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P*Light - Gekkou Ranbu [OsuMania]

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stupud man

cpot wrote:

can someone plz tell me how scratch jacks are allowed when this game doesn't support alternating scratch?
o!m actually does support alternating scratch, but the patterns are still pretty poor even with it imo. I already talked about how the song was bad with controller as well.
pocket-Gao
oh...hi 皆伝player
JSELENABELIEBER

stupud man wrote:

o!m actually does support alternating scratch, but the patterns are still pretty poor even with it imo. I already talked about how the song was bad with controller as well.

not really since for the second key-bind to register you have to release the first key. it's practically unusable.
stupud man

cpot wrote:

stupud man wrote:

o!m actually does support alternating scratch, but the patterns are still pretty poor even with it imo. I already talked about how the song was bad with controller as well.

not really since for the second key-bind to register you have to release the first key. it's practically unusable.
seriously? i actually never knew that. well in that case the scratch jacks are literally worse. like i said earlier i dont think it would hurt to just move those notes over to the other 7 keys

pocket-Gao wrote:

oh...hi 皆伝player
hi!
Arnaud
really fun map :)
Blocko
Hello again.

Clearly, a discussion still needs to take place about the current state of this mapset, so I have disqualified it for the time being. This way, we can collect and address everyone's current concerns on this mapset.

stupud man has brought up valid points about the scratches in victorica's 8K Leggendaria difficulty: p/4955986
The GDer himself hasn't given a proper response to his points, and currently, the patterns are really, really uncomfortable to do. Even though it's justified that it's mapped the way it is because of the vocal, judging by the replays, the way the patterns are mapped is still in a really uncomfortable fashion. No one has ever gotten above a 98% on this difficulty, which is pretty much an issue in terms of playability.
Also, the dual-scratch mechanic is still not fully supported for osu!mania. Even though we're still waiting for its implementation, it's best if we qualify maps specific to osu!'s current state.

juankristal also brought up points of discussion about the difficulty progression from 4K NOVICE Lv.9 to KK's 4K ADVANCED Lv.12: p/4957853
Even though there isn't any unrankable issue here, the progression is still harsh because it transitions from simple patterns to light jumpstreams. A player transitioning to that would find it particularly jarring to jump from simple patterns to fast and complex ones. Unrankable issues aren't the only thing to look out for when qualifying a mapset. It also has to cover how the mapset progresses from the easiest difficulty to the hardest so the whole mapset has an overall smooth progression from start to finish.

Furthermore, there weren't any proper responses from the mapper and the GDers about the previous DQ, and it seems that most of the concerns I have from this map remain unchanged. If you disagree, I'd really like a response from it so I can suggest alternatives for it (and others can pitch in on the matter as well.)

The word 'recommend' may have been used throughout the first disqualification post, but it doesn't mean the suggestions should be shrugged off and ignored. A valid reply to why you do not agree is still necessary so the whole community can suggest an alternative for the patterns you mapped in.

Once the points above have been addressed accordingly, you may look into requalifying this mapset. Until then, valid responses must be given.

Good luck!
Starry-
Whilst we're here, I'd like to quickly address something in regard to the spread of the 4K difficulties in this mapset. The spread gap isn't necessarily the issue, but rather the difficulty skew in the mapset.

As an example, I'd like to show you the average NPS of each difficulty. Albeit not representative of the true difficulty of each mapset, it still gives a rough idea in terms of density and describes the issue at hand:
NOVICE Lv.9: 4.8 NPS
ADVANCED Lv.12: 9.1 NPS
EXHAUST Lv.13: 10.4 NPS
INFINITE Lv.14: 11.4 NPS
GRAVITY Lv.15: 11.5 NPS
Judging from this, the gap between NOV and ADV is 4.3, whereas the gap between GRV and ADV is 2.4. This honestly shouldn't be the case. (This is a sort of reply to p/4956727 KK's post here - I really think these are completely different cases.)

An attempt to unify the spread difficulty should be made. The main issues with ADV are the dense parts here eg. 00:30:619 - to 00:31:748 -, 01:33:925 - to 01:35:135 -, 01:44:248 - to 01:45:458 - (dense streams with no gaps).

