Telekinesis - The Monk

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Topic Starter
FCL

Come[Back]Home wrote:

Easy

00:05:603 (1,2) Blank can be clearly improved here
00:05:603 (1,3) They are touching, its just a bit, but that makes it look weird fine for me
00:24:913 (1) Move the slidertail too 416/316 for a better slidershape
00:27:672 (1) Those sliders are kinda unpopular in Easys, hard to follow for new players, it might cause dq. You should maybe do a different shape here
00:31:465 (2,4) This overlap doesnt really look good it is almost unnoticeable, it's okay
00:44:223 00:45:603 00:45:775 01:05:948 01:04:913 delete those unused inherited points i'm not sure about kiai time, other deleted
01:09:396 (2,3) This blank can be clearly improved as well
01:11:465 (5,1) This fits in a Normal, but not in a Hard. don't undestand what you mean. Anyway 1/2 is permissible
01:22:499 (5,1) ^
01:28:017 Unused inherited point
01:29:741 (3,1) Stacks like this might be too hard in an Easy idk, it's fine i guess but will listen more options
01:33:534 (5,1) Too hard same ^
01:36:292 (5,1) I wont point them out anymore
01:38:706 (1,1) They are touching slightly, it doesnt really look good idk, i like a little overlaps
01:44:913 (1,2) Why a stack here? Takes out the movement
01:49:051 (3,1) Flow is really weird here since (3) is facing in the opposite drection than (1). New Players wont be good enough to get too (1) same, will listen more options

Normal

00:04:223 (1,2) This is really weird since (2) doesnt go with the sliders movement. Use a different slidershape which fits more here. It looks just weird
00:17:672 (2,3) I wouldnt use such a placement here since it might still be too confusing in a Normal. Try to make the movement clear.
00:45:603 00:45:775 01:04:913 01:05:948 Delete unused inherited points
01:24:051 (4,6) This is way too confusing for a Normal.
01:40:603 (3,4,5,6 This is too Hard will listen more options
01:42:672 (2,3,4,5) ^ fine, i guess
01:57:327 (3,5) This stack is too confusing
02:01:810 (1,2) Blank can be clearly improved here
02:05:603 (4,6) This is too confusing no, looks idead at testplay
02:08:879 (4,5,6,1) Too Hard nope

Hard

00:10:430 (3) This slider looks really really weird, i think there are many better shapes than this one
00:24:913 (1,4) This is werid to read since (4) is hiding under (1)
00:36:465 (2,3) They are touching slightly which looks just weird fine for me
00:45:603 (1) Why do you have to place this under the slider before? Its not an Extra, move it somewhere else have no idea where i can put it yet
01:23:189 (2,3,4,1,2,3) This fits more in an Insane, but please, dont do this in Hard
01:30:430 (4,5) tbh, those overlaps look like shit
01:46:120 (1,2) Stack is not perfect
02:07:499 (2,3,1,2,3) Its not an Insane


Good Luck :3
Thanks CBH, no comment=fixed
P o M u T a
[Easy]
  1. 00:06:982 (3) - overlaps (1). so try make this and can fix.
  2. 01:38:706 (1) - touch hp bar. It's beginner diff. really not recommend. please more down this. My suggest:
  3. 02:09:741 (5) - stack and this flow hart to read beginner imo.


[Normal]
  1. 00:41:120 (4) - move (x:256)? looks nice imo.
  2. 01:14:568 - empty really weird. strong beat. try map.
  3. 01:20:086 - ^
  4. 01:28:361 (1) - uh this overlaps... but, how to fix..
  5. 01:36:637 - add circle.
  6. 01:58:361 (5) - avoid overlaps. it's beginner diff.
  7. 01:58:706 - add ciricle.
  8. 02:02:844 (2) - bit move right. avoid overlaps.
  9. 02:12:154 (1,2,1) - center (x:256 y:192) is more cool imo.


[Hard]
  1. 00:17:844 (4) - DS. move (x:239 y:35)
  2. 00:26:292 (1) - fix blanket. last point move (x:301 y:304)
  3. 00:35:430 (2) - (x:464 y:272) more looks and play nice imo.
  4. 00:49:741 (3) - not fit finish slider end. instead whistle or nothing better.


