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posted
Delivery From Pharos' Taiko Mania Shop!!!

mania NM MOD MARATHON


What i MOD here:

Patterning
Pitch Relevancy
Setting
HS
Inside The Folder

General:

01:07:427 (67427|2,67427|3) - whoa whoa whoa.. 2 same HS on the Same time snap are too much. reduce 1 please... applied on the other part too

MOD:

00:02:062 (2062|2) - i think this small note for Stop arn't really needed... just from releasing that Super long note 00:00:864 (864|3) - will do

00:10:161 - i hear some string instrument here, why not add some note for that sound too? it's more interesting for me

01:33:677 (93677|0,94614|1,95552|3,96489|0) - at this point and other similar like this.. i hear 1 more bell sound (low pitched one) add more note there to represent the Bell Chord please

01:48:052 (108052|2,108052|1,108208|1,108208|0,108364|2,108364|0,108520|2,108520|1) - i think this dual are too much.. i only hear fainted 1 pitched Piano... reduce 1 peach snap please


03:03:677 (183677|3) - from here.. i hear faint bell sound and why you leave it blank? Add note for that please.. it feel really empty after those patterns below

End

Sorry if Short ^.^
posted

Pharos21 wrote:

Delivery From Pharos' Taiko Mania Shop!!!

mania NM MOD MARATHON


What i MOD here:

Patterning
Pitch Relevancy
Setting
HS
Inside The Folder

General:

01:07:427 (67427|2,67427|3) - whoa whoa whoa.. 2 same HS on the Same time snap are too much. reduce 1 please... applied on the other part too I've applied this to all non-chorus parts, assuming that they aren't that accentuated enough to have 2 same HS i hate hs so much

MOD:

00:02:062 (2062|2) - i think this small note for Stop arn't really needed... just from releasing that Super long note 00:00:864 (864|3) - will do Maybe just me, but I feel as if the stop in the music deserves it's own note to hold too. The abrupt nature of it makes it more intuitive.

00:10:161 - i hear some string instrument here, why not add some note for that sound too? it's more interesting for me The violin thingy is noted with the doubles, triples mean that there's the kinda bell sound in the music, singles are just the repeating sounds in the music.

01:33:677 (93677|0,94614|1,95552|3,96489|0) - at this point and other similar like this.. i hear 1 more bell sound (low pitched one) add more note there to represent the Bell Chord please done

01:48:052 (108052|2,108052|1,108208|1,108208|0,108364|2,108364|0,108520|2,108520|1) - i think this dual are too much.. i only hear fainted 1 pitched Piano... reduce 1 peach snap please done


03:03:677 (183677|3) - from here.. i hear faint bell sound and why you leave it blank? Add note for that please.. it feel really empty after those patterns below Because of exactly what was below it I felt that this was a appropriate part for the player to rest and to build up the tension to the chorus. Which explains the less dense layering here.

End

Sorry if Short ^.^ No prob bby thanks for the mod!
posted
Hi hi :D , from PIERCE's Modding Team, osu!

Minor suggest: Change your offset 3ms earlier (to 1174)

Format: 0|1|2|3

Another

  1. 00:00:864 (864|3) - Start here 00:00:923
  2. 00:29:848 (29848|1) - Remove (Ghost note)
  3. 00:31:489 (31489|0) - move to 3 (hand balance), if yes then move 00:31:802 (31802|3) to 0
  4. 00:54:770 (54770|2,54848|1,54927|2,55005|1,55083|2) - These can be better:
  5. 01:48:833 (108833|0) - move to 1
  6. 02:03:052 (123052|1) - this LN may start at 02:03:130, it fit better
  7. From 02:14:927 to 02:16:489 - Suggest move 02:16:177 (136177|1) to 2 seem better and balance
  8. 02:33:677 - Add note at 1, there is a hat sound here, if yes then
  9. 02:45:864 - 02:46:177 - 02:46:489 - Please consider to add 1 note at these, more sound could be there
  10. 02:50:552 to 02:52:427 - Pattern hear is a little bit confused, may be change them
  11. Note: Your kiai mapping synth seem hard to catch with but still fine by me


Mod End! Thanks for req~ :) , Goodluck!

You can PM me for mod on Sei's Repentence when it fully HS-ed
Ahh, about link in format, you can combine it with Artist & Title using url code though xD
posted

Obilariated wrote:

Hi hi :D , from PIERCE's Modding Team, osu!

