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Porter Robinson - Sad Machine [CatchTheBeat]

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Topic Starter
MBomb

diao wrote:

lucky day for a diao mod, these are my suggestions

Worlds

  1. 00:08:036 (2,3,4) - The spacing of these felt difficult considering how early into the song these are, would reduce spacing. - Whoops, I think this was an accident, fixed.
  2. 00:13:460 (2,3) - ^ - ^
  3. 00:15:833 (2,2,2) - These notes could be emphasized with a louder hitsound to add depth to the intro, right now they feel forced and lacking a purpose. - Hitsounds aren't done yet.
  4. 00:25:324 (1,2,3) - Increase the spacing of 2 and flip notes after this point to emphasize the bass, the buildup to this felt kind of weak. - Sure.
  5. 00:46:341 (7,8,9,10) - This could look/play better if you offset each note and move the slider a bit like this. - Done.
  6. 02:12:443 (3,4,5,6,7,8) - Salad edition of the infamous timing jump ;). 5,6,7,8 could be same as above. - Done.
  7. 02:35:494 (1) - Not sure if this kiai time is necessary honestly :(. - I like this kiai time, so I'll keep it for now.
  8. 02:40:663 (2) - Given how this slider's timing isn't intuitive at first glance, ease the transition into it with a light hyper. - I think this works better as just a normal jump.
  9. 02:55:663 (4) - Change to spinner to ease transition to mini break. - I like this idea.
  10. 02:59:901 (1,2,3,4) - These notes feel awkward given the mini break. Transition might feel more natural if you used a silent slider instead of the break. Also hitsounds on these would be nice! - I actually like how this feels after the break.
  11. 03:01:935 (4,5,6,1) - These big gaps feel weird, transition between them with sliders maybe. - I think it's fine due to the lower AR, but I'll see with future mods.
  12. 03:11:765 (3,4) - Big jump! Same reasoning as first bullet. - Reduced slightly, but this double dash is intentional.
  13. 03:15:833 (2,3) - Make this pattern even simpler by flipping the slider, emphasize the whistle part of the song using a hitsound instead. - I think the antiflow on this feels nice.
  14. 04:01:596 (6,1,2) - Spacing caught me off guard. - I actually increased the spacing here, I think strengthening the hyper made it feel better in terms of flow.
  15. 04:12:104 (4,5,6) - Big jump! - Should feel better now.
  16. 05:26:002 (7) - I think this pause happened because you switched from mapping the harp, could avoid this by continuing to map the harp and emphasize the other sound with hitsounds. - I'll change it if other people comment (Mapping this bar with the harp), but for now I'll leave it.

Overall the map and song choice are refreshing, however the kiai time by itself doesn't emphasize the song enough. Personally see a lot of potential in using a more curved mapping style during the kiai to give that part color, right now the map feels homogeneous. I think you made an excellent choice of difficulty in mapping and I would not make the map harder per se, but maybe give the kiai more color by concentrating the difficulty in that section and reducing jump distance outside of it. The bass feels relaxing and I think it can serve to unite the map :)

Good luck!
Thanks for the mod! Also went through and changed a few things during the kiais to add a tiny bit more difficulty.
Tyrell
It's your lucky day. You get a free mod.

Worlds
First let me say I find the timeline really weird. In some places things are clearly heard and not mapped and in others sliders seem to end oddly. I would really go through and increase note density by covering more notes in the music such as the kicks and background instruments.

00:08:884 (6) - move this to the left side of 00:08:714 (5) - and move 00:09:053 (1) - further to the right so it plays simpler although I see what you're going for here
00:25:324 (1,2,3,4) - why not map the synth here? I think it could create some good patterns with dashes on the claps.
00:46:341 (7,8,9,10) - I feel these should be easily walkable as making these require dash seems a bit too hard for this song.
01:38:375 (2) - this should arc to the left since it feels awkward as it is now.
01:41:087 (3,4,5,6) - why are the kicks here not mapped? Feels weird
01:44:985 (2,3) - x:360 dashing back and forth felt out of place for this diff
02:12:104 (2,3,4,5,6,7,8) - Seems too hard for the song.
02:13:121 (5,6,7,8) - would highly recommend bringing this closer to the last note as you're returning from a hyper and dashing the other way into a pattern with more necessary dashing. Would also recommend making it walkable as making it need dashes is too hard for this difficulty
02:23:460 (5,6,7,8,9,10) - this part needs nerfing as well. Having to hold dash into a hyper back and forth is too much. would recommend making this walkable or a simple dash and walk then the hyper.
02:34:477 (8) - would change this somehow so a dash isn't needed into a reverse hyper. seems a bit too much for this song difficulty
02:35:494 (1,2,3,4,5,6) - you're missing mapping prominent claps and kicks here. You need to change these patterns. Feels awkward to not follow the kick and clap even a bit.
03:54:138 (2,3,4) - having to dash from (2) to (3) and keep it held to catch (4) is confusing and awkward. Make (4) easily catchable after dashing to (3)
04:12:104 (4,5,6) - make this function like a repeat slider. Making this need dash is too hard for this difficulty
04:22:104 (6,7,8) - same problem as earlier. having to dash and keep it held to catch both (7) and (8) feels awkward. make it dash into a walkable catch please.
04:33:460 (4,5,6,7,8) - similar problem as earlier. Needing to hold dash is a bit strict and excessive. please reduce this pattern.
04:44:646 (4) - having to dash to this and then hyper backwards is a bit too much. Make the slider before this lead to this so it's walkable into the backwards hyper
05:06:002 (4,1) - gap in between this is awkward and could be replaced with a spinner or extended slider

This diff mainly follows vocals and I know that but the rhythms mapped seem very weird. Would highly recommend following drums and such more so it doesn't feel like it's offbeat completely. Also at the end map a lot more of the sounds so there is less random and unnecessary space in between notes.

And that's that. c:
Topic Starter
MBomb

Tyrell wrote:

It's your lucky day. You get a free mod.

Worlds
First let me say I find the timeline really weird. In some places things are clearly heard and not mapped and in others sliders seem to end oddly. I would really go through and increase note density by covering more notes in the music such as the kicks and background instruments. - I switched mapping focuses commonly throughout the song because the rhythm is already somewhat repetitive, so I was attempting to minimise that.

00:08:884 (6) - move this to the left side of 00:08:714 (5) - and move 00:09:053 (1) - further to the right so it plays simpler although I see what you're going for here - Just moved 1 further to the right instead.
00:25:324 (1,2,3,4) - why not map the synth here? I think it could create some good patterns with dashes on the claps. - As I said earlier, I want a bit more variety, and I feel like this is a nice way to add some. However I will change this if more people comment.
00:46:341 (7,8,9,10) - I feel these should be easily walkable as making these require dash seems a bit too hard for this song. - These dashes feel easy enough to me, and fit the strong drumbeats, I feel like normal walks wouldn't emphasise it well.
01:38:375 (2) - this should arc to the left since it feels awkward as it is now. - Arced differently, but not to the left. Still feels better for flow though.
01:41:087 (3,4,5,6) - why are the kicks here not mapped? Feels weird - Wanted variety in rhythm and I felt mapping vocals here was the best way to manage this.
01:44:985 (2,3) - x:360 dashing back and forth felt out of place for this diff - This flows nicely and fits the vocal emphasis nicely, so I'll keep it.
02:12:104 (2,3,4,5,6,7,8) - Seems too hard for the song. - The drum beats deserve some strong emphasis due to their strength, and normal dashes accomplish this well in my opinion. Also, this is kiai, so this kind of difficulty should definitely be fine.
02:13:121 (5,6,7,8) - would highly recommend bringing this closer to the last note as you're returning from a hyper and dashing the other way into a pattern with more necessary dashing. Would also recommend making it walkable as making it need dashes is too hard for this difficulty - I think the ability to just hold dash on this pattern feels fine, but I did reduce the distance to it a tiny bit to help flow.
02:23:460 (5,6,7,8,9,10) - this part needs nerfing as well. Having to hold dash into a hyper back and forth is too much. would recommend making this walkable or a simple dash and walk then the hyper. - Sorry but this pattern definitely won't be getting changed, I love this pattern a lot, I feel the dashes and HDashes fit the claps nicely, and general people who play these kind of difficulties have said they love how this flows, so I think it's fine.
02:34:477 (8) - would change this somehow so a dash isn't needed into a reverse hyper. seems a bit too much for this song difficulty - I feel the time between dashing to this section and then the HDash is plenty of time for a player to react to this kind of thing.
02:35:494 (1,2,3,4,5,6) - you're missing mapping prominent claps and kicks here. You need to change these patterns. Feels awkward to not follow the kick and clap even a bit. - Variety is needed here, and I wanted this kiai to be somewhat calmer than the ones before it, so I think focusing on the vocal works nicely.
03:54:138 (2,3,4) - having to dash from (2) to (3) and keep it held to catch (4) is confusing and awkward. Make (4) easily catchable after dashing to (3) - Did the opposite, made jump to 3 walkable and then a dash to 4, as 4 is a much stronger vocal than 3.
04:12:104 (4,5,6) - make this function like a repeat slider. Making this need dash is too hard for this difficulty - It fits the song better as dashes as the sound is quite different from the others in the section, and it feels fine to play right now.
04:22:104 (6,7,8) - same problem as earlier. having to dash and keep it held to catch both (7) and (8) feels awkward. make it dash into a walkable catch please. - Wouldn't really fit the song as walkable, and I feel like it feels fine to play by holding dash here.
04:33:460 (4,5,6,7,8) - similar problem as earlier. Needing to hold dash is a bit strict and excessive. please reduce this pattern. - It fits the claps and synth nicely with the current dash and HDash placement, and the jumps feel natural to hold down dash and flow like that.
04:44:646 (4) - having to dash to this and then hyper backwards is a bit too much. Make the slider before this lead to this so it's walkable into the backwards hyper - Didn't get rid of the dash completely but made it weaker.
05:06:002 (4,1) - gap in between this is awkward and could be replaced with a spinner or extended slider - Sure, added a spinner.

This diff mainly follows vocals and I know that but the rhythms mapped seem very weird. Would highly recommend following drums and such more so it doesn't feel like it's offbeat completely. Also at the end map a lot more of the sounds so there is less random and unnecessary space in between notes. - As I said, I wanted to add variety, and during the ending, I wanted a nice calm end to the map, to fit the slow ending of the song, hence why the generally ignored beats and gaps.

And that's that. c:
Thanks for the mod!
Absolute Zero
Is anyone there?
Sorry, this was after thanksgiving where my cousins were a whirlwind of destruction. This may not be my best mod.
I don't have a lot to say- it's a nice map!

00:08:884 (6) - Move (6) to where (4) is? Just an idea, it may be too difficult for the start.
00:21:596 (3) - Flip this slider for easier flow (just once)?
00:45:833 (5) - NC here instead?
01:07:019 (2,3) - Make this a slider for the prolonged note?
01:13:460 (1) - And now for my ONE hitsound suggestion just because c: Add a stronger hitsound here (like a clap)?
01:57:189 (7,1) - Space further so that the beat is accented. (Perhaps x=392?)
02:24:138 (9) - Place where (7) is? A player might be encouraged to simply hold dash, making it so that it plays a bit smoother?
02:27:019 (6) - Dash here for a stronger beat.
02:48:884 (6) - Consider making this a spinner instead?
03:03:629 (5) - NC here? I believe this would be a new phrase.
03:14:646 (4) - End of this feels weird- unsure if you were meaning to put it to a 1/8 snap or not? Mimicking the length of the slider on 03:17:358 (4) might be nicer-sounding.
03:20:579 (2,3,4) - Not sure if you want to put these extra beats in, but instead do something that follows the voice more closely like such:
(Ticker is on 03:20:579 (2))
03:36:257 (5) - Make this a 1/1 slider and start on 03:36:172 (5) instead? The offbeat sounds a little odd.
03:38:968 (5) - ^
04:12:104 (4,5,6) - Lower the distance between (5,6)? Prime random missing spot.
05:00:918 (5) - Flip the slider around? Similarly, it's easy to miss.
05:13:290 (4) - I don't hear this in the music- delete?
05:20:918 (1,2,3,4) - Why not follow the melody here instead of laying the beat? It's very sparse and I don't think that's exactly the best thing to follow.
05:24:137 (4) - I don't hear this in the music- delete?
05:24:646 (6,7) - I agree with Tyrell here: the melody continues, so I feel like it's weird to follow the harp and leave sudden blank space.
05:39:223 - End the slider here and add a hitcircle to follow the music more?
05:48:036 (1,2,3) - Personal preference: maybe make these separate combos instead?
Ascendance
oh













hi



M4M with - Magic Bomb - for seal.mp4

General

Tags
  1. MIA tags ;w;
  2. Consider adding the following: avanna, vocaloid, zero-g, marathon
Hitsounds
  1. obviously aren't done yet, summoning jbh? =w=
  2. Consider for now at least raising and lowering the volume where you see fit. 70% was a bit overbearing at some points.

Worlds
  1. 00:24:985 (7) - I feel like if you ctrl+g this and then move 00:25:324 (1) - to x:32, it could really provide way more emphasis on the downbeat that really drives the "true beginning" of the song.
  2. 00:34:816 (3,4) - I feel like these are a tiny bit too far apart, maybe move them a small bit closer, especially since this is around an "H" difficulty, I feel like 00:34:985 (4) - to x:320 plays a little better.
  3. 00:35:494 (5,1) - compared to the downbeat I proposed a change to earlier, this distance feels too large, while you gave a much smaller jump distance to the stronger one. Reduce the distance here to match the emphasis on the downbeat.
  4. 00:48:036 (2,1) - these notes sound off-vocal to me. Maybe it's just me though. Try playing at 25% and tell me if I'm deaf
  5. 01:05:324 (4) - ctrl+g and move to x:240?
  6. 01:10:409 (4,1) - I feel like you can add a small hyperdash here.
  7. 01:48:714 (1,2,3,1,2,3,4,5,6) - being a platter-level player myself, this was a bit tricky my first time through. Maybe lower the spacing, especially on this here 01:50:070 (5,6) - .
  8. 02:02:274 (7) - x:368
  9. 04:33:460 (4,5,6,7,8) - please consider lowering the spacing here ;w; my fc...
  10. 04:43:968 (2,3,4) - Try something like this?
koliron


General
  1. Why not marathon in tags? It is, and personally happens often, for example I do not remember the name of a map and just search for "marathon" because only know that is long (yeah im stupid).
  2. Why red in combocolours? I dont know if I'm blind, but I think the color of the center of the bg is not red, is pink jhgfd. I suggest you remove this colour and add green!
  3. 02:57:189 - In my opinion this break not fit good... ie, too short, 2.7 seg is not enough time to "rest" without pause the song, and come ooon, feels good in game without ;) (to strengthen my argument, this break is not in the ranked version~
  4. For the same reason, oook i know that std is not the same as ctb, buuuut come on hp4 is too low in a platter ): why not 5? this song is relax but yoo hoo, is even possible to survive this map without dash o: tested by my, YEAH I HAVE A LOT OF TIMEEE.
  5. 00:47:019 - I am listening well? this is vocaloid? lol, if I'm not deaf you should add vocaloid in tags and the respective singer, which I have no idea because idk of vocaloid (now I see, the ranked version have "avanna" in tags, I think is that).

