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Icyteru
Now, PL pickers the new cancer after drow pickers.

I guess wisp CK as well, but trust noobs to fuck up their synergy.
druidxd

MillonzKub wrote:

So what hero you guy hate to play with in pub for me is like when people pick kotl + pl just want to auto quit :<
It can be easily countered by nyx and constant ganking. But you need to think of an early stomping strat, and some kind of coordination.
Pizzicato
thank god PL isn't popular at SEA
Tshemmp

druidxd wrote:

MillonzKub wrote:

So what hero you guy hate to play with in pub for me is like when people pick kotl + pl just want to auto quit :<
It can be easily countered by nyx and constant ganking. But you need to think of an early stomping strat, and some kind of coordination.
"Gank them and you'll be fine." "Just ward their jungle." "Get true sight."

Yeah.

Anyone else feels like Omniknight is heavily underrated? He is such a strong hero, only laning is so difficult with him.
Magicphoenix
2 games in a row vs the same stack which played Ogre-Venge roam -> team doesn't even manage to avoid gangs with wards
i cri evry tim
Mercurial
Mental Note: I love Kunkka (Not being a failboat).

In the other hand, I hate the new "quest" thing... is hilarious.
druidxd

Tshemmp wrote:

druidxd wrote:

It can be easily countered by nyx and constant ganking. But you need to think of an early stomping strat, and some kind of coordination.
"Gank them and you'll be fine." "Just ward their jungle." "Get true sight."

Yeah.

Anyone else feels like Omniknight is heavily underrated? He is such a strong hero, only laning is so difficult with him.
But seriously, I play with Salvage, aRti, Hernan and Glazbom, and although Salvage really likes playing the PL+KOTL lane, sometimes the other team picks it first, we just pick nyx and some roaming-capable heroes and that's it. I think I've only lost to a PL+KOTL once, you just need to do some things differently, like playing more early game strats, pushing really fast, taking all towers before the 20 minute mark, Furion and Chen really help too.

On the other hand, I've always hated Omniknight, he's just too good, he pops ult and repel and he's basically immortal, also his ultimate can win games alone.
Pizzicato
medusa counters omniknight really hard
druidxd

Pizzicato wrote:

medusa counters omniknight really hard
How? She is a hard carry that relies on right click damage, and omniknight basically cancels all physical damage for a certain period, I don't get it.
Tshemmp

druidxd wrote:

Pizzicato wrote:

medusa counters omniknight really hard
How? She is a hard carry that relies on right click damage, and omniknight basically cancels all physical damage for a certain period, I don't get it.
Her ult purges buffs. Omniknight is all about buffing your allies. Then again in theory Doom counters everyone. In practice he doesn't work too well.
Wishy

druidxd wrote:

MillonzKub wrote:

So what hero you guy hate to play with in pub for me is like when people pick kotl + pl just want to auto quit :<
It can be easily countered by nyx and constant ganking. But you need to think of an early stomping strat, and some kind of coordination.
Nyx is completely broken which is why you can stop pretty much any hero with it, and even so if he is smart he will find farm, you can't really shut down a hero by yourself.

Omni is cool but it's still ugh... gotta solo mid, need items, no disables, no way to deal big damage other than his heal, Repel can get purged by a Diffusal Blade, and you're dead quite fast if you get silenced or focused. It can be good or just terribly bad at a game, you really need to be in the front line to use your ulti if you want to get it to all your allies, and if you do that you won't be able to do shit.
Icyteru
no wait, wtf, i thoguht dota 2 fixed that. i tried using purge on a repelled enemy and it said: This target is magic immune
Pizzicato
stone gaze doesn't behave like purge.
but yeah, magic immune units cannot be affected by stone gaze
it only removes the guardian angel effect
Magicphoenix
XD
Pizzicato


more from that guy

i really laughed hard at this one
Magicphoenix
Epic


Lol'd @the difference between v1lat & NaVi
Wishy

[AirCoN] wrote:

no wait, wtf, i thoguht dota 2 fixed that. i tried using purge on a repelled enemy and it said: This target is magic immune
That would be a bug, Repel should be removed by Purge.
Mercurial
GAMEPLAY
- Gyrocopter: Fixed Rocket Barrage firing while under effects like Disruption/Chronosphere/Doom/Hex.
- Gyrocopter: Fixed Flak Cannon hurting nightmared units without waking them up.
- Naga Siren: Fixed being able to purge Song of the Siren aura off of Naga Siren.
- Nyx: Fixed Spiked Carapace affecting Juggernaut during Omnislash.
- Outworld Devourer: Fixed Astral Imprisonment not draining enough mana from enemy heroes.
- Timbersaw: Fixed Whirling Death not doing enough damage against strength heroes.
- Fixed Maelstrom and Mjollnir being unable to proc if the initial target is Magic Immune.
- Tweaked Neutral Creep chase timings for the two small camps.
- Fixed a number of bugs in Mechanics I, including all known showstoppers.

UI
- Fixed holding alt causing smoked hero names to be shown on minimap when near truesight.
- Fixed your status showing as playing a local bot game if you were spectating a game
- Hero performance page is now sorted by total number of games played.
- Fixed Dire wins in the Team Game History tab showing up as losses.
- Fixed bug where Team Game History wasn't refreshing properly.
- The Teams List under Community now displays Teams in order of their most recently played match.
- There's now a dialog asking the player to rate their currently-used hero build (if it's not yet been rated).

AUDIO
- Music now plays in spectator and replay modes.

ITEMS
- Added Fiery Soul of the Slayer item for Lina.

Nothing interesting in the new update.
NoHitter
These glitches really make me laugh sometimes.
Triskelion91
That Lina set is so expensive! @_@
Icyteru

NoHitter wrote:

These glitches really make me laugh sometimes.
what's the glitch?
Grunt

[AirCoN] wrote:

NoHitter wrote:

These glitches really make me laugh sometimes.
what's the glitch?
look at the top of the screen to see the heroes that are actually in the game.
Magicphoenix
Dear Brazilians,

ARMLET ON SPIRIT BEAR WTF???!!111!


I mean, besides the basic attributes that the components give you, it provides you no extra HP as the Spirit Bear doesn't have any stats... + You lose HP/sec AAAAAND !!! (now listen good, this is THE boom of the year) it provides you with a whole +15 Attack Speed!! Damn ! So is this the secret behind the item where you spend 2700 gold on for a Spirit Bear? Maybe the 2700 HP of the Bear + the 2700 gold cost of Armlet gives it an extra syngergy boost. Meaning, Lone Druid + Spirit Bear + Armlet are bound with a triple-synergy - this is amazing, that would give Synergy lvl 5 and all the boosts are tripled ! Secret bug abuses hear in DOTA 2 I see !!!!

FUCK NO
WHY
WOULD YOU GET
ARMLET
ON A SPIRIT BEAR !?
WHAT THE FFFFF*CK ????? BRAZILIANS??? WHYYYYYY IN A PRO GAME WHYYYYYY


PS : watching paiN-gaming really is a paiN ahahahahehuehuhuaheuaheuhauehuahaaaaaaa...urgh
/runs
Triskelion91
Spirit Bear with armlet doesn't lose life(high regen).

But yes, there are better items you can get for him.
Soulclenz

Triskelion91 wrote:

Spirit Bear with armlet doesn't lose life(high regen).

But yes, there are better items you can get for him.
Spirit bear does not regen at above 40 hps, but the armlet drain itself doesn't actually affect the bear. Doesn't make it any more correct of an item to get on the bear though.
Mikey

Magicphoenix wrote:

Epic


Lol'd @the difference between v1lat & NaVi
fuck that was shit.
Mercurial

Magicphoenix wrote:

Dear Brazilians,

ARMLET ON SPIRIT BEAR WTF???!!111!


