omg it's the hoshizora no ima eroge
[-AKiTOSHi-] wrote:
this mapset is too good how I can mod eet D:
there's no problem in this mapset tbh but lemme suggest some....
[Easy]fixed all
- 00:18:035 - uhmm you have no break since ur normal had. Consider to add this diff as well or remove break in normal diff.
- 00:41:811 (3) - you can blanket with 00:42:840 (1) - using tail part.
- 01:18:154 (1) - move it to x:177|y:276??
[Normal][Hard]
- 00:58:440 (2,3) - maybe it can confuse off the player since you used constant rhythm at 00:51:411 (1,2,1,2,3,4,5,6,1) - hmm it's just a normal 1/1 pattern ?
- 01:10:954 (2) - I prefer heading this to left for the flow with 01:11:468 (3) - haha ok
[Light Insane]
- nothing ;w;
[Insane]
- 00:26:382 (6) - this tail may awkward since the prev. diff was clickable so ye just pointed out keeping this
- 00:47:125 (1) - convert to two circles so you can exactly put NC at 00:47:297 - ? nope
- 01:01:868 (1) - x:294|y:146 (nazi)ah yes.. fixed
sorry for bad mod, take my star as my apology ;3
- 01:19:182 (4,5) - blanket like 01:19:697 (1,3) - ?i dont intend a blanket here, but let's see
Sonnyc wrote:
wow This song! 2013 osu memories
[Easy][Normal]
- So there is a bpm change in the front of the song. Might be just my feelings, but since the sv multiplier was a consistent x1.00, the sv change of 00:21:240 was pretty noticable. Wasn't something nice as an easy imo. well, imo players could notice it as the pace of the song changed
- 00:37:697 (2,3) - This rhythm feels pretty weird for me. 00:38:382 is getting ignored while 00:38:211 of nothing was mapped. Both instrument and lyric are at 00:38:382. Ignoring there was not a good idea. it's easy diff xD
- 01:01:697 (1) - Consider starting this slider from 01:01:868 as a 1/2 non-reverse slider along the vocals. Since there is enough time between 01:00:840 (3), players won't get much problem catching the rhythm properly. okk
- 01:27:411 (4,1) - Unlike previous 3/2 rhythms, the previous pattern clearly ends along the finish sound of 01:26:897, and you can hear a new instrument starts appearing from 01:27:411. Starting the NC from (4) accordingly would be more natural. yea
- 01:36:840 (3,1) - Blanket does not need an improvement since you were not intending a blanket. However can you consider making a similar placement as 01:37:354 (1,2)? I mean regarding blanket settings. improved
[Hard]
- 00:16:189 (5) - Consider NC along the new stanza. Besides, the combo felt quite long currently. ok
- 00:33:068 (1) - This rhythm is pretty tricky to catch after the spinner, because players were not clicking rhythms before this object. Also considering this difficulty to be your lower one, I strongly recommend you to remove this note. i see
- 01:02:382 (3,1) - How do you think about the current combo setting compared with 01:07:182 (4,5,1)? I think comboing here needs a revision through all of your higher diffs too. got it !