Worlds
  1. 00:14:138 (4,1) - From this point you can hear that there are new sounds in the song, low, but there are, and are perfectly audible. In my opinion dash here to mark a "change" in the song fit really good ;o , that is, need not be kept constant with the above.
  2. 00:23:968 (2,3,4,5,6) - Okay, you add dash to (4) for the loud sound, but if you want follow these sounds you should add at least a bit more distance between 00:24:478 (4,5,6) - the sounds reduced, but not much!
  3. 00:27:358 (4,1) - Why this distance? for the loud sound in (1) (at least compared with 4)? its okay buuuut you add a lot of distance between 00:30:070 (4,1) - and are the same sounds ):
  4. 00:38:545 (8,1) - Ohhh come on~! why this distance? is too short! and not maintain constancy with the previous same sounds.
  5. 00:46:341 (7,8,9,10,1) - this pattern is simply very unexpected xD and more in 88 of bpm! why not 00:46:680 (9) - to the right of (8) to reduce the difficult? (aand in my opinion you should reduce a bit the distance between these notes to not make uncomfortable movement).
  6. 00:49:731 (1) - This slider should be in 00:49:731 - listen in x0.25.
  7. 00:50:748 (2) - And this in 00:50:663 - (but equally finish in 00:51:680 - ).
  8. 00:53:460 (3) - Aaaand this slider should finish in 00:53:968 - sdfgkjhgf.
  9. 00:47:019 (1,2,1,2,1,2,3,4,5,6) - this is the most relaxing part of the song (so relaxing that only voice is heard!), in my opinion you should remove all of the dash xD at least reduce them, you used very strong jumps compared to the previous part.
  10. 01:00:240 (3,1) - And maybe dash here? you use a biiit more distance, como oouuun~ meow, the sound is enough to this and and the sounds again are heard.
  11. 01:11:426 (1,2,3,4) - This part feels weeeird, previously there was a dash and several strong dash, but the distance between (1,2) is too short, I understand that fit well with the song, but a bit more distance to (2) fit good in game+ with ths song, at least in my opinion hue.
  12. 01:16:172 (1,2) - Why not dash here? fit good with the song and to maintain constancy with 01:13:799 (2,3) - .
  13. 01:18:884 (6,7) - In this case i know that the voice is more low, but come on ): at least a bit more distance, the difference is abysmal to the previous.
  14. 01:32:104 (5,1) - And here why not? voice + sound~
  15. 01:45:155 (3,1) - at the end of this slider, at least I thought that the next note will not be that far, and if it is, is probably right, but no, is to the left, and is haaard to catch if you not know that be there, i suggest you just not change the direction of the slider.
  16. 01:54:477 (7,1) - We're in Kiai! Although sounds are the same to those before, this time they are much stronger! you can add more distance, I think a easy-dash fit perfect here.
  17. 01:57:189 (7,1) - 01:59:901 (6,1) - 02:05:324 (7,1) - 02:08:036 (6,1) - 02:10:748 (7,1) - 02:16:172 (7,1) - 02:18:884 (6,1) - 02:27:019 (6,1) - 02:29:731 (7,1) - Same cases.
  18. 02:01:935 (5,6,7) - Same distances? ñuuu ): (7) is more loud, add a bit more distances (ok in my opinion just reduce a bit to (6), otherwise it would be too difficult).
    Nice Kiai~
  19. 02:40:240 (3) - This is the only note that not following the voice, you should remove, if you want keep this, you should add in 02:41:596 - 02:42:952 - 02:44:307 - (^: so i really suggest you remove this.
  20. 02:45:155 (5) - 02:51:087 (7) - Same case. Hummm, somehow I feel it's okay to leave the latter and the former, as they mark a new beginning of the voice, in this case you just should only remove (5).
  21. 03:02:443 - Ohhh! Come on! Why not circle here? is the same sound as 02:59:901 (1,2,3,4) - these ):
  22. 03:07:358 (1,2) - This jump is impossible to achieve if the song or the difficulty is not known previously, buuut if you add HDash here, the player will know to go left anyway! unfortunately you can not add hash here, only if you replace the first note with a slider, other option is just reduce some distance xD
  23. 03:13:121 (2,3) - Same sounds as 03:11:765 (3,4) - but no dash here, even a considerable distance wu ): como ooouun!
  24. 04:12:104 (4,5,6) - WOOO soo jaarrddh! ;__; 4 reverse movements + hard to catch, aaand here 04:12:443 (6) - is more strong than the others, I really suggest you change this part.
  25. 04:33:460 (4,5,6,7,8) - Magic bomb you are evil, we are near the end, for the platter player who wishes to fc this map that is too ): not be evil come on, reduce a bit the difficult here.
  26. 05:12:782 (1,2,3,4,5) - Really you think that dash here fit good ))): the sound is definitely not strong, nuuuu please reduce azdsfcvghg.
  27. 05:23:629 (1,2,3,4,5) - Same case.
  28. 05:24:307 (5,6) - but (eeeeaaassy) dash here, maybe?
  29. 05:34:477 (1,2,3,4,5) - Same as 05:12:782 (1,2,3,4,5) , and ye 05:35:154 (5,6) - .

Really no more lol, niiiiiice map! <3

Good luck!! :P :P :P +1
Topic Starter
MBomb
3 mods to apply on a marathon map fml, like, i appreciate the mods and all but this kills me :^(

Absolute Zero wrote:

Is anyone there? - No, go away.
Sorry, this was after thanksgiving where my cousins were a whirlwind of destruction. This may not be my best mod.
I don't have a lot to say- it's a nice map!

00:08:884 (6) - Move (6) to where (4) is? Just an idea, it may be too difficult for the start. - I don't feel like 6 or 1 are strong enough to add dashes.
00:21:596 (3) - Flip this slider for easier flow (just once)? - Never!(I feel as though with this flipped, the movement to it feels too weak.
00:45:833 (5) - NC here instead? - Been following one NC every downbeat here, I feel it's fine to keep to this here.
01:07:019 (2,3) - Make this a slider for the prolonged note? - Done.
01:13:460 (1) - And now for my ONE hitsound suggestion just because c: Add a stronger hitsound here (like a clap)? - But why here and not on the rest of the map where there's NO FUCKING HITSOUNDS.
01:57:189 (7,1) - Space further so that the beat is accented. (Perhaps x=392?) - I really like this, done.
02:24:138 (9) - Place where (7) is? A player might be encouraged to simply hold dash, making it so that it plays a bit smoother? - As I said in response to Tyrell's mod, this pattern won't be getting changed.
02:27:019 (6) - Dash here for a stronger beat. - There isn't dashes for similar notes later on, so not here either.
02:48:884 (6) - Consider making this a spinner instead? - I like the effect this long slider has with the vocal.
03:03:629 (5) - NC here? I believe this would be a new phrase. - Ok.
03:14:646 (4) - End of this feels weird- unsure if you were meaning to put it to a 1/8 snap or not? Mimicking the length of the slider on 03:17:358 (4) might be nicer-sounding. - The flute here definitely ends on the 1/8 to my ear.
03:20:579 (2,3,4) - Not sure if you want to put these extra beats in, but instead do something that follows the voice more closely like such:
(Ticker is on 03:20:579 (2)) - I wanted to add in the extra beat, as to follow the synth as well as the vocals.
03:36:257 (5) - Make this a 1/1 slider and start on 03:36:172 (5) instead? The offbeat sounds a little odd. - You're right, fixed.
03:38:968 (5) - ^ - ^
04:12:104 (4,5,6) - Lower the distance between (5,6)? Prime random missing spot. - Ok lowered the distance a tiny bit more because of how much people were saying it but honestly at this point I think it's fine.
05:00:918 (5) - Flip the slider around? Similarly, it's easy to miss. - This one feels fine.
05:13:290 (4) - I don't hear this in the music- delete? - There is a harp and synth here, if anything idk how the hell you can miss the sound here when it's stronger than the ones around it.
05:20:918 (1,2,3,4) - Why not follow the melody here instead of laying the beat? It's very sparse and I don't think that's exactly the best thing to follow. - I want some variety by following the stuff followed.
05:24:137 (4) - I don't hear this in the music- delete? - Same as earlier O_o.
05:24:646 (6,7) - I agree with Tyrell here: the melody continues, so I feel like it's weird to follow the harp and leave sudden blank space. - Ok, seeing as a lot of people are asking, I've mapped a line of the synth here.
05:39:223 - End the slider here and add a hitcircle to follow the music more? - Adding a circle would follow the music less imo, and the sound fades out where it ends currently so I think it's fine.
05:48:036 (1,2,3) - Personal preference: maybe make these separate combos instead? - You know how much I hate doing this. :^(

Ascendance wrote:

oh

hi - And bye, after the amount of time you waited before saying hi :^)

M4M with - Magic Bomb - for seal.mp4

General

Tags
  1. MIA tags ;w;
  2. Consider adding the following: avanna, vocaloid, zero-g, marathon - Kk, adding some tags, including the ones from the ranked set.
Hitsounds
  1. obviously aren't done yet, summoning jbh? =w=
  2. Consider for now at least raising and lowering the volume where you see fit. 70% was a bit overbearing at some points. - Yes, I'm summoning JBH. I'm sure he'll fix this, if it's an issue.

Worlds
  1. 00:24:985 (7) - I feel like if you ctrl+g this and then move 00:25:324 (1) - to x:32, it could really provide way more emphasis on the downbeat that really drives the "true beginning" of the song. - As much as I'm usually a sucker for such antiflow patterns, I feel it'd be best to leave this out for now.
  2. 00:34:816 (3,4) - I feel like these are a tiny bit too far apart, maybe move them a small bit closer, especially since this is around an "H" difficulty, I feel like 00:34:985 (4) - to x:320 plays a little better. - I think this dash works well, due to the strength of the drumbeats here.
  3. 00:35:494 (5,1) - compared to the downbeat I proposed a change to earlier, this distance feels too large, while you gave a much smaller jump distance to the stronger one. Reduce the distance here to match the emphasis on the downbeat. - I want to keep the HDash for the cymbal sound here.
  4. 00:48:036 (2,1) - these notes sound off-vocal to me. Maybe it's just me though. Try playing at 25% and tell me if I'm deaf - 2 sounded fine, but 1 definitely sounds better 1/8 back. Fixed.
  5. 01:05:324 (4) - ctrl+g and move to x:240? - Hmm, I like the dash here, so I'll leave it for now.
  6. 01:10:409 (4,1) - I feel like you can add a small hyperdash here. - Hmm, this vocal doesn't feel strong enough, to me.
  7. 01:48:714 (1,2,3,1,2,3,4,5,6) - being a platter-level player myself, this was a bit tricky my first time through. Maybe lower the spacing, especially on this here 01:50:070 (5,6) - . - Changed around a bit.
  8. 02:02:274 (7) - x:368 - I like the dash to 7 because of the clap.
  9. 04:33:460 (4,5,6,7,8) - please consider lowering the spacing here ;w; my fc... - Done.
  10. 04:43:968 (2,3,4) - Try something like this? - A lack of movement to 2 feels weird, in my opinion.

koliron wrote:



General
  1. Why not marathon in tags? It is, and personally happens often, for example I do not remember the name of a map and just search for "marathon" because only know that is long (yeah im stupid). - Done with Ascendances mod.
  2. Why red in combocolours? I dont know if I'm blind, but I think the color of the center of the bg is not red, is pink jhgfd. I suggest you remove this colour and add green! - The red was more to match the colour at the tip of the mountain.
  3. 02:57:189 - In my opinion this break not fit good... ie, too short, 2.7 seg is not enough time to "rest" without pause the song, and come ooon, feels good in game without ;) (to strengthen my argument, this break is not in the ranked version~ - I think this is a nice transition, and I don't want to map the streamlike sounds mapped in the ranked version, and following the synth here would be weird.
  4. For the same reason, oook i know that std is not the same as ctb, buuuut come on hp4 is too low in a platter ): why not 5? this song is relax but yoo hoo, is even possible to survive this map without dash o: tested by my, YEAH I HAVE A LOT OF TIMEEE - Whoops, this was probably supposed to be HP5 originally..
  5. 00:47:019 - I am listening well? this is vocaloid? lol, if I'm not deaf you should add vocaloid in tags and the respective singer, which I have no idea because idk of vocaloid (now I see, the ranked version have "avanna" in tags, I think is that). - Done with Ascendance's mod.

Worlds
  1. 00:14:138 (4,1) - From this point you can hear that there are new sounds in the song, low, but there are, and are perfectly audible. In my opinion dash here to mark a "change" in the song fit really good ;o , that is, need not be kept constant with the above. - Sounds a good.
  2. 00:23:968 (2,3,4,5,6) - Okay, you add dash to (4) for the loud sound, but if you want follow these sounds you should add at least a bit more distance between 00:24:478 (4,5,6) - the sounds reduced, but not much! - The dash here was for the strong synth sound.
  3. 00:27:358 (4,1) - Why this distance? for the loud sound in (1) (at least compared with 4)? its okay buuuut you add a lot of distance between 00:30:070 (4,1) - and are the same sounds ): - The pitch on the second makes the sound better to emphasise in my opinion.
  4. 00:38:545 (8,1) - Ohhh come on~! why this distance? is too short! and not maintain constancy with the previous same sounds. - That sound earlier was different to this (And the ones after it which are similar have no dashes either).
  5. 00:46:341 (7,8,9,10,1) - this pattern is simply very unexpected xD and more in 88 of bpm! why not 00:46:680 (9) - to the right of (8) to reduce the difficult? (aand in my opinion you should reduce a bit the distance between these notes to not make uncomfortable movement). - I like the left right movement for the drums here.
  6. 00:49:731 (1) - This slider should be in 00:49:731 - listen in x0.25. - I'm assuming you meant it started 1/8 earlier, which I've fixed.
  7. 00:50:748 (2) - And this in 00:50:663 - (but equally finish in 00:51:680 - ). - So it does, good spot!
  8. 00:53:460 (3) - Aaaand this slider should finish in 00:53:968 - sdfgkjhgf. - This one seems fine, however.
  9. 00:47:019 (1,2,1,2,1,2,3,4,5,6) - this is the most relaxing part of the song (so relaxing that only voice is heard!), in my opinion you should remove all of the dash xD at least reduce them, you used very strong jumps compared to the previous part. - I think there is no particularly strong dashes here.
  10. 01:00:240 (3,1) - And maybe dash here? you use a biiit more distance, como oouuun~ meow, the sound is enough to this and and the sounds again are heard. - Sure.
  11. 01:11:426 (1,2,3,4) - This part feels weeeird, previously there was a dash and several strong dash, but the distance between (1,2) is too short, I understand that fit well with the song, but a bit more distance to (2) fit good in game+ with ths song, at least in my opinion hue. - I think this fits the song.
  12. 01:16:172 (1,2) - Why not dash here? fit good with the song and to maintain constancy with 01:13:799 (2,3) - . - Done.
  13. 01:18:884 (6,7) - In this case i know that the voice is more low, but come on ): at least a bit more distance, the difference is abysmal to the previous. - Didn't make this one a dash, but higher distance.
  14. 01:32:104 (5,1) - And here why not? voice + sound~ - Increased a bit.
  15. 01:45:155 (3,1) - at the end of this slider, at least I thought that the next note will not be that far, and if it is, is probably right, but no, is to the left, and is haaard to catch if you not know that be there, i suggest you just not change the direction of the slider. - Moved closer, but still to the right, I feel the AR makes this fine.
  16. 01:54:477 (7,1) - We're in Kiai! Although sounds are the same to those before, this time they are much stronger! you can add more distance, I think a easy-dash fit perfect here. - Ok.
  17. 01:57:189 (7,1) - 01:59:901 (6,1) - 02:05:324 (7,1) - 02:08:036 (6,1) - 02:10:748 (7,1) - 02:16:172 (7,1) - 02:18:884 (6,1) - 02:27:019 (6,1) - 02:29:731 (7,1) - Same cases. - Fixed all, thanks!
  18. 02:01:935 (5,6,7) - Same distances? ñuuu ): (7) is more loud, add a bit more distances (ok in my opinion just reduce a bit to (6), otherwise it would be too difficult). - Done.
    Nice Kiai~
  19. 02:40:240 (3) - This is the only note that not following the voice, you should remove, if you want keep this, you should add in 02:41:596 - 02:42:952 - 02:44:307 - (^: so i really suggest you remove this. - This and 2 feel fine to me as there's no actual vocals going on here, so it feels good to me to map them.
  20. 02:45:155 (5) - 02:51:087 (7) - Same case. Hummm, somehow I feel it's okay to leave the latter and the former, as they mark a new beginning of the voice, in this case you just should only remove (5). - I feel these are both fine, 7 for the reason you said and 5 because this is an offbeat clap, which I feel would be nice to emphasise.
  21. 03:02:443 - Ohhh! Come on! Why not circle here? is the same sound as 02:59:901 (1,2,3,4) - these ): - I can't hear any such sound here o.o.
  22. 03:07:358 (1,2) - This jump is impossible to achieve if the song or the difficulty is not known previously, buuut if you add HDash here, the player will know to go left anyway! unfortunately you can not add hash here, only if you replace the first note with a slider, other option is just reduce some distance xD - I feel the player has quite a lot of time to react already due to the AR.
  23. 03:13:121 (2,3) - Same sounds as 03:11:765 (3,4) - but no dash here, even a considerable distance wu ): como ooouun! - Increased distance.
  24. 04:12:104 (4,5,6) - WOOO soo jaarrddh! ;__; 4 reverse movements + hard to catch, aaand here 04:12:443 (6) - is more strong than the others, I really suggest you change this part. - Fixed in AZ's mod.
  25. 04:33:460 (4,5,6,7,8) - Magic bomb you are evil, we are near the end, for the platter player who wishes to fc this map that is too ): not be evil come on, reduce a bit the difficult here. - Fixed in Ascendance's mod.
  26. 05:12:782 (1,2,3,4,5) - Really you think that dash here fit good ))): the sound is definitely not strong, nuuuu please reduce azdsfcvghg. - I want to put emphasis on the flute, and also the pitch change.
  27. 05:23:629 (1,2,3,4,5) - Same case. - ^
  28. 05:24:307 (5,6) - but (eeeeaaassy) dash here, maybe? - Done.
  29. 05:34:477 (1,2,3,4,5) - Same as 05:12:782 (1,2,3,4,5) , and ye 05:35:154 (5,6) - . - Again, added a dash at 5,6, but left the dash before as well, for the pitch change.

Really no more lol, niiiiiice map! <3

Good luck!! :P :P :P +1
That took far too long to apply xD Thanks for all the mods!
Syphist
Modding request from a pm. I'm a bit rusty so my suggestions may not be the best. Also I do kind of nitpick at the beginning, so do feel free to ignore that if you think it is fine. I'm honestly just giving my personal opinion.

Comments after first playthrough:
I like this map. I always liked lower difficulty marathon maps for any mode though, I find they are just fun to chill out with.

