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DragonForce - Through the Fire and Flames

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Topic Starter
PoNo
\:D/
jeanbernard8865
HYPERONI
Kyuukai
Omg how can this map get qualified it sucks
Wp bb <3
Linada
Through the Bubbles and Flames
Realazy
liking traps doesn't make you gay
Shyotamaze
DQ please there is no theme in this map
Aurele
OUI!
PsiOniC
I wonder what's the theme of this song.... ?
Plaudible
Congrats!!!
pkk
thats some gud shit right there
riktoi
gratz
Nowaie
Hi dad
RevenKz
why when it says "a-way" on the storyboard appears as "away"? when it say "ca-rry" it appears at "ca-rry" so is making me doubt xD
Arnold0
Congratz :)
Sotarks
revise Unity au lieu de rank des maps!
Jakomo73
grats on approval! :D
Mirash
congratulations
Topic Starter
PoNo

Sotarks wrote:

revise Unity au lieu de rank des maps!
Tkt !
Myxo
Great map, congratz! :3
_DT3
Oh wow, nice ^^
Gratz!
transcendental
Hey, this map was a lot of fun to play, but I had some significant concerns about your rhythm choices in several spots. Not only do you ignore many of the triples played by the guitar in the verse sections, many of your rhythms are also either overmapped or do not properly follow the song.

00:47:590 (7,8) - There is literally no sound whatsoever on 00:47:890 (8). The accented sounds are placed like this and the rhythm you chose here does not reflect that very well. Something like this would be much better.

00:55:390 (1) - I understand you're following vocals here, but a rhythm like this would allow you to also emphasize the guitar at the same time.

01:02:140 (2,3,4,1,2) - You follow vocals with your slider and circle placement through over two full measures from 00:58:990 (1) to 01:01:390 (1,2), and then suddenly choose to ignore the strong vocals on 01:02:140 (2) and 01:02:440 (4) which could be easily represented with a rhythm like this if you're willing to skip the weak downbeat at 01:02:590 in favor of the stronger vocals, or something like this if you're not willing to skip the downbeat. Either of these patterns would fit better with the way you've mapped the rest of this section.

01:03:790 (1,2,3,4,5,6) - Listen closely to the song here. There is a noticeable triple starting on 01:04:090 (5) that you ignored completely, while overmapping this 5 note burst even though there is no significant sound on any of the blue ticks here - in fact, these are some of the few blue ticks in this section that DON'T have a guitar note on them. A rhythm that correctly represents the song would be something more like this.

01:04:990 (1,2,3,4,5) - Same as above.

01:30:190 (1,2,3,1,2,3,4) - This is mapped the exact same way as 01:27:790 (1,2,3,1,2,3,4), which is technically okay but ignores the fact that the guitar rhythm speeds up from a 1/1 rhythm to a 1/2 and then 1/4 rhythm through this section. A rhythm like this or something similar that emphasizes the red tick rhythms beginning on 01:30:340 (2) and the blue tick rhythms beginning on 01:31:390 (1) would allow you to still follow vocals while better representing the rest of the song.

01:58:240 (4,5) - There is no blue tick rhythm here whatsoever. Please make these simple 1/2 sliders instead. If you wanted to map some blue ticks there is a triple on 01:58:090 (3) that you ignored. There is also one at 02:00:490 (3) that would be suitable.

I'm going to stop here, as many of these problems are repeated throughout the map. Many sections such as the verses around 01:01:390 (1) are very undermapped, while at the same time sections such as 01:04:990 (1) are overmapped. Stream sections with obvious rhythm aside, I am confused as to how you managed to ignore almost all the complex blue tick guitar triples that are a feature of this music genre while mapping to other blue tick rhythms that simply do not exist in the song. Please go over the map again with a fine-toothed comb and better represent the song with your rhythm choices.
Pachiru
T'es relou
Sharu
^
Zerss
^
Ovoui
^
Dynights
^
WingSilent
Too late for further mods.

Nice map :3
Bara-
Good map, but there is one thing I can't stand
The fact that you hitsound it like it's 200 BPM. The hitsounding should be like it's a 400BPM (340 in the middle part)
The strings in the music are quite obviously on the red ticks, yet you put the claps on the 2nd white beat
The following parts all have this problem, and I highly advice you to change it
00:20:590 - 01:06:190
01:18:190 - 01:32:590
01:37:390 - 02:13:390
02:25:690 - 02:34:990
02:44:590 - 03:42:190
04:02:590 - 04:47:766
04:59:766 - 06:59:766
Topic Starter
PoNo

transcendental wrote:

Hey, this map was a lot of fun to play, but I had some significant concerns about your rhythm choices in several spots. Not only do you ignore many of the triples played by the guitar in the verse sections, many of your rhythms are also either overmapped or do not properly follow the song.

