forum

DOTA 2

posted
Total Posts
3,740
show more
yeahyeahyeahhh
But hes so fucking fun to play @_@
Pizzicato
motherfuck i always lose to timbersaw ashd ajshdjlahsdfkahsdjkpasd
Gabi
Ancient Apparition
- Chilling Touch manacost rescaled from 140 to 110/120/130/140

Batrider
- Batrider can no longer attack while using Flaming Lasso

Bounty Hunter
- Track no longer reduces armor

Centaur
- Movement speed decreased from 305 to 300
- Double Edge no longer interrupts channeling
- Stampede now applies a 100% slow instead of a stun (as always, units cannot be slowed below 100 movement speed)

Clockwerk
- Agility growth increased from 1.2 to 2.3

Dazzle
- Shallow Grave cast range rescaled from 400/600/800/1000 to 550/700/850/1000

Doom Bringer
- Scorched Earth now also affects other units you control
- Doom now has too much armor! (+1)

Drow Ranger
- Trueshot Aura now only affects non-hero units within 900 range of Drow

Earthshaker
- Aftershock stun duration rescaled from 0.3/0.7/1.2/1.5 to 0.6/0.9/1.2/1.5
- Aftershock damage increased from 25/45/75/115 to 50/75/100/125
- Enchant Totem cooldown decreased from 6 to 5

Enchantress
- Untouchable AS reduction increased from 20/40/60/80 to 20/50/80/110

Jakiro
- Ice Path damage from 100 to 25/50/75/100

Lycanthrope
- Base Int increased from 15 to 17
- Spirit Wolves armor increased by 1

Magnus
- Skewer no longer affects magic immune units
- Skewer cast range rescaled from 1200 to 600/800/1000/1200
- Reverse Polarity duration decreased from 2.5/3.25/4 to 2.25/3/3.75

Medusa
- Stone Gaze cooldown decreased from 140/110/80 to 140/100/60

Mirana
- Moonlight Shadow duration increased from 11 to 15 seconds

Morphling
- Cast animation time decreased from 0.4 to 0.25

Necrolyte
- Reaper's Scythe stun/delay increased from 1 to 1.5 seconds

Omniknight
- Purification cast range rescaled from 400/500/600/700 to 700

Phoenix
- Sun Ray max range decreased from 1600 to 1300
- Sun Ray base damage decreased from 16/24/32/40 to 15/20/25/30
- Sun Ray now ends if you are stunned or silenced
- Fixed some Sunray lag issues

Puck
- Illusory Orb cooldown decreased from 13 to 12

Pugna
- Decrepify cooldown decreased from 13/11/9/7 to 12/10/8/6

Shadow Demon
- Shadow Poison cooldown decreased from 3 to 2.75

Slark
- Base agility increased by 6

Spectre
- Haunt no longer ends when you use reality (the targeted illusion is still replaced by you though)

Sven
- Great Cleave damage decreased from 25/40/55/70 to 20/35/50/65
- Warcry duration decreased from 8 to 7 seconds

Templar Assassin
- Refraction manacost increased from 75 to 100

Terrorblade
- Movement speed increased by 5

Treant Protector
- Damage increased by 10
- Leech Seed cooldown decreased from 18/16/14/12 to 16/14/12/10
- Overgrowth cooldown decreased from 80 to 70
- Living Armor damage instances increased from 6 to 7
- Living Armor can be cast through the minimap (only considers heroes and towers/rax in this mode)

Undying
- Decay damage reduced from 40/80/120/160 to 20/60/100/140

Vengeful Spirit
- Wave of Terror damage increased from 18.75/37.5/56.25/75 to 30/50/70/90

Viper
- Base strength increased by 3

Warlock
- Shadow Word cooldown decreased from 20 to 16

Weaver
- Shukuchi damage increased from 90/100/110/120 to 90/110/130/150

Winter Wyvern
- Arctic Burn cooldown decreased from 60/50/40/30 to 50/40/30/20
- Splinter Blast cooldown decreased from 8 to 7
- Fixed Arctic Burn vs Roshan

Zeus
- Strength growth increased from 1.8 to 2.3




Buriza-do Kyanon
- Crit multiplier decreased from 2.7 to 2.4
- Recipe cost decreased from 1200 to 1000

Crystalys
- Damage decreased from 35 to 30

Eye of Skadi
- HP bonus increased from 200 to 250
- MP bonus increase from 150 to 250

