aaaa - Bokutachi no Tabi to Epilogue.[Long ver.] [OsuMania]

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Topic Starter
Daikyi
00:29:351 - You start following the violin here, but I still somewhat like the rice representing piano notes, which kinda get lost here. Not really anything major though.
i actually like it changed to single notes to piano, changed it a little bit. (never heard them called as "rice" lol)

00:41:212 - Maybe use http://puu.sh/lHzJu/8204e80e78.png for PR purposes?
i'm torn, because a 123123 pattern feels boring lol. it used to be that, and i changed it cause it felt boring, but i guess i'll change it back

01:10:756 - Waaay too late to change now, but this feels really awkward to play.
01:13:379 - Same here.
not too late to change, made patterns much more hand iso friendly

02:05:018 - I still have no idea why this jack felt weird, but its probably because of the constant hammer on 1. Probably doesn't need a change though. (It was also only weird a few times, it felt better after some point. idk)
it's cause it's a very left hand focused pattern, [12]21 is pretty awkward, and i changed it

02:18:362 - Possibly 1/16th too late? Considering you probably did this on ddream or w/e, I could be totally wrong here.
Actually, the snapping for much of the stuff starting from here is extremely questionable. I'm just going to skip it. Not a BN, not my problem at all /o/
again, the BPM is fluctuating on a beat level, not a measure level. If i snapped to the given bpm, then the notes would be /wildly/ off sync. just a ritardando on the measure

04:05:351 - Kinda weird for the beat on 2 to not be evenly spaced like every other instance in this section.
there's a snare hit on the 8th note which is why that note is lol. This section is pretty polyrhythmic
04:06:145 - 4th note in this set is not evenly spaced ???
that was weird
04:07:727 - 3rd note here.
so was this lol
04:10:601 - 2nd note here. What's the point of the
i think the converter fudged some things ugh
04:13:421 - 2nd note here. uneven spacing in this. It's supposed to be a regular beat?
ty for pointing all these out lol

05:18:924 - Fuck you too.
<3

05:27:925 - Spacing issues again. Idk?
yeah that was also weird
05:32:808 - Like seriously, what the fuck is up with this.
this is a consequence of there being a ritardando for the duration of this measure lmfao. The spacing sucks, and i'm making them into holds because this is dumb

05:51:182 - These notes are not spaced at all. What the hell is going on.
not sure what you mean, everything is snapped to 1/6 here (although i went back and actually re-synced this part in o!m because the spacing was so bad in this part originally, much worse than anyplace else)
to summarize, snapping is off, because of the bpm changes that happen every single beat. Everything's 100% synched (you can check the sm file for it if you want), and the bpms are arranged so that each of the bpm changes happens when a new measure starts, in order for the measure bar line in o!m to function properly. The note timings did not change with these bpm fluctuations, resulting in 100% accurate measure markings, with 100% accurate sync on the notes, even though some of them aren't actually snapped

also I've gone through and hitsuonded the song, so those 2 things should be dealt with.

SVs are like "ehhhhhhhhhhhhhhhhhhh" since BPM fluctuations are on the order of every single measure at times lol

Thanks for the mod!
Topic Starter
Daikyi
so yeah i fixed a buttton of snapping issues, thanks yosh for bringing that all to my attention lol

also edited a lot of patterns
lenpai
Thank you for mapping stuff with chiptune.

Testplay and opinions:
I don't even know how people get to know the timing of music like this. So far so good. Song doesn't seem to be too hectic so I might not be able to mod this like i expect i would. The map is already good.

aaaaand there's no mod. Sorry about that, there seems to be no technical errors and there is a huge conflict between our mapping style so ill end up breaking the map. have 4 stars because that artist name is meh
Topic Starter
Daikyi

Lenfried- wrote:

Thank you for mapping stuff with chiptune.

Testplay and opinions:
I don't even know how people get to know the timing of music like this. So far so good. Song doesn't seem to be too hectic so I might not be able to mod this like i expect i would. The map is already good.

aaaaand there's no mod. Sorry about that, there seems to be no technical errors and there is a huge conflict between our mapping style so ill end up breaking the map. have 4 stars because that artist name is meh
tyty for the stars, much appreciated

btw, the artist name is "ああああ" but in english that's just "aaaa"

as for getting the timing, it's synced from stepmania lol

also, went back through the rest of the mod comments to find any more unsnapped notes because lol ranked criteria
Xiz
Other mappers take note, this is how you properly step a file. This guy knows how to step according to pitch relevancy, and knows how to not overstep files. The hands felt accented and not overdone, which I find as a fatal flaw with other steppers.

Usually I play files and never comment for how poorly stepped they usually are, but I had to comment due to the importance of how well this one is stepped.

You really REALLY need to step more.



There were a few anchors that were questionable, but not that big of a problem.
Thank you for not making the entire middle section a minijack file.

No other complaints.
Evening
ok good shit (I talked to the mapper a lot just saying, i didn't blindly bubble '_>')
Topic Starter
Daikyi
So i think the most consistent comment about this file is that the spike in difficulty feels too much. I'd like to make a bunch of points and stuff

The way the song is as a whole, I really do take the title (Our Journey and Epilogue) to heart. It's a journey, and the way the song and file is structured, I really wanted it to feel like one. There's a constant progression forwards, even when the song decelerates in to an easier part, it always comes back stronger, and more intense, leading up to the "hard" part.

If you take a look at the NPS graph actually, I'll go through and detail the spikes that you see. The orange line is the more smoothed NPS, while the blue is the actual.
  1. 60s is the polyrhythms to start off the song. It's a nice ramp in, and because the difficulty doesn't get really anywhere near that until the climax, it's a really nice taste of what's to come
  2. 75s is a roll, easily jumptrillable
  3. 82s~ is the jumptrill pattern
  4. 128s is another jumptrillable roll
  5. 200s starting here, the music really starts picking up (there's 2 more rolls for the biggest 2 spikes) and with some 32nd burst patterns, it really fits the building music. When it calms back down at like 212s, the NPS drops accordingly, because there's no longer the urgency with the speedup.
  6. 275s this is actually the most dense the file is due to the layering lmao. however, the first half of the pattern is a friendly split polyrhythm, and the second half is jumptrillable.
  7. 306s minispike, some 32nds for the drumroll leading into the massive build to the fun part
  8. 319s the fun part. If you take a look at the NPS graph, the sustained NPS is right around 17NPS (equivalent to 170 BPM dense jumpstream, or 255 BPM stream), with variations of like 5-6 NPS in either direction. And given that the song is literally going all out, the file is too. Also, the patterns are actually fun to hit, although it's very trill focused. If you get off either early or late, you're kinda done
  9. 540s is the last "harder" part, but it's like, the end of your journey, and your victory lap. you've gotten through the hardest part of your journey, and you're finishing with one last hurrah. Should feel galaxies easier than the hard section because the jumpstream is much less dense.
    Then the ending happens, and it's glorious because you did it.


TL;DR - look at the NPS chart, and the hard section that happens at like 319 seconds isn't actually that much harder than the rest of the file, and is actually pretty consistent. The contrast between calm sections and the hard section is what makes it pop out so much, and it makes this map memorable and beautiful in my opinion
Fullerene-
in my opinion this is objectively perfect

also you can remove "aaaa" from tags since it's already in the artist name, "game music" could be added too since that's what the genre is listed as on the actual song

make these changes along with the next BN check so your bubble doesn't break
Shoegazer
aaaa
Topic Starter
Daikyi
#fullrene_approval
#shoegazer_approval (i think lol)

do i need to do something special to make "game music" a single tag in the song setup stuff
Fullerene-
you can link them with underscores but non alphanumeric keys get truncated on the site listing. ingame, you can type in tags separately and they'll still filter properly

i'd say no but w/e

edit: i'm not completely sure about this but i think katakana should be translated if it is used to write a word in a foreign language? in this case エピロー would be romanized as "epilogue" as opposed to the literal "epirogu"

check with a BN that has more expertise on this stuff (cause i sure as fuck am not)
Topic Starter
Daikyi
In looking through the ranking criteria, "Epirogu" is actually a loan word, and should be "Epilogue" instead. (the translation has a macron over the o - Epirōgu)
Whenever the next BN happens, i'll be fixing that, and tags. lol

potentially some LN changes too actually (ty pope)

might do SV stuff too???
Topic Starter
Daikyi
talked w/ Evening about LN changes, those are A-OK

also i removed the SV changes after deciding that I didn't like them whoops. Map is essentially reset to it's bubbled state
mijkolsmith
Dude wtf i love this
Topic Starter
Daikyi
thanks aitor for the additional 2 stars as well wheee
Starry-
Sorry it took so long for me to get to this.
The difficulty spikes are fine for me as they are justifiable with the song.

My main issue is with the hitsounds - there are areas like 00:00:324 - to 00:57:602 - where, albeit a more quiet section, you can still hitsound some of this.
As an example, for the beginning ( 00:00:324 - ), you could add a Whistle hitsound to accent the piano melody. Or perhaps a more minimalist form of hitsounding (but still fine) could be to hitsound each chord ( 00:00:324 (324|3) - 00:01:485 (1485|2) - 00:02:646 (2646|2) - 00:03:807 (3807|1) - 00:04:968 (4968|2) - etc. )
Same goes for 02:19:611 - to 03:09:380 -, where whistles can be used to accent the melody on the lead.

The hitsounding on the main sections seem pretty fine for me though.

Definitely having a lot of fun playing this map, I don't really have anything much to say about the patterns since they're all really well constructed - honestly you did a great job on this.

I guess if you've read through this poke me if I'm online or send me a PM on the forums.
Topic Starter
Daikyi

Starry- wrote:

Sorry it took so long for me to get to this.
The difficulty spikes are fine for me as they are justifiable with the song.

My main issue is with the hitsounds - there are areas like 00:00:324 - to 00:57:602 - where, albeit a more quiet section, you can still hitsound some of this.
As an example, for the beginning ( 00:00:324 - ), you could add a Whistle hitsound to accent the piano melody. Or perhaps a more minimalist form of hitsounding (but still fine) could be to hitsound each chord ( 00:00:324 (324|3) - 00:01:485 (1485|2) - 00:02:646 (2646|2) - 00:03:807 (3807|1) - 00:04:968 (4968|2) - etc. )
Same goes for 02:19:611 - to 03:09:380 -, where whistles can be used to accent the melody on the lead.

The hitsounding on the main sections seem pretty fine for me though.

Definitely having a lot of fun playing this map, I don't really have anything much to say about the patterns since they're all really well constructed - honestly you did a great job on this.

I guess if you've read through this poke me if I'm online or send me a PM on the forums.
I went back through the whole map:

starting from the intro, i put soft whistles to the chords, until near the end of the intro where it's normal whistles on the downbeat(ish). I didn't think the normal whistles throughout the intro fit well enough, they felt a little bit too abrasive. when the violins come in it felt better to put whistles
01:10:428 (70428|2) - i missed a soft whistle
01:20:592 (80592|1) - another lol
02:19:611 - soft whistles again
02:32:116 - soft whistles only on the downbeats, otherwise everything would be hitsounded and it'd be no different than having no accents imo
03:30:870 (210870|3) - another whistle
04:17:331 - put soft whistles here as well to chords
04:37:023 (277023|2,277092|3) - 2 random drum hitsounds oops those are fixed
06:02:040 (362040|2) - changed the last hitsound additions to not be a weird tom lol

and hopefully that's it (omg)
Starry-
Took another look, more on the technical side this time.

Are you sure the BPMs (mainly at the beginning) are correct? They seem like approximations which make a few notes sound really early/late.
00:37:903 (37903|1) - Seems quite early.
00:40:957 (40957|2,41212|0,41467|1,41721|2,42004|0) - These sound like they all have equal intervals to each other, then it slows down on the last few notes.

If it were me, I'd probably increase the bpm of 00:37:479 - by around 2 to make 00:37:903 (37903|1) - snap to it's sound in the song. (46.75~ sounds alright for me, but again there are probably even simpler ways of timing this since I'm not too great at doing so myself.)

You could do something like this at 00:39:961 - ~ http://puu.sh/muEsn/ca06003333.jpg
I added a new timing point here of 59bpm.
You can fit the majority of the piano on 1/4 and it'll be more accurate this way.
You can also use videos like this https://www.youtube.com/watch?v=XeqwfjnhTig to help with some of the other BPM points. I know it's only the short version but I believe a lot of it can be applied here.
Eg - Using 03:51:199 - 170bpm here, 03:52:615 - 160bpm here, 03:58:616 - 165bpm here, and a solid 04:10:249 - 170bpm here, etc.

Timing for the drums here 04:38:488 - seem really early too. Also there are notes like 04:39:163 (279163|3) - 04:45:566 (285566|3) - 05:10:706 (310706|0) - 05:15:533 (315533|3) - which seem to randomly be snapped to 1/16. 05:20:497 (320497|0) - 05:20:679 (320679|0) - 05:20:860 (320860|3) - 05:27:266 (327266|0,327266|1) - . Say if they aren't random but to me they seem it.

Again, sorry for the huge wait, really ;_;. I'll see what you say to this before moving on.
Topic Starter
Daikyi
So I think the easiest way for me to hear sync is turn offset to 0, and hitsounds on on 25% sync


Are you sure the BPMs (mainly at the beginning) are correct? They seem like approximations which make a few notes sound really early/late.
======
I fixed a bunch of things. Also as a note, I synched through DDReam - there's the issue with BPMs where DDReam tends to throw a new BPM marking every single beat, and in o!m a measure marking gets thrown up every time the BPM changes. I took all the bpm markings that fell on the downbeat of each measure, deleted the other ones, and fudged appropriately. Because I manually synched directly to the waveform in DDReam, (I would really hope) that my sync is ok. The fudges and weird things would probably have all stemmed from the process i just described above lol

00:37:903 (37903|1) - Seems quite early.
======
-it's actually late lmfao, so I like added a couple extra timing points so that there were more sync points to sync properly

00:40:957 (40957|2,41212|0,41467|1,41721|2,42004|0) - These sound like they all have equal intervals to each other, then it slows down on the last few notes.
======
The problem is because it's a ritardando, I don't have the exact location of the end of the measure, so I set it up at the end of the LN and made do. You start hearing the tiniest of offness when you go to 25% so hopefully that won't be a problem (I also fudged them more hopefully that makes them more in line)

If it were me, I'd probably increase the bpm of 00:37:479 - by around 2 to make 00:37:903 (37903|1) - snap to it's sound in the song. (46.75~ sounds alright for me, but again there are probably even simpler ways of timing this since I'm not too great at doing so myself.)
======
(I think that's what I did actually lol)

You could do something like this at 00:39:961 - ~ http://puu.sh/muEsn/ca06003333.jpg
I added a new timing point here of 59bpm.
You can fit the majority of the piano on 1/4 and it'll be more accurate this way.
======
(i can do this, haven't yet)

You can also use videos like this https://www.youtube.com/watch?v=XeqwfjnhTig to help with some of the other BPM points. I know it's only the short version but I believe a lot of it can be applied here.
Eg - Using 03:51:199 - 170bpm here, 03:52:615 - 160bpm here, 03:58:616 - 165bpm here, and a solid 04:10:249 - 170bpm here, etc.
======
I think, at least from listening at 25% rates, that this middle section is pretty fine for sync - while there's that bms video with BPM points, my time signature and bpm is wonky as hell due to the way i synched in DDReam, and I'm not sure if I might accidentally destroy the map if I try fixing the bpm actually lol

Timing for the drums here 04:38:488 - seem really early too.
======
I fixed that section with an extra timing point, should be so much better now.


Also there are notes like 04:39:163 (279163|3) - 04:45:566 (285566|3) - 05:10:706 (310706|0) - 05:15:533 (315533|3) - which seem to randomly be snapped to 1/16. 05:20:497 (320497|0) - 05:20:679 (320679|0) - 05:20:860 (320860|3) - 05:27:266 (327266|0,327266|1) - . Say if they aren't random but to me they seem it.
======
god damn it I thought I caught all the notes that were snapped like this as;dflkj, the converter did something weird idk.
mijkolsmith
have a star btw =☆
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