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Porter Robinson - Sad Machine [CatchTheBeat]

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Kagari
placeholder~ (you asked me to mod this quite a time ago... I was nearly forgot lol :P )
Kurokami
[fernvgueitbgntrb]

00:14:477 (1,2,3,4,1,2,3,4,1,2,3,4,1) - During this small part there are beats on all white and red tick which you decided to ignore with the sliders by following the melody. Which is good but I think it would be nice to follow the drums as well. I made this but you might have a better idea.
01:41:087 (3) - Ugh, don't leave that strong beat empty. Make the slider start 1/4 later and add a circle to the blue tick instead.
03:14:646 (4) - Hey look what I found. End it on 03:15:155 and add a circle to 03:15:324.
04:21:257 (1,3,6,8) - It would be nice to place those jumps to these as they are the most prominent ones here.

Well, the map itself is well made but at the same time its really boring. Someone before already mentioned the problem with the kiai and I can only say the same once again. There are many potential dash or Hyper during both kiai, you should use them to make difference. Even if you want to make this easy, you can use 01:54:477 (7,1) - , 01:57:189 (7,1) - , 01:59:901 (6,1) - , 02:02:613 (8,1) - 02:05:324 (7,1) - , etc, to make it interesting. Playing the same structures for ~6min is not really enjoyable.
Topic Starter
MBomb

Kurokami wrote:

[fernvgueitbgntrb]

00:14:477 (1,2,3,4,1,2,3,4,1,2,3,4,1) - During this small part there are beats on all white and red tick which you decided to ignore with the sliders by following the melody. Which is good but I think it would be nice to follow the drums as well. I made this but you might have a better idea. - Whilst I know there are beats on the white and red ticks here, I prefer not switching instruments so often in lower diffs, and the ticks on the sliders do help to emphasise the beats slightly, which I feel is enough.
01:41:087 (3) - Ugh, don't leave that strong beat empty. Make the slider start 1/4 later and add a circle to the blue tick instead. - Ok.
03:14:646 (4) - Hey look what I found. End it on 03:15:155 and add a circle to 03:15:324. - No, this purposely ended on the 1/8 tick, because this was the clear ending of the sound.
04:21:257 (1,3,6,8) - It would be nice to place those jumps to these as they are the most prominent ones here. - I think 5 is more prominent than 6 because of the strong vocal, but everything else was changed as you said.

Well, the map itself is well made but at the same time its really boring. Someone before already mentioned the problem with the kiai and I can only say the same once again. There are many potential dash or Hyper during both kiai, you should use them to make difference. Even if you want to make this easy, you can use 01:54:477 (7,1) - , 01:57:189 (7,1) - , 01:59:901 (6,1) - , 02:02:613 (8,1) - 02:05:324 (7,1) - , etc, to make it interesting. Playing the same structures for ~6min is not really enjoyable. - But these are not the same pattern, and I really don't know how you mean to "make it interesting". One of these has a HDash, so I know you don't just mean adding HDashes, but at the same time you've given me no note of what an "interesting pattern" is, and instead pointed out 5 different patterns, saying the structures are the same when they're not... Also, just because it's easy, doesn't mean it's not fun to play, especially considering this map's main players would probably find the difficulty difficult but FCable. Either way, outside of the kiai I changed a few patterns, but inside the kiai, I really don't see much I can change without ruining the map's general feeling other than what I did. Didn't change the sections you pointed out because they seem good to me, and fun to play.
Thanks for the mod, hope we can come to some kind of agreement about the structure of this map.
koliron

Kurokami wrote:

[fernvgueitbgntrb]
ZiRoX
Too many awkward dashes triggered my nazi side.

[Worlds]
  1. I think we once talked about the Approach Rate. Despite the song being low BPM, there are some parts with some tricky 1/4 jumps, so AR8 may make them a little bit harder to read. I think something like AR8.2 (do you have a crush on decimal values?) could be a decent balance between the low AR you want and an easier readability.
  2. 00:05:324 (2,3) - I'd prefer this to have a lower distance to serve as an introduction to the pattern. Something like x:304 could work fine.
  3. 00:08:036 (2,3,4) - I think Ctrl+H'ing this could make the overall movement nicer. The current 1/4 dash between 00:08:206 (3,4) - and the movement back to 00:08:714 (5) - can be a bit tricky. And that's topped with the antiflow movement at 00:08:884 (6,1) - .
  4. 00:11:426 (4,1) - You could put a larger distance here to emphasize the downbeat a bit more.
  5. 00:28:036 (1,2) - Ctrl+H this, please. The really low distance between 00:27:358 (4,1) - doesn't go with fact (1) is a strong drum in a downbeat.
  6. 00:34:816 (3,4) - I'd reduce this distance a bit. The movement between 00:34:985 (4,5) - can be somewhat unexpected, and the only way to reduce that distance without messing with the hyperdash at 00:35:494 (5) - is by moving 00:34:985 (4) - to the left.
  7. 00:45:663 (4,5,6,7,8,9,10) - I'd reduce the distance on this pattern a bit, while keeping the idea. It's a lot of dashing and it may be easily missable by newer players.
  8. 00:52:443 (1,2,3,4,5) - I'd reduce the distances a bit, since this is a calmer part. The last one, between 00:54:477 (4,5) - , felt specially large.
  9. 01:01:257 (2,3) - Same with this, the distance felt a bit too large, reducing it a bit would make it feel better imo.
  10. 01:12:104 (2,3,4) - This whole movement plays a bit awkward. It's hard to figure whether to dash or walk the distance between 01:12:104 (2,3) - , and then you have a unexpected (since it's the first time this verse appears) 1/4. I'd move 01:12:443 (3) - to the left, maybe x:456.
  11. 01:13:460 (1,2) - Something similar happens here, so I'd move this a bit to the right. Maybe x:72 feels better for you.
  12. 01:33:799 (2,3,4) - The same thing happens here, I'd move (3) a bit more to the left. Around x:464 may be better.
  13. 01:44:985 (2,3) - Same tbh
  14. 01:53:799 (5) - The movement back to this note can be a bit unexpected, so I'd move it a bit closer to the previous note. I tried x:32 and felt better.
  15. 01:56:511 (5,6) - Same with this one. The x3,0 distance is really unexpected, so I'd move this part to the right.
  16. 01:59:223 (4) - Same happens here, I'd move this to x:416 or so.
  17. 02:04:646 (5,6,7) - I'd move this slightly to the left, maybe x:480. Reasons are similar to those above.
  18. 02:06:680 (3) - I think you can move this a bit to the right. It will increase the distance to the previous object, which is really small, and decrease it to the next one, which is one of those awkward distances you're using a lot (^:
  19. 02:10:748 (7,1,2) - I think you can Ctrl+H this and move it to x:392 to bring some stuff to the right side of the screen. If you do that, I'd also move 02:12:104 (3) - to x:392 for a more comfortable movement.
  20. 02:13:121 (6,7,8,9) - Move this to x:96, at least (that's the max you can move it to the right while keeping the HDash with your current grid level). The distance to this pattern is a bit awkward to play, and the pattern itself requires a lot of dashing, which makes the whole thing a bit difficult to play for this level. Even after this, I'd also reduce the distance on the pattern itself, by moving (6) to x:112 and (8) to x:88.
  21. 02:15:494 (5,6) - I'd reduce the distance to the previous pattern a bit by moving this to x:312.
  22. 02:20:918 (4,5) - Same with this, I'd move this to x:360 or around.
  23. 02:26:341 (4,5) - And with this one too, by moving it to x:48
  24. 02:29:053 (5) - And also this one! I'd put it on x:416
  25. 02:31:765 (5,6) - x:104 feels better to me for this pair
  26. 02:45:833 (7,1,2) - I know this is low BPM and so, but 02:45:833 (7,1) - is still a 1/4 hyperdash and should be used carefully. With that in mind, the movement between 02:46:341 (1,2) - is really tricky after the hyperdash. I think you can Ctrl+H 02:46:341 (1,2) - and move it to x:432. This way you'll keep the hyperdash but the movement after it will be much easier to play and more enjoyable.
  27. 02:51:341 (1,2,3,4,5,6,1) - Ayyy these snaps. I think some are a little off. I'll give my thoughts, but this should be double and triple checked with other people:
    1. 02:51:596 (2) - starts on 02:51:596 - , ends on 02:51:991 -
    2. 02:52:274 (3) - at 02:52:330 -
    3. 02:54:646 (2) - starts on 02:54:646 - , ends on 02:55:042 -
    4. 02:55:409 (3) - at 02:55:381 -
  28. 02:59:901 (1,2,3,4,1,2) - The stuff this is mapped to is really calm, so there should be no dash needed. Their distance might be really low, but since they're so apart in the timeline, it's not really walkable on sightreading (especially (2,3)), which is what I would expect on something as calm as this. Reduce their distance.
  29. 03:11:765 (3,4) - I'd make the 1/4 dashing lighter because this is a calm part.
  30. 03:12:782 (1) - I'd move this a bit to the left to reduce the distance a bit, to follow the calm part a bit better.
  31. 03:15:494 (1) - Same on this one, move it a bit to the left. I tried x:392 and it felt really good.
  32. 03:34:477 (1) - Same on this one, move it a bit to the left.
  33. 03:37:189 (1) - Same tbh
  34. 03:42:613 (3) - The distance to this felt really large. I'd move it around x:424 for a softer jump.
  35. 03:45:324 (1) - I'd also reduce the distance to this one.
  36. 03:50:748 (1) - Same tbh
  37. 03:54:138 (2) - Same, for this one, x:64 feels better. I'd also move 03:55:155 (3) - to x:224 to keep some of the distance with the previous note and reduce it to the note after it, which feels a bit tight (~x3,50 is a lot)
  38. 03:56:172 (1,2) - I'd also move this a bit to the right, maybe x:112 feels
  39. 03:58:884 (1) - I'd also reduce this distance, maybe x:112 too. If you apply this, moving 03:59:223 (2) - to the right might also be necessary.
  40. 04:03:968 (3) - Move this a little to the left to reduce the distances a bit. Around x:464 should feel nice.
  41. 04:06:680 (3,4) - Same with this. I'd move both objects to the right to decrease distances. If you apply this, moving 04:07:358 (5) - might also be necessary to balance the distances again.
  42. 04:09:392 (3) - Move this one a bit to the right to reduce distances, around x:216 should be fine.
  43. 04:12:104 (4,5,6) - I'd also reduce distance to this and between these circles. First, I'd move the triplet to x:296, and then I'd move 04:12:274 (5) - to x:408.
  44. 04:14:816 (3) - Putting this on x:456 feels better to me.
  45. 04:17:528 (3) - Aaand x:392 for this.
  46. 04:21:935 (5,6) - I think the jump to this is a bit harsh. Consider moving this to x:376 or so.
  47. 04:25:663 (5,6) - The movement to this is also a bit harsh. These are approximate positions that I feel are a bit better: 04:25:663 (5) - on x:296, 04:26:002 (6) - on x:408, 04:26:341 (7) - on x:264.
  48. 04:28:375 (5) - I'd put this on x:360.
  49. 04:33:460 (4,5,6,7,8) - I'd reduce the spacing on this, the dashing is quite tricky and the movement to 04:34:477 (9) - isn't easy either, so I'd also move it a bit to the left.
  50. 04:36:511 (5) - Same on this, reduce its distance a bit. I'd put it around x:208
  51. 04:39:223 (5) - Same tbh. I'd put it around x:120
  52. 04:41:935 (5) - Aaaand same. I think x:304 feels better for this one.
  53. 04:43:629 (2) - I'd move this to x:464 to reduce the distance to the next object. This jump is a bit harsh, which makes 04:43:968 (3) - and its hyperdash easy to miss.
  54. 04:46:341 (2,3,4,5) - This distances could be rearranged to make it a bit easier. I'd move 04:46:341 (2,3,4) - to x:344 and 04:47:358 (5) - to x:360.
  55. 04:49:053 (2,3,4,5) - Something similar on this. I'd move 04:49:392 (3,4) - to x:248.
  56. 04:52:782 (5) - The distance to this is harsh, and it makes the hyperdash really easy to miss. I'd Ctrl+G this and move it to x:136, as it makes the movement to it easier, while preserving the hyperdash.
  57. 04:55:324 (4,5) - This distance plays weird after the hyperdash. I think you can move 04:55:494 (5,6,7,8,9) - to x:424 for a nicer distance while keeping the next hyperdashes.
  58. 05:00:918 (5) - Another easy to miss hyperdash. Move it to the right a bit.
  59. 05:02:952 (3,4) - This is another of those distance I feel a bit awkward. To fix the distances a bit, I'd move 05:02:613 (2,3) - to x:264.
  60. 05:09:731 (6) - Since this is already the ending, I'd use a smaller distance to this, maybe x:224 does the trick.
  61. 05:11:765 (3,4) - Same with this one. For this, I'd move 05:12:443 (4,1,2,3,4,5,6) - to x:392.
  62. 05:14:477 (7,8,1,2) - Same tbh. I'd move 05:15:155 (8,1) - to x:64
  63. 05:17:867 (4,1,2) - Same reasons as before, I'd move this around x:400
  64. 05:20:579 (4) - For this one, I'd move it around x:64.
  65. 05:22:274 (3,4) - Same thing as the calm part in the middle, I'd move this to the left to reduce the distance between 05:21:596 (2,3) - .
  66. 05:28:036 (3) - Since it's a calm part, I think normal flow fits better than antiflow, so I'd Ctrl+G this.
  67. 05:33:121 (3) - Similar to some parts before, I'd reduce the distance to this.
NaZiRoX is going to sleep. Call me back I guess!
Ascendance
zirox for qat
Ascendance
double post from 2 months ago

