forum

Dark PHOENiX - Ryokugan no Jealousy [Taiko|Osu]

posted
Total Posts
49
Topic Starter
Natteke desu
This beatmap was submitted using in-game submission on 10 февраля 2016 г. at 16:08:27

Artist: Dark PHOENiX
Title: Ryokugan no Jealousy
Source: 東方Project
Tags: Mizuhashi Parsee Green-Eyed Mapper 31 Arrow Realize
BPM: 218
Filesize: 8427kb
Play Time: 05:16
Difficulties Available:
  1. 31's Oni (5,81 stars, 2147 notes)
  2. Monster with Green Eyes (6,05 stars, 1455 notes)
Download: Dark PHOENiX - Ryokugan no Jealousy
Information: Scores/Beatmap Listing
---------------
blame Damnae
9
For those who may wonder about the diffname: it's one of Parsee's official titles so there is not that many things which could be more relevant to this song since it's an arrange of her theme
livezi
Akiyama Mizuki
irc modded
21:26 bbj0920: 님님
21:26 *bbj0920 is listening to [http://osu.ppy.sh/b/849236 Dark PHOENiX - Green-Eyed Jealousy]
21:26 Mapper 31: spsp
21:26 bbj0920: irc 모딩하려고 하는데
21:26 bbj0920: 되나요
21:26 Mapper 31: sp
21:26 bbj0920: rt
21:26 Mapper 31: retweet
21:27 bbj0920: ;;;;;;
21:27 Mapper 31: sorry
21:29 bbj0920: 00:11:961 (60,61,62,63) -
21:29 bbj0920: 전혀 1/3이 아니에요
21:29 bbj0920: 아무리 들어도 1/4
21:30 bbj0920: 00:31:502 (198,199,200,201) -
21:30 Mapper 31: 여기 매핑하면서 빡쳤던부분인데
21:30 bbj0920: 1/4 + 1/6
21:31 bbj0920: 멜로디는 kd(kkkk)인데
21:31 bbj0920: 1/6은 굳이 안 매핑하셔도 될 듯
21:31 Mapper 31: 슬로로 들어보셨어요?
21:32 bbj0920: !?
21:32 bbj0920: 미친 잘못 지적할뻔했네
21:32 bbj0920: ;;;ㅈㅅ
21:33 Mapper 31: 그쵸?
21:33 Mapper 31: 11:961은
21:33 Mapper 31: 슬로로 들으면 1/3 100%로들으면 1/4로 들리는데
21:33 Mapper 31: 이 피아노는
21:33 Mapper 31: 아마 사람이친것같은데
21:34 Mapper 31: 무슨의도로 이렇게쳤지?
21:34 Mapper 31: 귀찮으니까 그냥1/4로고칠게요 다
21:34 bbj0920: 1/6로 (k ddk k k) 정도로 들리는데
21:34 Mapper 31: 3군데있나?
21:34 bbj0920: 아 ㄴㄴ 그거
21:34 bbj0920: 스냅 잘못 됐다고
21:34 bbj0920: 언랭 매김
21:34 bbj0920: 그래서 제가 예전에 텟플 시켰던 아카샤 기억나세요?
21:34 bbj0920: 개판이잖아요
21:34 Mapper 31: ddddkkddkkd로 고친다구요
21:35 bbj0920: 아아
21:35 Mapper 31: 설마 dd dkkddkkd로 고칠까
21:36 Mapper 31: 예 계속
21:39 bbj0920: 03:42:924 (1081,1082,1083,1084,1085,1086,1087,1088,1089,1090,1091,1092) -
21:39 bbj0920: 기타 음이
21:39 bbj0920: dkk dkk ddk ddk가 더 맞지 않을까 합니다
21:40 Mapper 31: 채용
21:40 Mapper 31: kdk kdk dkk dkk ddk ddk ddk k?
21:41 bbj0920: ㅇㅇ
21:42 bbj0920: 이게 다네요
21:43 bbj0920: 짚을 게 거의 없음
21:43 bbj0920: 맵 잘 보고가요
Shushan
from your m4m queue
00:37:419 (2,3) - fix blanket
01:15:814 (1) - ctrl g?flows better for me
01:22:144 (1,2) - blanket
02:27:649 (4) - you should give more emphasis on this imo.
03:03:979 (2) - mb ctrl h it and then return to the same place?will flow better imo
04:12:649 (1,2) - ctrl g them?
04:26:135 (2) - you should give more emphasis on this imo.
04:41:548 (1) - ^^
03:00:263 (1) - ^^
03:01:502 (1) - ^^
03:09:071 (1) - ^^
03:15:676 (1) - ^^ definitely
01:08:107 - is this kiai is really necessary?
01:12:374 (6,7,8,9,1,2,3,4,5) - this is really confusing, consider spacing the first square.
01:45:126 (8,1,2) - ctrl g them?
that is it i guess.
gl!
SkinnyJommy
NM from my queue ayooo

[Monster With Green Eyes]