I'll be watching over this thread frequently with no tolerance for posts that aren't civil. Lets do our best to be constructive towards this mapset.
silentch
Why deranked? :(
I hope it will rank in the future :)
Ayachi-
weed
又再吵了
uccu
[Emiria]
cant reach everyones standard
no reply = no change
the technical problem is not my task,i have already posted this problem for nearly half a year
they tell me that it was underprogress?
also i think scratch is the important part of 7+1 maps
hard scratch pattern is really equal to unconfortable? did i not follow the music or what ?
is 8k equal to 7K with almost no LNs + just simple scratch ?
im really confused .i hope u can tell me the right ideas
stupud man

victorica_db wrote:

also i think scratch is the important part of 7+1 maps
hard scratch pattern is really equal to unconfortable? did i not follow the music or what ?
You followed the song with the patterns, but the way you made the patterns follow the song was done poorly. I understand that you think that scratches are an essential part of 7+1. I can agree there, however the way you used scratches throughout the rest of the song was more than enough. The only issues with the scratches are when they come in the 4-5 note scratchwalls. If this map were to be played on an IIDX controller, maybe it would be better, almost easier. However, almost nobody in the o!m community plays on an IIDX controller. Keyboard players will have an extremely hard time with this song, as seen earlier when nobody was able to get above a 98 on it (also one of the people on the leaderboards was a BM player, he's 9th insane dan in LR2 and got an 88% on this song, he even said he thought the scratches were bad). Like I said earlier, if you moved those scratch notes over to the other 7 keys and create a pattern out of that, the map would be much better. You did a good job with the rest of the map, and I hope to see you tweak your mapping style just a bit so you make better maps in the future.
PANDAAAAAAAA
Because this is osu!mania, we use keyboard. This isn't BMS, we not use IIDX controller.
Topic Starter
Spy
There is no 100% comfortable map for you. No matter which map.
Why there is no one complain while they are playing BMS stuffs? O2Jam stuffs even your Stepmania stuffs?
Why there are much circlejerk ranked map but only give a shit here. I swear if not because my friends bother me every day, I won't come back to rank this shit and try to get insulted by you guys.
I'd accept feedback here if it is worth me to change.
I'm wondering how many times you guys point this shit spread issue but really play it once.
Is your judgement absolute? I never think it is an issue.
While you guys talk about spread, then you just snap a part of 2 diffs to compare.
And say it is not about star rating but xxx's gap is too big. Why do you not to ask the fucking composer that why he compose a song which is hard to make a small gap for NOVICE and ADVANCED? So funny.
My NOVICE is almost 2.00, I can't add more shit. Also I'm sure if KK's diff reduce some notes for you, it will break its flow.
Sure there is no unrankable issues here. If there is someone have problem with the map, it could be discussed. But it is not mean I MUST change, isn't it?

Why I didn't reply anything here? It's just a bullshit shit that some kids point it is shit map is a problem that is a problem and whole map is a problem, even the mapper is a problem.
I'm still looking what the fuck you guys will shit here, but it didn't stop.

If you not going to help the map, get the fuck out then.
I'm not interested in listening your shits.
I'll reply again soon.
You could drop your opinions here but you'll never have any rights to teach mapper's how to do, players.
pocket-Gao
怎么又自爆
耍脾气害的不光是自己,还有别人
Topic Starter
Spy
我自爆?我提的哪一點不合理?
圖我又不想Rank,還不是有人天天煩我,真以為我稀罕
Akasha-
wow ...
MeowPaz
是我就放着不动了。干嘛ranked找气受
paperlens

MeowPaz wrote:

是我就放着不动了。干嘛ranked找气受
因为我喜歡邊緣hhhhhhh
stupud man

Spy wrote:

There is no 100% comfortable map for you. No matter which map.
Why there is no one complain while they are playing BMS stuffs? O2Jam stuffs even your Stepmania stuffs?
Why there are much circlejerk ranked map but only give a shit here. I swear if not because my friends bother me every day, I won't come back to rank this shit and try to get insulted by you guys.
I'd accept feedback here if it is worth me to change.
I'm wondering how many times you guys point this shit spread issue but really play it once.
Is your judgement absolute? I never think it is an issue.
-----------------------------
Why I didn't reply anything here? It's just a bullshit shit that some kids point it is shit map is a problem that is a problem and whole map is a problem, even the mapper is a problem.
I'm still looking what the fuck you guys will shit here, but it didn't stop.

If you not going to help the map, get the fuck out then.
I'm not interested in listening your shits.
I'll reply again soon.
You could drop your opinions here but you'll never have any rights to teach mapper's how to do, players.
I feel like this part can be directed towards me.

Yeah, there can't be anything 100% comfortable, but keep in mind that some players will be very comfortable with a map, and others won't. This is normal. However, when you take a map like victorica's, it's not comfortable for anybody who plays it. That isn't normal. Nobody complains with BMS stuff because it's comfortable for a certain set of players. The same goes for O2Jam and Stepmania.