Shiva's Guard
- Freezing Aura's attack speed reduction increased from 25 to 30




* Harpy's Chain Lightning manacost reduced from 90 to 50


GG DOOM
Magicphoenix
Why did clock get an agility buff ? armor ? Why not just add armor then, and what does extra agility provide to Clock ? Why would he need more attack speed. tzzz...icefrog..
Pizzicato
"track no longer reduces armor"

what, why?
at least -manacost/+movementspeed/+bounty :<

yeahyeahyeahhh
IMO its fine. It already gives you bonus gold and move speed in an AOE. Taking off the armor is fine, and the skill still does its job. It doesn't need to do all that extra.
Mercurial
Roof is still gettin' buffed.
Pizzicato
how do u mute teammates' VoiP?

a teammate played a justin gayber song. ruined my play a lot. we still won tho
Remco32
There's a speaker icon that you can click in the scoreboard. It also blocks their chat IIRC.
druidxd
Why nerf my beloved batrider T-T

Anyways, nice patch.

I'm gonna leave this right here...

SPOILER
TIDEHUNTERRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR



v1lat <3
yeahyeahyeahhh
Hardly a big nerf.

BR needs a Str gain nerf or something. He's so tanky...
Mikey
im just so shocked at icefrogs incompetency when it comes to balance. his hero concepts and design and implementation are great. but look at previous lycan/nagas/invokers/ current templar/sven/twinhead/batrider, or the opposite end dogshit heroes such as morphling/meepo/doom/tree. he has shown after every single patch that he is simply incapable of balancing the game at a competetive or even pub level. fuck icefrog
yeahyeahyeahhh
what? lol lycan is fine. Situational sure, but fine. He's even more potent now with the little buffs. Invoker is 100% fine too... They just shift in and out of the game.

TA got a little nerf, that mana hit will make it so he can't spam refract so much, it'll def hurt her laning a bit. Sven is fine. The God's Strength is a bit rediculous, but def manageable. The little nerfs did him right and so did the crit new. Twin head is fine, specially with the damage nerf.

Icefrog balances fine. Sometimes he may overbuff or underbuff a bit, but he tweaks well and accordingly to the public and competitive players.
Mikey

yeahyeahyeahhh wrote:

what? lol lycan is fine. Situational sure, but fine. He's even more potent now with the little buffs. Invoker is 100% fine too... They just shift in and out of the game.

TA got a little nerf, that mana hit will make it so he can't spam refract so much, it'll def hurt her laning a bit. Sven is fine. The God's Strength is a bit rediculous, but def manageable. The little nerfs did him right and so did the crit new. Twin head is fine, specially with the damage nerf.

Icefrog balances fine. Sometimes he may overbuff or underbuff a bit, but he tweaks well and accordingly to the public and competitive players.
previous lycans/invokers. yeah they got less broken after patch, lycan is fine right now, invoker still kinda fucked. but yeah. morphling goes from god tier to utter shit tier. icefrog doesnt know what he is doing. i think twin heads icepath lvl 1 damage nerf will make him balanced, though. i just cant get over templar assassin. so fucking overopwered
Pizzicato
yeah death prophet most underrated hero ever.
Souls need major nerf. seriously.

yet it got buffed on 6.69

imo invoker is fine. he can't throw more than 3 skills early game. and by the time he gets scepter, an enemy BKB should be up by that time
Icyteru
Calm down, icefrog just doesnt want the same heroes always being picked, and looks like he got sick of morph, so he puts him into unpickable category.
Grunt
would there be any interest in making some inhouse(s) happen at some point?
Magicphoenix

[AirCoN] wrote:

Calm down, icefrog just doesnt want the same heroes always being picked, and looks like he got sick of morph, so he puts him into unpickable category.
That's exactly how you do it wrong. You're not supposed to make overpowered heroes into heroes which are unplayable because they just became way too crappy. You have to just worsen them a bit so they've got the same power as all other heroes. Sven for example was bad and became overpowered instead of just good. Morphling was overpowered and became way-too-shitty -> unpickable.
You do it like this :
bad -> medium/good
overpowered -> medium/good
Not :
overpowered -> bad
bad -> overpowered,
he just comepletely walks past the balance.

