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DragonForce - Through the Fire and Flames

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Topic Starter
PoNo

brdzxh wrote:

from my queue~

screenie of play
died in the end because my stream speed and stamina is cancer

Myth
Add tags like "Guitar Hero III: Legends of Rock", "Rock Band 3" (since some people might recognize it from these games, including myself :P) and "Inhuman Rampage" as that is the album it is from.

ar9.3? ;-;

I feel like you could add some singles in the beginning of the map
00:42:190 (2) - NC
00:44:590 (1) - remove NC
00:46:990 (2) - NC
00:53:290 (2,4) - stack?
02:06:190 (1,2,3,4,5,6,7,1,2,3,4) - would be much cooler with sliders here to follow guitar
02:15:790 (1,2,3,4,1,2,3,4,1,2,3,4,5,1) - follow guitar here
03:27:190 - insert note here?
03:39:865 (1) - end this a little bit earlier and put a note at 03:41:890 and 03:42:190 and for the rest of the break period because these singles will act as a break itself so dw about that
05:05:541 (6,7) - I dont see the logic in changing the stream in the middle of the combo
05:58:566 (1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,1) - this needs some epic sliders because of the amazing guitar

Well, there is not many direct issues with the map, so theres not a lot for me to say really as a normal mod. Only thing that I would wish for is for you to follow the guitar at these epic riffs to make the map a bit more lively since it is for the most time just following the drums.

Really cool map, good luck with ranking! :D
Thanks ! Sorry for mod answers, the message bugged >:
Yukiyo
Noice Map :D
http://puu.sh/pwtEb/fb2f37ec1f.jpg

02:19:240 (2) - Give this slider sounds. It's so quiet. Throwed me off while playing ,-,
Topic Starter
PoNo

Yukiyo wrote:

Noice Map :D
http://puu.sh/pwtEb/fb2f37ec1f.jpg

02:19:240 (2) - Give this slider sounds. It's so quiet. Throwed me off while playing ,-,Fixed, missed hitsound ^^
Thanks ! and nice play !
_handholding
Reminder for me to mod
Topic Starter
PoNo

Kisses wrote:

Reminder for me to mod
Ok !
MrKosiej
Hi

MOD
00:26:290 (5,1) - blanket?
01:59:440 (5,8) - ^

04:02:942 (2,1) - you could do more with that part than just reverse slider, the music gives you more options

06:35:166 (2) - move a bit to the right to make equal spacing, i know you wanted to do a "crescendo", it's just a proposition.

07:16:566 (1,2,3,4,5,6,7,8) - maybe redo this pattern? i would do tornado triangles with ctrl+shift+D

Ok, couldn't find anything more, love your map, keep up the good work, GL with ranking :P
Cheers
hyouri
[General]
  1. drum-hitclap.wav has a slight delay at the beginning, you could fix it by silencing.

    If you don't know how to, I fixed it just because, http://puu.sh/px9uK/37e33f9119.rar
  2. Check AiMod, lots of unsnapped objects.
[Myth]
  1. 04:47:766 - You have two timing points here, one uninherited and one inherited. But they are using two different sampleset (D:C1 and S:C1). Both should be using the same, and both should be using Kiai. And imo the Green tick is useless because default SV is 1,0x so removing it and giving the uninherited timing point a S:C1 sampleset would be result in the same.
Topic Starter
PoNo

MrKOSIEJ wrote:

Hi

MOD
00:26:290 (5,1) - blanket? Fixed.
01:59:440 (5,8) - ^ Changed slider shape

04:02:942 (2,1) - you could do more with that part than just reverse slider, the music gives you more options Yes, i'll try something else

06:35:166 (2) - move a bit to the right to make equal spacing, i know you wanted to do a "crescendo", it's just a proposition. Changed

07:16:566 (1,2,3,4,5,6,7,8) - maybe redo this pattern? i would do tornado triangles with ctrl+shift+DFixed.

Ok, couldn't find anything more, love your map, keep up the good work, GL with ranking :P
Cheers
Thank you and thanks for modding !
Topic Starter
PoNo

Alveryn wrote:

[General]
  1. drum-hitclap.wav has a slight delay at the beginning, you could fix it by silencing.

