stupud man wrote:
[victorica's 8K Leggendaria]
00:10:941 (10941|1) - Remove this, it makes the beginning pattern way too uncomfortable. You're basically guaranteed to miss the note every time, especially on a sightread. Nope, we follow kick 00:10:780 (10780|1,10941|1,11103|1) - here, removing will cause flow get break.
Also, about the scratch jacks:
00:34:974 (34974|0,35081|0,35189|0,35296|0) -
00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) -
00:40:135 (40135|0,40243|0,40350|0,40458|0) -
00:58:200 (58200|0,58307|0,58415|0,58522|0) -
01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) -
I know I'm sounding redundant here, but these also make the diff extremely uncomfortable. I'd recommend moving these notes out to the other 7 keys instead of making them scratch jacks. I know earlier you stated that removing these will make your map "lose its soul", but honestly that's not a valid excuse whatsoever. In my opinion, you're already overusing scratches in other parts of the song, however they aren't as bad as these scratch jacks. Hopefully you can understand.
Some patterns in the diff adjust to be easier, but scratch didn't removed. There are many similar stuffs appeared in
Ryu* - Yukizukiyo, but nobody mentioned it at the time. It makes no sense that same stuff allowed before and now we must change for a player, or very less players.
While we finished our diff, we always ask players to test play it. Sure, we also testes it once or many times.
I know you're a ★8 BMS player, I assure you played more uncomfortable maps than this one. But why you didn't complain which part is uncomfortable? or what else.
I'd thank you for share your feedback. But it still just a feedback or recommendation. We adjust the diff, can't change more again. I'm a bit sad to force the mapper to compromise with those reasons he disagreed. And I hope you understand, there is no 100% comfortable map. I think everyone knows the meaning. There are many uncomfortable maps for me, for others. But it is very subjective to say it, doesn't it ? You can say that is uncomfortable for you, but definitely not for everyone. Anyway, thanks for feedback.
juankristal wrote:
Well, I want to give a little bit of an opinion here because I see some people complaining a little bit (not sure if me giving an opinion about a map is worth at all, but I kinda feel like doing that).
I just quickly testplayed both Novice and Advanced difs and I have to say that the gap, in my opinion, is a little bit too harsh. You are jumping from barely 1/4 doubles patterns like 1-3 (and some triples as well combined with jumps that in my opinion might be a little bit too much for a Novice but lets just skip that part) to almost no breaks "jumpstreams" at the end. I do believe using just steps should be better for the end, or at least just use the doubles between two full ticks.
Yes, technicaly speaking it doesnt have any unrankeable issue but the thing is that the dif gap between those two are a little bit too much. Imagine a normal tier player trying to transition to hard and they get stomp by this. The dif for me is cool but the spread is an issue.
About mapping that some people need to understand is that you are doing it for the whole community and you need to focus A LOT in spreads (at least in my opinion, one of the most important aspects of a mapset) because you are doing something that directly afects the reputation of the game so it has to be top tier.
Unrankeable stuff is not the thing that you should look for this dif because it is indeed cool but you need to look to other stuff in order to improve it even more. After all, thats the main goal that a mapper that aims for rank should have.
I hope that you can, at least, see my point of view about this and I wish you good luck with the qualify or re-qualify if you finally end up changing stuff.
About this, seriously I have to say it is related to the song. The song actually has many 1/4 stream part. But NOVICE diff can't accept many such stuffs, otherwise it will over 2 stars or be unfriendly for beginners. I choose to follow other sounds and leave much empty part here.
Then, about ADVANCED, as I said, the song has many 1/4 stream, while KK mapping this diff, I think he thought about it problem. So he tried to make patterns play fine here. My playing skill is not good, but at least my ability is between Normal and Hard, sometimes over Insane(rarely). While I test both diff, I didn't think it has any problem. Both are fine to me and I never heard any players complain spread to me. I don't care NPS or what. Not everything is able to use such stuff to measure. We're mapping, not doing math homework. How is the difference while you use star rating and NPS to talk about a spread problem ? It makes no sense for me anyway.
But as your wish, if you really hope I fix this problem. Sure, I fixed for you, but not fix my diff, or KK's diff. I added a new diff for you, like as KAC2012 case.
So, I think problem solved now.