- 01:36:154 (2) - This rhythm didn't fit the music properly imo. Having the strong clap of 01:36:325 which worth a click as a slider end wasn't natural enough. Also I couldn't catch anything noticable at 01:36:154 in the music. I strongly suggest replacing to a single note at 01:36:325. it's fine ><
- 01:44:040 - Imo you can add a note here. Try it! it'd be too intense imo lol
[Light Insane]
- 00:29:125 - This wasn't audible nicely. Consider tuning up to 40%. 35 is enough ww
- 01:03:068 - Having this beat unclickable wasn't natural imo. nah it's finee
- 01:07:354 (1,2) - Are you sure about this jump? Rather 01:07:868 demands something to get emphasized along the strong beat. reduced
- 01:15:411 (3,1) - Stack yes
[Insane]
- 00:42:154 (2,3,4) - Reduce spacing. The current large spacing is reducing the effect of 00:42:497 (4,1,2). reduced a bit
- 01:16:440 (2,3,4) - Poor pattern. Distance of (2,3,4) is nearly the same while containing a different rhythm. Please place (4) somewhere else, where players can easily discern it has a different rhythm with the previous. ok balanced them
- 01:28:268 (1,2) - Consider starting the NC from (2) to make 1/1 of 01:28:782 (2,3,4) more clearly discernable. i follow downbeat lol
- 01:37:354 (3) - NC please for a higher readability. High ar is not enough. added
- 01:46:097 (3) - ^ optional here hmm nah
Good luck~
- 01:23:811 (1,2,3) - Flow here feels way too smooth here. Wouldn't making a flow drop towards (3) make a better effect with the finish? changed this
- 01:25:182 (1,2,3) - Similar here.yea
edited : Thanks a lot guys ~Karen wrote:
Hello momochikun your M4M with xinely, i'm going to mod this as her request~[General]all of them is used on highest diff, but yea isn't used on lower ones.. but it doesn't affect much bytes
- delete those annoying useless green lines.
[Easy][Normal]
- 00:17:804 - increase the volume here a bit, can't hear the finish clearly here. (hitsounds i mentioned are all for all diffs) ok
- 00:34:954 - i think you forgot a whistle here. yeah
- 00:47:297 (3) - a straight slider looks weird with 00:46:611 (2) - ;w;, suggest to curve the slider like this: will have a better flow with 00:48:668 (1) - changed
- 01:08:554 (2,3,4) - flow can be improved a bit here by moving 01:09:925 (3) - down, like keeping this ><
- 01:11:297 (2,3) - oh this, highly suggest to change the flow here, if you worry about the flow with 01:10:611 (1) - this slider, you can make it straight let's see..
[Hard]
- 01:17:297 (3,4) - somehow this looks weird, try ctrl+h and ctrl+J 01:17:297 (3) - this ok!
[Light Insane]
- 00:30:840 (1) - although it's acceptable here but still kinda short imo, i suggest to end the spinner 00:32:211 - here, can keep this in insane diffs. i liked that first slider lol, anyway it's fine since the gap from spinner is already 1/1 o.o ?
- 00:45:068 (2) - suggest to stack with 00:44:382 (4) - this note, because you used normal-hitnormal on this note, better let players move a bit to express the hitsound, also a jump with 00:45:240 (3) - fits too. ok
- 01:18:497 (1,2) - it's a pity that you didn't make a jump here like 01:19:868 (5,1) - , did something else to keep the flow beforemy suggestion
- 01:25:354 (1,2) - ^keeping this one
- 00:26:382 (6) - bad rhythm here imo, you should emphasize 00:26:725 - here, it sounds really weird here as a slider tail. it's fine imo
- 00:39:411 (2,3,4,5) - try a better flow like this: changed into smth else
- 00:51:068 (3,1) - confusing spacing, stack them or increase the spacing. i added NC already
- 00:52:440 (3) - same with the first mod, you should emphasize 00:52:782 - this beat by starting a slider here i like it ><
- 00:53:811 (3,1,2) - umm the spacing gap...i'd say enlarge the spacing of 00:53:811 (3,1) - , like this: i'd like a blanket here
- 01:15:240 (2,3) - make the spacing at least like 01:15:754 (3,1) - adjusted
- 01:33:754 - feel really empty here, you even didn't ignore here in Hardhmm idk i just want to make a stop here XD
~i make this diff entirely different with the usually i did on my map, so some stuffs might be weird for nowaday maps but they're pretty normal on 2013, so yea :3
[Insane]
- 00:03:958 (6,7) - looks bad, try curve 00:04:189 (7) - the slider like used opposite curve
- 00:56:897 (1,3) - stack, i think the overlap is not on purpose yes its a mistake xD
- 01:25:182 (1,2,3) - aaa bad flow, changed somethingsuggestion:
sorry for bad mod and englsih.
