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Magicphoenix


"In a Youtube video the well-known Zenith Dota 2 player iceiceice not only challenged the entire Heroes of Newerth scene, but also the game itself. In the video he is badmouthing the SEA teams like iMpunity or Orange eSports plus the international scene with sayings like "DreamHon looks like good and easy money." That verbal attack forced a Heroes of Newerth team to step up to the challenge and Team iMpunity answered the bell and will square off with the successful Dota 2 team in the near future.

iMpunity granted Zenith a six week period for practice, to which iceiceice responded that that time is way to much "two weeks should be enough". Still the match was scheduled in six weeks, which gives iMpunity and Zenith enough time to specifically prepare for the great clash of the two games.

The loser of this showcase will not only lose for their game - a bet that weights higher on the HoN side - but also lose their pride and honor. A special wager was added to the match, as the loser has to surrender their team jersey to the victor. That humiliation is something both teams would love to avoid, but in the end one team is not save. In addition that jersey will be showcased in the Garena Stadium for all people to see.

That pride and honor factor might be the biggest factor for this competition, but Garena is also providing a small purse of $5,000 SGD (around $4,000 USD) for the victor of this battle.

This contest, being held November 18th, is not only for the local crowd, but will get streamed in english language across the world. On top of that the estimated starting time - 4 PM local - would allow the european audience to watch it alongside breakfast as it would start 10 AM CET. Americans would either set the alarm really early or power through the night as the matches would start 4 AM EST (1 AM on the West Coast)."

Tl;dr
Impunity & Zenith are going to battle for pride, team jersey of the opponent team & 4000 USD on the 18th of November.
Impunity gave Zenith 6 weeks to prepare for the HoN match and that all started 'coz iceiceice posted on facebook that Zenith wouldn't only pwn DOTA 2 but HoN as well

Pretty HoN-ish topic but there's no HoN thread I know of and this is still a DOTA 2 team challenging the game

PS : Nice trolling iceiceice :D
bmin11
How unprofessional
xsrsbsns
Don't care about dota2 vs hon, but I hope iMpunity shuts icex3's mouth what a cunt
Magicphoenix
I believe iceiceice is the worst troll in the scene on the same lvl as SingSing, but he at least doesn't do shit officially & only does some depends-on-the-taste troll jokes(SgSg).
Tho this was actually a pretty sneaky move, if they win they get 4000 USD, if they don't, nothing happens. (It only embarrasses Zenith/iceiceice which they already did haha)
xsrsbsns
So last week Maelk posted on twitter saying "L G D G P B 1 M"

and LGD.int happened with God, Pajkatt, Brax, 1437 & MiSeRy http://www.joindota.com/en/news/4456-lg ... -confirmed



Earlier today he tweeted "Alright, alright... D K S K B B M"

DK.int or just trolling hmm
bmin11
Maybe I'm taking the Pro-gaming scene a bit too seriously, but offending other's field is just unthinkable, no matter what would be the gain is.
Pizzicato
too bad duskbin retired to butt in on HoN business :<

thanks to both teams on bringing back the competitive scene on HoN SEA tho.

also don't take that seriously it's all planned by Garena HoN xD
Fabi
1:52 - 1:56, "two weeks should be enough", priceless.
Gabi
Singsing and ice3 are completely different trolls though. Singsing is a funny troll that likes penis, iceiceice is just an arrogant douchebag that talks big and can't back it up.
Sushi
Crap, why is it only now that I particularly want to try out Dota2... And getting a key is hnnnnng... If by any chance someone had a spare one, that would be so, so pro ...

And yeah, if it's inappropriate on this thread, just ignore, dropkick, burn this post.
pheonixace

Sushi wrote:

Crap, why is it only now that I particularly want to try out Dota2... And getting a key is hnnnnng... If by any chance someone had a spare one, that would be so, so pro ...