placeholder
Topic Starter
MBomb

ZiRoX wrote:

Too many awkward dashes triggered my nazi side.

[Worlds]
  1. I think we once talked about the Approach Rate. Despite the song being low BPM, there are some parts with some tricky 1/4 jumps, so AR8 may make them a little bit harder to read. I think something like AR8.2 (do you have a crush on decimal values?) could be a decent balance between the low AR you want and an easier readability. - Sure.
  2. 00:05:324 (2,3) - I'd prefer this to have a lower distance to serve as an introduction to the pattern. Something like x:304 could work fine. - Reduced it slightly, but I don't feel as though it needs to be reduced that much.
  3. 00:08:036 (2,3,4) - I think Ctrl+H'ing this could make the overall movement nicer. The current 1/4 dash between 00:08:206 (3,4) - and the movement back to 00:08:714 (5) - can be a bit tricky. And that's topped with the antiflow movement at 00:08:884 (6,1) - . - I reduced some distances, but I disagree with ctrl+Hing the whole pattern due to the antiflow movements being purposeful.
  4. 00:11:426 (4,1) - You could put a larger distance here to emphasize the downbeat a bit more. - This is consistent distancing with the other downbeats.
  5. 00:28:036 (1,2) - Ctrl+H this, please. The really low distance between 00:27:358 (4,1) - doesn't go with fact (1) is a strong drum in a downbeat. - Sure.
  6. 00:34:816 (3,4) - I'd reduce this distance a bit. The movement between 00:34:985 (4,5) - can be somewhat unexpected, and the only way to reduce that distance without messing with the hyperdash at 00:35:494 (5) - is by moving 00:34:985 (4) - to the left. - Reduced slightly.
  7. 00:45:663 (4,5,6,7,8,9,10) - I'd reduce the distance on this pattern a bit, while keeping the idea. It's a lot of dashing and it may be easily missable by newer players. - Yup, done.
  8. 00:52:443 (1,2,3,4,5) - I'd reduce the distances a bit, since this is a calmer part. The last one, between 00:54:477 (4,5) - , felt specially large. - Reduced last jump slightly.
  9. 01:01:257 (2,3) - Same with this, the distance felt a bit too large, reducing it a bit would make it feel better imo. - This one feels fine to me because there is a reaction time here.
  10. 01:12:104 (2,3,4) - This whole movement plays a bit awkward. It's hard to figure whether to dash or walk the distance between 01:12:104 (2,3) - , and then you have a unexpected (since it's the first time this verse appears) 1/4. I'd move 01:12:443 (3) - to the left, maybe x:456. - Moved a bit, but not that much.
  11. 01:13:460 (1,2) - Something similar happens here, so I'd move this a bit to the right. Maybe x:72 feels better for you. - I think this one's actually fine, because the strong movement is followed by weak antiflow, so it's less uncomfortable to play.
  12. 01:33:799 (2,3,4) - The same thing happens here, I'd move (3) a bit more to the left. Around x:464 may be better. - I agreed previously because it was the first time the verse appeared, but here I feel as though the player should expect it.
  13. 01:44:985 (2,3) - Same tbh - Reduced very slightly but not much.
  14. 01:53:799 (5) - The movement back to this note can be a bit unexpected, so I'd move it a bit closer to the previous note. I tried x:32 and felt better. - x:24.
  15. 01:56:511 (5,6) - Same with this one. The x3,0 distance is really unexpected, so I'd move this part to the right. - Done.
  16. 01:59:223 (4) - Same happens here, I'd move this to x:416 or so. - Did differently.
  17. 02:04:646 (5,6,7) - I'd move this slightly to the left, maybe x:480. Reasons are similar to those above. - No antiflow makes this play fine in my opinion.
  18. 02:06:680 (3) - I think you can move this a bit to the right. It will increase the distance to the previous object, which is really small, and decrease it to the next one, which is one of those awkward distances you're using a lot (^: - Whilst I agree that the distance to this is really small, I'd rather have a strong distance to the next one, and the next one is pretty weak compared to other jumps too.
  19. 02:10:748 (7,1,2) - I think you can Ctrl+H this and move it to x:392 to bring some stuff to the right side of the screen. If you do that, I'd also move 02:12:104 (3) - to x:392 for a more comfortable movement. - I don't feel as though having stuff at the right hand screen just for the sake of it is necessary, as long as the movements aren't repetitive, so I don't see any reason to change this as it flows fine.
  20. 02:13:121 (6,7,8,9) - Move this to x:96, at least (that's the max you can move it to the right while keeping the HDash with your current grid level). The distance to this pattern is a bit awkward to play, and the pattern itself requires a lot of dashing, which makes the whole thing a bit difficult to play for this level. Even after this, I'd also reduce the distance on the pattern itself, by moving (6) to x:112 and (8) to x:88. - Changed this pattern around a bit overall.
  21. 02:15:494 (5,6) - I'd reduce the distance to the previous pattern a bit by moving this to x:312. - I think this one is fine because not antiflow.
  22. 02:20:918 (4,5) - Same with this, I'd move this to x:360 or around. - This one allows a fine amount of reaction time.
  23. 02:26:341 (4,5) - And with this one too, by moving it to x:48 - ^
  24. 02:29:053 (5) - And also this one! I'd put it on x:416 - Reduced slightly.
  25. 02:31:765 (5,6) - x:104 feels better to me for this pair - Again reduced slightly but not that much.
  26. 02:45:833 (7,1,2) - I know this is low BPM and so, but 02:45:833 (7,1) - is still a 1/4 hyperdash and should be used carefully. With that in mind, the movement between 02:46:341 (1,2) - is really tricky after the hyperdash. I think you can Ctrl+H 02:46:341 (1,2) - and move it to x:432. This way you'll keep the hyperdash but the movement after it will be much easier to play and more enjoyable. - Did mostly but in a slightly different way.
  27. 02:51:341 (1,2,3,4,5,6,1) - Ayyy these snaps. I think some are a little off. I'll give my thoughts, but this should be double and triple checked with other people:
    1. 02:51:596 (2) - starts on 02:51:596 - , ends on 02:51:991 - - Agreed.
    2. 02:52:274 (3) - at 02:52:330 - - Yup.
    3. 02:54:646 (2) - starts on 02:54:646 - , ends on 02:55:042 - - Yeah.
    4. 02:55:409 (3) - at 02:55:381 - - Done.
  28. 02:59:901 (1,2,3,4,1,2) - The stuff this is mapped to is really calm, so there should be no dash needed. Their distance might be really low, but since they're so apart in the timeline, it's not really walkable on sightreading (especially (2,3)), which is what I would expect on something as calm as this. Reduce their distance. - I think 2,3's dash works nicely for the pitches, and the distances themselves aren't necessary to dash even without good reaction time.
  29. 03:11:765 (3,4) - I'd make the 1/4 dashing lighter because this is a calm part. - Yeah done.
  30. 03:12:782 (1) - I'd move this a bit to the left to reduce the distance a bit, to follow the calm part a bit better. - Yeah.
  31. 03:15:494 (1) - Same on this one, move it a bit to the left. I tried x:392 and it felt really good. - Don't think it needs to be reduced that much, I'd like to keep the dash here for the higher pitch.
  32. 03:34:477 (1) - Same on this one, move it a bit to the left. - Moved left slightly.
  33. 03:37:189 (1) - Same tbh - Yup.
  34. 03:42:613 (3) - The distance to this felt really large. I'd move it around x:424 for a softer jump. - Done a bit, but not much.
  35. 03:45:324 (1) - I'd also reduce the distance to this one. - Yup.
  36. 03:50:748 (1) - Same tbh - Same.
  37. 03:54:138 (2) - Same, for this one, x:64 feels better. I'd also move 03:55:155 (3) - to x:224 to keep some of the distance with the previous note and reduce it to the note after it, which feels a bit tight (~x3,50 is a lot) Made some changes.
  38. 03:56:172 (1,2) - I'd also move this a bit to the right, maybe x:112 feels - Didn't reduce it that much but done.
  39. 03:58:884 (1) - I'd also reduce this distance, maybe x:112 too. If you apply this, moving 03:59:223 (2) - to the right might also be necessary. - Moved both slightly.
  40. 04:03:968 (3) - Move this a little to the left to reduce the distances a bit. Around x:464 should feel nice. - Not done that much but reduced.
  41. 04:06:680 (3,4) - Same with this. I'd move both objects to the right to decrease distances. If you apply this, moving 04:07:358 (5) - might also be necessary to balance the distances again. - Yeah.
  42. 04:09:392 (3) - Move this one a bit to the right to reduce distances, around x:216 should be fine. - Done, but again not that much.
  43. 04:12:104 (4,5,6) - I'd also reduce distance to this and between these circles. First, I'd move the triplet to x:296, and then I'd move 04:12:274 (5) - to x:408. - Again, done a bit but not that much.
  44. 04:14:816 (3) - Putting this on x:456 feels better to me. - Not that much but reduced.
  45. 04:17:528 (3) - Aaand x:392 for this. - And same.
  46. 04:21:935 (5,6) - I think the jump to this is a bit harsh. Consider moving this to x:376 or so. - Reduced a bit.
  47. 04:25:663 (5,6) - The movement to this is also a bit harsh. These are approximate positions that I feel are a bit better: 04:25:663 (5) - on x:296, 04:26:002 (6) - on x:408, 04:26:341 (7) - on x:264. - Reduced distances a bit in my own way.
  48. 04:28:375 (5) - I'd put this on x:360. - Slightly but not that much.
  49. 04:33:460 (4,5,6,7,8) - I'd reduce the spacing on this, the dashing is quite tricky and the movement to 04:34:477 (9) - isn't easy either, so I'd also move it a bit to the left. - Reduced spacings a bit.
  50. 04:36:511 (5) - Same on this, reduce its distance a bit. I'd put it around x:208 - Not that much but done.
  51. 04:39:223 (5) - Same tbh. I'd put it around x:120 - Not that much.
  52. 04:41:935 (5) - Aaaand same. I think x:304 feels better for this one. - And again.
  53. 04:43:629 (2) - I'd move this to x:464 to reduce the distance to the next object. This jump is a bit harsh, which makes 04:43:968 (3) - and its hyperdash easy to miss. - Reduced slightly but not that much.
  54. 04:46:341 (2,3,4,5) - This distances could be rearranged to make it a bit easier. I'd move 04:46:341 (2,3,4) - to x:344 and 04:47:358 (5) - to x:360. - Changed stuff around differently.
  55. 04:49:053 (2,3,4,5) - Something similar on this. I'd move 04:49:392 (3,4) - to x:248. - Again, done in a different way.
  56. 04:52:782 (5) - The distance to this is harsh, and it makes the hyperdash really easy to miss. I'd Ctrl+G this and move it to x:136, as it makes the movement to it easier, while preserving the hyperdash. - Did differently.
  57. 04:55:324 (4,5) - This distance plays weird after the hyperdash. I think you can move 04:55:494 (5,6,7,8,9) - to x:424 for a nicer distance while keeping the next hyperdashes. - I feel as though this distance is fine for a platter player because most would hold dash here, which gets you to the next note, and reducing distance would result in overdashing following the flow.
  58. 05:00:918 (5) - Another easy to miss hyperdash. Move it to the right a bit. - Done.
  59. 05:02:952 (3,4) - This is another of those distance I feel a bit awkward. To fix the distances a bit, I'd move 05:02:613 (2,3) - to x:264. - Again, not that much.
  60. 05:09:731 (6) - Since this is already the ending, I'd use a smaller distance to this, maybe x:224 does the trick. - Not that much.
  61. 05:11:765 (3,4) - Same with this one. For this, I'd move 05:12:443 (4,1,2,3,4,5,6) - to x:392. - Changed in a different way.
  62. 05:14:477 (7,8,1,2) - Same tbh. I'd move 05:15:155 (8,1) - to x:64 - Again, reduced a bit but not that much.
  63. 05:17:867 (4,1,2) - Same reasons as before, I'd move this around x:400 - Same.
  64. 05:20:579 (4) - For this one, I'd move it around x:64. - I think this one is fine.
  65. 05:22:274 (3,4) - Same thing as the calm part in the middle, I'd move this to the left to reduce the distance between 05:21:596 (2,3) - . - Same thing as then too, I feel as though the pitch change is emphasised nicely by the dash, and there is a fine amount of reaction time there.
  66. 05:28:036 (3) - Since it's a calm part, I think normal flow fits better than antiflow, so I'd Ctrl+G this. - Made it more slanted instead, reduces the antiflow but still has the dash I wanted here.
  67. 05:33:121 (3) - Similar to some parts before, I'd reduce the distance to this. - Same as then.
NaZiRoX is going to sleep. Call me back I guess!
Thanks for the mod! Also fixed up some stream flows myself.

To the next modder/BN: Please check the snaps on 02:51:087 - to 02:55:663 - , they seem right to me and I followed what Zirox suggested, but a third opinion would be nice.
Ascendance
placeholder for another 4 months
JBHyperion
Can you say "10 months too late"?

1 0 m o n t h s t o o l a t e !, everybody all together now...

Is anyone still there?

A mod.

