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DragonForce - Three Hammers

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Topic Starter
Tehron
This beatmap was submitted using in-game submission on Saturday, 22 August 2020 at 6.04.34 PM

Artist: DragonForce
Title: Three Hammers
Source: Maximum Overload
Tags: dragon force maximum overload legend insane stream deathstream speedmetal power speed metal powermetal
BPM: 125
Filesize: 6386kb
Play Time: 05:46
Difficulties Available:
  1. Legend (7,48 stars, 1600 notes)
Download: DragonForce - Three Hammers
Information: Scores/Beatmap Listing
---------------
Hitsounded by Famous, hitsounds edited by me.

Mediafire link to old version of the map
Deppyforce
first mod inc

i wont point specific times that these happens cuz there are alot but something like 00:28:732 (8,5) - shouldnt overlap to make it looks neater and cleaner YES UR MAP IS NOT VERY CLEAN IS WHY I DONT TRUST YOU MUCH LOL ^dats not a bug k

Legend


  1. 00:07:772 (2,3) - i think this should be bigger jump cuz (3) is pretty strong and you map the similiar sound with bigger jump 00:09:125 (2,3) -
  2. 00:25:052 (1) - just stack the end on (5)'s head would look neater imo
  3. 00:32:732 (1) - ik its fine but maybe you could change to spinner for a bit more diversity
  4. 00:40:505 (1,2,3,1,2,3,1,2,3,1,2,3) - move them a bit the way that circles wont overlap will be cleaner imo
  5. 01:16:078 (4) - this should be 3 circles high in the burning red sky imo
  6. 02:18:478 (1) - to make this thing looks cleaner just either stack the end of slider on (11) or dont overlap it at all
  7. 02:46:158 (5,6) - ^
  8. stream part is pretty good first time i see a clean teron mapping
  9. 04:07:924 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is bit weaker than previous 2 combos maybe reduce ds
  10. 04:11:125 (1) - theres a note on 04:11:258 <1/2 tick> , would fit more if change to a circle on 04:11:125 stacking with a slider start at 04:11:258
  11. 04:13:258 (1) - ^
  12. 04:15:391 (1) - ^
  13. 04:19:658 (1) - ham
  14. 04:21:791 (1) - hamham

    the end should be fine
hi
Topic Starter
Tehron

Deppyforce wrote:

first mod inc

i wont point specific times that these happens cuz there are alot but something like 00:28:732 (8,5) - shouldnt overlap to make it looks neater and cleaner YES UR MAP IS NOT VERY CLEAN IS WHY I DONT TRUST YOU MUCH LOL ^dats not a bug k

Legend


  1. 00:07:772 (2,3) - i think this should be bigger jump cuz (3) is pretty strong and you map the similiar sound with bigger jump 00:09:125 (2,3) - But it looks better the way it is now.
  2. 00:25:052 (1) - just stack the end on (5)'s head would look neater imo Fixed.
  3. 00:32:732 (1) - ik its fine but maybe you could change to spinner for a bit more diversity But I like my sliders.
  4. 00:40:505 (1,2,3,1,2,3,1,2,3,1,2,3) - move them a bit the way that circles wont overlap will be cleaner imo Tried changing it and didn't feel right when tested, will probably change if someone else mentions this too.
  5. 01:16:078 (4) - this should be 3 circles high in the burning red sky imo Eh, I think you mixed up something here.
  6. 02:18:478 (1) - to make this thing looks cleaner just either stack the end of slider on (11) or dont overlap it at all Fixed, changed slider a bit and rotated triangle so slider blankets the (11)
  7. 02:46:158 (5,6) - ^ Fixed.
  8. stream part is pretty good first time i see a clean teron mapping Ham
  9. 04:07:924 (1,2,3,4,5,6,7,8,1,2,3,4,5,6,7,8) - this is bit weaker than previous 2 combos maybe reduce ds Fixed.
  10. 04:11:125 (1) - theres a note on 04:11:258 <1/2 tick> , would fit more if change to a circle on 04:11:125 stacking with a slider start at 04:11:258 I'm aware of that but imo that would make it really awkward to play.
  11. 04:13:258 (1) - ^ ^
  12. 04:15:391 (1) - ^ ^
  13. 04:19:658 (1) - ham ^
  14. 04:21:791 (1) - hamham ^

    the end should be fine
hi
Thanks for the mod o/ Helps a lot.
Cryptic
I like this song, this song likes me, and this will probably be a decently long mod maybe?