Circlejerk shouldn't be used as a term. There's just groups of different mappers that try to get each others maps ranked and whatnot. However, some of these groups have maps that are of actual substance, while other groups don't.

I'm trying my best to give feedback here, and from what I can see, if you just ignore the angryposting, there is some actual feedback here. Sometimes you need to learn to understand and actually take critiques.

Although you may think the spread of maps is completely fine, that decision is unfortunately not up to you. Sorry.

----------------------

The problem is that you seem to not take critiques, you only view your maps from your perspective. I don't blame you either. It's tough to make a map and to have other people tell you it sucks. But that's just a part of the ranking process.

Me, along with many other people here are trying to help. Although some other people may sound angry when they post, it mainly has to do with past experiences with you from what I can see. If you just ignore their anger and try to make a couple of changes, you can improve your mapping ability overall. If you aren't interested in listening to critiques, you simply won't improve your mapping, and you will keep pushing maps that many top-ranking players won't like.

We do have the right to tell a mapper what is good and what is bad. Do they have to take every bit of advice? No, absolutely not. But should they take this advice into consideration, instead of immediately denying it? Absolutely.


If you don't want to make this public since this is just going to stir up a bunch of drama, PM me.
Akasha-
How about i reduce to 6,2 NPS and don't care the spread from ADV to EXH or GRV etc.?
#riptermsofmusic
#ripflows
#peopleonlycarestheirpps
#gapfromthismapisevenlowerthanothermaps
#ripmapper'staste
#everythingshouldfollowQATsandmappersnwowadays
#osumania2016
Pinecone
it looks like some people need to take the chill pill at their nearest drug store
Sandalphon
Player: improve your mapping ability

whatever
stupud man

SanadaYukimura wrote:

Player: improve your mapping ability

whatever
I'm not the only person with these complaints. If multiple people have similar complaints about a map, then the mapper should be revising their map so the quality can improve.

so if anything it's:
Players: improve your mapping ability so your maps can have a better quality and more people will be pleased with your maps

whatever??
BilliumMoto

Kuo Kyoka wrote:

How about i reduce to 6,2 NPS and don't care the spread from ADV to EXH or GRV etc.?
#riptermsofmusic
#ripflows
#peopleonlycarestheirpps
#gapfromthismapisevenlowerthanothermaps
#ripmapper'staste
#everythingshouldfollowQATsandmappersnwowadays
#osumania2016
Hey now, the only problem you really have here is that the difficulty spread of this set is broken. That's not a rule that the QATs made, that's a rule that peppy made. If you can't stand behind it, then you don't need to be ranking maps.

Saying that the gaps of other ranked maps are worse is not a proper argument. We should always be trying to improve problems, and a bad gap is one of those problems. If you cannot agree with this, then don't you ever dare write "#osumania2016", as if you're trying to help make the mapping community better. You're not, you're making it worse.

This isn't saying your map's quality is bad or anything like that. Some seem to disagree with your GDs, but that is a separate argument. So don't make this an argument about "mapper's taste". That's not what it's about at all.
Evening

Starry- wrote:

Whilst we're here, I'd like to quickly address something in regard to the spread of the 4K difficulties in this mapset. The spread gap isn't necessarily the issue, but rather the difficulty skew in the mapset.

As an example, I'd like to show you the average NPS of each difficulty. Albeit not representative of the true difficulty of each mapset, it still gives a rough idea in terms of density and describes the issue at hand:
NOVICE Lv.9: 4.8 NPS
ADVANCED Lv.12: 9.1 NPS
EXHAUST Lv.13: 10.4 NPS
INFINITE Lv.14: 11.4 NPS
GRAVITY Lv.15: 11.5 NPS
Judging from this, the gap between NOV and ADV is 4.3, whereas the gap between GRV and ADV is 2.4. This honestly shouldn't be the case. (This is a sort of reply to p/4956727 KK's post here - I really think these are completely different cases.)

An attempt to unify the spread difficulty should be made. The main issues with ADV are the dense parts here eg. 00:30:619 - to 00:31:748 -, 01:33:925 - to 01:35:135 -, 01:44:248 - to 01:45:458 - (dense streams with no gaps).