Evening wrote:
Starry- wrote:
Whilst we're here, I'd like to quickly address something in regard to the spread of the 4K difficulties in this mapset. The spread gap isn't necessarily the issue, but rather the difficulty skew in the mapset.
As an example, I'd like to show you the average NPS of each difficulty. Albeit not representative of the true difficulty of each mapset, it still gives a rough idea in terms of density and describes the issue at hand:
NOVICE Lv.9: 4.8 NPS
ADVANCED Lv.12: 9.1 NPS
EXHAUST Lv.13: 10.4 NPS
INFINITE Lv.14: 11.4 NPS
GRAVITY Lv.15: 11.5 NPS
Judging from this, the gap between NOV and ADV is 4.3, whereas the gap between GRV and ADV is 2.4. This honestly shouldn't be the case. (This is a sort of reply to p/4956727 KK's post here - I really think these are completely different cases.)
An attempt to unify the spread difficulty should be made. The main issues with ADV are the dense parts here eg. 00:30:619 - to 00:31:748 -, 01:33:925 - to 01:35:135 -, 01:44:248 - to 01:45:458 - (dense streams with no gaps).
I'll be watching over this thread frequently with no tolerance for posts that aren't civil. Lets do our best to be constructive towards this mapset.
Just going to give some inputs and extend from Starry-'s idea of increasing the difficulty of NOVICE/decreasing the difficulty of ADVANCED:
00:30:619 - KK's ADVANCED
Would recommend to nerf this to something likeI suggest to start the stream at 00:31:103 - mostly due to the snares being the dominant sound that is giving the 1/4 snap feeling instead of the synths.
00:31:022 - And I also doubt that there's a sound here but I think a ghost note is justified and nicely placed if you heavily favor the flow of the streams here, but right now I'm mostly targeting on how you can nerf the difficulty :pNotice that I omitted the last note due to the song abruptly cutting the 1/4 off, I think it's more relevant to the music that way, but it's not that much of a change, so it's up to you if you want to remove that
00:38:200 - NOVICE
Would recommend to buff/make it harder to something likeBasically adding on the 1/2 beat here, I personally find it quite weird that there's no difficulty increment when the song transitions from the 1/1 beat snare to the 1/2 beat snare, hence I see this as a potential spot for you to buff/increase the difficulty here
01:01:425 - NOVICE
SimilarlyI have provided 2 alternatives, pretty sure there are more but here are my suggestions to increase the difficulty here, same reasoning as before also
01:19:490 - KK's ADVANCED
I have to agree that this is a really hard part to nerf down to something simpler considering the layering is already defined here (snares+synth+1 cymbal at the front). But I think you can remove the snare layering here to make it simpler, so basically you'll only be left with the synth layer, in which I think is fine too, simplicity may sometimes prove to be better than complexity :pPretty much highlights what I'm pointing out, do the synths only, I personally find this simplified version pretty ok i guess lmao, I don't really play easy difficulties haha, I shouldn't be the one to judgeSide note: There's a synth (quite faint one) @ 01:20:216 -, this will help in making the map feel much better in terms of flowThis is for the second half, you can either map like that with the highlighted notes or without the highlighted notes, your choice. I personally find that the version with the highlighted notes is way harder to time and feels very much more complex in rhythm even though it is not that dense
01:19:490 - NOVICE
Think it's possible to make this slightly harder, as of now it feels like a drop in difficulty from 01:16:264 - in which I feel doesn't really match the music that much as it is a build up towards the chorus right here, but that's probably just me, here's the suggestion anywaysJust an idea that you could put 1/1s beside the synth rhythm here, this is so that the player can feel the 1/1 snare rhythm build up from this section to the 1/2 jack hammer here 01:24:651 -
01:29:812 - KK's ADVANCED
Same idea here basically, try to remove the snare layer here, go for the simpler pattern :s
--
stupud man wrote:
[victorica's 8K Leggendaria]
00:10:941 (10941|1) - Remove this, it makes the beginning pattern way too uncomfortable. You're basically guaranteed to miss the note every time, especially on a sightread.