  1. 00:01:227 (1,1) - Why are these 1/8 sliders? The only sound that has some sort of additional sound to it is the very first note, so that should be a slider, but these other piano hits are single hits
  2. 00:05:493 (1,1) - Same thing here, there piano sounds are just single hits, so idk why these are sliders! if anything you could mute the slider ends though
  3. 00:11:961 (3,4,5) - I feel this is really hard to read as a 1/3 triple
  4. 00:31:915 (2,3) - This 1/2 timed stack after the 1/3 stream is a but hard to read, so i think you should spread out this stack with more spacing or you could make 00:31:777 (1) - a 1/2 slider to make it easier on the player without changing too much of your map
  5. 00:41:135 (3,4) - This blanket could be better
  6. 00:46:089 (3) - I don't hear any indication of 1/3 on this guitar sound? So maybe just make it a longer slider minus the repeat
  7. 00:47:603 (1,2,3,4,5,6) - At the start of the stream here, there is a nice guitar sound and you mapped it with a NC, so I think you could make this part more interesting by adding a small jump stream, or an increase in distance snap, seems like a good idea to make this part more cooler!
  8. 00:48:016 (1,2,3,4) - Same thing here ^
  9. 00:53:796 (1) - I think you should move this slider to 291, 212 so that 00:53:383 (4) - is in the middle of it, also you'd have to angle 1 differently as well

  10. 00:55:997 (1) - You should move this to 12, 108 and the reasoning for this is because If you look at the uhh... circle things after the note has been hit, you'll see that 1 is the same distance from 4 and 5! So it just looks cleaner to me
  11. 00:56:961 (6,1) - Wouldn't it make sense to ctrl g these? The finish and the guitar sound is on 6, also the guitar sound is held and still play, and if you slow down the song you'll hear that at 1 there is no sound playin...
  12. 00:56:961 - 01:05:768 - In fact... this entire section has the guitar sound and finished on red ticks, but you chose to map all the white ticks?? Why did you do that? I'm curious
  13. 01:07:007 (1) - Nothing wrong with this slider, but when I heard this sound I was expecting some sort of Broccoly type slider with wiggles and stuff, but you just put a plain old curved slider ;-; I think you could be more creative here!!
  14. 01:08:658 (6,7) - The intensity of the song builds up here tremendously, so shouldnt there be a bit more spacing between these two notes?
  15. 01:09:071 (1,2,3,4,5,6) - Same thing here ^
  16. 01:35:493 (1) - move this to 487, 106 because if you look at all the notes in the same place 01:34:667 (2,1,1) - It makes a curved shape and not straight, unless you intentionally made it curved LOL
  17. 01:36:594 (4) - I'm not sure if skipping over a big white tick with this slider is a good idea!
  18. 01:41:685 (1,2,3,4) - This pattern here is significantly bigger then the previous patters, but there is no change in the song, so you just made this pattern more difficult while other patterns in similar parts of the song have decently decreased spacing, so I would suggest making this a bit smaller!
  19. 01:43:337 (1,1,1,1,1,1,1,1) - What's up with the 1 spam? I think you should just have 1-4 combos for these notes here!
  20. 02:03:429 (3) - You could move this to 71, 369 just for a better looking pattern because you can see that if you move it and look at it you will see that 1 is in the same path as 3? like going the same direction, it looks better to me!
  21. 02:04:254 (7,2) - Stack 2 on the tail slider of 7? Looks better imo
  22. 02:31:640 (1) - You skipped over another big white tick here, I see that you are following that guitar or whatever sound that it, but i think it's not worth skipping over certain drumbeats
  23. 02:35:906 (3) - You could move this to 268, 257 so that this circle is not too close to 02:34:805 (5) - cuz ya know, just looks a bit ugly
  24. 02:36:181 (1,2,3) - Another big spacing increase for no reason?? The spacing increasing increase would suit the song much better on the bridge that starts at 02:37:282 -
  25. 02:37:282 (1,2,3,4,1,2,1,2,1) - Yea I feel that this pattern is to calm for the build up in intensity here, its not much of a build up tbh but you can still hear it / feel it, so i think there should be more spacing used here
  26. 02:56:548 (1,2,3,4,5) - Holy shit what is this LOL, I think you should condense this pattern just a little bit more so it is easier to hit
  27. 03:35:080 (4,5) - throughout the entire map you have spacing like this where there's a slider and then a circle really close or in the reverse order, just wondering what's your reasoning behind that?
  28. 03:39:071 (1,3) - This overlap is a bit ugly, so consider moving one of these notes please!
  29. 03:48:016 (3,4) - Maybe stack these slider ends, i think it looks nice
  30. 04:00:401 (4,5) - I think spacing like this is pretty weird honestly
  31. 04:33:841 (4,2) - Another not so good looking overlap!
  32. 04:59:163 (1,3) - stack please!
  33. 05:00:951 (6) - I w ould definitely move this onto the white tick to follow the uhh trombone / horn sound
  34. 05:04:667 - 05:12:374 - I don't really understand what you are following here, the important sounds are on the red ticks? or am i deaf
  35. 05:13:612 (1,1,2,3) - umm this pattern looks really ugly because of no blankets
Well that's it for my mod! You are a really popular mapper so I was a bit nervous modding this... maybe my advice is shit idk, but anyways really nice map and this song is cool too!

