Osu Friendly Tournament 20k-60k [Finished 1/30/16]

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Chemistry

megapower135 wrote:

Chemistry wrote:

the tiebreaker is way too easy
https://osu.ppy.sh/ss/4128911
The purpose of these easy maps early on is to test the players abiliy to full combo songs. As teams progress through the tournament, the map difficulty will slowly increase till the point where full comboing songs are near impossible for the rank range.
ok
Pulse
It's Ataraxia, not Axtaraxia :(
Topic Starter
KyoKii

Tespia wrote:

It's Ataraxia, not Axtaraxia :(
Sorry about that. It has been fixed.
Pulse
keep the remaining mappools in secret ;w;
Topic Starter
KyoKii

Tespia wrote:

keep the remaining mappools in secret ;w;
We will.
Catgirl
Is tiebreaker no mod or free mod?
Perklone
will be there commentaries?
Cedo
I like the management so far, hope the group stage can be played smoothly ;)
DivineAscension

[-R1] wrote:

will be there commentaries?
Yes. Sort of? It will be streamed and hopefully I and some other staff can do a good job of commentating. Bear in mind that this is our first tournament though, so we do lack the experience, admittedly.

Decon082 wrote:

Is tiebreaker no mod or free mod?
All tiebreakers are freemod. You are welcome to mod the tiebreaker, but they are designed to be long consistancy maps and mods certainly don't help to that extent. Still, if you feel confident, you can try to mod it. Tournament conditions aren't as stress-free as single player, so we do expect to see a fair few random misses ^^

Cedohran wrote:

I like the management so far, hope the group stage can be smoothly played ;)
Thanks! we may have to get more people to ref for us though, since some of the staff are playing and they obviously can't ref themselves :P
Magenta
As we've been getting some concern about the difficulty of the maps selected -- The map pools are intentionally easier for the first few rounds to allow participating players, of all ranks, to be able to pass the maps. They will gradually increase in difficulty as we progress through rounds, with the Grand Finals being ~5.4* as decided by the voting.
xdominik
About the map pool I think that lack of lower AR - AR8 on no-mod or HD map pool is really regreatable it would test players ability to play lower AR's and would rise diversity of map pool I understand that AR9 on first round is expected but I hope to see more diverse map pool next round
DivineAscension

xdominik wrote:

About the map pool I think that lack of lower AR - AR8 on no-mod or HD map pool is really regreatable it would test players ability to play lower AR's and would rise diversity of map pool I understand that AR9 on first round is expected but I hope to see more diverse map pool next round
AR8 was certainly considered when we were picking the map pools. (and yes, we play every single map that we pick. you can imagine how long the mappool took us to make x.x)

What ended up happening, though, was that the maps were either:

A: Old maps. They fit the difficulty range, but often is mapped like a turd.
B: Newer maps. They fit the difficulty range, but that apparently didn't stop them from being mapped like a turd :/
C: Solid maps. Those were considered, but ultimately they've been harder than the difficulty range required.

Also, bear in mind that we can only put a set number of maps in the pool, so even an ar8 map of acceptable quality may have been discarded in lieu of an ar9 map with better quality. I hope this is an acceptable answer for you.
Topic Starter
KyoKii
There has been a time change in the schedules for both Group 1 and 2. Both groups have swapped times. I hope this schedule is fitting for everyone to play! If there is a problem with the times, please send a message to me and I will try to fix it.
Pulse
omg hr is so hard
Topic Starter
KyoKii

Tespia wrote:

omg hr is so hard
Oh don't worry, it only gets harder. :D
Praw
Is Nightcore mod allowed for DT maps?
[ qBot ]

megapower135 wrote:

Tespia wrote:

omg hr is so hard
Oh don't worry, it only gets harder. :D
i think the hr picks are nice...not to hard and i like those strange sliders :>
Topic Starter
KyoKii
The schedules are being extended by 2 addition hours on both days (UTC 11:00 - 16:00 and 18:00 - 23:00) due to the limited amount of staff that are available on the 19/20
DivineAscension

Praw wrote:

Is Nightcore mod allowed for DT maps?
That's up to the discretion of the refs. If both teams agree to it, I don't see why not.
Praw

DivineAscension wrote:

Praw wrote:

Is Nightcore mod allowed for DT maps?
That's up to the discretion of the refs. If both teams agree to it, I don't see why not.
Ok, it helps keep better acc for Doll Play, which doesn't have any percussion in the song.
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