Minor suggest: Change your offset 3ms earlier (to 1174) Not a big change, since mp3 and timing points are from a ranked map. Still edited though


Format: 0|1|2|3

Another

  1. 00:00:864 (864|3) - Start here 00:00:923 done
  2. 00:29:848 (29848|1) - Remove (Ghost note) But there's a beat there?Still fixed though
  3. 00:31:489 (31489|0) - move to 3 (hand balance), if yes then move 00:31:802 (31802|3) to 0 done
  4. 00:54:770 (54770|2,54848|1,54927|2,55005|1,55083|2) - These can be better:
    done
  5. 01:48:833 (108833|0) - move to 1 Was following the back and forth synth beat in the music with the thrills
  6. 02:03:052 (123052|1) - this LN may start at 02:03:130, it fit better done
  7. From 02:14:927 to 02:16:489 - Suggest move 02:16:177 (136177|1) to 2 seem better and balance fixed section
  8. 02:33:677 - Add note at 1, there is a hat sound here, if yes then
    kept the doubles in the stream cuz I didn't want to make this part too hard.
  9. 02:45:864 - 02:46:177 - 02:46:489 - Please consider to add 1 note at these, more sound could be there there is indeed sounds there but i wanted the notes here to follow and build up with the drums
  10. 02:50:552 to 02:52:427 - Pattern hear is a little bit confused, may be change them
    fixed, tried to keep the stacking doubles cuz music and pattern
  11. Note: Your kiai mapping synth seem hard to catch with but still fine by me kden :>


Mod End! Thanks for req~ :) , Goodluck! Thanks for the mod <3

You can PM me for mod on Sei's Repentence when it fully HS-ed but it is?
Ahh, about link in format, you can combine it with Artist & Title using url code though xD yeah but im keepin it just cuz all the meta is from a ranked mapset. thanks for the suggestion tho
posted
.
posted
Hi, Abraxos~
Feel free to not apply it~

• 00:02:059 (2059|2) – This slider is kinda unnecessary. Instead, you can extend 00:00:965 (965|3) – this slider until white tick
• 00:09:924 – I think you can change one note into 1/4 sliders on guitar-like sound
• 00:25:158 – Add 1 note
• 00:31:330 – Delete 1 note (This sound isn’t as dense as 00:31:486 - )
• 00:31:799 – Considering change either note 2 or note 3 into slider for the reverse cymbal
• 00:32:111 – I think this part is okay with 1 LN considering 00:32:424 – this part needs 3 notes
• 01:10:549 – Add 1 note for cymbal
• 01:30:080 (90080|2) – This slider is kinda unnecessary too. You can extend 01:30:158 (90158|3) – this slider instead.
• 01:33:322 (93322|1) - ^
• 01:33:674 –you can just add 1 note per sound here and use 2 note if there’s a piano sound.
• 02:18:674 – This part of song is hype enough to have kiai on it until 02:48:674
• 02:56:174 – Add 1 note for the cymbal
• 02:58:049 - ^
• 02:59:924 - ^
• 03:00:861 - ^
• 03:26:252 (206252|2) – Put this note on 03:26:174 –
• 03:26:720 (206720|3) - ^ on 03:26:799
posted

Ortlinde wrote:

Hi, Abraxos~ hai
Feel free to not apply it~

• 00:02:059 (2059|2) – This slider is kinda unnecessary. Instead, you can extend 00:00:965 (965|3) – this slider until white tick a lot of people have been calling me out on this, so I'll just make it clear here.

Maybe just me, but I feel as if the stop in the music deserves it's own note to hold too. The abrupt nature of it makes it more intuitive.

• 00:09:924 – I think you can change one note into 1/4 sliders on guitar-like sound nah, a lot of places here have a 1/4 guitar sound, and the triples indicate the ding in the music (listen here) 00:10:861 (10861|1) -
• 00:25:158 – Add 1 note seems legit, but the "tsk" sound only clearly starts on the next one, this one here only has a faint residual sound from the original source 00:25:080 (25080|0) -
• 00:31:330 – Delete 1 note (This sound isn’t as dense as 00:31:486 - ) done
• 00:31:799 – Considering change either note 2 or note 3 into slider for the reverse cymbal nice idea, fixed part here
• 00:32:111 – I think this part is okay with 1 LN considering 00:32:424 – this part needs 3 notes done
• 01:10:549 – Add 1 note for cymbal done
• 01:30:080 (90080|2) – This slider is kinda unnecessary too. You can extend 01:30:158 (90158|3) – this slider instead. naw man theres a change in the tone, its very subtle but still i removed the slider and changed it into a note.
• 01:33:322 (93322|1) - ^ same as this:

Maybe just me, but I feel as if the stop in the music deserves it's own note to hold too. The abrupt nature of it makes it more intuitive.