I'll be watching over this thread frequently with no tolerance for posts that aren't civil. Lets do our best to be constructive towards this mapset.
Just going to give some inputs and extend from Starry-'s idea of increasing the difficulty of NOVICE/decreasing the difficulty of ADVANCED:

00:30:619 - KK's ADVANCED

Would recommend to nerf this to something like

I suggest to start the stream at 00:31:103 - mostly due to the snares being the dominant sound that is giving the 1/4 snap feeling instead of the synths.
00:31:022 - And I also doubt that there's a sound here but I think a ghost note is justified and nicely placed if you heavily favor the flow of the streams here, but right now I'm mostly targeting on how you can nerf the difficulty :p


Notice that I omitted the last note due to the song abruptly cutting the 1/4 off, I think it's more relevant to the music that way, but it's not that much of a change, so it's up to you if you want to remove that

00:38:200 - NOVICE

Would recommend to buff/make it harder to something like

Basically adding on the 1/2 beat here, I personally find it quite weird that there's no difficulty increment when the song transitions from the 1/1 beat snare to the 1/2 beat snare, hence I see this as a potential spot for you to buff/increase the difficulty here

01:01:425 - NOVICE

Similarly

I have provided 2 alternatives, pretty sure there are more but here are my suggestions to increase the difficulty here, same reasoning as before also

01:19:490 - KK's ADVANCED

I have to agree that this is a really hard part to nerf down to something simpler considering the layering is already defined here (snares+synth+1 cymbal at the front). But I think you can remove the snare layering here to make it simpler, so basically you'll only be left with the synth layer, in which I think is fine too, simplicity may sometimes prove to be better than complexity :p


Pretty much highlights what I'm pointing out, do the synths only, I personally find this simplified version pretty ok i guess lmao, I don't really play easy difficulties haha, I shouldn't be the one to judge

Side note: There's a synth (quite faint one) @ 01:20:216 -, this will help in making the map feel much better in terms of flow

This is for the second half, you can either map like that with the highlighted notes or without the highlighted notes, your choice. I personally find that the version with the highlighted notes is way harder to time and feels very much more complex in rhythm even though it is not that dense

01:19:490 - NOVICE

Think it's possible to make this slightly harder, as of now it feels like a drop in difficulty from 01:16:264 - in which I feel doesn't really match the music that much as it is a build up towards the chorus right here, but that's probably just me, here's the suggestion anyways


Just an idea that you could put 1/1s beside the synth rhythm here, this is so that the player can feel the 1/1 snare rhythm build up from this section to the 1/2 jack hammer here 01:24:651 -

01:29:812 - KK's ADVANCED

Same idea here basically, try to remove the snare layer here, go for the simpler pattern :s

--

stupud man wrote:

[victorica's 8K Leggendaria]
00:10:941 (10941|1) - Remove this, it makes the beginning pattern way too uncomfortable. You're basically guaranteed to miss the note every time, especially on a sightread.

Also, about the scratch jacks:
00:34:974 (34974|0,35081|0,35189|0,35296|0) -
00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) -
00:40:135 (40135|0,40243|0,40350|0,40458|0) -
00:58:200 (58200|0,58307|0,58415|0,58522|0) -
01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) -

I know I'm sounding redundant here, but these also make the diff extremely uncomfortable. I'd recommend moving these notes out to the other 7 keys instead of making them scratch jacks. I know earlier you stated that removing these will make your map "lose its soul", but honestly that's not a valid excuse whatsoever. In my opinion, you're already overusing scratches in other parts of the song, however they aren't as bad as these scratch jacks. Hopefully you can understand.
Just going to give some inputs and elaborate on stupud man's point on the scratch key usage:

Well, firstly we are just going to assume that everyone knows that the scratch key with the notes make it play bad and the mapper doesn't really aim at mapping the map to cater to the players, there are 2 stand points here:

1. It is relevant to the music, it is placed ideally (from the mapper's perspective), therefore there shouldn't be any changes
2. It is relevant to the music, however I feel that the pattern could be improved in terms of how it's played, but I have to accept that it will alter the pattern the mapper has mapped
Personally feel that it isn't that wrong to be fixated on your own opinion and be persistent about it, mapping quality is subjective in all of cases, be it the mapper or the audience.

But considering you're not really catering this towards the audience (the players), I feel that the map wouldn't really move forward due to the ranking system being a huge wall where you have to satisfy the players in order to get maps ranked.

I will just look at the more extreme cases where I highly recommend to change due to it being almost physically impossible to play through instead of those which are "somewhat" playable, in which I think it can be passed

00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) - victorica's Leggendaria


You probably have heard the argument that osu!mania is meant to be played on a keyboard a million times, but it is a fact that most players do play with a keyboard and you have to accept that

I don't think players at this skill level would be able to hit jacks at 186 BPM 5 times in a row perfectly, unless you're really just aiming for most players to not be able to hit 98% (even 99%), I would suggest to amend this to make it easier.