I mean, besides the basic attributes that the components give you, it provides you no extra HP as the Spirit Bear doesn't have any stats... + You lose HP/sec AAAAAND !!! (now listen good, this is THE boom of the year) it provides you with a whole +15 Attack Speed!! Damn ! So is this the secret behind the item where you spend 2700 gold on for a Spirit Bear? Maybe the 2700 HP of the Bear + the 2700 gold cost of Armlet gives it an extra syngergy boost. Meaning, Lone Druid + Spirit Bear + Armlet are bound with a triple-synergy - this is amazing, that would give Synergy lvl 5 and all the boosts are tripled ! Secret bug abuses hear in DOTA 2 I see !!!!

FUCK NO
WHY
WOULD YOU GET
ARMLET
ON A SPIRIT BEAR !?
WHAT THE FFFFF*CK ????? BRAZILIANS??? WHYYYYYY IN A PRO GAME WHYYYYYY


PS : watching paiN-gaming really is a paiN ahahahahehuehuhuaheuaheuhauehuahaaaaaaa...urgh
/runs

nth | AdmiralBulldog uses this in pubs, just sayin'.-
Tshemmp

Mercurial wrote:

Magicphoenix wrote:

walloftext
nth | AdmiralBulldog uses this in pubs, just sayin'.-
Then again, Puppey builds Phase, Shadowblade, Satanic on Omni. Doesn't mean it's viable.
Valentiino

Mercurial wrote:

Magicphoenix wrote:

Dear Brazilians,

ARMLET ON SPIRIT BEAR WTF???!!111!


I mean, besides the basic attributes that the components give you, it provides you no extra HP as the Spirit Bear doesn't have any stats... + You lose HP/sec AAAAAND !!! (now listen good, this is THE boom of the year) it provides you with a whole +15 Attack Speed!! Damn ! So is this the secret behind the item where you spend 2700 gold on for a Spirit Bear? Maybe the 2700 HP of the Bear + the 2700 gold cost of Armlet gives it an extra syngergy boost. Meaning, Lone Druid + Spirit Bear + Armlet are bound with a triple-synergy - this is amazing, that would give Synergy lvl 5 and all the boosts are tripled ! Secret bug abuses hear in DOTA 2 I see !!!!

FUCK NO
WHY
WOULD YOU GET
ARMLET
ON A SPIRIT BEAR !?
WHAT THE FFFFF*CK ????? BRAZILIANS??? WHYYYYYY IN A PRO GAME WHYYYYYY


PS : watching paiN-gaming really is a paiN ahahahahehuehuhuaheuaheuhauehuahaaaaaaa...urgh
/runs

nth | AdmiralBulldog uses this in pubs, just sayin'.-
AdmiralBulldog actually uses armlet in tourney matches too these days.
Mercurial
We all know, AB has the best Druid/Bear in Doto 2.

Update (A.K.A Valve doesn't give a fuck to add new heroes in the game).

GAMEPLAY
- Clinkz: Fixed Death Pact healing Clinkz under Ice Blast debuff.
- Gyrocopter: Fixed Flak Cannon killing couriers.
- Sniper: Fixed Headshot not working on units like Spirit Bear, Warlock's Golem, etc.
- Sniper: Fixed Shrapnel doing slightly less damage than intended to towers.
- Sniper: Fixed Headshot's physical damage bonus being blocked by Magic Immunity.
- Spectre: Added a short grace period to walking off the Spectral Dagger path before collision is restored.
- Spiritbreaker: Fixed Magic Immune units being ignored by the AOE greater bash procs from Charge of Darkness and Scepter Nether Strike.
- Tusk: Fixed some cases where Ice Shards could get units stuck.
- Visage: Fixed a number of incorrect spell interactions with Familiars.
- Wisp: Fixed Tether sometimes ending prematurely if Relocate was cast before Tether.
- Wisp: Fixed Relocating units sometimes walking away to do a previous behavior.
- Fixed Roshan's aoe Slam damage type being physical rather than magical (and thus hurting Familiars).
- Fixed creeps and neutrals sometimes not responding to long range spells.
- Fixed Blink Dagger self-cast to work consistently.
- Fixed Cheese not having a cooldown.
- Fixed Cheese not stacking in inventory.
- Enabled Timbersaw in Captain's Mode in Latest Version (Tournament Version next week).
- Local games are no longer automatically unpaused.

