combo2 : 133,198,250
Combo3 : 155,123,28

[HitObjects]
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412,168,48791,2,0,P|376:220|240:228,1,200,8|8,0:2|0:2,0:0:0:0:
164,148,50254,1,8,0:2:0:0:
52,196,50742,6,0,B|0:272|64:320|120:328|152:304|152:304|168:352|228:384|288:364|316:344|316:344|336:364|368:384|424:376|472:368|484:300|484:300,1,600,10|10,0:2|0:2,0:0:0:0:
476,188,54157,1,10,0:2:0:0:
468,68,54645,21,8,0:2:0:0:
252,176,55620,2,0,P|224:184|124:112,2,150,10|2|8,0:2|0:2|0:2,0:0:0:0:
372,212,57571,2,0,P|400:240|424:300,1,100,8|8,0:2|0:2,0:0:0:0:
324,360,58547,22,0,B|280:364|120:368|104:212|104:212|148:232|172:228|204:212|204:212|220:168|176:124,1,500,8|10,0:2|0:2,0:0:0:0:
120,24,61474,2,0,P|160:20|224:36,1,100,8|8,0:2|0:2,0:0:0:0:
340,36,62450,6,0,L|444:28,2,100,8|8|8,0:2|0:2|0:2,0:0:0:0:
256,124,63913,1,8,0:2:0:0:
376,144,64401,2,0,P|456:176|468:368,1,300,8|8,0:2|0:2,0:0:0:0:
356,324,66352,6,0,B|328:372|256:368|220:332|208:280|208:280|184:308|120:328|72:308|44:264|48:220,1,400,10|8,0:2|0:2,0:0:0:0:
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200,184,70254,6,0,L|216:72,1,100,8|8,0:2|0:2,0:0:0:0:
308,12,71230,2,0,P|324:40|392:72,1,100,10|10,0:2|0:2,0:0:0:0:
496,28,72206,1,8,0:2:0:0:
492,260,73181,2,0,L|376:272,1,100,8|8,0:2|0:2,0:0:0:0:
269,261,74157,6,0,B|244:140|120:100|28:156|4:256|28:324|80:392|180:392|228:364|204:288|136:244,1,600,10|8,0:0|0:2,0:0:0:0:
4,68,78059,5,10,0:2:0:0:
116,28,78547,2,0,L|336:48,1,200,10|10,0:2|0:2,0:0:0:0:
432,28,80010,2,0,P|424:72|432:136,1,100,8|10,0:2|0:0,0:0:0:0:
504,220,80986,2,0,L|488:328,1,100,2|10,0:2|0:2,0:0:0:0:
380,368,81962,6,0,B|300:380|232:316|212:188|280:144,1,300,10|10,0:2|0:2,0:0:0:0:
384,132,83913,1,10,0:2:0:0:
172,16,84889,1,10,0:2:0:0:
136,132,85376,1,10,0:2:0:0:
40,204,85864,6,0,P|40:248|116:328,1,150,10|0,0:2|0:2,0:0:0:0:
164,304,86840,2,0,P|232:284|272:284,1,100,10|10,0:2|0:2,0:0:0:0:
368,332,87815,2,0,L|480:320,1,100,8|8,0:2|0:2,0:0:0:0:
492,264,88547,1,2,0:2:0:0:
376,236,89035,2,0,B|332:200|332:200|312:160|324:100,1,150,2|10,0:2|0:2,0:0:0:0:
408,24,90254,5,10,0:2:0:0:
288,20,90742,2,0,L|132:12,2,150,8|2|8,0:2|0:2|0:2,0:0:0:0:
336,132,92693,2,0,L|220:140,1,100,8|10,0:2|0:2,0:0:0:0:
132,200,93669,6,2,P|96:252|128:336,2,150,10|2|8,0:2|0:2|0:2,0:0:0:0:
232,136,95620,2,0,B|300:132|328:208|328:208|368:308|472:284,1,300,8|8,0:2|0:2,0:0:0:0:
468,168,97571,6,0,B|404:143|354:206|354:206|285:289|197:236|197:236|100:220|84:348|180:360,1,500,0|8,0:0|0:2,0:0:0:0:
276,356,100498,1,0,0:0:0:0:
396,336,100986,1,8,0:2:0:0:
472,244,101474,6,2,L|456:72,2,150,8|0|8,0:2|0:2|0:2,0:0:0:0:
448,300,103181,2,0,P|416:272|304:252,1,150,2|8,0:2|0:2,0:0:0:0:
240,344,104401,2,0,L|124:336,1,100,8|8,0:2|0:2,0:0:0:0:
44,264,105376,6,0,B|-8:152|0:-52|144:-52|288:-40|300:140|288:236|208:312|140:312|104:228|134:115,1,800,8|8,0:2|0:2,0:0:0:0:
356,36,110254,5,8,0:2:0:0:
452,108,110742,2,0,P|464:132|464:224,2,100,10|8|10,0:2|0:2|0:2,0:0:0:0:
344,164,112206,2,0,P|328:180|252:216,1,100,8|10,0:2|0:2,0:0:0:0:
152,160,113181,6,0,P|68:188|40:304,1,200,8|8,0:2|0:2,0:0:0:0:
132,360,114645,1,10,0:2:0:0:
240,304,115132,2,0,L|228:192,2,100,8|10|8,0:2|0:2|0:2,0:0:0:0:
344,364,116596,1,10,0:2:0:0:
464,364,117084,6,0,B|504:328|504:240|440:204|440:204|360:164|360:60|436:24,2,400,8|8|8,0:2|0:2|0:2,0:0:0:0:
356,312,121474,2,0,L|148:312,1,200,10|10,0:2|0:2,0:0:0:0:
46,362,122937,6,0,B|8:328|8:240|72:204|72:204|152:164|152:60|87:30,2,400,8|8|8,0:2|0:2|0:2,0:0:0:0:
148,296,127328,2,0,P|236:280|332:360,1,200,10|10,0:2|0:2,0:0:0:0:
444,340,128791,6,0,P|480:304|456:152,1,200,8|8,0:2|0:2,0:0:0:0:
364,108,130254,1,10,0:2:0:0:
248,144,130742,2,0,L|132:136,1,100,8|10,0:2|0:2,0:0:0:0:
32,172,131718,2,0,P|72:216|88:272,1,100,8|10,0:2|0:2,0:0:0:0:
48,368,132693,6,0,L|256:336,1,200,8|8,0:2|0:2,0:0:0:0:
304,232,134157,1,10,0:2:0:0:
220,144,134645,2,0,P|208:112|216:32,2,100,8|10|8,0:2|0:2|0:2,0:0:0:0:
312,220,136108,1,0,0:0:0:0:
428,252,136596,6,0,L|440:40,1,200,8|8,0:2|0:2,0:0:0:0:
332,8,138059,1,10,0:2:0:0:
260,104,138547,2,0,P|288:152|344:188,2,100,8|10|10,0:2|0:2|0:2,0:0:0:0:
168,24,140010,1,10,0:2:0:0:
144,140,140498,5,10,0:0:0:0:
44,204,140986,2,0,P|16:256|108:364,1,200,10|8,0:0|0:0,0:0:0:0:
204,332,142450,2,0,L|320:316,1,100,8|8,0:0|0:0,0:0:0:0:
372,220,143425,2,0,L|252:208,1,100,8|8,0:0|0:0,0:0:0:0:
184,128,144401,6,0,P|256:80|464:68,1,300,10|10,0:0|0:0,0:0:0:0:
504,180,146352,2,0,P|476:184|392:164,1,100,8|10,0:0|0:0,0:0:0:0:
292,208,147328,2,0,P|292:256|320:312,1,100,10|10,0:0|0:0,0:0:0:0:
216,376,148303,6,0,P|152:356|92:240,1,200,8|8,0:0|0:0,0:0:0:0:
264,80,150254,2,0,L|280:292,1,200,8|8,0:0|0:0,0:0:0:0:
380,344,151718,1,10,0:0:0:0:
472,264,152206,6,0,P|456:212|352:116,1,200,8|8,0:0|0:0,0:0:0:0:
256,192,153669,1,10,0:0:0:0:
160,115,154157,2,0,P|80:173|40:264,1,200,8|8,0:0|0:0,0:0:0:0:
136,336,155620,1,10,0:0:0:0:
212,244,156108,6,0,P|264:244|356:356,1,200,8|10,0:0|0:0,0:0:0:0:
236,364,157571,1,8,0:0:0:0:
124,316,158059,2,0,L|108:100,1,200,8|8,0:0|0:0,0:0:0:0:
192,28,159523,1,8,0:0:0:0:
268,120,160010,6,0,B|300:172|368:184|444:148|444:148|448:204|436:260|400:296|320:320|240:292,1,500,10|0,0:0|0:0,0:0:0:0:
152,212,162937,2,0,L|140:104,1,100,10|10,0:0|0:0,0:0:0:0:
52,32,163913,5,10,0:2:0:0:
36,152,164401,1,10,0:0:0:0:
24,272,164889,2,0,L|136:264,1,100,10|10,0:0|0:0,0:0:0:0:
168,304,165620,2,0,L|280:300,1,100,2|2,0:0|0:0,0:0:0:0:
372,236,166596,2,0,P|396:200|404:88,1,150,2|10,0:0|0:0,0:0:0:0:
296,48,167815,6,0,B|192:24|-8:48|-20:288|64:380|168:380|272:348|352:264|352:184|288:140|248:148|196:168|176:208,1,800,10|2,0:0|0:3,0:0:0:0:
360,360,172693,6,0,P|420:328|452:292,1,100,10|8,0:0|0:0,0:0:0:0:
412,188,173669,2,0,P|400:164|388:88,1,100,8|8,0:0|0:0,0:0:0:0:
276,44,174645,2,0,P|224:96|208:124,1,100,8|8,0:0|0:0,0:0:0:0:
232,236,175620,6,0,L|220:344,1,100,10|10,0:0|0:0,0:0:0:0:
104,368,176596,1,8,0:0:0:0:
48,264,177084,2,0,P|92:252|156:260,2,100,10|8|10,0:0|0:0|0:0,0:0:0:0:
88,152,178547,2,0,P|104:124|124:56,1,100,8|10,0:0|0:0,0:0:0:0:
240,28,179523,6,0,P|268:88|396:132,1,200,8|10,0:0|0:0,0:0:0:0:
496,88,180986,1,8,0:0:0:0:
476,208,181474,2,0,L|468:380,2,150,8|2|10,0:0|0:0|0:0,0:0:0:0:
364,168,183425,6,0,L|376:280,2,100,8|10|8,0:0|0:0|0:0,0:0:0:0:
256,112,184889,1,10,0:0:0:0:
172,196,185376,2,0,P|144:220|72:240,1,100,10|10,0:0|0:0,0:0:0:0:
4,152,186352,2,0,P|44:104|64:52,1,100,8|10,0:0|0:0,0:0:0:0:
172,32,187328,6,0,L|388:20,1,200,8|10,0:0|0:0,0:0:0:0:
480,76,188791,1,10,0:0:0:0:
400,164,189279,2,0,P|388:212|404:316,2,150,8|2|10,0:0|0:0|0:0,0:0:0:0:
280,184,191230,6,0,P|264:180|348:28,2,300,0|0|0,0:0|0:0|0:0,0:0:0:0:
388,128,194645,1,0,0:0:0:0:
460,224,195132,6,2,L|472:340,1,100,8|10,0:0|0:0,0:0:0:0:
352,352,196108,2,0,L|340:237,1,100,10|10,0:0|0:0,0:0:0:0:
256,168,197084,2,0,P|152:164|56:332,1,300,8|10,0:0|0:0,0:0:0:0:
164,356,199035,6,0,P|232:348|168:276,2,200,8|0|2,0:0|0:0|0:0,0:0:0:0:
200,48,202937,6,0,P|220:64|248:136,1,100,12|12,0:0|0:0,0:0:0:0:
160,216,203913,2,0,L|164:288,1,50,12|4,0:0|0:0,0:0:0:0:
276,308,204645,2,0,L|272:240,1,50,4|12,0:0|0:0,0:0:0:0:
368,188,205376,2,0,P|424:228|452:312,1,150,12|4,0:0|0:0,0:0:0:0:
352,368,206596,6,0,L|284:356,1,50,4|12,0:0|0:0,0:0:0:0:
192,312,207328,2,0,P|152:316|96:352,2,100,12|12|0,0:0|0:0|0:0,0:0:0:0:
304,276,208791,1,12,0:0:0:0:
224,184,209279,1,12,0:0:0:0:
324,120,209767,2,0,L|312:60,1,50,12|4,0:0|0:0,0:0:0:0:
204,28,210498,6,0,L|212:84,1,50,4|12,0:0|0:0,0:0:0:0:
156,184,211230,2,0,P|179:227|284:256,1,150,12|4,0:0|0:0,0:0:0:0:
376,200,212450,2,0,L|384:140,1,50,4|12,0:0|0:0,0:0:0:0:
492,100,213181,1,12,0:0:0:0:
480,220,213669,2,0,L|472:288,1,50,12|4,0:0|0:0,0:0:0:0:
376,340,214401,1,4,0:0:0:0:
324,308,214645,6,0,P|276:296|212:300,1,100,14|14,0:0|0:0,0:0:0:0:
124,236,215620,2,0,P|112:216|104:176,1,50,14|4,0:0|0:0,0:0:0:0:
176,92,216352,1,4,0:0:0:0:
232,116,216596,2,0,L|352:104,2,100,14|14|12,0:0|0:0|0:0,0:0:0:0:
128,52,218059,2,0,L|68:60,1,50,8|4,0:0|0:0,0:0:0:0:
44,108,218547,6,0,P|64:136|80:216,1,100,14|12,0:0|0:0,0:0:0:0:
48,316,219523,1,12,0:0:0:0:
160,360,220010,1,8,0:0:0:0:
220,256,220498,2,0,L|208:148,2,100,14|12|12,0:0|0:0|0:0,0:0:0:0:
336,224,221962,1,0,0:0:0:0:
448,184,222450,6,0,P|456:224|436:292,1,100,14|12,0:0|0:0,0:0:0:0:
344,348,223425,1,12,0:0:0:0:
252,268,223913,1,8,0:0:0:0:
356,204,224401,2,0,P|368:172|360:92,2,100,14|12|12,0:0|0:0|0:0,0:0:0:0:
252,148,225864,1,8,0:0:0:0:
156,224,226352,6,0,P|112:232|44:212,2,100,14|12|12,0:0|0:0|0:0,0:0:0:0:
220,124,227815,1,8,0:0:0:0:
328,180,228303,2,0,L|324:288,1,100,14|12,0:0|0:0,0:0:0:0:
440,320,229279,2,0,L|443:215,1,100,12|8,0:0|0:0,0:0:0:0:
360,132,230254,6,0,P|320:132|208:248,1,200,14|12,0:0|0:0,0:0:0:0:
292,320,231718,1,8,0:0:0:0:
180,360,232206,2,0,L|72:344,1,100,14|14,0:0|0:0,0:0:0:0:
44,232,233181,1,12,0:0:0:0:
156,184,233669,1,8,0:0:0:0:
128,68,234157,5,14,0:0:0:0:
236,20,234645,2,0,P|288:28|364:164,1,200,12|8,0:0|0:0,0:0:0:0:
280,224,236108,2,0,P|272:264|396:356,2,200,14|12|14,0:0|0:0|0:0,0:0:0:0:
368,144,238547,6,0,L|476:132,2,100,12|12|8,0:0|0:0|0:0,0:0:0:0:
280,60,240010,2,0,P|336:28|380:20,2,100,14|12|12,0:0|0:0|0:0,0:0:0:0:
260,172,241474,1,8,0:0:0:0:
312,280,241962,5,14,0:0:0:0:
216,352,242450,2,0,P|108:356|48:276,1,200,12|8,0:0|0:0,0:0:0:0:
124,196,243913,2,0,P|152:168|176:100,2,100,14|12|12,0:0|0:0|0:0,0:0:0:0:
52,100,245376,1,8,0:0:0:0:
144,24,245864,6,0,L|360:16,1,200,14|12,0:0|0:0,0:0:0:0:
500,196,247815,1,14,0:0:0:0:
396,256,248303,2,0,P|388:296|384:360,2,100,12|12|8,0:0|0:0|0:0,0:0:0:0:
320,164,249767,6,0,P|250:149|194:28,1,200,14|12,0:0|0:0,0:0:0:0:
316,40,251230,1,8,0:0:0:0:
424,88,251718,2,0,L|400:292,1,200,14|12,0:0|0:0,0:0:0:0:
292,340,253181,1,8,0:0:0:0:
200,264,253669,2,0,P|176:244|100:216,1,100,14|12,0:0|0:0,0:0:0:0:
256,192,254645,12,14,257571,0:0:0:0:
112,240,259523,6,0,L|320:200,1,200,14|12,0:0|0:0,0:0:0:0:
408,268,260986,1,8,0:0:0:0:
492,184,261474,2,0,P|500:144|488:84,1,100,14|12,0:0|0:0,0:0:0:0:
380,32,262450,1,12,0:0:0:0:
276,92,262937,1,8,0:0:0:0:
160,56,263425,6,0,P|100:68|44:200,1,200,14|12,0:0|0:0,0:0:0:0:
124,268,264889,1,8,0:0:0:0:
208,180,265376,6,0,B|211:111|284:52|416:20|523:153|485:307|376:360|260:320|320:200,1,600,12|12,0:0|0:0,0:0:0:0:
216,264,268791,1,8,0:0:0:0:
116,196,269279,2,0,P|120:152|152:80,2,100,12|12|12,0:0|0:0|0:0,0:0:0:0:
172,300,270742,1,8,0:0:0:0:
272,364,271230,6,0,L|392:356,1,100,12|12,0:0|0:0,0:0:0:0:
488,328,272206,2,0,P|448:292|424:232,1,100,12|8,0:0|0:0,0:0:0:0:
440,132,273181,6,0,P|492:88|500:-4,2,150,12|0|8,0:0|0:0|0:0,0:0:0:0:
372,232,275132,2,0,P|376:256|428:320,2,100,12|12|12,0:0|0:0|0:0,0:0:0:0:
300,136,276596,1,8,0:0:0:0:
256,248,277084,6,0,P|244:288|108:352,1,200,12|12,0:0|0:0,0:0:0:0:
60,244,278547,1,8,0:0:0:0:
112,136,279035,2,0,L|328:124,1,200,12|12,0:0|0:0,0:0:0:0:
408,196,280498,1,8,0:0:0:0:
308,264,280986,5,8,0:0:0:0:
140,176,282937,1,2,0:0:0:0:
296,76,284889,1,0,0:0:0:0:
256,192,285010,12,0,288791,0:0:0:0:
Topic Starter
ErunamoJAZZ
updated.
Lumin
Hello! M4M from moreqs, also my 100th mod haha

