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Tshemmp

Magicphoenix wrote:

Tshemmp wrote:

I heard they didn't take it serious. Apperantly they thought it was fake because of the big prizepool.
D: from where
Don't know anymore, maybe in an interview on gosugamers half a year ago or so, idk.
Grunt
they had plenty of time to prepare, but they first of all thought the prizes were fake and secondly they thought the nonchinese were so far below them they didn't need to practice (read: ehome players playing lol with their irl friends or sth a week before the event)
MillonzKub
For dota 2 refrence go to 00:38

druidxd
@ 1:20 FALCON PUNCH

Remco32

MillonzKub wrote:

If you guy watch Saki achiga u will understand skip it till 00:38

Leave it to the osu! community to dissolve a discussion into animu
Magicphoenix
epic boondock saints BGM is epic
druidxd
Na'Vi looking really strong right now, just moments ago winning 2:0 to EG, even without dendi on their first match.
bmin11
Maybe AA was the down fall?...... Actually, nah, Kuroki and funn1k are just too good.
MillonzKub
So what hero you guy hate to play with in pub for me is like when people pick kotl + pl just want to auto quit :<
Icyteru
Now, PL pickers the new cancer after drow pickers.

I guess wisp CK as well, but trust noobs to fuck up their synergy.
druidxd

MillonzKub wrote:

So what hero you guy hate to play with in pub for me is like when people pick kotl + pl just want to auto quit :<
It can be easily countered by nyx and constant ganking. But you need to think of an early stomping strat, and some kind of coordination.
Pizzicato
thank god PL isn't popular at SEA
Tshemmp

druidxd wrote:

MillonzKub wrote:

So what hero you guy hate to play with in pub for me is like when people pick kotl + pl just want to auto quit :<
It can be easily countered by nyx and constant ganking. But you need to think of an early stomping strat, and some kind of coordination.
"Gank them and you'll be fine." "Just ward their jungle." "Get true sight."

Yeah.

Anyone else feels like Omniknight is heavily underrated? He is such a strong hero, only laning is so difficult with him.
Magicphoenix
2 games in a row vs the same stack which played Ogre-Venge roam -> team doesn't even manage to avoid gangs with wards
i cri evry tim
Mercurial
Mental Note: I love Kunkka (Not being a failboat).

In the other hand, I hate the new "quest" thing... is hilarious.
druidxd

Tshemmp wrote:

druidxd wrote:

It can be easily countered by nyx and constant ganking. But you need to think of an early stomping strat, and some kind of coordination.
"Gank them and you'll be fine." "Just ward their jungle." "Get true sight."

Yeah.

Anyone else feels like Omniknight is heavily underrated? He is such a strong hero, only laning is so difficult with him.
But seriously, I play with Salvage, aRti, Hernan and Glazbom, and although Salvage really likes playing the PL+KOTL lane, sometimes the other team picks it first, we just pick nyx and some roaming-capable heroes and that's it. I think I've only lost to a PL+KOTL once, you just need to do some things differently, like playing more early game strats, pushing really fast, taking all towers before the 20 minute mark, Furion and Chen really help too.

On the other hand, I've always hated Omniknight, he's just too good, he pops ult and repel and he's basically immortal, also his ultimate can win games alone.
Pizzicato
medusa counters omniknight really hard
druidxd

Pizzicato wrote:

medusa counters omniknight really hard
How? She is a hard carry that relies on right click damage, and omniknight basically cancels all physical damage for a certain period, I don't get it.
Tshemmp

druidxd wrote:

Pizzicato wrote:

medusa counters omniknight really hard
How? She is a hard carry that relies on right click damage, and omniknight basically cancels all physical damage for a certain period, I don't get it.
Her ult purges buffs. Omniknight is all about buffing your allies. Then again in theory Doom counters everyone. In practice he doesn't work too well.
Wishy

druidxd wrote:

MillonzKub wrote:

So what hero you guy hate to play with in pub for me is like when people pick kotl + pl just want to auto quit :<
It can be easily countered by nyx and constant ganking. But you need to think of an early stomping strat, and some kind of coordination.
Nyx is completely broken which is why you can stop pretty much any hero with it, and even so if he is smart he will find farm, you can't really shut down a hero by yourself.