And yeah, if it's inappropriate on this thread, just ignore, dropkick, burn this post.
If you still need a key, PM me the email address you use on steam, I just got a new key today
Icyteru
Ahh that reminds me, today marks the anniversary of when i got my dota 2
MoreLunatic
Where do people get these dota keys? I remember applying to the beta a long time ago and it just suddenly popped to my steam games list
Mercurial
You answered your own question.
Nharox
I'm looking forward to the Halloween update.
Magicphoenix

The 2 ending scenes are the best ;)
Mercurial


I giggled.
Remco32
Which Dota is killing Pudge?
Mercurial
The another Hero in the joke is the Sacred Warrior (Huskar).
Icyteru
Oh god...if you want to have a guaranteed laugh from a 30 minute video (assuming you know your dota), then watch this:

Gabi
Ars-arts and Xboct, rofl.

semi-nsfw

Quality is bad, didn't notice stream was on 480p but lol.
Magicphoenix
Could see this a thousand times and I'd still laugh my ass off :D
LongDD too good and rotK looks like he's gonna beat yo ass any moment =DDD
Tesu
nah im comfortable playing Dota than Dota
Nharox
Yea, I prefer to play Dota when playing Dota as well.
yeahyeahyeahhh
6.76 Changelog

http://www.playdota.com/changelogs/6.76

Alchemist
- Unstable Concoction now explodes around you if you are killed while charging it up
- Goblin's Greed cap increased from 26 to 30

Ancient Apparition
- Chilling Touch attack count increased from 2/3/4/5 to 3/4/5/6

Arc Warden
- Magnetic Field no longer affects units other than Heroes and Structures

Bane Elemental
- Enfeeble cooldown decreased from 12 to 10
- Bane can now wake himself up from Nightmare with a subability
Ability Code: A2O9


Batrider
- Strength gain decreased from 2.7 to 2.4

Centaur
- Strength growth increased from 2.6 to 3.8
- Replaced Great Fortitude with a new skill
Stampede:
==========
Grants you and all allied player units on the map max movement speed and zero unit collision for a short duration. Any enemy units you or your allies come into collision with take some damage and get stunned. Enemies can only be affected by stampede impact once.

Duration: 3/4/5
Damage: 100/150/200 + 2x your str
Stun: 1.25 seconds
Stampede Collision AoE: 120

Cooldown: 65
Mancost: 50

Note: Does not affect magic immune enemies

Ability Code: A2O6


Chen
- Hand of God cooldown decreased from 120 to 140/130/120
- Penitence damage amplify increased from 7/14/21/28% to 8/16/24/32% (matches the slow values now)

Clockwerk
- Hookshot now pulls Clockwerk to allies instead of getting blocked by them
- Hookshot Aghanim's upgraded cooldown decreased from 15 to 12

Crystal Maiden
- Brilliance Aura has twice the effect on Crystal Maiden

Dark Seer
- Vacuum cooldown increased from 19 to 22

Doom Bringer
- Doom duration increased from 13 to 15 (and scepter from 14 to 16)

Drow Ranger
- Trueshot Aura mechanics reworked

Trueshot Aura:
==============
Global Aura. Gives you and all allied ranged units a portion of your agility as bonus damage.

Bonus Damage: 14/18/22/26% of your agility as damage

Note: Can be toggled on and off to affect creeps or not

Ability Code: A2O2

- Changed how Marksmanship bonus agility is granted
Marksmanship:
=============
Passively provides bonus agility. If there are no nearby enemy heroes, your focus improves and the bonus agility is doubled.

Bonus Agility: 20/30/40 Agility
AOE: 375 (for double bonus)


Gyrocopter
- Homing Missile distance required for max damage reduced from 2000 to 1500
- Homing Missile stun duration rescaled from 2.5 to 2.2/2.4/2.6/2.8
- Rocket Barrage damage increased from 11/14/17/20 to 11/15/19/23

Jakiro
- Ice Path creation delay increased from 0.4 to 0.5
- Ice Path manacost increased from 75 to 90

Krobelus
- Exorcism base ghost count increased from 4/10/18 to 4/12/21

Kunkka
- Tidebringer level 4 AoE increased from 500 to 600

Lina
- Laguna Blade cooldown rescaled from 90/70/50 to 70/60/50

Lion
- Mana Drain break threshold range increased from 850 to 1100
- Finger of Death cooldown rescaled from 170/105/40 to 160/100/40
- Finger of Death cast range increased from 700 to 900

Luna
- Lunar Blessing bonus damage increased from 14/20/26/32 to 14/22/30/38

Magnatuar
- Shockwave distance increased from 700 to 1000
- Shockwave cooldown decreased from 11/10/9/8 to 10/9/8/7
- Shockwave cast range increased to match its travel distance (visual thing only)
- Skewer AoE increased from 95 to 125
- Skewer range increased from 800 to 1200
- Skewer now only considers heroes a valid target for dragging in consideration with its unit cap