Good luck!!
moph
m4m o/
[Monster with Green Eyes]
  1. 00:31:502 (1,2,3,1) - not a huge fan of this quad here, maybe try stacking 00:31:777 (1) - on top of 00:31:915 (2) - and the re positioning the stack. I feel it will play better separating it into a triple and then a small jump to 00:31:777 (1) - which can emphasize the piano there too
  2. 00:35:355 (3) - i think you should extend slider by 1/1 and maybe drop the sv too as well. To me it sounds a bit weird where its ending right now. Same applies to 00:37:557 (3) -
  3. 00:51:456 (6) - don't get the spacing decrease here also doesn't look that great, maybe try making a square with 00:51:318 (5,6,1,2) - by placing (6) at 381,125 or something
  4. 00:57:098 (1) - why is this section a lot less denser than the previous? To me this part feels more intense as an extra instrument is introduced
  5. 01:09:759 (6) - I reckon a 1/4 slider would be good here, more emphasis on that note also to map this note at 01:09:828 -
  6. 01:32:328 (1) - this seems a little over spaced especially when compared to what you did here 01:30:126 (1) - and 01:34:529 (1) - as they seem similar music wise
  7. 01:39:071 (2) - perhaps move this closer to (3) so its the same as 01:39:484 (4,5) - ?
  8. 01:41:961 (3,4) - 1/2 slider here instead? To map the change in tone like what you did here 01:42:649 (2,4) -
  9. 02:14:713 (4) - maybe replace this with two singles. 02:14:851 - should be clickable as I feel it fits the rhythms you've been using in this section better.
  10. 02:24:896 (5) - maybe replace with two singles here as well, this time its to emphasize the change in tone here 02:25:034 - (or single + slider)
  11. 02:35:906 (3,4) - ctrl+g for theres two, I think it flows better this way
  12. 03:03:979 (2) - would be a lot better if this slider curved in the opposite direction so it would be pointing towards the next note like what you do here 03:02:878 (2) - and 03:05:080 (2) -
  13. 03:37:557 (6) - consider stacking on/near 03:37:695 (1) - might make it more clear that its a 1/2 + looks nicer
  14. 03:47:052 (2) - try placing this here 188,220. It kinda goes against what you've been doing before but I think it will play nicer. Plus I reckon 03:47:190 - could do with more emphasis than 03:47:052 -
  15. 03:52:695 (3) - space this further away from 03:52:419 (2) - so the jumps are kinda consistent with the combo before and after as musically they sound the same
Sorry this mod isn't so great ;w; map is really awesome
Good luck o/
pieguyn
from M4M queue.

suggestion, only change if you feel like it
should fix
unrankable

00:10:309 (2) - add whistle? seems you added it on similar notes like 00:27:924 (2) , 00:16:227 (2,3,1)
00:23:658 (1,2,1) - imo, your back-and-forth pattern (from 00:22:144 (3,4,5,6) and similar) could be suitable to here.
00:31:777 (1,2,3,1) - ^
00:31:777 (1,2,3) - alternately, maybe repeat slider could emphasize the descending piano pitch more. http://puu.sh/lUNmn/4d258d6518.jpg
00:35:355 (3) - what do you think about 0.75x here?
00:37:557 (3) - ^
00:40:034 (3,4) - i think this would be really fun if you emphasized the stop in the music here: http://puu.sh/lUNFO/85afce4ac2.jpg (could stack (4) on (1))
00:41:135 (3,4) - 00:42:374 (3) - ^
00:48:979 (4,5,6) - flow here is kind of odd for me. what do you think about this pattern... http://puu.sh/lUOIo/da947b9d0e.jpg instead?
01:46:364 (6,1,2,3,4) - the angle of this pattern makes it difficult to hit for me. place it like this... http://puu.sh/lUOAx/d39d09f381.jpg make it more natural to hit imo. (if you accept it might be good to move (4) and (5) after)
02:08:107 (1,2,1,2,1,2) - pattern here is lovely, but i miss here a lot bc in all the other jumps (1) was closer to (2) and the jump was in between (2) and (1). imo, it'd be more intuitive to modify this to make the spacing more similar to 02:03:704 (4,5,6,7) , etc.
02:21:869 (1) - if i'm understanding your whistle pattern correctly, shouldn't there be whistle on head?
02:47:603 (2,3,4,5) - i am wondering about this pattern, since until now, you used it in the slow parts only (ex: 01:12:374 (6,7,8,9) ). it's a beautiful pattern, but really low spacing feel out of place for a faster part of the song, imo. why not just use back-and-forth for piano here?
02:57:098 (3,4,5,6) - just an idea, what do you think of this rhythm... http://puu.sh/lUK0y/5599a5a8e2.jpg ? kukuku
03:14:713 (1,2,3) - 04:22:970 (3,4,5) - 04:40:585 (1,2,3) - ^
03:46:089 (1,2,3) - i am pretty sure this is actually 1/3... up to you whether you want to change it or not
04:10:860 (1,2) - ctrl+G on both is more intuitive leading into 04:11:410 (3,4,5,6) , imo.
04:53:933 (1,2,3,4,5,6) - this part i think could use some more emphasis... more similar to 02:37:282 (1,2,3,4,1,2,1,2,1) or 02:39:484 (1,2,3,4,5,6,7,8) , to match the decrease in pace in the song.
05:15:539 (7,8) - imo angle of this jump should be sharper, to fit with the strong feeling at the end. http://puu.sh/lULwX/664c00d4c2.jpg this also fits the pitch of the song imo since (8) is "higher".

