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Topic Starter
Berni chan
This map has been deleted on the request of its creator. It is no longer available.

I'm a disaster. lol
_handholding
You posted this in someone else's queue but Im gonna mod it anyways because reasons

[Easy]
00:14:385 (5) - NC
00:26:385 (1) - NC ... Try to use NCs every 2 measures (every 2 big white ticks)
00:22:385 (1,2,3,4) - Use the same DS for these notes as you did in the beginning. Also linear patterns arent that fun to play imo. How about something like in the box below 00:28:385 (6) - Same about DS
Since DS problems seem to follow through I wont mention them again but I will recommend you go back and fix the DS for every note
00:30:385 (1,2) - make these into sliders like 00:32:385 (3,4)
00:34:385 (5) - This pattern would be easier to play for beginners
00:37:885 (1,2,3,4) - stacked notes are very hard to read for newbies, avoid pls.
00:47:885 (3) - how about this rhtyhm? It has a lot more flow
00:54:385 - add a note
00:56:385 - ^
01:12:385 (2) - I highly recommend turnign this into 2 sliders for better flow
01:19:385 (2) - Im gonna suggest this aswell.
01:50:385 (5) -
01:51:885 - add note
02:18:385 (2) - highly recommend chanign it to this to end on

Increase OD to 3, and Approach rate to 3
You should really go back and fix the DS. Use the same DS 95% of the time.
its ok for your first map.

Anyways I'll end it here. I hope this mod was helpful, GL!
Kuki
i lost the mod

fucc
Topic Starter
Berni chan

Hi Im Nathan wrote:

You posted this in someone else's queue but Im gonna mod it anyways because reasons

[Easy]
00:14:385 (5) - NC
00:26:385 (1) - NC ... Try to use NCs every 2 measures (every 2 big white ticks)
00:22:385 (1,2,3,4) - Use the same DS for these notes as you did in the beginning. Also linear patterns arent that fun to play imo. How about something like in the box below 00:28:385 (6) - Same about DS
Since DS problems seem to follow through I wont mention them again but I will recommend you go back and fix the DS for every note
00:30:385 (1,2) - make these into sliders like 00:32:385 (3,4)
00:34:385 (5) - This pattern would be easier to play for beginners
00:37:885 (1,2,3,4) - stacked notes are very hard to read for newbies, avoid pls.
00:47:885 (3) - how about this rhtyhm? It has a lot more flow
00:54:385 - add a note
00:56:385 - ^
01:12:385 (2) - I highly recommend turnign this into 2 sliders for better flow
01:19:385 (2) - Im gonna suggest this aswell.
01:50:385 (5) -
01:51:885 - add note
02:18:385 (2) - highly recommend chanign it to this to end on

Increase OD to 3, and Approach rate to 3
You should really go back and fix the DS. Use the same DS 95% of the time.
its ok for your first map.

Anyways I'll end it here. I hope this mod was helpful, GL!
I'm not very good at the DS thing but I'm gonna try to fix the most of my issues! Thank you so much for helping me! :)
Aihuro
Hey! NM from my queue~
Well, here goes nothing.


General:
  1. Please uncheck "Widescreen Support" since you don't have a SB.
  2. The BG size is a little off, I strongly suggest you make it 1366X768.
  3. Audio bitrate is higher than 192 kbps. Please reduce it. If you don't know how (like me) Just find the same song with a lower bitrate.
  4. I also found a lot of DS errors in Easy and Normal diff. Please keep your DS consistant at all time in easier diffs.