00:47:590 (7,8) - There is literally no sound whatsoever on 00:47:890 (8). The accented sounds are placed like this and the rhythm you chose here does not reflect that very well. Something like this would be much better. Hum, Idk, I hear a song here, also.. I don't really thing this is a problem, I've already fixed that pattern LOT of times, sounds good for me and for the players, .

00:55:390 (1) - I understand you're following vocals here, but a rhythm like this would allow you to also emphasize the guitar at the same time. I don't think so, Follow vocal was my choice and it's not even a problem, just a simple choice made by myself, didn't make a problem for the playability.

01:02:140 (2,3,4,1,2) - You follow vocals with your slider and circle placement through over two full measures from 00:58:990 (1) to 01:01:390 (1,2), and then suddenly choose to ignore the strong vocals on 01:02:140 (2) and 01:02:440 (4) which could be easily represented with a rhythm like this if you're willing to skip the weak downbeat at 01:02:590 in favor of the stronger vocals, or something like this if you're not willing to skip the downbeat. Either of these patterns would fit better with the way you've mapped the rest of this section. Here I don't think skipping the downbeat is a good way for the map, I don't follow your idea.

01:03:790 (1,2,3,4,5,6) - Listen closely to the song here. There is a noticeable triple starting on 01:04:090 (5) that you ignored completely, while overmapping this 5 note burst even though there is no significant sound on any of the blue ticks here - in fact, these are some of the few blue ticks in this section that DON'T have a guitar note on them. A rhythm that correctly represents the song would be something more like this. Yeah it's possible to add a triple on 1:03 but increasing stess on 01:04:240 (6) - was better imo.

01:04:990 (1,2,3,4,5) - Same as above. Also same response

01:30:190 (1,2,3,1,2,3,4) - This is mapped the exact same way as 01:27:790 (1,2,3,1,2,3,4), which is technically okay but ignores the fact that the guitar rhythm speeds up from a 1/1 rhythm to a 1/2 and then 1/4 rhythm through this section. A rhythm like this or something similar that emphasizes the red tick rhythms beginning on 01:30:340 (2) and the blue tick rhythms beginning on 01:31:390 (1) would allow you to still follow vocals while better representing the rest of the song. Yeah thats the same thing then others, It was a personnal choice ! I just want to map it on vocals.. but it's a good proposition.

01:58:240 (4,5) - There is no blue tick rhythm here whatsoever. Please make these simple 1/2 sliders instead. If you wanted to map some blue ticks there is a triple on 01:58:090 (3) that you ignored. There is also one at 02:00:490 (3) that would be suitable. Maybe there is a little overmap on the reverse arrow, I admit it but it's not clickable also I've just do this because the song is the same than 01:58:540 (5) - also for the difference with 02:07:840 (4) - Just want to change it because this music and map is super repetitive, A changement can't be a serious probleme on such a little detail.

I'm going to stop here, as many of these problems are repeated throughout the map. Many sections such as the verses around 01:01:390 (1) are very undermapped, while at the same time sections such as 01:04:990 (1) are overmapped. Stream sections with obvious rhythm aside, I am confused as to how you managed to ignore almost all the complex blue tick guitar triples that are a feature of this music genre while mapping to other blue tick rhythms that simply do not exist in the song. Please go over the map again with a fine-toothed comb and better represent the song with your rhythm choices.
Yeah maybe there is some minor rythmics problems but, why are you just posting that after a qualification, the map is pending and finished since 6 months, also the problems are really really minors and not causing trouble for the gameplay imo.
Topic Starter
PoNo

Bara- wrote:

Good map, but there is one thing I can't stand
The fact that you hitsound it like it's 200 BPM. The hitsounding should be like it's a 400BPM (340 in the middle part)
The strings in the music are quite obviously on the red ticks, yet you put the claps on the 2nd white beat
The following parts all have this problem, and I highly advice you to change it
00:20:590 - 01:06:190
01:18:190 - 01:32:590
01:37:390 - 02:13:390
02:25:690 - 02:34:990
02:44:590 - 03:42:190
04:02:590 - 04:47:766
04:59:766 - 06:59:766
Mmhmm, I don't think this is a really big problem, It was a choice by myself to make this and also the map got a good feedback and it's not like my hitsounds are wrongs or bad... you just asking me to put 2x more, and i'm not totally agreed with this, no one said me the hitsounds was too low or not giving enough and for finish I think make 400bpm HS could be painfull for ears imo.
Bara-