[Legend]
  1. 00:12:572 (3) - May be a bit too early for a slider this crazy, if you get what I mean. This is a personal opinion though.
  2. 00:40:505 (1,2,3,1,2,3,1,2,3,1,2,3) - This is the first jump series in the map that just kind of screams awkward to me when I playtested it. I'd highly reccomend just choosing a small pattern for the first two measures (like you have) then just rotating and expanding that pattern for the last two measures. What you have now still fits musically as well, but it just doesn't really flow well.
  3. 00:56:429 (1,2,3,1,2,3,1,2,3) - Another pattern that plays awkwardly, though I'm not sure how to solve it other than making it a full jump pattern (though keep it small DS'd) rather than what you have now (a small pattern rotated 3x).
  4. 01:19:438 (5,6) - Theres no sound in the music that constitutes a jump this large.
  5. 01:20:878 (12,1) - This is pretty awkward because you have to immediately change direction on a slider. While not unrankable, your song isn't gimmicky and this is more suiting of a song that has gimmicky elements to it.
  6. 01:20:878 (1) - The slider itself looks odd to put it bluntly. Maybe expand that little U shape in the center, and move it so that the U blankets the 10? That may solve the problem I just mentioned as well.
  7. 01:22:798 (1,2,3,4,5,6,7,8) - Are you Monstrata (kappa) because the DS changes in the middle of jump sequences don't make sense here really.
  8. 01:24:718 (1,2,3,4) - Way too large of a DS. These are just starrating inflation.
  9. 01:24:718 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - For this entire jump section in general, You have a pattern of 4, 4 then 6. I recommend starting the 1st jump of the 2nd 4 and the 1st of the 6 on the final jump of the previous combos. So for example, for group 1, you'd have 1>2>3>4, then have the next group's 1 overlap the 4 from group 1.
  10. 01:27:598 (1,2,3) - The music isn't really intense here, so this spacing is too large.
  11. 01:38:158 (1,2,3,4,5,6,7) - No no no no no no no, make a pattern here that doesn't have such violent jump angles in it. Some songs suite angles like that, but this one should be a lot of triangles, squares, and expanding patterns. This doesn't fit.
  12. 01:41:518 (5,6,7) - Just as a note, since this is the chorus (and kiai) this kind of spacing, though inconsistent, fit better.
  13. 01:43:438 (5,6,7) - However this is too small compared to the slider before and after it.
  14. 01:46:798 (1,2,3,1,2,3) - You really seem to like these patterns eh? I'm still not a big fan of it, personally. Maybe get playtesters to try it out.
  15. 01:48:398 (4,5,6) - This still feels super out of place.
  16. 01:51:118 (5,6,7,1) - Ouch, this is just asking for slider breaks.
  17. 01:53:518 (1) - Starting here and ending 02:01:038 (7) - here all the jumps and sliders between here need to be reworked. For a song like this, with CS 5, you need consistent patterns and themes running through the map. If you look at any other Legend diff you'll notice that most of the maps have a slight gimmick or something they decide to do for the entire map. This map is based off 1/3rd jumps and every set of large 1/3rd jumps just plays way too differently to really be ranked, ever, in my opinion. You need to rework these in a way that makes sense during a sight read, and the only way I recommend figuring out how to make these work is to study not only other Dragonforce maps, but maps with large jumps and with 1/3rd jumps.