Another point is that if you were to consider people using scratches on their right, they would have to jack at 186 BPM and change fingering every 1/2 and chord correctly and be able to transition into 1/4 later, I think that's a bit too much? Well, of course it would be ok if you don't really want players to do well in this part anyways (no sarcasm)
01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) - victorica's Leggendaria


Pretty much the same argument here, but I think it's worse for those using their right to scratch basically

00:34:974 (34974|0,35081|0,35189|0,35296|0) - victorica's Leggendaria


Kinda on the edge of agreeing and disagreeing with these 1/3 jacks, I personally find the speed of the jacks fine however, players can use 2 ways to hit this:

Firstly:

Players can opt to do it legitly, so with this assumption, we can analyze how players should hit it,

For Left Scratch:

Column: 12345678


| Chord on 124

| Hit 8 6 as a 1/4 Roll AND Hit 1 after the first chord after a 1/3 interval (I think this is fine if you have enough finger independence)

| Hit 1 4 {12} as a single handed trill (This is probably the problem when it comes to hitting it legitly, the chord at the end make it exponentially harder to time and hit correctly, I think it's fine if you were to just use 141 only)

For Right Scratch:

Column: 12345678


| Chord on 138

| Grace on 78 then back to 5 then back to 8 (I think you can see what's the problem here)

| Hit 3

| Chord on {168}
Secondly:


They can opt to approximate every chord here, so it would kinda look like this when amended:


Players mostly don't take the approximation way initially, but it is possible, though it still plays quite harshly in terms of difficulty due to the scratch jacking on keyboards

And please stop shitposting if you just want to post emojis and memes
DoNotMess
:/
richardfeder
...the ranking system being a huge wall where you have to satisfy the players in order to get maps ranked...
The huge, huge mistake ;w;

good luck guys...
Hydria

Spy wrote:

And say it is not about star rating but xxx's gap is too big. Why do you not to ask the fucking composer that why he compose a song which is hard to make a small gap for NOVICE and ADVANCED? So funny.
http://puu.sh/nG7Vb/7d3385dd5f.osz
puxtu
Akasha-
o:
Stefan
(`・ω・´)
Topic Starter
Spy

stupud man wrote:

[victorica's 8K Leggendaria]
00:10:941 (10941|1) - Remove this, it makes the beginning pattern way too uncomfortable. You're basically guaranteed to miss the note every time, especially on a sightread. Nope, we follow kick 00:10:780 (10780|1,10941|1,11103|1) - here, removing will cause flow get break.

Also, about the scratch jacks:
00:34:974 (34974|0,35081|0,35189|0,35296|0) -
00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) -
00:40:135 (40135|0,40243|0,40350|0,40458|0) -
00:58:200 (58200|0,58307|0,58415|0,58522|0) -
01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) -

I know I'm sounding redundant here, but these also make the diff extremely uncomfortable. I'd recommend moving these notes out to the other 7 keys instead of making them scratch jacks. I know earlier you stated that removing these will make your map "lose its soul", but honestly that's not a valid excuse whatsoever. In my opinion, you're already overusing scratches in other parts of the song, however they aren't as bad as these scratch jacks. Hopefully you can understand.
Some patterns in the diff adjust to be easier, but scratch didn't removed. There are many similar stuffs appeared in Ryu* - Yukizukiyo, but nobody mentioned it at the time. It makes no sense that same stuff allowed before and now we must change for a player, or very less players.
While we finished our diff, we always ask players to test play it. Sure, we also testes it once or many times.
I know you're a ★8 BMS player, I assure you played more uncomfortable maps than this one. But why you didn't complain which part is uncomfortable? or what else.
I'd thank you for share your feedback. But it still just a feedback or recommendation. We adjust the diff, can't change more again. I'm a bit sad to force the mapper to compromise with those reasons he disagreed. And I hope you understand, there is no 100% comfortable map. I think everyone knows the meaning. There are many uncomfortable maps for me, for others. But it is very subjective to say it, doesn't it ? You can say that is uncomfortable for you, but definitely not for everyone. Anyway, thanks for feedback.

juankristal wrote:

Well, I want to give a little bit of an opinion here because I see some people complaining a little bit (not sure if me giving an opinion about a map is worth at all, but I kinda feel like doing that).

I just quickly testplayed both Novice and Advanced difs and I have to say that the gap, in my opinion, is a little bit too harsh. You are jumping from barely 1/4 doubles patterns like 1-3 (and some triples as well combined with jumps that in my opinion might be a little bit too much for a Novice but lets just skip that part) to almost no breaks "jumpstreams" at the end. I do believe using just steps should be better for the end, or at least just use the doubles between two full ticks.



