forum

Horie Yui - Asymmetry (TV Size)

posted
Total Posts
7
Topic Starter
Lurei
This beatmap was submitted using in-game submission on martes, 3 de marzo de 2020 at 07:01:24 p. m.

Artist: Horie Yui
Title: Asymmetry (TV Size)
Source: K: Return of Kings
Tags: project op opening
BPM: 173
Filesize: 2609kb
Play Time: 01:29
Difficulties Available:
  1. Easy (2 stars, 110 notes)
  2. Hard (3.3 stars, 248 notes)
  3. Insane (4.11 stars, 304 notes)
  4. Normal (2.38 stars, 185 notes)
Download: Horie Yui - Asymmetry (TV Size)
Information: Scores/Beatmap Listing
---------------
While I'm technically updating this, I'm not really aiming to rank it for now. I just wanted to get rid of some things that triggered me to no end.
If it somehow gets to ranked... well, good thing.

Had to remove video due to size (damn new system). If you want it, you'll have to download it from external site >.<

Things to do
  1. Check timing/video offset. Good enough, I think.
  2. Get a BG related to the anime (but... I think a clear sky is related enough. :P)
  3. Get mods and rank map (maybe).
  4. Finish aLIEz not soon(TM), sadly
Chibi Maruko
:o Hai! NM

Hard
  • 00:12:220 (1) - Blanket
    00:12:566 (2) - ^
    00:19:156 (1) - Overlap
    00:30:254 (1) - Blanket
    00:38:231 (3) - Ctrl + G
    00:42:740 (5) - Add NC
    00:44:647 - Add note if u want
    00:53:491 (3,4) - Circle look slanting, move it
    01:29:214 (1) - Move into
Insane
  • Check AiMod
    00:18:116 (2) - Blanket
    00:49:676 (1) - Slider make lag O.o. So Change it
    01:00:775 (1) - ^
    01:11:873 (1) - ^
    01:17:422 (1) - Blanket
    01:27:220 (1) - Move into 01:29:214
Well, not bad. GL!
Topic Starter
Lurei

Chibi Maruko wrote:

:o Hai! NM

Hard
  • 00:12:220 (1) - Blanket It's fine like this. Plus, the pattern doesn't suggests (nor supports) a blanket here.
    00:12:566 (2) - ^ Same as ^
    00:19:156 (1) - Overlap When two notes are far away from themselves on the timeline it doesn't matter if they overlap or not since players can't even see it. Let's just say the slider is stacked with the other one.
    00:30:254 (1) - Blanket Well, a blanket doesn't hurt the pattern here, so alright.
    00:38:231 (3) - Ctrl + G Flows better as it is right now.
    00:42:740 (5) - Add NC Since it's just a single note and it's still following the previous pattern, NC here it's quite unnecessary.
    00:44:647 - Add note if u want Note here's quite faint. May confuse players if I add a circle.
    00:53:491 (3,4) - Circle look slanting, move it I tried several other ways to place it without breaking the patterns but can't find anything to fix it. It's a nice observation, though, so I'll keep this in mind.
    01:29:214 (1) - Move into Sound ends on the blue tick, actually.
Insane
  • Check AiMod AiMod doesn't tell me unrankeable things rn, so...
    00:18:116 (2) - Blanket I can't blanket here. It would break the pattern's flow.
    00:49:676 (1) - Slider make lag O.o. So Change it Isn't just your computer slow? It's fine for me. o.o
    01:00:775 (1) - ^ Same.
    01:11:873 (1) - ^ ^
    01:17:422 (1) - Blanket It's blanketed now, I think?
    01:27:220 (1) - Move into 01:29:214 Same as Hard.
Well, not bad. GL!
Thanks for the mod! :)
kunka
from your Q

General

※BG: Please revise it in 1366*768
Insane

00:07:017 (2) - I recommend 2 circles. Because, This is because the same sound continues from 00:06:844 (1) - to 00:07:191 - .

00:39:618 (5,1,2) - I feel rhythm to be oddly. There is a strong sound in two places here. The first is 00:39:792 - . I think that a circle is better than the end point of the slider. The second is 00:39:965 - . I think that a slider does not have any problem. However, I recommend 1/2 slider. I think that a flow improves to 00:40:486 (3) - by making 00:40:312 - the circle. http://puu.sh/lCsB7.jpg

00:41:353 (1,2,1) - It is a reason same as the above. try this http://puu.sh/lCsIy.jpg

00:42:480 (5,7) - I think it to be overmap. I recommend that I remove it.

00:42:740 (8) - I think that NC is necessary in consideration of a drain. Or you might add a spinner to the next blank. http://puu.sh/lCu9A.jpg
Hard

00:10:832 (1) - I don't like flows to the next 00:11:353 (2) - . I recommend ctrl+H.