  18. 02:01:198 (1,2,3,4,5,6,1,2,3,4,5,6,1) - While I really like this stream, I don't hear it in the song and its definitely too hard for the music its a part of.
  19. 02:07:598 (2,3) - ehh
  20. 02:08:718 (7,1) - EHHH
  21. 02:14:158 (5,6,7) - Once again, jumps like this just kind of ruin the impact of your hitsounding and song.
  22. 02:20:878 (5,6,7) - ^
  23. 02:22:318 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - We've talked about this, it applies here as well.
  24. 02:25:198 (1,2,3) - Same for this.
  25. 02:35:758 (1,2,3,4,5,6,7) - ehhh
  26. 02:42:958 (5,6,7) - Eh, at this point I'm definitely just going to mention new things, as I'm going run this into the ground. While playtesting I definitely didn't realize there were so many of these.
  27. 02:54:958 (1,2,3,1,2,3) - Well, I'll probably still select a few.
  28. 02:55:918 (1,2,3) - Nah, same thing applies as I said earlier.
  29. 03:02:058 (6,7,8) - Err, the jumps after this are fine so just make these a bit bigger maybe...? Idk
  30. 03:17:525 (3) - Blanket the 3 on the previous combos 10.
  31. 03:43:391 (1,2,3,4,1,2,3,4,1) - This is unrankably sharp I believe.
  32. 03:44:191 (2) - Hard to read with the current AR.
  33. 03:51:924 (1,2,3,4,5,6) - Kind of ruins the impact of the song, a more triangular pattern would fit better.
  34. 04:08:991 (1) - Slider flows weird off of stream and looks kind of just... lame for the part of the song its at.
  35. 04:10:591 (6,7) - Why the DS change?
  36. 04:12:591 (5,6) - ^
  37. 04:13:125 (9,1) - ^
  38. 04:14:325 (2,3,4,5,6,7,8,9) - Eh
  39. 04:21:791 (1) - CTRL-G
  40. 04:28:479 - I adore this slider.
  41. 04:38:058 (1,2,3,1,2,3) - Ehh
  42. 05:02:058 (1,2,3,4,5,6,7) - Not sure how to feel about this one, needs playtesters for sure.
  43. 05:03:978 (1,2,3,4,5,6,7) - Same goes for here.
  44. 05:45:738 (1,2,3,4) - NO, THE ONE JUMPS YOU COULD MAKE SUPER LARGE SINCE ITS THE FINISHER YOU MADE SMALL. NOOOOOOOOOOOO
[General]
  1. Your hitsounding, while a bit off in places, is good and better than most.
  2. AR should correspond with the difficulty of the song and the BPM. This song has a generally low BPM of 123, so I recommend perhaps going to AR 9.3 because the streams can warrant you to bump it up a bit.
  3. OD is probably fine, you could probably make it 8.7 if you wanted.
  4. I want to go ahead and talk about your inconsistent distance spacing here a bit. With most modern music, a song is very very structured and reuses elements and rifts on multiple occasions - Dragonforce is no different. What your map should do, and what the other Legend diffs have done before you, is properly use consistent jumps, patterns, and spacing on parts of the song that are the same. While this doesn't apply to the streams, it applies to the jump patterns you use and the distance spacing you use. Definitely look at your map from that light and you'll find even more I didn't notice or that I just got too tired to point out.
  5. Finally, please realize that I'd only take the time to write this all up if I liked the song and believed in the mapper. I believe you can do this, and if you're passionate about the song you can definitely get this ranked - but it'll be a long road you absolutely must stick to.
Good luck!
HappyRocket88
omg what a long mod D:
Kuki