    If you don't know how to, I fixed it just because, http://puu.sh/px9uK/37e33f9119.rar
  2. Check AiMod, lots of unsnapped objects.
[Myth]
  1. 04:47:766 - You have two timing points here, one uninherited and one inherited. But they are using two different sampleset (D:C1 and S:C1). Both should be using the same, and both should be using Kiai. And imo the Green tick is useless because default SV is 1,0x so removing it and giving the uninherited timing point a S:C1 sampleset would be result in the same.
All points fixed, thanks for modding and thanks a lot for the fix
_handholding
Reminder for me to mod

I'll make a post instead of edited since there are quite a few recent posts

Myth
  1. 00:38:590 (1) - for the stream, imo, having the whole stream as drum claps (the default one) sounds good here. Try it and see if you like it - you can just make add a timing point with combo D-2 to test it http://puu.sh/pxmBQ/e279c84ab9.png .
    The hitsound pattern before sounded weird because the claps were on every 1/1 beat even though there are drums in all the notes.
    This goes for quite a lot of your longer streamers throughout the map
  2. 01:07:990 (1) - I moved move NC to 01:07:840 (3) for readability http://puu.sh/pxmTV/6a7ab91305.jpg
  3. 02:01:390 (1,2,3,1,2,3,1,2) - For this pattern the DS is the wrong way around. It would flow better if the spacing between 02:01:240 (4,1) was bigger than 02:01:540 (2,3) .This has a bit to do with the feel of play stacked 1/2 notes but mostly because the sounds of (1,2) are the most dominant and are the notes that you want to snap to whilst playing
  4. 02:22:090 (5,1) - Increase the DS a bit so its similar to 02:22:540 (5,1)
  5. 04:38:590 (1) - you should add some hitsounds to the slider, its kinda weird how quiet it is
  6. 04:41:766 (1) - Ending this on the blue tick would reduce the amount of annoying slider breaks a player will get
  7. 04:57:366 (2) - add finish on tail
  8. 05:16:266 (1) - The NC here isnt really needed so you can delete it if you want
  9. 05:45:366 - Was the S:C1 a mistake? http://puu.sh/pxojb/40b8041852.png
  10. 05:57:966 (5,6) - Add claps to both slider ends?
  11. 06:23:766 (1) - just a whistle? the sound here is very big
  12. 06:59:766 (1) - Using S:C1 can work for this part but the claps sound very out of place
[]
Yh I'm not the best at modding 6* marathons but I hope this helps. Your structure is quite nice btw. GL!
Try doing a m4m with Lasse he's quite good at maps like these ;P
Topic Starter
PoNo

Kisses wrote:

Reminder for me to mod

I'll make a post instead of edited since there are quite a few recent posts

Myth
  1. 00:38:590 (1) - for the stream, imo, having the whole stream as drum claps (the default one) sounds good here. Try it and see if you like it - you can just make add a timing point with combo D-2 to test it http://puu.sh/pxmBQ/e279c84ab9.png . Yes it's better!
    The hitsound pattern before sounded weird because the claps were on every 1/1 beat even though there are drums in all the notes.
    This goes for quite a lot of your longer streamers throughout the map Changed.
  2. 01:07:990 (1) - I moved move NC to 01:07:840 (3) for readability http://puu.sh/pxmTV/6a7ab91305.jpg Changed.
  3. 02:01:390 (1,2,3,1,2,3,1,2) - For this pattern the DS is the wrong way around. It would flow better if the spacing between 02:01:240 (4,1) was bigger than 02:01:540 (2,3) .This has a bit to do with the feel of play stacked 1/2 notes but mostly because the sounds of (1,2) are the most dominant and are the notes that you want to snap to whilst playing Changed.
  4. 02:22:090 (5,1) - Increase the DS a bit so its similar to 02:22:540 (5,1) Changed.
  5. 04:38:590 (1) - you should add some hitsounds to the slider, its kinda weird how quiet it is Fixed.
  6. 04:41:766 (1) - Ending this on the blue tick would reduce the amount of annoying slider breaks a player will get Fixed.
  7. 04:57:366 (2) - add finish on tail Added.
  8. 05:16:266 (1) - The NC here isnt really needed so you can delete it if you want Removed.
  9. 05:45:366 - Was the S:C1 a mistake? http://puu.sh/pxojb/40b8041852.png No but changed.
  10. 05:57:966 (5,6) - Add claps to both slider ends? Added.
  11. 06:23:766 (1) - just a whistle? the sound here is very big Woops ^^' Fixed.
  12. 06:59:766 (1) - Using S:C1 can work for this part but the claps sound very out of place Changed to Normal hitsounds
[]
Yh I'm not the best at modding 6* marathons but I hope this helps. Your structure is quite nice btw. GL!
Try doing a m4m with Lasse he's quite good at maps like these ;P Thanks for the tips :)
Thanks for this mod, i'll mod your map in few hours !
Mazziv
hoi from our queue m4m,my map https://osu.ppy.sh/s/436388