Omni is cool but it's still ugh... gotta solo mid, need items, no disables, no way to deal big damage other than his heal, Repel can get purged by a Diffusal Blade, and you're dead quite fast if you get silenced or focused. It can be good or just terribly bad at a game, you really need to be in the front line to use your ulti if you want to get it to all your allies, and if you do that you won't be able to do shit.
Icyteru
no wait, wtf, i thoguht dota 2 fixed that. i tried using purge on a repelled enemy and it said: This target is magic immune
Pizzicato
stone gaze doesn't behave like purge.
but yeah, magic immune units cannot be affected by stone gaze
it only removes the guardian angel effect
Magicphoenix
XD
Pizzicato


more from that guy

i really laughed hard at this one
Magicphoenix
Epic


Lol'd @the difference between v1lat & NaVi
Wishy

[AirCoN] wrote:

no wait, wtf, i thoguht dota 2 fixed that. i tried using purge on a repelled enemy and it said: This target is magic immune
That would be a bug, Repel should be removed by Purge.
Mercurial
GAMEPLAY
- Gyrocopter: Fixed Rocket Barrage firing while under effects like Disruption/Chronosphere/Doom/Hex.
- Gyrocopter: Fixed Flak Cannon hurting nightmared units without waking them up.
- Naga Siren: Fixed being able to purge Song of the Siren aura off of Naga Siren.
- Nyx: Fixed Spiked Carapace affecting Juggernaut during Omnislash.
- Outworld Devourer: Fixed Astral Imprisonment not draining enough mana from enemy heroes.
- Timbersaw: Fixed Whirling Death not doing enough damage against strength heroes.
- Fixed Maelstrom and Mjollnir being unable to proc if the initial target is Magic Immune.
- Tweaked Neutral Creep chase timings for the two small camps.
- Fixed a number of bugs in Mechanics I, including all known showstoppers.

UI
- Fixed holding alt causing smoked hero names to be shown on minimap when near truesight.
- Fixed your status showing as playing a local bot game if you were spectating a game
- Hero performance page is now sorted by total number of games played.
- Fixed Dire wins in the Team Game History tab showing up as losses.
- Fixed bug where Team Game History wasn't refreshing properly.
- The Teams List under Community now displays Teams in order of their most recently played match.
- There's now a dialog asking the player to rate their currently-used hero build (if it's not yet been rated).

AUDIO
- Music now plays in spectator and replay modes.

ITEMS
- Added Fiery Soul of the Slayer item for Lina.

Nothing interesting in the new update.
NoHitter
These glitches really make me laugh sometimes.
Triskelion91
That Lina set is so expensive! @_@
Icyteru

NoHitter wrote:

These glitches really make me laugh sometimes.
what's the glitch?
Grunt

[AirCoN] wrote:

NoHitter wrote:

These glitches really make me laugh sometimes.
what's the glitch?
look at the top of the screen to see the heroes that are actually in the game.
Magicphoenix
Dear Brazilians,

ARMLET ON SPIRIT BEAR WTF???!!111!


I mean, besides the basic attributes that the components give you, it provides you no extra HP as the Spirit Bear doesn't have any stats... + You lose HP/sec AAAAAND !!! (now listen good, this is THE boom of the year) it provides you with a whole +15 Attack Speed!! Damn ! So is this the secret behind the item where you spend 2700 gold on for a Spirit Bear? Maybe the 2700 HP of the Bear + the 2700 gold cost of Armlet gives it an extra syngergy boost. Meaning, Lone Druid + Spirit Bear + Armlet are bound with a triple-synergy - this is amazing, that would give Synergy lvl 5 and all the boosts are tripled ! Secret bug abuses hear in DOTA 2 I see !!!!

FUCK NO
WHY
WOULD YOU GET
ARMLET
ON A SPIRIT BEAR !?
WHAT THE FFFFF*CK ????? BRAZILIANS??? WHYYYYYY IN A PRO GAME WHYYYYYY


PS : watching paiN-gaming really is a paiN ahahahahehuehuhuaheuaheuhauehuahaaaaaaa...urgh
/runs
Triskelion91
Spirit Bear with armlet doesn't lose life(high regen).