CrypticMech wrote:

[Legend]
  1. ehh
Deppyforce
theres only 1 reason why this map gets a long mod bcuz teron sux making lot of mistakes

jk no hate
Deppyforce
doubleposted

mmmmmmmmmmm
Topic Starter
Tehron

CrypticMech wrote:

I like this song, this song likes me, and this will probably be a decently long mod maybe?

[Legend]
  1. 00:12:572 (3) - May be a bit too early for a slider this crazy, if you get what I mean. This is a personal opinion though. Imo it fits well with the song.
  2. 00:40:505 (1,2,3,1,2,3,1,2,3,1,2,3) - This is the first jump series in the map that just kind of screams awkward to me when I playtested it. I'd highly reccomend just choosing a small pattern for the first two measures (like you have) then just rotating and expanding that pattern for the last two measures. What you have now still fits musically as well, but it just doesn't really flow well. I don't feel like it flows awkwardly at all.
  3. 00:56:429 (1,2,3,1,2,3,1,2,3) - Another pattern that plays awkwardly, though I'm not sure how to solve it other than making it a full jump pattern (though keep it small DS'd) rather than what you have now (a small pattern rotated 3x). ^
  4. 01:19:438 (5,6) - Theres no sound in the music that constitutes a jump this large. Fixed.
  5. 01:20:878 (12,1) - This is pretty awkward because you have to immediately change direction on a slider. While not unrankable, your song isn't gimmicky and this is more suiting of a song that has gimmicky elements to it. I like it though and since it's not unrankable I'll keep it.
  6. 01:20:878 (1) - The slider itself looks odd to put it bluntly. Maybe expand that little U shape in the center, and move it so that the U blankets the 10? That may solve the problem I just mentioned as well. Ther "u" shape follows the edge of the hitcircle but since it changes direction it kinda looks odd and yes, I moved the 10 so the slider blankets it.
  7. 01:22:798 (1,2,3,4,5,6,7,8) - Are you Monstrata (kappa) because the DS changes in the middle of jump sequences don't make sense here really. The "tone" in the song changes so I mapped the jumps smaller + it's fun to play.
  8. 01:24:718 (1,2,3,4) - Way too large of a DS. These are just starrating inflation. Made the jumps smaller.
  9. 01:24:718 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - For this entire jump section in general, You have a pattern of 4, 4 then 6. I recommend starting the 1st jump of the 2nd 4 and the 1st of the 6 on the final jump of the previous combos. So for example, for group 1, you'd have 1>2>3>4, then have the next group's 1 overlap the 4 from group 1. I see what you're saying but imo the current placement fits better.
  10. 01:27:598 (1,2,3) - The music isn't really intense here, so this spacing is too large. It's not intense but there's considerably long spaces between the notes, thus the large spacing.
  11. 01:38:158 (1,2,3,4,5,6,7) - No no no no no no no, make a pattern here that doesn't have such violent jump angles in it. Some songs suite angles like that, but this one should be a lot of triangles, squares, and expanding patterns. This doesn't fit. I do agree triangles would fit as well but I personally like the current pattern more (I tried it with triangles and it didn't feel good when I tested it).
  12. 01:41:518 (5,6,7) - Just as a note, since this is the chorus (and kiai) this kind of spacing, though inconsistent, fit better.
  13. 01:43:438 (5,6,7) - However this is too small compared to the slider before and after it. Made the jumps slightly bigger though the lower DS is due to the less strong part of the song when compared to 01:41:518 (5,6,7) -
  14. 01:46:798 (1,2,3,1,2,3) - You really seem to like these patterns eh? I'm still not a big fan of it, personally. Maybe get playtesters to try it out. I've had people test it out and haven't gotten any complaints about these patterns. You can also find very similar patterns in both Jenny's and Spaghetti's DF map(s).
  15. 01:48:398 (4,5,6) - This still feels super out of place. Not to me :o
  16. 01:51:118 (5,6,7,1) - Ouch, this is just asking for slider breaks. Uh not really, it's a really simple jump imo.
  17. 01:53:518 (1) - Starting here and ending 02:01:038 (7) - here all the jumps and sliders between here need to be reworked. For a song like this, with CS 5, you need consistent patterns and themes running through the map. If you look at any other Legend diff you'll notice that most of the maps have a slight gimmick or something they decide to do for the entire map. This map is based off 1/3rd jumps and every set of large 1/3rd jumps just plays way too differently to really be ranked, ever, in my opinion. You need to rework these in a way that makes sense during a sight read, and the only way I recommend figuring out how to make these work is to study not only other Dragonforce maps, but maps with large jumps and with 1/3rd jumps. Imo the patterns are consistent, they're clearly divided into sections according to the music. "If you look at any other Legend diff you'll notice that most of the maps have a slight gimmick or something they decide to do for the entire map." My map isn't trying to be someone else's map, I personally don't like repetitive maps and prefer maps that don't repeat the same thing through the entire map and thus I make the jumps play differently so it's not the same feeling jumps throughout the entire map. It feels sort of "fresh" to the end (at least it does to me).