[General]
  1. Maybe add green to combo colors? It's pretty stong color in bg
  2. Your bg should be 1366x768, not 1229x768 1366x768 sized here
  3. 03:38:547 (1) - I would start the kiai from here, that kiai part before this is closer to a buildup for me
[Advanced]
  1. I'd raise ar a bit, maybe to 6 or 6.5
  2. 00:19:523 (1) - Imo 4 second long slider shouldn't just have a single curve, it's.. boring and not aesthetically appealling to the eye, and if you insist on keeping simply curved slider you could fix that blanket a bit with 00:23:913 (1) -
  3. 01:21:474 (12,13,1) - this is kind of linear jump and 13-1 is a lot bigger jump than 12-13 and thinking that this is just an advanced diff so players will easily missplay that part, it's just uncomfortble to play
  4. 01:50:986 (7) - sliderstart whistle?
  5. 02:06:596 (7) - ^
  6. 01:56:108 (10,11,12) - uneven spacing, and maybe a bit too spacy imo, uncomfortable to play and after that all of those triples after sliders are a bit too spacy
  7. 02:07:815 (11,12,13) - uneven spacing
  8. 02:14:645 (7,8,9) - ^
  9. 02:26:596 (2) - so silent sound but it has pretty big spacing from 02:24:401 (1) - ? Imo it emphasizes that sound pretty badly
  10. 02:43:669 (7) - stack properly
  11. 02:59:523 (1) - move sliderend a bit to the right so this slider points to 03:00:254 (2) - better
  12. 04:23:425 (1) - by moving 3rd tick to x:-8 y:140 and red tick to x:172 y:132 you can make this blanket perfect
[I remember]
  1. Cs6? Whoa that's brave, I'd rather put OD7 because Cs6 gives player pretty much challenge already
  2. 00:19:523 (1) - 00:19:523 (1) - Imo 4 second long slider shouldn't just have a single curve, it's.. boring and not aesthetically appealling to the eye
  3. 00:25:132 (1) - I just don't like this slidershape, could be prettier
  4. 00:33:181 (6) - try to make that curve look smooth at the end of this slider? Now it looks like a sharp corner
  5. 00:35:620 (2) - stack sliderend under 00:34:645 (8) - sliderend?
  6. 00:40:986 (5,6) - copypaste?
  7. 01:33:669 (1) - Imo that whistle doesn't fit on that sliderslide
  8. 01:41:474 (3) - ^
  9. 01:40:498 (2,3) - ehh.. I don't like this idea
  10. 01:51:718 (2,4) - ugly overlap for me
  11. 02:03:669 (4,5,6) - move these a bit further from 02:03:303 (2) - ?
  12. 02:40:010 (1) - okay this is neat as fuck
  13. 03:18:303 (6,7,8) - uneven spacing
  14. 03:36:352 (7) - x:96 y:152?
  15. 03:39:035 (3,4,5) - uneven spacing
  16. 04:40:742 (8,1) - wow this is insane spacing here, You shouldn't do this because kiai ends at 1 and making suddenly a jump this huge at the end of the kiai is not good
  17. Overall astonishingly beautiful diff!
Okay that's all I got here, hope this helps! I'm out.
Topic Starter
ErunamoJAZZ
In advanced i apply hitsounds suggestion in 01:50:986 (7) - and 02:06:596 (7) - , and respaced those triples at slider-ends. Others nazi suggestion was applied too :P