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Planets
  1. 00:13:629 (3,4) - This feels a little tight to be walkable after the antiflow on (3), perhaps move 00:13:460 (2,3) - right slightly, x-424 feels a bit better
  2. 00:41:257 (7,1) - Causes a minor flowstop, might be nice to space these out a tiny bit more
  3. 01:07:697 (3,4) - Dash on the border can destabilise the catcher making the next hyper unnecessarily difficult, try moving (4) to the right to provide some clearance
  4. 01:13:968 (3,2) - 01:24:816 (3,2) - etc. - I'd like to see a little more movement in these for better definition, perhaps you could up the SV slightly just for these to give them a bit more waviness
  5. 01:18:884 (2,3) - Was expecting more of a jump here considering the vocal is quite strong
  6. 02:05:663 (1) - More curve would be nice here, since currently the flow to 02:06:341 (2) - requires a weird tap followed by antiflow
  7. 02:16:511 (1,2) - ^ Something like 02:19:223 (1,2) - is only slightly different but the more pronounced curve seems to play a little better considerign the previous antiflow
  8. 02:23:291 (4,5,6,7,8) - Couple of concerns for me here, firstly I don't really like how 02:23:291 (4,5,6) - is more emphasised with bigger spacing when it's less intense, and secondly, I dislike how the hdash suddenly switches to from the strong beat (8) instead of to it. Something like https://osu.ppy.sh/ss/6399131 would be more fitting imo
  9. 02:51:341 (1,4) - Whistle can be removed from each of these, since it's mapping a vocal sound rather than the kick drum and hence sounds a bit echo-ey. I'd just stick with a jingle SC:1 whistle on the tail of 02:52:669 (4) - to keep up the rhythm
  10. 02:51:596 (2) - Sounds better ending on 3/8 at 02:52:019 - rather than 1/3 to me
  11. 02:52:613 (4) - This would be better on the 1/3 at 02:52:669 however
  12. 02:53:629 (6) - Extend by 1/12 to the 1/3 at 02:54:025
  13. 02:54:646 (2) - Wew these vocals, start this on the 1/3 at 02:54:703 - instead, endpoint is fine though
  14. 03:01:935 (4) - Whistle can be removed here, better to only emphasise the first note in these groups thinking about it
  15. 02:59:901 (1,2,3,4) - 1/1 spacing at this AR and BPM actually requires fairly sharp reaction, which is not to be expected in such a calm part of the song. I get you want to emphasise these, but they play much better without requiring dash imo
  16. 03:02:613 (1) - There's a noticeable high-pitched chime here that follows the previous pattern, I'd add a circle here
  17. 03:11:765 (3,4) - Dash requirement is kind of ambiguous here, I'd prefer if these were moved a bit closer similar to 03:15:833 (2,3) -
  18. 03:45:324 (1,2) - Weird to see a flowstop here after strong dash, perhaps raise this spacing a little for better flow
  19. 04:53:121 (6,7,8,9) - More of a curve would be nice here, this is very easy to overshoot and kills the flow
  20. 05:01:257 (6,7,8,9) - To a lesser extent here, I could live with this one though so it's your call
Call me back.
Topic Starter
MBomb

JBHyperion wrote:

Can you say "10 months too late"?

1 0 m o n t h s t o o l a t e !, everybody all together now...

Is anyone still there?

A mod.

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Planets
  1. 00:13:629 (3,4) - This feels a little tight to be walkable after the antiflow on (3), perhaps move 00:13:460 (2,3) - right slightly, x-424 feels a bit better - x:432 instead, but yeah, I feel this fixes it.
  2. 00:41:257 (7,1) - Causes a minor flowstop, might be nice to space these out a tiny bit more - Yeah, done.
  3. 01:07:697 (3,4) - Dash on the border can destabilise the catcher making the next hyper unnecessarily difficult, try moving (4) to the right to provide some clearance - Done.
  4. 01:13:968 (3,2) - 01:24:816 (3,2) - etc. - I'd like to see a little more movement in these for better definition, perhaps you could up the SV slightly just for these to give them a bit more waviness - Hell yeah dude.
  5. 01:18:884 (2,3) - Was expecting more of a jump here considering the vocal is quite strong - Fixed.
  6. 02:05:663 (1) - More curve would be nice here, since currently the flow to 02:06:341 (2) - requires a weird tap followed by antiflow - Curved, but this isn't a tap, you hold dash.
  7. 02:16:511 (1,2) - ^ Something like 02:19:223 (1,2) - is only slightly different but the more pronounced curve seems to play a little better considerign the previous antiflow - Changed a bit more.
  8. 02:23:291 (4,5,6,7,8) - Couple of concerns for me here, firstly I don't really like how 02:23:291 (4,5,6) - is more emphasised with bigger spacing when it's less intense, and secondly, I dislike how the hdash suddenly switches to from the strong beat (8) instead of to it. Something like https://osu.ppy.sh/ss/6399131 would be more fitting imo - I changed stuff around a bit, it's harder now but I feel it's still fine and fits music better.
  9. 02:51:341 (1,4) - Whistle can be removed from each of these, since it's mapping a vocal sound rather than the kick drum and hence sounds a bit echo-ey. I'd just stick with a jingle SC:1 whistle on the tail of 02:52:669 (4) - to keep up the rhythm - Yeah I agree, changed.
  10. 02:51:596 (2) - Sounds better ending on 3/8 at 02:52:019 - rather than 1/3 to me - Sounds good to me.
  11. 02:52:613 (4) - This would be better on the 1/3 at 02:52:669 however - Yeah, I agree.
  12. 02:53:629 (6) - Extend by 1/12 to the 1/3 at 02:54:025 - Alright.
  13. 02:54:646 (2) - Wew these vocals, start this on the 1/3 at 02:54:703 - instead, endpoint is fine though - Fuck vocals.
  14. 03:01:935 (4) - Whistle can be removed here, better to only emphasise the first note in these groups thinking about it - Alright.
  15. 02:59:901 (1,2,3,4) - 1/1 spacing at this AR and BPM actually requires fairly sharp reaction, which is not to be expected in such a calm part of the song. I get you want to emphasise these, but they play much better without requiring dash imo - Decreased distance, still requires dash but gives a lot more reaction time.
  16. 03:02:613 (1) - There's a noticeable high-pitched chime here that follows the previous pattern, I'd add a circle here - I think this is just an echo of 4, and I'd prefer to leave it out here.
  17. 03:11:765 (3,4) - Dash requirement is kind of ambiguous here, I'd prefer if these were moved a bit closer similar to 03:15:833 (2,3) - - Dash was intended here, so increased distance a bit instead.
  18. 03:45:324 (1,2) - Weird to see a flowstop here after strong dash, perhaps raise this spacing a little for better flow - Sure.
  19. 04:53:121 (6,7,8,9) - More of a curve would be nice here, this is very easy to overshoot and kills the flow - Fixed.
  20. 05:01:257 (6,7,8,9) - To a lesser extent here, I could live with this one though so it's your call - I think this one's fine.
Call me back.
Thanks for the mod!
JBHyperion
Reduced volume to 30% at 00:47:019 - since the chimes were kinda overbearing
Removed a whistle on 02:53:347 (5) - because it's following vocal and not on a kick drum sound anymore

Time to finally get this moving again I think

Bubbled~
Topic Starter
MBomb
holy shit is it happening
Kimitakari
Yes. Yes! YES!!!
Xinnoh
holy shit nothing's happening
Topic Starter
MBomb

Sinnoh wrote:

holy shit nothing's happening
Patience is the key to success.