SPOILER
  1. In the beginning during the build up I feel the jump gaps tend to be a bit wide for not being hypers. Maybe lower them or add a few hypers for strong beats. This is just my personal preference to be honest.
  2. Heck, I feel this map in general lacks hypers. I'm not expecting anything crazy, it's just for a CtB map that is 3* I'd expect to see more of them, especially considering the note density. Again this is just my opinion, and can easily be disregarded.
  3. 00:08:714 (5) - I feel the spacing between this and the previous note is a bit weird. You can make it without a dash, but it feels like it should be a dash.
  4. 00:13:629 (3) - The jump to this note feels a bit long for how you flow to the previous note. Maybe make it a hyper here like I suggested earlier?
  5. 00:26:002 (2) - The spacing for this feels like it is in the awkward middle point of being either long enough or short enough. I'm thinking a hyper might make this an interesting part to play; however 2 grid spaces to the right makes it a nice note you can glide to.
  6. 00:27:358 (4) - This note feels a bit too long for the jump you need to make. 1 or 2 grid spaces to the right makes it a far more comfortable jump to do for sure.
  7. 00:30:070 (4) - Same as above this jump is a bit too "tense" for this part of the song in my opinion
  8. 00:34:985 (4) - Again the spacing seems to be a tad bit too much in my opinion. Making this a grid space or 2 closer to the previous may make it nicer to play in my opinion.
  9. 00:36:850 (3) - ^
  10. 00:38:884 (1) - This slider is pretty much right on top of the previous slider. It doesn't feel right considering the note density and spacing of the rest of the map.
  11. 00:38:884 (1) - ^
  12. 00:41:596 (1) - ^
  13. 00:44:307 (1,2,3,4,5,6,7,8,9,10) - This combo count is a bit high. Maybe split it up with an NC? (There are other parts like this later on you may want to consider as well)
  14. 00:46:341 (7,8,9,10) - I feel like this is the on of the most intense parts of the map. I like it, but it currently feels a bit out of place considering your other patterns. Maybe try and make something this intense in later parts and possibly earlier parts of the song? Just a suggestion.
  15. 01:03:629 (2) - This slider feels rather linear compared to the rest of the sliders in this part. Maybe curve it a little?
  16. 01:08:714 (1) - This jump feels a tad bit too far. (Again this could just be me) If you move it 1 grid space to the left I find it feels like it flows a lot better.
  17. 01:15:324 (4) - This object feels kinda out of place. I'd suggest removing it or possibly making it hitsounded to be quieter if you ever choose to do hitsounding.
  18. 01:18:036 (3) - ^
  19. 01:26:172 (4) - ^
  20. 01:28:884 (3) - ^
  21. 01:37:019 (4) - ^ (Although you might be able to get away with keeping this more so than the others as the song has done a bit of building)
  22. 01:39:731 (3) - ^ ^
  23. 01:44:985 (2) - This feels a tad bit far out, maybe move it 2 or so grid spaces to the left?
  24. 01:52:104 - If you take anything away from this mod, let it be this. I feel that the kiai time needs more hypers. I'll honestly let you decide. You could get some awesome snapping patterns that could really make this map feel memorable in my opinion. If anything, please do this.
  25. 02:23:291 (4,5,6,7,8,9,10) - ^ Is talking about things like this. Throw some more intensity into this map. Give people something to look forward to when they replay the map
  26. 02:35:494 - The third kiai time contains patterns and difficulty that would also work in other parts of the map. If you rethink other portions of the map to be a bit less automatic and more interesting like this, then it could easily be a really amazing map.
  27. In between the break and 04:23:968 - has nothing wrong with it as far as I can see. It's probably the part of the map that best fits this song.
  28. 04:23:968 - Once again more hypers would probably make this kiai time more fun. After all, this is an intense part of the song.
  29. 05:03:968 (5) - Now back to things that are more prevalent issues. I feel this repeats 1 too many times. It just doesn't seem to fit with this map style. Try a repeat and a circle or 2 sliders for this part. It will probably feel and look a lot nicer.
  30. 05:29:053 (1) - This threw a huge red flag at me. This feels way too long, and actually kind of lazy. There is plenty to map to under the slider, so I'd suggest using it c:
  31. 05:37:189 (1) - ^
  32. 05:48:036 (1,2,3) - Try adding a slight bit of movement. Having 3 notes on top of eachother just doesn't feel right in CtB.

Afterthoughts:
This has a lot of potential, and I hope it reaches it. This is a fun song and a fun map. GL on getting it ranked. Have a star.

EDIT:
After I get the kudosu for it. I could've sworn I had a few to spare. Oh well.
Topic Starter
MBomb

Syphist wrote:

Modding request from a pm. I'm a bit rusty so my suggestions may not be the best. Also I do kind of nitpick at the beginning, so do feel free to ignore that if you think it is fine. I'm honestly just giving my personal opinion.

Comments after first playthrough:
I like this map. I always liked lower difficulty marathon maps for any mode though, I find they are just fun to chill out with.

SPOILER
  1. In the beginning during the build up I feel the jump gaps tend to be a bit wide for not being hypers. Maybe lower them or add a few hypers for strong beats. This is just my personal preference to be honest. - I honestly think they feel fine, and don't want to add hypers generally unless I really feel the song calls for them.
  2. Heck, I feel this map in general lacks hypers. I'm not expecting anything crazy, it's just for a CtB map that is 3* I'd expect to see more of them, especially considering the note density. Again this is just my opinion, and can easily be disregarded. Explained above.
  3. 00:08:714 (5) - I feel the spacing between this and the previous note is a bit weird. You can make it without a dash, but it feels like it should be a dash. - I've been doing these as not dashes for the rest of this section, feels weird to change this one.
  4. 00:13:629 (3) - The jump to this note feels a bit long for how you flow to the previous note. Maybe make it a hyper here like I suggested earlier? - Decreased distance instead.
  5. 00:26:002 (2) - The spacing for this feels like it is in the awkward middle point of being either long enough or short enough. I'm thinking a hyper might make this an interesting part to play; however 2 grid spaces to the right makes it a nice note you can glide to. - Moved 2 to the right.
  6. 00:27:358 (4) - This note feels a bit too long for the jump you need to make. 1 or 2 grid spaces to the right makes it a far more comfortable jump to do for sure. - Sure.
  7. 00:30:070 (4) - Same as above this jump is a bit too "tense" for this part of the song in my opinion - Yup.
  8. 00:34:985 (4) - Again the spacing seems to be a tad bit too much in my opinion. Making this a grid space or 2 closer to the previous may make it nicer to play in my opinion. - Yeah.
  9. 00:36:850 (3) - ^ - Ok.
  10. 00:38:884 (1) - This slider is pretty much right on top of the previous slider. It doesn't feel right considering the note density and spacing of the rest of the map. - This was being done earlier on, and it's fine in my opinion.
  11. 00:38:884 (1) - ^ - That's the same note :^)
  12. 00:41:596 (1) - ^ - Same here.
  13. 00:44:307 (1,2,3,4,5,6,7,8,9,10) - This combo count is a bit high. Maybe split it up with an NC? (There are other parts like this later on you may want to consider as well) - I want to keep the NCs consistent here.
  14. 00:46:341 (7,8,9,10) - I feel like this is the on of the most intense parts of the map. I like it, but it currently feels a bit out of place considering your other patterns. Maybe try and make something this intense in later parts and possibly earlier parts of the song? Just a suggestion. - I don't think this pattern is too hard, but still adds some difficulty to the otherwise simple intro, which I like.
  15. 01:03:629 (2) - This slider feels rather linear compared to the rest of the sliders in this part. Maybe curve it a little? - Done, but the curving isn't easy to see because of how short this slider is anyway.
  16. 01:08:714 (1) - This jump feels a tad bit too far. (Again this could just be me) If you move it 1 grid space to the left I find it feels like it flows a lot better. - I agree, done.
  17. 01:15:324 (4) - This object feels kinda out of place. I'd suggest removing it or possibly making it hitsounded to be quieter if you ever choose to do hitsounding. - It's for the vocal of "you".
  18. 01:18:036 (3) - ^ - ^.
  19. 01:26:172 (4) - ^ - ^
  20. 01:28:884 (3) - ^ - ^
  21. 01:37:019 (4) - ^ (Although you might be able to get away with keeping this more so than the others as the song has done a bit of building) - ^
  22. 01:39:731 (3) - ^ - ^
  23. 01:44:985 (2) - This feels a tad bit far out, maybe move it 2 or so grid spaces to the left? - Done.
  24. 01:52:104 - If you take anything away from this mod, let it be this. I feel that the kiai time needs more hypers. I'll honestly let you decide. You could get some awesome snapping patterns that could really make this map feel memorable in my opinion. If anything, please do this. - Honestly, I really don't like the idea of adding more hypers. There are places where I could, but at the same time I feel as though the difficulty the map is now makes this kind of kiai fine (and ew snapping patterns :^( )
  25. 02:23:291 (4,5,6,7,8,9,10) - ^ Is talking about things like this. Throw some more intensity into this map. Give people something to look forward to when they replay the map
  26. 02:35:494 - The third kiai time contains patterns and difficulty that would also work in other parts of the map. If you rethink other portions of the map to be a bit less automatic and more interesting like this, then it could easily be a really amazing map.
  27. In between the break and 04:23:968 - has nothing wrong with it as far as I can see. It's probably the part of the map that best fits this song.
  28. 04:23:968 - Once again more hypers would probably make this kiai time more fun. After all, this is an intense part of the song. - Same comment as earlier, I want to fit the song's overall calm nature.
  29. 05:03:968 (5) - Now back to things that are more prevalent issues. I feel this repeats 1 too many times. It just doesn't seem to fit with this map style. Try a repeat and a circle or 2 sliders for this part. It will probably feel and look a lot nicer. - Done 2 sliders.
  30. 05:29:053 (1) - This threw a huge red flag at me. This feels way too long, and actually kind of lazy. There is plenty to map to under the slider, so I'd suggest using it c: - I want to map different instruments throughout the ending, to help emphasise what's going on in the song better, and I feel like this feels nice to play.
  31. 05:37:189 (1) - ^ - ^
  32. 05:48:036 (1,2,3) - Try adding a slight bit of movement. Having 3 notes on top of eachother just doesn't feel right in CtB. - This is a commonly used pattern at the end of maps when it sounds like this, I feel it sounds nice with the song here.

Afterthoughts:
This has a lot of potential, and I hope it reaches it. This is a fun song and a fun map. GL on getting it ranked. Have a star.

EDIT:
After I get the kudosu for it. I could've sworn I had a few to spare. Oh well.
Thanks for the mod!
Professor Gila
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
:lol: :lol: :lol: Sorry to keep you waiting MB i don't like vocaloid songs very much :lol: :lol: :lol:
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:


M4M request from your modding queue unexpectedly...................

The mod
00:05:663 (3) - should this object drag close to end of slider 00:05:324 (2)? i think i wanna say to make this object to trigger hypers here

00:08:375 (4) - should to drag this close to 00:08:714 (5) or 00:08:884 (6)

00:11:087 (3) - same case as 00:05:663 (3), but to end of slider 00:10:748 (2)

00:13:460 (2,3,4) - for 00:13:460 (2), drag them close to 3. For 00:13:629 (3,4), make their distance closer please ;w;

That's all i can mod... Sorry if i can't mod them much...
Topic Starter
MBomb

lidahapi wrote:

:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
:lol: :lol: :lol: Sorry to keep you waiting MB i don't like vocaloid songs very much :lol: :lol: :lol:
:lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol: :lol:
- That's fine, I didn't know, sorry ;w;

M4M request from your modding queue unexpectedly...................

The mod
00:05:663 (3) - should this object drag close to end of slider 00:05:324 (2)? i think i wanna say to make this object to trigger hypers here - Moving it closer gets rid of the dash, which I quite like, as I feel it fits well.

00:08:375 (4) - should to drag this close to 00:08:714 (5) or 00:08:884 (6) - Sure, moved closer to 5.

00:11:087 (3) - same case as 00:05:663 (3), but to end of slider 00:10:748 (2) - Same as that point.

00:13:460 (2,3,4) - for 00:13:460 (2), drag them close to 3. For 00:13:629 (3,4), make their distance closer please ;w; - Made 3,4 closer but left 2,3 as it is.

That's all i can mod... Sorry if i can't mod them much...
That's fine, thanks for the mod!
WildOne94
Hey there MB buddy :D
Got requested to look at this bad map. oh sorry that's "sad" map (^:

General

O: CS 3.8 eh ? Why not use 3.5 instead? Not really a big fix but it rounds it down a bit better. just think maybe 3.8 is rounding up to a 4 more which is more of a rain. If you want to be very precise then try 3.6 or 3.7 too but i would normally use 3.5.

O: The difficult is called worlds but you might want to put it also in the tags because of course as you might know it comes from that album. Also Astralwerks is it's label which you can add in too

O: Could really do with some timing points for volume. Specially at the ending 05:07:358 (1) -

Worlds/Platter
00:23:968 (2,3,4,5,6,7,1) - This part here felt a little not comfy for my liking to play for me as the flow was weird. I had a little fiddle about and I thought this gave a much better flow and a stronger emphasis on that hyper you have created at 00:24:985 (7,1) - .
http://puu.sh/lUrst/1ee50277fe.jpg

00:43:968 (7,1) - The distance here is a bit too close with previous notes. Try just use the DS to snap it more to the right others it's an awkward catch due to the change of gliding.

00:46:341 (7,8,9,10) - I did mention these before when test playing this for you and these are really sudden and awkward jumps. Perhaps either reduce the distances here or try this as it makes a nice smooth glide.
http://puu.sh/lUrMT/879f479037.jpg

01:16:680 (2) - You do miss quite a nice drum beat here which will come in handy when coming to hitsound this.


01:19:392 (8) - ^ More of a stronger one (also consider NC's on these)

01:24:816 (3) - ^

01:27:528 (2) - ^- (you get the idea now)

01:34:138 (3,4,5) - The jump form 3 to 4 is a bit weird considering 4 is a blue tick on the timeline. It would work better if the jump was 4 to 5 instead.

01:41:087 (3) - Same as before but i am noting this one more because the drums are picked up a bit more here and a NC.

01:42:274 - perhaps add a note here ?

01:50:409 (6,7) - really would be nice to have a hyper here. Try moving (6) to x128 and (7) Ctrl + H and move to x:384

01:53:121 (3,4) - Why aren't these using the DS ? it's far to close to eachother imo. space them out a bit by using the DS or even a little bit more.

02:01:765 (4,5,6,7,8) - Okay here goes... To try make this flow better firstly DS (5) correctly left of (4) so it is at x:48. The put (6) behind (4) at x:144 and then (7) right of that at x:240 so that all flows equally and nicely at the start. Now for (8) move by Ctrl + H and moving to x:56

02:03:629 (2,3,4) - Same DS reasons as before. Too close

02:13:121 (5,6,7,8) - Reduce or change pattern again like I mentioned earlier. Really don't like these that much :^(. Also maybe a NC on (5) for that drum build up since you have the kiai starting here. (imo kiai should be here instead which i should mention in general but since we are here now 02:13:799 (1) - )

02:24:138 (9,10) - As i have said before i love this pattern part in the song but i think these 2 can be combined into a reverse slider so it flow equally and nicer.

02:44:816 (4,5) - Since she holds the vocal here wouldn't it be best for a slider instead of circle notes here ? could combine them as a slider.

02:48:884 (6) - Bit too long this imo. you can easily end this on the drum beat here 02:49:731 -

02:57:697 - firstly i dunno why there is a tiny break here and secondly you can map to the harp noises which really would be well suited. Just make a nice calm pattern with no jumps here. Perhaps even some stacking.

04:07:019 (4) - Please move right a little more as this is a hard catch on a calm part.

04:20:579 (6,7,8,9,1,2,3,4) - Please Ctrl + H these as it would work so much better for the build up. kinda dull and awkward atm.

04:22:274 (7,8) - Same as first build up. Would be nice for a hyper jump here. Just move (7) to x:152

04:53:121 (6,7,8,9) - Could curve these a little better like so.


05:20:579 (4,1) - Bit of a large gap here for this quiet section.

05:29:053 (1) - Oh wow XD massive slider. Please try to reduce and add more stuff if you know what I mean (^:

05:37:189 (1) - ^

All done :3
Hope this helps you bud <3 let me know if you have any questions or anything.
Good luck :D!
Topic Starter
MBomb

WildOne94 wrote:

Hey there MB buddy :D
Got requested to look at this bad map. oh sorry that's "sad" map (^:

General

O: CS 3.8 eh ? Why not use 3.5 instead? Not really a big fix but it rounds it down a bit better. just think maybe 3.8 is rounding up to a 4 more which is more of a rain. If you want to be very precise then try 3.6 or 3.7 too but i would normally use 3.5. - I like the current CS.

O: The difficult is called worlds but you might want to put it also in the tags because of course as you might know it comes from that album. Also Astralwerks is it's label which you can add in too - Oh yeah forgot diff names don't come up in search, added.

O: Could really do with some timing points for volume. Specially at the ending 05:07:358 (1) - - God damnit soon, just gotta wait for JBH ;w;

Worlds/Platter
00:23:968 (2,3,4,5,6,7,1) - This part here felt a little not comfy for my liking to play for me as the flow was weird. I had a little fiddle about and I thought this gave a much better flow and a stronger emphasis on that hyper you have created at 00:24:985 (7,1) - . - Rearranged a bit, but left the dash, because I feel the strong synth deserves a dash here.
http://puu.sh/lUrst/1ee50277fe.jpg

00:43:968 (7,1) - The distance here is a bit too close with previous notes. Try just use the DS to snap it more to the right others it's an awkward catch due to the change of gliding. - Moved a tiny bit right.

00:46:341 (7,8,9,10) - I did mention these before when test playing this for you and these are really sudden and awkward jumps. Perhaps either reduce the distances here or try this as it makes a nice smooth glide. - I really feel these fit the drums with the dashes, and the suddenness is intentional because of that suddeness in the drums.
http://puu.sh/lUrMT/879f479037.jpg

01:16:680 (2) - You do miss quite a nice drum beat here which will come in handy when coming to hitsound this. - Following vocals.