In Insane I only apply some littles changes. I was not agree with many suggestions u.u


Thank you very much!!!, and sorry for late response >_<


PD: To Bakari: In Simple I applied some hitsounds.
CernTheLion
Hi, Erunamo ^^
[General]
  1. Only 3 colors? C'mon you can increase them. A green like this would be nice
  2. Disable your "Widescreen Support" since you haven't a SB or a video yet
  3. Add other tags, like 'low bpm'
[Bakari's Simple]
  1. 00:58:547 (1,2) - a blanket here seems great
  2. 01:02:450 (1,2,3) - forgive this finicky suggestion, but a perfect triangle here would fit better than that one
  3. 01:35:620 (2,1) - you can also make a double blanket here, but it's up to you
  4. 01:50:742 (2,3) - just a slightly fix on this blanket
  5. 01:57:084 (1,2,1) - blanket here too?
  6. 03:21:474 - really sure to keep this part empty?
  7. 04:37:084 (1,2) - what about to blanket this by moving '1' at x:184 y:264 and fixing 04:36:596 (3) - this one too?
  8. 04:39:035 (3,4,1) - perfect triangle? >.<
Well made diff, nothing much to say here nice work ^^
[Advanced]
  1. 03:26:352 (9) - this one is overmapped tbh, just make this just like 03:27:694 (3) - this one (for example)
  2. 03:30:255 (9) - same
  3. 03:36:108 (6) - ^ (Well, there are a lot of them, I'll be honest with you. I don't really like that and imo those small overmap ruins the map, which is AWESOME
  4. 04:22:693 (4,1) - blanket can also be improved a bit
Well done man, my favourite diff so far :D
[I remember]
  1. 00:37:328 - why you've skipped all this downbeats while 00:35:132 (1,2,3,4) - here you follow them? That's awkward :/
  2. 00:56:108 (4,5,1) - align this pattern better
  3. 01:28:547 (3) - why this random shape here? lol
  4. 01:41:474 (3) - that's enough confusing man, move it a bit to right or left since it's almost covered by the previous slider
I don't honestly like small circles, but the map is well mapped ^^
[]
That's all I fonuded, sorry for this small mod, but your map is really cool. Hope it helps somehow, and best of luck with this~
Topic Starter
ErunamoJAZZ
In Advanced, I used this repeat slider to keep a good polarity. Really sorry, I have no plans of change it.
In last diff, the "random shape" is bc voice (where she said «cap»).

Thank you -Bumblebee- !!!
riffy
This is a self-reminder to check it later.
Hollow Delta
From #modreqs

Simple

SPOILER
aiMod pointed out the DS issue here: 02:18:547 (3,4) -

00:21:962 (2) - While this does aim towards 1, I think it would flow and look better if it was a straight slider.
00:46:840 (1) - I think it flows and looks better if you curve this slider so it blankets the previous note, and aims towards 2.
01:50:742 (2) - I think it would be better if you remove the reverse, and place a hit circle. Plus the flow here isn't the best, so if not my suggestion, at least something different here please.
02:18:547 (3) - I think it flows and looks better if this slider is straight instead of curved. (Note I'm basically saying to do this again: 01:55:132 (3) - )
02:27:328 (3) - This slider aims to the right, yet the next slider is on the left. Flip the curve?
02:47:815 (1) - You can try scrunching this curve together more so you can try and aim the end towards the next note.
02:55:620 (1) - Curve this slider so it aims towards 2 and blankets 3?
02:57:084 (3) - I know you're trying to blanket 2 with this slider, but the flow between this note and 4 isn't the best. I really don't know how to fix this besides re-mapping this section, plus it's a similar situation with 4 and 1.
03:06:352 (4) - I think it would look better if this slider curved outwards and aimed towards 1 rather than towards the borders of the map.
03:09:279 (3) - Should flip this curve so it aims towards 1.
03:27:328 (2) - I think this flows and looks better as a straight slider.
03:34:645 (1) - Either make this curve inwards or make this straight so it flows better?
03:41:962 (5) - This slider is nearly on the other side of 4, you'll have to do some re-arranging to fix this part.
03:44:401 (4) - Straight slider fits better here in my opinion.
04:03:913 (3) - ^
04:08:303 (3) - This aims towards the borders, but the next note is towards the middle, flip the curve?
04:35:132 (2) - Straight slider fits better here.