but what's the point in a key when you can't find the lock :^)
ZiRoX
top kek

  1. 00:05:324 (2,3,4,1) - I find it rather inconsistent and unsettling that you added a dash on 00:05:324 (2,3) - while not on 00:06:002 (4,1) - , with both second objects around the same in intensity and the second one being on the downbeat. The thing in the back also "sounds" again, so adding a dash will help emphasize both things. The same thing applies for 00:09:053 (1) - , 00:11:765 (1) -, 00:17:189 (1) - , 00:19:901 (1) - , 00:22:613 (1) - .
  2. 00:13:460 (2,3) - The dash to the blue ticks feel really weird since it's placed differently than the rest, and I don't think the higher pitch is enough of a reason to break that consistency. I'd make this more walkable.
  3. 00:38:545 (8,1) - Same as before, I think a dash between these would be nice to emphasize the downbeats. Also applies for other similar patterns in this section.
  4. 00:46:341 (7,8,9,10) - I'd reduce the distance between these to make them more easily walkable. They are not so easy to catch by walking for players of this level and I don't think considering them as dashes is fitting, too.
  5. 01:12:104 (2,3,4) - The 1/2 + 1/4 dash combination is really weird in this part. I'd move 01:12:443 (3,4) - to the left so it's within walkable distance from the previous object, keeping only the 1/4 dash.
  6. 01:13:460 (1,2) - Really ambiguous distance, since it's hard to walk but compared to the previous one (especially if you don't apply the suggestion above) looks walkable. I'd move 01:13:799 (2,3) - closer to the previous object to make the walk clearer and easier.
  7. 01:15:494 (5,1) - I'd try to avoid side-to-side 1/1 spacings like this, they require the dash to start almost as soon as 01:16:172 (1) - appears on screen, making them a bit easy to miss.
  8. 01:18:545 (1,2) - Similarly here, I'd move the following pattern a bit to the left.
  9. 01:23:460 (6,7) - I'd replace this with a single 3/4 slider. It's way more consistent with the previous patterning and that sliders fits well with the "again" vocals.
  10. 01:26:172 (4,5) - I expected this to the left, so I'd Ctrl+H it. If you did this, I'd Ctrl+H 01:27:019 (1) - and also rearrange 01:27:528 (2) - , also considering the 1/1 distance this applies between 01:26:341 (5,1) - .
  11. 01:34:307 (4,5) - I'd make this a 3/4 slider, same reason as before. I'd also reduce the distance between 01:33:799 (2,3,4) - because 1/2 + 1/4 dash combination sucks.
  12. 01:44:985 (2,3) - I'd move this closer to the previous object, similar reason as stated before.
  13. 01:49:053 (2,3,1) - (1) is stronger than (3), so it would make more sense to have the dash between (3,1) instead of (2,3).
  14. 01:49:392 (1,2,3,4,5,6) - I'd reduce the distance between doublets, it can be quite tricky to catch.
  15. 02:01:765 (4,5,6) - I'd balance the distances a bit to make the pattern look and play a bit better, so I'd move (6) a bit to the left.
  16. 02:05:663 (1,2) - Given your patterning, it makes more sense to have (2) to the right of (1).
  17. 02:13:121 (6,7,8,9) - This can be a bit hard to catch, since it's an antiflow movement after a dash after an HDash. I'd reduce the distance to the previous pattern or Ctrl+H this and rearrange the position.
  18. 02:19:223 (1) - This slider looks weird with such a small antiflow. I'd make it curve to the other side.
  19. 02:23:460 (5,6,7,8,9,10) - I don't think this pattern is fit for this level. It has 1/4 antiflow movements with awkward distances between non hyper 1/4s. I'd Ctrl+G both 02:23:968 (8,9) - and 02:24:307 (10) - , and I'd also reduce the distance between the 02:23:460 (5,6,7) - triplet.
  20. 02:36:680 (4,5) - What's the point of making this look ugly on purpose :( I'd place (5) to the right of the slidertail.
  21. 02:42:613 (6,7,1) - Awkward distancing. To me the larger distance should be between (7,1) instead of (6,7).
  22. 02:59:901 (1,2,3,4) - Posting this again, for such a calm part the distances are too large, especially (2,3) which almost requires a dash (I don't expect the timing needed to walk this from players of this level), which is totally unfitting.
  23. 03:07:358 (1,2) - I still consider this a large dash for such a calm part, so I'd reduce the distance.
  24. 03:10:070 (3,1,2,3,4) - Same here, I'd try to keep the dashes to the minimum distance since it's a calm part.
  25. 03:14:646 (4,1) - Really ambiguous distance, I'd reduce it a bit.
  26. 03:20:579 (2,3) - I don't think the dash is fitting here, it's still calmer than other sections that have similar spacings.
  27. 03:23:291 (2,3) - ^Same
  28. 03:34:816 (2,3) - I'd add a slight dash here since you did on previous parts.
  29. 03:45:663 (2,3) - Same, the vocal at (3) is relatively strong.
  30. 03:48:375 (2,3) - ^Same
  31. 04:06:341 (2,3,4) - The consecutive antiflow movement might be a bit too harsh. Maybe you can Ctrl+G 04:06:680 (3) - and move 04:07:019 (4) - to the right of it instead.
  32. 04:09:392 (3) - I'd move this a bit to the right, the dash to it felt a bit tight to me.
  33. 04:12:104 (4,5,6,7) - Really awkward distances. Firstly, I'd move 04:12:274 (5) - closer to the other two circles, and 04:12:782 (7) - in no way deserves a dash as it has now, so you can either move it closer to the right or Ctrl+G it or both.
  34. 04:33:460 (4,5,6,7,8) - Having an antiflow dash movement right after a 1/4 HDash feels a bit too much. I think you can make 04:33:799 (6) - go to the right of (5) and move 04:33:968 (7,8) - to the right. Also, putting 04:34:477 (9) - closer or Ctrl+G'ing it (for similar reasons as stated above) should also be done.
  35. 04:52:443 (4,5) - This is quite a tight dash, I'd put it closer to the previous object or Ctrl+G it.
  36. 04:55:324 (4,5) - Really awkward spacing, since the catcher breaks after catching 04:55:324 (4) - from the HDash, so I'd put (5) closer to it.
  37. 05:12:782 (1,2,3,4,5) - This should be a single 5-plet, so the dash between the 2 first notes if unfitting.
  38. 05:21:596 (2,3) - Please no side-to-side jumps on a calm part pls.
  39. 05:23:629 (1,2,3,4,5) - Same as suggested previously.
  40. 05:28:036 (3) - The distance to this can be a bit unexpected, I'd move it a bit closer to the previous object.
  41. 05:32:443 (2,3) - End me.
  42. 05:34:477 (1,2,3,4,5) - NotLikeThis. The sounds are even weaker this time, which makes it 10x more unfitting.
  43. 05:37:189 (1,1) - Considering this is a calm part, the HDash feels a bit unfitting, I would go for a normal dash instead.
Topic Starter
MBomb

ZiRoX wrote:

top kek

  1. 00:05:324 (2,3,4,1) - I find it rather inconsistent and unsettling that you added a dash on 00:05:324 (2,3) - while not on 00:06:002 (4,1) - , with both second objects around the same in intensity and the second one being on the downbeat. The thing in the back also "sounds" again, so adding a dash will help emphasize both things. The same thing applies for 00:09:053 (1) - , 00:11:765 (1) -, 00:17:189 (1) - , 00:19:901 (1) - , 00:22:613 (1) - . - I wanted to emphasise the pitch here, more than the intensity, that's the main reason for the dash.
  2. 00:13:460 (2,3) - The dash to the blue ticks feel really weird since it's placed differently than the rest, and I don't think the higher pitch is enough of a reason to break that consistency. I'd make this more walkable. - I disagree here, I think that the pitch change here is definitely enough to break this consistency, to make that change in pitch stand out.