Meepo
- Poof cooldown decreased from 14/12/10/8 to 12/10/8/6
- Divided We Stand Aghanims upgrade now gives clones 100% stat sharing

Mirana
- Elune's Arrow cooldown decreased from 20 to 17
- Moonlight Shadow manacost decreased from 175 to 75

Morphling
- Cast animation time improved from 0.45 to 0.4

Naga Siren
- Rip Tide cooldown rescaled from 10 to 19/16/13/10

Necrolyte
- Heartstopper Aura damage increased from 0.6/0.8/1/1.2% to 0.6/0.9/1.2/1.5%

Nerubian Assassin
- Vendetta damage increased from 225/375/525 to 250/400/550

Nerubian Weaver
- Base Damage increased by 4

Obsidian Destroyer
- Movement speed increased from 300 to 310

Ogre Magi
- Multicast now increases cast range of Ignite by 150 per level, this is in addition to the existing AoE increase

Omniknight
- Purification cooldown decreased from 12 to 10
- Movement speed increased from 300 to 305

Phantom Lancer
- Collision size decreased from 24 to 8

Phoenix
- Fire Spirits duration increased from 12.5 to 16
- Fire Spirits can now be cast while using Sunray
- Fixed Supernova not working with Radiance aura (other auras work already)
- Supernova level 3 hit requirement increased from 9 to 10
- Sunray Reworked
- Sunray is no longer channeling and you can control like before with its direction as well as the use of the drift sub ability
- Sunray now also heals allies in the AoE for half of the amount
- Sunray no longer slows
- Sunray HP cost is now 3% per second instead of a one time 10% cost on cast
- Sunray base damage reduced from 20/30/40/50 to 16/24/32/40 (has same percentage components as before)
- Max channel time mechanic is the same (6 seconds and damage/heal increase per second channeled)

Sun Ray: A1YY
Sun Ray End: A1Z3
Sun Ray Drift: A205

- Icarus Dive Reworked
Icarus Dive:
=============
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova or the sub ability. Casting your other spells does not interrupt it.

Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds

DPS: 10/30/50/70
Slow: 25%
Duration: 4
AOE: 200

Cooldown: 36
Manacost: 0
HP Cost: 15% of current HP

Icarus Dive: A1RJ
Icarus Dive End: A20N


Puck
- Base Damage increased by 5

Pugna
- Life Drain break threshold range increased from 900 to 1100
- Nether Ward AoE increased from 700/1000/1300/1600 to 1600

Razor
- Eye of the Storm strike interval decreased from 0.85/0.75/0.6 to 0.75/0.65/0.55 (Scepter 0.65/0.55/0.45)

Rubick
- Fade Bolt damage decreased from 75/150/225/300 to 70/140/210/280

Silencer
- Global Silence cooldown decreased from 160 to 140
- Global Silence duration decreased from 3/4.5/6 to 4/5/6
- Base Intelligence increased by 6
- Base Damage reduced by 6
- Curse of the Silent duration rescaled from 5/6/7/8 to 6
- Curse of the Silent hp drain rescaled from 20/30/40/50 to 20/35/50/65
- Curse of the Silent mana drain rescaled from 10/15/20/25 to 8/16/24/32
- Int Steal moved from Last Word back to Glaives of Wisdom
- Glaives of Wisdom now steals Intelligence from outside of the AOE if Silencer gets the kill
* Int Steal aoe increased from 850 to the standard 900 aoe range
- Last Word replaced with new active skill
Last Word:
==========
Targets an enemy unit placing a debuff on it. While the debuff is active, casting any spell casuses the target to become silenced and take damage. If the duration of the debuff runs out without the target casting a spell, it will still take damage and be silenced but also be disarmed.