call me back when you feel ready and get the metadata comfirmed.
yesxxdeathx wrote:
omg it's the hoshizora no ima eroge
KuranteMelodii wrote:
星空のカケラ振りゆく街で
一つ二つ息を重ねて
またとない夜 零れていくなら
願いごとひとつ
ただ側に、 いさせて
looking forward to it, also thanks for star ikeeBeatofIke wrote:
Checking this map soon o3o
Electoz wrote:
Hi, from my modding queue~
[Easy][Normal]
- 00:27:582 (2) - 01:36:325 (2) - Shouldn't they have the same rhythm? ah good catch, fixed
- 00:54:154 (1) - I would delete 00:55:182 (2) and make 00:54:154 (1) a reverse slider. keep this
- 00:57:925 (2) - Maybe it's just me, but I feel weird when you're following the drum on the reverse because this section earler you used to follow the vocal.nah i follow instrument here
[Hard]
- 00:08:112 (6) - Is this intentional to ignore 00:08:343 ? Since you always followed the vocal in the first part. yea, i did it on I
- 00:11:573 (4,5) - Well, it's 1.08 DS here so how about decrease the spacing here a bit? it cant be fixed due to stack orz
- 01:02:897 - I think it would be easier to follow the vocal if you didn't ignore here, a bit more density in kiai wouldn't hurt imo. Same applies to 01:05:640 . nope, i prefer a 1/1
- 01:18:497 (1,2) - Imo hitsounds on these two objects combined are kinda overpowering. I mean, since (1) has a whistle+clap and it's only 1/2 apart from (2). So it would almost feel like having a whistle+clap on both sides of the slider. uhm sorry they're consistent through all diffs ><
[Light Insane]
- 00:08:112 (6) - This slider could have been rotated a bit for a better flow with 00:08:804 (1) . ok
- 00:50:040 (1,2) - Is this intentional? Since you always completely stacking something under sliderends in this diff. Same applies to 00:54:154 (1,2) . ya intentional
- 00:58:440 (1) - This should have started here 00:58:268 to follow the vocal, also this 00:58:782 should be clickable too. (What I'm saying is, I think the vocal is pretty dominant and since you used long sliders 00:56:897 (1,2) to emphasize it then you should keep emphasizing the vocal all the way so player won't get confused, not sure if you want to apply this to Light Insane as well but hey it's just my two cents) i want to focus on the 1/1 instruments here
- 01:17:297 (1,3) - Stacking objects under the slider's head is too difficult for Hard imo. And since you always stacking objects under the tail so it might become unexpected for players. its easy imo ._. also the flow is already fit
- 01:19:525 (4,5,1) - Just a random suggestion, but shouldn't they have the same spacing? that one is a jump
- 01:40:097 (6,1) - Hmmm I think it's kinda hard to read since this one has a different beat spacing compared to those similar patterns you used before, like 01:38:897 (3,4) for example.i dont have any idea for this lol
[Insane]
- 01:19:525 (5,1) - The spacing here is surprisingly small in my opinion. it's to emphasize the next jump
- 01:45:411 (3,1) - Compared to the similar rhythm here 01:43:868 (2,3) , I think the spacing here 01:45:411 (3,1) should be a bit higher than another one to emphasize the intensity.its fine imo
Sry, I'm noob at modding Light Insane or Insane stuff so I didn't find much, hope my mod helps. Good luck~
- 00:42:154 (1,2) - I don't understand the purpose of stacking here since the piano landed only on 00:42:325 (2) . nah ><
BeatofIke wrote:
Quick Mod. Before this ends up being more than 2 weeks of wait.
[Easy][Normal]
- You have unused green timing section at 00:01:420 - 00:17:920 - 00:20:573.