Ponoyoshi wrote:

Bara- wrote:

Good map, but there is one thing I can't stand
The fact that you hitsound it like it's 200 BPM. The hitsounding should be like it's a 400BPM (340 in the middle part)
The strings in the music are quite obviously on the red ticks, yet you put the claps on the 2nd white beat
The following parts all have this problem, and I highly advice you to change it
00:20:590 - 01:06:190
01:18:190 - 01:32:590
01:37:390 - 02:13:390
02:25:690 - 02:34:990
02:44:590 - 03:42:190
04:02:590 - 04:47:766
04:59:766 - 06:59:766
Mmhmm, I don't think this is a really big problem, It was a choice by myself to make this and also the map got a good feedback and it's not like my hitsounds are wrongs or bad... you just asking me to put 2x more, and i'm not totally agreed with this, no one said me the hitsounds was too low or not giving enough and for finish I think make 400bpm HS could be painfull for ears imo.
Fair enough, hitsounding is rather subjective, and something which can been seen as incorrect from one point of view (mine) can be seen as fitting in other points of views
Sharu
saved
transcendental

Ponoyoshi wrote:

transcendental wrote:

Hey, this map was a lot of fun to play, but I had some significant concerns about your rhythm choices in several spots. Not only do you ignore many of the triples played by the guitar in the verse sections, many of your rhythms are also either overmapped or do not properly follow the song.

00:47:590 (7,8) - There is literally no sound whatsoever on 00:47:890 (8). The accented sounds are placed like this and the rhythm you chose here does not reflect that very well. Something like this would be much better. Hum, Idk, I hear a song here, also.. I don't really thing this is a problem, I've already fixed that pattern LOT of times, sounds good for me and for the players, . Just because it plays okay doesn't mean that it should be mapped that way. The only sound here is a held guitar note (which you mapped to a slidertail); there is nothing to suggest a clickable object here whatsoever.

00:55:390 (1) - I understand you're following vocals here, but a rhythm like this would allow you to also emphasize the guitar at the same time. I don't think so, Follow vocal was my choice and it's not even a problem, just a simple choice made by myself, didn't make a problem for the playability.

01:02:140 (2,3,4,1,2) - You follow vocals with your slider and circle placement through over two full measures from 00:58:990 (1) to 01:01:390 (1,2), and then suddenly choose to ignore the strong vocals on 01:02:140 (2) and 01:02:440 (4) which could be easily represented with a rhythm like this if you're willing to skip the weak downbeat at 01:02:590 in favor of the stronger vocals, or something like this if you're not willing to skip the downbeat. Either of these patterns would fit better with the way you've mapped the rest of this section. Here I don't think skipping the downbeat is a good way for the map, I don't follow your idea.

01:03:790 (1,2,3,4,5,6) - Listen closely to the song here. There is a noticeable triple starting on 01:04:090 (5) that you ignored completely, while overmapping this 5 note burst even though there is no significant sound on any of the blue ticks here - in fact, these are some of the few blue ticks in this section that DON'T have a guitar note on them. A rhythm that correctly represents the song would be something more like this. Yeah it's possible to add a triple on 1:03 but increasing stess on 01:04:240 (6) - was better imo. A triple would still emphasize 01:04:240 (6), and you did not answer my main concern which is that there is no blue tick rhythm at all on 01:03:865 (2) and 01:04:015 (4).

01:04:990 (1,2,3,4,5) - Same as above. Also same response Same re-response.

01:30:190 (1,2,3,1,2,3,4) - This is mapped the exact same way as 01:27:790 (1,2,3,1,2,3,4), which is technically okay but ignores the fact that the guitar rhythm speeds up from a 1/1 rhythm to a 1/2 and then 1/4 rhythm through this section. A rhythm like this or something similar that emphasizes the red tick rhythms beginning on 01:30:340 (2) and the blue tick rhythms beginning on 01:31:390 (1) would allow you to still follow vocals while better representing the rest of the song. Yeah thats the same thing then others, It was a personnal choice ! I just want to map it on vocals.. but it's a good proposition.