Also, about the scratch jacks:
00:34:974 (34974|0,35081|0,35189|0,35296|0) -
00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) -
00:40:135 (40135|0,40243|0,40350|0,40458|0) -
00:58:200 (58200|0,58307|0,58415|0,58522|0) -
01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) -
I know I'm sounding redundant here, but these also make the diff extremely uncomfortable. I'd recommend moving these notes out to the other 7 keys instead of making them scratch jacks. I know earlier you stated that removing these will make your map "lose its soul", but honestly that's not a valid excuse whatsoever. In my opinion, you're already overusing scratches in other parts of the song, however they aren't as bad as these scratch jacks. Hopefully you can understand.
Just going to give some inputs and elaborate on stupud man's point on the scratch key usage:
Well, firstly we are just going to assume that everyone knows that the scratch key with the notes make it play bad and the mapper doesn't really aim at mapping the map to cater to the players, there are 2 stand points here:
1. It is relevant to the music, it is placed ideally (from the mapper's perspective), therefore there shouldn't be any changes
2. It is relevant to the music, however I feel that the pattern could be improved in terms of how it's played, but I have to accept that it will alter the pattern the mapper has mapped
Personally feel that it isn't that wrong to be fixated on your own opinion and be persistent about it, mapping quality is subjective in all of cases, be it the mapper or the audience.
But considering you're not really catering this towards the audience (the players), I feel that the map wouldn't really move forward due to the ranking system being a huge wall where you have to satisfy the players in order to get maps ranked.
I will just look at the more extreme cases where I highly recommend to change due to it being almost physically impossible to play through instead of those which are "somewhat" playable, in which I think it can be passed
00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) - victorica's Leggendaria
You probably have heard the argument that osu!mania is meant to be played on a keyboard a million times, but it is a fact that most players do play with a keyboard and you have to accept that
I don't think players at this skill level would be able to hit jacks at 186 BPM 5 times in a row perfectly, unless you're really just aiming for most players to not be able to hit 98% (even 99%), I would suggest to amend this to make it easier.
Another point is that if you were to consider people using scratches on their right, they would have to jack at 186 BPM and change fingering every 1/2 and chord correctly and be able to transition into 1/4 later, I think that's a bit too much? Well, of course it would be ok if you don't really want players to do well in this part anyways (no sarcasm)01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) - victorica's Leggendaria
Pretty much the same argument here, but I think it's worse for those using their right to scratch basically
00:34:974 (34974|0,35081|0,35189|0,35296|0) - victorica's Leggendaria
Kinda on the edge of agreeing and disagreeing with these 1/3 jacks, I personally find the speed of the jacks fine however, players can use 2 ways to hit this:
Firstly:
Players can opt to do it legitly, so with this assumption, we can analyze how players should hit it,
For Left Scratch:
Column: 12345678
| Chord on 124
| Hit 8 6 as a 1/4 Roll AND Hit 1 after the first chord after a 1/3 interval (I think this is fine if you have enough finger independence)
| Hit 1 4 {12} as a single handed trill (This is probably the problem when it comes to hitting it legitly, the chord at the end make it exponentially harder to time and hit correctly, I think it's fine if you were to just use 141 only)
For Right Scratch:
Column: 12345678
| Chord on 138
| Grace on 78 then back to 5 then back to 8 (I think you can see what's the problem here)
| Hit 3
| Chord on {168}Secondly:They can opt to approximate every chord here, so it would kinda look like this when amended:
Players mostly don't take the approximation way initially, but it is possible, though it still plays quite harshly in terms of difficulty due to the scratch jacking on keyboards
And please stop shitposting if you just want to post emojis and memes
First, thanks for long mod. I checked some, just talk about NOVICE. The part you asked me to make harder was the main reason of first disqualification. Why ? Because star rating over 2 stars. I know this part is empty, I tried to add some stuffs but it is not allowed for me. I adjust other parts and reduce some notes so finally I can get lower star rating to pass stupid RC here. I think the diff actually has nothing must be changed here, so I'll keep remaining here. Thank you.
Hydria wrote:
Spy wrote:
And say it is not about star rating but xxx's gap is too big. Why do you not to ask the fucking composer that why he compose a song which is hard to make a small gap for NOVICE and ADVANCED? So funny.
http://puu.sh/nG7Vb/7d3385dd5f.osz
First, thank you for making this. I've checked it. I can't call it bad, but I'd say I don't really like it. Well, I think it is very easy, just because I don't like LN usage even if it makes sense. and full of stair patterns. It is not the map I want to get anyway. So conclusion is taste issue I think. But anyway still thank you for making this, thank you for efforts.