    Easy:
    1. 00:11:885 (2,3) - Stacking in Easy diff is kinda hard for new beginners. I suggest you unstack them.
    2. 00:12:385 (3,1) - Please stack this note: 00:14:385 (1) - on 00:12:385 (3) - It would be neater and avoids any overlaps.
    3. 00:33:385 (4,2) - Same here, please stack them properly.
    4. 00:37:885 (1,3) - ^ Same here
    5. 00:42:385 (1) - A spinner doesn't really fits here. I highly suggest you map this part. (P.S: Players don't really like spinners)
    6. 00:42:385 (1,3,2) - This overlap must be avoid at once! It looks really nazi at the moment.
    7. 00:56:885 (4) - Imo, Ctrl+G will work perfectly here. Just remember to fix the DS after you've done that.
    8. 01:32:385 (1,2) - Here is a huge DS problem. Players will think to click earlier than they actually should. The is also unrankable!
    9. 01:39:885 - Why not add a note here. I hear a really important beat. (Or it can be me though.)
    10. 01:46:385 (3,1) - Same as I mentioned above. Please fix this as soon as possible.
    11. 01:50:385 (2,3) - ^ Same here. They will think they should click later.
    12. 01:56:885 - I also hear a strong beat. I suggest you a note here as well.
    13. 02:06:385 (3) - I don't really like the way you placed this note. . just move it to X: 104 Y: 160. It will make a nice triangle form.
      02:10:385 (1,1) - The reaction time is too small. Please delete the slider: 02:12:885 (1) - or shorten the spinner.
    14. 02:14:885 (1) - This slider shape can be improved. Maybe just a normal curve slider?
    15. 02:19:385 (2) - Hm, this slider seems a little odd. I think you should put it here instead: 02:18:885 - . Since it also felt a little empty.
    16. Okay, this diff needs a lot of work, but don't worry!~ This diff does have potential.
    Normal:
    1. 00:10:885 (2,3) - Hm, this is a little overlapped. I suggest you do something like this instead: http://puu.sh/lNS7X/8e087c5fa7.jpg.
    2. 00:24:885 (4,5) - These two sliders aren't stacked properly. Please fix it.
    3. 00:28:385 (1) - Uhm, this slider shape can be improved. Just look in other people's maps to see how they make their sliders. (That's what i usually do)
    4. 00:34:885 (6,7) - I've got a better way to map this part. Just make those notes into a 1/2 slider then add a note here: 00:35:385 - .
    5. 00:40:385 (4,5) - I suggest you blanket this note with the slider. Don't forget about the blankets!
    6. 00:47:385 (2,4) - These two notes aren't stacked properly.
    7. 00:49:885 (1,2) - Hm, they are too close to each other, people will get confused. Please fix the DS!
    8. 00:52:385 (4) - Same here. This shape can be improved.
    9. 00:55:385 (3,4) - Too close to each other. Please use DS. (Remember, DS errors in easier diffs are unrankable!)
    10. 00:57:385 (6,7) - I don't really like this overlap. Just Ctrl+G this slider: 00:58:385 (7) - . And fix DS after that.
    11. 01:01:885 (1,2) - That is a really huge jump. Please use DS!
    12. 01:03:385 (4,5) - Overlap, please fix.
    13. 01:09:135 (1,1) - Too close again. DS
    14. 01:09:135 (1,1,3,4,5,6) - These DS aren't consistant. Make sure at all time they are.
    15. 01:20:389 (6,1) - Why not stack them?
    16. 01:29:385 (3,4) - Please fix DS.
    17. 01:39:385 (7,1) - ^ Same here.
    18. 01:43:885 (5) - I'm pretty sure you should add NC here.
    19. 01:43:885 (5,3,4) - Stack that note properly on the slider's tail.
    20. 02:08:385 (1,2) - This blanket can be improved. Like this: http://puu.sh/lNSPh/9fb3a0f9f4.jpg Just copy and paste this slider: 02:08:385 (1) - with this one: 02:09:385 (2) - . (If you don't know how to copy and paste, you can ask me anytime over PM or in-game.
    21. 02:12:885 (1) - Same here, please improve shape here.
    22. 02:10:385 (1,1) - I also think the reaction time here is too small. Like I mentioned above, delete slider or shorten the spinner.
    23. 02:18:885 (2,3) - These two notes should be closer together. Use DS.
    24. Okay, this diff has a lot of DS, stacking and overlapping problems. But it's your first map so it's fine~ Don't worry, I'm sure you will get this map ranked!
Okay, I'm going to stop modding here for now.
If you have any questions, just PM me or ask me in-game.
Good Luck with this mapset of yours~! :)
nignog9000
Hey guy, i'm back and i'm gonna mod your insane diff.