  18. 02:01:198 (1,2,3,4,5,6,1,2,3,4,5,6,1) - While I really like this stream, I don't hear it in the song and its definitely too hard for the music its a part of. I hear the change in the song.
  19. 02:07:598 (2,3) - ehh The DS is due to a stronger note on the latter object.
  20. 02:08:718 (7,1) - EHHH ^
  21. 02:14:158 (5,6,7) - Once again, jumps like this just kind of ruin the impact of your hitsounding and song. Didn't personally hitsound the map but I do agree with you on this and will think of a solution for it either through hitsounding or just changing the pattern/DS.
  22. 02:20:878 (5,6,7) - ^ ^
  23. 02:22:318 (1,2,3,4,1,2,3,4,1,2,3,4,5,6) - We've talked about this, it applies here as well. And what I replied to the other one applies here too.
  24. 02:25:198 (1,2,3) - Same for this. ^
  25. 02:35:758 (1,2,3,4,5,6,7) - ehhh I think it fits the song.
  26. 02:42:958 (5,6,7) - Eh, at this point I'm definitely just going to mention new things, as I'm going run this into the ground. While playtesting I definitely didn't realize there were so many of these. Same as on the earlier ones.
  27. 02:54:958 (1,2,3,1,2,3) - Well, I'll probably still select a few. No change.
  28. 02:55:918 (1,2,3) - Nah, same thing applies as I said earlier. Yup, same thing applies from me too.
  29. 03:02:058 (6,7,8) - Err, the jumps after this are fine so just make these a bit bigger maybe...? Idk Fixed.
  30. 03:17:525 (3) - Blanket the 3 on the previous combos 10. Uhh... wat??
  31. 03:43:391 (1,2,3,4,1,2,3,4,1) - This is unrankably sharp I believe. Fixed.
  32. 03:44:191 (2) - Hard to read with the current AR. Meant to be hard though I bumped the AR a bit.
  33. 03:51:924 (1,2,3,4,5,6) - Kind of ruins the impact of the song, a more triangular pattern would fit better. Triangle requires 3 notes but the patterns in the song only have 2.
  34. 04:08:991 (1) - Slider flows weird off of stream and looks kind of just... lame for the part of the song its at. It flows upwards a bit because of the strong note on the sliderhead.
  35. 04:10:591 (6,7) - Why the DS change? Because triangle.
  36. 04:12:591 (5,6) - ^ Change in the song.
  37. 04:13:125 (9,1) - ^ ^
  38. 04:14:325 (2,3,4,5,6,7,8,9) - Eh No change.
  39. 04:21:791 (1) - CTRL-G Fixed.
  40. 04:28:479 - I adore this slider. :3
  41. 04:38:058 (1,2,3,1,2,3) - Ehh No change.
  42. 05:02:058 (1,2,3,4,5,6,7) - Not sure how to feel about this one, needs playtesters for sure. ^
  43. 05:03:978 (1,2,3,4,5,6,7) - Same goes for here. ^
  44. 05:45:738 (1,2,3,4) - NO, THE ONE JUMPS YOU COULD MAKE SUPER LARGE SINCE ITS THE FINISHER YOU MADE SMALL. NOOOOOOOOOOOO These notes in the song aren't as strong as some others where I mapped bigger jumps.
[General]
  1. Your hitsounding, while a bit off in places, is good and better than most.
  2. AR should correspond with the difficulty of the song and the BPM. This song has a generally low BPM of 123, so I recommend perhaps going to AR 9.3 because the streams can warrant you to bump it up a bit.
  3. OD is probably fine, you could probably make it 8.7 if you wanted.
  4. I want to go ahead and talk about your inconsistent distance spacing here a bit. With most modern music, a song is very very structured and reuses elements and rifts on multiple occasions - Dragonforce is no different. What your map should do, and what the other Legend diffs have done before you, is properly use consistent jumps, patterns, and spacing on parts of the song that are the same. While this doesn't apply to the streams, it applies to the jump patterns you use and the distance spacing you use. Definitely look at your map from that light and you'll find even more I didn't notice or that I just got too tired to point out.
  5. Finally, please realize that I'd only take the time to write this all up if I liked the song and believed in the mapper. I believe you can do this, and if you're passionate about the song you can definitely get this ranked - but it'll be a long road you absolutely must stick to.
Good luck!
Will check this later today. Sorry for taking so long, been busy ^^
Edit: Thank you for the mod!
Fixed/Changed.
Might change/Will change after coming up with a good solution.
No change.
Musty
IS THIS CRY THUNDER 2.0 ????????????????????????????????