00:33:029 (1) - I recommend a jump from a consistent flow.

00:42:740 (5) - It is the same as Insane diff.

00:53:405 (3,4,5) - I feel a sense of incongruity to distance obviously. I look like the placement for rhythm placement of 1/2. 00:53:491 (4) - is too wide. I recommend a correction.
Normal

00:17:769 (1) - Because it is rhythm same as 00:18:462 (2) - , I recommend 1/2 reverse.

00:46:208 (2) - The point of the same rhythm is located to be different. For example, 00:47:422 (2,3) - and 00:48:809 (2,3) - . I recommend movement and a correction. http://puu.sh/lCwae.jpg

01:08:405 (2) - ^

01:19:503 (2,3) - ^

00:51:757 (2) - ^ http://puu.sh/lCwhp.jpg

00:57:306 (2) - ^

01:13:954 (2) - ^
Easy

※Please remove "Widescreen support"
01:13:954 (2,4) - Please revise blanket.
GL ;)
Topic Starter
Lurei

kunkakunkakunkakunka wrote:

from your Q

General

※BG: Please revise it in 1366*768 Fixed.
Insane

00:07:017 (2) - I recommend 2 circles. Because, This is because the same sound continues from 00:06:844 (1) - to 00:07:191 - . Strong sounds are on 00:07:017 - and 00:07:364 (3,4) - so I used a slider to make a jump and emphasize them.

00:39:618 (5,1,2) - I feel rhythm to be oddly. There is a strong sound in two places here. The first is 00:39:792 - . I think that a circle is better than the end point of the slider. The second is 00:39:965 - . I think that a slider does not have any problem. However, I recommend 1/2 slider. I think that a flow improves to 00:40:486 (3) - by making 00:40:312 - the circle. http://puu.sh/lCsB7.jpg I don't consider those sounds to be as intense as 00:39:965 - so I used sliders. Certainly, vocal on 00:39:792 - is strong, but not as strong as beat. Beat on 00:40:139 - is being played as a slider tick, and I consider the hold is kinda neccesary due to the jumps after the pattern. <If someone else mentions this, I'll consider changing tho.>

00:41:353 (1,2,1) - It is a reason same as the above. try this http://puu.sh/lCsIy.jpg For this one, the strong beats are on 00:41:353 - and 00:41:873 - so I used sliders and a NC for them. I don't think I'll change this one.

00:42:480 (5,7) - I think it to be overmap. I recommend that I remove it. There are sounds there, though. :(

00:42:740 (8) - I think that NC is necessary in consideration of a drain. Or you might add a spinner to the next blank. http://puu.sh/lCu9A.jpg I can always pass this part just fine, even with half of my HP bar. I'll consider it if other modders have problems.
Hard

00:10:832 (1) - I don't like flows to the next 00:11:353 (2) - . I recommend ctrl+H. Okay.

00:33:029 (1) - I recommend a jump from a consistent flow. Done.

00:42:740 (5) - It is the same as Insane diff. Same as Insane, actually.

00:53:405 (3,4,5) - I feel a sense of incongruity to distance obviously. I look like the placement for rhythm placement of 1/2. 00:53:491 (4) - is too wide. I recommend a correction. I don't even know how did that happen (maybe I was drunk and I don't remember it lol). Anyway, fixed.
Normal

00:17:769 (1) - Because it is rhythm same as 00:18:462 (2) - , I recommend 1/2 reverse. Though the rhythm is the same, the strong sounds are different.

00:46:208 (2) - The point of the same rhythm is located to be different. For example, 00:47:422 (2,3) - and 00:48:809 (2,3) - . I recommend movement and a correction. http://puu.sh/lCwae.jpg I could go and just apply this suggestion everywhere, but it would turn this into a very monotonous diff as I would make the whole Kiai follow exactly the same rhythm. Consistent mapping is important, but variety keeps players from getting bored. Same for pretty much everything below.

01:08:405 (2) - ^

01:19:503 (2,3) - ^ Alright, this is a special case. Since harder diffs have a stream on 01:20:023 - , I decided to "do" the same thing on Normal. I wonder if other players shall accept this rhythm choice, though.