Alright so im not actaully going to "mod" your beatmap because your beatmap has some playability issues. First of all, for the sections where the vocals are supposed to follow the hit circles, sometimes they just plain don't, and they follow a beat that you made, which is not a bad thing at all, it gives maps some variety! But the thing is, you have to be able to smoothly transistion between having the hit circles follow the beat of the song/vocals, to a beat that you made. It might be hard for you to understand what i'm saying, but imagine a song that's a normal 4/4 time song with no tempo changes, following the song's beat would mean you would just have a hitcircle every quarter note, which at some points, can really emphasize a portion of the song, but to make things interesting, some people could add a slider or a triplet or something that still is in time with the song, just not exactly on the 1/4 beat, now the problem here is that your map has a lot of variation, but it really struggles when you change from the songs on beat, to your own, you need to transition more smoothly between the two, because as of now, the map is nearly unplayable. Also, with maps like this with changing of the beat structure so quickly, HP 8 is wayyyyyyyyyyyyy too high, i would strongly recommend changing this to a 7 or even better a 6, because with such harsh changes, the player has no time to adjust and they just insta fail, which about equally annoying as missing that one note at the end of a 1500 combo song. So basically, i'm not going to go through the map and mod it yet, But feel free to send me a message anytime if you don't understand something, and i can do my best to help you make this diff shine. Good luck :)
Topic Starter
Berni chan

Aihuro wrote:

Hey! NM from my queue~
Well, here goes nothing.


General:
  1. Please uncheck "Widescreen Support" since you don't have a SB.
  2. The BG size is a little off, I strongly suggest you make it 1366X768.
  3. Audio bitrate is higher than 192 kbps. Please reduce it. If you don't know how (like me) Just find the same song with a lower bitrate.
  4. I also found a lot of DS errors in Easy and Normal diff. Please keep your DS consistant at all time in easier diffs.

    Easy:
    1. 00:11:885 (2,3) - Stacking in Easy diff is kinda hard for new beginners. I suggest you unstack them.
    2. 00:12:385 (3,1) - Please stack this note: 00:14:385 (1) - on 00:12:385 (3) - It would be neater and avoids any overlaps.
    3. 00:33:385 (4,2) - Same here, please stack them properly.
    4. 00:37:885 (1,3) - ^ Same here
    5. 00:42:385 (1) - A spinner doesn't really fits here. I highly suggest you map this part. (P.S: Players don't really like spinners)
    6. 00:42:385 (1,3,2) - This overlap must be avoid at once! It looks really nazi at the moment.
    7. 00:56:885 (4) - Imo, Ctrl+G will work perfectly here. Just remember to fix the DS after you've done that.
    8. 01:32:385 (1,2) - Here is a huge DS problem. Players will think to click earlier than they actually should. The is also unrankable!
    9. 01:39:885 - Why not add a note here. I hear a really important beat. (Or it can be me though.)
    10. 01:46:385 (3,1) - Same as I mentioned above. Please fix this as soon as possible.
    11. 01:50:385 (2,3) - ^ Same here. They will think they should click later.
    12. 01:56:885 - I also hear a strong beat. I suggest you a note here as well.
    13. 02:06:385 (3) - I don't really like the way you placed this note. . just move it to X: 104 Y: 160. It will make a nice triangle form.
      02:10:385 (1,1) - The reaction time is too small. Please delete the slider: 02:12:885 (1) - or shorten the spinner.
    14. 02:14:885 (1) - This slider shape can be improved. Maybe just a normal curve slider?
    15. 02:19:385 (2) - Hm, this slider seems a little odd. I think you should put it here instead: 02:18:885 - . Since it also felt a little empty.
    16. Okay, this diff needs a lot of work, but don't worry!~ This diff does have potential.
    Normal:
    1. 00:10:885 (2,3) - Hm, this is a little overlapped. I suggest you do something like this instead: http://puu.sh/lNS7X/8e087c5fa7.jpg.
    2. 00:24:885 (4,5) - These two sliders aren't stacked properly. Please fix it.
    3. 00:28:385 (1) - Uhm, this slider shape can be improved. Just look in other people's maps to see how they make their sliders. (That's what i usually do)
    4. 00:34:885 (6,7) - I've got a better way to map this part. Just make those notes into a 1/2 slider then add a note here: 00:35:385 - .
    5. 00:40:385 (4,5) - I suggest you blanket this note with the slider. Don't forget about the blankets!
    6. 00:47:385 (2,4) - These two notes aren't stacked properly.
    7. 00:49:885 (1,2) - Hm, they are too close to each other, people will get confused. Please fix the DS!
    8. 00:52:385 (4) - Same here. This shape can be improved.
    9. 00:55:385 (3,4) - Too close to each other. Please use DS. (Remember, DS errors in easier diffs are unrankable!)
    10. 00:57:385 (6,7) - I don't really like this overlap. Just Ctrl+G this slider: 00:58:385 (7) - . And fix DS after that.
    11. 01:01:885 (1,2) - That is a really huge jump. Please use DS!
    12. 01:03:385 (4,5) - Overlap, please fix.
    13. 01:09:135 (1,1) - Too close again. DS
    14. 01:09:135 (1,1,3,4,5,6) - These DS aren't consistant. Make sure at all time they are.
    15. 01:20:389 (6,1) - Why not stack them?
    16. 01:29:385 (3,4) - Please fix DS.
    17. 01:39:385 (7,1) - ^ Same here.
    18. 01:43:885 (5) - I'm pretty sure you should add NC here.
    19. 01:43:885 (5,3,4) - Stack that note properly on the slider's tail.
    20. 02:08:385 (1,2) - This blanket can be improved. Like this: http://puu.sh/lNSPh/9fb3a0f9f4.jpg Just copy and paste this slider: 02:08:385 (1) - with this one: 02:09:385 (2) - . (If you don't know how to copy and paste, you can ask me anytime over PM or in-game.
    21. 02:12:885 (1) - Same here, please improve shape here.
    22. 02:10:385 (1,1) - I also think the reaction time here is too small. Like I mentioned above, delete slider or shorten the spinner.
    23. 02:18:885 (2,3) - These two notes should be closer together. Use DS.
    24. Okay, this diff has a lot of DS, stacking and overlapping problems. But it's your first map so it's fine~ Don't worry, I'm sure you will get this map ranked!
Okay, I'm going to stop modding here for now.
If you have any questions, just PM me or ask me in-game.
Good Luck with this mapset of yours~! :)
Oh god, I'll have so much work at weekend xD Thank you so much :)
Topic Starter
Berni chan

nignog9000 wrote:

Hey guy, i'm back and i'm gonna mod your insane diff.


Alright so im not actaully going to "mod" your beatmap because your beatmap has some playability issues. First of all, for the sections where the vocals are supposed to follow the hit circles, sometimes they just plain don't, and they follow a beat that you made, which is not a bad thing at all, it gives maps some variety! But the thing is, you have to be able to smoothly transistion between having the hit circles follow the beat of the song/vocals, to a beat that you made. It might be hard for you to understand what i'm saying, but imagine a song that's a normal 4/4 time song with no tempo changes, following the song's beat would mean you would just have a hitcircle every quarter note, which at some points, can really emphasize a portion of the song, but to make things interesting, some people could add a slider or a triplet or something that still is in time with the song, just not exactly on the 1/4 beat, now the problem here is that your map has a lot of variation, but it really struggles when you change from the songs on beat, to your own, you need to transition more smoothly between the two, because as of now, the map is nearly unplayable. Also, with maps like this with changing of the beat structure so quickly, HP 8 is wayyyyyyyyyyyyy too high, i would strongly recommend changing this to a 7 or even better a 6, because with such harsh changes, the player has no time to adjust and they just insta fail, which about equally annoying as missing that one note at the end of a 1500 combo song. So basically, i'm not going to go through the map and mod it yet, But feel free to send me a message anytime if you don't understand something, and i can do my best to help you make this diff shine. Good luck :)
Well... I feel weird now. But I knew my Insane is such a pain to play... (according to my osu friend who played the map...) and maybe my Hard too... (1st ones so... yeah). I will fix the most of my issues for my unplayable map c: Thank you :)
MondoKuma
Mod!

EASY


OVERALL


Some issues. Snapped Kiai. It isnt. Snap your Kiai. lol


There are notes visible during spinners. that's not rankable in easy diffs. plz fix


Try not to use reversing sliders in easy diffs. it's confusing for beginners


DO NOT STACK NOTES IN EASY DIFFS ITS UNRANKABLE


Try to use more curvy sliders. Straight ones are boring


Time for actual mod ;3


00:28:435 (3) - Make symmetrical


00:28:435 (3,4) - Blanket?


00:46:435 (1,2) - Make parallel?


00:46:935 (2,3,4) - Keep spacing consistent


00:47:935 (3,4,5) - Make Triangle?


01:38:435 (4,5,6,7) - Keep Spacing consistent
Topic Starter
Berni chan

MondoKuma wrote:

Mod!

EASY


OVERALL


Some issues. Snapped Kiai. It isnt. Snap your Kiai. lol


There are notes visible during spinners. that's not rankable in easy diffs. plz fix


Try not to use reversing sliders in easy diffs. it's confusing for beginners


DO NOT STACK NOTES IN EASY DIFFS ITS UNRANKABLE


Try to use more curvy sliders. Straight ones are boring


Time for actual mod ;3


00:28:435 (3) - Make symmetrical


00:28:435 (3,4) - Blanket?


00:46:435 (1,2) - Make parallel?


00:46:935 (2,3,4) - Keep spacing consistent


00:47:935 (3,4,5) - Make Triangle?


01:38:435 (4,5,6,7) - Keep Spacing consistent
I have less issues now... this is good. xd
Thank you for helping me and Happy Holiday! :)
lcfc
NM c:

Generally, snap kiai time in all diffs.

Easy
00:10:435 don't use multiple reverse sliders. Like, ever.
00:34:935 ^
01:10:435 ^
01:34:435 fix blanket.
02:08:435 multiple reverse slider ;-;

Normal
00:10:935 oh no
00:12:935 ^
00:32:435 I'm sure this kind of stack will be confusing to new players. I'd advice you to fix it.
01:22:435 this is just an opinion, but I think of the circle appearing inside the slider looks ugly. Try fixing that.
01:31:935 no pls
01:31:935 also make a new combo.
01:36:435 - 01:39:435 stacks of death for newbies.

Hard
01:52:435 - 01:54:435 damn, this can be too hard for Hard (lol). Yes, I have seen ranked Hard diffs but I've never seen this on a Hard diff. But that's just an opinion. c:

Insane
Seems perfect to me lol. Though hard enough for me not being able to complete it without NF ;) (yep I'm bad)
Also I'm bad on modding Insane difficulties :P

Sorry if like half of my tips were about multiple reverse sliders, but for Easy and Normal, it is very confusing for newbies (as usually newbies play such diffs) to do them, as they will expect to just end there and will not be pressing the z/x key anymore, even though the slider will still be going, and they will be like o.o etc.... yeah, so that, basically :P
Topic Starter
Berni chan

haroderm13 wrote:

NM c:

Generally, snap kiai time in all diffs.

Easy
00:10:435 don't use multiple reverse sliders. Like, ever.
00:34:935 ^
01:10:435 ^
01:34:435 fix blanket.
02:08:435 multiple reverse slider ;-;

Normal
00:10:935 oh no
00:12:935 ^
00:32:435 I'm sure this kind of stack will be confusing to new players. I'd advice you to fix it.
01:22:435 this is just an opinion, but I think of the circle appearing inside the slider looks ugly. Try fixing that.
01:31:935 no pls
01:31:935 also make a new combo.
01:36:435 - 01:39:435 stacks of death for newbies.

Hard
01:52:435 - 01:54:435 damn, this can be too hard for Hard (lol). Yes, I have seen ranked Hard diffs but I've never seen this on a Hard diff. But that's just an opinion. c:

Insane
Seems perfect to me lol. Though hard enough for me not being able to complete it without NF ;) (yep I'm bad)
Also I'm bad on modding Insane difficulties :P

Sorry if like half of my tips were about multiple reverse sliders, but for Easy and Normal, it is very confusing for newbies (as usually newbies play such diffs) to do them, as they will expect to just end there and will not be pressing the z/x key anymore, even though the slider will still be going, and they will be like o.o etc.... yeah, so that, basically :P
Oh, okay. I understand... I will fix the multiple reverse sliders and everything I think I can :) Thank you and Happy Holiday! ^^
lcfc

Berni chan wrote:

haroderm13 wrote:

NM c:

Generally, snap kiai time in all diffs.

Easy
00:10:435 don't use multiple reverse sliders. Like, ever.
00:34:935 ^
01:10:435 ^
01:34:435 fix blanket.
02:08:435 multiple reverse slider ;-;

Normal
00:10:935 oh no
00:12:935 ^
00:32:435 I'm sure this kind of stack will be confusing to new players. I'd advice you to fix it.
01:22:435 this is just an opinion, but I think of the circle appearing inside the slider looks ugly. Try fixing that.
01:31:935 no pls
01:31:935 also make a new combo.
01:36:435 - 01:39:435 stacks of death for newbies.

Hard
01:52:435 - 01:54:435 damn, this can be too hard for Hard (lol). Yes, I have seen ranked Hard diffs but I've never seen this on a Hard diff. But that's just an opinion. c:

Insane
Seems perfect to me lol. Though hard enough for me not being able to complete it without NF ;) (yep I'm bad)
Also I'm bad on modding Insane difficulties :P

Sorry if like half of my tips were about multiple reverse sliders, but for Easy and Normal, it is very confusing for newbies (as usually newbies play such diffs) to do them, as they will expect to just end there and will not be pressing the z/x key anymore, even though the slider will still be going, and they will be like o.o etc.... yeah, so that, basically :P
Oh, okay. I understand... I will fix the multiple reverse sliders and everything I think I can :) Thank you and Happy Holiday! ^^
Well, if you need help don't hesitate to ask me! I mod maps as a hobby so I will definitely not have a problem! Happy Holiday to you too ^.^ (I forgot it's finally here, yay, bye school)
Alpe
Hello from modding queue

[General]
Fix this.

[Hard]
00:14:435 (1,2) - Fix blanket.
00:26:185 (1,2,3,4) - Increase DS -> Generally work with DS please.
You should fix a lot of these section where you ignored the DS.
Here some example's
00:14:435 (1,2)
00:26:185 (1,2,3,4,5)
00:43:685 (1,2,3,4) -
...
Please correct them.

Combos:
00:24:435 (6) - New combo -> NC
00:26:185 (1) - Remove combo -> RC
00:26:435 (2) - NC
00:28:185 (6) - Put this slider into 2 circles and then NC the 2nd circle.
00:30:435 (11) - NC
00:30:685 (1) - RC
00:35:935 (5) - Disable reverse slider and add here a note 00:36:435 -> NC
00:37:935 (1) - RC
00:38:435 (3) - NC
00:40:435 (6) - NC
00:48:435 (5) - NC
00:52:435 (5) - NC
00:58:185 (1) - RC
00:58:435 (2) - NC
01:09:935 (1) - RC
01:10:435 (3) - NC
01:12:435 (7) - NC
01:20:435 (7) - NC
01:38:435 (7) - NC
01:50:435 (8) - NC

[Insane]
00:27:185 (2,3) - The same story like on hard. Please try to use the same DS.
Also fix the Combos. Try to make a new combo if your object is over the big white lines.
Topic Starter
Berni chan

Azulae wrote:

Hello from modding queue

[General]
Fix this.

[Hard]
00:14:435 (1,2) - Fix blanket.
00:26:185 (1,2,3,4) - Increase DS -> Generally work with DS please.
You should fix a lot of these section where you ignored the DS.
Here some example's
00:14:435 (1,2)
00:26:185 (1,2,3,4,5)
00:43:685 (1,2,3,4) -
...
Please correct them.

Combos:
00:24:435 (6) - New combo -> NC
00:26:185 (1) - Remove combo -> RC
00:26:435 (2) - NC
00:28:185 (6) - Put this slider into 2 circles and then NC the 2nd circle.
00:30:435 (11) - NC
00:30:685 (1) - RC
00:35:935 (5) - Disable reverse slider and add here a note 00:36:435 -> NC
00:37:935 (1) - RC
00:38:435 (3) - NC
00:40:435 (6) - NC
00:48:435 (5) - NC
00:52:435 (5) - NC
00:58:185 (1) - RC
00:58:435 (2) - NC
01:09:935 (1) - RC
01:10:435 (3) - NC
01:12:435 (7) - NC
01:20:435 (7) - NC
01:38:435 (7) - NC
01:50:435 (8) - NC

[Insane]
00:27:185 (2,3) - The same story like on hard. Please try to use the same DS.
Also fix the Combos. Try to make a new combo if your object is over the big white lines.
Okay...I can fix the Combo things, but I'm not very sure about the DS thing... I don't need to do DS anywhere, right?
Honestly I have no idea how did I made that General issue so... I don't know what should I do at this situation. (lol ><)
Anyway, thank you so much and Happy Holiday to you! ^^
Alpe

Berni chan wrote:

Okay...I can fix the Combo things, but I'm not very sure about the DS thing... I don't need to do DS anywhere, right?
Honestly I have no idea how did I made that General issue so... I don't know what should I do at this situation. (lol ><)
Anyway, thank you so much and Happy Holiday to you! ^^
You can remap your maps. And DS is in Hard difficulty really important if you want to rank your map.
Also thanks -> Holidays. Wish you happy holidays too ^^
Topic Starter
Berni chan

Azulae wrote:

You can remap your maps. And DS is in Hard difficulty really important if you want to rank your map.
Also thanks -> Holidays. Wish you happy holidays too ^^
Remap my maps...? For sure? Oh god... nooo! Well I wish good luck to me :'D And thank you! :)
N i M a Z i
from my queue

Insane:
I think you should follow one kind of rhythm to manage your notes, like vocal, drum sound or piano sound, etc.
00:10:435 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - Here, before the spinner, you followed drum sound.
00:43:685 (1,2,3,4,5) - But here you followed piano sound and it is weaker than the drum sound in fact.
01:30:435 (1,2,3) - And here you followed vocal.
There are many other parts with same problem in your map, which seem to be confusing.
00:27:435 - 00:33:935 - There should be notes at such time points for the clear sound.
02:12:935 (1,2,3,4,5,6,7,8,9,10,11,12) - And here you put 12 notes, but there are not so much sound.
02:19:310 (6) - This slider lasts to 02:20:435 - , but rhythm stops at 02:19:685 -
You can learn from those ranked maps about how to follow the rhythm of music.

And for the patterns of your notes. Distance between notes should indicate the rhythm to some extent.The distance between 00:11:435 (5,6) - is different from 00:12:185 (8,1) - but they should be the same because of the rhythm. 00:12:935 (2,3) - And here the distance is larger, which is not reasonable.
I think you need to remap and put your note with the rhythm. You can use DS with your Insane diff for you are new in mapping.