this map = sex even though i can't pass it
i hope something in here was useful ~
Cryptic
Okay, I'm pissed. I accidentally erased my entire mod.
(Here from your m4m queue, sorry for nazi on your timing - love the song and want to see it ranked.)
As a heads up, I'm not really great with your style of mapping so I'm modding mostly timing and what you've mapped.

[Monster with Green Eyes]

  1. Your offset is about 5 to 8 early from what it should be.
  2. Your AR can be (and IMO should be) higher than 9.3 because of your BPM. 9.5 decluttered a lot of the map for me which made it easier to read.
  3. 00:11:967 (3) - I don't believe this note is actually in the melody or in the bass? I'm not really sure.
  4. 00:13:343 (3,4) - Theres another small 1/3rd pattern here.
  5. 00:19:948 (3,4,5,6,7,8,9,10) - This should actually be this:

    Just as a heads up, that 7 still sounds out of place unless you move it on the 1/8th beat before the beginning of the next measure.
  6. 00:32:334 - This high note is audible, maybe map it?
  7. 00:37:425 (2) - Move this so it fits inside the blanket better?
  8. 00:52:150 (1,2,3,4) - Move this so that this combo's 4 aligns over 00:51:187 (4) - this 4? That flows a bit better IMO
  9. 00:54:765 (6) - Blanket this 6 in the 3 slider from this same combo
  10. 00:55:728 (5) - Form a triangle with this note and the two slider ends of this 00:56:003 (1) - Maybe? It flows better to me.
  11. 01:28:611 (5) - End not snapped.
  12. 01:28:893 (6,1) - Position the 6 infront of the 1 a tiny bit better? Similarly to the triangle I just mentioned?
  13. 01:29:306 (2,3) - Blanket the 2 better inside of the 3?
  14. 02:03:710 (4,5) - Same as above, or form a triangle with 02:03:159 (1,2) - and the 4.
  15. 02:55:446 (7) - End not snapped.
  16. 03:15:269 (3) - Blanket the 4 better?
  17. 03:27:380 (1,2,3) - The 1/3rd run continues in these 2 measures and is fairly audible, map it?
  18. 03:46:095 (1,2,3) - This is mistimed, it should be 1/3rds like in other places.
  19. 04:11:967 (1,2,3,4,5,6,1,2,3) - Theres a 1/3rd stream here I think you should map, as its a nice counterpart to the 1/2 rhythm.
  20. 04:17:189 (5) - End not snapped.
  21. 04:53:251 (1,2,3,4,5,6) - Once again, the 1/3rd stream of sorts, I'm not sure what to call it at this point, continues here as well.
  22. The last Kiai section feels unnecessary

    Note: I probably forgot some things from my first mod (I hate macs and their stupid touchpad) - if I remember them I'll be back.
    Note 2: - If I didn't comment on a blanket, that means it flowed better to me the way you had it. The only time I commented was if my suggestion felt better IMO.

    Overall, it was incredibly fun to play and made my wrists hurt. I definitely love the song choice as well. There were a few noticeable streams near the end you didn't map (ex: starting at 04:33:979 - and ending at 04:36:181 - ) that were more interesting than what you did map, IMO. Its just a suggestion though.
Good luck on getting this ranked, loved it!
Topic Starter
Natteke desu
thank you very much people! (I didn't excepted that queue will work, lol, i check maps you have posted asap)
did many changes, sadly i can't provide full reply because i was changing it for last three days and was unavaible to answer your mods because of real life business, thank you very much guys!
ZZHBOY
o.o
[Monster with Green Eyes]
00:19:942 (3,4,5,6,7,8,9,10) - rhythm here should be like this? https://osu.ppy.sh/ss/4168017

i love this song as well as this map, if you need a circle you can call me freely
Topic Starter
Natteke desu
nice catch, i did it in a bit other way though
thank you very much!
Nwolf
weff weff

[31's Taiko]

increase OD to 6 (better OD for high BPM)

Volume is way too low, especially in loud parts. It's very likely a good idea to increase the volume by 20% everywhere

Rename to 31's (Inner) Oni or some creative diff name with Oni in it. Jealous Oni or sth. But "Taiko" is not a valid diff name.