  3. 00:38:545 (8,1) - Same as before, I think a dash between these would be nice to emphasize the downbeats. Also applies for other similar patterns in this section. - Same as before.
  4. 00:46:341 (7,8,9,10) - I'd reduce the distance between these to make them more easily walkable. They are not so easy to catch by walking for players of this level and I don't think considering them as dashes is fitting, too. - These claps are worth dashing in my opinion, because of how they vary from the rest of the music. I did increase the distances slightly to make the dashing more obvious, however.
  5. 01:12:104 (2,3,4) - The 1/2 + 1/4 dash combination is really weird in this part. I'd move 01:12:443 (3,4) - to the left so it's within walkable distance from the previous object, keeping only the 1/4 dash. - Done.
  6. 01:13:460 (1,2) - Really ambiguous distance, since it's hard to walk but compared to the previous one (especially if you don't apply the suggestion above) looks walkable. I'd move 01:13:799 (2,3) - closer to the previous object to make the walk clearer and easier. - This dash is pretty obvious, in my opinion, already.
  7. 01:15:494 (5,1) - I'd try to avoid side-to-side 1/1 spacings like this, they require the dash to start almost as soon as 01:16:172 (1) - appears on screen, making them a bit easy to miss. - Weakened slightly.
  8. 01:18:545 (1,2) - Similarly here, I'd move the following pattern a bit to the left. - This one doesn't seem the same at all to me...
  9. 01:23:460 (6,7) - I'd replace this with a single 3/4 slider. It's way more consistent with the previous patterning and that sliders fits well with the "again" vocals. - Done.
  10. 01:26:172 (4,5) - I expected this to the left, so I'd Ctrl+H it. If you did this, I'd Ctrl+H 01:27:019 (1) - and also rearrange 01:27:528 (2) - , also considering the 1/1 distance this applies between 01:26:341 (5,1) - . - Changed slider shape to make the pattern easier to expect.
  11. 01:34:307 (4,5) - I'd make this a 3/4 slider, same reason as before. I'd also reduce the distance between 01:33:799 (2,3,4) - because 1/2 + 1/4 dash combination sucks. - Done.
  12. 01:44:985 (2,3) - I'd move this closer to the previous object, similar reason as stated before. - Yep.
  13. 01:49:053 (2,3,1) - (1) is stronger than (3), so it would make more sense to have the dash between (3,1) instead of (2,3). - Made a double dash, dash to 3 is for vocal and consistency.
  14. 01:49:392 (1,2,3,4,5,6) - I'd reduce the distance between doublets, it can be quite tricky to catch. - Changes made due to previous change made this part easier.
  15. 02:01:765 (4,5,6) - I'd balance the distances a bit to make the pattern look and play a bit better, so I'd move (6) a bit to the left. - Higher distance to 6 is to add a dash for emphasis on the synth there, and I think it plays fine.
  16. 02:05:663 (1,2) - Given your patterning, it makes more sense to have (2) to the right of (1). - Changed slider shape.
  17. 02:13:121 (6,7,8,9) - This can be a bit hard to catch, since it's an antiflow movement after a dash after an HDash. I'd reduce the distance to the previous pattern or Ctrl+H this and rearrange the position. - Reduced.
  18. 02:19:223 (1) - This slider looks weird with such a small antiflow. I'd make it curve to the other side. - Done.
  19. 02:23:460 (5,6,7,8,9,10) - I don't think this pattern is fit for this level. It has 1/4 antiflow movements with awkward distances between non hyper 1/4s. I'd Ctrl+G both 02:23:968 (8,9) - and 02:24:307 (10) - , and I'd also reduce the distance between the 02:23:460 (5,6,7) - triplet. - Reduced the triple, but with the rest of the pattern, the flow fits very well for me and should be easily playable for this difficulty.
  20. 02:36:680 (4,5) - What's the point of making this look ugly on purpose :( I'd place (5) to the right of the slidertail. - I like the flick to the left in this pattern.
  21. 02:42:613 (6,7,1) - Awkward distancing. To me the larger distance should be between (7,1) instead of (6,7). - Added a dash to both, I want to keep the dash to 7 for the pitch.
  22. 02:59:901 (1,2,3,4) - Posting this again, for such a calm part the distances are too large, especially (2,3) which almost requires a dash (I don't expect the timing needed to walk this from players of this level), which is totally unfitting. - The distances are all pretty low except 2,3, which is intended to be a dash for the high pitch there, and I really don't think it should be an issue to emphasise that pitch change with a normal dash.
  23. 03:07:358 (1,2) - I still consider this a large dash for such a calm part, so I'd reduce the distance. - Reduced slightly.
  24. 03:10:070 (3,1,2,3,4) - Same here, I'd try to keep the dashes to the minimum distance since it's a calm part. - Reduced the dashes a bit.
  25. 03:14:646 (4,1) - Really ambiguous distance, I'd reduce it a bit. - Increased instead.
  26. 03:20:579 (2,3) - I don't think the dash is fitting here, it's still calmer than other sections that have similar spacings. - The pitch change is enough to give this dash to me, along with the drums.
  27. 03:23:291 (2,3) - ^Same - Same here.
  28. 03:34:816 (2,3) - I'd add a slight dash here since you did on previous parts. - Done.
  29. 03:45:663 (2,3) - Same, the vocal at (3) is relatively strong. - Done.
  30. 03:48:375 (2,3) - ^Same - Yep.
  31. 04:06:341 (2,3,4) - The consecutive antiflow movement might be a bit too harsh. Maybe you can Ctrl+G 04:06:680 (3) - and move 04:07:019 (4) - to the right of it instead. - Done.
  32. 04:09:392 (3) - I'd move this a bit to the right, the dash to it felt a bit tight to me. - Done.
  33. 04:12:104 (4,5,6,7) - Really awkward distances. Firstly, I'd move 04:12:274 (5) - closer to the other two circles, and 04:12:782 (7) - in no way deserves a dash as it has now, so you can either move it closer to the right or Ctrl+G it or both. - Moved 5 closer, but I think the dash works nicely to emphasise the synth.
  34. 04:33:460 (4,5,6,7,8) - Having an antiflow dash movement right after a 1/4 HDash feels a bit too much. I think you can make 04:33:799 (6) - go to the right of (5) and move 04:33:968 (7,8) - to the right. Also, putting 04:34:477 (9) - closer or Ctrl+G'ing it (for similar reasons as stated above) should also be done. - I feel it plays fine, and nicely puts emphasis on the pitch of 6. Moved 9 a tiny bit to the right.
  35. 04:52:443 (4,5) - This is quite a tight dash, I'd put it closer to the previous object or Ctrl+G it. - Moved closer.
  36. 04:55:324 (4,5) - Really awkward spacing, since the catcher breaks after catching 04:55:324 (4) - from the HDash, so I'd put (5) closer to it. - Done.
  37. 05:12:782 (1,2,3,4,5) - This should be a single 5-plet, so the dash between the 2 first notes if unfitting. - Sounds fine to me for the switch in sound being mapped.
  38. 05:21:596 (2,3) - Please no side-to-side jumps on a calm part pls. - Made it smaller but not by much, because dash fits for change in pitch.
  39. 05:23:629 (1,2,3,4,5) - Same as suggested previously. - Same as then.
  40. 05:28:036 (3) - The distance to this can be a bit unexpected, I'd move it a bit closer to the previous object. - Made it smaller.
  41. 05:32:443 (2,3) - End me. - Same again.
  42. 05:34:477 (1,2,3,4,5) - NotLikeThis. The sounds are even weaker this time, which makes it 10x more unfitting. - Changed this one.
  43. 05:37:189 (1,1) - Considering this is a calm part, the HDash feels a bit unfitting, I would go for a normal dash instead. - I like a HDash for the change in section.
Thanks for the mod!
ZiRoX