- Due to a decent amount of 1/2 sliders, your Easy ended up being a bit over 1.5 star difficulty o3o. cant be helped, song is
[Hard]
- Same as in Easy difficulty: "You have unused green timing section at 00:01:420 - 00:17:920 - 00:20:573."
[Light Insane]
- 00:48:325 (4) - I would reverse select this slidier for better flow o3o yes
- 01:02:382 (4,1) - Swap combo I guess o3o.nah xD
[Insane]
- You have unsnapped green timing sections at 01:13:544 - 01:13:887 - 01:14:230. oopss fixedd
- 00:38:211 (3) - Maybe reverse select this slider o3o on purpose
Good Luck =w=
- 00:20:573 (1,2,3,4,5,6) - Not a huge fan of slider streams like this. I usually just simply it to a normal 1/4 stream or use a 1/8 reverse slider o3o.hmm keeping this xD
SnowNiNo_ wrote:
From my queue
[Insane]
00:04:189 (7,8) - move to 148 116 i demand a triangle there
00:12:035 (7) - NC? its per 2 downbeat ><
seriously i cant find any problem of the map QWQ
shoot a star XD
GL
Karen wrote:
00:01:420 - delete this green line in Easy and Normal diff because there is no sv change on it, and reply the mod above. done
call me back again. /.\
suwun mb,Xinely wrote:
General
- 01:01:868 - coba gedein volume e? gak krungu beres mb
Easy
- 00:49:354 (2) - nazi, coba 324,136 ben circular ngono flow slider e mbe slider sblm e? lek agree 00:50:040 (3) - 164,140 ben spacing e tetep ok
- 01:11:982 (3) - overlap e tambahi titik lah kek 420,176.. sekalian wae ngono fix
- 01:37:354 (1,2) - gae en (1) e blanket mbe (2) ta? sekalian ngono ben ayuga tak gae blanket nak kene
Normal
- OD e cek cilik e.. enakan 4 atau 4,5 e.. ben ga ado2 karo OD 6 e hard raise > 4
- 00:52:782 (2) - nazi, 416,120 ben luwih blanket?
- 01:43:182 (6) - nazi, lek gelem 364,148 ben flow e jadi lurus diagonal ngonofixed both
Hard
- 00:15:266 - iki crystal sound e keroso banter.. coba map en ngono? changed 1/2 slider
- 00:50:554 (2) - iki opoo spacing e cilik? tak kira 1/4 pas maen awkawkaw
- 00:54:668 (2) - 00:57:411 (2) - 00:58:954 (2,3) - imo enakan spacing e normal ato mini jump ae gae cymbal ega ero kok iso kepikiran gae pattern ngunu, yo pingin njajal ae se ajane
Light Insane
- 00:08:112 (4) - enakan jadi 1/2 slider imo buat vocal e.. soal e 00:04:650 (1,2,3,4,5) - keroso melok vocal e tak gae podo karo Insane iki
- 00:32:211 (1) - imo ctrl+g luwih enak flow e nang (2)
- 01:00:497 (3) - eh clikno jump e edan sampe 4x spacing.. cobaen 480,128 ato karep ctrl g ~
- 01:23:811 (1) - ga onok jump gae cymbal (2) slider e? enakan onok imo. coba ben onok iki ctrl+g en?tak ganti note, ga jump gaopo yo
Insane
- 00:20:573 (1,2,3,4,5,6) - iki cobaen nc siji2? kok serem pattern e awkawkwak iku gampang kok aslie, mek ketokane ae angel lol
- 00:38:211 (5) - coba ctrl+g en? en 00:38:554 (6) - onok mini jump gae vocal e woke
- 01:18:497 (2,3) - iki terutama (2) coba remap en.. cymbal mbe drum keroso podo iku aneh.. soal e (2) keroso kek random jump gae aku yaopo yo, iku sengaja pingin tak gae adoh soale xD