01:19:392 (8) - ^ More of a stronger one (also consider NC's on these) - ^

01:24:816 (3) - ^ - ^

01:27:528 (2) - ^- (you get the idea now) - ^

01:34:138 (3,4,5) - The jump form 3 to 4 is a bit weird considering 4 is a blue tick on the timeline. It would work better if the jump was 4 to 5 instead. - I was making dashes to the strong vocals, there is no strong vocal on 5, but there is one on the blue tick, hence the dash here.

01:41:087 (3) - Same as before but i am noting this one more because the drums are picked up a bit more here and a NC. - I still think following vocals is best on this section.

01:42:274 - perhaps add a note here ? - Beat here doesn't really fit with what I've been following.

01:50:409 (6,7) - really would be nice to have a hyper here. Try moving (6) to x128 and (7) Ctrl + H and move to x:384 - Added a hyper here in a different way.

01:53:121 (3,4) - Why aren't these using the DS ? it's far to close to eachother imo. space them out a bit by using the DS or even a little bit more. - 3 is a stronger note than 4, so I want the jump to that to be bigger, however I did increase the distances a tiny bit.

02:01:765 (4,5,6,7,8) - Okay here goes... To try make this flow better firstly DS (5) correctly left of (4) so it is at x:48. The put (6) behind (4) at x:144 and then (7) right of that at x:240 so that all flows equally and nicely at the start. Now for (8) move by Ctrl + H and moving to x:56 - Hmm, followed slightly what you did with a bit of my own style.

02:03:629 (2,3,4) - Same DS reasons as before. Too close - Same as before.

02:13:121 (5,6,7,8) - Reduce or change pattern again like I mentioned earlier. Really don't like these that much :^(. Also maybe a NC on (5) for that drum build up since you have the kiai starting here. (imo kiai should be here instead which i should mention in general but since we are here now 02:13:799 (1) - ) - I really do like this pattern though and I think it fits really well ;w; (also I like the kiai starting on these drums for the fountain.

02:24:138 (9,10) - As i have said before i love this pattern part in the song but i think these 2 can be combined into a reverse slider so it flow equally and nicer. - I don't like this mainly because after the HDash, the momentum keeps going for a bit, so the extra distance helps out with flow there in my opinion.

02:44:816 (4,5) - Since she holds the vocal here wouldn't it be best for a slider instead of circle notes here ? could combine them as a slider. - Whilst I understand your reasoning here, I think a HDash works really nicely here for the offbeat clap ;w;

02:48:884 (6) - Bit too long this imo. you can easily end this on the drum beat here 02:49:731 - - I want to follow vocal where I can and it's definitely held to the point where it currently ends.

02:57:697 - firstly i dunno why there is a tiny break here and secondly you can map to the harp noises which really would be well suited. Just make a nice calm pattern with no jumps here. Perhaps even some stacking. - Didn't want to map an instrument for 1 bar just to switch to a lower note dense instrument next bar, feels weird to me.

04:07:019 (4) - Please move right a little more as this is a hard catch on a calm part. - Done.

04:20:579 (6,7,8,9,1,2,3,4) - Please Ctrl + H these as it would work so much better for the build up. kinda dull and awkward atm. - Changed this section around a bit.

04:22:274 (7,8) - Same as first build up. Would be nice for a hyper jump here. Just move (7) to x:152 - ^, but yeah, added HDash.

04:53:121 (6,7,8,9) - Could curve these a little better like so. - Curved a bit more like that.


05:20:579 (4,1) - Bit of a large gap here for this quiet section. - Reduced slightly.

05:29:053 (1) - Oh wow XD massive slider. Please try to reduce and add more stuff if you know what I mean (^: - I want to follow music variety here by switching instruments often during this ending, and this instrument gets introduced here, so seems like the best place for it.

05:37:189 (1) - ^ - ^, also the fact that I didn't want to follow the harp before the finale properly at this ending, and this is the main other sound to follow.

All done :3
Hope this helps you bud <3 let me know if you have any questions or anything.
Good luck :D!
Thanks for the mod!
JBHyperion

- Magic Bomb - wrote:

Hitsounds not done yet.

- Magic Bomb - wrote:

Hitsounds aren't done yet.

- Magic Bomb - wrote:

But why here and not on the rest of the map where there's NO FUCKING HITSOUNDS.

- Magic Bomb - wrote:

Yes, I'm summoning JBH. I'm sure he'll fix this, if it's an issue.

- Magic Bomb - wrote:

God damnit soon, just gotta wait for JBH ;w;
Since MB is utterly incompetent at hitsounding, I am here to save the day once again it seems.

Hitosunds: HERE - unzip, drag and drop into song folder

Code
osu file format v14

[General]
AudioFilename: Porter Robinson - Sad Machine.mp3
AudioLeadIn: 0
PreviewTime: 154307
Countdown: 0
SampleSet: Soft
StackLeniency: 0.7
Mode: 2
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 1.7
BeatDivisor: 4
GridSize: 8
TimelineZoom: 1.1

[Metadata]
Title:Sad Machine
TitleUnicode:Sad Machine
Artist:Porter Robinson
ArtistUnicode:Porter Robinson
Creator:- Magic Bomb -
Version:Worlds
Source:
Tags:MBomb avanna vocaloid zero-g marathon we depend on you Remixed worlds
BeatmapID:832213
BeatmapSetID:380329

[Difficulty]
HPDrainRate:5
CircleSize:3.8
OverallDifficulty:8
ApproachRate:8
SliderMultiplier:2.2
SliderTickRate:2

[Events]
//Background and Video events
0,0,"rsz_4ldkchr.jpg",0,0
//Break Periods
2,177389,179151
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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432,192,122952,6,0,P|440:112|368:96,1,165,6|2,0:0|0:0,0:0:0:0:
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192,184,129392,1,0,0:0:0:0:
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192,192,133629,1,8,0:0:0:0:
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264,192,134477,1,8,0:0:0:0:
112,192,134816,1,0,0:0:0:0:
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224,192,135833,1,8,0:0:0:0:
71,192,136172,2,0,L|-1:192,1,55,2|0,0:0|0:0,0:0:0:0:
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216,192,139901,1,8,0:0:0:0:
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112,192,143968,1,8,0:0:0:0:
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432,192,144307,2,0,L|368:192,1,55,8|8,0:0|0:0,0:0:0:0:
144,192,144646,6,0,P|96:144|160:104,1,165,6|2,0:0|0:0,0:0:0:0:
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152,192,147358,6,0,P|112:96|152:88,1,165,2|2,0:0|0:0,0:0:0:0:
312,192,148036,1,8,0:0:0:0:
216,192,148375,1,0,0:0:0:0:
120,192,148714,1,2,0:0:0:0:
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192,192,149731,2,0,L|120:192,1,55,2|0,0:0|0:0,0:0:0:0:
320,192,150070,6,0,P|392:136|360:80,1,165,2|2,0:0|0:0,0:0:0:0:
184,192,150748,1,8,0:0:0:0:
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400,192,151426,1,2,0:0:0:0:
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296,192,152104,1,8,0:0:0:0:
136,192,152443,2,0,L|80:192,1,55,2|0,0:0|0:0,0:0:0:0:
248,192,152782,5,2,0:0:0:0:
286,156,152951,1,0,0:0:0:0:
276,104,153120,1,0,0:0:0:0:
226,87,153290,1,2,0:0:0:0:
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256,192,154477,2,0,L|144:192,1,110,0|2,0:0|0:0,0:0:0:0:
448,192,155155,1,0,0:0:0:0:
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232,192,156341,1,2,0:0:0:0:
64,192,156680,2,0,P|120:96|184:96,1,165,2|0,0:0|0:0,0:0:0:0:
104,192,157358,1,0,0:0:0:0:
400,192,157697,1,0,0:0:0:0:
96,192,158036,6,0,P|40:128|160:32,1,275,2|8,0:0|0:0,0:0:0:0:
384,192,159562,1,2,0:0:0:0:
160,192,160240,1,8,0:0:0:0:
240,192,160409,5,2,0:0:0:0:
496,192,160663,2,0,P|464:96|424:80,1,137.5,2|2,0:0|0:0,0:0:0:0:
304,192,161426,1,2,0:0:0:0:
440,192,161765,1,2,0:0:0:0:
144,192,162104,1,2,0:0:0:0:
288,192,162613,2,0,L|224:192,1,55,2|0,0:0|0:0,0:0:0:0:
504,192,163121,1,2,0:0:0:0:
368,192,163460,6,0,P|336:128|408:80,1,165,2|0,0:0|0:0,0:0:0:0:
480,192,164138,1,2,0:0:0:0:
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464,192,164816,1,2,0:0:0:0:
64,192,165155,1,8,0:0:0:0:
0,192,165324,2,0,P|48:128|80:128,1,110,8|8,0:0|0:0,0:0:0:0:
240,192,165833,2,0,P|192:128|200:112,1,110,2|2,0:0|0:0,0:0:0:0:
432,192,166341,5,6,0:0:0:0:
352,192,166511,2,0,P|392:112|416:104,1,110,0|2,0:0|0:0,0:0:0:0:
296,192,167189,1,2,0:0:0:0:
16,192,167528,2,0,P|72:128|152:120,1,165,2|0,0:0|0:0,0:0:0:0:
240,192,168206,2,0,P|288:136|272:120,1,110,2|2,0:0|0:0,0:0:0:0:
8,192,168884,2,0,P|344:240|488:192,1,495,2|2,0:0|0:0,0:0:0:0:
232,192,171087,1,8,0:0:0:0:
136,192,171341,5,2,0:0:0:0:
384,192,171596,2,0,P|464:136|448:96,1,137.5,2|0,0:0|0:0,0:0:0:0:
216,192,172274,1,2,0:0:0:0:
504,192,172613,2,0,P|480:112|456:104,1,110,2|2,0:0|0:0,0:0:0:0:
336,192,173291,1,2,0:0:0:0:
184,192,173629,2,0,P|104:128|104:120,1,110,2|0,0:0|0:0,0:0:0:0:
240,192,174307,5,2,0:0:0:0:
384,192,174646,2,0,L|240:192,1,137.5,2|0,0:0|0:0,0:0:0:0:
400,192,175409,1,2,0:0:0:0:
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288,192,184985,1,4,0:0:0:0:
464,184,187358,5,2,0:0:0:0:
32,192,188036,2,0,P|144:128|488:304,1,550,2|0,0:0|0:0,0:0:0:0:
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496,192,192782,5,2,0:0:0:0:
336,192,193121,1,0,0:0:0:0:
480,192,193291,2,0,P|512:112|368:56,1,275,4|2,0:0|0:0,0:0:0:0:
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160,192,196002,2,0,P|232:128|120:128,1,275,4|2,0:0|0:0,0:0:0:0:
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320,192,198206,2,0,L|448:192,1,110,2|0,0:0|0:0,0:0:0:0:
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416,192,201257,2,0,L|360:192,1,55
192,192,201596,6,0,P|88:176|8:96,2,220,2|8|2,0:0|0:0|0:0,0:0:0:0:
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256,192,203968,2,0,L|312:192,1,55
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184,192,206341,1,8,0:0:0:0:
336,192,206680,2,0,L|272:192,1,55
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240,192,209392,1,0,0:0:0:0:
160,208,209562,2,0,P|112:176|280:56,1,385,4|2,0:0|0:0,0:0:0:0:
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160,192,211765,2,0,L|40:192,1,110,8|0,0:0|0:0,0:0:0:0:
368,192,212443,2,0,P|416:120|384:72,1,110,4|4,0:0|0:0,0:0:0:0:
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240,192,213629,2,0,P|112:128|104:104,1,165,2|0,0:0|0:0,0:0:0:0:
432,192,214477,5,8,0:0:0:0:
256,192,214816,1,2,0:0:0:0:
192,192,214985,2,0,P|216:104|304:96,1,165,2|0,0:0|0:0,0:0:0:0:
136,192,215833,1,8,0:0:0:0:
304,192,216172,2,0,P|288:96|184:40,1,220
504,192,217189,5,8,0:0:0:0:
360,192,217528,1,2,0:0:0:0:
272,192,217697,2,0,P|144:120|144:112,1,165,2|0,0:0|0:0,0:0:0:0:
296,192,218545,1,8,0:0:0:0:
424,192,218884,2,0,P|496:104|440:88,1,220
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8,192,220579,6,0,P|72:120|192:96,2,220,6|8|2,0:0|0:0|0:0,0:0:0:0:
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480,192,222613,2,0,L|368:192,1,110,8|0,0:0|0:0,0:0:0:0:
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168,192,223968,1,8,0:0:0:0:
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224,192,224477,2,0,L|392:192,1,165,2|0,0:0|0:0,0:0:0:0:
56,192,225324,5,8,0:0:0:0:
184,192,225663,1,2,0:0:0:0:
256,192,225833,2,0,P|344:112|240:64,1,275,2|8,0:0|0:0,0:0:0:0:
440,192,227189,2,0,L|272:192,1,165,4|4,0:0|0:0,0:0:0:0:
496,192,228036,5,2,0:0:0:0:
344,192,228375,1,2,0:0:0:0:
272,192,228545,2,0,P|448:136|488:48,1,275,2|8,0:0|0:0,0:0:0:0:
304,192,229901,2,0,P|272:112|328:88,1,165,4|4,0:0|0:0,0:0:0:0:
16,192,230748,5,8,0:0:0:0:
160,192,231087,1,2,0:0:0:0:
224,192,231257,2,0,P|272:104|328:104,1,165,2|2,0:0|0:0,0:0:0:0:
176,192,232104,1,8,0:0:0:0:
448,192,232782,1,2,0:0:0:0:
320,192,233121,1,0,0:0:0:0:
464,192,233460,6,0,L|352:192,1,110,8|0,0:0|0:0,0:0:0:0:
24,192,234138,2,0,L|144:192,2,110,2|0|8,0:0|0:0|0:0,0:0:0:0:
192,192,235155,1,2,0:0:0:0:
384,192,235324,2,0,P|440:120|400:80,1,165,2|0,0:0|0:0,0:0:0:0:
88,192,236172,6,0,L|200:192,1,110,8|0,0:0|0:0,0:0:0:0:
32,192,236680,2,0,P|112:80|240:64,1,275,2|8,0:0|0:0,0:0:0:0:
448,192,238036,2,0,P|480:144|400:104,1,165,4|4,0:0|0:0,0:0:0:0:
72,192,238884,5,8,0:0:0:0:
224,192,239223,1,2,0:0:0:0:
392,192,239392,2,0,P|408:128|248:56,1,275,2|8,0:0|0:0,0:0:0:0:
48,192,240748,1,4,0:0:0:0:
280,192,241257,1,4,0:0:0:0:
416,192,241596,2,0,P|472:136|472:96,1,110,8|0,0:0|0:0,0:0:0:0:
64,192,242274,6,0,P|20:113|64:64,2,165,6|2|2,0:0|0:0|0:0,0:0:0:0:
176,192,243629,1,8,0:0:0:0:
496,192,243968,2,0,L|440:192,1,55,2|0,0:0|0:0,0:0:0:0:
272,192,244307,1,8,0:0:0:0:
128,192,244646,2,0,L|184:192,1,55,2|0,0:0|0:0,0:0:0:0:
352,192,244985,6,0,L|504:128,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
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32,192,247019,1,8,0:0:0:0:
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400,192,249731,1,8,0:0:0:0:
256,192,250070,2,0,P|192:192|192:192,1,55,2|0,0:0|0:0,0:0:0:0:
360,192,250409,6,0,P|400:136|336:88,1,165,2|2,0:0|0:0,0:0:0:0:
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344,192,252104,1,2,0:0:0:0:
488,192,252274,1,4,0:0:0:0:
344,192,252443,1,8,0:0:0:0:
32,192,252782,2,2,L|88:192,1,55
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168,192,254477,1,2,0:0:0:0:
488,192,254816,2,0,L|424:192,1,55,2|0,0:0|0:0,0:0:0:0:
272,192,255155,1,8,0:0:0:0:
128,192,255494,2,0,L|64:192,1,55,2|0,0:0|0:0,0:0:0:0:
256,192,255833,6,0,P|384:144|392:120,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
120,192,257189,1,2,0:0:0:0:
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336,192,257867,1,8,0:0:0:0:
192,192,258206,2,0,L|272:192,1,55,2|0,0:0|0:0,0:0:0:0:
80,192,258545,6,0,L|240:152,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
224,192,259901,1,10,0:0:0:0:
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305,147,260239,1,0,0:0:0:0:
284,99,260409,1,0,0:0:0:0:
120,192,260579,1,10,0:0:0:0:
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35,132,260917,1,0,0:0:0:0:
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224,192,261257,5,10,0:0:0:0:
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236,80,261765,1,0,0:0:0:0:
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176,192,262274,1,10,0:0:0:0:
408,192,262443,2,0,P|440:128|360:104,1,165,4|0,0:0|0:0,0:0:0:0:
56,192,263291,2,0,P|24:128|96:80,1,165
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280,192,264646,1,8,0:0:0:0:
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184,192,266680,6,0,P|144:120|208:88,1,165,2|2,0:0|0:0,0:0:0:0:
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184,192,267697,1,0,0:0:0:0:
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392,192,268375,2,0,L|320:192,1,55,2|0,0:0|0:0,0:0:0:0:
168,192,268714,1,8,0:0:0:0:
24,192,269053,2,0,L|80:192,1,55,2|0,0:0|0:0,0:0:0:0:
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288,192,271426,1,8,0:0:0:0:
424,192,271765,2,0,L|488:192,1,55,2|0,0:0|0:0,0:0:0:0:
312,192,272104,6,0,P|360:136|296:96,1,165,2|2,0:0|0:0,0:0:0:0:
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120,192,273968,1,0,0:0:0:0:
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16,192,274477,2,0,L|80:192,1,55,8|0,0:0|0:0,0:0:0:0:
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400,192,275833,1,0,0:0:0:0:
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176,192,276511,2,0,L|120:192,1,55,2|0,0:0|0:0,0:0:0:0:
288,192,276850,1,8,0:0:0:0:
424,192,277189,2,0,L|336:192,1,55,2|0,0:0|0:0,0:0:0:0:
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160,192,278206,1,8,0:0:0:0:
288,192,278545,1,0,0:0:0:0:
408,192,278884,1,2,0:0:0:0:
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312,192,279562,1,8,0:0:0:0:
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256,192,280918,1,8,0:0:0:0:
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336,192,281935,2,0,L|272:192,1,55,2|0,0:0|0:0,0:0:0:0:
112,192,282274,1,8,0:0:0:0:
248,192,282613,2,0,L|312:192,1,55,2|0,0:0|0:0,0:0:0:0:
464,192,282952,6,0,P|408:120|336:112,1,165,2|2,0:0|0:0,0:0:0:0:
136,192,283968,2,0,L|200:192,1,55,2|8,0:0|0:0,0:0:0:0:
360,192,284307,2,0,L|304:192,1,55,4|4,0:0|0:0,0:0:0:0:
456,192,284646,1,2,0:0:0:0:
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320,192,285663,6,0,L|488:192,1,165,6|2,0:0|0:0,0:0:0:0:
320,192,286341,1,8,0:0:0:0:
184,192,286680,1,2,0:0:0:0:
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368,192,287358,2,0,L|312:192,1,55,2|0,0:0|0:0,0:0:0:0:
72,192,287697,1,8,0:0:0:0:
27,162,287866,1,0,0:0:0:0:
16,110,288035,1,2,0:0:0:0:
45,65,288205,1,2,0:0:0:0:
216,192,288375,6,0,P|304:128|288:96,1,165,2|2,0:0|0:0,0:0:0:0:
128,192,289053,1,8,0:0:0:0:
280,192,289392,1,2,0:0:0:0:
400,192,289731,1,2,0:0:0:0:
72,192,290070,2,0,L|16:192,1,55,2|0,0:0|0:0,0:0:0:0:
248,192,290409,1,8,0:0:0:0:
307,192,290578,1,0,0:0:0:0:
358,192,290748,1,2,0:0:0:0:
288,192,290917,1,2,0:0:0:0:
120,192,291087,6,0,P|216:120|256:120,1,165,0|2,0:0|0:0,0:0:0:0:
424,192,291765,1,8,0:0:0:0:
280,192,292104,1,2,0:0:0:0:
400,192,292443,1,2,0:0:0:0:
48,192,292782,2,0,L|112:192,1,55,2|0,0:0|0:0,0:0:0:0:
336,192,293121,1,8,0:0:0:0:
392,176,293290,1,0,0:0:0:0:
440,144,293459,1,2,0:0:0:0:
472,96,293629,1,2,0:0:0:0:
304,192,293799,6,0,L|136:192,1,165,2|2,0:0|0:0,0:0:0:0:
304,192,294477,1,8,0:0:0:0:
176,192,294816,2,0,L|56:192,1,110,2|2,0:0|0:0,0:0:0:0:
296,192,295324,1,8,0:0:0:0:
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256,192,295833,1,8,0:0:0:0:
201,192,296002,1,2,0:0:0:0:
154,165,296171,1,8,0:0:0:0:
129,117,296341,1,8,0:0:0:0:
360,192,296511,6,0,P|432:120|408:96,1,165,6|2,0:0|0:0,0:0:0:0:
248,192,297189,1,8,0:0:0:0:
392,192,297528,2,0,L|504:192,1,110,2|2,0:0|0:0,0:0:0:0:
184,192,298206,2,0,L|128:192,1,55,2|0,0:0|0:0,0:0:0:0:
360,192,298545,1,8,0:0:0:0:
413,190,298714,1,0,0:0:0:0:
444,147,298883,1,2,0:0:0:0:
431,95,299053,1,2,0:0:0:0:
264,192,299223,6,0,P|336:128|400:128,1,165,2|2,0:0|0:0,0:0:0:0:
232,192,299901,1,8,0:0:0:0:
376,192,300240,1,2,0:0:0:0:
496,192,300579,1,2,0:0:0:0:
184,192,300918,2,0,L|272:192,1,55,2|0,0:0|0:0,0:0:0:0:
8,192,301257,1,8,0:0:0:0:
30,142,301426,1,0,0:0:0:0:
74,110,301595,1,2,0:0:0:0:
128,104,301765,1,2,0:0:0:0:
295,192,301935,6,0,P|399:120|399:96,1,165,2|2,0:0|0:0,0:0:0:0:
239,192,302613,1,8,0:0:0:0:
112,192,302952,2,0,L|0:192,1,110,2|2,0:0|0:0,0:0:0:0:
328,192,303629,2,0,L|392:192,1,55,2|0,0:0|0:0,0:0:0:0:
152,192,303968,2,0,L|96:192,1,55,8|0,0:0|0:0,0:0:0:0:
16,192,304307,2,0,L|72:192,1,55,2|2,0:0|0:0,0:0:0:0:
240,192,304646,6,0,L|416:192,1,165,2|2,0:0|0:0,0:0:0:0:
240,192,305324,1,8,0:0:0:0:
96,192,305663,1,2,0:0:0:0:
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256,192,307358,5,2,0:0:0:0:
128,192,307697,1,0,0:0:0:0:
256,192,308036,1,0,0:0:0:0:
104,192,308375,1,2,0:0:0:0:
394,192,309053,2,0,L|504:192,1,110,2|2,0:0|0:0,0:0:0:0:
200,192,309731,1,0,0:0:0:0:
352,192,310070,6,0,L|464:192,2,110,2|0|0,0:0|0:0|0:0,0:0:0:0:
208,192,311087,1,2,0:0:0:0:
24,192,311765,2,0,L|136:192,1,110,2|2,0:0|0:0,0:0:0:0:
448,192,312443,1,0,0:0:0:0:
328,192,312782,5,2,0:0:0:0:
168,192,312952,1,0,0:0:0:0:
115,186,313121,1,0,0:0:0:0:
86,141,313290,1,2,0:0:0:0:
104,91,313460,1,0,0:0:0:0:
256,192,313799,1,2,0:0:0:0:
448,192,314477,2,0,L|336:192,1,110,2|2,0:0|0:0,0:0:0:0:
16,192,315155,1,0,0:0:0:0:
144,192,315494,6,0,L|24:192,2,110,2|0|0,0:0|0:0|0:0,0:0:0:0:
472,192,316511,1,2,0:0:0:0:
224,192,317189,2,0,L|80:192,1,110,2|4,0:0|0:0,0:0:0:0:
440,192,317867,1,2,0:0:0:0:
320,192,318206,6,0,L|192:192,2,110,2|0|0,0:0|0:0|0:0,0:0:0:0:
184,192,319223,1,2,0:0:0:0:
416,192,319901,2,0,L|304:192,1,110,2|2,0:0|0:0,0:0:0:0:
16,192,320579,1,0,0:0:0:0:
320,192,320918,5,2,0:0:0:0:
64,192,321596,1,4,0:0:0:0:
504,192,322274,1,4,0:0:0:0:
256,192,322952,1,2,0:0:0:0:
96,192,323629,5,2,0:0:0:0:
256,192,323799,1,0,0:0:0:0:
309,181,323968,1,0,0:0:0:0:
350,146,324137,1,2,0:0:0:0:
367,94,324307,1,0,0:0:0:0:
80,192,324646,1,2,0:0:0:0:
496,192,326002,1,0,0:0:0:0:
416,192,326341,6,0,L|248:192,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
320,192,327697,1,0,0:0:0:0:
16,192,328036,2,0,L|80:192,2,55,2|4|0,0:0|0:0|0:0,0:0:0:0:
240,192,328714,2,0,L|176:192,1,55,2|0,0:0|0:0,0:0:0:0:
16,192,329053,6,0,P|448:128|480:360,1,770,2|0,0:0|0:0,0:0:0:0:
352,192,331765,5,2,0:0:0:0:
480,184,332443,1,4,0:0:0:0:
32,192,333121,1,4,0:0:0:0:
256,192,333799,1,2,0:0:0:0:
64,192,334477,5,2,0:0:0:0:
232,192,334646,1,0,0:0:0:0:
221,138,334815,1,0,0:0:0:0:
182,102,334984,1,2,0:0:0:0:
128,95,335154,1,0,0:0:0:0:
416,192,335494,1,2,0:0:0:0:
56,192,336850,1,0,0:0:0:0:
8,192,337189,6,0,P|376:64|424:352,1,770,2|0,0:0|0:0,0:0:0:0:
32,192,339901,6,0,P|80:128|160:112,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
256,192,341596,2,0,L|320:192,2,55,2|4|0,0:0|0:0|0:0,0:0:0:0:
424,192,342274,2,0,L|352:192,1,55
200,192,342613,6,0,L|32:192,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
48,192,344307,2,0,L|104:192,2,55,2|4|0,0:0|0:0|0:0,0:0:0:0:
192,192,344985,2,0,L|136:192,1,55
304,192,345324,6,0,P|208:144|200:96,2,165,2|2|2,0:0|0:0|0:0,0:0:0:0:
40,192,347019,2,0,L|96:192,2,55,2|4|0,0:0|0:0|0:0,0:0:0:0:
208,192,347697,2,0,L|136:192,1,55
256,192,348036,5,2,0:0:0:0:
256,192,348545,1,2,0:0:0:0:
256,192,349053,1,2,0:0:0:0:

Some suggestions:
  1. 02:11:765 - Really prominent clap sound here with finality leading into a short calm section. Add a note here with SC:2 clap, this really needs to be emphasized
  2. 02:54:646 (2) - Consider extending this to the white tick at 02:55:155 - the vocal end point is kinda ambiguous, making the justification for 5/8 questionable. Additionally, there's a strong clap sound on the white tick that leaves this feeling awkward. If you decide to change stuff here, put an SC:2 clap on the slider end to match this sound
  3. 04:43:629 - Same suggestions as 02:11:765
Say my fucking name.
Topic Starter
MBomb

JBHyperion wrote:

- Magic Bomb - wrote:

Hitsounds not done yet.

- Magic Bomb - wrote:

Hitsounds aren't done yet.

- Magic Bomb - wrote:

But why here and not on the rest of the map where there's NO FUCKING HITSOUNDS.

- Magic Bomb - wrote:

Yes, I'm summoning JBH. I'm sure he'll fix this, if it's an issue.

- Magic Bomb - wrote:

God damnit soon, just gotta wait for JBH ;w;
Since MB is utterly incompetent at hitsounding, I am here to save the day once again it seems.

Hitosunds: HERE - unzip, drag and drop into song folder

Some suggestions:
  1. 02:11:765 - Really prominent clap sound here with finality leading into a short calm section. Add a note here with SC:2 clap, this really needs to be emphasized - Not sure why I didn't add that note anyway.
  2. 02:54:646 (2) - Consider extending this to the white tick at 02:55:155 - the vocal end point is kinda ambiguous, making the justification for 5/8 questionable. Additionally, there's a strong clap sound on the white tick that leaves this feeling awkward. If you decide to change stuff here, put an SC:2 clap on the slider end to match this sound - I think the vocal sound on 5/8 (There is definitely the sound of the beginning of vocal "after" on here).
  3. 04:43:629 - Same suggestions as 02:11:765 - Done.
Say my fucking name. - My fucking name.
Thanks for the hitsounds!
Yuii-

JBHyperion wrote:

my fucking name.
Kagari
placeholder~ (you asked me to mod this quite a time ago... I was nearly forgot lol :P )
Kurokami
[fernvgueitbgntrb]

00:14:477 (1,2,3,4,1,2,3,4,1,2,3,4,1) - During this small part there are beats on all white and red tick which you decided to ignore with the sliders by following the melody. Which is good but I think it would be nice to follow the drums as well. I made this but you might have a better idea.
01:41:087 (3) - Ugh, don't leave that strong beat empty. Make the slider start 1/4 later and add a circle to the blue tick instead.
03:14:646 (4) - Hey look what I found. End it on 03:15:155 and add a circle to 03:15:324.
04:21:257 (1,3,6,8) - It would be nice to place those jumps to these as they are the most prominent ones here.

Well, the map itself is well made but at the same time its really boring. Someone before already mentioned the problem with the kiai and I can only say the same once again. There are many potential dash or Hyper during both kiai, you should use them to make difference. Even if you want to make this easy, you can use 01:54:477 (7,1) - , 01:57:189 (7,1) - , 01:59:901 (6,1) - , 02:02:613 (8,1) - 02:05:324 (7,1) - , etc, to make it interesting. Playing the same structures for ~6min is not really enjoyable.
Topic Starter
MBomb

Kurokami wrote:

[fernvgueitbgntrb]

00:14:477 (1,2,3,4,1,2,3,4,1,2,3,4,1) - During this small part there are beats on all white and red tick which you decided to ignore with the sliders by following the melody. Which is good but I think it would be nice to follow the drums as well. I made this but you might have a better idea. - Whilst I know there are beats on the white and red ticks here, I prefer not switching instruments so often in lower diffs, and the ticks on the sliders do help to emphasise the beats slightly, which I feel is enough.
01:41:087 (3) - Ugh, don't leave that strong beat empty. Make the slider start 1/4 later and add a circle to the blue tick instead. - Ok.
03:14:646 (4) - Hey look what I found. End it on 03:15:155 and add a circle to 03:15:324. - No, this purposely ended on the 1/8 tick, because this was the clear ending of the sound.
04:21:257 (1,3,6,8) - It would be nice to place those jumps to these as they are the most prominent ones here. - I think 5 is more prominent than 6 because of the strong vocal, but everything else was changed as you said.

Well, the map itself is well made but at the same time its really boring. Someone before already mentioned the problem with the kiai and I can only say the same once again. There are many potential dash or Hyper during both kiai, you should use them to make difference. Even if you want to make this easy, you can use 01:54:477 (7,1) - , 01:57:189 (7,1) - , 01:59:901 (6,1) - , 02:02:613 (8,1) - 02:05:324 (7,1) - , etc, to make it interesting. Playing the same structures for ~6min is not really enjoyable. - But these are not the same pattern, and I really don't know how you mean to "make it interesting". One of these has a HDash, so I know you don't just mean adding HDashes, but at the same time you've given me no note of what an "interesting pattern" is, and instead pointed out 5 different patterns, saying the structures are the same when they're not... Also, just because it's easy, doesn't mean it's not fun to play, especially considering this map's main players would probably find the difficulty difficult but FCable. Either way, outside of the kiai I changed a few patterns, but inside the kiai, I really don't see much I can change without ruining the map's general feeling other than what I did. Didn't change the sections you pointed out because they seem good to me, and fun to play.
Thanks for the mod, hope we can come to some kind of agreement about the structure of this map.
koliron

Kurokami wrote:

[fernvgueitbgntrb]
ZiRoX
Too many awkward dashes triggered my nazi side.

[Worlds]
  1. I think we once talked about the Approach Rate. Despite the song being low BPM, there are some parts with some tricky 1/4 jumps, so AR8 may make them a little bit harder to read. I think something like AR8.2 (do you have a crush on decimal values?) could be a decent balance between the low AR you want and an easier readability.
  2. 00:05:324 (2,3) - I'd prefer this to have a lower distance to serve as an introduction to the pattern. Something like x:304 could work fine.
  3. 00:08:036 (2,3,4) - I think Ctrl+H'ing this could make the overall movement nicer. The current 1/4 dash between 00:08:206 (3,4) - and the movement back to 00:08:714 (5) - can be a bit tricky. And that's topped with the antiflow movement at 00:08:884 (6,1) - .
  4. 00:11:426 (4,1) - You could put a larger distance here to emphasize the downbeat a bit more.
  5. 00:28:036 (1,2) - Ctrl+H this, please. The really low distance between 00:27:358 (4,1) - doesn't go with fact (1) is a strong drum in a downbeat.
  6. 00:34:816 (3,4) - I'd reduce this distance a bit. The movement between 00:34:985 (4,5) - can be somewhat unexpected, and the only way to reduce that distance without messing with the hyperdash at 00:35:494 (5) - is by moving 00:34:985 (4) - to the left.
  7. 00:45:663 (4,5,6,7,8,9,10) - I'd reduce the distance on this pattern a bit, while keeping the idea. It's a lot of dashing and it may be easily missable by newer players.
  8. 00:52:443 (1,2,3,4,5) - I'd reduce the distances a bit, since this is a calmer part. The last one, between 00:54:477 (4,5) - , felt specially large.
  9. 01:01:257 (2,3) - Same with this, the distance felt a bit too large, reducing it a bit would make it feel better imo.
  10. 01:12:104 (2,3,4) - This whole movement plays a bit awkward. It's hard to figure whether to dash or walk the distance between 01:12:104 (2,3) - , and then you have a unexpected (since it's the first time this verse appears) 1/4. I'd move 01:12:443 (3) - to the left, maybe x:456.
  11. 01:13:460 (1,2) - Something similar happens here, so I'd move this a bit to the right. Maybe x:72 feels better for you.
  12. 01:33:799 (2,3,4) - The same thing happens here, I'd move (3) a bit more to the left. Around x:464 may be better.
  13. 01:44:985 (2,3) - Same tbh
  14. 01:53:799 (5) - The movement back to this note can be a bit unexpected, so I'd move it a bit closer to the previous note. I tried x:32 and felt better.
  15. 01:56:511 (5,6) - Same with this one. The x3,0 distance is really unexpected, so I'd move this part to the right.
  16. 01:59:223 (4) - Same happens here, I'd move this to x:416 or so.
  17. 02:04:646 (5,6,7) - I'd move this slightly to the left, maybe x:480. Reasons are similar to those above.
  18. 02:06:680 (3) - I think you can move this a bit to the right. It will increase the distance to the previous object, which is really small, and decrease it to the next one, which is one of those awkward distances you're using a lot (^:
  19. 02:10:748 (7,1,2) - I think you can Ctrl+H this and move it to x:392 to bring some stuff to the right side of the screen. If you do that, I'd also move 02:12:104 (3) - to x:392 for a more comfortable movement.
  20. 02:13:121 (6,7,8,9) - Move this to x:96, at least (that's the max you can move it to the right while keeping the HDash with your current grid level). The distance to this pattern is a bit awkward to play, and the pattern itself requires a lot of dashing, which makes the whole thing a bit difficult to play for this level. Even after this, I'd also reduce the distance on the pattern itself, by moving (6) to x:112 and (8) to x:88.
  21. 02:15:494 (5,6) - I'd reduce the distance to the previous pattern a bit by moving this to x:312.
  22. 02:20:918 (4,5) - Same with this, I'd move this to x:360 or around.
  23. 02:26:341 (4,5) - And with this one too, by moving it to x:48
  24. 02:29:053 (5) - And also this one! I'd put it on x:416
  25. 02:31:765 (5,6) - x:104 feels better to me for this pair
  26. 02:45:833 (7,1,2) - I know this is low BPM and so, but 02:45:833 (7,1) - is still a 1/4 hyperdash and should be used carefully. With that in mind, the movement between 02:46:341 (1,2) - is really tricky after the hyperdash. I think you can Ctrl+H 02:46:341 (1,2) - and move it to x:432. This way you'll keep the hyperdash but the movement after it will be much easier to play and more enjoyable.
  27. 02:51:341 (1,2,3,4,5,6,1) - Ayyy these snaps. I think some are a little off. I'll give my thoughts, but this should be double and triple checked with other people:
    1. 02:51:596 (2) - starts on 02:51:596 - , ends on 02:51:991 -
    2. 02:52:274 (3) - at 02:52:330 -
    3. 02:54:646 (2) - starts on 02:54:646 - , ends on 02:55:042 -
    4. 02:55:409 (3) - at 02:55:381 -
  28. 02:59:901 (1,2,3,4,1,2) - The stuff this is mapped to is really calm, so there should be no dash needed. Their distance might be really low, but since they're so apart in the timeline, it's not really walkable on sightreading (especially (2,3)), which is what I would expect on something as calm as this. Reduce their distance.
  29. 03:11:765 (3,4) - I'd make the 1/4 dashing lighter because this is a calm part.
  30. 03:12:782 (1) - I'd move this a bit to the left to reduce the distance a bit, to follow the calm part a bit better.
  31. 03:15:494 (1) - Same on this one, move it a bit to the left. I tried x:392 and it felt really good.
  32. 03:34:477 (1) - Same on this one, move it a bit to the left.
  33. 03:37:189 (1) - Same tbh
  34. 03:42:613 (3) - The distance to this felt really large. I'd move it around x:424 for a softer jump.
  35. 03:45:324 (1) - I'd also reduce the distance to this one.
  36. 03:50:748 (1) - Same tbh
  37. 03:54:138 (2) - Same, for this one, x:64 feels better. I'd also move 03:55:155 (3) - to x:224 to keep some of the distance with the previous note and reduce it to the note after it, which feels a bit tight (~x3,50 is a lot)
  38. 03:56:172 (1,2) - I'd also move this a bit to the right, maybe x:112 feels
  39. 03:58:884 (1) - I'd also reduce this distance, maybe x:112 too. If you apply this, moving 03:59:223 (2) - to the right might also be necessary.
  40. 04:03:968 (3) - Move this a little to the left to reduce the distances a bit. Around x:464 should feel nice.
  41. 04:06:680 (3,4) - Same with this. I'd move both objects to the right to decrease distances. If you apply this, moving 04:07:358 (5) - might also be necessary to balance the distances again.
  42. 04:09:392 (3) - Move this one a bit to the right to reduce distances, around x:216 should be fine.
  43. 04:12:104 (4,5,6) - I'd also reduce distance to this and between these circles. First, I'd move the triplet to x:296, and then I'd move 04:12:274 (5) - to x:408.
  44. 04:14:816 (3) - Putting this on x:456 feels better to me.
  45. 04:17:528 (3) - Aaand x:392 for this.
  46. 04:21:935 (5,6) - I think the jump to this is a bit harsh. Consider moving this to x:376 or so.
  47. 04:25:663 (5,6) - The movement to this is also a bit harsh. These are approximate positions that I feel are a bit better: 04:25:663 (5) - on x:296, 04:26:002 (6) - on x:408, 04:26:341 (7) - on x:264.
  48. 04:28:375 (5) - I'd put this on x:360.
  49. 04:33:460 (4,5,6,7,8) - I'd reduce the spacing on this, the dashing is quite tricky and the movement to 04:34:477 (9) - isn't easy either, so I'd also move it a bit to the left.
  50. 04:36:511 (5) - Same on this, reduce its distance a bit. I'd put it around x:208
  51. 04:39:223 (5) - Same tbh. I'd put it around x:120
  52. 04:41:935 (5) - Aaaand same. I think x:304 feels better for this one.
  53. 04:43:629 (2) - I'd move this to x:464 to reduce the distance to the next object. This jump is a bit harsh, which makes 04:43:968 (3) - and its hyperdash easy to miss.
  54. 04:46:341 (2,3,4,5) - This distances could be rearranged to make it a bit easier. I'd move 04:46:341 (2,3,4) - to x:344 and 04:47:358 (5) - to x:360.
  55. 04:49:053 (2,3,4,5) - Something similar on this. I'd move 04:49:392 (3,4) - to x:248.
  56. 04:52:782 (5) - The distance to this is harsh, and it makes the hyperdash really easy to miss. I'd Ctrl+G this and move it to x:136, as it makes the movement to it easier, while preserving the hyperdash.
  57. 04:55:324 (4,5) - This distance plays weird after the hyperdash. I think you can move 04:55:494 (5,6,7,8,9) - to x:424 for a nicer distance while keeping the next hyperdashes.
  58. 05:00:918 (5) - Another easy to miss hyperdash. Move it to the right a bit.
  59. 05:02:952 (3,4) - This is another of those distance I feel a bit awkward. To fix the distances a bit, I'd move 05:02:613 (2,3) - to x:264.
  60. 05:09:731 (6) - Since this is already the ending, I'd use a smaller distance to this, maybe x:224 does the trick.
  61. 05:11:765 (3,4) - Same with this one. For this, I'd move 05:12:443 (4,1,2,3,4,5,6) - to x:392.
  62. 05:14:477 (7,8,1,2) - Same tbh. I'd move 05:15:155 (8,1) - to x:64
  63. 05:17:867 (4,1,2) - Same reasons as before, I'd move this around x:400
  64. 05:20:579 (4) - For this one, I'd move it around x:64.
  65. 05:22:274 (3,4) - Same thing as the calm part in the middle, I'd move this to the left to reduce the distance between 05:21:596 (2,3) - .
  66. 05:28:036 (3) - Since it's a calm part, I think normal flow fits better than antiflow, so I'd Ctrl+G this.
  67. 05:33:121 (3) - Similar to some parts before, I'd reduce the distance to this.
NaZiRoX is going to sleep. Call me back I guess!
Ascendance
zirox for qat
Ascendance
double post from 2 months ago

placeholder
Topic Starter
MBomb

ZiRoX wrote:

Too many awkward dashes triggered my nazi side.

[Worlds]
  1. I think we once talked about the Approach Rate. Despite the song being low BPM, there are some parts with some tricky 1/4 jumps, so AR8 may make them a little bit harder to read. I think something like AR8.2 (do you have a crush on decimal values?) could be a decent balance between the low AR you want and an easier readability. - Sure.
  2. 00:05:324 (2,3) - I'd prefer this to have a lower distance to serve as an introduction to the pattern. Something like x:304 could work fine. - Reduced it slightly, but I don't feel as though it needs to be reduced that much.
  3. 00:08:036 (2,3,4) - I think Ctrl+H'ing this could make the overall movement nicer. The current 1/4 dash between 00:08:206 (3,4) - and the movement back to 00:08:714 (5) - can be a bit tricky. And that's topped with the antiflow movement at 00:08:884 (6,1) - . - I reduced some distances, but I disagree with ctrl+Hing the whole pattern due to the antiflow movements being purposeful.
  4. 00:11:426 (4,1) - You could put a larger distance here to emphasize the downbeat a bit more. - This is consistent distancing with the other downbeats.
  5. 00:28:036 (1,2) - Ctrl+H this, please. The really low distance between 00:27:358 (4,1) - doesn't go with fact (1) is a strong drum in a downbeat. - Sure.
  6. 00:34:816 (3,4) - I'd reduce this distance a bit. The movement between 00:34:985 (4,5) - can be somewhat unexpected, and the only way to reduce that distance without messing with the hyperdash at 00:35:494 (5) - is by moving 00:34:985 (4) - to the left. - Reduced slightly.
  7. 00:45:663 (4,5,6,7,8,9,10) - I'd reduce the distance on this pattern a bit, while keeping the idea. It's a lot of dashing and it may be easily missable by newer players. - Yup, done.
  8. 00:52:443 (1,2,3,4,5) - I'd reduce the distances a bit, since this is a calmer part. The last one, between 00:54:477 (4,5) - , felt specially large. - Reduced last jump slightly.
  9. 01:01:257 (2,3) - Same with this, the distance felt a bit too large, reducing it a bit would make it feel better imo. - This one feels fine to me because there is a reaction time here.
  10. 01:12:104 (2,3,4) - This whole movement plays a bit awkward. It's hard to figure whether to dash or walk the distance between 01:12:104 (2,3) - , and then you have a unexpected (since it's the first time this verse appears) 1/4. I'd move 01:12:443 (3) - to the left, maybe x:456. - Moved a bit, but not that much.
  11. 01:13:460 (1,2) - Something similar happens here, so I'd move this a bit to the right. Maybe x:72 feels better for you. - I think this one's actually fine, because the strong movement is followed by weak antiflow, so it's less uncomfortable to play.
  12. 01:33:799 (2,3,4) - The same thing happens here, I'd move (3) a bit more to the left. Around x:464 may be better. - I agreed previously because it was the first time the verse appeared, but here I feel as though the player should expect it.
  13. 01:44:985 (2,3) - Same tbh - Reduced very slightly but not much.
  14. 01:53:799 (5) - The movement back to this note can be a bit unexpected, so I'd move it a bit closer to the previous note. I tried x:32 and felt better. - x:24.
  15. 01:56:511 (5,6) - Same with this one. The x3,0 distance is really unexpected, so I'd move this part to the right. - Done.
  16. 01:59:223 (4) - Same happens here, I'd move this to x:416 or so. - Did differently.
  17. 02:04:646 (5,6,7) - I'd move this slightly to the left, maybe x:480. Reasons are similar to those above. - No antiflow makes this play fine in my opinion.
  18. 02:06:680 (3) - I think you can move this a bit to the right. It will increase the distance to the previous object, which is really small, and decrease it to the next one, which is one of those awkward distances you're using a lot (^: - Whilst I agree that the distance to this is really small, I'd rather have a strong distance to the next one, and the next one is pretty weak compared to other jumps too.
  19. 02:10:748 (7,1,2) - I think you can Ctrl+H this and move it to x:392 to bring some stuff to the right side of the screen. If you do that, I'd also move 02:12:104 (3) - to x:392 for a more comfortable movement. - I don't feel as though having stuff at the right hand screen just for the sake of it is necessary, as long as the movements aren't repetitive, so I don't see any reason to change this as it flows fine.
  20. 02:13:121 (6,7,8,9) - Move this to x:96, at least (that's the max you can move it to the right while keeping the HDash with your current grid level). The distance to this pattern is a bit awkward to play, and the pattern itself requires a lot of dashing, which makes the whole thing a bit difficult to play for this level. Even after this, I'd also reduce the distance on the pattern itself, by moving (6) to x:112 and (8) to x:88. - Changed this pattern around a bit overall.
  21. 02:15:494 (5,6) - I'd reduce the distance to the previous pattern a bit by moving this to x:312. - I think this one is fine because not antiflow.
  22. 02:20:918 (4,5) - Same with this, I'd move this to x:360 or around. - This one allows a fine amount of reaction time.
  23. 02:26:341 (4,5) - And with this one too, by moving it to x:48 - ^
  24. 02:29:053 (5) - And also this one! I'd put it on x:416 - Reduced slightly.
  25. 02:31:765 (5,6) - x:104 feels better to me for this pair - Again reduced slightly but not that much.
  26. 02:45:833 (7,1,2) - I know this is low BPM and so, but 02:45:833 (7,1) - is still a 1/4 hyperdash and should be used carefully. With that in mind, the movement between 02:46:341 (1,2) - is really tricky after the hyperdash. I think you can Ctrl+H 02:46:341 (1,2) - and move it to x:432. This way you'll keep the hyperdash but the movement after it will be much easier to play and more enjoyable. - Did mostly but in a slightly different way.
  27. 02:51:341 (1,2,3,4,5,6,1) - Ayyy these snaps. I think some are a little off. I'll give my thoughts, but this should be double and triple checked with other people:
    1. 02:51:596 (2) - starts on 02:51:596 - , ends on 02:51:991 - - Agreed.
    2. 02:52:274 (3) - at 02:52:330 - - Yup.
    3. 02:54:646 (2) - starts on 02:54:646 - , ends on 02:55:042 - - Yeah.
    4. 02:55:409 (3) - at 02:55:381 - - Done.
  28. 02:59:901 (1,2,3,4,1,2) - The stuff this is mapped to is really calm, so there should be no dash needed. Their distance might be really low, but since they're so apart in the timeline, it's not really walkable on sightreading (especially (2,3)), which is what I would expect on something as calm as this. Reduce their distance. - I think 2,3's dash works nicely for the pitches, and the distances themselves aren't necessary to dash even without good reaction time.
  29. 03:11:765 (3,4) - I'd make the 1/4 dashing lighter because this is a calm part. - Yeah done.
  30. 03:12:782 (1) - I'd move this a bit to the left to reduce the distance a bit, to follow the calm part a bit better. - Yeah.
  31. 03:15:494 (1) - Same on this one, move it a bit to the left. I tried x:392 and it felt really good. - Don't think it needs to be reduced that much, I'd like to keep the dash here for the higher pitch.
  32. 03:34:477 (1) - Same on this one, move it a bit to the left. - Moved left slightly.
  33. 03:37:189 (1) - Same tbh - Yup.
  34. 03:42:613 (3) - The distance to this felt really large. I'd move it around x:424 for a softer jump. - Done a bit, but not much.
  35. 03:45:324 (1) - I'd also reduce the distance to this one. - Yup.
  36. 03:50:748 (1) - Same tbh - Same.
  37. 03:54:138 (2) - Same, for this one, x:64 feels better. I'd also move 03:55:155 (3) - to x:224 to keep some of the distance with the previous note and reduce it to the note after it, which feels a bit tight (~x3,50 is a lot) Made some changes.
  38. 03:56:172 (1,2) - I'd also move this a bit to the right, maybe x:112 feels - Didn't reduce it that much but done.
  39. 03:58:884 (1) - I'd also reduce this distance, maybe x:112 too. If you apply this, moving 03:59:223 (2) - to the right might also be necessary. - Moved both slightly.
  40. 04:03:968 (3) - Move this a little to the left to reduce the distances a bit. Around x:464 should feel nice. - Not done that much but reduced.
  41. 04:06:680 (3,4) - Same with this. I'd move both objects to the right to decrease distances. If you apply this, moving 04:07:358 (5) - might also be necessary to balance the distances again. - Yeah.
  42. 04:09:392 (3) - Move this one a bit to the right to reduce distances, around x:216 should be fine. - Done, but again not that much.
  43. 04:12:104 (4,5,6) - I'd also reduce distance to this and between these circles. First, I'd move the triplet to x:296, and then I'd move 04:12:274 (5) - to x:408. - Again, done a bit but not that much.
  44. 04:14:816 (3) - Putting this on x:456 feels better to me. - Not that much but reduced.
  45. 04:17:528 (3) - Aaand x:392 for this. - And same.
  46. 04:21:935 (5,6) - I think the jump to this is a bit harsh. Consider moving this to x:376 or so. - Reduced a bit.
  47. 04:25:663 (5,6) - The movement to this is also a bit harsh. These are approximate positions that I feel are a bit better: 04:25:663 (5) - on x:296, 04:26:002 (6) - on x:408, 04:26:341 (7) - on x:264. - Reduced distances a bit in my own way.
  48. 04:28:375 (5) - I'd put this on x:360. - Slightly but not that much.
  49. 04:33:460 (4,5,6,7,8) - I'd reduce the spacing on this, the dashing is quite tricky and the movement to 04:34:477 (9) - isn't easy either, so I'd also move it a bit to the left. - Reduced spacings a bit.
  50. 04:36:511 (5) - Same on this, reduce its distance a bit. I'd put it around x:208 - Not that much but done.
  51. 04:39:223 (5) - Same tbh. I'd put it around x:120 - Not that much.
  52. 04:41:935 (5) - Aaaand same. I think x:304 feels better for this one. - And again.
  53. 04:43:629 (2) - I'd move this to x:464 to reduce the distance to the next object. This jump is a bit harsh, which makes 04:43:968 (3) - and its hyperdash easy to miss. - Reduced slightly but not that much.
  54. 04:46:341 (2,3,4,5) - This distances could be rearranged to make it a bit easier. I'd move 04:46:341 (2,3,4) - to x:344 and 04:47:358 (5) - to x:360. - Changed stuff around differently.
  55. 04:49:053 (2,3,4,5) - Something similar on this. I'd move 04:49:392 (3,4) - to x:248. - Again, done in a different way.
  56. 04:52:782 (5) - The distance to this is harsh, and it makes the hyperdash really easy to miss. I'd Ctrl+G this and move it to x:136, as it makes the movement to it easier, while preserving the hyperdash. - Did differently.
  57. 04:55:324 (4,5) - This distance plays weird after the hyperdash. I think you can move 04:55:494 (5,6,7,8,9) - to x:424 for a nicer distance while keeping the next hyperdashes. - I feel as though this distance is fine for a platter player because most would hold dash here, which gets you to the next note, and reducing distance would result in overdashing following the flow.
  58. 05:00:918 (5) - Another easy to miss hyperdash. Move it to the right a bit. - Done.
  59. 05:02:952 (3,4) - This is another of those distance I feel a bit awkward. To fix the distances a bit, I'd move 05:02:613 (2,3) - to x:264. - Again, not that much.
  60. 05:09:731 (6) - Since this is already the ending, I'd use a smaller distance to this, maybe x:224 does the trick. - Not that much.
  61. 05:11:765 (3,4) - Same with this one. For this, I'd move 05:12:443 (4,1,2,3,4,5,6) - to x:392. - Changed in a different way.
  62. 05:14:477 (7,8,1,2) - Same tbh. I'd move 05:15:155 (8,1) - to x:64 - Again, reduced a bit but not that much.
  63. 05:17:867 (4,1,2) - Same reasons as before, I'd move this around x:400 - Same.
  64. 05:20:579 (4) - For this one, I'd move it around x:64. - I think this one is fine.
  65. 05:22:274 (3,4) - Same thing as the calm part in the middle, I'd move this to the left to reduce the distance between 05:21:596 (2,3) - . - Same thing as then too, I feel as though the pitch change is emphasised nicely by the dash, and there is a fine amount of reaction time there.
  66. 05:28:036 (3) - Since it's a calm part, I think normal flow fits better than antiflow, so I'd Ctrl+G this. - Made it more slanted instead, reduces the antiflow but still has the dash I wanted here.
  67. 05:33:121 (3) - Similar to some parts before, I'd reduce the distance to this. - Same as then.
NaZiRoX is going to sleep. Call me back I guess!
Thanks for the mod! Also fixed up some stream flows myself.

To the next modder/BN: Please check the snaps on 02:51:087 - to 02:55:663 - , they seem right to me and I followed what Zirox suggested, but a third opinion would be nice.
Ascendance
placeholder for another 4 months
JBHyperion
Can you say "10 months too late"?

1 0 m o n t h s t o o l a t e !, everybody all together now...

Is anyone still there?

A mod.

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Planets
  1. 00:13:629 (3,4) - This feels a little tight to be walkable after the antiflow on (3), perhaps move 00:13:460 (2,3) - right slightly, x-424 feels a bit better
  2. 00:41:257 (7,1) - Causes a minor flowstop, might be nice to space these out a tiny bit more
  3. 01:07:697 (3,4) - Dash on the border can destabilise the catcher making the next hyper unnecessarily difficult, try moving (4) to the right to provide some clearance
  4. 01:13:968 (3,2) - 01:24:816 (3,2) - etc. - I'd like to see a little more movement in these for better definition, perhaps you could up the SV slightly just for these to give them a bit more waviness
  5. 01:18:884 (2,3) - Was expecting more of a jump here considering the vocal is quite strong
  6. 02:05:663 (1) - More curve would be nice here, since currently the flow to 02:06:341 (2) - requires a weird tap followed by antiflow
  7. 02:16:511 (1,2) - ^ Something like 02:19:223 (1,2) - is only slightly different but the more pronounced curve seems to play a little better considerign the previous antiflow
  8. 02:23:291 (4,5,6,7,8) - Couple of concerns for me here, firstly I don't really like how 02:23:291 (4,5,6) - is more emphasised with bigger spacing when it's less intense, and secondly, I dislike how the hdash suddenly switches to from the strong beat (8) instead of to it. Something like https://osu.ppy.sh/ss/6399131 would be more fitting imo
  9. 02:51:341 (1,4) - Whistle can be removed from each of these, since it's mapping a vocal sound rather than the kick drum and hence sounds a bit echo-ey. I'd just stick with a jingle SC:1 whistle on the tail of 02:52:669 (4) - to keep up the rhythm
  10. 02:51:596 (2) - Sounds better ending on 3/8 at 02:52:019 - rather than 1/3 to me
  11. 02:52:613 (4) - This would be better on the 1/3 at 02:52:669 however
  12. 02:53:629 (6) - Extend by 1/12 to the 1/3 at 02:54:025
  13. 02:54:646 (2) - Wew these vocals, start this on the 1/3 at 02:54:703 - instead, endpoint is fine though
  14. 03:01:935 (4) - Whistle can be removed here, better to only emphasise the first note in these groups thinking about it
  15. 02:59:901 (1,2,3,4) - 1/1 spacing at this AR and BPM actually requires fairly sharp reaction, which is not to be expected in such a calm part of the song. I get you want to emphasise these, but they play much better without requiring dash imo
  16. 03:02:613 (1) - There's a noticeable high-pitched chime here that follows the previous pattern, I'd add a circle here
  17. 03:11:765 (3,4) - Dash requirement is kind of ambiguous here, I'd prefer if these were moved a bit closer similar to 03:15:833 (2,3) -
  18. 03:45:324 (1,2) - Weird to see a flowstop here after strong dash, perhaps raise this spacing a little for better flow
  19. 04:53:121 (6,7,8,9) - More of a curve would be nice here, this is very easy to overshoot and kills the flow
  20. 05:01:257 (6,7,8,9) - To a lesser extent here, I could live with this one though so it's your call
Call me back.
Topic Starter
MBomb

JBHyperion wrote:

Can you say "10 months too late"?

1 0 m o n t h s t o o l a t e !, everybody all together now...

Is anyone still there?

A mod.

General Comments:

  1. Song Folder: No issues
  2. Song Setup: No issues
  3. Metadata: No issues
  4. Timing: No issues
  5. Hitsounds: No issues
  6. AImod: No issues

Difficulty-Specific Comments:

Planets
  1. 00:13:629 (3,4) - This feels a little tight to be walkable after the antiflow on (3), perhaps move 00:13:460 (2,3) - right slightly, x-424 feels a bit better - x:432 instead, but yeah, I feel this fixes it.
  2. 00:41:257 (7,1) - Causes a minor flowstop, might be nice to space these out a tiny bit more - Yeah, done.
  3. 01:07:697 (3,4) - Dash on the border can destabilise the catcher making the next hyper unnecessarily difficult, try moving (4) to the right to provide some clearance - Done.
  4. 01:13:968 (3,2) - 01:24:816 (3,2) - etc. - I'd like to see a little more movement in these for better definition, perhaps you could up the SV slightly just for these to give them a bit more waviness - Hell yeah dude.
  5. 01:18:884 (2,3) - Was expecting more of a jump here considering the vocal is quite strong - Fixed.
  6. 02:05:663 (1) - More curve would be nice here, since currently the flow to 02:06:341 (2) - requires a weird tap followed by antiflow - Curved, but this isn't a tap, you hold dash.
  7. 02:16:511 (1,2) - ^ Something like 02:19:223 (1,2) - is only slightly different but the more pronounced curve seems to play a little better considerign the previous antiflow - Changed a bit more.
  8. 02:23:291 (4,5,6,7,8) - Couple of concerns for me here, firstly I don't really like how 02:23:291 (4,5,6) - is more emphasised with bigger spacing when it's less intense, and secondly, I dislike how the hdash suddenly switches to from the strong beat (8) instead of to it. Something like https://osu.ppy.sh/ss/6399131 would be more fitting imo - I changed stuff around a bit, it's harder now but I feel it's still fine and fits music better.
  9. 02:51:341 (1,4) - Whistle can be removed from each of these, since it's mapping a vocal sound rather than the kick drum and hence sounds a bit echo-ey. I'd just stick with a jingle SC:1 whistle on the tail of 02:52:669 (4) - to keep up the rhythm - Yeah I agree, changed.
  10. 02:51:596 (2) - Sounds better ending on 3/8 at 02:52:019 - rather than 1/3 to me - Sounds good to me.
  11. 02:52:613 (4) - This would be better on the 1/3 at 02:52:669 however - Yeah, I agree.
  12. 02:53:629 (6) - Extend by 1/12 to the 1/3 at 02:54:025 - Alright.
  13. 02:54:646 (2) - Wew these vocals, start this on the 1/3 at 02:54:703 - instead, endpoint is fine though - Fuck vocals.
  14. 03:01:935 (4) - Whistle can be removed here, better to only emphasise the first note in these groups thinking about it - Alright.
  15. 02:59:901 (1,2,3,4) - 1/1 spacing at this AR and BPM actually requires fairly sharp reaction, which is not to be expected in such a calm part of the song. I get you want to emphasise these, but they play much better without requiring dash imo - Decreased distance, still requires dash but gives a lot more reaction time.
  16. 03:02:613 (1) - There's a noticeable high-pitched chime here that follows the previous pattern, I'd add a circle here - I think this is just an echo of 4, and I'd prefer to leave it out here.
  17. 03:11:765 (3,4) - Dash requirement is kind of ambiguous here, I'd prefer if these were moved a bit closer similar to 03:15:833 (2,3) - - Dash was intended here, so increased distance a bit instead.
  18. 03:45:324 (1,2) - Weird to see a flowstop here after strong dash, perhaps raise this spacing a little for better flow - Sure.
  19. 04:53:121 (6,7,8,9) - More of a curve would be nice here, this is very easy to overshoot and kills the flow - Fixed.
  20. 05:01:257 (6,7,8,9) - To a lesser extent here, I could live with this one though so it's your call - I think this one's fine.
Call me back.
Thanks for the mod!
JBHyperion
Reduced volume to 30% at 00:47:019 - since the chimes were kinda overbearing
Removed a whistle on 02:53:347 (5) - because it's following vocal and not on a kick drum sound anymore

Time to finally get this moving again I think

Bubbled~
Topic Starter
MBomb
holy shit is it happening
Kimitakari
Yes. Yes! YES!!!
Xinnoh
holy shit nothing's happening
Topic Starter
MBomb

Sinnoh wrote:

holy shit nothing's happening
Patience is the key to success.

but what's the point in a key when you can't find the lock :^)
ZiRoX
top kek

  1. 00:05:324 (2,3,4,1) - I find it rather inconsistent and unsettling that you added a dash on 00:05:324 (2,3) - while not on 00:06:002 (4,1) - , with both second objects around the same in intensity and the second one being on the downbeat. The thing in the back also "sounds" again, so adding a dash will help emphasize both things. The same thing applies for 00:09:053 (1) - , 00:11:765 (1) -, 00:17:189 (1) - , 00:19:901 (1) - , 00:22:613 (1) - .
  2. 00:13:460 (2,3) - The dash to the blue ticks feel really weird since it's placed differently than the rest, and I don't think the higher pitch is enough of a reason to break that consistency. I'd make this more walkable.
  3. 00:38:545 (8,1) - Same as before, I think a dash between these would be nice to emphasize the downbeats. Also applies for other similar patterns in this section.
  4. 00:46:341 (7,8,9,10) - I'd reduce the distance between these to make them more easily walkable. They are not so easy to catch by walking for players of this level and I don't think considering them as dashes is fitting, too.
  5. 01:12:104 (2,3,4) - The 1/2 + 1/4 dash combination is really weird in this part. I'd move 01:12:443 (3,4) - to the left so it's within walkable distance from the previous object, keeping only the 1/4 dash.
  6. 01:13:460 (1,2) - Really ambiguous distance, since it's hard to walk but compared to the previous one (especially if you don't apply the suggestion above) looks walkable. I'd move 01:13:799 (2,3) - closer to the previous object to make the walk clearer and easier.
  7. 01:15:494 (5,1) - I'd try to avoid side-to-side 1/1 spacings like this, they require the dash to start almost as soon as 01:16:172 (1) - appears on screen, making them a bit easy to miss.
  8. 01:18:545 (1,2) - Similarly here, I'd move the following pattern a bit to the left.
  9. 01:23:460 (6,7) - I'd replace this with a single 3/4 slider. It's way more consistent with the previous patterning and that sliders fits well with the "again" vocals.
  10. 01:26:172 (4,5) - I expected this to the left, so I'd Ctrl+H it. If you did this, I'd Ctrl+H 01:27:019 (1) - and also rearrange 01:27:528 (2) - , also considering the 1/1 distance this applies between 01:26:341 (5,1) - .
  11. 01:34:307 (4,5) - I'd make this a 3/4 slider, same reason as before. I'd also reduce the distance between 01:33:799 (2,3,4) - because 1/2 + 1/4 dash combination sucks.
  12. 01:44:985 (2,3) - I'd move this closer to the previous object, similar reason as stated before.
  13. 01:49:053 (2,3,1) - (1) is stronger than (3), so it would make more sense to have the dash between (3,1) instead of (2,3).
  14. 01:49:392 (1,2,3,4,5,6) - I'd reduce the distance between doublets, it can be quite tricky to catch.
  15. 02:01:765 (4,5,6) - I'd balance the distances a bit to make the pattern look and play a bit better, so I'd move (6) a bit to the left.
  16. 02:05:663 (1,2) - Given your patterning, it makes more sense to have (2) to the right of (1).
  17. 02:13:121 (6,7,8,9) - This can be a bit hard to catch, since it's an antiflow movement after a dash after an HDash. I'd reduce the distance to the previous pattern or Ctrl+H this and rearrange the position.
  18. 02:19:223 (1) - This slider looks weird with such a small antiflow. I'd make it curve to the other side.
  19. 02:23:460 (5,6,7,8,9,10) - I don't think this pattern is fit for this level. It has 1/4 antiflow movements with awkward distances between non hyper 1/4s. I'd Ctrl+G both 02:23:968 (8,9) - and 02:24:307 (10) - , and I'd also reduce the distance between the 02:23:460 (5,6,7) - triplet.
  20. 02:36:680 (4,5) - What's the point of making this look ugly on purpose :( I'd place (5) to the right of the slidertail.
  21. 02:42:613 (6,7,1) - Awkward distancing. To me the larger distance should be between (7,1) instead of (6,7).
  22. 02:59:901 (1,2,3,4) - Posting this again, for such a calm part the distances are too large, especially (2,3) which almost requires a dash (I don't expect the timing needed to walk this from players of this level), which is totally unfitting.
  23. 03:07:358 (1,2) - I still consider this a large dash for such a calm part, so I'd reduce the distance.
  24. 03:10:070 (3,1,2,3,4) - Same here, I'd try to keep the dashes to the minimum distance since it's a calm part.
  25. 03:14:646 (4,1) - Really ambiguous distance, I'd reduce it a bit.
  26. 03:20:579 (2,3) - I don't think the dash is fitting here, it's still calmer than other sections that have similar spacings.
  27. 03:23:291 (2,3) - ^Same
  28. 03:34:816 (2,3) - I'd add a slight dash here since you did on previous parts.
  29. 03:45:663 (2,3) - Same, the vocal at (3) is relatively strong.
  30. 03:48:375 (2,3) - ^Same
  31. 04:06:341 (2,3,4) - The consecutive antiflow movement might be a bit too harsh. Maybe you can Ctrl+G 04:06:680 (3) - and move 04:07:019 (4) - to the right of it instead.
  32. 04:09:392 (3) - I'd move this a bit to the right, the dash to it felt a bit tight to me.
  33. 04:12:104 (4,5,6,7) - Really awkward distances. Firstly, I'd move 04:12:274 (5) - closer to the other two circles, and 04:12:782 (7) - in no way deserves a dash as it has now, so you can either move it closer to the right or Ctrl+G it or both.
  34. 04:33:460 (4,5,6,7,8) - Having an antiflow dash movement right after a 1/4 HDash feels a bit too much. I think you can make 04:33:799 (6) - go to the right of (5) and move 04:33:968 (7,8) - to the right. Also, putting 04:34:477 (9) - closer or Ctrl+G'ing it (for similar reasons as stated above) should also be done.
  35. 04:52:443 (4,5) - This is quite a tight dash, I'd put it closer to the previous object or Ctrl+G it.
  36. 04:55:324 (4,5) - Really awkward spacing, since the catcher breaks after catching 04:55:324 (4) - from the HDash, so I'd put (5) closer to it.
  37. 05:12:782 (1,2,3,4,5) - This should be a single 5-plet, so the dash between the 2 first notes if unfitting.
  38. 05:21:596 (2,3) - Please no side-to-side jumps on a calm part pls.
  39. 05:23:629 (1,2,3,4,5) - Same as suggested previously.
  40. 05:28:036 (3) - The distance to this can be a bit unexpected, I'd move it a bit closer to the previous object.
  41. 05:32:443 (2,3) - End me.
  42. 05:34:477 (1,2,3,4,5) - NotLikeThis. The sounds are even weaker this time, which makes it 10x more unfitting.
  43. 05:37:189 (1,1) - Considering this is a calm part, the HDash feels a bit unfitting, I would go for a normal dash instead.
Topic Starter
MBomb