00:11:961 (60,61,62,63,64,65,66,67,68,69,70) - Wrong snap, these are 1/3 in the song. On the first play I got confused by this as well. This has to be changed.
00:13:887 (80,81,82,83,84) - ^
00:19:942 (119,120,121,122,123,124,125,126,127,128) - ^ though here the piano seems a bit off in general. At least not 1/4 for the most part
01:06:043 - to 01:06:731 - idk, I feel like you could map something here, even if it's not much. Break seems pretty unfitting here since there's a lot going on in the song
01:27:098 - Maybe slowly increase SV until 01:27:924 - so the difference isn't so big and giving more reaction time
01:55:585 (266,267,268,269,270) - ? I don't really get why you're suddenly going from 1/2 patterns into offbeat 1/1 notes here, there's nothing in the song that would suggest this and it doesn't fit into the map either, it just breaks the flow.
01:56:823 - Add a kat, for flow as well (kat rhythm)
02:57:098 - 02:57:374 - 02:57:649 - 02:57:924 - I can understand why these are missing, but seeing as you're following guitar a bit in the kiai as well you could start here. Maybe reduce volume for these?
03:07:144 (842,843,844,845,846,847) - Try dkdkkk for clearer rhythm here, still follows the piano pretty well.
03:08:107 (849,850,851,852,853,854,855,856,857,858,859) - Refer to the intro
03:10:034 (869,870,871,872,873) - ^, I kinda question if it's really good idea to mix guitar and piano here in general
03:16:089 (920,921,922,923,924,925,926,927,928,929) - ^
03:24:759 (979,980,981,982,983,984) - Same as before too
03:25:722 (986,987,988,989,990) - kddkd might flow better here. Just try it, it's quite okay now already
04:22:970 - Same as 02:57:098
Repeat stuff in last kiai
05:12:511 - Could add notes here again (1st kiai)

Well structured map, nice!
newyams99
Hi, from request~

GENERAL: Add "Ryokugan No" to the tags. This is the romanized title (without the word "jealousy").

I love this song <3

31's Taiko

As Nwolf mentioned, you should increase the volume.

00:11:961 (60,61,62,63,64,65,66,67,68,69,70) - Would sound much better as 1/3. Something like this? https://osu.ppy.sh/ss/4251814

00:19:942 (119,120,121,122,123) - This would also sound better as 1/3.

01:25:447 (53) - Change to k? This is the same pitch as the next hit.

01:47:603 (220) - You can change this to k. The pitch is higher than the next and previous hit. Same at 02:40:447 (646), 04:06:318 (1224) and 04:15:126 (1276).

02:37:282 (620) - You didn't have a finisher at 01:44:438 (195) so I don't think you should have it here for consistency. I didn't hear any particularly emphasized instrument here. Remove finisher? Same at 02:37:695 (625), and 02:38:107 (630).

03:08:107 (849,850,851,852,853,854,855,856,857,858,859) - This would sound better as 1/3, similar to the start.

03:16:089 (920,921,922,923,924) - ^

03:44:369 - You could add a hit here for the 1/4 pattern chain.

04:33:979 (1418,1419,1420,1421,1422,1423,1424,1425,1426,1427,1428) - Again, a 1/3 pattern would sound better.

04:41:961 (1490,1491,1492,1493,1494) - ^

Some stuff overlapped with Nwolf's mod so I don't have much :/

That's all. Nice map :D
Mapper 31
SPOILER

Nwolf wrote:

weff weff

[31's Taiko]

increase OD to 6 (better OD for high BPM)
fixed

Volume is way too low, especially in loud parts. It's very likely a good idea to increase the volume by 20% everywhere
fixed

Rename to 31's (Inner) Oni or some creative diff name with Oni in it. Jealous Oni or sth. But "Taiko" is not a valid diff name.
fixed (31's Oni)

