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DragonForce - Through the Fire and Flames

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Topic Starter
PoNo
Thanks !!!
Kyuukai
ur map is shit

VERRY GOOD MAP OLALA
Musty
01:54:490 (2,3,4,5,6,7,8) - fix the étoile or make it look like a flamme to make it fit the thème which is le feu et les flammes
Pentori
just minor stuff

00:20:590 (1,2,3,4,5,6) - sticking with your original hitsounding would be better here, where u had kick snare kick snare eg. 00:21:790 (1,2,3,4,5,6)
02:18:190 (1,2,3,4,1,2,3,4,5) - ^ hitsounding is a little weird here too
02:23:065 (1) - adding a hitsound here would be nice. clap works i guess

looks good, feel free do whatever you need to do then call me back
Topic Starter
PoNo

Pentori wrote:

just minor stuff

00:20:590 (1,2,3,4,5,6) - sticking with your original hitsounding would be better here, where u had kick snare kick snare eg. 00:21:790 (1,2,3,4,5,6)
02:18:190 (1,2,3,4,1,2,3,4,5) - ^ hitsounding is a little weird here too
02:23:065 (1) - adding a hitsound here would be nice. clap works i guess

looks good, feel free do whatever you need to do then call me back
Everything fixed I think ^^
Pentori
approved
Nozhomi
DAYUM SON !
Sharu
nice theme omg
Topic Starter
PoNo
\:D/
jeanbernard8865
HYPERONI
Kyuukai
Omg how can this map get qualified it sucks
Wp bb <3
Linada
Through the Bubbles and Flames
Realazy
liking traps doesn't make you gay
Shyotamaze
DQ please there is no theme in this map
Aurele
OUI!
PsiOniC
I wonder what's the theme of this song.... ?
Plaudible
Congrats!!!
pkk
thats some gud shit right there
riktoi
gratz
Nowaie
Hi dad
RevenKz
why when it says "a-way" on the storyboard appears as "away"? when it say "ca-rry" it appears at "ca-rry" so is making me doubt xD
Arnold0
Congratz :)
Sotarks
revise Unity au lieu de rank des maps!
Jakomo73
grats on approval! :D
Mirash
congratulations
Topic Starter
PoNo

Sotarks wrote:

revise Unity au lieu de rank des maps!
Tkt !
Myxo
Great map, congratz! :3
_DT3
Oh wow, nice ^^
Gratz!
transcendental
Hey, this map was a lot of fun to play, but I had some significant concerns about your rhythm choices in several spots. Not only do you ignore many of the triples played by the guitar in the verse sections, many of your rhythms are also either overmapped or do not properly follow the song.

00:47:590 (7,8) - There is literally no sound whatsoever on 00:47:890 (8). The accented sounds are placed like this and the rhythm you chose here does not reflect that very well. Something like this would be much better.

00:55:390 (1) - I understand you're following vocals here, but a rhythm like this would allow you to also emphasize the guitar at the same time.

01:02:140 (2,3,4,1,2) - You follow vocals with your slider and circle placement through over two full measures from 00:58:990 (1) to 01:01:390 (1,2), and then suddenly choose to ignore the strong vocals on 01:02:140 (2) and 01:02:440 (4) which could be easily represented with a rhythm like this if you're willing to skip the weak downbeat at 01:02:590 in favor of the stronger vocals, or something like this if you're not willing to skip the downbeat. Either of these patterns would fit better with the way you've mapped the rest of this section.

01:03:790 (1,2,3,4,5,6) - Listen closely to the song here. There is a noticeable triple starting on 01:04:090 (5) that you ignored completely, while overmapping this 5 note burst even though there is no significant sound on any of the blue ticks here - in fact, these are some of the few blue ticks in this section that DON'T have a guitar note on them. A rhythm that correctly represents the song would be something more like this.

01:04:990 (1,2,3,4,5) - Same as above.