Yes, technicaly speaking it doesnt have any unrankeable issue but the thing is that the dif gap between those two are a little bit too much. Imagine a normal tier player trying to transition to hard and they get stomp by this. The dif for me is cool but the spread is an issue.

About mapping that some people need to understand is that you are doing it for the whole community and you need to focus A LOT in spreads (at least in my opinion, one of the most important aspects of a mapset) because you are doing something that directly afects the reputation of the game so it has to be top tier.

Unrankeable stuff is not the thing that you should look for this dif because it is indeed cool but you need to look to other stuff in order to improve it even more. After all, thats the main goal that a mapper that aims for rank should have.

I hope that you can, at least, see my point of view about this and I wish you good luck with the qualify or re-qualify if you finally end up changing stuff.
About this, seriously I have to say it is related to the song. The song actually has many 1/4 stream part. But NOVICE diff can't accept many such stuffs, otherwise it will over 2 stars or be unfriendly for beginners. I choose to follow other sounds and leave much empty part here.
Then, about ADVANCED, as I said, the song has many 1/4 stream, while KK mapping this diff, I think he thought about it problem. So he tried to make patterns play fine here. My playing skill is not good, but at least my ability is between Normal and Hard, sometimes over Insane(rarely). While I test both diff, I didn't think it has any problem. Both are fine to me and I never heard any players complain spread to me. I don't care NPS or what. Not everything is able to use such stuff to measure. We're mapping, not doing math homework. How is the difference while you use star rating and NPS to talk about a spread problem ? It makes no sense for me anyway.
But as your wish, if you really hope I fix this problem. Sure, I fixed for you, but not fix my diff, or KK's diff. I added a new diff for you, like as KAC2012 case.
So, I think problem solved now.

Evening wrote:

Starry- wrote:

Whilst we're here, I'd like to quickly address something in regard to the spread of the 4K difficulties in this mapset. The spread gap isn't necessarily the issue, but rather the difficulty skew in the mapset.

As an example, I'd like to show you the average NPS of each difficulty. Albeit not representative of the true difficulty of each mapset, it still gives a rough idea in terms of density and describes the issue at hand:
NOVICE Lv.9: 4.8 NPS
ADVANCED Lv.12: 9.1 NPS
EXHAUST Lv.13: 10.4 NPS
INFINITE Lv.14: 11.4 NPS
GRAVITY Lv.15: 11.5 NPS
Judging from this, the gap between NOV and ADV is 4.3, whereas the gap between GRV and ADV is 2.4. This honestly shouldn't be the case. (This is a sort of reply to p/4956727 KK's post here - I really think these are completely different cases.)

An attempt to unify the spread difficulty should be made. The main issues with ADV are the dense parts here eg. 00:30:619 - to 00:31:748 -, 01:33:925 - to 01:35:135 -, 01:44:248 - to 01:45:458 - (dense streams with no gaps).

I'll be watching over this thread frequently with no tolerance for posts that aren't civil. Lets do our best to be constructive towards this mapset.
Just going to give some inputs and extend from Starry-'s idea of increasing the difficulty of NOVICE/decreasing the difficulty of ADVANCED:

00:30:619 - KK's ADVANCED

Would recommend to nerf this to something like

I suggest to start the stream at 00:31:103 - mostly due to the snares being the dominant sound that is giving the 1/4 snap feeling instead of the synths.
00:31:022 - And I also doubt that there's a sound here but I think a ghost note is justified and nicely placed if you heavily favor the flow of the streams here, but right now I'm mostly targeting on how you can nerf the difficulty :p


Notice that I omitted the last note due to the song abruptly cutting the 1/4 off, I think it's more relevant to the music that way, but it's not that much of a change, so it's up to you if you want to remove that

00:38:200 - NOVICE

Would recommend to buff/make it harder to something like

Basically adding on the 1/2 beat here, I personally find it quite weird that there's no difficulty increment when the song transitions from the 1/1 beat snare to the 1/2 beat snare, hence I see this as a potential spot for you to buff/increase the difficulty here

01:01:425 - NOVICE

Similarly

I have provided 2 alternatives, pretty sure there are more but here are my suggestions to increase the difficulty here, same reasoning as before also

01:19:490 - KK's ADVANCED

I have to agree that this is a really hard part to nerf down to something simpler considering the layering is already defined here (snares+synth+1 cymbal at the front). But I think you can remove the snare layering here to make it simpler, so basically you'll only be left with the synth layer, in which I think is fine too, simplicity may sometimes prove to be better than complexity :p