- Magic Bomb - wrote:

ZiRoX wrote:

top kek

  1. 00:13:460 (2,3) - The dash to the blue ticks feel really weird since it's placed differently than the rest, and I don't think the higher pitch is enough of a reason to break that consistency. I'd make this more walkable. - I disagree here, I think that the pitch change here is definitely enough to break this consistency, to make that change in pitch stand out. It's probably the only place where it's placed like this, so it's not really expected at all. I'll insist on this.
  2. 00:38:545 (8,1) - Same as before, I think a dash between these would be nice to emphasize the downbeats. Also applies for other similar patterns in this section. - Same as before. As opposed to the previous sections, you have drum beats here that emphasize the downbeats a lot.
  3. 01:13:460 (1,2) - Really ambiguous distance, since it's hard to walk but compared to the previous one (especially if you don't apply the suggestion above) looks walkable. I'd move 01:13:799 (2,3) - closer to the previous object to make the walk clearer and easier. - This dash is pretty obvious, in my opinion, already. The distance is still awkward. It is unclear whether to dash or not by direct comparison with the previous distance. I'd still move 01:13:799 (2,3) - to the left.
  4. 02:13:121 (6,7,8,9) - This can be a bit hard to catch, since it's an antiflow movement after a dash after an HDash. I'd reduce the distance to the previous pattern or Ctrl+H this and rearrange the position. - Reduced. I still think it's a bit on the hard side, so I'd reduce it a bit more.
  5. 02:59:901 (1,2,3,4) - Posting this again, for such a calm part the distances are too large, especially (2,3) which almost requires a dash (I don't expect the timing needed to walk this from players of this level), which is totally unfitting. - The distances are all pretty low except 2,3, which is intended to be a dash for the high pitch there, and I really don't think it should be an issue to emphasise that pitch change with a normal dash. Any dash on this section is overdoing it, even more for near side to side dashes. It's hugely calm compared to the rest of the song, so any dash feels out of place here.
  6. 03:07:358 (1,2) - I still consider this a large dash for such a calm part, so I'd reduce the distance. - Reduced slightly. I'd reduce it a bit more.
  7. 03:10:070 (3,1,2,3,4) - Same here, I'd try to keep the dashes to the minimum distance since it's a calm part. - Reduced the dashes a bit. The dashes are still feeling too large for me.
  8. 04:33:460 (4,5,6,7,8) - Having an antiflow dash movement right after a 1/4 HDash feels a bit too much. I think you can make 04:33:799 (6) - go to the right of (5) and move 04:33:968 (7,8) - to the right. Also, putting 04:34:477 (9) - closer or Ctrl+G'ing it (for similar reasons as stated above) should also be done. - I feel it plays fine, and nicely puts emphasis on the pitch of 6. Moved 9 a tiny bit to the right. The 04:33:460 (4,5,6) - movement is still harsh considering it's after the HDash, it requires HDash control I wouldn't expect from Platter players.
  9. 05:12:782 (1,2,3,4,5) - This should be a single 5-plet, so the dash between the 2 first notes if unfitting. - Sounds fine to me for the switch in sound being mapped. For a calm section it is not really fitting, despite the sound change.
  10. 05:21:596 (2,3) - Please no side-to-side jumps on a calm part pls. - Made it smaller but not by much, because dash fits for change in pitch. Side to side dashes won't be expected on a calm part like this.
  11. 05:23:629 (1,2,3,4,5) - Same as suggested previously. - Same as then. Same as before.
  12. 05:32:443 (2,3) - End me. - Same again. End me again.
Thanks for the mod!
Additionally:
  1. 03:03:629 (1) - Depending on players' reaction time, this might require a dash, which isn't really fitting on this part, so I'd move this note a bit to the right.
  2. 03:14:646 (4) - I think it's better to end it on the red tick. I get the whistle goes a bit longer, but ending on the red tick is more intuitive and makes the following dash not that awkward.
Topic Starter
MBomb
I think the answer to "Is anyone there" is no.

ZiRoX wrote:

- Magic Bomb - wrote:

top kek

  1. 00:13:460 (2,3) - The dash to the blue ticks feel really weird since it's placed differently than the rest, and I don't think the higher pitch is enough of a reason to break that consistency. I'd make this more walkable. - I disagree here, I think that the pitch change here is definitely enough to break this consistency, to make that change in pitch stand out. It's probably the only place where it's placed like this, so it's not really expected at all. I'll insist on this. - Just because it's not expected, doesn't mean it doesn't fit the song. It'd also break consistency with the dash later on, plus the fact that the hitsound usage here was changed also because of this note being a lot stronger in terms of pitch and strength. This just sounds really strange to change for me.
  2. 00:38:545 (8,1) - Same as before, I think a dash between these would be nice to emphasize the downbeats. Also applies for other similar patterns in this section. - Same as before. As opposed to the previous sections, you have drum beats here that emphasize the downbeats a lot. - The claps are a lot more emphasised than the drum beats on the downbeats, the drums on the downbeats don't even increase the intensity that much to me.
  3. 01:13:460 (1,2) - Really ambiguous distance, since it's hard to walk but compared to the previous one (especially if you don't apply the suggestion above) looks walkable. I'd move 01:13:799 (2,3) - closer to the previous object to make the walk clearer and easier. - This dash is pretty obvious, in my opinion, already. The distance is still awkward. It is unclear whether to dash or not by direct comparison with the previous distance. I'd still move 01:13:799 (2,3) - to the left. - Decreased it slightly.
  4. 02:13:121 (6,7,8,9) - This can be a bit hard to catch, since it's an antiflow movement after a dash after an HDash. I'd reduce the distance to the previous pattern or Ctrl+H this and rearrange the position. - Reduced. I still think it's a bit on the hard side, so I'd reduce it a bit more. - Done.
  5. 02:59:901 (1,2,3,4) - Posting this again, for such a calm part the distances are too large, especially (2,3) which almost requires a dash (I don't expect the timing needed to walk this from players of this level), which is totally unfitting. - The distances are all pretty low except 2,3, which is intended to be a dash for the high pitch there, and I really don't think it should be an issue to emphasise that pitch change with a normal dash. Any dash on this section is overdoing it, even more for near side to side dashes. It's hugely calm compared to the rest of the song, so any dash feels out of place here. - Reduced it slightly.
  6. 03:07:358 (1,2) - I still consider this a large dash for such a calm part, so I'd reduce the distance. - Reduced slightly. I'd reduce it a bit more. - Done.
  7. 03:10:070 (3,1,2,3,4) - Same here, I'd try to keep the dashes to the minimum distance since it's a calm part. - Reduced the dashes a bit. The dashes are still feeling too large for me. - Done slightly more.
  8. 04:33:460 (4,5,6,7,8) - Having an antiflow dash movement right after a 1/4 HDash feels a bit too much. I think you can make 04:33:799 (6) - go to the right of (5) and move 04:33:968 (7,8) - to the right. Also, putting 04:34:477 (9) - closer or Ctrl+G'ing it (for similar reasons as stated above) should also be done. - I feel it plays fine, and nicely puts emphasis on the pitch of 6. Moved 9 a tiny bit to the right. The 04:33:460 (4,5,6) - movement is still harsh considering it's after the HDash, it requires HDash control I wouldn't expect from Platter players. - Reduced distances a bit.
  9. 05:12:782 (1,2,3,4,5) - This should be a single 5-plet, so the dash between the 2 first notes if unfitting. - Sounds fine to me for the switch in sound being mapped. For a calm section it is not really fitting, despite the sound change. - Gonna have to disagree here, if anything I think the fact the sound change is so strong in a calm part is more reason to add this dash, because it stands out a lot more. Having a normal 5-plet here just feels so off because it feels as though music is being partly ignored.
  10. 05:21:596 (2,3) - Please no side-to-side jumps on a calm part pls. - Made it smaller but not by much, because dash fits for change in pitch. Side to side dashes won't be expected on a calm part like this. - Reduced slightly.
  11. 05:23:629 (1,2,3,4,5) - Same as suggested previously. - Same as then. Same as before. - Same again.
  12. 05:32:443 (2,3) - End me. - Same again. End me again. - Consider yourself not wanting to be ended anymore.
Thanks for the mod!
Additionally:
  1. 03:03:629 (1) - Depending on players' reaction time, this might require a dash, which isn't really fitting on this part, so I'd move this note a bit to the right. - Considering fixes already done, this is fine now.
  2. 03:14:646 (4) - I think it's better to end it on the red tick. I get the whistle goes a bit longer, but ending on the red tick is more intuitive and makes the following dash not that awkward. - I don't really think it feels awkward, and would prefer to try to follow the whistle as closely as possible.
Thanks for the recheck!
ZiRoX
And once again I'd prefer to see some stuff taken care off.

  1. 00:34:985 (4,5) - The movement to this might be a bit hard. I'd suggest you make (5) go right instead and have it closer to the previous object than it is now.
  2. 00:53:121 (2,3) - To me (3) is stronger than (2), so I should have done the dashes the opposite way. Something like this could work:
  3. 01:13:460 (1,2) - The dash to this feels a bit awkward still, and the usage of circles also feels weird because there's a held vocal. I suggest something like this, which also applies for other similar parts:
  4. 01:15:494 (5,1) - Side to side dashes are awkward when you can't see them from a single glance, because you don't start the dash movement inmediately, but when you see you won't make it to the next object. I'd make the (1) slider go left and move it closer to the previous object, trying to keep its tail in the same position.
  5. 01:26:341 (5,1) - ^
  6. 01:35:155 (1,2) - Again, there's a held vocal, so I'd make it a single slider that's a bit closer to the previous object than (1) currently is.
  7. 01:37:867 (1) - Side to side dash again.
  8. 01:46:002 (1,2) - Again, I'd make it a single slider.
  9. 01:48:714 (1,2) - ^
  10. 02:12:782 (5,6) - I'd reduce the distances between these even more. (5,6) is not easy to catch after the HDash, 02:13:291 (7,8) - is a borderline walk.
  11. 02:34:477 (8,9) - This dash feels a bit large IMO, it's too tight and players can miss the HDash. I'd either move 02:34:477 (8) - to the right or slant it a bit.
  12. 02:42:613 (6,7,1) - The distances are too similar here, while the (1) vocal is slightly stronger and of a higher pitch than (7). So maybe you can move 02:43:121 (7,1) - together to the left a bit, and if 02:43:460 (1,2) - becomes too large you can make the (7) slider plain horizontal instead.
  13. 02:44:816 (4,5,6) - To me the HDash feels a bit more natural between (5,6) than (4,5), since it keeps the focus on the vocals, which you've established in the whole previous section.
  14. 03:08:036 (2,3,1,2,3,4) - And this thing is still feeling too large for me. For example, 03:10:748 (1) - x:176 already feels more doable for the (3,1) dash.
  15. 03:12:782 (1,2) - As suggested previously, I'd make this a single slider.
  16. 03:15:494 (1,2) - Similarly, I'd make this a single slider that's a bit closer to the previous object than (1) currently is. As reference, 03:56:172 (1) - is cool.
  17. 03:34:477 (1,2) - ^Same
  18. 03:37:189 (1,2) - ^Same
  19. 03:45:324 (1,2) - ^Same
  20. 03:48:036 (1,2) - ^Same
  21. 03:50:748 (1,2) - ^Same
  22. 03:58:884 (1,2) - ^Same
  23. 04:33:460 (4,5,6,7,8) - What you did didn't really make this pattern more adequate tbh. I'd go for normal flow as I suggested initially.
  24. 04:34:477 (9) - I'd make this go left instead so the head is closer to the previous object a bit.
  25. 04:43:629 (2,3,4,5) - Too much antiflow combined with HDashes imo. I'd make 04:43:968 (3) - go left instead, since it's the easiest to miss and missing it messes with the rest of the pattern.
  26. 04:47:358 (5) - I'd prefer this going right, having an antiflow movement feels a bit harsh.
  27. 04:52:782 (5) - ^Same
  28. 05:00:918 (5) - I'd prefer this going left, similar reasons.
  29. 05:09:053 (5,6,1) - To me the dash feels better on (6,1) rather than (5,6)
  30. 05:11:765 (3,4,1) - Similar stuff here, dash feels more adequate on (4,1) rather than (3,4).
  31. 05:14:477 (7,8,1) - ^Similar stuff here.
  32. 05:17:189 (3,4,1) - ^Similar stuff here.
Might look long but probably more than half of it is dealing with a couple patterns that are placed several times, and at this stage it's better to exhaustively point them out.
Topic Starter
MBomb

ZiRoX wrote:

And once again I'd prefer to see some stuff taken care off.