01:30:190 (1,2,3,1,2,3,4) - This is mapped the exact same way as 01:27:790 (1,2,3,1,2,3,4), which is technically okay but ignores the fact that the guitar rhythm speeds up from a 1/1 rhythm to a 1/2 and then 1/4 rhythm through this section. A rhythm like this or something similar that emphasizes the red tick rhythms beginning on 01:30:340 (2) and the blue tick rhythms beginning on 01:31:390 (1) would allow you to still follow vocals while better representing the rest of the song.

01:58:240 (4,5) - There is no blue tick rhythm here whatsoever. Please make these simple 1/2 sliders instead. If you wanted to map some blue ticks there is a triple on 01:58:090 (3) that you ignored. There is also one at 02:00:490 (3) that would be suitable.

I'm going to stop here, as many of these problems are repeated throughout the map. Many sections such as the verses around 01:01:390 (1) are very undermapped, while at the same time sections such as 01:04:990 (1) are overmapped. Stream sections with obvious rhythm aside, I am confused as to how you managed to ignore almost all the complex blue tick guitar triples that are a feature of this music genre while mapping to other blue tick rhythms that simply do not exist in the song. Please go over the map again with a fine-toothed comb and better represent the song with your rhythm choices.
Pachiru
T'es relou
Sharu
^
Zerss
^
Ovoui
^
Dynights
^
WingSilent
Too late for further mods.

Nice map :3
Bara-
Good map, but there is one thing I can't stand
The fact that you hitsound it like it's 200 BPM. The hitsounding should be like it's a 400BPM (340 in the middle part)
The strings in the music are quite obviously on the red ticks, yet you put the claps on the 2nd white beat
The following parts all have this problem, and I highly advice you to change it
00:20:590 - 01:06:190
01:18:190 - 01:32:590
01:37:390 - 02:13:390
02:25:690 - 02:34:990
02:44:590 - 03:42:190
04:02:590 - 04:47:766
04:59:766 - 06:59:766
Topic Starter
PoNo

transcendental wrote:

Hey, this map was a lot of fun to play, but I had some significant concerns about your rhythm choices in several spots. Not only do you ignore many of the triples played by the guitar in the verse sections, many of your rhythms are also either overmapped or do not properly follow the song.

00:47:590 (7,8) - There is literally no sound whatsoever on 00:47:890 (8). The accented sounds are placed like this and the rhythm you chose here does not reflect that very well. Something like this would be much better. Hum, Idk, I hear a song here, also.. I don't really thing this is a problem, I've already fixed that pattern LOT of times, sounds good for me and for the players, .

00:55:390 (1) - I understand you're following vocals here, but a rhythm like this would allow you to also emphasize the guitar at the same time. I don't think so, Follow vocal was my choice and it's not even a problem, just a simple choice made by myself, didn't make a problem for the playability.

01:02:140 (2,3,4,1,2) - You follow vocals with your slider and circle placement through over two full measures from 00:58:990 (1) to 01:01:390 (1,2), and then suddenly choose to ignore the strong vocals on 01:02:140 (2) and 01:02:440 (4) which could be easily represented with a rhythm like this if you're willing to skip the weak downbeat at 01:02:590 in favor of the stronger vocals, or something like this if you're not willing to skip the downbeat. Either of these patterns would fit better with the way you've mapped the rest of this section. Here I don't think skipping the downbeat is a good way for the map, I don't follow your idea.

01:03:790 (1,2,3,4,5,6) - Listen closely to the song here. There is a noticeable triple starting on 01:04:090 (5) that you ignored completely, while overmapping this 5 note burst even though there is no significant sound on any of the blue ticks here - in fact, these are some of the few blue ticks in this section that DON'T have a guitar note on them. A rhythm that correctly represents the song would be something more like this. Yeah it's possible to add a triple on 1:03 but increasing stess on 01:04:240 (6) - was better imo.