AUDIO
- Added sound effects to the Dashboard.
- Added sound effects for various Tiny deaths.
- Updated Mjollnir sound effect.
- Updated Maelstrom sound effect.

UI
- Items held by the courier are now included in a player's Net Worth.
- Fixed the sorting of Teams List under the Community tab.
- Fixed courier and ward previewing in the backpack.
- Fixed the scrollbar being hidden when a schedule had a full page of tournaments in a single month.
- Live games list now displays the game mode.
- Fiery Soul of the Slayer's custom minimap icon only draws for the player that owns the item.
- Re-positioned end game survey to not block the chat.
- Teams that haven't played a team matchmaking game in the last 7 days will now show up as being "inactive" in WebAPI calls.
- Improved performance of chat channels in the Dashboard.

VISUALS
- Revised overhead Soul Assumption indicator.
- Fixed Smoke of Deceit AOE visual effect showing for enemies if the caster is hidden
- Added in-game models for when the following items are dropped from inventory into the world: Divine Rapier, Healing Salve, Clarity, Dust of Appearance, Bottle, and Boots of Speed.

BOTS
- Added Lion bot.
- Added Omniknight bot.
- Made a number of adjustments to loadouts and builds based on community feedback.
- Bots now know how to use Rod of Atos, Tranquil Boots, Abyssal Blade, Heaven's Halberd, and Veil of Dischord.
- Bots will no longer go to the Side Shop with a full inventory if they aren't willing to sell anything.
- Generic summoned units (Necro units, Illusions, etc) now have basic bot AIs, so they can act independently from their owner.
- Fixed bots interrupting their teleports.
- Bots will be less aggressive when they have stacks of Sticky Napalm on them.
- Bots will now only use Refresher Orb if they want to cast big ticket abilities.
- Fixed Witch Doctor bot spam-toggling Voodoo Restoration when he simply wanted to activate it.
- Witch Doctor is less likely to use Death Ward on units that are about to die anyways.
- Bots now establish their lanes at 0:15 (changed from 0:30), which makes jungling the initial creep spawn eaiser without confusing them about what lane you're in.
- Bots will no longer go for runes that may or may not be there if it's been a while since their spawn time.
- When there are no wards up, bots are now smarter about only warding the closer rune location.

WORKSHOP
- Added general support for importing any Ability/Spell related model. Currently just supporting Beastmaster Boars.
- Reworked the "View My Submissions" page to better handle a large number of submissions (sorting/pagination/bug fixes).
- Fixed submission preview images not being set correctly.
- Fixed a bug where updating an existing submission could set incorrect tags on the submission.
- Disabled the Workshop in the Test client to prevent confusion.
Mercurial
Double post because Fuck you.

New Updates in Warcraft III: Dota

Tranquil Boots disabled speed reduced from 50 to 25
Tranquil Boots heal increased from 170 to 250
Tranquil Boots cooldown increased from 40 to 60
Tranquil Boots heal duration increased from 10 to 20
Illuminate manacost increased from 150 to 150/160/170/180
Illuminate AOE reduced from 400 to 350
Spiked Carapace duration reduced from 2.75 to 2.25
Spiked Carapace cooldown increased from 14 to 23/20/17/14
Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved)
Reduced Marksmanship enemy detection aoe reduced from 400 to 375
Heaven’s Halberd's Disarm is no longer dispelled by Manta Style
Living Armor damage reduction is now done for all instances of damage that reduce its charges

Nerf nerf nerf.
Magicphoenix

Mercurial wrote:

Double post because Fuck you.