00:11:961 (60,61,62,63,64,65,66,67,68,69,70) - Wrong snap, these are 1/3 in the song. On the first play I got confused by this as well. This has to be changed.
At first I snapped 1/3, and the modder said it should be 1/4 so I changed. Now you suggest 1/3... As I listen to again it doesn't sound perfectly in 1/3 but it's still better than 1/4 I guess.
00:13:887 (80,81,82,83,84) - ^
↑ same
00:19:942 (119,120,121,122,123,124,125,126,127,128) - ^ though here the piano seems a bit off in general. At least not 1/4 for the most part
↑ same
01:06:043 - to 01:06:731 - idk, I feel like you could map something here, even if it's not much. Break seems pretty unfitting here since there's a lot going on in the song
Eh... I prefer leaving unmapped for structure. Just my opinion
01:27:098 - Maybe slowly increase SV until 01:27:924 - so the difference isn't so big and giving more reaction time
I don't think x1.00-x0.75 gap isn't so big
01:55:585 (266,267,268,269,270) - ? I don't really get why you're suddenly going from 1/2 patterns into offbeat 1/1 notes here, there's nothing in the song that would suggest this and it doesn't fit into the map either, it just breaks the flow.
It's back piano. If it's still wired tell me
01:56:823 - Add a kat, for flow as well (kat rhythm)
↑ same reason, piano starts from 116.961
02:57:098 - 02:57:374 - 02:57:649 - 02:57:924 - I can understand why these are missing, but seeing as you're following guitar a bit in the kiai as well you could start here. Maybe reduce volume for these?
same reason as 66.043~66.731
03:07:144 (842,843,844,845,846,847) - Try dkdkkk for clearer rhythm here, still follows the piano pretty well.
fixed (dkdkkdd~)
03:08:107 (849,850,851,852,853,854,855,856,857,858,859) - Refer to the intro
03:10:034 (869,870,871,872,873) - ^, I kinda question if it's really good idea to mix guitar and piano here in general
03:16:089 (920,921,922,923,924,925,926,927,928,929) - ^
03:24:759 (979,980,981,982,983,984) - Same as before too
↑ 1/4 issues all fixed / the piano sounds quite strong and it's repeat of intro (where I followed piano) so I mixed piano parts
03:25:722 (986,987,988,989,990) - kddkd might flow better here. Just try it, it's quite okay now already
04:22:970 - Same as 02:57:098
Repeat stuff in last kiai
same reason as 66.043~66.731
05:12:511 - Could add notes here again (1st kiai)
same reason as 66.043~66.731

Well structured map, nice!

Thank you for your detailed modding. :) :) :) :)
Btw after 1h of writing I lost all my writings by accident. Sweared for a while.
Mapper 31
SPOILER

newyams99 wrote:

Hi, from request~

GENERAL: Add "Ryokugan No" to the tags. This is the romanized title (without the word "jealousy").

I love this song <3

31's Taiko

As Nwolf mentioned, you should increase the volume.

00:11:961 (60,61,62,63,64,65,66,67,68,69,70) - Would sound much better as 1/3. Something like this? https://osu.ppy.sh/ss/4251814

00:19:942 (119,120,121,122,123) - This would also sound better as 1/3.

01:25:447 (53) - Change to k? This is the same pitch as the next hit.

01:47:603 (220) - You can change this to k. The pitch is higher than the next and previous hit. Same at 02:40:447 (646), 04:06:318 (1224) and 04:15:126 (1276).

02:37:282 (620) - You didn't have a finisher at 01:44:438 (195) so I don't think you should have it here for consistency. I didn't hear any particularly emphasized instrument here. Remove finisher? Same at 02:37:695 (625), and 02:38:107 (630).
2.38.107 has cymbals sound (same as 1.45.263)

03:08:107 (849,850,851,852,853,854,855,856,857,858,859) - This would sound better as 1/3, similar to the start.

03:16:089 (920,921,922,923,924) - ^

03:44:369 - You could add a hit here for the 1/4 pattern chain.

04:33:979 (1418,1419,1420,1421,1422,1423,1424,1425,1426,1427,1428) - Again, a 1/3 pattern would sound better.

04:41:961 (1490,1491,1492,1493,1494) - ^

All other issues are fixed

Some stuff overlapped with Nwolf's mod so I don't have much :/

That's all. Nice map :D

Thank you for modding~ :) :) :) :)
Topic Starter
Natteke desu
okie so, i had more free time these days so it's time to check metadata twice (as usual)
dqs01733
hello my name is dqs91733


[Monster with Green Eyes]
  1. 00:46:915 (5,6) - i think it would feel better to have jump between these two.......... maybe you want to emphasize the clap with stack but i feel the guitar is more important layer, and it has different tone in those two beats so it deserves a little jump imo, maybe stack 00:47:052 (6) - on 00:46:915 - sliderend
  2. 00:51:250 (5) - could you place this at x298 y153? its just a minor adjustment but it evens out spacing between the 00:51:181 (4,5,6) - so it looks a bit more clean
  3. 01:12:374 (6,7) - try ctrl+g this? it makes a pretty special flow feeling, and the flow reverse on 01:12:511 (7,8) - works well to show the low(?) piano kicking in.
  4. 01:26:548 (3) - could you rotate this a bit more clockwise? it is almost same direction as previous slider which kinda breaks the pattern you built up
  5. 02:02:052 (1,3,5,7) - lol nc spam these? ok maybe not
  6. 03:43:887 (5) - missing clap?
aimod say some sliderend are unspanned.. u can just drag them back and forth in timeline to remove it

very very good map, im sorry i cant mod taiko
Topic Starter
Natteke desu
lol that picture
ZZHBOY
hi ee, sorry for delay