But yes, there are better items you can get for him.
Soulclenz

Triskelion91 wrote:

Spirit Bear with armlet doesn't lose life(high regen).

But yes, there are better items you can get for him.
Spirit bear does not regen at above 40 hps, but the armlet drain itself doesn't actually affect the bear. Doesn't make it any more correct of an item to get on the bear though.
Mikey

Magicphoenix wrote:

Epic


Lol'd @the difference between v1lat & NaVi
fuck that was shit.
Mercurial

Magicphoenix wrote:

Dear Brazilians,

ARMLET ON SPIRIT BEAR WTF???!!111!


I mean, besides the basic attributes that the components give you, it provides you no extra HP as the Spirit Bear doesn't have any stats... + You lose HP/sec AAAAAND !!! (now listen good, this is THE boom of the year) it provides you with a whole +15 Attack Speed!! Damn ! So is this the secret behind the item where you spend 2700 gold on for a Spirit Bear? Maybe the 2700 HP of the Bear + the 2700 gold cost of Armlet gives it an extra syngergy boost. Meaning, Lone Druid + Spirit Bear + Armlet are bound with a triple-synergy - this is amazing, that would give Synergy lvl 5 and all the boosts are tripled ! Secret bug abuses hear in DOTA 2 I see !!!!

FUCK NO
WHY
WOULD YOU GET
ARMLET
ON A SPIRIT BEAR !?
WHAT THE FFFFF*CK ????? BRAZILIANS??? WHYYYYYY IN A PRO GAME WHYYYYYY


PS : watching paiN-gaming really is a paiN ahahahahehuehuhuaheuaheuhauehuahaaaaaaa...urgh
/runs

nth | AdmiralBulldog uses this in pubs, just sayin'.-
Tshemmp

Mercurial wrote:

Magicphoenix wrote:

walloftext
nth | AdmiralBulldog uses this in pubs, just sayin'.-
Then again, Puppey builds Phase, Shadowblade, Satanic on Omni. Doesn't mean it's viable.
Valentiino

Mercurial wrote:

Magicphoenix wrote:

Dear Brazilians,

ARMLET ON SPIRIT BEAR WTF???!!111!


I mean, besides the basic attributes that the components give you, it provides you no extra HP as the Spirit Bear doesn't have any stats... + You lose HP/sec AAAAAND !!! (now listen good, this is THE boom of the year) it provides you with a whole +15 Attack Speed!! Damn ! So is this the secret behind the item where you spend 2700 gold on for a Spirit Bear? Maybe the 2700 HP of the Bear + the 2700 gold cost of Armlet gives it an extra syngergy boost. Meaning, Lone Druid + Spirit Bear + Armlet are bound with a triple-synergy - this is amazing, that would give Synergy lvl 5 and all the boosts are tripled ! Secret bug abuses hear in DOTA 2 I see !!!!

FUCK NO
WHY
WOULD YOU GET
ARMLET
ON A SPIRIT BEAR !?
WHAT THE FFFFF*CK ????? BRAZILIANS??? WHYYYYYY IN A PRO GAME WHYYYYYY


PS : watching paiN-gaming really is a paiN ahahahahehuehuhuaheuaheuhauehuahaaaaaaa...urgh
/runs

nth | AdmiralBulldog uses this in pubs, just sayin'.-
AdmiralBulldog actually uses armlet in tourney matches too these days.
Mercurial
We all know, AB has the best Druid/Bear in Doto 2.

Update (A.K.A Valve doesn't give a fuck to add new heroes in the game).

GAMEPLAY
- Clinkz: Fixed Death Pact healing Clinkz under Ice Blast debuff.
- Gyrocopter: Fixed Flak Cannon killing couriers.
- Sniper: Fixed Headshot not working on units like Spirit Bear, Warlock's Golem, etc.
- Sniper: Fixed Shrapnel doing slightly less damage than intended to towers.
- Sniper: Fixed Headshot's physical damage bonus being blocked by Magic Immunity.
- Spectre: Added a short grace period to walking off the Spectral Dagger path before collision is restored.
- Spiritbreaker: Fixed Magic Immune units being ignored by the AOE greater bash procs from Charge of Darkness and Scepter Nether Strike.
- Tusk: Fixed some cases where Ice Shards could get units stuck.
- Visage: Fixed a number of incorrect spell interactions with Familiars.
- Wisp: Fixed Tether sometimes ending prematurely if Relocate was cast before Tether.
- Wisp: Fixed Relocating units sometimes walking away to do a previous behavior.
- Fixed Roshan's aoe Slam damage type being physical rather than magical (and thus hurting Familiars).
- Fixed creeps and neutrals sometimes not responding to long range spells.
- Fixed Blink Dagger self-cast to work consistently.
- Fixed Cheese not having a cooldown.
- Fixed Cheese not stacking in inventory.
- Enabled Timbersaw in Captain's Mode in Latest Version (Tournament Version next week).
- Local games are no longer automatically unpaused.