Of course what is medium/good always depends on the situation and how you play the hero, not how the hero itself is.
Overpowered is sth, else, overpowered heroes just fit in everywhere and crush everything at any given time
bmin11
Easier said than done. There is no way he doesn't have that in his mind, or else this game wouldn't have even existed.
druidxd
You guys surely haven't played League of Legends, Dota 2/DotA is really balanced, yeah some heroes are better than others, some people say TA is OP, some people say Lycan is worse than meepo, and so on and so forth, but overall the game is really balanced, and yet if some heroes are not THAT balanced you always can find a way around them, for example buying situational items, smoke ganks, etc.
Gabi
This new frostivus patch is funny as hell, but pretty hard if you dont have a good greevil since you get no bonuses from it.
Mercurial


I can't stop watching this... also, The winner sets of the polycount have been added.
yeahyeahyeahhh
Wooooooooo

yeahyeahyeahhh
Ingame shots

Icyteru
That's one ugly greevil
Mikey
so glad valve have been spending all their time on this gimmecky childish horseshit rather than actual content. 1 hero per 20 weeks guys.
bmin11
But Timersaw just came out D:
yeahyeahyeahhh

Mikey wrote:

so glad valve have been spending all their time on this gimmecky childish horseshit rather than actual content. 1 hero per 20 weeks guys.
Why are you so fucking butthurt? You seem to be crying about everything. Go play league of legends or some shit. I hear they're pumping out quality heroes and balances every 2 weeks. Holy fuck.

ANYWAY

Demon stack not too strong in Greeviling lmao



I find silences so strong in this mode. Running Drow+DP+Silencer lol. Can't cast shit. DP's ult is also super strong.

Seeing diretide and this though I really can't wait til Valve gives us an open editor or w/e its called. The slippery ice shows that someone could easily make Warlock mod lol.

Tetsu_old
The "snow" terrain is so sexy. Pucking love it.
yeahyeahyeahhh
Yeah looks really nice. Not a huge fan of white on the minimap though, hard to see courier and such.
Remco32
Can someone give me a rundown of the new gamemode?
Mikey

yeahyeahyeahhh wrote:

Mikey wrote:

so glad valve have been spending all their time on this gimmecky childish horseshit rather than actual content. 1 hero per 20 weeks guys.
Why are you so fucking butthurt? You seem to be crying about everything. Go play league of legends or some shit. I hear they're pumping out quality heroes and balances every 2 weeks. Holy fuck.

ANYWAY

Demon stack not too strong in Greeviling lmao



I find silences so strong in this mode. Running Drow+DP+Silencer lol. Can't cast shit. DP's ult is also super strong.

Seeing diretide and this though I really can't wait til Valve gives us an open editor or w/e its called. The slippery ice shows that someone could easily make Warlock mod lol.

>butthurt
ok? havent heard that word before?
and you dumb cunt its not like they are creating new heroes which indeed does take time, its a direct port. now they just pump out this gay novelty shit so tards like you will suck their dicks and spend money on couriers and other bonusses. everyone seems to think valve is some sort of almost charity company that uses its billions of dollars to just give out high quality free shit with no other motivations in mind other than PLEASING THE COMMUNITY. no, they make money, thats their aim. finish the fucking hero base
Icyteru

yeahyeahyeahhh wrote:

Yeah looks really nice. Not a huge fan of white on the minimap though, hard to see courier and such.
Good old snow terrain from war3, hope we can use this terrain in our own clients in the future
druidxd
I'm on a winning streak (greeviling) it's just too easy with these heroes:
Tiderhunter - Invoker - Jakiro - Ursa - Undying
Tidehunter - Undying - Ursa - Jakiro - Earthshaker

It's win and win again, and win again and so on and so forth.

BTW: I have a seraphic greevil with 2 unusuals (fatal bonds - rot - heal from omni) and a orange greevil that i don't really use :P
yeahyeahyeahhh
Mikey blahblahblahblah

Remco32 wrote:

Can someone give me a rundown of the new gamemode?
At the start of the game, u get pick ur hero and u get a greevil whistle to swap in and out of your greevil form. Your greevil has certain stats and abilities depending on what essences you put in them. There are greevil camps around the map that spawn in neutral camps. They have their own set of abilities. You have to battle against the enemy for these camps, and whoever get the kill on the camp gets a point. First team to 11 wins.

When a camp dies, they ground a present, which is randomly sent out to a player on the map and give them a random item.
Pizzicato
this new game mode is boring :l
Magicphoenix
At least it's more balanced than Diretide. And shorter -> more profit
chubyqt
but you get less items imo because i get only crapy snowballs and stuff like that even in the winner treasures :(
druidxd

chubyqt wrote:

but you get less items imo because i get only crapy snowballs and stuff like that even in the winner treasures :(
I hate when I get those worthless action items, although I got one of the antimage rare set weapons, twice, and it's the same one (offhand), btw does anyone has the glaive of mage slayer (NOT OFFHAND) ? I seriously need it.
Pizzicato
it's not balanced

wtf QoP just waiting for the greevils' HP to drop then suddenly sonic wave
(._. )

QoP should be banned from this game mode
then it'll be balanced
show more
Please sign in to reply.

New reply