New Updates in Warcraft III: Dota

Tranquil Boots disabled speed reduced from 50 to 25
Tranquil Boots heal increased from 170 to 250
Tranquil Boots cooldown increased from 40 to 60
Tranquil Boots heal duration increased from 10 to 20
Illuminate manacost increased from 150 to 150/160/170/180
Illuminate AOE reduced from 400 to 350
Spiked Carapace duration reduced from 2.75 to 2.25
Spiked Carapace cooldown increased from 14 to 23/20/17/14
Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved)
Reduced Marksmanship enemy detection aoe reduced from 400 to 375
Heaven’s Halberd's Disarm is no longer dispelled by Manta Style
Living Armor damage reduction is now done for all instances of damage that reduce its charges

Nerf nerf nerf.
drow still kinda OP though
Icyteru
Actually, she's not OP anymore, that she has lost her insane agility and global pushing.
Magicphoenix
Why has she lost her global pushing? With global pushing I understand general stand-alone/split-push while there's fight on the other side - and you can do that all the time, super fast.
As long as there is no hero near here she still got crazy pushing powers.
+ With HotD she can still easily farm 5-6 stacks of ancient on lv 6/7

Yet again, it's an ultimate and since it doesn't affect the direct teamfight-confrontation with having 0 agi bonus against heroes now, I guess it's acceptable now...
wouldn't wonder if she got into -cm mode, that'd be the revival of Zhou-Drow =D



PS : As much as I might have whined around about Drow Ranger being op, I'm still nowhere near hating her :D Fun hero especially when you've got freefarm and can rice-farm all day -w-
Magicphoenix

WTH Lumi, LD & Godz are all named David with given name, I never noticed that XD
Pizzicato
^ mfw ಠ_ಠ
Mercurial

Magicphoenix wrote:


WTH Lumi, LD & Godz are all named David with given name, I never noticed that XD
David, David, David.

Lol'd
Mercurial
New Double Post with New Update Incoming Tomorrow.

GAMEPLAY
- Clockwerk: Fixed being able to break Hookshot movement with purge/stonegaze/etc.
- Drow Ranger: Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved).
- Drow Ranger: Reduced Marksmanship enemy detection aoe reduced from 400 to 375.
- Keeper of the Light: Illuminate manacost from increased 150 to 150/160/170/180.
- Keeper of the Light: Illuminate AOE reduced from 400 to 350.
- Keeper of the Light: Fixed Mana Leak not getting removed by Dark Pact or Kraken Shell.
- Mirana: Fixed cast and attack behaviors during Leap.
- Nyx Assassin: Spiked Carapace duration reduced from 2.75 to 2.25.
- Nyx Assassin: Spiked Carapace cooldown increased from 14 to 23/20/17/14.
- Timbersaw: Fixed Whirling Death debuff getting dispelled.
- Timbersaw: Fixed attack capability getting reset while Magic Immune when Chakram is used.
- Timbersaw: Fixed Whirling Death stat drain not affecting Magic Immune units.
- Treant Protector: Living Armor damage reduction is now done for all instances of damage that reduce its charges.
- Tranquil Boots: Disabled speed reduced from 50 to 25.
- Tranquil Boots: Heal increased from 170 to 250.
- Tranquil Boots: Cooldown increased from 40 to 60.
- Tranquil Boots: Heal duration increased from 10 to 20.
- Tranquil Boots: Fixed being able to drop the item to reset its state.
- Tranquil Boots: Fixed damage detection threshold on Tranquil's heal.
- Heaven's Halberd: Disarm is no longer dispelled by Manta.
- Added Timbersaw to Captain's Mode (Tournament Version).
- Fixed attack acquisition range on Disruptor, KOTL, Wisp, Visage and Medusa.
- Fixed Towers sometimes attacking you too soon when moving out of range.

BOTS
- Added Jakiro bot.
- Added Sand King bot.
- Bots that have been hit by multiple stacks of Sticky Napalm will now contemplate their misfortune further back in the lane.
- Fixed a bug where bots would try to cast stuns when being wildly out of range.

UI
- Minimap now displays illusions for spectators.
- Fixed a bug that caused enemy-created Meepo illusions to get added to the original player's multi-hero interface.

VISUALS
- Added in-game models for when the following items are dropped from inventory into the world: Tango and Dust of Appearance.

EFFECTS
- Updated Dagon visual effects and scaled it with level.
- Added an effect when Marksmanship is active.