• 01:33:674 –you can just add 1 note per sound here and use 2 note if there’s a piano sound. there is piano on the doubles?
• 02:18:674 – This part of song is hype enough to have kiai on it until 02:48:674 done, applied to all diffs.
• 02:56:174 – Add 1 note for the cymbal
• 02:58:049 - ^
• 02:59:924 - ^
• 03:00:861 - ^ ^^^all applied^^^
• 03:26:252 (206252|2) – Put this note on 03:26:174 –
• 03:26:720 (206720|3) - ^ on 03:26:799 ^^^applied to all similar parts only^^^
Thank you Ortlinde for the mod <3

guise plz mod sei's diff thanks he needs love and hearts ;-;
btw osu is being a little bitch and wont update the map so ill update it later.

updated

thanks for the mod Ortlinde XDDDDDdddd
posted
Hello . . .
Here is my mod as requested from

|1|2|3|4|



  • [Sei's Repentance]
  1. 00:05:861 (5861|3,6017|3,6174|3) - i think no need to be 3 times in 4th column, better just like 00:03:361 -
  2. 00:10:861 (10861|3,11017|2) - move to 2 4 column . . . more fin imo
  3. 00:23:674 (23674|3) - move to 3, avoid same column in 4th col. (3 times)
  4. 00:30:470 (30470|0,30549|1,30627|0) - should be 2 note like others kick sound , because same sound . . . (there is no cymbal sound too)
  5. 00:31:095 (31095|1) - same reason as ^
  6. 00:37:111 (37111|1,37189|2,37267|1,37345|2,37424|1,37502|2,37580|1,37658|2) - there's too much note on 2 3 column, try to make it more balance
  7. 00:43:986 (43986|0,44064|1) - Ctrl G, feels better
  8. 00:50:392 - pls make a better balance pattern . . . example http://puu.sh/lTDw8/3bc708d602.jpg
  9. 00:52:424 (52424|2) - actually you can snap this one to 00:52:345 - for map the triple kick sound here . . . different like 00:42:267 -
  10. 01:01:799 - try this http://puu.sh/lTDFU/983fb2c6c5.jpg feels more better than before (you put too much note in first column before)
  11. 01:10:861 - you should put 3 notes too on this time, because you've already put 3 notes in this cymbal sound too 01:10:549 - or you can make it all double 12 34 etc.
  12. 02:09:767 (129767|0) - why in other part didn't have note like this ?? actuallt you can put it on 02:08:830 - 02:06:955 - 02:08:517 - etc
  13. 02:32:658 - i think this is have same sound like 02:32:502 -
  14. 02:47:580 - & 02:17:502 - why different ? actually it have a same break point of kick sound
  15. 03:10:861 (190861|0,190861|2,191017|3,191017|1) - reduce to 1 note only, the sound is not strong enough to be 2 note . . . compared to 03:11:330 - or 03:10:549 -
  16. 03:18:674 - add more note for impact here ?
  17. 03:25:627 - suggest to reduce 1 note, it's really low sound compared to 03:25:939 -
  18. 03:28:127 - same reason as ^ but, if you follow other sound, it should be same in here too 03:28:205 -
  19. 03:29:064 - there's no synth sound like 03:28:752 - hear it carefully :3
  20. 03:30:470 - you can hear a synth sound here . . . as you do like before, you can add note on that
  21. you can check it by yourself from now ;)


Good Luck Abraxos and Seiryuu ;)
posted

[ A v a l o n ] wrote:

Hello . . .
Here is my mod as requested from

|1|2|3|4|



  • [Sei's Repentance]
  1. 00:05:861 (5861|3,6017|3,6174|3) - i think no need to be 3 times in 4th column, better just like 00:03:361 -
  2. 00:10:861 (10861|3,11017|2) - move to 2 4 column . . . more fin imo
  3. 00:23:674 (23674|3) - move to 3, avoid same column in 4th col. (3 times) [starting anchors are fine imo, it doesn't affect playability in any way]
  4. 00:30:470 (30470|0,30549|1,30627|0) - should be 2 note like others kick sound , because same sound . . . (there is no cymbal sound too) [there is a cymbal sound,listen carefully]
  5. 00:31:095 (31095|1) - same reason as ^ [i do this because i want to avoid jack, and the triples stand for cymbals]
  6. 00:37:111 (37111|1,37189|2,37267|1,37345|2,37424|1,37502|2,37580|1,37658|2) - there's too much note on 2 3 column, try to make it more balance [ changed a little]
  7. 00:43:986 (43986|0,44064|1) - Ctrl G, feels better [ok]
  8. 00:50:392 - pls make a better balance pattern . . . example http://puu.sh/lTDw8/3bc708d602.jpg [it's fine as it is right now, every player that testplayed can play this without fail]
  9. 00:52:424 (52424|2) - actually you can snap this one to 00:52:345 - for map the triple kick sound here . . . different like 00:42:267 - [nop]
  10. 01:01:799 - try this http://puu.sh/lTDFU/983fb2c6c5.jpg feels more better than before (you put too much note in first column before) [changed to another pattern]
  11. 01:10:861 - you should put 3 notes too on this time, because you've already put 3 notes in this cymbal sound too 01:10:549 - or you can make it all double 12 34 etc. [no, i use triples for cymbals]
  12. 02:09:767 (129767|0) - why in other part didn't have note like this ?? actuallt you can put it on 02:08:830 - 02:06:955 - 02:08:517 - etc [there's always a note behind the beat like 02:06:017 (126017|3,126174|3,126174|0) - , use your eyes and ears]
  13. 02:32:658 - i think this is have same sound like 02:32:502 - [i want to avoid jack]
  14. 02:47:580 - & 02:17:502 - why different ? actually it have a same break point of kick sound [changed]
  15. 03:10:861 (190861|0,190861|2,191017|3,191017|1) - reduce to 1 note only, the sound is not strong enough to be 2 note . . . compared to 03:11:330 - or 03:10:549 - [amount of notes used doesn't matter as long as it fits, if i change it to 1 note, the other doubles have to be changed to single note]
  16. 03:18:674 - add more note for impact here ? [1 note is good enough since it's for the ending]
  17. 03:25:627 - suggest to reduce 1 note, it's really low sound compared to 03:25:939 - [no, it's to make the map more balanced and fun to play]
  18. 03:28:127 - same reason as ^ but, if you follow other sound, it should be same in here too 03:28:205 - [same reason]
  19. 03:29:064 - there's no synth sound like 03:28:752 - hear it carefully :3 [changed]
  20. 03:30:470 - you can hear a synth sound here . . . as you do like before, you can add note on that
  21. you can check it by yourself from now ;)


Good Luck Abraxos and Seiryuu ;)
Thanks for the mod
posted
Noob Queue Request

Epic Song...

[General]

BPM: OK
Offset: 861, where the LN starts, no snap required
Aimod: OK
Song setup: OK

[1,2,3,4]
[Another]

00:00:965 (965|3) - This LN starts in 00:00:939 - , listen with 25% playback rate for more security and ends in 00:02:111 -
00:02:059 (2059|2) - Maybe this LN is out of place i think, but i you wanna keep it, start in 00:02:111 - and end in 00:02:189 -
01:12:424 - For follow the main pitch of the LNs, you can do a pattern like https://osu.ppy.sh/ss/4138727, because thing this: different pitch and same column? le modify XD,
01:14:924 - For the same motive, you can do something like https://osu.ppy.sh/ss/4138746
01:16:799 (76799|1,76955|3) - CTRL+J for the same motive, and move 01:16:799 (76799|3) - to the 3° column
01:18:674 (78674|1) - Move to the 1° column and 01:18:830 (78830|0) - To the 2° column
01:34:142 (94142|2) - For follow the pitch, move to the 4° column
01:35:080 (95080|2,95236|0,95392|2) - CTRL+H and move all 1 to the Left, for make sense with the pitch
01:35:861 (95861|1,96017|3) - CTRL+H, same motive, listen with 50% playback rate if you want
01:38:674 (98674|3,98986|1) - CTRL+J make more sense with the pitch XD
02:17:502 (137502|2) - This note is flying, listen careful or remove it
02:45:783 (165783|2) - This feel more suitable if you move this to 02:45:861 - , because i feel a confusion when i play it lol... maybe is just me
02:47:502 (167502|3,167502|2) - That notes are flying, move to 02:47:736 - for make sense with the drum... this can me the diff a little more harder but just a bit (or remove 1 note and place just one note there, your choice)