00:51:757 (2) - ^ http://puu.sh/lCwhp.jpg

00:57:306 (2) - ^

01:13:954 (2) - ^

And now, you (and others) may wonder: "Then, where's your consistency?" Well, I considered many ways to map those Kiai, and decided to go with the following pattern:
  1. First combo: Follow metronome (1/1 sliders).
  2. Second combo: Follow all beats (like Hard/Insane).
  3. Third combo: Follow melody.
  4. Fourth combo: Follow vocal.
  5. Repeat a second time, then change pattern during two measures because rhythm changes.
Easy

※Please remove "Widescreen support" Done.
01:13:954 (2,4) - Please revise blanket. Fixed.
GL ;)
Thanks for the mod! :)
I'll get to your map later. I think I'll have to go buy breakfast after updating map. :o
-Lemons
m 4 m 4 ur queueueueueue

  • Easy
  1. AR =3 Od=2 Hp=2 pls
  2. 00:05:283 (3,4) - use this rhythm http://puu.sh/lDRxz/2f2de92828.jpg or http://puu.sh/lDRyf/ee098737fa.jpg
  3. 00:12:913 (3,4,1) - owo flow so harsh :( make 3-4 into a 1/1 slider maybe? or make it less harsh on 4-1 flow http://puu.sh/lDRBB/b02b28b2a3.jpg Maybe?
  4. 00:20:543 (2) - Move this to 169|140 for nicer flow, then fix up your DS and whatnot, if you do this you can also change up 00:20:890 (3,4,1) - to be like this for better flowhttp://puu.sh/lDRGp/3a46a62b32.jpg
  5. 00:24:012 (4,5,1) - The triangle is nice but I think 4-5 should be a 1/1 slider
  6. 01:14:647 (4) - move the anchor to 364|280 for better blanket
  7. 01:16:728 (2,3) - http://puu.sh/lDRQ9/92400c2fdd.jpg

    Normal
  8. Alright so you used this stacking deal in this diff that I don't think really works for a normal difficulty, I think this sort of deal is better suited for a hard diff but hey you already mapped it so lets roll with it
  9. A lot of the rhythms are pretty dense, and most of the time you're mapping single notes on pretty weak beats, and it works alright but I think most of the time you can just ignore the weaker beats since this is your normal difficulty :)
  10. 00:09:445 (1,2) - I think having these lead directly into eachtoher would fit better http://puu.sh/lDS7g/f0f964f472.jpg
  11. 00:10:832 (1,2) - ^
  12. 00:13:607 (1,2) - samsies here, like tbh Imma stop mentioning them because if you want to fix them fix them but otherwise no need to just keep mentioning them, Regardless of weather or not you want to use my style of overlap you should make all of them the same style
  13. 00:22:798 (3,1,2,3) - http://puu.sh/lDSfK/858f9c7500.jpg Use this rhythm it fits better imo, plus you should have a click on the downbeat
  14. 01:25:052 (2,1,2,3,4,5) - http://puu.sh/lDSkX/3818f46d6c.jpg

    Hard
  15. 00:03:549 (3) - Weird DS break here
  16. 00:16:728 (2,3) - Move the stack to 292|92?, Gives a really cute back and forth kind of floaty flow
  17. 00:36:497 (3,1) - Stack the ends together better
  18. 00:52:971 (2,3,4) - wat
  19. 00:59:561 (2,3) - Stack these together
  20. During the second kiai there's a lot of jumps in distance that seem a little weird but i don't really know, make sure they're all how you want them to be <3

    Insane
  21. 00:11:873 (4,1,2) - http://puu.sh/lDSGX/df033d163a.jpg I think this fits nicely and makes that saxophone have some kick to it
  22. 00:31:468 (4) - I think this is a bit hard to read with how much of a jump it is compared to 00:30:775 (2) - When they're both the same rhythm
  23. 00:42:653 (7) - Delete, no sound, the sound picks back up at 8
  24. 00:42:740 (8,1) - I think mapping the vocals between this will fit nicely
  25. 01:02:855 (3) - Ctrl G
  26. 01:15:688 (5) - Rotate by -53 degrees for a more enjoyable flow into the next note, Then position it back where it was at 274|320

Fav diff was probably Hard https://osu.ppy.sh/b/819002 Map to mod
Topic Starter
Lurei
Sooo... I know I've been slacking off after final tests because I was so freaking lazy to even move.
However, I'll start on working again on this and other things, such as modding what I have to.
Mod reply coming soon. :p

-Lemons wrote:

m 4 m 4 ur queueueueueue

  • Easy
  1. AR =3 Od=2 Hp=2 pls kk
  2. 00:05:283 (3,4) - use this rhythm http://puu.sh/lDRxz/2f2de92828.jpg or http://puu.sh/lDRyf/ee098737fa.jpg First one wouldn't work because it doesn't follows the strong beat on 00:05:630 - and second one doesn't work because it doesn't holds the "whistle-ish" sound on the background.
  3. 00:12:913 (3,4,1) - owo flow so harsh :( make 3-4 into a 1/1 slider maybe? or make it less harsh on 4-1 flow http://puu.sh/lDRBB/b02b28b2a3.jpg Maybe? Well, that's true. Fixed (farewell, my dear triangle :( ).
  4. 00:20:543 (2) - Move this to 169|140 for nicer flow, then fix up your DS and whatnot, if you do this you can also change up 00:20:890 (3,4,1) - to be like this for better flowhttp://puu.sh/lDRGp/3a46a62b32.jpg Well, now it should be okay.
  5. 00:24:012 (4,5,1) - The triangle is nice but I think 4-5 should be a 1/1 slider This is okay for now. I don't want to cover this place of many sliders, anyway.
  6. 01:14:647 (4) - move the anchor to 364|280 for better blanket k
  7. 01:16:728 (2,3) - http://puu.sh/lDRQ9/92400c2fdd.jpg I'd like to keep this for now. Flow isn't really hard as it is, so I don't see any reason for changing it.