mod originaly by jasdfhg i just added a few things in that i didnt think were okay hue

[NC issues]
(- 00:29:590 (1) - maybe start nc @next slider instead, makes more sense because of the guitar and stuff)
(- wieso hier 00:52:840 (7) - kein nc, aber hier 00:57:040 (1) - schon?
- 01:11:890 (2) - should be nc
- 02:16:990 (1) - NC for readability?
- 02:43:690 (1) - why not make 02:43:390 (1) - the beginning of this combo?
- 03:06:640 (1) - why not divide those jumps into 2 groups of 4 notes?
- 03:22:990 (7) - why not start combo here?
(- 04:42:119 (2) - cosmetic NC?)

[Other issues]
(- HP drain feels kind of low. Could be justified because of the stream part near the end but for the most part it felt like it made the map easier than it should be at 6*.)
00:38:590 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - why you use this kind of claps in here,but i cant seem to find them again in the whole map :(

(- 02:17:890 (1,2,3,4,5) - small spacing feels strange to play)
(- 02:24:265 (1) - 2nd spinner should start where the first one ends, because it's a little weird that the slider starts after the beat ends.
that means the first spinner should end a little earlier, not sure how that should work )
- 06:40:566 (1,1) - placement of the first and second 5-note-burst suggest that the 3rd burst 06:41:466 (1) - turns leftwards. played awkwardly but that might just be me
- 06:50:391 (4,5) - you often started a NC when you changed either the direction or the spacings during streams, why not here?
- 07:00:066 (5) - ^ (there might be more spots like this, but it'd be nice if you stayed consistent with those parts :D )
- 06:47:466 (5,6) - spacing's a lot bigger, felt out of place while playing
- 07:04:266 (4,5) - 4 and 5 being so close together kinda ruined this jump for me. I keep misreading it. Also, the spacing at 07:04:116 (3,4) - is smaller than at 07:04:416 (5,1) -

[Other issues]
- 00:49:390 (1) - I see what you did there. Try to make the slider and 00:48:790 (1) - overlap by maybe making the circle a tiny little bit smaller!

[other stuff]
- do you plan on redoing the hitsounds at some point in the future, or do you want to leave them as they are right now?
Topic Starter
PoNo

Mazziv wrote:

hoi from our queue m4m,my map https://osu.ppy.sh/s/436388

mod originaly by jasdfhg i just added a few things in that i didnt think were okay hue

[NC issues]
(- 00:29:590 (1) - maybe start nc @next slider instead, makes more sense because of the guitar and stuff) Changed.
(- wieso hier 00:52:840 (7) - kein nc, aber hier 00:57:040 (1) - schon?
- 01:11:890 (2) - should be nc Changed.
- 02:16:990 (1) - NC for readability? You mean 02:17:290 (1) - ? Placed NC on this one
- 02:43:690 (1) - why not make 02:43:390 (1) - the beginning of this combo? Changed.
- 03:06:640 (1) - why not divide those jumps into 2 groups of 4 notes? Cause i'm stupid, Changed.
- 03:22:990 (7) - why not start combo here? Fixed.
(- 04:42:119 (2) - cosmetic NC?) ok.