Awesome diff, nothing to say... except some LNs of the last kiais are a little out of place with the pitch, but i´ll no touch that

[Sei's Repentance]

01:41:017 - You forgot a note here lol
01:48:674 ----- 02:02:736 - You can emphazise all the piano pitchs with one more note, more suitable and fun to play ^^
02:17:502 (137502|2,137502|1) - Notes flying, listen with 50% playback rate for more security, and remove
02:47:502 (167502|3,167502|2) - Notes flying, remove too?

Just beautifull, all the mapset is good, good luck with the rank ^^
posted

Skalim wrote:

Noob Queue Request

Epic Song...

[General]

BPM: OK
Offset: 861, where the LN starts, no snap required updated to all diffs. btw the timing points given here arent that far off from the new ones so yeah
Aimod: OK
Song setup: OK

[1,2,3,4]
[Another]

00:00:965 (965|3) - This LN starts in 00:00:939 - , listen with 25% playback rate for more security and ends in 00:02:111 - done
00:02:059 (2059|2) - Maybe this LN is out of place i think, but i you wanna keep it, start in 00:02:111 - and end in 00:02:189 - done edited the end of LN a bit
01:12:424 - For follow the main pitch of the LNs, you can do a pattern like https://osu.ppy.sh/ss/4138727, because thing this: different pitch and same column? le modify XD, done, didnt notice that
01:14:924 - For the same motive, you can do something like https://osu.ppy.sh/ss/4138746 done, moved note to second column for consistency's sake
01:16:799 (76799|1,76955|3) - CTRL+J for the same motive, and move 01:16:799 (76799|3) - to the 3° column done
01:18:674 (78674|1) - Move to the 1° column and 01:18:830 (78830|0) - To the 2° column done
01:34:142 (94142|2) - For follow the pitch, move to the 4° column done
01:35:080 (95080|2,95236|0,95392|2) - CTRL+H and move all 1 to the Left, for make sense with the pitch was figuring out what was what since theres a timing point change, hope i actually fixed it
01:35:861 (95861|1,96017|3) - CTRL+H, same motive, listen with 50% playback rate if you want same as above
01:38:674 (98674|3,98986|1) - CTRL+J make more sense with the pitch XD ^^^
02:17:502 (137502|2) - This note is flying, listen careful or remove it removed
02:45:783 (165783|2) - This feel more suitable if you move this to 02:45:861 - , because i feel a confusion when i play it lol... maybe is just me changed this part
02:47:502 (167502|3,167502|2) - That notes are flying, move to 02:47:736 - for make sense with the drum... this can me the diff a little more harder but just a bit (or remove 1 note and place just one note there, your choice) fixed the ghost, changed this part a little bit? anyway i cant make this too hard or else the diff gap will be too small.

Awesome diff, nothing to say... except some LNs of the last kiais are a little out of place with the pitch, but i´ll no touch that thanks for the mod <3
posted

Skalim wrote:

Noob Queue Request

Epic Song...

[General]

BPM: OK
Offset: 861, where the LN starts, no snap required
Aimod: OK
Song setup: OK

[1,2,3,4]

[Sei's Repentance]

01:41:017 - You forgot a note here lol [oops, added]
01:48:674 ----- 02:02:736 - You can emphazise all the piano pitchs with one more note, more suitable and fun to play ^^ [okay]
02:17:502 (137502|2,137502|1) - Notes flying, listen with 50% playback rate for more security, and remove [jumptrills actually end at 02:17:733, but i change to 1/8 instead to emphasise the 1/8, listen with 25%]
02:47:502 (167502|3,167502|2) - Notes flying, remove too? [same reason]

Just beautifull, all the mapset is good, good luck with the rank ^^
Thanks for the mod
posted
Why are there two diffs of the same keycount ?_?