Advance
SPOILER
00:23:913 (1) - I think it would flow better if you moved this slider down so the previous one is aiming at it. (If you move it down, flip it so it's on it's side.)
00:27:328 (1,2) - To improve the flow and keep a similar idea here, try this: Without adjusting the sliders, move 2 to the right, and re-snap the notes ahead.
00:57:328 (6) - This might work out better if you either make this a straight slider, or make it curve outwards instead of inwards.
01:18:059 (1,2,3) - There is no triplet here Remove 2 and it'll be fine.
01:18:547 (4) - I think it would look better if this curved towards 5 instead of the way it is now.
01:24:645 (7) - You could angle this a bit so it aims towards the left a bit so it flows better.
01:47:328 (6,7) - I don't think overlaps these obvious are allowed in normal. Simply move it to the right?
02:19:035 (9,1) - Spacing here is inconsistent. Maybe bring forward 1, and re-snap the notes so they aim towards each other.
02:20:011 (4) - Plus you're better off keeping this pattern at an angle so it flows better into 1.
02:23:913 (9,10) - ctrl + g (Improves flow.)
03:08:791 (2) - Again, I don't know if these overlaps will work very well. Blanket?
03:16:108 (3) - ctrl + g and re-snap so it flows into 4 better.
04:15:133 (5) - I see what you're going with here, but wouldn't keeping this slider straight upwards instead of angled be good too?
04:32:693 (5) - ^

Last Diff
SPOILER
00:30:254 (2) - ctrl + g for easier flow between the previous note, and the next one.
00:55:620 (3) - Although it might be fine here, snap to the end of the slider instead of under it?
01:00:254 (5) - The spacing here is inconsistent. Although I see legit reasons to do this, I think you're better off putting this on the head of 1 instead.
01:11:230 (3) - Not overlap here please?
01:18:059 (1,2,3) - The over map from the previous diff. Remove 2 and it's good.
01:21:962 (1) - I know you're going for symmetry here, but the flow here isn't the best. Try replicating this pattern. (Although it's not need on the left side, if you want to stay symmetrical, nothing wrong with doing it!) (If you can think of a better pattern than this, then go ahead and use it!: http://puu.sh/rKbMC/a6ff115997.jpg&#41;
01:28:547 (3) - You had a similar thinking to me when I was fixing the previous mod. But this slider might be too small to do and make it look good. A simple straight slider should be 'flowy' enough.
01:29:767 (1) - I know you're doing a spiral pattern, but the flow could be improved. Flip this so it curves upwards and try to replicate that same pattern this way.
01:30:254 (2,3) - ^
01:30:742 (3,4) - The slider leniency isn't low enough to the point where this flows good. If you fix the mod above it should be fine though.
01:31:718 (1,3) - Although this works, you can do the same slider pattern I showed you before. (Or your own?) For consistency and improved flow.
02:00:986 (1,2) - Not only is the flow here not the best, it's unfairly spaced. How about overlapping the head of 1 over the head of 2 instead of it's tail?
02:35:620 (4) - You might have to re-map this slider so it flows into the next note better.
02:40:010 (1) - Some players might view this as a loop, and not an upside down ' U ' Keep the pattern, but maybe spread the ' U ' apart more.
02:55:620 (1) - This slider is aiming towards the border instead of the next note. Flip the curve?
02:56:596 (3) - I have an idea for these sliders. Try this: http://puu.sh/rKcwz/7ae10ebbc3.jpg To keep the symmetry, do it on the other side to.
02:57:571 (5,6) - Now that I think about it, you might have to do a completely different pattern altogether, because this slider is aiming towards the border, but the next note is above it.
03:02:693 (4) - Might need to do a different slider shape to flow better into 5.
03:05:376 (1) - You could turn this into a red-point slider (Where the end points into a different direction. It's like a burai slider but rank-able.)
03:06:108 (3) - ^
03:28:547 (7) - Since you're going for a snappy-theme during the Kiai, why not bring this not out so it's not overlapped anymore?
03:45:376 (5) - Should make this slider aim towards 6 for better flow.
03:49:279 (5) - ctrl + g for better flow.
04:02:328 (2,3) - Fix this overlap?
04:04:279 (2,3) - ^
04:09:767 (1) - ctrl + g for better flow.
04:10:620 (4,5) - Fix overlap?
04:16:108 (3,4) - Not only does this overlap not look very good, the spacing is unfair. Try a blanket instead.
04:19:523 (1) - Make this slider aim towards 2?
04:22:450 (5) - You might have to change the shape of this slider so it has better flow with the next few notes.
04:23:913 (3) - ^
04:25:376 (1,2,3,4) - If you want to do overlaps here, which I now see a reason for. At least do it at the heads instead of the tails so it has a much more fair spacing.
04:30:254 (5) - This should curve towards the next note instead of towards the border.
04:36:108 (5) - ^
04:38:059 (5) - ^

Good luck on the map.
Topic Starter
ErunamoJAZZ

Bubblun wrote:

From #modreqs

Simple


Advance
SPOILER
00:23:913 (1) - I think it would flow better if you moved this slider down so the previous one is aiming at it. (If you move it down, flip it so it's on it's side.)
00:27:328 (1,2) - To improve the flow and keep a similar idea here, try this: Without adjusting the sliders, move 2 to the right, and re-snap the notes ahead.
00:57:328 (6) - This might work out better if you either make this a straight slider, or make it curve outwards instead of inwards.
01:18:059 (1,2,3) - There is no triplet here Remove 2 and it'll be fine.
01:18:547 (4) - I think it would look better if this curved towards 5 instead of the way it is now.
01:24:645 (7) - You could angle this a bit so it aims towards the left a bit so it flows better.
01:47:328 (6,7) - I don't think overlaps these obvious are allowed in normal. Simply move it to the right?
02:19:035 (9,1) - Spacing here is inconsistent. Maybe bring forward 1, and re-snap the notes so they aim towards each other.
02:20:011 (4) - Plus you're better off keeping this pattern at an angle so it flows better into 1.
02:23:913 (9,10) - ctrl + g (Improves flow.)
03:08:791 (2) - Again, I don't know if these overlaps will work very well. Blanket?
03:16:108 (3) - ctrl + g and re-snap so it flows into 4 better.
04:15:133 (5) - I see what you're going with here, but wouldn't keeping this slider straight upwards instead of angled be good too?
04:32:693 (5) - ^

Last Diff
SPOILER
00:30:254 (2) - ctrl + g for easier flow between the previous note, and the next one. Not changed.
00:55:620 (3) - Although it might be fine here, snap to the end of the slider instead of under it? I dont feel any issue with place at slider tail.
01:00:254 (5) - The spacing here is inconsistent. Although I see legit reasons to do this, I think you're better off putting this on the head of 1 instead. its a jump because the piano.
01:11:230 (3) - Not overlap here please? Sorry, not changed.
01:18:059 (1,2,3) - The over map from the previous diff. Remove 2 and it's good. Its not overmap, (decrease effects volume, and you will listen its not :3 )
01:21:962 (1) - I know you're going for symmetry here, but the flow here isn't the best. Try replicating this pattern. (Although it's not need on the left side, if you want to stay symmetrical, nothing wrong with doing it!) (If you can think of a better pattern than this, then go ahead and use it!: http://puu.sh/rKbMC/a6ff115997.jpg&#41; Your suggestion is not bad, but I feel the flow fine, and I like as i made. Not changed.
01:28:547 (3) - You had a similar thinking to me when I was fixing the previous mod. But this slider might be too small to do and make it look good. A simple straight slider should be 'flowy' enough. red node is placed to follow the voice here. Not changed.
01:29:767 (1) - I know you're doing a spiral pattern, but the flow could be improved. Flip this so it curves upwards and try to replicate that same pattern this way.
01:30:254 (2,3) - ^ Not agree about flow, sorry.
01:30:742 (3,4) - The slider leniency isn't low enough to the point where this flows good. If you fix the mod above it should be fine though.
01:31:718 (1,3) - Although this works, you can do the same slider pattern I showed you before. (Or your own?) For consistency and improved flow. Not changed
02:00:986 (1,2) - Not only is the flow here not the best, it's unfairly spaced. How about overlapping the head of 1 over the head of 2 instead of it's tail?
02:35:620 (4) - You might have to re-map this slider so it flows into the next note better.
02:40:010 (1) - Some players might view this as a loop, and not an upside down ' U ' Keep the pattern, but maybe spread the ' U ' apart more. Slider way is very clear, imo.
02:55:620 (1) - This slider is aiming towards the border instead of the next note. Flip the curve?
02:56:596 (3) - I have an idea for these sliders. Try this: http://puu.sh/rKcwz/7ae10ebbc3.jpg To keep the symmetry, do it on the other side to.
02:57:571 (5,6) - Now that I think about it, you might have to do a completely different pattern altogether, because this slider is aiming towards the border, but the next note is above it.
03:02:693 (4) - Might need to do a different slider shape to flow better into 5.
03:05:376 (1) - You could turn this into a red-point slider (Where the end points into a different direction. It's like a burai slider but rank-able.)
03:06:108 (3) - ^
03:28:547 (7) - Since you're going for a snappy-theme during the Kiai, why not bring this not out so it's not overlapped anymore?
03:45:376 (5) - Should make this slider aim towards 6 for better flow.
Not because it:

03:49:279 (5) - ctrl + g for better flow.
04:02:328 (2,3) - Fix this overlap?
04:04:279 (2,3) - ^
04:09:767 (1) - ctrl + g for better flow.
04:10:620 (4,5) - Fix overlap?
04:16:108 (3,4) - Not only does this overlap not look very good, the spacing is unfair. Try a blanket instead. I move it a bit ;)
04:19:523 (1) - Make this slider aim towards 2?
04:22:450 (5) - You might have to change the shape of this slider so it has better flow with the next few notes. Not because the shape with 04:21:474 (1,3) -
04:23:913 (3) - ^
04:25:376 (1,2,3,4) - If you want to do overlaps here, which I now see a reason for. At least do it at the heads instead of the tails so it has a much more fair spacing. Its just taste.
04:30:254 (5) - This should curve towards the next note instead of towards the border.
04:36:108 (5) - ^
04:38:059 (5) - ^