[Other issues]
(- HP drain feels kind of low. Could be justified because of the stream part near the end but for the most part it felt like it made the map easier than it should be at 6*.) It's already at 6, changed to 6.5
00:38:590 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - why you use this kind of claps in here,but i cant seem to find them again in the whole map :( Removed.

(- 02:17:890 (1,2,3,4,5) - small spacing feels strange to play) Changed.
(- 02:24:265 (1) - 2nd spinner should start where the first one ends, because it's a little weird that the slider starts after the beat ends. No, cause if I do that the Hitsound of the first one will not follow the song
that means the first spinner should end a little earlier, not sure how that should work )
- 06:40:566 (1,1) - placement of the first and second 5-note-burst suggest that the 3rd burst 06:41:466 (1) - turns leftwards. played awkwardly but that might just be me True, fixed.
- 06:50:391 (4,5) - you often started a NC when you changed either the direction or the spacings during streams, why not here? Changed.
- 07:00:066 (5) - ^ (there might be more spots like this, but it'd be nice if you stayed consistent with those parts :D ) I don't really know what are you thinking :/
- 06:47:466 (5,6) - spacing's a lot bigger, felt out of place while playing Reduced.
- 07:04:266 (4,5) - 4 and 5 being so close together kinda ruined this jump for me. I keep misreading it. Also, the spacing at 07:04:116 (3,4) - is smaller than at 07:04:416 (5,1) - Cause the guitar song is a lower note.

[Other issues]
- 00:49:390 (1) - I see what you did there. Try to make the slider and 00:48:790 (1) - overlap by maybe making the circle a tiny little bit smaller! Fixed.

[other stuff]
- do you plan on redoing the hitsounds at some point in the future, or do you want to leave them as they are right now? I don't know I'm really baaad for hitsounding and I don't think anyone want to make that for me :[
Well, thanks for this nice mod, i'll mod your map soon !
Musty
coucou !

Juste pour dire que la source exacte c'est Guitar Hero III: Legends of Rock contrairement à Guitar hero =).

Après je sais pas si c'est pertinent de mettre que c'est la source étant donné que la track n'est pas exclusive à Guitar Hero, du coup je pense plus que ça va dans les tags... Mais je ne suis pas certain, fait ce que tu veux, tu auras surement les directives des BN au moment venu ^^

ps: elle est géniale ;)
Topic Starter
PoNo

Musty wrote:

coucou !

Juste pour dire que la source exacte c'est Guitar Hero III: Legends of Rock contrairement à Guitar hero =).

Après je sais pas si c'est pertinent de mettre que c'est la source étant donné que la track n'est pas exclusive à Guitar Hero, du coup je pense plus que ça va dans les tags... Mais je ne suis pas certain, fait ce que tu veux, tu auras surement les directives des BN au moment venu ^^

ps: elle est géniale ;)
Hello o/

Ok ça marche justement j'était entrain de chercher de quel guitar hero il s'agissait. Merci ! Et merci pour le commentaire aussi :)
[Hiiro Sakaki]
Hi! From #ModReq
NO USE NO KD!

[Myth]
  1. 00:22:690 (5,1) - That doesn't look really good ;w; Stack maybe?
  2. 00:46:990 (2) - NC?
  3. 01:07:240 (5) - Rotate so its direction is to (1)
  4. 01:51:790 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is the end of the kiai, please increase faster and more the DS
  5. 02:00:790 - Why no circle? owo
  6. 02:23:065 (1) - That could be a magnificent stream or reverses
  7. 02:33:040 (3) - 1/8??? Nah I don't think so
  8. 03:05:440 (2,1) - Kinda meh aesthetic wise
  9. 03:18:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Same than last kiai
  10. 03:22:690 (6) - Stack its end with (5)'s start :w:
  11. Break : Put circles on the drum ?
  12. 07:09:441 (1) - Make that a fucking final hard stream please ;w;


EDIT : Good Luck with your map !
Topic Starter
PoNo

[Hiiro Sakaki] wrote:

Hi! From #ModReq
NO USE NO KD!