[Insane]
  1. 00:22:154 (1) - add finish slider head. cymbal part here.
  2. 00:33:189 (1) - add finish.
  3. 00:44:051 - add circle here.
  4. 00:55:258 (1) - move (x:60 y:62)


[Technique Of Shadow]
  1. 01:28:706 - This Diff only start kiai this time. Other diff is 01:28:361 - this time. if no mean, Unification?
  2. 02:12:154 (1) - move (x:260 y:57)


good stuff.
Topic Starter
FCL

P o M u T a wrote:

[Easy]
  1. 00:06:982 (3) - overlaps (1). so try make this and can fix.
  2. 01:38:706 (1) - touch hp bar. It's beginner diff. really not recommend. please more down this. My suggest:
  3. 02:09:741 (5) - stack and this flow hart to read beginner imo.
    all fixed


[Normal]
  1. 00:41:120 (4) - move (x:256)? looks nice imo. nope
  2. 01:14:568 - empty really weird. strong beat. try map. idk about this, will listen more options
  3. 01:20:086 - ^
  4. 01:28:361 (1) - uh this overlaps... but, how to fix..
  5. 01:36:637 - add circle.
  6. 01:58:361 (5) - avoid overlaps. it's beginner diff.
  7. 01:58:706 - add ciricle.
  8. 02:02:844 (2) - bit move right. avoid overlaps.
  9. 02:12:154 (1,2,1) - center (x:256 y:192) is more cool imo.


[Hard]
  1. 00:17:844 (4) - DS. move (x:239 y:35)
  2. 00:26:292 (1) - fix blanket. last point move (x:301 y:304)
  3. 00:35:430 (2) - (x:464 y:272) more looks and play nice imo.
  4. 00:49:741 (3) - not fit finish slider end. instead whistle or nothing better. idk, finish is fine for me


[Technique Of Shadow]
  1. 01:28:706 - This Diff only start kiai this time. Other diff is 01:28:361 - this time. if no mean, Unification? yea, also add to Insane and Hard, Easy and Normal dont need to kial, i guess
  2. 02:12:154 (1) - move (x:260 y:57)


good stuff.
Thanks, no comment=fixed!
Zectro
Hey man

[Easy]
Useless green line over red (no SV changes): 00:00:086 -
01:28:361 - Are you sure you want to keep this empty?

[Normal]
Useless green line over red (no SV changes):00:00:086 -
00:41:120 (4) - Try x252y112
01:14:568 - Are you sure you want to keep this empty?
01:20:086 (6) - This should be NC instead of 01:20:258 (1) -
01:36:637 - Not that good to keep big white ticks like these empty
02:12:154 (1,2,1) - Come on this can be more interesting
Overall you are skipping too many strong beats/sounds in this diff imo.. :/

[Hard]
You are skipping various important beats in this diff too
01:14:741 (1) - Stack this on 01:14:913 (2) - please

[Slayed's Insane]
00:05:603 (1) - End this at 00:06:120 - ?
00:49:741 (1) - This slider lol, it doesn't fit too well
01:16:637 (3) - Consider ncing these sliders with sv changes

[Technique Of Shadow]
00:10:430 (5) - Doesn't fit, looks bad
00:32:499 (5) - ^
00:45:603 (1) - Too fast man haha too unexpected
01:16:637 (1) - Looks bad, too many gray anchor points
02:06:637 (5) - Looks bad aswell, doesn't play well either

This mapset in general seems to be made quite quick, you will need a lot of mods. Good luck though!
Topic Starter
FCL
idk dude, i missed some beats intentionally, but you 100+ human who say me this

Zectro wrote:

Hey man

[Easy]
Useless green line over red (no SV changes): 00:00:086 -
01:28:361 - Are you sure you want to keep this empty?

[Normal]
Useless green line over red (no SV changes):00:00:086 -
00:41:120 (4) - Try x252y112
01:14:568 - Are you sure you want to keep this empty?
01:20:086 (6) - This should be NC instead of 01:20:258 (1) -
01:36:637 - Not that good to keep big white ticks like these empty
02:12:154 (1,2,1) - Come on this can be more interesting no thx
Overall you are skipping too many strong beats/sounds in this diff imo.. :/

[Hard]
You are skipping various important beats in this diff too
01:14:741 (1) - Stack this on 01:14:913 (2) - please

[Technique Of Shadow]
00:10:430 (5) - Doesn't fit, looks bad
00:32:499 (5) - ^ the best slider, lol
00:45:603 (1) - Too fast man haha too unexpected
01:16:637 (1) - Looks bad, too many gray anchor points
02:06:637 (5) - Looks bad aswell, doesn't play well either