01:04:990 (1,2,3,4,5) - Same as above. Also same response

01:30:190 (1,2,3,1,2,3,4) - This is mapped the exact same way as 01:27:790 (1,2,3,1,2,3,4), which is technically okay but ignores the fact that the guitar rhythm speeds up from a 1/1 rhythm to a 1/2 and then 1/4 rhythm through this section. A rhythm like this or something similar that emphasizes the red tick rhythms beginning on 01:30:340 (2) and the blue tick rhythms beginning on 01:31:390 (1) would allow you to still follow vocals while better representing the rest of the song. Yeah thats the same thing then others, It was a personnal choice ! I just want to map it on vocals.. but it's a good proposition.

01:58:240 (4,5) - There is no blue tick rhythm here whatsoever. Please make these simple 1/2 sliders instead. If you wanted to map some blue ticks there is a triple on 01:58:090 (3) that you ignored. There is also one at 02:00:490 (3) that would be suitable. Maybe there is a little overmap on the reverse arrow, I admit it but it's not clickable also I've just do this because the song is the same than 01:58:540 (5) - also for the difference with 02:07:840 (4) - Just want to change it because this music and map is super repetitive, A changement can't be a serious probleme on such a little detail.

I'm going to stop here, as many of these problems are repeated throughout the map. Many sections such as the verses around 01:01:390 (1) are very undermapped, while at the same time sections such as 01:04:990 (1) are overmapped. Stream sections with obvious rhythm aside, I am confused as to how you managed to ignore almost all the complex blue tick guitar triples that are a feature of this music genre while mapping to other blue tick rhythms that simply do not exist in the song. Please go over the map again with a fine-toothed comb and better represent the song with your rhythm choices.
Yeah maybe there is some minor rythmics problems but, why are you just posting that after a qualification, the map is pending and finished since 6 months, also the problems are really really minors and not causing trouble for the gameplay imo.
Topic Starter
PoNo

Bara- wrote:

Good map, but there is one thing I can't stand
The fact that you hitsound it like it's 200 BPM. The hitsounding should be like it's a 400BPM (340 in the middle part)
The strings in the music are quite obviously on the red ticks, yet you put the claps on the 2nd white beat
The following parts all have this problem, and I highly advice you to change it
00:20:590 - 01:06:190
01:18:190 - 01:32:590
01:37:390 - 02:13:390
02:25:690 - 02:34:990
02:44:590 - 03:42:190
04:02:590 - 04:47:766
04:59:766 - 06:59:766
Mmhmm, I don't think this is a really big problem, It was a choice by myself to make this and also the map got a good feedback and it's not like my hitsounds are wrongs or bad... you just asking me to put 2x more, and i'm not totally agreed with this, no one said me the hitsounds was too low or not giving enough and for finish I think make 400bpm HS could be painfull for ears imo.
Bara-

Ponoyoshi wrote:

Bara- wrote:

Good map, but there is one thing I can't stand
The fact that you hitsound it like it's 200 BPM. The hitsounding should be like it's a 400BPM (340 in the middle part)
The strings in the music are quite obviously on the red ticks, yet you put the claps on the 2nd white beat
The following parts all have this problem, and I highly advice you to change it
00:20:590 - 01:06:190
01:18:190 - 01:32:590
01:37:390 - 02:13:390
02:25:690 - 02:34:990
02:44:590 - 03:42:190
04:02:590 - 04:47:766
04:59:766 - 06:59:766
Mmhmm, I don't think this is a really big problem, It was a choice by myself to make this and also the map got a good feedback and it's not like my hitsounds are wrongs or bad... you just asking me to put 2x more, and i'm not totally agreed with this, no one said me the hitsounds was too low or not giving enough and for finish I think make 400bpm HS could be painfull for ears imo.
Fair enough, hitsounding is rather subjective, and something which can been seen as incorrect from one point of view (mine) can be seen as fitting in other points of views
Sharu
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