AUDIO
- Added sound effects to the Dashboard.
- Added sound effects for various Tiny deaths.
- Updated Mjollnir sound effect.
- Updated Maelstrom sound effect.

UI
- Items held by the courier are now included in a player's Net Worth.
- Fixed the sorting of Teams List under the Community tab.
- Fixed courier and ward previewing in the backpack.
- Fixed the scrollbar being hidden when a schedule had a full page of tournaments in a single month.
- Live games list now displays the game mode.
- Fiery Soul of the Slayer's custom minimap icon only draws for the player that owns the item.
- Re-positioned end game survey to not block the chat.
- Teams that haven't played a team matchmaking game in the last 7 days will now show up as being "inactive" in WebAPI calls.
- Improved performance of chat channels in the Dashboard.

VISUALS
- Revised overhead Soul Assumption indicator.
- Fixed Smoke of Deceit AOE visual effect showing for enemies if the caster is hidden
- Added in-game models for when the following items are dropped from inventory into the world: Divine Rapier, Healing Salve, Clarity, Dust of Appearance, Bottle, and Boots of Speed.

BOTS
- Added Lion bot.
- Added Omniknight bot.
- Made a number of adjustments to loadouts and builds based on community feedback.
- Bots now know how to use Rod of Atos, Tranquil Boots, Abyssal Blade, Heaven's Halberd, and Veil of Dischord.
- Bots will no longer go to the Side Shop with a full inventory if they aren't willing to sell anything.
- Generic summoned units (Necro units, Illusions, etc) now have basic bot AIs, so they can act independently from their owner.
- Fixed bots interrupting their teleports.
- Bots will be less aggressive when they have stacks of Sticky Napalm on them.
- Bots will now only use Refresher Orb if they want to cast big ticket abilities.
- Fixed Witch Doctor bot spam-toggling Voodoo Restoration when he simply wanted to activate it.
- Witch Doctor is less likely to use Death Ward on units that are about to die anyways.
- Bots now establish their lanes at 0:15 (changed from 0:30), which makes jungling the initial creep spawn eaiser without confusing them about what lane you're in.
- Bots will no longer go for runes that may or may not be there if it's been a while since their spawn time.
- When there are no wards up, bots are now smarter about only warding the closer rune location.

WORKSHOP
- Added general support for importing any Ability/Spell related model. Currently just supporting Beastmaster Boars.
- Reworked the "View My Submissions" page to better handle a large number of submissions (sorting/pagination/bug fixes).
- Fixed submission preview images not being set correctly.
- Fixed a bug where updating an existing submission could set incorrect tags on the submission.
- Disabled the Workshop in the Test client to prevent confusion.
Mercurial
Double post because Fuck you.

New Updates in Warcraft III: Dota

Tranquil Boots disabled speed reduced from 50 to 25
Tranquil Boots heal increased from 170 to 250
Tranquil Boots cooldown increased from 40 to 60
Tranquil Boots heal duration increased from 10 to 20
Illuminate manacost increased from 150 to 150/160/170/180
Illuminate AOE reduced from 400 to 350
Spiked Carapace duration reduced from 2.75 to 2.25
Spiked Carapace cooldown increased from 14 to 23/20/17/14
Marksmanship bonus is removed when there are nearby enemy heroes (instead of just being halved)
Reduced Marksmanship enemy detection aoe reduced from 400 to 375
Heaven’s Halberd's Disarm is no longer dispelled by Manta Style
Living Armor damage reduction is now done for all instances of damage that reduce its charges

Nerf nerf nerf.
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