Good luck on the map.
Thanks!
Topic Starter
ErunamoJAZZ
Hi, I changed the BG and added a simple SB.
ErunamoJAZZ> Hello Karen!
<Karen> hihi
<ErunamoJAZZ> how are you?
<Karen> im fine xd
<Karen> and you?
<ErunamoJAZZ> fine too, but a bit busy with my work xD
<ErunamoJAZZ> Karen, i wanna show you something
<ErunamoJAZZ> https://osu.ppy.sh/s/382643 I mapped this for last 2 years
<ErunamoJAZZ> this take me like 1 year for diff, bc i only mapped when i was sad or really bored ^^U
<Karen> :o
<ErunamoJAZZ> so, I really want to listen opinions from expert modders
<Karen> i'm not a good modder tbh
<ErunamoJAZZ> but you are expert
<ErunamoJAZZ> I feel this in you :3
<Karen> whoa cs6
<Karen> 00:40:986 (5,6) - oh this scared me
<Karen> spacing is too evil
<Karen> while it's still a slow part
<Karen> 01:11:230 (3,4,5) - confusing spacing lol
<Karen> 01:35:620 (5) - maybe missing nc
<Karen> 01:37:571 (1,1) - the recovery time is too short and inconsistent with the previous spinner 01:14:157 (1,1) -
<Karen> 01:56:108 (4,5,6,7,8) - shouldn't this be consistent with 01:55:132 (1,2,3) - this? it looks pretty random
* ErunamoJAZZ taking note
<Karen> 03:14:157 - better end the spinner here instead i think, but it's ok too if you want to follow the vocal
<Karen> hmm i dont quite understand the middle part of this diff
<Karen> rhythm looks random
<Karen> 02:00:986 (1,2) - something like this only appears once
<Karen> 03:15:132 (1) - remove the slider body whistle :c
<Karen> 04:16:108 (3,4,5) - omg players will vote 1 for this
<ErunamoJAZZ> xD, why?
<Karen> 03:48:303 (1,2,3,4) - random pattern again, should be slider+circle+slider+circle pattern like other parts i think
<Karen> o.o
<Karen> hidden circle
<Karen> is hard to read
<Karen> plus it's ar 8.5
<Karen> 04:48:791 - 5% volume
<Karen> i think that's all
<Karen> oh, maybe you can lower the ar a bit
<ErunamoJAZZ> more?
<Karen> it looks too fast with cs6
<Karen> more what?
<ErunamoJAZZ> less ar will complicate some patterns too, Im not sure if 8 will be good idea
<ErunamoJAZZ> because i dont want all people use dt in this
<Karen> yea you can ask for some testplays
<Karen> this map is very hard with dt dont worry
<ErunamoJAZZ> xD
<Karen> and for dt players, ar10 is easy for them
<Karen> xD
<ErunamoJAZZ> thank you Karen, i cant apply or respond now, because im in linux now
<ErunamoJAZZ> but I will consider all your points
<Karen> sure no problem :D
HappyRocket88

ErunamoJAZZ wrote:

Hi, I changed the BG and added a simple SB.
furry bg xd
Chaoslitz
hi! m4m

[General]
  1. Better name the diffs Normal - Hard - Insane (I remember)?, the current Advanced diff contains many 1/4 rhythm which normally and advanced diff won't see
  2. Combo colour must be same in your own diffs
[Bakari's Simple]
  1. 01:25:864 (1,2,3,4,5) - Not saying the rhythm usage here is bad, but isn't this too dense compared to the other combos? Like other combo are using long sliders. The usage of 1/2 seems too much when comparing
  2. 02:02:937 (1) - 02:04:889 stars a new 4/1 rhythm, using reverse doesn't really emphasize much
  3. 02:16:108 (4) - Missing hitsounds
  4. 03:11:230 (1) - Imo the downbeat needs more emphasize rather than 03:13:181, splitting the reverse slider into two sliders will work
  5. 03:27:328 (2,3,4) - Drums on red line in skipped in this combo, I think it needs to be mapped out for consistence
  6. 04:14:645 (1) - This spinner feels so random... much vocal has been skipped because of the recovery time lol
[Advanced]
  1. 00:52:450 (5) - Clickable object for downbeat 00:52:693 ?
  2. 02:19:035 (9,1) - Why there is a jump? There is nothing need a big emphasize, thus it isn't played well in such calm song :<
  3. 01:37:571 (1) - 03:11:230 (1) - Oh god no why they are ending on different ticks D:?
  4. NC every downbeat instead of 2, there are many combos which is larger than 10 now
[I remember]
  1. 00:40:986 (5,6) - Oh god... reduce the distance please, you don't need a large jump to emphasize the vocal here, also it will become really difficult to aim when it is cs6...
  2. 00:48:303 (4,5,1) - Isn't 00:48:547 (5,1) - is the one need higher spacing instead of 00:48:303 (4,5)?
  3. 01:03:913 (4,5,1) - ^
  4. 01:22:937 (2,3,4) - ^, guess there are more behind... I don't see a reason on the spacing choice tbh
  5. 02:24:157 (5,1) - This would be hard to aim...
  6. 02:40:010 (1) - Separate the two white anchors more in the middle, at first I though that is a loop lol, the slider body is pretty unclear
  7. 02:55:620 (1,2,3,4,5,6,7,8,9) - There is no vocal or anything strong, this sudden spacing change doesn't really make sense...
  8. 03:19:035 (1) - Do the same slidertick sounds for 02:40:010 (1)?
  9. 04:09:767 (1,2) - Don't think you need a higher spacing here
  10. 04:16:108 (3,4) - 04:23:913 (3,4) - 04:25:376 (1,2,3,4) - ^
  11. Just wondering why there are more spinners than Advanced :v
  12. Same NC issues as advanced, some of them looks messy
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