This mapset in general seems to be made quite quick, you will need a lot of mods. Good luck though!
Thanks a lot, no comment=fixed
Lasse
m4m thing

idk why but the bg irritates me and makes me think my screen is dirty, so I'll mod without bg, lol
ToS
00:02:844 - spaced too low imo, it is strong but spaced lower than most of the combo before. also the way 00:02:499 (7) - goes makes the spacing looks even smaller due to slider leniency and all
=> 00:03:879 (7,1) - much better
00:01:723 - you ignore this 1/4 most of the time throughout the whole map, feels a bit "wasted"
00:02:844 (1) - here you map it?
00:09:913 (2,3,4) - why? you never space 1/4 like htis in that part and this bot stronger or anything different than the others, stack like others
00:10:430 (5) - why anchorspam? would look much better if you made a simple wave 00:10:430 (5) -
00:18:017 (1) - symmetric points would look nicer here
00:19:396 (5) - this is so strong, nc + higher spacing please http://i.imgur.com/hChnNbE.jpg
00:27:327 (6) - weird shape
00:27:672 (1) - ^normal curve would be better imo
00:30:430 (1) - can make the same with 2 grey anchors and it will look smoother
00:33:879 (3) - this should be the rhythm with that 1/8 slider, there is no 1/8 between 3-4 http://i.imgur.com/eetmdlb.jpg
00:45:258 - dont think you should ignore this + next red tick completely
=> look at the insane, i think it'S done better there
00:49:741 (1) - could use some work ...
01:09:051 (1) - space this normally, no reason for a stop here
01:15:603 (6) - same shape as 5 would look much better here
01:46:292 (2,3,4) - this angle plays so bad
slayed

00:01:120 - strong beat, clickable pls
00:01:465 (1) - nothing on the sliderend but there is actually sth on the red tick and 1/4 inbetween http://i.imgur.com/SXyBRyF.jpg
00:04:913 (2) - same as ^ => pretty sure this will happen more often so I won't mention again :v
00:02:499 - strong beat on sliderend again pretty sure this will happen more often so I won't mention this again either
you are mapping a 4.4~* insane, you can put some triples etc when they fit...
00:13:879 (1) - ctrl-h, than rearrange 00:13:534 (4) - and blanket it
00:46:810 (2,3,1,2,3) - 1/4 and 1/4 stacked the same way, bad to read
00:49:741 (1) - that one part is a really strong slowdown, might be unrankable http://i.imgur.com/e2EcuM7.jpg
01:04:913 (1,2) - stack a bit different to not cover 2-head
01:06:292 (1) - - completely ignoring the strong beat on red makes this feel so wrong, again since this happen more often no more mentioning since you most likely did it on purpose, but that doesnt make it nice or fitting...
yeah, basically you are spammin 3/4 sliders in the kiai and manage to completely ignore most strong beats on red tick which makes it play very awkward
hard
00:01:120 (5) - is clearly stronger than 4, but stacked while 4 is spaced. makes no sense musically
00:05:430 (4,1) - even worse because 1 is much stronger here
00:07:844 (2,3) - ^wont mention again since it will just make this mod unnecessarily long
01:16:637 (1) - on a hard? really?

slidershapes overall could really use some work
good luck
Topic Starter
FCL

Lasse wrote:

m4m thing

idk why but the bg irritates me and makes me think my screen is dirty, so I'll mod without bg, lol lol
ToS
00:02:844 - spaced too low imo, it is strong but spaced lower than most of the combo before. also the way 00:02:499 (7) - goes makes the spacing looks even smaller due to slider leniency and all well
=> 00:03:879 (7,1) - much better
00:01:723 - you ignore this 1/4 most of the time throughout the whole map, feels a bit "wasted" k, will try
00:02:844 (1) - here you map it?
00:09:913 (2,3,4) - why? you never space 1/4 like htis in that part and this bot stronger or anything different than the others, stack like others sure, you are right
00:10:430 (5) - why anchorspam? would look much better if you made a simple wave 00:10:430 (5) - nice form, fine for me
00:18:017 (1) - symmetric points would look nicer here not think so
00:19:396 (5) - this is so strong, nc + higher spacing please http://i.imgur.com/hChnNbE.jpg ookay
00:27:327 (6) - weird shape probably, but i want this lol
00:27:672 (1) - ^normal curve would be better imo same
00:30:430 (1) - can make the same with 2 grey anchors and it will look smoother changed a bit
00:33:879 (3) - this should be the rhythm with that 1/8 slider, there is no 1/8 between 3-4 http://i.imgur.com/eetmdlb.jpg yea, you are right, but i guess it will be not good for playing
00:45:258 - dont think you should ignore this + next red tick completely ringing sword and sigh? lol
=> look at the insane, i think it'S done better there
00:49:741 (1) - could use some work ... idk, the best slider. though probably something I do not understand in this area
01:09:051 (1) - space this normally, no reason for a stop here there is no melody, only clap. I think it ideal mapping for this form
01:15:603 (6) - same shape as 5 would look much better here k will try
01:46:292 (2,3,4) - this angle plays so bad fixed i guess
hard
00:01:120 (5) - is clearly stronger than 4, but stacked while 4 is spaced. makes no sense musically
00:05:430 (4,1) - even worse because 1 is much stronger here
00:07:844 (2,3) - ^wont mention again since it will just make this mod unnecessarily long
01:16:637 (1) - on a hard? really? why not

slidershapes overall could really use some work
good luck
Thanks for the mod!
Starset
M4M

[Easy]
-i think CS 2.5 is better
-00:16:637 (1,2) - woops blanket
-00:24:913 (1,3) - no overlaps in easy man ;w;
-00:36:982 (2) - it touches the life bar i guess
-00:32:499 (4) - dont know why this slider shape, why make it complicated while u can make sth simple and better looking (it looks rather unpolished)
-01:06:292 (1) - move to x89 y131
-01:34:913 (3) - rotate by -13 (better flow)
-01:36:292 (5,1) - overlap doesnt look gud u may want to change taht slider shape
-02:00:775 (1,2) - since its not noticable in game ill ignore this
-02:08:361 (3,1) - this is VERY noticable i recommend u delete 02:09:741 (1) - and put a spinner fits better imo

[Normal]
-00:13:879 (1,2) - flow is forced here since the player will change the direction of the cursor and since the player is a beginner u might want to make the best flow possible
-00:31:120 (2) - this overlaps under the first slider which doesnt look very gud :/
-01:20:775 (4,5) - is this a blanket? lol
-01:35:775 (5,1) - overlap noticable in game (noticed a lot but im pointing only this one since this part 01:36:292 (6,1,2,3,4) - is hard so u need at least to make it clean and clear for the player)
-02:00:775 (1) - u could improvise here looks rather boring

[Hard]
-00:00:775 (3) - would put 1/2 slider here like u did after
-01:18:017 (3) - i dont like this custom stack

[Slayed]
-00:11:810 (3,1) - stack
-00:14:913 (4,1) - WOW too sudden increase of DS i guess u wanted to emphasize the big white tick but rythme hasnt changed completely and is rather calm
-01:37:672 (6,1) - can improve this blanket
-01:47:327 (5) - stack?
-02:04:741 (3,5) - i think they are too close imo
-i want to explain the inconsistency in DS:
u wanted to emphasize white tick here 01:58:534 (6,1) - while there s no actual strong beat but okey...but why didnt u emphasize this 01:59:741 (6,1) - i mean i can clearly hear vocals and diffrent sounds we couldnt hear before, i think it should emphasized

[Technique Of Shadow]
-00:03:189 (2,7) - close enough :p
-00:06:982 (1,5) - uhhh i think i wont point out overlaps in this diff since its high AR and have lots of them
-00:27:327 (6,1) - can polish it more i dont think it looks gud
-00:33:879 (3) - u dont wanna lower sounds a bit here? its really annoying since it covers wat u wanted to follow on the song and since the song here is rather calm
-00:36:637 (3) - ^
-01:30:086 (4,5,1) - noo dont deacrese DS here D: did really nice jumps pattern so why it became boring here

ok thats all
Electoz
Hi, from my modding queue~

[Easy]

  1. An unused inherited point? > 00:45:603 .
  2. 00:03:879 (2) - I'll guess I'll mention this just in case you want to move it. > http://puu.sh/lNa4b/6599ff878d.jpg
  3. 00:04:223 (3) - I think it would fit better if it was a straight slider.
  4. 00:24:913 (1,3) - Bad overlap imo. Same applies to 00:31:465 (2,4) .
  5. 01:43:189 (2) - Dunno, kinda stand out because it could have been stacked under 01:41:810 (5) ? (But if you do that then you have to move many objects, kinda pain, up to you then.)
  6. 01:59:051 (1,2) - Blanket is a bit off imo.
  7. 02:08:361 (3,1) - I would make them stacked.