    Normal
  8. Alright so you used this stacking deal in this diff that I don't think really works for a normal difficulty, I think this sort of deal is better suited for a hard diff but hey you already mapped it so lets roll with it
  9. A lot of the rhythms are pretty dense, and most of the time you're mapping single notes on pretty weak beats, and it works alright but I think most of the time you can just ignore the weaker beats since this is your normal difficulty :) Blame all the freaking polarity changes on the song. Hell, I don't even know how to map this on Normal. :cry:
  10. 00:09:445 (1,2) - I think having these lead directly into eachtoher would fit better http://puu.sh/lDS7g/f0f964f472.jpg Slider leniency does that for me, so I think it wouldn't have any problem if I leave it like this.
  11. 00:10:832 (1,2) - ^ Same as ^, and it's pretty much the fault of the limited space here.
  12. 00:13:607 (1,2) - samsies here, like tbh Imma stop mentioning them because if you want to fix them fix them but otherwise no need to just keep mentioning them, Regardless of weather or not you want to use my style of overlap you should make all of them the same style I just don't want the whole diff to flow exactly the same way. Otherwise, players may not get ready for flow changes on harder diffs.
  13. 00:22:798 (3,1,2,3) - http://puu.sh/lDSfK/858f9c7500.jpg Use this rhythm it fits better imo, plus you should have a click on the downbeat Meh. "Whistle-ish" sound > Drum sound. It's also louder too, so I think the downbeat doesn't need to be clicked here.
  14. 01:25:052 (2,1,2,3,4,5) - http://puu.sh/lDSkX/3818f46d6c.jpg Well, this can work.

    Hard
  15. 00:03:549 (3) - Weird DS break here Alright, fixed.
  16. 00:16:728 (2,3) - Move the stack to 292|92?, Gives a really cute back and forth kind of floaty flow Huh... I think I just like as it flows now. I feel a bit weird while playing that.
  17. 00:36:497 (3,1) - Stack the ends together better I thought I fixed this already before, tho. Ok, done.
  18. 00:52:971 (2,3,4) - wat So, yeah. This was already called for, but I've got no idea on how to move this without altering practically everything after this. I'm accepting any kind of suggestion. :(
  19. 00:59:561 (2,3) - Stack these together This is supposed to be some beat-beat-clap kind of rhythm, of the kind you do exactly the same clicking action then you move to click the clap, which is in a more relevant beat. I'll consider this, tho.
  20. During the second kiai there's a lot of jumps in distance that seem a little weird but i don't really know, make sure they're all how you want them to be <3 Just wanted to create some diff spikes 'cause Insane. :P Unless it's a really edgy case, I'd prefer to keep them like this...

    Insane
  21. 00:11:873 (4,1,2) - http://puu.sh/lDSGX/df033d163a.jpg I think this fits nicely and makes that saxophone have some kick to it Feels a bit weird as it's IMO better if 00:12:220 (1,2) - have exactly the same direction (toward 00:12:913 (3) - ) yet a different, inverse flow. While I can't really explain it with words, I can just say it feels a bit better while playing it.
  22. 00:31:468 (4) - I think this is a bit hard to read with how much of a jump it is compared to 00:30:775 (2) - When they're both the same rhythm So yeah, you're right here. Moved it a little bit.
  23. 00:42:653 (7) - Delete, no sound, the sound picks back up at 8 I'm sure there's a faint, yet audiable "thin"-ish sound there. Plus, suddenly cutting off the stream makes the rhythm flow a bit weird IMO.
  24. 00:42:740 (8,1) - I think mapping the vocals between this will fit nicely Yeah, but it should be consistent with the rest of diffs. And that pause gives some kind of "hype" (or at least, that's how I feel when I hear "Asymmetry~")
  25. 01:02:855 (3) - Ctrl G This might actually be a nice idea...
  26. 01:15:688 (5) - Rotate by -53 degrees for a more enjoyable flow into the next note, Then position it back where it was at 274|320 Well, alright.

Fav diff was probably Hard https://osu.ppy.sh/b/819002 Map to mod
Alrighty. Thanks for the mod! :) I'll return it around tomorrow or Friday (if I don't, just nag me 'cause I'll be lazy to do it otherwise).

Shall update once BSS is okay again. >_> Updated!
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply