aaaa - Bokutachi no Tabi to Epilogue.[Long ver.] [OsuMania]

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Total Posts
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Topic Starter
Daikyi
This beatmap was submitted using in-game submission on Thursday, April 21, 2016 at 7:41:31 AM

Artist: aaaa
Title: Bokutachi no Tabi to Epilogue.[Long ver.]
Source: BMS
Tags: Our Journey Ricora Marathon Groundbreaking 2014 game music
BPM: 51.68
Filesize: 6103kb
Play Time: 06:02
Difficulties Available:
  1. Final Voyage - 4Key (5.07 stars, 3529 notes)


Download: aaaa - Bokutachi no Tabi to Epilogue.[Long ver.]
Information: Scores/Beatmap Listing
---------------

~ The Epilogue of Your Journey is Just the Beginning of Your Newfound Skill ~
~Featured as the tiebreaker map for the 2016 Osu!mania 4K World Cup Round of 16~
This file is your journey. The modding and ranking process totally reflects this song and it's pretty cool.

At the climax, it hits ~240 double/triple stream. See my notes on spikes of NPS here - p/4726794

Enjoy this. If you're not able to do the hard part, work for it. Improving is a journey as well. You're not going to improve if you don't spend any time moving forwards. And not all paths will lead quickly to a goal. Work at it. Hitting that section properly for the first time after not being able to read it at all and mashing through it previously is a pretty good feeling


Bubbles courtesy of :

Evening
Kamikaze-
Feerum
Evening - aaaa aaaa aaaa aaaa aaaa aaaa aaaa aaaa

Already has undergone plenty of revision/modding to make it into yolomania 4, converted over to osu, QUALIFIED 4/21
Special Tanks (or boats I guess) to all the modders (both short and long)
==========================
Frostcage
Soragami
YoshiAP/Ciel
Lenfried-
Vevening
Fullerene-/Wafles/Yolo team
Starry-
_underjoy
-Kamikaze-
Feerum
Julie

Double special tanks to the BNs and stuff

And tanks also to the bunch of people who did playtests of this, and otherwise have said that they like this chart. It means a lot.
11/27 - Added kiai time lmfao

11/28 - I fixed the measure issue by re-syncing only the bpm. As a result, many of the notes are not snapped anymore, however it does not have an effect on the sync of each of the notes. I honestly think this is the best I can do with this.THIS IS FIXED NOW AS OF 12/4 Also re-added hitsounds to the map, so it's like actually "finished". Also fixed a couple hands in the kiai. Preview start got borked so i fixed that too lmfao. SV changes are normalized

11/29 - I like the one handed trills personally, and they're not faster than the 240 js. Changed difficulty name because lol trills in question have been removed

11/30 - reworked patterns in the dumpstream, much more playable it feels. edited a couple holds as well

12/1 - there was a funky unsnapped note that i snopped right back in the jumpstream.
12/1v2 - the funky unsnapped note got snopped to the wrong column, fixed that. Also normalized the 1|4 trill at the end so that spacing is nicer

12/2 - minor patterning changes + snapping a couple notes
12/2v2 - edited a couple holds to better accent the releases

12/3 - edited hitsounds to not be loud as hell (i play with fx off oops). Also changed HP drain x2
12/3v2 - fixed some weird snapping issues. map is snapped "properly" now lol, and a couple minor patterns

12/4 - discovered a buttton of snapping issues, and fixed everything I could find (rip). revamped a lot of patterns to make the file play smoother at parts

12/10 - went through and found like 5 more technical errors (ghost notes), and fixed the last of the sync. Beautified up a couple patterns and made things even more playable than before! wow! Also fixed the last trill so that it's friendly and looks better lol. I believe this is ready for bubbley stuff
12/10v2 - reversed the last trill cause it felt better lol
12/10v3 - got rid of a dumb anchor
12/10v4 - metadata stuff whee i hope i didn't absolutely poop things up

12/11 - *grumblegrumbleromanizationsgrumble*
12/11v2 - GRUMBLE(yay )

12/16 - - So i added an extra difficulty because I was not sure whether SV changes would work well with this map. To the people who may bubble this, please contact me first so i can remove a difficulty so that it's actually rankable lol. The SVTest difficulty is there only to do what it says, test SVs. thanks! (Also spread this map for playtests whee)
12/16-v2Fixed the slowread section, and re-normalized ending trill
12/16-v3things

12/19 - screw SV changes >_>

1/9 - lol i changed my username

1/10 - Fixed + extended hitsound accenting to slower areas. Is this finally it? hngggggggg

1/13 - Nah, extra work is needed. That's ok though. Fixed a bunch of timing stuff (more timing points wheeeeee) as well as squishing a couple more of those stupidly snapped notes, god damnit converter.

1/15 - more timing fixes that I noticed, also tidied up hitsounds a tiny bit as well

1/19 - wtf is happening, fixed random things ty

2/15 - please :<

2/26 - - kami things. stuff is fixed, most likely going to be going through again and seeing what i can do to salvage sync

3/24 - - crying x444444

4/20 - you know
Fullerene-
hi yoshl
Topic Starter
Daikyi

Fullerene- wrote:

hi yoshl
hi caliber
Evening

Fullerene- wrote:

hi yoshl
Frostcage
from queue t/315448

1|2|3|4

What a boring difficulty name for a beautiful marathon like this..
When I play this chart my hands grow wings. It's amazing.
I couldn't exactly find anything wrong with it, either because it's simply that good, or that I'm a nooby mapper.
05:32:146 - the only thing that isn't fun to play is really fast alternating with same hand.. buut that's opinion not really a fix.
So I truly can't find anything wrong here..
I'll just favorite, give you a kudosu star, and be on my way..

no kds
Topic Starter
Daikyi

Frostcage wrote:

from queue t/315448

1|2|3|4

What a boring difficulty name for a beautiful marathon like this..
When I play this chart my hands grow wings. It's amazing.
I couldn't exactly find anything wrong with it, either because it's simply that good, or that I'm a nooby mapper.
05:32:146 - the only thing that isn't fun to play is really fast alternating with same hand.. buut that's opinion not really a fix.
So I truly can't find anything wrong here..
I'll just favorite, give you a kudosu star, and be on my way..

no kds
I don't think the trills are overdifficult, mainly due to the fact that there's the kiai section right before that i think, overshadows it in terms of difficulty. I also kinda like how it continues to balance out the map in terms of what skills are tested when you play it. there's a little bit of everything on your journey, and you don't have a choice but to face all of it

Thanks much for the star
-SoraGami-
Hi there!~ xD

mod here
just a quick look :^) and some suggestions

Column = 1|2|3|4


[Final Voyage]
- 00:55:916 - try this https://osu.ppy.sh/ss/4058983 ? for better play and to balance the right hand flow to the left
- 00:58:674 (58674|3) - move to 2 to put some more weight in the left hand
- 01:16:166 (76166|2,76248|2,76330|1,76330|3) - move to left for comfortability, and for it to execute easier bcuz there's a burst before it and the next pattern after this is focused on right hand 1/4
- 01:17:887 (77887|2,77969|1,77969|3,78051|2,78133|3) - move to left? because it repeats the pattern here 01:17:478 and to add some balance
- 02:12:777 (132777|3) - not snapped, i tried to listen in 25% playback
- 02:13:939 (133939|0,134024|1,134024|3) - same ^
- 02:19:804 (139804|0,139804|1) - and 02:20:247 (140247|3,140247|2) - should be in the red line
- 02:20:026 (140026|1,140026|2) - ^ in the white xD
- 03:39:395 (219395|2) - move to 1, they dont have same sound with 03:39:231 because it just echoes
- 04:07:667 (247667|3) - move to 1 for some balance after that jacks
- 04:08:447 (248447|2,248568|2,248688|2,248808|1,248808|0) - ctrl + h, the previous single jack are from col 3 also, make it alternate for balance
- 04:20:055 - i think this is a bit early
- 04:41:039 (281039|2,281164|3) - move to 1,3 for some flow
- 05:35:393 (335393|0) - 1/8 snap

Goodluck!~
Topic Starter
Daikyi

-SoraGami- wrote:

Column = 1|2|3|4


[Final Voyage]
- 00:55:916 - try this https://osu.ppy.sh/ss/4058983 ? for better play and to balance the right hand flow to the left the reason the pattern is [23]4[23] is because the melody is a trill. admittedly, there actually shouldn't be any jumps there, so i changed the pattern to http://puu.sh/lGTyA/9b3f452b6b.png
- 00:58:674 (58674|3) - move to 2 to put some more weight in the left hand I actually think it's more fluid kept as a 4, because as a 2, it forces a very strange roll speed change (you can hit the pattern as a very fast roll for the note and hand, then have to slow it back down for the next part, then it gets a little faster for the polyrhythm roll) so i actually think it's justified and more fluid, keeping this whole pattern as a massive right hand trill. also in general, left hand trills are harder for most people. idk, it may be that i've played this song so much, but i think i'll keep the right hand
- 01:16:166 (76166|2,76248|2,76330|1,76330|3) - move to left for comfortability, and for it to execute easier bcuz there's a burst before it and the next pattern after this is focused on right hand 1/4 I had a lot of left hand minijacks and I guess i wanted to vary the hand, but yeah right after the burst may be a little much. moved to 1
- 01:17:887 (77887|2,77969|1,77969|3,78051|2,78133|3) - move to left? because it repeats the pattern here 01:17:478 and to add some balance this whole section is meant to be very trill oriented because of the high pitched sounds in the song. moved some stuff to the left though
- 02:12:777 (132777|3) - not snapped, i tried to listen in 25% playback
- 02:13:939 (133939|0,134024|1,134024|3) - same ^ both applied whoops
- 02:19:804 (139804|0,139804|1) - and 02:20:247 (140247|3,140247|2) - should be in the red line
- 02:20:026 (140026|1,140026|2) - ^ in the white xD these I believe are actually fine - I synched this in a stepmania editor, because the BPM fluctuations are on the level of every single beat, and occasionally sub-beats. In converting to mania, I had to nix the 3 bpm changes inbetween every measure marking, and fudge the bpm in order for it to line up with the next measure mark, so there are instances in the song where this kind of thing happens
- 03:39:395 (219395|2) - move to 1, they dont have same sound with 03:39:231 because it just echoes basic PR how did I miss this lol
- 04:07:667 (247667|3) - move to 1 for some balance after that jacks ended up moving 04:07:607 (247607|0) to 1 instead, and the note mentioned to 4
- 04:08:447 (248447|2,248568|2,248688|2,248808|1,248808|0) - ctrl + h, the previous single jack are from col 3 also, make it alternate for balancevhanged up the patterning a little bit too 04:07:607 (247607|0) to keep PR
- 04:20:055 - i think this is a bit early same issue as discussed earlier w/ BPM fluctuations
- 04:41:039 (281039|2,281164|3) - move to 1,3 for some flow easy enough
- 05:35:393 (335393|0) - 1/8 snap melody is triplets, so 1/3 snap should be fine here
Thanks so much for the mod! I feel like it's just a matter of continuing to clean up these little things now
Ciel
Skipping the 13 minute song by someone for now. Also hi yoshi! Get out of here ._.

[General]
This song is amazing.
I would somewhat prefer SV's for this map, but it is a GIANT pain to do, with the song changing mood so often.

[Pattern]
00:29:351 - You start following the violin here, but I still somewhat like the rice representing piano notes, which kinda get lost here. Not really anything major though.
00:41:212 - Maybe use http://puu.sh/lHzJu/8204e80e78.png for PR purposes?

01:10:756 - Waaay too late to change now, but this feels really awkward to play.
01:13:379 - Same here.

02:05:018 - I still have no idea why this jack felt weird, but its probably because of the constant hammer on 1. Probably doesn't need a change though. (It was also only weird a few times, it felt better after some point. idk)

02:18:362 - Possibly 1/16th too late? Considering you probably did this on ddream or w/e, I could be totally wrong here.
Actually, the snapping for much of the stuff starting from here is extremely questionable. I'm just going to skip it. Not a BN, not my problem at all /o/

04:05:351 - Kinda weird for the beat on 2 to not be evenly spaced like every other instance in this section.
04:06:145 - 4th note in this set is not evenly spaced ???
04:07:727 - 3rd note here.
04:10:601 - 2nd note here. What's the point of the
04:13:421 - 2nd note here. uneven spacing in this. It's supposed to be a regular beat?

05:18:924 - Fuck you too.

05:27:925 - Spacing issues again. Idk?
05:32:808 - Like seriously, what the fuck is up with this.

05:51:182 - These notes are not spaced at all. What the hell is going on.

Nice map with basically no pattern things I can even point out! The snapping on this diff is really godawful though, I probably missed a TON of stuff. I also might have stated some stuff which isn't wrong.
I tried playing through the SM version of this, but failed before seeing the whole thing (I even AAed this before -_-). It doesn't seem like you use color theory that much, so I'm going to assume whatever converter you used somehow majorly fucked up. If you're going for ranked on this, you'll need to deal with all the snapping issues (and hitsounding kekeke) eventually.
Topic Starter
Daikyi
00:29:351 - You start following the violin here, but I still somewhat like the rice representing piano notes, which kinda get lost here. Not really anything major though.
i actually like it changed to single notes to piano, changed it a little bit. (never heard them called as "rice" lol)

00:41:212 - Maybe use http://puu.sh/lHzJu/8204e80e78.png for PR purposes?
i'm torn, because a 123123 pattern feels boring lol. it used to be that, and i changed it cause it felt boring, but i guess i'll change it back

01:10:756 - Waaay too late to change now, but this feels really awkward to play.
01:13:379 - Same here.
not too late to change, made patterns much more hand iso friendly

02:05:018 - I still have no idea why this jack felt weird, but its probably because of the constant hammer on 1. Probably doesn't need a change though. (It was also only weird a few times, it felt better after some point. idk)
it's cause it's a very left hand focused pattern, [12]21 is pretty awkward, and i changed it

02:18:362 - Possibly 1/16th too late? Considering you probably did this on ddream or w/e, I could be totally wrong here.
Actually, the snapping for much of the stuff starting from here is extremely questionable. I'm just going to skip it. Not a BN, not my problem at all /o/
again, the BPM is fluctuating on a beat level, not a measure level. If i snapped to the given bpm, then the notes would be /wildly/ off sync. just a ritardando on the measure

04:05:351 - Kinda weird for the beat on 2 to not be evenly spaced like every other instance in this section.
there's a snare hit on the 8th note which is why that note is lol. This section is pretty polyrhythmic
04:06:145 - 4th note in this set is not evenly spaced ???
that was weird
04:07:727 - 3rd note here.
so was this lol
04:10:601 - 2nd note here. What's the point of the
i think the converter fudged some things ugh
04:13:421 - 2nd note here. uneven spacing in this. It's supposed to be a regular beat?
ty for pointing all these out lol

05:18:924 - Fuck you too.
<3

05:27:925 - Spacing issues again. Idk?
yeah that was also weird
05:32:808 - Like seriously, what the fuck is up with this.
this is a consequence of there being a ritardando for the duration of this measure lmfao. The spacing sucks, and i'm making them into holds because this is dumb

05:51:182 - These notes are not spaced at all. What the hell is going on.
not sure what you mean, everything is snapped to 1/6 here (although i went back and actually re-synced this part in o!m because the spacing was so bad in this part originally, much worse than anyplace else)
to summarize, snapping is off, because of the bpm changes that happen every single beat. Everything's 100% synched (you can check the sm file for it if you want), and the bpms are arranged so that each of the bpm changes happens when a new measure starts, in order for the measure bar line in o!m to function properly. The note timings did not change with these bpm fluctuations, resulting in 100% accurate measure markings, with 100% accurate sync on the notes, even though some of them aren't actually snapped

also I've gone through and hitsuonded the song, so those 2 things should be dealt with.

SVs are like "ehhhhhhhhhhhhhhhhhhh" since BPM fluctuations are on the order of every single measure at times lol

Thanks for the mod!
Topic Starter
Daikyi
so yeah i fixed a buttton of snapping issues, thanks yosh for bringing that all to my attention lol

also edited a lot of patterns
lenpai
Thank you for mapping stuff with chiptune.

Testplay and opinions:
I don't even know how people get to know the timing of music like this. So far so good. Song doesn't seem to be too hectic so I might not be able to mod this like i expect i would. The map is already good.

aaaaand there's no mod. Sorry about that, there seems to be no technical errors and there is a huge conflict between our mapping style so ill end up breaking the map. have 4 stars because that artist name is meh
Topic Starter
Daikyi

Lenfried- wrote:

Thank you for mapping stuff with chiptune.