[Normal]

  1. 00:02:154 (4,1) - Could have been more symmetrical imo.
  2. 00:13:879 (1,2) - Weird flow here imo.
  3. 01:25:603 (1,2) - Overlap here ruins the beauty imo. Same applies to 01:35:775 (5,1) .
  4. 01:40:603 (3) - I would rotate this so it won't overlap with 01:41:120 (4) .
  5. 02:12:154 (1,2,1) - LOL I can't feel anything from the first two circles. Maybe you should add hitsounds or increase the volume.


[Hard]

  1. 00:34:223 (4,3) - They aren't completely stacked.
  2. 00:36:465 (2,3) - Doesn't look too good in terms of visual though.
  3. 01:09:741 (4,5) - Maybe move these a bit? because it would look more neat if the visual spacing of 01:09:913 (5) were balanced with 01:09:396 (3,6) .
  4. 01:53:189 (1,2,3) - Not sure if it's just me, but these stacks doesn't look exactly the same as these > 01:58:706 (1,2,3) . 01:53:189 (1,2,3) - http://puu.sh/lNgUt/8f0aeba95c.jpg and 01:58:706 (1,2,3) - http://puu.sh/lNgYx/bbd06c864f.jpg


I like the song and those sliderarts, very appealing.
Good luck~
Topic Starter
FCL

HB24 wrote:

M4M

[Easy]
-i think CS 2.5 is better my mapset have evident logic. CS3->CS3.5->CS4
-00:16:637 (1,2) - woops blanket
-00:24:913 (1,3) - no overlaps in easy man ;w; Is it forbidden?
-00:36:982 (2) - it touches the life bar i guess
-00:32:499 (4) - dont know why this slider shape, why make it complicated while u can make sth simple and better looking (it looks rather unpolished) don't have plans to remove it but changed form a bit
-01:06:292 (1) - move to x89 y131
-01:34:913 (3) - rotate by -13 (better flow)
-01:36:292 (5,1) - overlap doesnt look gud u may want to change taht slider shape
Is it forbidden?
-02:00:775 (1,2) - since its not noticable in game ill ignore this k, but it's fine lol?
-02:08:361 (3,1) - this is VERY noticable i recommend u delete 02:09:741 (1) - and put a spinner fits better imo like this slider, move a bit

[Normal]
-00:13:879 (1,2) - flow is forced here since the player will change the direction of the cursor and since the player is a beginner u might want to make the best flow possible often see moments, like this at other Normals
-00:31:120 (2) - this overlaps under the first slider which doesnt look very gud :/ idk what you mean
-01:20:775 (4,5) - is this a blanket? lol no lol
-01:35:775 (5,1) - overlap noticable in game (noticed a lot but im pointing only this one since this part 01:36:292 (6,1,2,3,4) - is hard so u need at least to make it clean and clear for the player)
-02:00:775 (1) - u could improvise here looks rather boring

[Hard]
-00:00:775 (3) - would put 1/2 slider here like u did after
-01:18:017 (3) - i dont like this custom stack

[Slayed]
-00:11:810 (3,1) - stack
-00:14:913 (4,1) - WOW too sudden increase of DS i guess u wanted to emphasize the big white tick but rythme hasnt changed completely and is rather calm
-01:37:672 (6,1) - can improve this blanket
-01:47:327 (5) - stack?
-02:04:741 (3,5) - i think they are too close imo
-i want to explain the inconsistency in DS:
u wanted to emphasize white tick here 01:58:534 (6,1) - while there s no actual strong beat but okey...but why didnt u emphasize this 01:59:741 (6,1) - i mean i can clearly hear vocals and diffrent sounds we couldnt hear before, i think it should emphasized

[Technique Of Shadow]
-00:03:189 (2,7) - close enough :p
-00:06:982 (1,5) - uhhh i think i wont point out overlaps in this diff since its high AR and have lots of them
-00:27:327 (6,1) - can polish it more i dont think it looks gud
-00:33:879 (3) - u dont wanna lower sounds a bit here? its really annoying since it covers wat u wanted to follow on the song and since the song here is rather calm 1/8 looks nice for me
-00:36:637 (3) - ^
-01:30:086 (4,5,1) - noo dont deacrese DS here D: did really nice jumps pattern so why it became boring here

ok thats all

Electoz wrote:

Hi, from my modding queue~

[Easy]

  1. An unused inherited point? > 00:45:603 . kiaaai
  2. 00:03:879 (2) - I'll guess I'll mention this just in case you want to move it. > http://puu.sh/lNa4b/6599ff878d.jpg
  3. 00:04:223 (3) - I think it would fit better if it was a straight slider. fine f me
  4. 00:24:913 (1,3) - Bad overlap imo. Same applies to 00:31:465 (2,4) .
  5. 01:43:189 (2) - Dunno, kinda stand out because it could have been stacked under 01:41:810 (5) ? (But if you do that then you have to move many objects, kinda pain, up to you then.) maybe later, maybe
  6. 01:59:051 (1,2) - Blanket is a bit off imo.
  7. 02:08:361 (3,1) - I would make them stacked. can't


[Normal]

  1. 00:02:154 (4,1) - Could have been more symmetrical imo. not needed
  2. 00:13:879 (1,2) - Weird flow here imo.
  3. 01:25:603 (1,2) - Overlap here ruins the beauty imo. Same applies to 01:35:775 (5,1) . idk fine
  4. 01:40:603 (3) - I would rotate this so it won't overlap with 01:41:120 (4) .
  5. 02:12:154 (1,2,1) - LOL I can't feel anything from the first two circles. Maybe you should add hitsounds or increase the volume. lol


[Hard]

  1. 00:34:223 (4,3) - They aren't completely stacked.
  2. 00:36:465 (2,3) - Doesn't look too good in terms of visual though. idk how i can do it better
  3. 01:09:741 (4,5) - Maybe move these a bit? because it would look more neat if the visual spacing of 01:09:913 (5) were balanced with 01:09:396 (3,6) .
  4. 01:53:189 (1,2,3) - Not sure if it's just me, but these stacks doesn't look exactly the same as these > 01:58:706 (1,2,3) . 01:53:189 (1,2,3) - http://puu.sh/lNgUt/8f0aeba95c.jpg and 01:58:706 (1,2,3) - http://puu.sh/lNgYx/bbd06c864f.jpg


I like the song and those sliderarts, very appealing.
Good luck~
Thanks for mods, no comment=fixed
jawns
Here's my (attempt at a) mod!

Hard
Not much to say here, besides that 01:06:292 (1) - and onward might be a little repetitive. A thing you could do is maybe making stuff like 01:08:706 (5) - a single note rather than a slider, or removing notes like 01:09:223 (2) -
Slayed's Insane
00:44:223 (1,2,1) - This would work better (In my opinion) if the sliders were not as "cramped together", and perhaps the last slider was slightly curved. Thinking something like this:
01:12:327 (3,4) - the fact that the spacing between these two notes is reduced, makes it a little awkward, and i don't think it adds much
Technique of shadow
00:46:982 (1) - Feel like this slider should be somewhere else, since the song is progressing at this point, but the map is basically repeating.
Other than that, i don't have much, apart from maybe the triples are a bit overkill in the beginning
That's it. Hopefully it was to some use!
xDarxen
8-)

[Easy]
  1. 00:41:465 (1) - Extend spinner till 00:44:223?
  2. 01:28:361 (1,2,3) - You can make it have better flow by moving 01:28:361 (1) to the left. Since it is an Easy diff, it's better if the moves are in one direction.
  3. 02:09:741 (1) - This is a bad overlap. Try this:


[Normal]
  1. 00:04:223 (1) - Remove NC, like with 00:01:465 (3)
  2. 01:09:223 (1,2) - It's a bad idea to stack notes on normal and Easy diffs, especially circles on reverses. Better remove 01:09:223 (1) completely.
  3. 01:14:568 (1,2,3) - Same^ ~ Remove 01:14:741 (2) and if you do, don't forget the spacing. Following the wubs here is a better option IMO.
  4. 01:20:086 (1,2,3) - ^
  5. 01:39:741 (1,2) - ^
  6. 01:53:189 (1,2,3) -
  7. 02:12:154 (1,2,1) - Bad idea. Triples are a no on Easy and Normal no matter what the BPM is. Unstack or replace with a slider and a circle, whatever.