Other diffs:
You can hold the distance between notes well by DS, and patterns look being in their position. But you should learn about how to follow the rhythm.
Topic Starter
Berni chan

Ni-ma wrote:

from my queue

Insane:
I think you should follow one kind of rhythm to manage your notes, like vocal, drum sound or piano sound, etc.
00:10:435 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,1,2,3,4,5,1,2,3,4,5,6) - Here, before the spinner, you followed drum sound.
00:43:685 (1,2,3,4,5) - But here you followed piano sound and it is weaker than the drum sound in fact.
01:30:435 (1,2,3) - And here you followed vocal.
There are many other parts with same problem in your map, which seem to be confusing.
00:27:435 - 00:33:935 - There should be notes at such time points for the clear sound.
02:12:935 (1,2,3,4,5,6,7,8,9,10,11,12) - And here you put 12 notes, but there are not so much sound.
02:19:310 (6) - This slider lasts to 02:20:435 - , but rhythm stops at 02:19:685 -
You can learn from those ranked maps about how to follow the rhythm of music.

And for the patterns of your notes. Distance between notes should indicate the rhythm to some extent.The distance between 00:11:435 (5,6) - is different from 00:12:185 (8,1) - but they should be the same because of the rhythm. 00:12:935 (2,3) - And here the distance is larger, which is not reasonable.
I think you need to remap and put your note with the rhythm. You can use DS with your Insane diff for you are new in mapping.

Other diffs:
You can hold the distance between notes well by DS, and patterns look being in their position. But you should learn about how to follow the rhythm.
Oh...I'm gonna try to fix the things I think I need to do. I'm not sure that I will fix the piano sound part ( I don't really understand these rythm thing... yeah >< ), but maybe I'll think about it If I really need to.
Thank you so much for your mod! :)
Chibi Maruko
From my queue

Sorry for late mod

General
  1. Check AiMod
Insane
  1. Why AR is 8? I recommend insane really suitable for AR9
  2. 00:10:935 (2,3,4) - I don't think so dat triple too much space. I recommend u just fix it like curve
  3. 00:11:935 (6,7,8) - ^
  4. 00:13:435 (3,4,5) - ^
  5. 00:22:435 (1) - Add finish
  6. 00:26:345 (6) - Should NC here. I recommend u just fix NC at big white tick
  7. 00:30:435 (6) - ^
  8. 00:40:185 (5,6,1) - Like first comment
  9. 00:42:185 (2,3,4) - ^
  10. 00:46:435 (1) - Should add finish here. I recommend u add finish like drum too high or just add at big white tick, dats easy
  11. 00:55:935 (6,7,8,9,1) - Like first comment
  12. 01:01:935 (4,5,6) - ^
  13. 01:28:435 (1) - Add whistle
Ok, Gl with ur map \:D/
Topic Starter
Berni chan

Chibi Maruko wrote:

From my queue

Sorry for late mod

General
  1. Check AiMod
Insane
  1. Why AR is 8? I recommend insane really suitable for AR9
  2. 00:10:935 (2,3,4) - I don't think so dat triple too much space. I recommend u just fix it like curve
  3. 00:11:935 (6,7,8) - ^
  4. 00:13:435 (3,4,5) - ^
  5. 00:22:435 (1) - Add finish
  6. 00:26:345 (6) - Should NC here. I recommend u just fix NC at big white tick
  7. 00:30:435 (6) - ^
  8. 00:40:185 (5,6,1) - Like first comment
  9. 00:42:185 (2,3,4) - ^
  10. 00:46:435 (1) - Should add finish here. I recommend u add finish like drum too high or just add at big white tick, dats easy
  11. 00:55:935 (6,7,8,9,1) - Like first comment
  12. 01:01:935 (4,5,6) - ^
  13. 01:28:435 (1) - Add whistle
Ok, Gl with ur map \:D/
Yeah...I have problems with my Insane... :)
Somebody said I should but NCs AFTER the big white tick ><
But If I make the circles into curves, It will not be Insane for me...I think ><
I will add Drums and Whistles, etc. later If I'm very very done with my whole mapset, and... I don't really know what "finish" means... lol sorry I'm still a noob at these things :?

Anyway. Thank you for your mod, I'll try to fix my issues! ^^
Topic Starter
Berni chan
I'll try to remap this again... don't ask me why lol. ~
Topic Starter
Berni chan
... or not

I'm such a disaster at mapping
But at least I tried... ^^
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