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Ayane - Eien no Memories

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Topic Starter
Shad0w1and
This beatmap was submitted using in-game submission on 2016年1月11日 at 22:26:04

Artist: Ayane
Title: Eien no Memories
Source: メモリーズオフセカンド
Tags: Off 2nd Elephant Notes ZZHBOY
BPM: 146
Filesize: 20452kb
Play Time: 01:43
Difficulties Available:
  1. Hard (3.21 stars, 230 notes)
  2. Insane (4.26 stars, 302 notes)
  3. Normal (1.64 stars, 109 notes)
  4. ZZHBOY's Advanced (2.38 stars, 175 notes)
Download: Ayane - Eien no Memories
Download: Ayane - Eien no Memories (no video)
Information: Scores/Beatmap Listing
---------------
#6 彩音 - 永遠のメモリーズ
<<Previous | - Full List - | Next>>
Memories Off 2nd
PSP/iOS Game OP Theme | 2008


For DT?
Normal by ZZHBOY
===============
中文译名:
永遠的回憶
crf=20. Source resolution: 480*272
ZZHBOY
好听 给你射个星
Lily Bread
M4M
NM as request.
想了想还是NM吧,有点水


[Easy]
AR-1 OD-1

AImod 物件没对齐时间轴
而且你这easy怎么还绿线变sv的?没问题吗?

一上来就stack
还这么多gap 1/2拍的物件

感觉你这个不是easy
不应该呀你都飞了这么多图了,怎么easy还做得跟normal一样..

[ZZHboy's Normal]
00:37:320 (6,7,8) - 从6拉一个往复滑条,在7这里折返一次 然后再在 - 00:37:936 - 放个圈如何?nor里一个滑条头尾是两个轨听起来感觉太不好。如果改了的话后面也要调整一下。不改也没什么问题

[Hard]
01:09:785 (4,1,2,1) - 这一堆拉开点吧,太容易读错了
01:17:491 (6) - 这明显是insane摆法

结尾可以摆个转盘,刚好你全图都没转盘

[Insane]
00:34:032 (3,1) - 这overlap

一样结尾可以放转盘,看你想不想了
Pata-Mon
M4M
ソルラルBOB - Blue Moment (TV Size)


[Easy]
  1. 01:35:675 (1) - 没对齐时间轴
  2. AI Mod里有3个距离警告,Easy里是不是不行
  3. 01:35:265 (2) - 这样?
[ZZHBOY's Normal]
  1. 好难的nm,所以要不要把ar调高一点?此外没有问题
[Hard]
  1. 01:17:183 (5,6) - 放近一点?或者删6
[Insane]
  1. 00:29:100 (3,4,5) - 这样?
  2. 00:29:922 (1,2,3) - ^
  3. 01:17:183 (5,1) - 放近点?
  4. 01:30:539 (9) - 把这个删掉,然后可以把7、8再拉远点,感觉更好
  5. 01:35:676 (1,2) - 虽然这样是跟了鼓声,不过我觉得01:35:470到01:35:676之间这一下更适合加连打
射☆
Topic Starter
Shad0w1and

Pata-Mon wrote:

[Insane]
  1. 00:29:100 (3,4,5) - 这样? :arrow: 算了
  2. 00:29:922 (1,2,3) - ^ :arrow: 算了
  3. 01:17:183 (5,1) - 放近点? :arrow: 算了
  4. 01:30:539 (9) - 把这个删掉,然后可以把7、8再拉远点,感觉更好 :arrow: 有鼓声不删
  5. 01:35:676 (1,2) - 虽然这样是跟了鼓声,不过我觉得01:35:470到01:35:676之间这一下更适合加连打 :arrow: 差不多啦
射☆

Lily Bread wrote:

[Hard]
01:09:785 (4,1,2,1) - 这一堆拉开点吧,太容易读错了 :arrow: 没事的

结尾可以摆个转盘,刚好你全图都没转盘 :arrow: 不用了,转盘timing难搞

[Insane]
一样结尾可以放转盘,看你想不想了 :arrow:
other are fixed or adjusted
TtmnZk
:)
  • [insanw]
    01:11:014 (1,2,3) - 这几个滑条似包非包,修一修

    01:26:117 (2,3) - 原地左右翻一下,因为鉴于去前面的ds距离不够容易当成单点打.

    [Hard]
    00:26:631 (1,2) - hard可以不用忽略鼓声啊,这样下节奏太疏反而不好

    00:38:549 鼓

    00:40:603 (3,4,5,6,1) - ds大了,

    这hard我怎么感觉不止3.19...


    [ZZHBOY's Advanced]

    00:27:042 (2) - 折返1/4啊,鼓点挺明显的

    01:05:055 (2,3,4) - 三角摆正一点啊
DreaM117er
摸來了
原來ZZH喜歡這種類型的歌喔...嗯嗯嗯 :)

[General]
  1. 把Normal還有ZZH的寬螢幕支持關閉
[N]

  • 00:46:151 (1) - 有沒有打算把這個滑條從00:46:768 - 拆開來,後面擺個circle?? 00:46:768 - 這個聲音挺明顯的。NC去掉
    00:49:439 (1) - 這個也是NC去掉
    00:52:727 (1) - ^
    00:56:220 (1) - ^
  1. 後面NC比照辦理(盡量每4-5個就放一個NC,不行就跳過),我就不多提了
    01:07:727 (1,1) - 違規了吧,不是2條白線這可過不了
    01:16:973 - 你有沒有想過這裡放個1/2短條?? 很合曲的說
[ZZH]

  • 00:16:768 (2) - 建議NC
    00:30:740 (5,6) - 節奏是不是滑條在前比較好??
    00:31:357 (7) - 這個circle有些多餘,沒有跟到聲音,建議這個位置空著
    00:46:768 (5,6) - 這裡會不會走得太不順暢了?? circle的位置稍為換一下。00:59:918 (2,3) - 就好很多
    01:07:727 (1,2,3) - 這裡的節奏跟01:09:781 (3,4,5) - 是一樣的,也就是01:08:549 (3) - 沒有聲音,這裡修改的話感覺會好很多
  1. 哇!後面轉盤處理的真好呢 :)
[H]

  • 00:18:001 (1) - 建議Hard不要這樣反向的跳,保持跟開頭一樣是最好的。這很容易造成誤判,真的建議改掉
    00:24:987 (3) - 你這種疊法可以,不過疊到的範圍再多一些,要不然一樣會造成誤判,像下面這樣就比較好
    00:27:453 (2,3) - 我是覺得與其跟比較不明顯的vocal,鼓聲反而更搶眼,建議中間這裡00:27:658 - 加circle,同樣也跟得到vocal,這樣也比較不反感,也不容易誤判。後面這裡00:28:069 - 不跟我覺得不是很重要,所以要是你跟了前面,之後有人叫你加上這裡你也可以選擇不要
    00:40:398 (2,3,4,5,6) - 這裡你真的太狠了,DS間距大就算了,還配著加速擺這種跳,會玩死人的。嘛...其實我真心想吐槽的跳只有00:40:603 (3,4) - 這裡,改這裡就好了
    00:56:014 (4,1) - 這個跳就真的太遠了,建議疊滑條尾巴下面
    00:57:247 (4,1) - 這種1/1疊法我就不提了
    01:41:469 (2,1) - 試試看長滑條頭尾紅線,後面2個1/2滑條作結尾
[I]

  • 00:33:001 (4,1) - NC反了
    00:34:850 - 這裡是finish吧 :?
    00:45:946 (5,6) - 這個太過頭了,太遠啦,跳得沒意義的遠呢。你可以好好想想這裡我為什麼不會叫你改00:49:233 (5,6) -
    01:11:425 (2) - 我覺得頭尾反過來反而更順
    01:23:343 (7) - 可以NC呢,不改跳過
    01:41:469 (2,1) - 比照Hard辦理 :)

恩恩,灌水衝人氣 :)
Topic Starter
Shad0w1and

TT Mouse wrote:

:)

[Hard]
00:26:631 (1,2) - hard可以不用忽略鼓声啊,这样下节奏太疏反而不好 :arrow: 低潮无所谓
其他改

@117 I和H改的比较少,但是DS问题都修正了一下。
hard我坚持用我的老节奏强调vocal,就算漏鼓也在所不惜,算是我转inst mapping之后唯一留下的执念,准确地来说hard才是我认可的节奏下法
Topic Starter
Shad0w1and

09kami wrote:

[ZZH's Advanced]


这个种种花好懒
种种花懒得改GD,我改了,all fix
Winnie
[Insane]

AR8.1 Nice Meme
00:00:329 (1) - Uncessary slider, nothing in the music really stands out to create a slider like this so early on in the song
00:04:233 (2) - You don't need this note - These sounds ties together 00:03:617 (1,3,1) - Being consistent is better
00:08:549 (1) - Same as above near the tail, not necessary
00:23:343 (1,2) - You can straighten this out more
00:24:370 (3) - If you want to do this, try to be consistent spacing with 00:19:439 (1,2) -
00:25:603 (3,4,1,2,3) - Forced jumps, very jumpy for a mellow part of the song
00:30:740 (4,5,6) - Same as ^ - Make it simpler http://puu.sh/m5OjZ/c720204eab.jpg
00:32:179 (2,3,4) - Very far spacing
00:43:069 (2,3,4,5) - Same
01:17:590 (3,4) - Slider shapes don't actually compliment each other, doesn't seem very clean
01:26:117 (1,2) - Very awkward doubles - This comes out of nowhere since it doesn't occur anywhere else
It's fine but jumps are very forced and some places are unecessary

[Hard]

00:16:562 (3) - Should probably make the downbeat a clickable note to emphasize this part
00:21:494 (5) - Remove this, it helps stay consistent with 00:19:028 (2,3) - It helps bring depth in the song with consistent space for example like here 00:23:959 (2,1) -
00:26:425 (4) - Possible hidden note - Try this to compensate + plays better http://puu.sh/m5OIi/057f1fe572.jpg
Passable I guess

[ZZHBOY's Advanced]

00:20:877 (3,4,5) - Flow is very sharp try changing it to match beginner players
00:26:220 (4,5,1) - Same as ^
00:27:042 (2) - Change to a repeat slider, brings out the drums that way instead of skipping through it
00:33:617 (5) - Wow this is weird + ds is bad here 00:34:028 (6) -
00:37:316 (6,7,8) - Same as ^
00:39:370 (4,5,6) - Same as ^ - this is more beginner style http://puu.sh/m5P0q/7d4998be5e.jpg
00:47:590 (8) - Flow to this note is strange
01:04:439 (1,2) - Same - Counter intuitive flow
01:05:672 (3,4,1) - Yep
TBH above doesn't mean jack shit, k thxs

[Normal]

00:36:288 (3) - Strange way to hit this note for beginners, make it more subtle so it can be nicer http://puu.sh/m5PfK/eabeb7ccf8.jpg
00:40:398 (4) - Slider should be like this - No reason to point a slider one way and make the note placement another way http://puu.sh/m5PiD/d085d08fab.jpg
00:41:836 (2) - Same as ^
00:43:069 (4) - Same - Try this http://puu.sh/m5Pke/4d997a3507.jpg
00:46:151 (3) - Bad slider, skips a lot of the drums and actually kills the difficulty spike. Better to make 1/1 sliders or add single notes
00:55:192 (2) - Same as in insane, no need for sliders like this
01:00:329 (4) - Can be blanketed better
01:01:973 (2,3,4) - Nice rhythm, kiai definitely needed more of this
01:05:055 (2) - Whistle on head would be nice
01:19:028 (3) - What is this spacing, unrankable m8
01:20:466 (4) - Same as ^
01:20:877 (1,2,3,4,5) - Rhythm like this would've been nicer, so it doesn't skip drum beats http://puu.sh/m5Pxo/2750eeb1f7.jpg
01:25:809 (3,1,3) - Skips white tick beats and that's not very good on a normal - Easily mappable
01:38:232 - You can map this out, just toy with SV a little to see what you like best

Nothing more from me, as much as I can do to help out. At it's current state to me BNs wouldn't rank this, but it's getting there one update at a time. GL friend
Topic Starter
Shad0w1and

Kocari wrote:

[Insane]

AR8.1 Nice Meme
00:00:329 (1) - Uncessary slider, nothing in the music really stands out to create a slider like this so early on in the songx
00:04:233 (2) - You don't need this note - These sounds ties together 00:03:617 (1,3,1) - Being consistent is betterx
00:08:549 (1) - Same as above near the tail, not necessaryx
00:23:343 (1,2) - You can straighten this out moreok
00:24:370 (3) - If you want to do this, try to be consistent spacing with 00:19:439 (1,2) - x
00:25:603 (3,4,1,2,3) - Forced jumps, very jumpy for a mellow part of the songok
00:30:740 (4,5,6) - Same as ^ - Make it simpler http://puu.sh/m5OjZ/c720204eab.jpgok
00:32:179 (2,3,4) - Very far spacingadjusted ds in general, so now it should be acceptable
00:43:069 (2,3,4,5) - Samekeep
01:17:590 (3,4) - Slider shapes don't actually compliment each other, doesn't seem very clean ok
01:26:117 (1,2) - Very awkward doubles - This comes out of nowhere since it doesn't occur anywhere elseok
It's fine but jumps are very forced and some places are unecessaryincreased spacing in general, so the jumps should not be that sudden

[Hard]

00:16:562 (3) - Should probably make the downbeat a clickable note to emphasize this partgood
00:21:494 (5) - Remove this, it helps stay consistent with 00:19:028 (2,3) - It helps bring depth in the song with consistent space for example like here 00:23:959 (2,1) - i always try to highlight the vocal in hard, keep for now
00:26:425 (4) - Possible hidden note - Try this to compensate + plays better http://puu.sh/m5OIi/057f1fe572.jpgi like current pattern and since the follow point can help address this note so it is ok i guess
Passable I guess

[ZZHBOY's Advanced]

00:20:877 (3,4,5) - Flow is very sharp try changing it to match beginner playersok
00:26:220 (4,5,1) - Same as ^its acceptable imo
00:27:042 (2) - Change to a repeat slider, brings out the drums that way instead of skipping through itthis is more like a normal so keep for now
00:33:617 (5) - Wow this is weird + ds is bad here 00:34:028 (6) -
00:37:316 (6,7,8) - Same as ^adjusted
00:39:370 (4,5,6) - Same as ^ - this is more beginner style http://puu.sh/m5P0q/7d4998be5e.jpgok
00:47:590 (8) - Flow to this note is strangeadjusted a bit
01:04:439 (1,2) - Same - Counter intuitive flowx
01:05:672 (3,4,1) - Yepx
TBH above doesn't mean jack shit, k thxs

[Normal]

00:36:288 (3) - Strange way to hit this note for beginners, make it more subtle so it can be nicer http://puu.sh/m5PfK/eabeb7ccf8.jpgok
00:40:398 (4) - Slider should be like this - No reason to point a slider one way and make the note placement another way http://puu.sh/m5PiD/d085d08fab.jpgok
00:41:836 (2) - Same as ^x
00:43:069 (4) - Same - Try this http://puu.sh/m5Pke/4d997a3507.jpgx
00:46:151 (3) - Bad slider, skips a lot of the drums and actually kills the difficulty spike. Better to make 1/1 sliders or add single notesok
00:55:192 (2) - Same as in insane, no need for sliders like thisok
01:00:329 (4) - Can be blanketed betterLOLOLOLOLOLOL
01:01:973 (2,3,4) - Nice rhythm, kiai definitely needed more of this
01:05:055 (2) - Whistle on head would be niceok
01:19:028 (3) - What is this spacing, unrankable m8uhmmm wut?
01:20:466 (4) - Same as ^uhmmm wut?
01:20:877 (1,2,3,4,5) - Rhythm like this would've been nicer, so it doesn't skip drum beats http://puu.sh/m5Pxo/2750eeb1f7.jpgok
01:25:809 (3,1,3) - Skips white tick beats and that's not very good on a normal - Easily mappable
01:38:232 - You can map this out, just toy with SV a little to see what you like best
^last two no change because the easiest diff might need skip more beats imo

Nothing more from me, as much as I can do to help out. At it's current state to me BNs wouldn't rank this, but it's getting there one update at a time. GL friend
Thank you very much will try rank this a a bit latter
Rumia-
water mod as request ~ ww

[zzb]
00:39:781 (6) - nc here ? strong vocal imo
00:46:151 (4) - nc for consistency with 00:49:439 (1) -

[Hard]
00:22:521 (2) - i think better use reverse 1/2 slider because there is a bass and vocal at 00:22:727 -
01:23:754 (6) - remove reverse at 01:24:062 - , no sound should be same as 01:29:713 (3) -

[Insane]
00:07:316 (1) - remove nc for consistency with 00:03:206 (3) -
00:35:466 (2,3) - maybe move this a bit down so 00:34:850 (1,2) - would be blanket
i think better ctrl g 01:01:562 (2) - and 01:01:973 (3,4) - would flow better imo
01:06:494 (1) - remove nc
01:12:658 (1) - extend to 3/4 slider for consistency ?
01:23:343 (7) - add nc
01:34:644 (2) - stack with 01:33:206 (5) - ?

01:44:368 - add spinner until 01:45:493 - (maybe for all diff i think would fit to emphasis the last vocal
Topic Starter
Shad0w1and

Rumia- wrote:

water mod as request ~ ww

[zzb]
00:39:781 (6) - nc here ? strong vocal imo
00:46:151 (4) - nc for consistency with 00:49:439 (1) -

[Hard]
00:22:521 (2) - i think better use reverse 1/2 slider because there is a bass and vocal at 00:22:727 - x
01:23:754 (6) - remove reverse at 01:24:062 - , no sound should be same as 01:29:713 (3) - x

[Insane]
00:07:316 (1) - remove nc for consistency with 00:03:206 (3) -
00:35:466 (2,3) - maybe move this a bit down so 00:34:850 (1,2) - would be blanket
i think better ctrl g 01:01:562 (2) - and 01:01:973 (3,4) - would flow better imox
01:06:494 (1) - remove ncx
01:12:658 (1) - extend to 3/4 slider for consistency ?
01:23:343 (7) - add nc
01:34:644 (2) - stack with 01:33:206 (5) - ?

01:44:368 - add spinner until 01:45:493 - (maybe for all diff i think would fit to emphasis the last vocal
ty no comment=fixed
Xinely
just a quick check
SPOILER
17:56 Shad0w1and: hi xinely ;w;
17:56 Xinely: hi ><
17:57 Shad0w1and: do you have a moment todo a quick check for my map? ;w;
17:57 Shad0w1and: not have to be a mod if you dont like it
17:57 Shad0w1and: ;w;
17:57 *Shad0w1and is listening to [http://osu.ppy.sh/b/834354 Ayane - Eien no Memories]
17:58 Xinely: oh my 4,7 mb.. it takes age to download so wait
17:58 Shad0w1and: ok;w; will wait
18:04 *Xinely is listening to [http://osu.ppy.sh/b/853963 Ayane - Eien no Memories]
18:06 Xinely: hmm normal.. some hitsound are missed
18:06 Xinely: some rhythms are too hard for newbie
18:06 Xinely: example 00:38:138 (1,2,3,4,5) -
18:07 Shad0w1and: nah, would this be acceptable because it is not easy?
18:08 Xinely: it depends to ppl
18:08 Xinely: since your normal is still easiest diff afterall
18:08 Xinely: if me, i would like to make easier
18:08 Shad0w1and: ok
18:08 Xinely: and i meant hitsounds are missed example like 00:56:425 - , it has cymbal and it sounds so crash
18:09 Xinely: should use finish or stronger hitsound rather than your drum whistle
18:09 Xinely: 00:56:836 -
18:09 Xinely: 00:57:247 - and etc
18:09 Xinely: etc = similar musics ones
18:10 Shad0w1and: nah ok will change
18:10 Xinely: 01:11:014 (1,2) - and 3/4 sliders are confusing for newbie so i'd suggest http://puu.sh/m81Ak/f88e1a35f3.jpg
18:10 Xinely: 01:14:302 (1,2) - same as above
18:10 Xinely: and similar sliders ones, no time to tell all
18:11 Shad0w1and: ok
18:15 Xinely: i guess only that in normal
18:15 Shad0w1and: ok
18:15 *Xinely is editing [http://osu.ppy.sh/b/834353 Ayane - Eien no Memories [Hard]]
18:16 Xinely: 00:18:001 (1) - ctrl+g will give better flow and jump for next slider
18:16 Shad0w1and: nah i prefer current;w;
18:17 Xinely: Insane AR 8 better i guess
18:17 Shad0w1and: actually i feel both way wrked
18:17 Shad0w1and: worked
18:17 Xinely: adding 0,1 doesnt give much effect
18:17 Xinely: and OD better to be 7 or 7,5
18:17 Xinely: OD 8 is more like extra
18:18 Shad0w1and: really? i can almost fc this by use mouse lol
18:18 Xinely: i meant
18:18 Xinely: usually OD 8 is used for extra ><
18:18 Shad0w1and: spacing?
18:18 Xinely: usually Insane's OD is about 7 or 7,5
18:19 Shad0w1and: actually could you plaese tell me what does od mostly about ;w;
18:19 Xinely: mostly about 7 or 7,5
18:19 Xinely: 7,5 better imo xD
18:19 Shad0w1and: ok reduce a bit
18:20 Xinely: 00:43:069 (2) - Insane, a bit far jump i guess, imo better reduce a bit like 264,328
18:20 Xinely: 00:52:727 (6) - better make a jump to catch this as the music is cymbal ><
18:21 Shad0w1and: well, for this
18:22 Xinely: hmm not really find serious problem. just it i guess
18:22 Shad0w1and: because the vocal continues
18:22 Shad0w1and: i think the crash is not that big?
18:22 Shad0w1and: try to keep
18:22 Xinely: okay then, yep not really strong
18:22 Shad0w1and: will i be able to have your recheck after?
18:23 Xinely: i only do quick see here ><
18:23 Xinely: cant decide atm
18:23 Shad0w1and: ok i understand this map is not that safe choice to icon
18:23 Shad0w1and: ;w;
18:23 Xinely: not like that i mean ><
18:24 Xinely: just i have to see all deeply first
Topic Starter
Shad0w1and

Xinely wrote:

just a quick check
SPOILER
17:56 Shad0w1and: hi xinely ;w;
17:56 Xinely: hi ><
17:57 Shad0w1and: do you have a moment todo a quick check for my map? ;w;
17:57 Shad0w1and: not have to be a mod if you dont like it
17:57 Shad0w1and: ;w;
17:57 *Shad0w1and is listening to [http://osu.ppy.sh/b/834354 Ayane - Eien no Memories]
17:58 Xinely: oh my 4,7 mb.. it takes age to download so wait
17:58 Shad0w1and: ok;w; will wait
18:04 *Xinely is listening to [http://osu.ppy.sh/b/853963 Ayane - Eien no Memories]
18:06 Xinely: hmm normal.. some hitsound are missed
18:06 Xinely: some rhythms are too hard for newbie
18:06 Xinely: example 00:38:138 (1,2,3,4,5) -
18:07 Shad0w1and: nah, would this be acceptable because it is not easy?
18:08 Xinely: it depends to ppl
18:08 Xinely: since your normal is still easiest diff afterall
18:08 Xinely: if me, i would like to make easier
18:08 Shad0w1and: ok
18:08 Xinely: and i meant hitsounds are missed example like 00:56:425 - , it has cymbal and it sounds so crash
18:09 Xinely: should use finish or stronger hitsound rather than your drum whistle
18:09 Xinely: 00:56:836 -
18:09 Xinely: 00:57:247 - and etc
18:09 Xinely: etc = similar musics ones
18:10 Shad0w1and: nah ok will change
18:10 Xinely: 01:11:014 (1,2) - and 3/4 sliders are confusing for newbie so i'd suggest http://puu.sh/m81Ak/f88e1a35f3.jpg
18:10 Xinely: 01:14:302 (1,2) - same as above
18:10 Xinely: and similar sliders ones, no time to tell all
18:11 Shad0w1and: ok
18:15 Xinely: i guess only that in normal
18:15 Shad0w1and: ok
18:15 *Xinely is editing [http://osu.ppy.sh/b/834353 Ayane - Eien no Memories [Hard]]
18:16 Xinely: 00:18:001 (1) - ctrl+g will give better flow and jump for next slider
18:16 Shad0w1and: nah i prefer current;w;
18:17 Xinely: Insane AR 8 better i guess
18:17 Shad0w1and: actually i feel both way wrked
18:17 Shad0w1and: worked
18:17 Xinely: adding 0,1 doesnt give much effect
18:17 Xinely: and OD better to be 7 or 7,5
18:17 Xinely: OD 8 is more like extra
18:18 Shad0w1and: really? i can almost fc this by use mouse lol
18:18 Xinely: i meant
18:18 Xinely: usually OD 8 is used for extra ><
18:18 Shad0w1and: spacing?
18:18 Xinely: usually Insane's OD is about 7 or 7,5
18:19 Shad0w1and: actually could you plaese tell me what does od mostly about ;w;
18:19 Xinely: mostly about 7 or 7,5
18:19 Xinely: 7,5 better imo xD
18:19 Shad0w1and: ok reduce a bit
18:20 Xinely: 00:43:069 (2) - Insane, a bit far jump i guess, imo better reduce a bit like 264,328
18:20 Xinely: 00:52:727 (6) - better make a jump to catch this as the music is cymbal ><
18:21 Shad0w1and: well, for this
18:22 Xinely: hmm not really find serious problem. just it i guess
18:22 Shad0w1and: because the vocal continues
18:22 Shad0w1and: i think the crash is not that big?
18:22 Shad0w1and: try to keep
18:22 Xinely: okay then, yep not really strong
18:22 Shad0w1and: will i be able to have your recheck after?
18:23 Xinely: i only do quick see here ><
18:23 Xinely: cant decide atm
18:23 Shad0w1and: ok i understand this map is not that safe choice to icon
18:23 Shad0w1and: ;w;
18:23 Xinely: not like that i mean ><
18:24 Xinely: just i have to see all deeply first
Thanks Xinely, I added stronger hs, if you do not want redownload whole map, this is the file i added: drum-hitfinish.wav
http://puu.sh/m83BD/e513139f2d.wav

about the normal rhythm, I asked a chinese new player angelfixx, he think my normal is way too easy for him that he could get 95% acc in first try, it is understandable and more like a easy diff, he did not break combos on any 3/4 reversed sliders. also another player gfgdgxhqpgl said it is not hard for him to understand the rhythm, so i think i will make no additional change to simplify the rhythm(I did change the 00:38:138 (1,2,3,4,5) - ). ;w; hope you accept my reason.
irc(Chinese)
2015-12-25 07:03 Shad0w1and: 你好
2015-12-25 07:04 angelfixx: 你好~
2015-12-25 07:04 Shad0w1and: 我做了一张图想请你试试normal行吗
2015-12-25 07:04 angelfixx: 可以呀
2015-12-25 07:04 Shad0w1and: ACTION is listening to [http://osu.ppy.sh/b/853963 Ayane - Eien no Memories]
2015-12-25 07:04 Shad0w1and: 只能官网下,下的动么
2015-12-25 07:04 angelfixx: 看一下
2015-12-25 07:05 Shad0w1and: 下no video吧
2015-12-25 07:05 angelfixx: ok
2015-12-25 07:09 Shad0w1and: 谢谢
2015-12-25 07:09 angelfixx: too easy,,
2015-12-25 07:09 angelfixx: 不客气
2015-12-25 07:10 Shad0w1and: 感觉和星级比起来怎么样
2015-12-25 07:10 angelfixx: 也许节奏可以更快一些
2015-12-25 07:11 Shad0w1and: 你是觉得我这个normal你觉得更像easy么?
2015-12-25 07:11 angelfixx: 嗯
2015-12-25 07:11 Shad0w1and: 嗯好的谢谢你啊
2015-12-25 07:11 angelfixx: 不客气

======
2015-12-25 07:02 Shad0w1and: 你好
2015-12-25 07:02 Shad0w1and: ;w;
2015-12-25 07:21 gfgdgxhqpgl: 你好= =
2015-12-25 07:21 Shad0w1and: 啊,我想请你试试我新做的图不知你有时间么
2015-12-25 07:21 Shad0w1and: normal
2015-12-25 07:21 Shad0w1and: ACTION is editing [http://osu.ppy.sh/b/853964 Ayane - Eien no Memories [ZZHBOY's Advanced]]
2015-12-25 07:22 gfgdgxhqpgl: w我新手估计打不过~ 我试试吧
2015-12-25 07:22 gfgdgxhqpgl: 正在下图
2015-12-25 07:22 Shad0w1and: 好
2015-12-25 07:23 gfgdgxhqpgl: 为什么我这和别人打完一直显示等待其他玩家
2015-12-25 07:24 Shad0w1and: 链接不好吧。。
2015-12-25 07:24 Shad0w1and: 应该是你卡了
2015-12-25 07:24 Shad0w1and: 退吧。。
2015-12-25 07:24 Shad0w1and: 大陆的链接一直比较难受
2015-12-25 07:25 gfgdgxhqpgl: 我打下
2015-12-25 07:28 Shad0w1and: 感觉和星级比起来怎么样
2015-12-25 07:28 gfgdgxhqpgl: 好了 我要下了。。
2015-12-25 07:28 gfgdgxhqpgl: 不是很难
2015-12-25 07:28 Shad0w1and: 节奏难不难
2015-12-25 07:28 Shad0w1and: 好
2015-12-25 07:28 Shad0w1and: 谢谢
2015-12-25 07:28 gfgdgxhqpgl: 我都能通关
Gero
I'll check this later.
Milan-
you can't silence both, slider-ticks and slides. so choose one
advanced has different videooffset
drum-sliderslide is unused

insane
-00:36:083 (4,1,2,3) - rhythm is awkward cuz they dont follow the same sounds or strong beats. something like this makes the most sense http://puu.sh/mf5xQ/2f3c140827.jpg
-and similar happens here 00:39:576 (5) - where you choose to let the strongest beat land on a slider tail
-00:42:453 (1) - i'd move it somewhere else like x88y220 for instance. so the flow towards 00:43:069 (2) - is much better
-01:06:083 (1,2,1,2) - these pair of notes dont make much sense when the music hasnt even changed from before, using similar rhyhthms as before is ideal. 01:06:905 (1,2,3,4) - this on the other hand is better tho.
-01:16:973 (4) - finish or something?
-01:18:412 (5) - wonder why this isn't extended to fit vocals like every pattern before uhhh same with 01:24:987 (3) - uhhhh
-01:25:809 (6) - nc

normal
-00:42:453 (3) - due to the really low sv, 1/2 repeaters like this one are hard to play for your lowest diff, especially when you add another 2 1/2 sliders afterwards (or you could use 1.0x sv instead and everything will be oKKK)
-00:43:480 (5,1) - when you finish (5), (1) is already shown leading to confusion. you should avoid stacking in this case. same goes to 00:56:836 (4,1) -
-01:07:727 (1,1) - you should have atleast a 2/1 gap between these objects
-uuh you could've mapped the ending with ez rhythms or spinners tbh.. you can even edit the ending of a slider so it lands on something uh

not liking the fact you didnt map the intro in diffs where it's totally mappable. i can see why not in normal, and at some degree in advanced but hard that is mapped in a harder way than usual shouldn't miss it.
in addition since hard is mapped this way, i think it's more appropiate to call it insane or light insane or whatever, cuz how big the regular spacing is and how complicated some gameplay elements are. (Then, Advanced = Hard)
Topic Starter
Shad0w1and

Milan- wrote:

you can't silence both, slider-ticks and slides. so choose one
advanced has different videooffset
drum-sliderslide is unused


insane
-00:36:083 (4,1,2,3) - rhythm is awkward cuz they dont follow the same sounds or strong beats. something like this makes the most sense http://puu.sh/mf5xQ/2f3c140827.jpg
-and similar happens here 00:39:576 (5) - where you choose to let the strongest beat land on a slider tail
-00:42:453 (1) - i'd move it somewhere else like x88y220 for instance. so the flow towards 00:43:069 (2) - is much better
:arrow: adjust a bit
-01:06:083 (1,2,1,2) - these pair of notes dont make much sense when the music hasnt even changed from before, using similar rhyhthms as before is ideal. 01:06:905 (1,2,3,4) - this on the other hand is better tho. :arrow: balanced a bit
-01:16:973 (4) - finish or something?
-01:18:412 (5) - wonder why this isn't extended to fit vocals like every pattern before uhhh same with 01:24:987 (3) - uhhhh
-01:25:809 (6) - nc


normal
-00:42:453 (3) - due to the really low sv, 1/2 repeaters like this one are hard to play for your lowest diff, especially when you add another 2 1/2 sliders afterwards (or you could use 1.0x sv instead and everything will be oKKK) :arrow: you are right this is where the test players missing
-00:43:480 (5,1) - when you finish (5), (1) is already shown leading to confusion. you should avoid stacking in this case. same goes to 00:56:836 (4,1) -
-01:07:727 (1,1) - you should have atleast a 2/1 gap between these objects
-uuh you could've mapped the ending with ez rhythms or spinners tbh.. you can even edit the ending of a slider so it lands on something uh :arrow: :arrow: tried, but it feel so weird ;w; i just want to be safe so no issues for normal will cause a dq

not liking the fact you didnt map the intro in diffs where it's totally mappable. i can see why not in normal, and at some degree in advanced but hard that is mapped in a harder way than usual shouldn't miss it. :arrow: will map that on hard
in addition since hard is mapped this way, i think it's more appropiate to call it insane or light insane or whatever, cuz how big the regular spacing is and how complicated some gameplay elements are. (Then, Advanced = Hard) :arrow: not sure if its a must, since i believe the hard is actually a hard level map, it plays like a hard diff though the ds varies a little. i think as long as the spread is acceptable, a little doubt about the diff naming should be hard or light insane is not a big deal?
Gero
Hello there~

General

  1. How about to use 2000 of Audio Lead-In on all difficulties? I think will be better since it gonna have more time before the first note appears.
  2. Now, I'm kinda worried about the BG4 because girls in swimwear is probably rankable but still, I would like you to try to use another kind of background since the others that you have been used are quite normal and not suggestive so honestly this does not makes much sense for me, in my opinion.
  3. Something I noticed is that your mp3 has about 10 seconds at the end that are technically useless so I highly recommend you make use of some editor and delete that part of the song, the same time goes for the video file.
Normal

  1. 00:41:836 (2,3) - This feels so weird because the sounds at the music are constant so ignored beat here makes it kinda awful to play so, how about replacing both objects by one circle and then 1/1 slider at this part? or at the least one circle 00:42:453 - here, up to you.
  2. 00:43:480 (2,1) - Consider to unstack both sliders, remember that this kind of overlaps are quite weird to play and confusing for newbies players.
  3. 00:56:836 (4,1) - Same as above.
  4. 01:05:055 (2,1) -This kind of combo is even more shorter than others, I think that would be better if you remove it and try to keeping them as 4.
  5. 01:07:727 (1,1) - Isn't that hard to click it after the spinner but, this still haven't enough time after one spinner since the rule says that you need to leave 2 beats without notes and here seems like you just gave one, of course it also depends about the BPM but this one is kinda fast.
  6. 01:23:343 (5,2) - This overlap seems unrankable, since the comboburst is still there when the second slider appears so would be nice if you reposition this one by another place.
ZZHBOY's Advanced

  1. 01:29:507 - There is just one I want to say about this difficulty, this feels so empty and the song is quite strongly since is the chorus of the whole song is here, don't you think is it weird or something? due that on the normal difficulty this part were mapped, the only thing I can suggest is add some objects at this part.
  2. 01:36:083 - Same as above.

    Good Job~
Hard

Same circle size on these three difficulties? why? for which reason? increase it by one tick to make it consistent and add .5 on Advanced, trust me the spread will be even more better than the current one.

  • Great~
Call me back~
Topic Starter
Shad0w1and

Gero wrote:

Hello there~

General

  1. How about to use 2000 of Audio Lead-In on all difficulties? I think will be better since it gonna have more time before the first note appears.
  2. Now, I'm kinda worried about the BG4 because girls in swimwear is probably rankable but still, I would like you to try to use another kind of background since the others that you have been used are quite normal and not suggestive so honestly this does not makes much sense for me, in my opinion. :arrow: I think it wont be a problem since there are a lot maps ranked recently have these BGs. The thing is I could not find more High resolution BGs for this old game(its from 2003 around).
  3. Something I noticed is that your mp3 has about 10 seconds at the end that are technically useless so I highly recommend you make use of some editor and delete that part of the song, the same time goes for the video file. :arrow: well you are right, but I think its rankable, and the thing is that I am using vbr encoding for both video and mp3, so that part actually does not consume file size(about 50KB could be saved for that part), to avoid potential timing shift might cause, I would like to keep current ones.
Normal

  1. 00:41:836 (2,3) - This feels so weird because the sounds at the music are constant so ignored beat here makes it kinda awful to play so, how about replacing both objects by one circle and then 1/1 slider at this part? or at the least one circle 00:42:453 - here, up to you. :arrow: i changed to current pattern due to previous mods and test plays from new players, I think current one works ;w;
  2. 00:43:480 (2,1) - Consider to unstack both sliders, remember that this kind of overlaps are quite weird to play and confusing for newbies players.
  3. 00:56:836 (4,1) - Same as above.
  4. 01:05:055 (2,1) -This kind of combo is even more shorter than others, I think that would be better if you remove it and try to keeping them as 4.
  5. 01:07:727 (1,1) - Isn't that hard to click it after the spinner but, this still haven't enough time after one spinner since the rule says that you need to leave 2 beats without notes and here seems like you just gave one, of course it also depends about the BPM but this one is kinda fast. :arrow: lol I do have two beats here lol
  6. 01:23:343 (5,2) - This overlap seems unrankable, since the comboburst is still there when the second slider appears so would be nice if you reposition this one by another place.
ZZHBOY's Advanced

  1. 01:29:507 - There is just one I want to say about this difficulty, this feels so empty and the song is quite strongly since is the chorus of the whole song is here, don't you think is it weird or something? due that on the normal difficulty this part were mapped, the only thing I can suggest is add some objects at this part. :arrow: ZZH ask me to correct mods for him. I feel for this diff, he is mainly mapping the vocal in kiai section, I feel its good in terms of represent all the vocals, it is true he missed the drums as compromise, but overall concept is clear and he did well on mapping the vocal I guess... I would like to keep these two for him to high light the vocal, if i mapped 01:29:507 - , i feel it will become so weird that the 1/4 drums might destruct the difficulty spread
  2. 01:36:083 - Same as above.

    Good Job~
Hard

Same circle size on these three difficulties? why? for which reason? increase it by one tick to make it consistent and add .5 on Advanced, trust me the spread will be even more better than the current one.

  • Great~
Call me back~
Gero
~ Bubbled ~


For the next BN: Double check on the timing would be great, I think is good enough for ranking but please take this in mind if you're going to check this mapset.
Milan-
good enough
Kalibe
Ayane ;3

Grats Shadow !
Xinely
我迟到了rip

恭喜啊Shad0w
Topic Starter
Shad0w1and

Xinely wrote:

我迟到了rip

恭喜啊Shad0w

Kalibe wrote:

Ayane ;3

Grats Shadow !
谢谢
thanks
:)
Rumia-
恭喜啊
HappyRocket88
ohhh that was fast! Congratulations. Pretty interesting the dimension of the bg on the easy. xd
Topic Starter
Shad0w1and

Rumia- wrote:

恭喜啊
^^

HappyRocket88 wrote:

ohhh that was fast! Congratulations. Pretty interesting the dimension of the bg on the easy. xd
XD I decide use the graduation BGs for harder diffs ;)
Winnie
I wuz here
Topic Starter
Shad0w1and

Kocari wrote:

I wuz here
yes 8-)
Mint
Congrats :3
Topic Starter
Shad0w1and

appleeaterx wrote:

Congrats :3
thx :3
I Must Decrease
Hey QT.

[Insane]

Let's begin!

00:00:946 (2) - this slider end doesnt hit anything at all. It deliberately ignores the sound 1/2 after.

00:04:439 (3) - no sound on this slider end

00:05:261 (4) - i don't see what this is accentuating, why not do two 1/2 sliders as that would pay better attention to the rhythm to begin with. it seems like you just randomly wanted to make it 1/1

00:08:549 (1) - slider end ends on nothing

in 00:25:398 (2,3,4) - for some reason 00:25:809 (4) - has the largest spacing even though the note is very weak.

00:36:699 (3) - why not make this 2 circles given that you let a clap be on the slider end and the vocals are also on the slider end too, seems strange and lacks emphasis that the sounds at the slider end deserve

00:38:138 (1) - why 1/1 when the vocals are 1/2

00:40:603 (5) - no reason for bigger spacing, barely audible note on slider head

00:44:713 (2) - anti jump seems pretty disapointing considering thats your kiai start? a bit of spacing is perfectly fine

00:46:151 (6) - jump seems rather excessive given the previous notes

00:49:439 (6) - way too large of spacing for such a weak note

01:05:672 (4,5,1,2,1,2,1,2,3,4) - can you explain what rhythmic change in the song warranted these jumps? cause literally 01:05:877 (5,2,2,2) - all of these are weak beats with excessive spacing

01:20:877 (1,2) - jump here? really? the rhythm would much rather call for a slider here so that the player can hold down a slider while the singer holds down the note she is on

01:31:973 (5,6,1,2,3,4,5,6) - lmao ok so you choose to ignore emphasizing vocals for jumps. What changed between this and the previous pattern with the same rhythm?

01:38:232 (1) - it should be noted that I'm not sure if this section is timed properly. There seems to be a lack of correction for the white ticks, what I mean is


this will cause a double beat when played on nightcore and should therefore be fixed by creating a new timing point on the sliders end. This applies to all timing sections here. (If a BN / QAT knows more about this please feel free to add or tell me wrong, I was under the impression that timing points should always sync up)

Hope this helps!
Topic Starter
Shad0w1and
not sure why you hate me like this, it's not like I caused your map dq, but basically everyone saw your hero diff can figure out the problem.anyways I will reply your mod soon.
I Must Decrease

Shad0w1and wrote:

not sure why you hate me like this, it's not like I caused your map dq, but basically everyone saw your hero diff can figure out the problem.anyways I will reply your mod soon.
?

I am simply helping in raising the quality of your map.
riffy
Let's make sure we understand each other's ideas and resolve this.

The things from the post do deserve some attention.
moya
lol
Gero
Once you have made the necessary changes you're free to call me back, we can move this forward as soon as possible.
Topic Starter
Shad0w1and

Xexxar wrote:

Hey QT.

[Insane]

Let's begin!

00:00:946 (2) - this slider end doesnt hit anything at all. It deliberately ignores the sound 1/2 after. :arrow: yes that end does not hit anything, but because players does not click anything here, so as it offer a same pattern 00:01:973 (1,2) - , this could work imo. but yeah, change this seems good idea.

00:04:439 (3) - no sound on this slider end :arrow: it has really soft sound, also slider end could hit nothing as there are thousands of mappers did it b4, as long as they make sense, this should not be a problem

00:05:261 (4) - i don't see what this is accentuating, why not do two 1/2 sliders as that would pay better attention to the rhythm to begin with. it seems like you just randomly wanted to make it 1/1 :arrow: this is a quiet section, it does not need me to address every 1/2 sound i hear from background. what if a song has continuous 1/4 guitar at the background then you just place all objects as 1/4?

00:08:549 (1) - slider end ends on nothing :arrow: no need, and it make sense and worked

in 00:25:398 (2,3,4) - for some reason 00:25:809 (4) - has the largest spacing even though the note is very weak. :arrow: this is not a problem since the spacing does not vary too much, and the current pattern just played well. on other hand, i do not feel its weak at all.

00:36:699 (3) - why not make this 2 circles given that you let a clap be on the slider end and the vocals are also on the slider end too, seems strange and lacks emphasis that the sounds at the slider end deserve :arrow: does not have to be circles, i have preference to use more sliders in none-kiai sections, current one just worked well

00:38:138 (1) - why 1/1 when the vocals are 1/2 :arrow: that's why the sliders was not straight, it covers vocal and does give feedback

00:40:603 (5) - no reason for bigger spacing, barely audible note on slider head:arrow: this is not a problem since the spacing does not vary too much, but I did a little adjustment

00:44:713 (2) - anti jump seems pretty disapointing considering thats your kiai start? a bit of spacing is perfectly fine :arrow: prefer current one, it just worked well

00:46:151 (6) - jump seems rather excessive given the previous notes :arrow: the music have a crash here, it make sense

00:49:439 (6) - way too large of spacing for such a weak note :arrow: the music have a crash here, it make sense

01:05:672 (4,5,1,2,1,2,1,2,3,4) - can you explain what rhythmic change in the song warranted these jumps? cause literally 01:05:877 (5,2,2,2) - all of these are weak beats with excessive spacing :arrow: the vocal and the peak of the song call for the difficulty, so I just follow that

01:20:877 (1,2) - jump here? really? the rhythm would much rather call for a slider here so that the player can hold down a slider while the singer holds down the note she is on :arrow: ok changed

01:31:973 (5,6,1,2,3,4,5,6) - lmao ok so you choose to ignore emphasizing vocals for jumps. What changed between this and the previous pattern with the same rhythm? :arrow: added slider

01:38:232 (1) - it should be noted that I'm not sure if this section is timed properly. There seems to be a lack of correction for the white ticks, what I mean is


this will cause a double beat when played on nightcore and should therefore be fixed by creating a new timing point on the sliders end. This applies to all timing sections here. (If a BN / QAT knows more about this please feel free to add or tell me wrong, I was under the impression that timing points should always sync up)
:arrow: I don't see any problem with the timing.
Hope this helps!
anyways some suggestion is useful, thx.
also gl on your mapset.
nah today is a good day... its sunny.
Wafu

Shad0w1and wrote:

not sure why you hate me like this, it's not like I caused your map dq, but basically everyone saw your hero diff can figure out the problem.anyways I will reply your mod soon.
Basically what you say is he shouldn't make concerns just because his map was DQed. He's free to make concern on anything he disagrees with. Nobody hates you, so don't take his modding personally.
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