[Hard]
  1. 01:25:603 (1,2,3) - This will be a pain to read. Better remove 01:28:017 (2) and extend 01:25:603 (1) to its place.


[Slayed's Insane]
  1. 00:22:672 (2,1) - Blanket it better ~ Will look neater
  2. 00:27:672 (5) - Add NC for consistency
  3. 02:09:741 (1) - End this on the red tick? Fits better.


[Shadow]
  1. 00:44:223 (1) - Extend for two ticks? (Till the blade sound). Makes more sense to me.

    Thats pretty good actually


So that's all. Good luck buddy!
Topic Starter
FCL
02:12:154 (1,2,1) - Bad idea. Triples are a no on Easy and Normal no matter what the BPM is. Unstack or replace with a slider and a circle, whatever. I like it. It's not a big problem, if it is forbidden i wlll remove
Other accepted, Thanks dude!
Lily Bread
[Easy]
00:10:430 - i suggest this, because - 00:11:637 - there is a drum beat here. it's very hard to follow it in easy diff, but you can make slider to "overlap" it.

01:14:568 - it's not so good imo. there is a obvious drum beat here. so i suggest you to add a circle here.
01:58:706 - ^

01:49:051 (3) - it's not necessary to blanket here. this flow is quite hard for begineers.
ctrl+> and adjust, you can make a better flow here.

[Normal]
01:14:223 (6,1) - is this pattern OK in Normal diff? i have no idea.

[Hard]
01:28:189 (2) - just a suggestion: move it closer to - 01:28:361 (1) - , because - 01:25:603 (1) - this slider's sv is really slow, this jump is too sharp imo.

[Slayed's Insane]
00:27:672 (5) - just a suggestion: use a slider from here to - 00:28:017 - ? it's better imo.

[Technique Of Shadow]
it's too hard for me to mod.

good luck!
Topic Starter
FCL

Lily Bread wrote:

[Easy]
00:10:430 - i suggest this, because - 00:11:637 - there is a drum beat here. it's very hard to follow it in easy diff, but you can make slider to "overlap" it.
nope. I just want to follow by long sound
01:14:568 - it's not so good imo. there is a obvious drum beat here. so i suggest you to add a circle here. ok man...
01:58:706 - ^

01:49:051 (3) - it's not necessary to blanket here. this flow is quite hard for begineers. okay
ctrl+> and adjust, you can make a better flow here.

[Normal]
01:14:223 (6,1) - is this pattern OK in Normal diff? i have no idea. i saw it somewhere. Hope it's ok

[Hard]
01:28:189 (2) - just a suggestion: move it closer to - 01:28:361 (1) - , because - 01:25:603 (1) - this slider's sv is really slow, this jump is too sharp imo. sure


[Technique Of Shadow]
it's too hard for me to mod. sad, but okay

good luck!
Thanks for the mod!
-[Seon]-
Hello,from NM queue
I'm new to this so please don't hate me for this

Easy
01:58:706 - you should add a beat here

Normal
01:33:534 (7,1) - put these 2 sliders closer

Hard
00:08:017 (3,1) - why the change of DS?

Slayed's Insane
00:11:810 (3,4) - make these 2 sliders identical

I didn't really see anything wrong with the final diff(probably cuz I'm new)
sorry if the mod is very very short
Good luck for rank :)
KASUM1
sorry for being late but here i am
[easy]
00:13:879 (1) - ctrl+h better flow , sure you have to move these too 00:14:913 (2,3) -
00:31:465 (2,4) - overlap
00:32:499 (4,1) - don't you think it's hard to react to 00:33:879 (1) - since there's no follow points or something so it's hard to predict where's the next note. maybe removing 00:33:879 (1) - here and add it here 00:34:568 (2) - fixes it
00:58:361 (1) - I don't think this spin is good , since there's no rhythm. (the beginning of the slider has rhythm but the end is like nothing)
01:19:396 (4) - maybe curving this down fixes the hard react to this 01:20:430 (1) - because 01:19:396 (4) - is aiming right (or up) so curve this down fixes it
01:49:051 (3,1) - mentioned this before
02:09:741 (1) - maybe replace with a spinner?