Pretty much highlights what I'm pointing out, do the synths only, I personally find this simplified version pretty ok i guess lmao, I don't really play easy difficulties haha, I shouldn't be the one to judge

Side note: There's a synth (quite faint one) @ 01:20:216 -, this will help in making the map feel much better in terms of flow

This is for the second half, you can either map like that with the highlighted notes or without the highlighted notes, your choice. I personally find that the version with the highlighted notes is way harder to time and feels very much more complex in rhythm even though it is not that dense

01:19:490 - NOVICE

Think it's possible to make this slightly harder, as of now it feels like a drop in difficulty from 01:16:264 - in which I feel doesn't really match the music that much as it is a build up towards the chorus right here, but that's probably just me, here's the suggestion anyways


Just an idea that you could put 1/1s beside the synth rhythm here, this is so that the player can feel the 1/1 snare rhythm build up from this section to the 1/2 jack hammer here 01:24:651 -

01:29:812 - KK's ADVANCED

Same idea here basically, try to remove the snare layer here, go for the simpler pattern :s

--

stupud man wrote:

[victorica's 8K Leggendaria]
00:10:941 (10941|1) - Remove this, it makes the beginning pattern way too uncomfortable. You're basically guaranteed to miss the note every time, especially on a sightread.

Also, about the scratch jacks:
00:34:974 (34974|0,35081|0,35189|0,35296|0) -
00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) -
00:40:135 (40135|0,40243|0,40350|0,40458|0) -
00:58:200 (58200|0,58307|0,58415|0,58522|0) -
01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) -

I know I'm sounding redundant here, but these also make the diff extremely uncomfortable. I'd recommend moving these notes out to the other 7 keys instead of making them scratch jacks. I know earlier you stated that removing these will make your map "lose its soul", but honestly that's not a valid excuse whatsoever. In my opinion, you're already overusing scratches in other parts of the song, however they aren't as bad as these scratch jacks. Hopefully you can understand.
Just going to give some inputs and elaborate on stupud man's point on the scratch key usage:

Well, firstly we are just going to assume that everyone knows that the scratch key with the notes make it play bad and the mapper doesn't really aim at mapping the map to cater to the players, there are 2 stand points here:

1. It is relevant to the music, it is placed ideally (from the mapper's perspective), therefore there shouldn't be any changes
2. It is relevant to the music, however I feel that the pattern could be improved in terms of how it's played, but I have to accept that it will alter the pattern the mapper has mapped
Personally feel that it isn't that wrong to be fixated on your own opinion and be persistent about it, mapping quality is subjective in all of cases, be it the mapper or the audience.

But considering you're not really catering this towards the audience (the players), I feel that the map wouldn't really move forward due to the ranking system being a huge wall where you have to satisfy the players in order to get maps ranked.

I will just look at the more extreme cases where I highly recommend to change due to it being almost physically impossible to play through instead of those which are "somewhat" playable, in which I think it can be passed

00:37:877 (37877|0,37958|0,38038|0,38119|0,38200|0) - victorica's Leggendaria


You probably have heard the argument that osu!mania is meant to be played on a keyboard a million times, but it is a fact that most players do play with a keyboard and you have to accept that

I don't think players at this skill level would be able to hit jacks at 186 BPM 5 times in a row perfectly, unless you're really just aiming for most players to not be able to hit 98% (even 99%), I would suggest to amend this to make it easier.

Another point is that if you were to consider people using scratches on their right, they would have to jack at 186 BPM and change fingering every 1/2 and chord correctly and be able to transition into 1/4 later, I think that's a bit too much? Well, of course it would be ok if you don't really want players to do well in this part anyways (no sarcasm)
01:01:103 (61103|0,61183|0,61264|0,61345|0,61425|0) - victorica's Leggendaria


Pretty much the same argument here, but I think it's worse for those using their right to scratch basically

00:34:974 (34974|0,35081|0,35189|0,35296|0) - victorica's Leggendaria


Kinda on the edge of agreeing and disagreeing with these 1/3 jacks, I personally find the speed of the jacks fine however, players can use 2 ways to hit this:

Firstly:

Players can opt to do it legitly, so with this assumption, we can analyze how players should hit it,

For Left Scratch:

Column: 12345678


| Chord on 124

| Hit 8 6 as a 1/4 Roll AND Hit 1 after the first chord after a 1/3 interval (I think this is fine if you have enough finger independence)

| Hit 1 4 {12} as a single handed trill (This is probably the problem when it comes to hitting it legitly, the chord at the end make it exponentially harder to time and hit correctly, I think it's fine if you were to just use 141 only)