Testplay and opinions:
I don't even know how people get to know the timing of music like this. So far so good. Song doesn't seem to be too hectic so I might not be able to mod this like i expect i would. The map is already good.

aaaaand there's no mod. Sorry about that, there seems to be no technical errors and there is a huge conflict between our mapping style so ill end up breaking the map. have 4 stars because that artist name is meh
tyty for the stars, much appreciated

btw, the artist name is "ああああ" but in english that's just "aaaa"

as for getting the timing, it's synced from stepmania lol

also, went back through the rest of the mod comments to find any more unsnapped notes because lol ranked criteria
Xiz
Other mappers take note, this is how you properly step a file. This guy knows how to step according to pitch relevancy, and knows how to not overstep files. The hands felt accented and not overdone, which I find as a fatal flaw with other steppers.

Usually I play files and never comment for how poorly stepped they usually are, but I had to comment due to the importance of how well this one is stepped.

You really REALLY need to step more.



There were a few anchors that were questionable, but not that big of a problem.
Thank you for not making the entire middle section a minijack file.

No other complaints.
Evening
ok good shit (I talked to the mapper a lot just saying, i didn't blindly bubble '_>')
Topic Starter
Daikyi
So i think the most consistent comment about this file is that the spike in difficulty feels too much. I'd like to make a bunch of points and stuff

The way the song is as a whole, I really do take the title (Our Journey and Epilogue) to heart. It's a journey, and the way the song and file is structured, I really wanted it to feel like one. There's a constant progression forwards, even when the song decelerates in to an easier part, it always comes back stronger, and more intense, leading up to the "hard" part.

If you take a look at the NPS graph actually, I'll go through and detail the spikes that you see. The orange line is the more smoothed NPS, while the blue is the actual.
  1. 60s is the polyrhythms to start off the song. It's a nice ramp in, and because the difficulty doesn't get really anywhere near that until the climax, it's a really nice taste of what's to come
  2. 75s is a roll, easily jumptrillable
  3. 82s~ is the jumptrill pattern
  4. 128s is another jumptrillable roll
  5. 200s starting here, the music really starts picking up (there's 2 more rolls for the biggest 2 spikes) and with some 32nd burst patterns, it really fits the building music. When it calms back down at like 212s, the NPS drops accordingly, because there's no longer the urgency with the speedup.
  6. 275s this is actually the most dense the file is due to the layering lmao. however, the first half of the pattern is a friendly split polyrhythm, and the second half is jumptrillable.
  7. 306s minispike, some 32nds for the drumroll leading into the massive build to the fun part
  8. 319s the fun part. If you take a look at the NPS graph, the sustained NPS is right around 17NPS (equivalent to 170 BPM dense jumpstream, or 255 BPM stream), with variations of like 5-6 NPS in either direction. And given that the song is literally going all out, the file is too. Also, the patterns are actually fun to hit, although it's very trill focused. If you get off either early or late, you're kinda done
  9. 540s is the last "harder" part, but it's like, the end of your journey, and your victory lap. you've gotten through the hardest part of your journey, and you're finishing with one last hurrah. Should feel galaxies easier than the hard section because the jumpstream is much less dense.
    Then the ending happens, and it's glorious because you did it.


TL;DR - look at the NPS chart, and the hard section that happens at like 319 seconds isn't actually that much harder than the rest of the file, and is actually pretty consistent. The contrast between calm sections and the hard section is what makes it pop out so much, and it makes this map memorable and beautiful in my opinion
Fullerene-
in my opinion this is objectively perfect

also you can remove "aaaa" from tags since it's already in the artist name, "game music" could be added too since that's what the genre is listed as on the actual song

make these changes along with the next BN check so your bubble doesn't break
Shoegazer
aaaa
Topic Starter
Daikyi
#fullrene_approval
#shoegazer_approval (i think lol)

do i need to do something special to make "game music" a single tag in the song setup stuff
Fullerene-
you can link them with underscores but non alphanumeric keys get truncated on the site listing. ingame, you can type in tags separately and they'll still filter properly

i'd say no but w/e

edit: i'm not completely sure about this but i think katakana should be translated if it is used to write a word in a foreign language? in this case エピロー would be romanized as "epilogue" as opposed to the literal "epirogu"

check with a BN that has more expertise on this stuff (cause i sure as fuck am not)
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