awesome map
Bubbleman
Just a quick note from when I was playing this map, is
03:02:458 (1,2,3,4) -
3 supposed to exist? Seems like it should just be a jump and not an incredibly spaced triple.

Musty wrote:

IS THIS CRY THUNDER 2.0 ????????????????????????????????
Needs more spaced circle streams
Topic Starter
Tehron

Bubbleman wrote:

Just a quick note from when I was playing this map, is
03:02:458 (1,2,3,4) -
3 supposed to exist? Seems like it should just be a jump and not an incredibly spaced triple.
WHOOPS! Thanks for letting me know, I must've accidentally left the note there while editing the map.
Xantaria
The streams are making really sudden and extreme curves making them very hard to read or follow. I have no problems streaming this BPM but I am failing due to reading and I'm sure other players feel the same. Just saying. If you want the difficulty to come from that it's fine.
Topic Starter
Tehron

Xantaria wrote:

The streams are making really sudden and extreme curves making them very hard to read or follow. I have no problems streaming this BPM but I am failing due to reading and I'm sure other players feel the same. Just saying. If you want the difficulty to come from that it's fine.
The streams are meant to be hard to follow and hard to read. To me they just fit in with the song really well.
Thank you for the feedback though, I really appreciate it ^^ Everything helps!
Musty
yo

to be honest, the end seems a bit off,

it looks way better if you add a new red line: bpm: 125,00 offset: 302 030
Topic Starter
Tehron

Musty wrote:

yo

to be honest, the end seems a bit off,

it looks way better if you add a new red line: bpm: 125,00 offset: 302 030
To me it sounds way off with that offset and sounds fine with the current timing.
Musty
listen clearly to these 05:02:058 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) -

you'll hear that it's a bit off
Topic Starter
Tehron

Musty wrote:

listen clearly to these 05:02:058 (1,2,3,4,5,6,7,1,2,3,4,5,6,7,1,2,3,4,5,6) -

you'll hear that it's a bit off
You were right, it was a bit off and in the end it turned out to be a lot bigger job than just placing one new red line :P Hopefully the section is now correctly timed and you're happy with the result! Thank you for noting this out because I probably wouldn't have noticed it.
Timorisu
05:02:058 (1) - 128,900 BPM
05:03:980 (1) - ^
05:07:818 (1) - ^

Amazing map :D
Topic Starter
Tehron

Timorisu wrote:

05:02:058 (1) - 128,900 BPM
05:03:980 (1) - ^
05:07:818 (1) - ^

Amazing map :D
Fixed all, thanks for the mod!
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