[Monster with Green Eyes]
  1. 00:20:768 (1,2) - this 1/3 rhythm, I suggest to use 3 circles here just like what you did at 00:19:942 - to make this 1/3 rhythm easier to read
  2. 01:18:153 - though I know you miss this sound just want to stress 01:18:291 - this sound, but 3/2 beat gap make here hard to read also you followed these light piano sound before so I suggest you to add a circle here
  3. 02:32:878 (2) - consider to ctrl+g this slider? 02:32:740 (1,2) - they are too close imo
  4. 02:38:245 (1,2) - too close as well. Or it's better to stack them?
  5. 02:50:424 (2) - here have no clear sound, 1/4 circles is unnecessary so I think it's better to remove this circle
  6. 03:46:089 (1,2,3) - why not keep following 1/3 rhythm here?
nice map, call me back then
Topic Starter
Natteke desu

dqs01733 wrote:

hello my name is dqs91733


[Monster with Green Eyes]
  1. 00:46:915 (5,6) - i think it would feel better to have jump between these two.......... maybe you want to emphasize the clap with stack but i feel the guitar is more important layer, and it has different tone in those two beats so it deserves a little jump imo, maybe stack 00:47:052 (6) - on 00:46:915 - sliderend
    was emphasising guitar here which isn't really intense here so i'd keep
  2. 00:51:250 (5) - could you place this at x298 y153? its just a minor adjustment but it evens out spacing between the 00:51:181 (4,5,6) - so it looks a bit more clean
    i think i moved
  3. 01:12:374 (6,7) - try ctrl+g this? it makes a pretty special flow feeling, and the flow reverse on 01:12:511 (7,8) - works well to show the low(?) piano kicking in.
    nice!
  4. 01:26:548 (3) - could you rotate this a bit more clockwise? it is almost same direction as previous slider which kinda breaks the pattern you built up
    nice!
  5. 02:02:052 (1,3,5,7) - lol nc spam these? ok maybe not
    not nice
  6. 03:43:887 (5) - missing clap?
    nice!
aimod say some sliderend are unspanned.. u can just drag them back and forth in timeline to remove it

very very good map, im sorry i cant mod taiko
also fixed that aimod crap, thank you!

ZZHBOY wrote:

hi ee, sorry for delay

[Monster with Green Eyes]
  1. 00:20:768 (1,2) - this 1/3 rhythm, I suggest to use 3 circles here just like what you did at 00:19:942 - to make this 1/3 rhythm easier to read
    replaced by circles
  2. 01:18:153 - though I know you miss this sound just want to stress 01:18:291 - this sound, but 3/2 beat gap make here hard to read also you followed these light piano sound before so I suggest you to add a circle here
    i see your point here, but my main intention was giving some diversity to rhythm and since i found this moment appropriate to (because of sound you've mentoined) i actually made it. As for readaility, well, i guess it's not that bad because of nc, which showes that it's not a simple rhythm
  3. 02:32:878 (2) - consider to ctrl+g this slider? 02:32:740 (1,2) - they are too close imo
    huum, idk personally i like how it goes with instruments, so i'd rather keep it
  4. 02:38:245 (1,2) - too close as well. Or it's better to stack them?
    same with previous
  5. 02:50:424 (2) - here have no clear sound, 1/4 circles is unnecessary so I think it's better to remove this circle
    wanted to emhasise instruments, but well, since there is not that much 1/4 stuff in this map i removing it
  6. 03:46:089 (1,2,3) - why not keep following 1/3 rhythm here?
    got fooled by 1/2 stuff so yeah
nice map, call me back then
thank you again for some nice catches!

also adressing previous mods (skipped points means this fixed or not if in this case it's a blanket or something really subjective or already were changed by myself)
ohad1881
well, some of the blankets were fixed, can't say for sure which ones, as for that stack moment, idk, wanted to add something special and i think it works there
SkinnyJommy
as for 1/8 sliders, i like to emphasise strong piano samples like that and i believe it could be stay as it is because there is big gaps in rhythm between them so they're pretty nice readable
as for that 1/3 thing you've mentoined, idk, probably this could be a bit tricky, but well, it's 6 star extra diff so it's pretty much okay to have some hard-to-read stuff in this map (while being rhythmically suitable ofc) so i keept it
about that 1/2 thingie - reason is the same actually, thought it's even marked by nc
as for this slider, i feel like it somewhat suit guitar
not a big fan of these 1/4 sliders except for some really storng moments like 02:19:942 (1) - this for example
about that part with guitar at the red tics: but the instrumentsl is at the white ones!
i hate wiggle sliders soz:(
as for 01:08:107 (1) - it's actually a good catch and i see form what it goes but here i emphasised it by sv changes, while keepin pretty small spacings for the sake of playability
01:36:594 (4) - as for this and simmilar mentions: to make thing more interesting in terms of rhythm i change rhythms to instruments from 01:35:906 (1) - so that slider is sort of ender of the rhythmical pattern
as for nc spam : i wanted to emphasise this with them, also if you'll delete ncs it will look pretty messy as a pattern
02:36:181 (1,2,3) - idk goes nice with instruments immo
moph
honestly i have no idea how to answer this except i like it so i'll keep it (what is stupid way nobody likes), thought personally as i already menoined earlier in answers to other people mods, i don't find it that hard to play, all the rhythm changes marked by ncs and it's not that hard to catch, just a bit not in the same way people get used to this days
00:35:355 (3) - i like to have a bigger gaps in rhythmic here, it's nicely emphasising sudden guitar riffs
01:09:759 (6) - not a fan of 1/4 stuff, also i like how it feels somewhat "ragged", this suits to the guitar immo
pieguyn
00:31:777 (1,2,3,1) - that was a nice suggestion, but that would be even harder to catch for people, so sadly i had to reject :(
as for sv change idk, i like the fast one :D
as for the stops you suggested it's nice, but i like to keep it as sliders because guitar
02:47:603 (2,3,4,5) - wanted to give more diversity to the map and somewhat feeld like emphasisng this sounds in this way would fit
CrypticMech
Disagree with ar, unsnapped stuff were fixed
ZZHBOY
nice map :)
OzzyOzrock
31!!!!!! YEAAAAAAAH!!!!!!