01:58:240 (4,5) - There is no blue tick rhythm here whatsoever. Please make these simple 1/2 sliders instead. If you wanted to map some blue ticks there is a triple on 01:58:090 (3) that you ignored. There is also one at 02:00:490 (3) that would be suitable. Maybe there is a little overmap on the reverse arrow, I admit it but it's not clickable also I've just do this because the song is the same than 01:58:540 (5) - also for the difference with 02:07:840 (4) - Just want to change it because this music and map is super repetitive, A changement can't be a serious probleme on such a little detail.

I'm going to stop here, as many of these problems are repeated throughout the map. Many sections such as the verses around 01:01:390 (1) are very undermapped, while at the same time sections such as 01:04:990 (1) are overmapped. Stream sections with obvious rhythm aside, I am confused as to how you managed to ignore almost all the complex blue tick guitar triples that are a feature of this music genre while mapping to other blue tick rhythms that simply do not exist in the song. Please go over the map again with a fine-toothed comb and better represent the song with your rhythm choices.
Yeah maybe there is some minor rythmics problems but, why are you just posting that after a qualification, the map is pending and finished since 6 months, also the problems are really really minors and not causing trouble for the gameplay imo. I'm posting this now because I did not know this map existed until it was qualified and I played it. The point of qualified section is to make a map better and give it more exposure before it's ranked, and I discovered this map through qualified section and think there are things that could be improved. Some of the problems I pointed out are minor and okay, and I can accept your responses on those, but the ones that I replied to again are not things I would describe as "minor" problems; you are literally mapping notes where there are no notes being played.
Topic Starter
PoNo

transcendental wrote:

Hey, this map was a lot of fun to play, but I had some significant concerns about your rhythm choices in several spots. Not only do you ignore many of the triples played by the guitar in the verse sections, many of your rhythms are also either overmapped or do not properly follow the song.

00:47:590 (7,8) - There is literally no sound whatsoever on 00:47:890 (8). The accented sounds are placed like this and the rhythm you chose here does not reflect that very well. Something like this would be much better. Hum, Idk, I hear a song here, also.. I don't really thing this is a problem, I've already fixed that pattern LOT of times, sounds good for me and for the players, . Just because it plays okay doesn't mean that it should be mapped that way. The only sound here is a held guitar note (which you mapped to a slidertail); there is nothing to suggest a clickable object here whatsoever. Why nothing to suggest, man there is a sound here, also an object can be placed on it, nothing else i'll not change this part when it play "Okay" has you said ^^'

00:55:390 (1) - I understand you're following vocals here, but a rhythm like this would allow you to also emphasize the guitar at the same time. I don't think so, Follow vocal was my choice and it's not even a problem, just a simple choice made by myself, didn't make a problem for the playability.

01:02:140 (2,3,4,1,2) - You follow vocals with your slider and circle placement through over two full measures from 00:58:990 (1) to 01:01:390 (1,2), and then suddenly choose to ignore the strong vocals on 01:02:140 (2) and 01:02:440 (4) which could be easily represented with a rhythm like this if you're willing to skip the weak downbeat at 01:02:590 in favor of the stronger vocals, or something like this if you're not willing to skip the downbeat. Either of these patterns would fit better with the way you've mapped the rest of this section. Here I don't think skipping the downbeat is a good way for the map, I don't follow your idea.

01:03:790 (1,2,3,4,5,6) - Listen closely to the song here. There is a noticeable triple starting on 01:04:090 (5) that you ignored completely, while overmapping this 5 note burst even though there is no significant sound on any of the blue ticks here - in fact, these are some of the few blue ticks in this section that DON'T have a guitar note on them. A rhythm that correctly represents the song would be something more like this. Yeah it's possible to add a triple on 1:03 but increasing stess on 01:04:240 (6) - was better imo. A triple would still emphasize 01:04:240 (6), and you did not answer my main concern which is that there is no blue tick rhythm at all on 01:03:865 (2) and 01:04:015 (4). I simply make that quintuple stream to repeat the last one on 01:03:790 (1) - thats simply a repetition like the song.

01:04:990 (1,2,3,4,5) - Same as above. Also same response Same re-response.

01:30:190 (1,2,3,1,2,3,4) - This is mapped the exact same way as 01:27:790 (1,2,3,1,2,3,4), which is technically okay but ignores the fact that the guitar rhythm speeds up from a 1/1 rhythm to a 1/2 and then 1/4 rhythm through this section. A rhythm like this or something similar that emphasizes the red tick rhythms beginning on 01:30:340 (2) and the blue tick rhythms beginning on 01:31:390 (1) would allow you to still follow vocals while better representing the rest of the song. Yeah thats the same thing then others, It was a personnal choice ! I just want to map it on vocals.. but it's a good proposition.