[normal]
00:00:775 (2,3) - is that even blanket?
00:05:603 (1) - shouldn't this slider ends here 00:06:120 - because you ignore this beat in this part and applied it in the previous parts
00:16:637 (1) - ends here 00:17:154 - ^^
00:58:361 (1) - same as easy
01:44:568 (7) - remove this 01:44:568 - add circle here 01:44:913 - 1/2 repeat slider to keep the consistency with the rhythm
02:03:879 (4,1) - hard to predict 02:04:396 (1) - and i don't why you added NC here
02:09:741 - maybe spinner to keep the same ending with easy?

this difficulty rhythm can be improved imo

[hard]
ar4 same as insane?
maybe ar3.5~3.7 works
00:00:086 (1,2,3,4,1,2,3,4,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3,1,2,3,4,5,1,2,3,1,2,3,4,5,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,3,4,1,2,3) - this part changes the rhythm so much inconsistency rhythm following beat and suddenly changed to another one
00:58:103 (1) - mentioned before
01:12:844 (4) - maybe straight slider works better than curved one
01:33:534 (5) - remove this and add a note here 01:33:534 - to keep the consistency rhythm with the previous part
01:36:292 (5) - ^
01:58:017 (3,4) - same shape please

[slayed's insane]
00:58:189 (1) - the beginning of the slider has rhythm but the end is like nothing
nice difficulty
I like it

[technique of fcl]
00:58:017 (1) - since you added this note remove the second spin
01:20:086 (1,2,3,4,5) - good pattern but poor flow
umm this difficulty needs more improve with flow
you have the pattern but you ignore flow some parts

good luck
Topic Starter
FCL
Soryy, i'm lazy for full reply
Fixed some overlaps and rhythm problems at Easy-Hard diffs
Thanks for the mod! :)
Video
m4m from your queue
my map: https://osu.ppy.sh/s/387617

sorry if im really picky about even the slightest offsetting in note placement ;-;

[General]
Nothin seems wrong :)

[Easy]
• 00:03:879 - Close to hp bar (might not be too close but i use a bulky hp drain bar and it was nearly touching) -
• 00:05:603 - Maybe move the angle of the slider over to make that look like a nice even angled blanket -
• 00:25:948 - Make the triangle of notes more evenly spaced and maybe move the slider out a bit so it's even on both sides of the angle -
• 00:55:258 - Even though its two different sounds, since its an Easy difficulty I suggest making those two spinners into one longer spinner -
• 01:25:603 - Maybe extend spinner to 1:28:017 to follow the sound effect thing -

[Normal]
• 00:12:499 - the end of the slider is a little closer, fix ze blanket -
• 01:25:603 - juicy

[Hard]
• 00:18:017 - slightly larger offset then rest of notes -
• 00:46:982 - I LOVE THESE FUCKING SLIDERS ♥♥ -
• 01:15:603 - maybe move the slider over for a nice blanket? -
• 01:31:456 - i recommend a nc here rather than 01:31:120 to avoid confusion since those notes are so close together -

I'm sorry but that's as much as my skill level will allow me to properly mod x_x

Good luck on getting this map ranked, those sliders made me drool :P:P
Topic Starter
FCL

Weegle wrote:

m4m from your queue
my map: https://osu.ppy.sh/s/387617

sorry if im really picky about even the slightest offsetting in note placement ;-;

[General]
Nothin seems wrong :)

[Easy]
• 00:03:879 - Close to hp bar (might not be too close but i use a bulky hp drain bar and it was nearly touching) -
• 00:05:603 - Maybe move the angle of the slider over to make that look like a nice even angled blanket - fine for me
• 00:25:948 - Make the triangle of notes more evenly spaced and maybe move the slider out a bit so it's even on both sides of the angle - maybe later
• 00:55:258 - Even though its two different sounds, since its an Easy difficulty I suggest making those two spinners into one longer spinner - i thinks it's fine for beginners
• 01:25:603 - Maybe extend spinner to 1:28:017 to follow the sound effect thing -

[Normal]
• 00:12:499 - the end of the slider is a little closer, fix ze blanket - not sure, i think it's fine
• 01:25:603 - juicy xD

[Hard]
• 00:18:017 - slightly larger offset then rest of notes - because nc
• 00:46:982 - I LOVE THESE FUCKING SLIDERS ♥♥ -
• 01:15:603 - maybe move the slider over for a nice blanket? -
• 01:31:456 - i recommend a nc here rather than 01:31:120 to avoid confusion since those notes are so close together -

I'm sorry but that's as much as my skill level will allow me to properly mod x_x

Good luck on getting this map ranked, those sliders made me drool :P:P
Thanks, no comment=fixed
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