[Myth]
  1. 00:22:690 (5,1) - That doesn't look really good ;w; Stack maybe? Changed.
  2. 00:46:990 (2) - NC? It was for follow points, but I changed that.
  3. 01:07:240 (5) - Rotate so its direction is to (1) Changed.
  4. 01:51:790 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - This is the end of the kiai, please increase faster and more the DS I don't want to change that stream, sorry.
  5. 02:00:790 - Why no circle? owo I follow the guitar here
  6. 02:23:065 (1) - That could be a magnificent stream or reverses I don't know what are you meaning
  7. 02:33:040 (3) - 1/8??? Nah I don't think so Oh, what a mistake lol
  8. 03:05:440 (2,1) - Kinda meh aesthetic wise Fixed.
  9. 03:18:190 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8,1) - Same than last kiai Same answer :p
  10. 03:22:690 (6) - Stack its end with (5)'s start :w: Changed.
  11. Break : Put circles on the drum ? In a 7min I can't remove a break :/
  12. 07:09:441 (1) - Make that a fucking final hard stream please ;w; Why loool, the map is already hard, I don't think it need a final stream ^^


Thanks for this mod !
[Hiiro Sakaki]

Ponoyoshi wrote:

[Hiiro Sakaki] wrote:

Hi! From #ModReq
NO USE NO KD!

[Myth]
  1. 02:23:065 (1) - That could be a magnificent stream or reverses I don't know what are you meaning
There's a 1/4 guitar/keyboard pattern during the spinner, that could make a good stream or reverse sliders pattern
Veroxx
Great Map!
Topic Starter
PoNo

Veroxx wrote:

Great Map!
Thanks ;)
stalkyh
I love the map :)
Mazziv
whjy grave this? :(
Topic Starter
PoNo
Because need mods and BN >:
iamVill

.-.

M8 this have to get ranked!!!

Topic Starter
PoNo
Omg nice play !

I'll try to rank :)
iamVill
You should revive the map :3
Topic Starter
PoNo
This is not rankable I think, this map will stay in the graveyard.. ^^' I don't find BN and the visual quality of the map is kinda bad
rc fox

That was hard! Nice map!
Topic Starter
PoNo
Thanks ^.^
MrKosiej
Why is this not ranked yet
Topic Starter
PoNo
Because I need BNs and mods D:
cedar
This mod might get a bit nazi at points, because I'd say the map is already good as is, so I might nitpick

Myth


SPOILER
00:46:990 (1,2,3,4,5,6) - These triples seem overmapped
00:55:390 (1,2) - This criss-cross doesn't really fit any sort of pre-established theme or rhythm, it looks like it was just to avoid trapping yourself in the corner. Maybe try a different pattern
00:57:040 (1) - Why is this a new combo?
01:07:540 (6,1,2) - Maybe here it would be better to make 6 a new combo, 1 not a new combo, and 2 a new combo, to make the visuals match the change in timing spaces
01:24:490 (2,1) - I can see the pattern going on with why this is a stack, but the random stack doesn't really fit anything, and it might be better to have it as a jump
01:57:040 (3,4,5,6,7,8) - This pattern is a bit derpy looking (and I really mean just a little bit, it's not that bad). It also sortof makes it look like a slider stream, rather than kicksliders
02:04:240 (3,4,5,6,7,8) - Same^
02:15:790 (1,2) - I would either make the 2 a new combo, or add something between these rhythm-wise, for the sake of flow. Plus, it will more accurately follow the beat of the song
02:18:190 (3,4) - Same^ The switch to mapping vocals is a tad bit sudden, so if you added something between them, it would definitely help flow
02:50:290 (5,6,7) - I would suggest spacing these, similarly to how you mapped the triple after it
03:27:040 (4) - Maybe change this to a slider, to help the rhythmic flow
05:05:616 (7) - ? This appears to be out of place.. If it was to correspond with the guitar holding the note before using it as the next pedaltone, the note is actually hit on the 6 in the stream, rather than the 7
05:58:566 (1,2,1,2,1,2,1,2) - Ok this pattern is quite derpy, and plays awkwardly. Maybe change it so that they are regular kickslider jumps
05:59:766 (3) - I think this should be the start of a new combo
07:02:916 (2,3,4) - Maybe make these all new combos, so that it isn't read to be the same rhythm as the previous four circles
07:05:316 (2,3,4) - Same^
07:07:716 (2,3,4) - This would probably actually be fine because of the spacing, but if you do choose to change the ones above, I would recommend changing this one as well

General

I don't know if you have a specific goal difficulty, but I'd say you could make the jumps a bit bigger in the intense sections, without going past 6.5*.
Also, totally unrankable right now because BG is not kute anime grill. plz fix.

I hope you continue going for ranking this, best of luck to you :)
really though, I would suggest getting a different background, for the sake of originality
Topic Starter
PoNo

burntcedar13 wrote:

This mod might get a bit nazi at points, because I'd say the map is already good as is, so I might nitpick

Myth


SPOILER
00:46:990 (1,2,3,4,5,6) - These triples seem overmapped fixed
00:55:390 (1,2) - This criss-cross doesn't really fit any sort of pre-established theme or rhythm, it looks like it was just to avoid trapping yourself in the corner. Maybe try a different pattern ok ok
00:57:040 (1) - Why is this a new combo? Mistakes...
01:07:540 (6,1,2) - Maybe here it would be better to make 6 a new combo, 1 not a new combo, and 2 a new combo, to make the visuals match the change in timing spaces yes true
01:24:490 (2,1) - I can see the pattern going on with why this is a stack, but the random stack doesn't really fit anything, and it might be better to have it as a jump fixed
01:57:040 (3,4,5,6,7,8) - This pattern is a bit derpy looking (and I really mean just a little bit, it's not that bad). It also sortof makes it look like a slider stream, rather than kicksliders when I do this map I was really bad for kicksliding, i'll rework the both parts
02:04:240 (3,4,5,6,7,8) - Same^
02:15:790 (1,2) - I would either make the 2 a new combo, or add something between these rhythm-wise, for the sake of flow. Plus, it will more accurately follow the beat of the song changed for both
02:18:190 (3,4) - Same^ The switch to mapping vocals is a tad bit sudden, so if you added something between them, it would definitely help flow
02:50:290 (5,6,7) - I would suggest spacing these, similarly to how you mapped the triple after it changed
03:27:040 (4) - Maybe change this to a slider, to help the rhythmic flow ok
05:05:616 (7) - ? This appears to be out of place.. If it was to correspond with the guitar holding the note before using it as the next pedaltone, the note is actually hit on the 6 in the stream, rather than the 7 it looks on 7 for me, just changed the combo
05:58:566 (1,2,1,2,1,2,1,2) - Ok this pattern is quite derpy, and plays awkwardly. Maybe change it so that they are regular kickslider jumps fixed
05:59:766 (3) - I think this should be the start of a new combo fixed
07:02:916 (2,3,4) - Maybe make these all new combos, so that it isn't read to be the same rhythm as the previous four circles true
07:05:316 (2,3,4) - Same^
07:07:716 (2,3,4) - This would probably actually be fine because of the spacing, but if you do choose to change the ones above, I would recommend changing this one as well done ^^

General

I don't know if you have a specific goal difficulty, but I'd say you could make the jumps a bit bigger in the intense sections, without going past 6.5*.
Also, totally unrankable right now because BG is not kute anime grill. plz fix. omg it's true, sorry ON MY WAY lol

I hope you continue going for ranking this, best of luck to you :) | Thanks o/
really though, I would suggest getting a different background, for the sake of originality why not :P
Really nice mod, thanks a lot
Lunicia
through the fire and graveyards
Topic Starter
PoNo
Yeah ^^' hope this is the last time I revive it !
Touhou
I've reapplied most of the existing combos as the current state is quite chaotic.
I don't feel like pointing out every single one of them, as that would probably lead to 3 pages of "put NC here, put NC there".

Added speed metal to the tags and fixed a few unsnapped objects.

GL with this map, looking forward to FC it one day ;D
Zallies
the bg has changed lmao
Topic Starter
PoNo

Touhou wrote:

I've reapplied most of the existing combos as the current state is quite chaotic.
I don't feel like pointing out every single one of them, as that would probably lead to 3 pages of "put NC here, put NC there".

Added speed metal to the tags and fixed a few unsnapped objects.

GL with this map, looking forward to FC it one day ;D
thanks for this help, Added your modifications to the map !
Danii
its happened, i really thought that this map is rip

Thanks Guitar Hero 3 for showing this song and all DragonForce in general
00:24:640 (3) - idk why this slider ended on yellow tick if drum sound is on white tick. And also this is not in rhythm. Cut this slider to white tick pls

00:25:840 (3) - ^

00:24:640 (3,6) - located too close (almost a overlap), move 00:25:240 (6,7,1) - right

00:27:040 (3) - maybe more curve this slider? In this sutiation it looks ugly and also symmetry with 00:26:590 (1) - is lost

00:31:840 (3,3) - stack

00:42:190 (2) - nc

00:44:590 (3) - ^

00:47:590 (1,2) - this is better for rhythm imo

00:49:240 (7,8) - hmm...this sounds is different from 00:48:790 (1,2,3,4,5,6) - , maybe make here kickslider?

00:51:490 (4,5) - make here triple

00:58:690 (2) - make here two kicksliders to separate two different sounds

01:04:090 (5) - make here kickslider to emphasize vocal and to fill unfair 1/2 pause 01:04:165 - on strong drum sound place

01:05:290 (5) - ^

01:03:940 (3,7) - nazi stack?

01:06:940 (1) - remove nc, it makes no sense

01:07:540 (6,1) - swapped nc, and also make something like this

01:10:690 (1,1) - fix bad overlap

01:27:490 (2) - stack end of repeat with end of slider 01:26:290 (5) -

01:42:490 (5) - make kickslider

01:43:690 (5) - ^

01:55:990 (3,5) - fix blanket

01:57:190 (5,6,7,8) - unstack it, this compressed kicksliders is uncomfortable to play imo

01:58:540 (5) - stack end of repeat with start of kickslider 01:57:640 (8) -

02:04:390 (5,6,7,8) - unstack

02:06:640 (7) - make kickslider

02:07:690 (3,4) - try to avoid this bad overlap

02:09:190 (5,2) - too close

02:10:240 (3,4,5) - looks like ugly, at least curve slider

02:16:990 (1) - remove nc

02:22:990 (5) - nc?

02:31:090 (5,6) - triple?

02:38:140 (5,2) - too close

02:38:740 - 02:38:965 - 02:39:415 - 02:39:640 - add claps here

02:44:290 (4,3) - bad overlap

02:48:490 (2,5) - too close, move 02:49:090 (5,2) - left

02:50:965 - put here note to contrast with triple 02:50:290 (5,6,7) -

02:54:190 (1,3) - curve blanket, move (3) up

02:59:440 (3,4) - maybe make here kickslider to contrast with kickslider 02:58:990 (1) - ?

03:02:590 (9) - nc

03:04:990 (6) - move this slider to 207 185 to more symmetry with 03:05:440 (7) -

03:05:890 (8,6) - stack

03:11:890 (4,3,4) - reduce overlap here for better look, move repeat up

03:12:790 (9,10) - curve blanket

03:19:390 (9) - nc

03:21:640 (8,6) - stack

03:23:590 (5) - stack end of slider with end of slider 03:22:390 (5) -

03:26:890 (3,1) - too close, spread them out

03:39:790 (4) - nc?

04:13:884 - unjustified and overstated sv, reduce it at least to 1.25x

04:49:866 (8,5) - maybe blanket?

04:55:416 (5,1) - hmm too close imo, move note to 250 206 for example

05:22:566 (1) - imo this is looks better

06:00:066 - 06:00:666 - 06:01:266 - 06:01:866 - maybe add claps here to emphasize guitar?

06:06:966 (5) - nc?

06:41:766 (5) - ^

07:07:416 (4,1) - swapped nc

07:18:366 - reduce volume here because this sounds in 07:18:366 (2) - is less than in 07:18:966 (1,2,3,4,5,6,7,8,9) -

good luck
Topic Starter
PoNo

DaniilLillifag wrote:

its happened, i really thought that this map is rip

Thanks Guitar Hero 3 for showing this song and all DragonForce in general
00:24:640 (3) - idk why this slider ended on yellow tick if drum sound is on white tick. And also this is not in rhythm. Cut this slider to white tick pls It's actually good for rythme I don't know the problem

00:25:840 (3) - ^

00:24:640 (3,6) - located too close (almost a overlap), move 00:25:240 (6,7,1) - right moved

00:27:040 (3) - maybe more curve this slider? In this sutiation it looks ugly and also symmetry with 00:26:590 (1) - is lost changed the shape

00:31:840 (3,3) - stack this is already stack ?

00:42:190 (2) - nc If everyone always say me differents NC propositions it's will never be OK, also I don't change it anymore

00:44:590 (3) - ^

00:47:590 (1,2) - this is better for rhythm imo mhmm It's look kinda flat

00:49:240 (7,8) - hmm...this sounds is different from 00:48:790 (1,2,3,4,5,6) - , maybe make here kickslider? Ok !

00:51:490 (4,5) - make here triple Changed

00:58:690 (2) - make here two kicksliders to separate two different sounds changed

01:04:090 (5) - make here kickslider to emphasize vocal and to fill unfair 1/2 pause 01:04:165 - on strong drum sound place ok changed something but not at this time

01:05:290 (5) - ^

01:03:940 (3,7) - nazi stack? lol wut

01:06:940 (1) - remove nc, it makes no sense already changed ^^

01:07:540 (6,1) - swapped nc, and also make something like this changed

01:10:690 (1,1) - fix bad overlap fixed

01:27:490 (2) - stack end of repeat with end of slider 01:26:290 (5) - There is no repeat here o.o

01:42:490 (5) - make kickslider changed

01:43:690 (5) - ^

01:55:990 (3,5) - fix blanket ok

01:57:190 (5,6,7,8) - unstack it, this compressed kicksliders is uncomfortable to play imo already changed

01:58:540 (5) - stack end of repeat with start of kickslider 01:57:640 (8) - changed

02:04:390 (5,6,7,8) - unstack same

02:06:640 (7) - make kickslider too hard to play

02:07:690 (3,4) - try to avoid this bad overlap already changed

02:09:190 (5,2) - too close ^

02:10:240 (3,4,5) - looks like ugly, at least curve slider ^

02:16:990 (1) - remove nc

02:22:990 (5) - nc?

02:31:090 (5,6) - triple?

02:38:140 (5,2) - too close why ? I think it's cool

02:38:740 - 02:38:965 - 02:39:415 - 02:39:640 - add claps here changed

02:44:290 (4,3) - bad overlap changed

02:48:490 (2,5) - too close, move 02:49:090 (5,2) - left changed

02:50:965 - put here note to contrast with triple 02:50:290 (5,6,7) - Changed

02:54:190 (1,3) - curve blanket, move (3) up it's look good actually

02:59:440 (3,4) - maybe make here kickslider to contrast with kickslider 02:58:990 (1) - ? No it's good

03:02:590 (9) - nc why ?

03:04:990 (6) - move this slider to 207 185 to more symmetry with 03:05:440 (7) - Fixed

03:05:890 (8,6) - stack changed

03:11:890 (4,3,4) - reduce overlap here for better look, move repeat up moved

03:12:790 (9,10) - curve blanket fixed?

03:19:390 (9) - nc same, why

03:21:640 (8,6) - stack ?

03:23:590 (5) - stack end of slider with end of slider 03:22:390 (5) -

03:26:890 (3,1) - too close, spread them out changed

03:39:790 (4) - nc? NO :D

04:13:884 - unjustified and overstated sv, reduce it at least to 1.25x Changed

04:49:866 (8,5) - maybe blanket? Ok ok

04:55:416 (5,1) - hmm too close imo, move note to 250 206 for example

05:22:566 (1) - imo this is looks better Yes but it's not really cool for flow

06:00:066 - 06:00:666 - 06:01:266 - 06:01:866 - maybe add claps here to emphasize guitar? Changed

06:06:966 (5) - nc? Nop

06:41:766 (5) - ^ Nop #2

07:07:416 (4,1) - swapped nc ??

07:18:366 - reduce volume here because this sounds in 07:18:366 (2) - is less than in 07:18:966 (1,2,3,4,5,6,7,8,9) - fixed

good luck
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