Debuff Duration: 5

Damage: 150/200/250/300
Silence/Disarm Duration: 3/4/5/6

Cast Range: 900
Cooldown: 36/28/20/12
Manacost: 100

Note: You have basic vision over the last word target while the initial buff is on them

Ability Code: A2NT


Sniper
- Assassinate cast range increased from 1500/2000/2500 to 2000/2500/3000
- Headshot procs cannot be evaded (the entire attack gets through)
- Headshot chance from 25/30/35/40 to 40
- Headshot damage from 30/45/60/75 to 15/40/65/90
- Headshot ministun from 0.01/0.1/0.2/0.2 to 0.25
- Shrapnel provides vision in the targeted area
- Shrapnel cast range increased from 1200 to 1800

Templar Assassin
- Psionic Trap now requires a buildup time to reach it's maximum slow. Starts at 30% and increases by 5% each second until it reaches 50%

Terrorblade
- Metamorphosis bonus damage increased from 15/30/45/60 to 20/40/60/80

Tidehunter
- Ravage damage decreased from 250/350/450 to 200/325/450

Treant Protector
- Strength growth increased from 2.8 to 3.3
- Living Armor HP regen increased from 4/6/8/10 to 4/7/10/13

Venomancer
- Venomous Gale manacost rescaled from 90/105/120/135 to 125
- Venomous Gale initial damage rescaled from 50/70/70/100 to 25/50/75/100
- Venomous Gale damage per tick increased from 10/20/40/50 to 15/30/45/60
- Poison Sting duration rescaled from 7 to 6/7/8/9

Warlock
- Infernal attack damage increased from 50/75/100 to 75/100/125

Winter Wyvern
- Arctic Burn debuff duration increased from 4 to 5
- Cold Embrace cooldown rescaled from 14 to 17/16/15/14
- Splinter Blast initial projectile speed improved from 1.5 to 1.35 seconds
- Winter's Curse cooldown rescaled from 90 to 90/80/70

Witch Doctor
- Death Ward Aghanim's upgrade changed from 3 target split attack to 5 target bounce
- Death Ward multi attack bounce AoE increased from 550 to 650
- Death Ward cooldown decreased from 90 to 80

Zeus
- Thundergod's Wrath damage increased from 210/335/460 to 225/350/475
- Thundergod's Wrath Aghanim's damage increased from 400/500/600 to 440/540/640



Boots of Speed
- Price decreased from 500 to 450
- Move speed bonus from 55 to 50

Arcane Boots
- Move speed bonus decreased form 65 to 60

Phase Boots
- Move speed bonus decreased from 60 to 55

Power Treads
- Move speed bonus decreased from 60 to 55

Tranquil Boots
- Move speed bonus decreased from 80 to 75

Armlet of Mordiggian
- Armlet cooldown increased from 1 to 2 seconds

Force Staff
- Recipe reworked
Old Force Staff:
============
Requires:
Staff of Wizardry (1000)
Quarterstaff (900)
Recipe (500)
Total: 2400

Grants:
+10 Intelligence
+10 Damage
+10 Attack Speed
Force (600 units forward, 25 mana, 20 cd, 800 cast range)


New Force Staff:
=============
Requires:
Staff of Wizardry (1000)
Ring of Regeneration (350)
Recipe (1000)
Total: 2350

Grants:
+10 Intelligence
+3 Regeneration
Force (600 units forward, 25 mana, 20 cd, 800 cast range)


Null Talisman
- Recipe cost decreased from 155 to 145

Rod of Atos
- Cast range increased from 800 to 1200
- Slow increased from 50 to 60%

Shadow Amulet
- Fade time decreased from 2.75 to 2.6


* Added a new game mode -TagTeam (-tt)
Tag Team:
==========
You are assigned two random heroes (different hero classes). You choose which to start the game with. You start with the same bonus gold as all random.

You have an ability that lets you swap heroes, has a 3 minute cooldown. You can swap while your current hero is dead to resume with the other hero.

Any gold you gain is added to both heroes. Any gold you lose on current hero is lost on the other hero as well.

Each hero has their own independent item inventories. Each time you swap heroes, the XP gain is synchronized.

You have to be in the fountain to swap heroes (use -tt)


* Removed some residual caster unit vision from various misc abilities
There are various abilities that use caster units in a way that unintentionally provides extra unobstructed vision. These are the abilities that have been fixed:

Unstable Concoction: 400 flying aoe on projectile and 3.34 sec at impact
Ice Shards: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Chakram: 800 flying on projectile (reduced to 300) and 3.34 sec after expiration (removed)
Phantasm: 1000 flying (reduced to 400) for 1.13 seconds
Pit of Malice: 800 flying for 7 seconds
Waveform: 1000 flying during travel (still has basic vision)
Storm Bolt: 800 flying on projectile (reduced to 225) and 3.34 sec at impact (removed)
Mirror Image: 1000 flying (reduced to 400) for 0.73
Spirit Lance: 800 flying on projectile and 3.34 sec at impact
Requiem of Souls: 1000 ground at each affected target location for 5 seconds
Spectral Dagger: 500 flying (reduced to 200)
Sunder: 1800 flying at both source and target for 3.2 sec
Venomous Gale: 800 flying (reduced to 400)
Earthbind: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Mystic Snake: 800 flying on projectile (reduced to 300) and 3.34 sec at end (removed)
Dream Coil: 1000 flying for 6/8 seconds
Shackleshot: 800 flying on projectile (reduced to 200) and 3.34 sec at impact (removed)
Wall of Replica: 800 flying along the wall length (reduced to 200 ground)
Flamebreak: 800 flying on projectile (reduced to 300) and 3.34 sec at impact (removed)
Deafening Blast: 1200/800 flying on projectile and 1.75 sec at impact
Ghost Ship: 800 flying on projectile (reduced to 400) and 3.34 sec after expiration (removed)

These changes are not done with the direct intention of nerfing or buffing specific heroes. The goal here is to reduce the number of spells that provide excessive vision gamewide (with arbitrary durations in many cases) that were either unintended or not a necessity in the ability's functionality. By fixing or reducing the excess flying vision some of these spell caster units provide, the viability of juking as a mechanic in the game is improved a bit more. That being said, if you feel like specific abilities have strong/valuable gameplay that has grown around them over time and are worth reconsidering, please send your feedback. If there are other abilities you think should have reduced vision, please send that feedback as well.
foulcoon
drow changes are intense, can be really effective in the right hands.

also force staff change wryyyyyyyyyy
Magicphoenix
I'm more hyped from the Centaur buff. wtf. Pretty OP Shit going on in this patch,
Silencer's Last Word is an OP spell now and no commect Traxex (I think Sniper's gotten pretty cool now as well, tho he sucks just as much as before regarding the escape mechanisms, at least he can scout with Shrapnel which would cost like 1/3 of his mana lol)
yeahyeahyeahhh
IDK. I like the new Force Staff but I don't. It kind of sucks for some heroes that are more offensives (like Windrunner or something), but now its really good for non-offensive supports (CM and such) who want to grad the RoR for early regen, and its good on tanky characters (like SK or something) because of the regen on the FS itself.
Gabi
So excited for lina, she needs to come back as a mid hero with her low cooldown ult. Clockwerk, Silencer and sniper looks sweet now aswell. Also dat meepo 100% stat gain on aghanims, lol. That centaur ult looks retarded, and apparently it works on illusions (spec + centaur ult, lol), or mirana + centaur ROFL.
Magicphoenix
Choo Choo Stampede MOFOCKA-like ulti, it's gonna be so retarded crazy
Mercurial


IceFrog, SON OF A BITCH
Icyteru
found it, the best game:

https://dotabuff.com/matches/51151400

anyway, sniper imba, drow imba, centaur imba, silencer imba
Mercurial


Oh my...

I received 3 keys from Valve this morning, I just gave all of them.
Gabi
So rumours has it that ZSMJ is returning to the competetive scene.

His dotabuff https://dotabuff.com/players/113705693

https://twitter.com/RyzeDota/status/260737903267807233
Magicphoenix
lovely :)
yeahyeahyeahhh
Patch notes. Most of them are just the 6.76 changes so I won't paste those.

Patch Notes
- Added Centaur
- Implemented 6.76b gameplay changes

UI
- Fixed XP going the other way if you're leveled up with a command.
- Fixed scoreboard not updating properly after a hero swap
- Added party invite ignore options to the party invite dialog and settings screen
- Visual updates to spell button states


VISUALS & AUDIO
- Fixed several "missing lane" line bugs for Puck, Mirana, Meepo, Lina, Keeper, Shadow Demon, and Windrunner.
- Fixed spell button sounds triggering on mouse clicks only and not hotkey press
- Fixed certain effects on workshop items that were incorrect or missing

Icyteru
"Level Upp"

what?

anyway, prepare for the imbalanced centuar ulties.
Gabi
It's swedish, that's why it says "Level Upp" :P
Magicphoenix
Tetsu_old
So, after playing LoL for 2 months, I got bored and uninstalled it.
Time to start the real game and I hope I will get an invitation soon.
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