Let's get this started

Testplay (good practice for OWC too :x ):

Starting with the easier diff (never did this lol):
Ok rice. Like those you buy from fast food stores (hot). Too bad this is trance. I'm not good at modding this kind of stuff as this give so much leeway for dumpy patterns, something i suck at modding. There was a abrupt layer change somewhere that made me really sad.

Repentance:
Nice rice. Something i would get from a japanese restaurant. There's a lack of non dump areas so ill not mod this.

If you can SV please SV. This music screams the need for SVs.
00:27:657 - 00:27:970 - 00:28:282 - add rice for mini diff scaling before the new section. I like diff raises done like this. Just like rice added with some pepper.
00:31:486 - this is a triple. Ergo 00:31:798 - should be a triple press. I press my rice before i eat it
---------------
Going to do what i usually do and that is to kill triple consecutives. I only order two scoops of rice usually. But if the patterning is tight ill do something else.
00:43:361 (43361|3,43439|2,43517|1) - move to left once
00:46:564 (46564|2,46642|1) - move right once
00:50:079 (50079|1) - to 1
00:52:579 (52579|1) - to 4. mmmm jumps
----------------
00:53:048 - that kind of modding wont work for this part
01:19:087 - that's boring and sad. Some jacks pls. Suggestion might be messy but you get the point http://osu.ppy.sh/ss/4148794
02:48:671 - sustain difficulty by using LNs. But that entails redoing the section
03:31:171 - "There was a abrupt layer change somewhere that made me really sad." Here it is!
03:41:796 - this is how you transition layers properly :P
so how would i do it?
03:31:171 - continue the dump until here 03:31:796 - because there is less dead air in the following chords. Do the same for the other layer change


Now you know how i like my rice
posted

Lenfried- wrote:

Why are there two diffs of the same keycount ?_? lol why not its not really a rule to need to have two different keycounts on one marathon its "recommended" :^)

Let's get this started ye boi got off my lazy ass

Testplay (good practice for OWC too :x ):

Starting with the easier diff (never did this lol):
Ok rice. Like those you buy from fast food stores (hot). Too bad this is trance. I'm not good at modding this kind of stuff as this give so much leeway for dumpy patterns, something i suck at modding. There was a abrupt layer change somewhere that made me really sad.

Repentance:
Nice rice. Something i would get from a japanese restaurant. There's a lack of non dump areas so ill not mod this.

If you can SV please SV. This music screams the need for SVs. but i dont really like SVs lol
00:27:657 - 00:27:970 - 00:28:282 - add rice for mini diff scaling before the new section. I like diff raises done like this. Just like rice added with some pepper. done
00:31:486 - this is a triple. Ergo 00:31:798 - should be a triple press. I press my rice before i eat it done
---------------
Going to do what i usually do and that is to kill triple consecutives. I only order two scoops of rice usually. But if the patterning is tight ill do something else.
00:43:361 (43361|3,43439|2,43517|1) - move to left once done
00:46:564 (46564|2,46642|1) - move right once done
00:50:079 (50079|1) - to 1 done
00:52:579 (52579|1) - to 4. mmmm jumps done
----------------
00:53:048 - that kind of modding wont work for this part
01:19:087 - that's boring and sad. Some jacks pls. Suggestion might be messy but you get the point http://osu.ppy.sh/ss/4148794 i was gonna complain about how its gonna raise the SR but huh it didnt so done
02:48:671 - sustain difficulty by using LNs. But that entails redoing the section fixed whole section (no LNs doe)
03:31:171 - "There was a abrupt layer change somewhere that made me really sad." Here it is!
03:41:796 - this is how you transition layers properly :P
so how would i do it?
03:31:171 - continue the dump until here 03:31:796 - because there is less dead air in the following chords. Do the same for the other layer change everything similar revised


Now you know how i like my rice thanks for the mod <8 :^8
posted
Obligatory "this is alive" message
posted

Col : 1,2,3,4,5,6,7


[General]
-BG : ok
-Mp3 : ok
-Hitsound : ok
-Difficulty : ok
-AI Mod : what happen with dat long kiai. i don't think thats part is kiai

00:24:142 - add note. 00:25:079 (25079|1,25392|1,25470|3) - cuz this part is star from there
^also 00:24:767 - 00:24:767 -