01:58:240 (4,5) - There is no blue tick rhythm here whatsoever. Please make these simple 1/2 sliders instead. If you wanted to map some blue ticks there is a triple on 01:58:090 (3) that you ignored. There is also one at 02:00:490 (3) that would be suitable. Maybe there is a little overmap on the reverse arrow, I admit it but it's not clickable also I've just do this because the song is the same than 01:58:540 (5) - also for the difference with 02:07:840 (4) - Just want to change it because this music and map is super repetitive, A changement can't be a serious probleme on such a little detail.

I'm going to stop here, as many of these problems are repeated throughout the map. Many sections such as the verses around 01:01:390 (1) are very undermapped, while at the same time sections such as 01:04:990 (1) are overmapped. Stream sections with obvious rhythm aside, I am confused as to how you managed to ignore almost all the complex blue tick guitar triples that are a feature of this music genre while mapping to other blue tick rhythms that simply do not exist in the song. Please go over the map again with a fine-toothed comb and better represent the song with your rhythm choices.
Yeah maybe there is some minor rythmics problems but, why are you just posting that after a qualification, the map is pending and finished since 6 months, also the problems are really really minors and not causing trouble for the gameplay imo. I'm posting this now because I did not know this map existed until it was qualified and I played it. The point of qualified section is to make a map better and give it more exposure before it's ranked, and I discovered this map through qualified section and think there are things that could be improved. Some of the problems I pointed out are minor and okay, and I can accept your responses on those, but the ones that I replied to again are not things I would describe as "minor" problems; you are literally mapping notes where there are no notes being played. When I read your sentence it's look like the map totally overmapped, and there is maybe 1 little one on 01:05:215 (4) - but not too much for saying that...
Musty
According to your theme, which is - let me recall it to everyone, Fire and Flames -, the technicity of how your blankets are actually fitting the complexity of the song. Indeed if you are taking care of the lyrics of the song. It says 03:04:990 (1,2,3,1,2,3,4,1,2,3,4,1) - "we wait for the day" which is instantly followed by 03:12:190 (1,2,3,4,5,6,7,1,2,3,4) - "we feel the pain". Those 2 quotes have a HUGE meaning through the entire map. you may ask Why?
Let me explain it to you:

  1. "We wait for the day" implies that the DragonForce's vocalist is waiting for the day that the first hitcircle i mentionned would be placed on x:294 y:381, how do I know that? simply because if you count correctly and do some math, you get those results. There is also an hid meaning which is something amongst the line of "the day of ranking". But What is actually ranking ? I tried to search myself for some evidence to help you improve the map, but couldn't find it somehow..
  2. "we feel the pain" is illusional. This sentence leds to a pun which collides The French and The English language. "pain" in french means "bread". If you remember the battle of Marignan in 1515, you might also remember this famous quote from Voltaire "Si les imbéciles veulent encore du gland, laisse-les en manger ; mais trouve bon qu'on leur présente du pain." This quote from Voltaire which was born in 1694 actually shows the intensity of how the actual french and british economy was at the time. It also shows how conflicted those two were. Because Samuel Johnson (1709-84) –English dictionary writer
    A Frenchman must be always talking, whether he knows anything of the matter or not; an Englishman is content to say nothing when he has nothing to say.” Why am I using this ? Because DragonForce's vocalist sings in english. It actually proves the fact that the intensity of the song at that spot is supposed to be kinda low. Like pretty low.. Also, Ponoyoshi, you are french right aren't you ? If you refer to French laws, you can't exceed a certain amount of dB. Yours is at the moment a bit too high, it is illegal, and it should definetly be changed.
Let's get back to your theme. You said you were using flames to your advantage, eh ? I am actually pretty deceived about that because i could actually see stars through the map but not any sign of flames that could actually make the gameplay feel cool !!! You gotta try playing this map on the 2010 build which has flames when the combo grows, a beautiful blue fire when it is upper than 500 if i am not wrong! Though, if you want to keep this feeling i suggest you adding those images to your storyboard because it is way much more cooler and will help playabilty by a lot, i mean.. People are just judging maps good or not depending on how good they look right ? So try it out. (here are the images: here and here.)