For Right Scratch:

Column: 12345678


| Chord on 138

| Grace on 78 then back to 5 then back to 8 (I think you can see what's the problem here)

| Hit 3

| Chord on {168}
Secondly:


They can opt to approximate every chord here, so it would kinda look like this when amended:


Players mostly don't take the approximation way initially, but it is possible, though it still plays quite harshly in terms of difficulty due to the scratch jacking on keyboards

And please stop shitposting if you just want to post emojis and memes
First, thanks for long mod. I checked some, just talk about NOVICE. The part you asked me to make harder was the main reason of first disqualification. Why ? Because star rating over 2 stars. I know this part is empty, I tried to add some stuffs but it is not allowed for me. I adjust other parts and reduce some notes so finally I can get lower star rating to pass stupid RC here. I think the diff actually has nothing must be changed here, so I'll keep remaining here. Thank you.

Hydria wrote:

Spy wrote:

And say it is not about star rating but xxx's gap is too big. Why do you not to ask the fucking composer that why he compose a song which is hard to make a small gap for NOVICE and ADVANCED? So funny.
http://puu.sh/nG7Vb/7d3385dd5f.osz
First, thank you for making this. I've checked it. I can't call it bad, but I'd say I don't really like it. Well, I think it is very easy, just because I don't like LN usage even if it makes sense. and full of stair patterns. It is not the map I want to get anyway. So conclusion is taste issue I think. But anyway still thank you for making this, thank you for efforts.
Hydria

Spy wrote:

First, thank you for making this. I've checked it. I can't call it bad, but I'd say I don't really like it. Well, I think it is very easy, just because I don't like LN usage even if it makes sense. and full of stair patterns. It is not the map I want to get anyway. So conclusion is taste issue I think. But anyway still thank you for making this, thank you for efforts.
You did manage to get another diff in that fixed the spread issue for now, and that's what matters (I wasn't really expecting my diff to be accepted anyway).
Kayano
要GD吗 算了我太懒
Topic Starter
Spy

OniJAM wrote:

要GD吗 算了我太懒
你要也是可以,反正你不覺得風評被害就好
AncuL

Spy wrote:

Some patterns in the diff adjust to be easier, but scratch didn't removed. There are many similar stuffs appeared in Ryu* - Yukizukiyo, but nobody mentioned it at the time. It makes no sense that same stuff allowed before and now we must change for a player, or very less players.
old maps used to not having hitsounds. but now we need to have one (this is just an example but you should know what do i mean)

edit : think forward, not backward
Sandalphon
old but gold
Akasha-
Thanks for your mod and suggestion, i'm really appreciated
but as the results, Avalon had done an ADVANCED difficult, i also rearranged my diff too (i want to follow it with my own ideas), so it would be fine for diffspread now (happy? Yes, I am.)

so, we can move this map go progress once again, i hope you don't come and make any dramas in the future before and after this map get requalified again, thank you.
DoNotMess
i was asked by spy to mod avalon's diff .. hope this helps XD

Avalon's 4K ADVANCED Lv.11

1|2|3|4

00:02:393 - i suggest add something here as this is supposed to be for advanced (00:02:554 - and this too) and so on
00:17:393 - kick sound...
00:22:232 - add something here
00:27:716 - here too for kick sound
00:30:619 - here too for snare
01:25:861 - add something here...feels too empty X(
01:38:845 (98845|2) - what is this for
01:39:732 - i suggest make this ln until 01:40:135 - or 1/4 before it


sorry for very short mod, i hope it helps XD :)
[ A v a l o n ]

DoNotMess wrote:

i was asked by spy to mod avalon's diff .. hope this helps XD

Avalon's 4K ADVANCED Lv.11

1|2|3|4

00:02:393 - i suggest add something here as this is supposed to be for advanced (00:02:554 - and this too) and so on i would like to make a difference between Spy's NOVICE diff and KK's diff, i think it's okay
00:17:393 - kick sound... well, i just need to focus for synth sound only here ;w;
00:22:232 - add something here okay
00:27:716 - here too for kick sound focus to synth only here, i would like to give a break
00:30:619 - here too for snare okay
01:25:861 - add something here...feels too empty X( i can't make this part harder or star will be boom, sorry x(
01:38:845 (98845|2) - what is this for lol oki deleted
01:39:732 - i suggest make this ln until 01:40:135 - or 1/4 before it hmm, i'll consider about it later
sorry for very short mod, i hope it helps XD :)
thanks for mod :3
Update ==> http://puu.sh/o6ZnB/9baacfb9ee.rar (with my selfmod too)
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