  1. 00:34:985 (4,5) - The movement to this might be a bit hard. I'd suggest you make (5) go right instead and have it closer to the previous object than it is now. - It already goes to the right... as for the distance, I think it's fine, plenty of reaction time is given.
  2. 00:53:121 (2,3) - To me (3) is stronger than (2), so I should have done the dashes the opposite way. Something like this could work: - I prefer going by pitch here, it just sounds like a more obvious change than the minor strength change, so more worth being emphasised.
  3. 01:13:460 (1,2) - The dash to this feels a bit awkward still, and the usage of circles also feels weird because there's a held vocal. I suggest something like this, which also applies for other similar parts: - Alright, did something similar at all parts like this.
  4. 01:15:494 (5,1) - Side to side dashes are awkward when you can't see them from a single glance, because you don't start the dash movement inmediately, but when you see you won't make it to the next object. I'd make the (1) slider go left and move it closer to the previous object, trying to keep its tail in the same position. - Reduced slightly.
  5. 01:26:341 (5,1) - ^ - Not really in agreement with this one though, the catcher is going to the left after previous movement, so most players will instinctively be moving in the right direction, and so the reaction time here is actually pretty high.
  6. 01:35:155 (1,2) - Again, there's a held vocal, so I'd make it a single slider that's a bit closer to the previous object than (1) currently is. - Done.
  7. 01:37:867 (1) - Side to side dash again. - Reduced this one slightly.
  8. 01:46:002 (1,2) - Again, I'd make it a single slider. - Done.
  9. 01:48:714 (1,2) - ^ - With this one, I'd rather leave it as circles as a nice leadin into the drum focus on the next part.
  10. 02:12:782 (5,6) - I'd reduce the distances between these even more. (5,6) is not easy to catch after the HDash, 02:13:291 (7,8) - is a borderline walk. - I'd say 5,6 is fine because it's actually walkable technically, so it should be fine with dashing for a player of this level. I increased the distance to 7 though, as this is intended to be a dash, and it can be quite uncomfortable due to the small distance right now.
  11. 02:34:477 (8,9) - This dash feels a bit large IMO, it's too tight and players can miss the HDash. I'd either move 02:34:477 (8) - to the right or slant it a bit. - Slanted 8 slightly.
  12. 02:42:613 (6,7,1) - The distances are too similar here, while the (1) vocal is slightly stronger and of a higher pitch than (7). So maybe you can move 02:43:121 (7,1) - together to the left a bit, and if 02:43:460 (1,2) - becomes too large you can make the (7) slider plain horizontal instead. - Not really a fan of this, I think 7 is where the real change in the vocal happens, so the emphasis to this feels pretty justified to be equal to 1.
  13. 02:44:816 (4,5,6) - To me the HDash feels a bit more natural between (5,6) than (4,5), since it keeps the focus on the vocals, which you've established in the whole previous section. - The HDash here was specifically to emphasise the offbeat drum clap, as that's a part of the song that stands out to me.
  14. 03:08:036 (2,3,1,2,3,4) - And this thing is still feeling too large for me. For example, 03:10:748 (1) - x:176 already feels more doable for the (3,1) dash. - Changed some things.
  15. 03:12:782 (1,2) - As suggested previously, I'd make this a single slider. - Gonna have to disagree, those synths clearly stand out as seperate there.
  16. 03:15:494 (1,2) - Similarly, I'd make this a single slider that's a bit closer to the previous object than (1) currently is. As reference, 03:56:172 (1) - is cool. - Again, for the synth section, I don't like how this sounds, these beats are quite clearly seperate to me.
  17. 03:34:477 (1,2) - ^Same - Done this one.
  18. 03:37:189 (1,2) - ^Same - Yep.
  19. 03:45:324 (1,2) - ^Same - Yeah.
  20. 03:48:036 (1,2) - ^Same - Don't agree here. Whoops typo, I meant yes.
  21. 03:50:748 (1,2) - ^Same - ^Same.
  22. 03:58:884 (1,2) - ^Same - Once again.
  23. 04:33:460 (4,5,6,7,8) - What you did didn't really make this pattern more adequate tbh. I'd go for normal flow as I suggested initially. - This really plays fine for me as it is now, I wouldn't want to make it normal flow because I like how the antiflow feels, but weakening it anymore makes it too difficult to play it the intended way (By holding down dash, like most players at this level would do).
  24. 04:34:477 (9) - I'd make this go left instead so the head is closer to the previous object a bit. - Done.
  25. 04:43:629 (2,3,4,5) - Too much antiflow combined with HDashes imo. I'd make 04:43:968 (3) - go left instead, since it's the easiest to miss and missing it messes with the rest of the pattern. - If this went to the right, it'd be similar to a reverse stair type pattern, which feels too hard for that kind of movement to me. I slanted it a bit and reduced the distances a tiny bit.
  26. 04:47:358 (5) - I'd prefer this going right, having an antiflow movement feels a bit harsh. - I think it feels fine, especially as a finale part of the map.
  27. 04:52:782 (5) - ^Same - Same as there,
  28. 05:00:918 (5) - I'd prefer this going left, similar reasons. - Reduced some distances a bit here, but I think the antiflow isn't a problem.
  29. 05:09:053 (5,6,1) - To me the dash feels better on (6,1) rather than (5,6) - This part is mapped to pitch mostly.
  30. 05:11:765 (3,4,1) - Similar stuff here, dash feels more adequate on (4,1) rather than (3,4). - Same as above.
  31. 05:14:477 (7,8,1) - ^Similar stuff here. - Yeah.
  32. 05:17:189 (3,4,1) - ^Similar stuff here. - And again.
Might look long but probably more than half of it is dealing with a couple patterns that are placed several times, and at this stage it's better to exhaustively point them out.
Thanks for the mod!
JBHyperion
Okay can you please maintain motivation to rank this for more than seven minutes thanks
Topic Starter
MBomb

JBHyperion wrote:

Okay can you please maintain motivation to rank this for more than seven minutes thanks
I'll try :(
ZiRoX
Surprise!

  1. 02:13:121 (6,7,8,9) - AZ and me think the pattern is a bit strange. It's a sucession of quick 1/4 dashes that come after a 1/4 HDash followed by antiflow movement at 02:12:782 (5,6,7) - . For me, at least, getting rid of that last part (the antiflow movement) makes it more comfortable to play, for which I tried Ctrl+H'ing 02:13:121 (6,7,8,9) - and then moving it to x:192.
  2. 02:52:669 (4) - To me this shound end on the 1/6, that's where a "ha" vocal can be heard.
  3. 02:53:347 (5) - This probably sounds better on either the blue tick before it or the 1/8 tick after it.
  4. 03:14:646 (4) - This sounds way better if you end it on the red tick at 03:15:155 - ; actually, this is the only instance in this section where you extend a slider like this.
Fuck Porter Robinson tbh, can't you produce music that snaps properly? Thanks
Topic Starter
MBomb

ZiRoX wrote:

Surprise!

  1. 02:13:121 (6,7,8,9) - AZ and me think the pattern is a bit strange. It's a sucession of quick 1/4 dashes that come after a 1/4 HDash followed by antiflow movement at 02:12:782 (5,6,7) - . For me, at least, getting rid of that last part (the antiflow movement) makes it more comfortable to play, for which I tried Ctrl+H'ing 02:13:121 (6,7,8,9) - and then moving it to x:192. - Made quite a few changes. The pattern overall is slightly harder now, but it's normal flow on this part instead of antiflow.
  2. 02:52:669 (4) - To me this shound end on the 1/6, that's where a "ha" vocal can be heard. - Changed.
  3. 02:53:347 (5) - This probably sounds better on either the blue tick before it or the 1/8 tick after it. - I think the "red" sound hits better on the 1/3 here. Discussed with JBH and changed, actually.
  4. 03:14:646 (4) - This sounds way better if you end it on the red tick at 03:15:155 - ; actually, this is the only instance in this section where you extend a slider like this. - Think I was trying to fit the hold on flute here but it sounds a lot better with just 1/2, yeah.
Fuck Porter Robinson tbh, can't you produce music that snaps properly? Thanks
Thanks again.
ZiRoX
Snaps were fixed.

Bubbled!
Absolute Zero
00:16:850 (4,1) - The antiflow here is a little weird because everywhere else requires less movement (one back and forth) rather than two (sort of a < shape). Even 00:08:714 (5,6,1) is comparatively weaker in movement. I would move (4) so the head is where (1)’s head is.
01:48:714 (1,2,3,1,2) - 01:49:223 (3) sticks out quite strangely. I would nudge it slightly to the left.
02:13:121 (6,7,8,9) - Can you lower the distance here a little bit, at least? The difficulty spike is kind of strange.
02:16:511 (1,2) - Mmmmm….this slider movement is weird because of the antiflow that’s unexpected in this context. I would flip the slider.
03:07:358 (1) - Make this a 1/2 slider to more accurately depict the sustain of the note.
03:26:002 (2,3) - I would make this a 1/2 slider instead—I don’t hear a note that’s strong enough on 03:26:172.
04:44:307 (4,5) - These are two different synths, and I would create some distance between them. Additionally, the movement from 04:44:646 (5,6,7) is quite difficult, so I would consider making (4,5) a pattern that points leftwards.
05:20:579 (4,1) - Unnecessarily long distancing here. Lower spacing.
05:31:765 (1,2) - I’d prefer if (2) is on the left of (1) and increase spacing distance because it makes easier flow for the catcher.
05:48:036 (1,2,3) - I get that there’s no note change at all, but you probably should have the catcher move a little bit.
Topic Starter
MBomb

Absolute Zero wrote:

00:16:850 (4,1) - The antiflow here is a little weird because everywhere else requires less movement (one back and forth) rather than two (sort of a < shape). Even 00:08:714 (5,6,1) is comparatively weaker in movement. I would move (4) so the head is where (1)’s head is. - Nerfed distancing slightly, however changing it that much seems really strange, especially considering it's a similar pattern to the one you mentioned, making the movement significantly less than that seems odd.
01:48:714 (1,2,3,1,2) - 01:49:223 (3) sticks out quite strangely. I would nudge it slightly to the left. - Done.
02:13:121 (6,7,8,9) - Can you lower the distance here a little bit, at least? The difficulty spike is kind of strange. - Done.
02:16:511 (1,2) - Mmmmm….this slider movement is weird because of the antiflow that’s unexpected in this context. I would flip the slider. - I think it provides nice pattern variety for this section.
03:07:358 (1) - Make this a 1/2 slider to more accurately depict the sustain of the note. - I think just a circle here sounds nicer, not really aiming to hold the sustain here as much as give a nice basis on that sound to follow into with the long slider afterwards.
03:26:002 (2,3) - I would make this a 1/2 slider instead—I don’t hear a note that’s strong enough on 03:26:172. - The background synth that's keeping the rhythm here fits the following timeline nicely.
04:44:307 (4,5) - These are two different synths, and I would create some distance between them. Additionally, the movement from 04:44:646 (5,6,7) is quite difficult, so I would consider making (4,5) a pattern that points leftwards. - Hmm, I honestly think that it sounds nicer how it is currently, I don't think the extra spacing is necessary specifically because of the backforth pattern here emphasising stuff nicely.
05:20:579 (4,1) - Unnecessarily long distancing here. Lower spacing. - Done.
05:31:765 (1,2) - I’d prefer if (2) is on the left of (1) and increase spacing distance because it makes easier flow for the catcher. - Changed a bit with something different.
05:48:036 (1,2,3) - I get that there’s no note change at all, but you probably should have the catcher move a little bit. - I really like how this sounds and feels as a standstill at the end of the map, so I'd rather leave this as it is.
Thanks for the mod!
Absolute Zero
01:49:223 (3) - For this one I was hoping something more drastic, like moving this to around x=272.

Just was checking that this was applied. Do this and we can move onwards.
Absolute Zero
this map won't give you high rankers pp so stop stalking the channel

Qualified!


For those who are nervous about no thread response from MB:
Discussed the point I made with MB and there was no change overall. Also asked about NC:4 (not an issue).
-Sh1n1-
This is definitely our month, Gratz MBomb, nice map.
Tanomoshii Nekojou
gave me a big pp and ranks today~... thanks! :D <3
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