00:27:345 - add note. cuz you add this too in 00:26:720 (26720|1) - 00:26:095 (26095|0) - 00:25:470 (25470|3) -
^also 00:27:970 - 00:28:595 - 00:29:220 - 00:29:532 - 00:29:845 -

00:28:673 (28673|1,28673|2,28673|3,28673|0) - why this part have 4 notes ? meanwhile the other part like 00:27:423 (27423|3,27423|0,27423|1) - 00:29:923 (29923|0,29923|2,29923|3) - only have 3 note ? pls make this consistent choose between 3 note/4note

01:09:923 (69923|1,69923|0) - make triple for constency with 01:07:423 (67423|0,67423|3,67423|2,68048|3,68048|1,68048|0) - 01:07:423 (67423|0,67423|3,67423|2,68048|3,68048|1,68048|0) -

01:43:827 (103827|1) - make double for bettern patern. see : 01:43:671 (103671|0,103671|3,103983|2,103983|3) -
01:45:389 (105389|1,105702|2) - ^
01:47:108 (107108|0,107108|1) - delete. ghost note. didn't following anything
01:53:514 - add double note for following that piano sound see: 01:52:733 (112733|2,112733|0,112889|2,112889|1,113046|1,113046|3,113202|3,113202|0,113358|3,113358|1,113358|2) -
^also 01:53:827 - 01:54:139 -

03:14:921 (194921|3,194921|2) - make triple for cymbal. see the prev pattern





sorry just point out some
mod done
posted

Frim4503 wrote:



-AI Mod : what happen with dat long kiai. i don't think thats part is kiai i guess thats subjective, cuz the kiai points are taken from a ranked map.
posted

Frim4503 wrote:


Col : 1,2,3,4,5,6,7


[General]
-BG : ok
-Mp3 : ok
-Hitsound : ok
-Difficulty : ok
-AI Mod : what happen with dat long kiai. i don't think thats part is kiai

00:24:142 - add note. 00:25:079 (25079|1,25392|1,25470|3) - cuz this part is star from there
^also 00:24:767 - 00:24:767 - [2 of the same timing point? but i think i get what you mean]

00:27:345 - add note. cuz you add this too in 00:26:720 (26720|1) - 00:26:095 (26095|0) - 00:25:470 (25470|3) -
^also 00:27:970 - 00:28:595 - 00:29:220 - 00:29:532 - 00:29:845 - [i'd rather not force myself to add notes where i can't]

00:28:673 (28673|1,28673|2,28673|3,28673|0) - why this part have 4 notes ? meanwhile the other part like 00:27:423 (27423|3,27423|0,27423|1) - 00:29:923 (29923|0,29923|2,29923|3) - only have 3 note ? pls make this consistent choose between 3 note/4note [made the second part 4 notes. this is what i dislike about osumania mapping, because somehow note count is a thing here. a cymbal sound that is 3 notes before can be a 4 note due to note density at that certain part of the song. and also, the note count thing can be layered into the map as long as you cover it up with hitsounds. keep this in mind the next time you're modding, or if you ever look back at my reply]

01:09:923 (69923|1,69923|0) - make triple for constency with 01:07:423 (67423|0,67423|3,67423|2,68048|3,68048|1,68048|0) - 01:07:423 (67423|0,67423|3,67423|2,68048|3,68048|1,68048|0) - [using a hand as the start of a jumptrill is a horrible way to progress it]

01:43:827 (103827|1) - make double for bettern patern. see : 01:43:671 (103671|0,103671|3,103983|2,103983|3) - [this entire part is following the background sound, i don't need to say anything more]
01:45:389 (105389|1,105702|2) - ^
01:47:108 (107108|0,107108|1) - delete. ghost note. didn't following anything
01:53:514 - add double note for following that piano sound see: 01:52:733 -(112733|2,112733|0,112889|2,112889|1,113046|1,113046|3,113202|3,113202|0,113358|3,113358|1,113358|2) -
^also 01:53:827 - 01:54:139 - [don't want to layer almost inaudible sounds, right now it focuses on the main parts of the song]

03:14:921 (194921|3,194921|2) - make triple for cymbal. see the prev pattern [god, stop with this shit already.]





sorry just point out some
mod done
Thanks for the mod.
posted
well, i'm alway's looked back at reply from my mod.
also i'm always use note count/consistent for all my map or map that i mod.
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