[31's Oni]
  1. Only ONE thing I want to point out.
  2. 03:46:640 to 04:03:016 - This part seems really easy compared to the part before. I know the guitar doesn't really do anything interesting, but since you normally map the background guitar as triplets (like in parts like 02:58:337 (768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787) - ), maybe you can do it here too? It really seemed strange because it was a sort of sudden drop in difficulty AND because the next part is ALSO easy. Just something to consider!

    ...ok maybe more tiny stuff
  3. 02:10:791 - add d, like at 02:08:589 (356) - ?
  4. 02:18:566 (444,445,446,447,448,449,450,451) - ddd k ddd k? I think it works better to not use kkd so much, and for the guitar changing up.
  5. 02:35:080 (600,601,602,603,604,605,606,607,608,609,610,611,612) - Shouldn't this part have ddk? Since at 02:25:860 (516,517,518,519,520,521,522,523,524,525,526,527,528,529) - you use 'ddk d ddk' after 'kkd d kkd' happens two times.
:3333333333
Mapper 31
Thank you~~~ :) :) :)
SPOILER

OzzyOzrock wrote:

31!!!!!! YEAAAAAAAH!!!!!!

[31's Oni]
  1. Only ONE thing I want to point out.
  2. 03:46:640 to 04:03:016 - This part seems really easy compared to the part before. I know the guitar doesn't really do anything interesting, but since you normally map the background guitar as triplets (like in parts like 02:58:337 (768,769,770,771,772,773,774,775,776,777,778,779,780,781,782,783,784,785,786,787) - ), maybe you can do it here too? It really seemed strange because it was a sort of sudden drop in difficulty AND because the next part is ALSO easy. Just something to consider!
    I never thought about it!!!!1 I put some triplets to decrease difficulty gap

    ...ok maybe more tiny stuff
  3. 02:10:791 - add d, like at 02:08:589 (356) - ?
    fixed
  4. 02:18:566 (444,445,446,447,448,449,450,451) - ddd k ddd k? I think it works better to not use kkd so much, and for the guitar changing up.
    fixed to d ddk d ddk
  5. 02:35:080 (600,601,602,603,604,605,606,607,608,609,610,611,612) - Shouldn't this part have ddk? Since at 02:25:860 (516,517,518,519,520,521,522,523,524,525,526,527,528,529) - you use 'ddk d ddk' after 'kkd d kkd' happens two times.
    fixed
Topic Starter
Natteke desu
updated!
OzzyOzrock
Bubble #1! 8-)
Topic Starter
Natteke desu
oo thank you
Surono
Epik takio
Koiyuki
Monster with Green Eyes
  1. 01:45:263 (1,3) - swap nc?
  2. 03:48:016 (3,4,1) - that flow really gives me a weird feeling when playing, move 03:48:291 (4) - to 86,98?
soild set
Topic Starter
Natteke desu
applied both and also moved 02:32:740 (1) - from slider a bit to make it flow better
Koiyuki
###############2

better to find a taiko bn to have another check on taiko diff :3
Okoratu
i was asked to post something to let people know this was a checking update
Topic Starter
Natteke desu
also kudosed because we changed 04:11:961 (1,2,3) - these on my diff (were 1/4 before)
Saoji
  1. 00:11:961 (3) - Would be cool if you add NC considering the new timing 1/3 section
  2. 00:37:419 (2) - x60 y168 so it's a bit more centred.
  3. 01:08:864 - You miss a pretty strong note? 01:09:415 - here too
  4. 01:29:300 (2) - x408 y260?
  5. 02:57:098 (3) - I'd somehow add the NC here, this part of the music is like the highlight xD
  6. 04:22:970 (3) - ^
  7. 03:25:722 (3) - Add NC cause 1/3, and the sliders will go by 3 at this part, it gives some constenticity
  8. 04:51:594 (3) - ^
  9. 04:12:029 - Triple? Won't change your pattern
  10. 04:41:410 (4) - x344y112 or around x380 y88 but make your decision clearly xD
show more
Please sign in to reply.

New reply