AUDIO
- Fixed music volume bug.
- Fixed a bug preventing heroes from commenting on specific item purchases.
- Fixed AA's ult cast sounds to only play for teammates or nearby enemies that have vision.
- Added a unique sound for Viper's orb attack.
- Added sound to Diffusal Blade purge.
- Various mix tweaks across creeps, ui and the tutorial quest sounds.

WORKSHOP
- Disabled browsing & submitting in the Test Client, but allowed imports for testing purposes.
- Submissions now have the option of including a PSD containing marketing materials for the submission.
- Added Beastmaster's Hawk and Lone Druid's Bear to the Ability Import list.
- Attack animations now describe the animation timing required for the attack to match the character using them.

I'm not agree with the speed nerf on tranquil boots... but meh.
Pizzicato
because soul ring tranquil got too mainstream
Mikey

Mercurial wrote:

New Double Post with New Update Incoming Tomorrow.

GAMEPLAY
- Clockwerk: Fixed being able to break Hookshot movement with purge/stonegaze/etc.
- Drow Ranger: Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved).
- Drow Ranger: Reduced Marksmanship enemy detection aoe reduced from 400 to 375.
- Keeper of the Light: Illuminate manacost from increased 150 to 150/160/170/180.
- Keeper of the Light: Illuminate AOE reduced from 400 to 350.
- Keeper of the Light: Fixed Mana Leak not getting removed by Dark Pact or Kraken Shell.
- Mirana: Fixed cast and attack behaviors during Leap.
- Nyx Assassin: Spiked Carapace duration reduced from 2.75 to 2.25.
- Nyx Assassin: Spiked Carapace cooldown increased from 14 to 23/20/17/14.
- Timbersaw: Fixed Whirling Death debuff getting dispelled.
- Timbersaw: Fixed attack capability getting reset while Magic Immune when Chakram is used.
- Timbersaw: Fixed Whirling Death stat drain not affecting Magic Immune units.
- Treant Protector: Living Armor damage reduction is now done for all instances of damage that reduce its charges.
- Tranquil Boots: Disabled speed reduced from 50 to 25.
- Tranquil Boots: Heal increased from 170 to 250.
- Tranquil Boots: Cooldown increased from 40 to 60.
- Tranquil Boots: Heal duration increased from 10 to 20.
- Tranquil Boots: Fixed being able to drop the item to reset its state.
- Tranquil Boots: Fixed damage detection threshold on Tranquil's heal.
- Heaven's Halberd: Disarm is no longer dispelled by Manta.
- Added Timbersaw to Captain's Mode (Tournament Version).
- Fixed attack acquisition range on Disruptor, KOTL, Wisp, Visage and Medusa.
- Fixed Towers sometimes attacking you too soon when moving out of range.

BOTS
- Added Jakiro bot.
- Added Sand King bot.
- Bots that have been hit by multiple stacks of Sticky Napalm will now contemplate their misfortune further back in the lane.
- Fixed a bug where bots would try to cast stuns when being wildly out of range.

UI
- Minimap now displays illusions for spectators.
- Fixed a bug that caused enemy-created Meepo illusions to get added to the original player's multi-hero interface.

VISUALS
- Added in-game models for when the following items are dropped from inventory into the world: Tango and Dust of Appearance.

EFFECTS
- Updated Dagon visual effects and scaled it with level.
- Added an effect when Marksmanship is active.

AUDIO
- Fixed music volume bug.
- Fixed a bug preventing heroes from commenting on specific item purchases.
- Fixed AA's ult cast sounds to only play for teammates or nearby enemies that have vision.
- Added a unique sound for Viper's orb attack.
- Added sound to Diffusal Blade purge.
- Various mix tweaks across creeps, ui and the tutorial quest sounds.

WORKSHOP
- Disabled browsing & submitting in the Test Client, but allowed imports for testing purposes.
- Submissions now have the option of including a PSD containing marketing materials for the submission.
- Added Beastmaster's Hawk and Lone Druid's Bear to the Ability Import list.
- Attack animations now describe the animation timing required for the attack to match the character using them.

I'm not agree with the speed nerf on tranquil boots... but meh.
aka nothing
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