I think i might explain much more later if you understand what i get, don't hesitate to PM me to get more informations, i want to push this map forward because i actually like how you put the stuff altogether !
Though, my only concern is that the difficulty's name is not Legend and that diffspecs aren't CS5AR8.. Also there is no KwaN sheep and that's pretty worrying. Hope you'll make it work out better..!

good luck old comrade!
Sharu
i agree
Kyuukai
LOOOOOOOOOOOOOOOOOOOL MUSTY TAITAI
Topic Starter
PoNo

Musty wrote:

According to your theme, which is - let me recall it to everyone, Fire and Flames -, the technicity of how your blankets are actually fitting the complexity of the song. Indeed if you are taking care of the lyrics of the song. It says 03:04:990 (1,2,3,1,2,3,4,1,2,3,4,1) - "we wait for the day" which is instantly followed by 03:12:190 (1,2,3,4,5,6,7,1,2,3,4) - "we feel the pain". Those 2 quotes have a HUGE meaning through the entire map. you may ask Why?
Let me explain it to you:

  1. "We wait for the day" implies that the DragonForce's vocalist is waiting for the day that the first hitcircle i mentionned would be placed on x:294 y:381, how do I know that? simply because if you count correctly and do some math, you get those results. There is also an hid meaning which is something amongst the line of "the day of ranking". But What is actually ranking ? I tried to search myself for some evidence to help you improve the map, but couldn't find it somehow..
  2. "we feel the pain" is illusional. This sentence leds to a pun which collides The French and The English language. "pain" in french means "bread". If you remember the battle of Marignan in 1515, you might also remember this famous quote from Voltaire "Si les imbéciles veulent encore du gland, laisse-les en manger ; mais trouve bon qu'on leur présente du pain." This quote from Voltaire which was born in 1694 actually shows the intensity of how the actual french and british economy was at the time. It also shows how conflicted those two were. Because Samuel Johnson (1709-84) –English dictionary writer
    A Frenchman must be always talking, whether he knows anything of the matter or not; an Englishman is content to say nothing when he has nothing to say.” Why am I using this ? Because DragonForce's vocalist sings in english. It actually proves the fact that the intensity of the song at that spot is supposed to be kinda low. Like pretty low.. Also, Ponoyoshi, you are french right aren't you ? If you refer to French laws, you can't exceed a certain amount of dB. Yours is at the moment a bit too high, it is illegal, and it should definetly be changed.
Let's get back to your theme. You said you were using flames to your advantage, eh ? I am actually pretty deceived about that because i could actually see stars through the map but not any sign of flames that could actually make the gameplay feel cool !!! You gotta try playing this map on the 2010 build which has flames when the combo grows, a beautiful blue fire when it is upper than 500 if i am not wrong! Though, if you want to keep this feeling i suggest you adding those images to your storyboard because it is way much more cooler and will help playabilty by a lot, i mean.. People are just judging maps good or not depending on how good they look right ? So try it out. (here are the images: here and here.)

I think i might explain much more later if you understand what i get, don't hesitate to PM me to get more informations, i want to push this map forward because i actually like how you put the stuff altogether !
Though, my only concern is that the difficulty's name is not Legend and that diffspecs aren't CS5AR8.. Also there is no KwaN sheep and that's pretty worrying. Hope you'll make it work out better..!

good luck old comrade!

MVP AHAHAH
Fina
PUTAIN LE DIEU MDR
transcendental
Going to just reply like this to avoid massive quote blocks - I think there are many rhythmic choices that don't fully represent the song, such as a very large number of triples that you choose to skip, but that's okay if it is your style. There are still a few that are very definitely overmapped, though, such as the two quintuplets at 01:03:790 (1), the triple at 03:23:440 (3), the note at 05:40:041 (2) (3-5 are ok but there is no sound at 2), plus many triples that are mapped to relatively unnoticeable guitar sounds, and I think these at least are worth fixing. In addition, the combination of your choice to undermap triplets (which is fine on its own) and these small overmapping issues make them both very obvious and easily noticeable even when playing.

One other thing I noticed is that you use a less intense rhythm in the last kiai at 06:30:966 (1,2,3,4,5,6,7,1,2,3,4,5,6) than you do in the other two such as at 03:08:590 (1,2,3,4,5,6,7,1,2,3,4,5,6), which is a little counterintuitive to how the last kiai is the most intense. That's just a small detail though.

If you're still not willing to change that's on you, but I think these are relatively minor changes that would greatly improve the map.
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