ZiRoX wrote:

top kek

  1. 00:05:324 (2,3,4,1) - I find it rather inconsistent and unsettling that you added a dash on 00:05:324 (2,3) - while not on 00:06:002 (4,1) - , with both second objects around the same in intensity and the second one being on the downbeat. The thing in the back also "sounds" again, so adding a dash will help emphasize both things. The same thing applies for 00:09:053 (1) - , 00:11:765 (1) -, 00:17:189 (1) - , 00:19:901 (1) - , 00:22:613 (1) - . - I wanted to emphasise the pitch here, more than the intensity, that's the main reason for the dash.
  2. 00:13:460 (2,3) - The dash to the blue ticks feel really weird since it's placed differently than the rest, and I don't think the higher pitch is enough of a reason to break that consistency. I'd make this more walkable. - I disagree here, I think that the pitch change here is definitely enough to break this consistency, to make that change in pitch stand out.
  3. 00:38:545 (8,1) - Same as before, I think a dash between these would be nice to emphasize the downbeats. Also applies for other similar patterns in this section. - Same as before.
  4. 00:46:341 (7,8,9,10) - I'd reduce the distance between these to make them more easily walkable. They are not so easy to catch by walking for players of this level and I don't think considering them as dashes is fitting, too. - These claps are worth dashing in my opinion, because of how they vary from the rest of the music. I did increase the distances slightly to make the dashing more obvious, however.
  5. 01:12:104 (2,3,4) - The 1/2 + 1/4 dash combination is really weird in this part. I'd move 01:12:443 (3,4) - to the left so it's within walkable distance from the previous object, keeping only the 1/4 dash. - Done.
  6. 01:13:460 (1,2) - Really ambiguous distance, since it's hard to walk but compared to the previous one (especially if you don't apply the suggestion above) looks walkable. I'd move 01:13:799 (2,3) - closer to the previous object to make the walk clearer and easier. - This dash is pretty obvious, in my opinion, already.
  7. 01:15:494 (5,1) - I'd try to avoid side-to-side 1/1 spacings like this, they require the dash to start almost as soon as 01:16:172 (1) - appears on screen, making them a bit easy to miss. - Weakened slightly.
  8. 01:18:545 (1,2) - Similarly here, I'd move the following pattern a bit to the left. - This one doesn't seem the same at all to me...
  9. 01:23:460 (6,7) - I'd replace this with a single 3/4 slider. It's way more consistent with the previous patterning and that sliders fits well with the "again" vocals. - Done.
  10. 01:26:172 (4,5) - I expected this to the left, so I'd Ctrl+H it. If you did this, I'd Ctrl+H 01:27:019 (1) - and also rearrange 01:27:528 (2) - , also considering the 1/1 distance this applies between 01:26:341 (5,1) - . - Changed slider shape to make the pattern easier to expect.
  11. 01:34:307 (4,5) - I'd make this a 3/4 slider, same reason as before. I'd also reduce the distance between 01:33:799 (2,3,4) - because 1/2 + 1/4 dash combination sucks. - Done.
  12. 01:44:985 (2,3) - I'd move this closer to the previous object, similar reason as stated before. - Yep.
  13. 01:49:053 (2,3,1) - (1) is stronger than (3), so it would make more sense to have the dash between (3,1) instead of (2,3). - Made a double dash, dash to 3 is for vocal and consistency.
  14. 01:49:392 (1,2,3,4,5,6) - I'd reduce the distance between doublets, it can be quite tricky to catch. - Changes made due to previous change made this part easier.
  15. 02:01:765 (4,5,6) - I'd balance the distances a bit to make the pattern look and play a bit better, so I'd move (6) a bit to the left. - Higher distance to 6 is to add a dash for emphasis on the synth there, and I think it plays fine.
  16. 02:05:663 (1,2) - Given your patterning, it makes more sense to have (2) to the right of (1). - Changed slider shape.
  17. 02:13:121 (6,7,8,9) - This can be a bit hard to catch, since it's an antiflow movement after a dash after an HDash. I'd reduce the distance to the previous pattern or Ctrl+H this and rearrange the position. - Reduced.
  18. 02:19:223 (1) - This slider looks weird with such a small antiflow. I'd make it curve to the other side. - Done.
  19. 02:23:460 (5,6,7,8,9,10) - I don't think this pattern is fit for this level. It has 1/4 antiflow movements with awkward distances between non hyper 1/4s. I'd Ctrl+G both 02:23:968 (8,9) - and 02:24:307 (10) - , and I'd also reduce the distance between the 02:23:460 (5,6,7) - triplet. - Reduced the triple, but with the rest of the pattern, the flow fits very well for me and should be easily playable for this difficulty.
  20. 02:36:680 (4,5) - What's the point of making this look ugly on purpose :( I'd place (5) to the right of the slidertail. - I like the flick to the left in this pattern.
  21. 02:42:613 (6,7,1) - Awkward distancing. To me the larger distance should be between (7,1) instead of (6,7). - Added a dash to both, I want to keep the dash to 7 for the pitch.
  22. 02:59:901 (1,2,3,4) - Posting this again, for such a calm part the distances are too large, especially (2,3) which almost requires a dash (I don't expect the timing needed to walk this from players of this level), which is totally unfitting. - The distances are all pretty low except 2,3, which is intended to be a dash for the high pitch there, and I really don't think it should be an issue to emphasise that pitch change with a normal dash.
  23. 03:07:358 (1,2) - I still consider this a large dash for such a calm part, so I'd reduce the distance. - Reduced slightly.
  24. 03:10:070 (3,1,2,3,4) - Same here, I'd try to keep the dashes to the minimum distance since it's a calm part. - Reduced the dashes a bit.
  25. 03:14:646 (4,1) - Really ambiguous distance, I'd reduce it a bit. - Increased instead.
  26. 03:20:579 (2,3) - I don't think the dash is fitting here, it's still calmer than other sections that have similar spacings. - The pitch change is enough to give this dash to me, along with the drums.
  27. 03:23:291 (2,3) - ^Same - Same here.
  28. 03:34:816 (2,3) - I'd add a slight dash here since you did on previous parts. - Done.
  29. 03:45:663 (2,3) - Same, the vocal at (3) is relatively strong. - Done.
  30. 03:48:375 (2,3) - ^Same - Yep.
  31. 04:06:341 (2,3,4) - The consecutive antiflow movement might be a bit too harsh. Maybe you can Ctrl+G 04:06:680 (3) - and move 04:07:019 (4) - to the right of it instead. - Done.
  32. 04:09:392 (3) - I'd move this a bit to the right, the dash to it felt a bit tight to me. - Done.
  33. 04:12:104 (4,5,6,7) - Really awkward distances. Firstly, I'd move 04:12:274 (5) - closer to the other two circles, and 04:12:782 (7) - in no way deserves a dash as it has now, so you can either move it closer to the right or Ctrl+G it or both. - Moved 5 closer, but I think the dash works nicely to emphasise the synth.
  34. 04:33:460 (4,5,6,7,8) - Having an antiflow dash movement right after a 1/4 HDash feels a bit too much. I think you can make 04:33:799 (6) - go to the right of (5) and move 04:33:968 (7,8) - to the right. Also, putting 04:34:477 (9) - closer or Ctrl+G'ing it (for similar reasons as stated above) should also be done. - I feel it plays fine, and nicely puts emphasis on the pitch of 6. Moved 9 a tiny bit to the right.
  35. 04:52:443 (4,5) - This is quite a tight dash, I'd put it closer to the previous object or Ctrl+G it. - Moved closer.
  36. 04:55:324 (4,5) - Really awkward spacing, since the catcher breaks after catching 04:55:324 (4) - from the HDash, so I'd put (5) closer to it. - Done.
  37. 05:12:782 (1,2,3,4,5) - This should be a single 5-plet, so the dash between the 2 first notes if unfitting. - Sounds fine to me for the switch in sound being mapped.
  38. 05:21:596 (2,3) - Please no side-to-side jumps on a calm part pls. - Made it smaller but not by much, because dash fits for change in pitch.
  39. 05:23:629 (1,2,3,4,5) - Same as suggested previously. - Same as then.
  40. 05:28:036 (3) - The distance to this can be a bit unexpected, I'd move it a bit closer to the previous object. - Made it smaller.
  41. 05:32:443 (2,3) - End me. - Same again.
  42. 05:34:477 (1,2,3,4,5) - NotLikeThis. The sounds are even weaker this time, which makes it 10x more unfitting. - Changed this one.
  43. 05:37:189 (1,1) - Considering this is a calm part, the HDash feels a bit unfitting, I would go for a normal dash instead. - I like a HDash for the change in section.
Thanks for the mod!
ZiRoX

- Magic Bomb - wrote:

ZiRoX wrote:

top kek

  1. 00:13:460 (2,3) - The dash to the blue ticks feel really weird since it's placed differently than the rest, and I don't think the higher pitch is enough of a reason to break that consistency. I'd make this more walkable. - I disagree here, I think that the pitch change here is definitely enough to break this consistency, to make that change in pitch stand out. It's probably the only place where it's placed like this, so it's not really expected at all. I'll insist on this.
  2. 00:38:545 (8,1) - Same as before, I think a dash between these would be nice to emphasize the downbeats. Also applies for other similar patterns in this section. - Same as before. As opposed to the previous sections, you have drum beats here that emphasize the downbeats a lot.
  3. 01:13:460 (1,2) - Really ambiguous distance, since it's hard to walk but compared to the previous one (especially if you don't apply the suggestion above) looks walkable. I'd move 01:13:799 (2,3) - closer to the previous object to make the walk clearer and easier. - This dash is pretty obvious, in my opinion, already. The distance is still awkward. It is unclear whether to dash or not by direct comparison with the previous distance. I'd still move 01:13:799 (2,3) - to the left.
  4. 02:13:121 (6,7,8,9) - This can be a bit hard to catch, since it's an antiflow movement after a dash after an HDash. I'd reduce the distance to the previous pattern or Ctrl+H this and rearrange the position. - Reduced. I still think it's a bit on the hard side, so I'd reduce it a bit more.
  5. 02:59:901 (1,2,3,4) - Posting this again, for such a calm part the distances are too large, especially (2,3) which almost requires a dash (I don't expect the timing needed to walk this from players of this level), which is totally unfitting. - The distances are all pretty low except 2,3, which is intended to be a dash for the high pitch there, and I really don't think it should be an issue to emphasise that pitch change with a normal dash. Any dash on this section is overdoing it, even more for near side to side dashes. It's hugely calm compared to the rest of the song, so any dash feels out of place here.
  6. 03:07:358 (1,2) - I still consider this a large dash for such a calm part, so I'd reduce the distance. - Reduced slightly. I'd reduce it a bit more.
  7. 03:10:070 (3,1,2,3,4) - Same here, I'd try to keep the dashes to the minimum distance since it's a calm part. - Reduced the dashes a bit. The dashes are still feeling too large for me.
  8. 04:33:460 (4,5,6,7,8) - Having an antiflow dash movement right after a 1/4 HDash feels a bit too much. I think you can make 04:33:799 (6) - go to the right of (5) and move 04:33:968 (7,8) - to the right. Also, putting 04:34:477 (9) - closer or Ctrl+G'ing it (for similar reasons as stated above) should also be done. - I feel it plays fine, and nicely puts emphasis on the pitch of 6. Moved 9 a tiny bit to the right. The 04:33:460 (4,5,6) - movement is still harsh considering it's after the HDash, it requires HDash control I wouldn't expect from Platter players.
  9. 05:12:782 (1,2,3,4,5) - This should be a single 5-plet, so the dash between the 2 first notes if unfitting. - Sounds fine to me for the switch in sound being mapped. For a calm section it is not really fitting, despite the sound change.
  10. 05:21:596 (2,3) - Please no side-to-side jumps on a calm part pls. - Made it smaller but not by much, because dash fits for change in pitch. Side to side dashes won't be expected on a calm part like this.
  11. 05:23:629 (1,2,3,4,5) - Same as suggested previously. - Same as then. Same as before.
  12. 05:32:443 (2,3) - End me. - Same again. End me again.
Thanks for the mod!
Additionally:
  1. 03:03:629 (1) - Depending on players' reaction time, this might require a dash, which isn't really fitting on this part, so I'd move this note a bit to the right.
  2. 03:14:646 (4) - I think it's better to end it on the red tick. I get the whistle goes a bit longer, but ending on the red tick is more intuitive and makes the following dash not that awkward.
Topic Starter
MBomb
I think the answer to "Is anyone there" is no.

ZiRoX wrote:

- Magic Bomb - wrote:

top kek

  1. 00:13:460 (2,3) - The dash to the blue ticks feel really weird since it's placed differently than the rest, and I don't think the higher pitch is enough of a reason to break that consistency. I'd make this more walkable. - I disagree here, I think that the pitch change here is definitely enough to break this consistency, to make that change in pitch stand out. It's probably the only place where it's placed like this, so it's not really expected at all. I'll insist on this. - Just because it's not expected, doesn't mean it doesn't fit the song. It'd also break consistency with the dash later on, plus the fact that the hitsound usage here was changed also because of this note being a lot stronger in terms of pitch and strength. This just sounds really strange to change for me.
  2. 00:38:545 (8,1) - Same as before, I think a dash between these would be nice to emphasize the downbeats. Also applies for other similar patterns in this section. - Same as before. As opposed to the previous sections, you have drum beats here that emphasize the downbeats a lot. - The claps are a lot more emphasised than the drum beats on the downbeats, the drums on the downbeats don't even increase the intensity that much to me.
  3. 01:13:460 (1,2) - Really ambiguous distance, since it's hard to walk but compared to the previous one (especially if you don't apply the suggestion above) looks walkable. I'd move 01:13:799 (2,3) - closer to the previous object to make the walk clearer and easier. - This dash is pretty obvious, in my opinion, already. The distance is still awkward. It is unclear whether to dash or not by direct comparison with the previous distance. I'd still move 01:13:799 (2,3) - to the left. - Decreased it slightly.
  4. 02:13:121 (6,7,8,9) - This can be a bit hard to catch, since it's an antiflow movement after a dash after an HDash. I'd reduce the distance to the previous pattern or Ctrl+H this and rearrange the position. - Reduced. I still think it's a bit on the hard side, so I'd reduce it a bit more. - Done.
  5. 02:59:901 (1,2,3,4) - Posting this again, for such a calm part the distances are too large, especially (2,3) which almost requires a dash (I don't expect the timing needed to walk this from players of this level), which is totally unfitting. - The distances are all pretty low except 2,3, which is intended to be a dash for the high pitch there, and I really don't think it should be an issue to emphasise that pitch change with a normal dash. Any dash on this section is overdoing it, even more for near side to side dashes. It's hugely calm compared to the rest of the song, so any dash feels out of place here. - Reduced it slightly.
  6. 03:07:358 (1,2) - I still consider this a large dash for such a calm part, so I'd reduce the distance. - Reduced slightly. I'd reduce it a bit more. - Done.
  7. 03:10:070 (3,1,2,3,4) - Same here, I'd try to keep the dashes to the minimum distance since it's a calm part. - Reduced the dashes a bit. The dashes are still feeling too large for me. - Done slightly more.
  8. 04:33:460 (4,5,6,7,8) - Having an antiflow dash movement right after a 1/4 HDash feels a bit too much. I think you can make 04:33:799 (6) - go to the right of (5) and move 04:33:968 (7,8) - to the right. Also, putting 04:34:477 (9) - closer or Ctrl+G'ing it (for similar reasons as stated above) should also be done. - I feel it plays fine, and nicely puts emphasis on the pitch of 6. Moved 9 a tiny bit to the right. The 04:33:460 (4,5,6) - movement is still harsh considering it's after the HDash, it requires HDash control I wouldn't expect from Platter players. - Reduced distances a bit.
  9. 05:12:782 (1,2,3,4,5) - This should be a single 5-plet, so the dash between the 2 first notes if unfitting. - Sounds fine to me for the switch in sound being mapped. For a calm section it is not really fitting, despite the sound change. - Gonna have to disagree here, if anything I think the fact the sound change is so strong in a calm part is more reason to add this dash, because it stands out a lot more. Having a normal 5-plet here just feels so off because it feels as though music is being partly ignored.
  10. 05:21:596 (2,3) - Please no side-to-side jumps on a calm part pls. - Made it smaller but not by much, because dash fits for change in pitch. Side to side dashes won't be expected on a calm part like this. - Reduced slightly.
  11. 05:23:629 (1,2,3,4,5) - Same as suggested previously. - Same as then. Same as before. - Same again.
  12. 05:32:443 (2,3) - End me. - Same again. End me again. - Consider yourself not wanting to be ended anymore.
Thanks for the mod!
Additionally:
  1. 03:03:629 (1) - Depending on players' reaction time, this might require a dash, which isn't really fitting on this part, so I'd move this note a bit to the right. - Considering fixes already done, this is fine now.
  2. 03:14:646 (4) - I think it's better to end it on the red tick. I get the whistle goes a bit longer, but ending on the red tick is more intuitive and makes the following dash not that awkward. - I don't really think it feels awkward, and would prefer to try to follow the whistle as closely as possible.
Thanks for the recheck!
ZiRoX
And once again I'd prefer to see some stuff taken care off.

  1. 00:34:985 (4,5) - The movement to this might be a bit hard. I'd suggest you make (5) go right instead and have it closer to the previous object than it is now.
  2. 00:53:121 (2,3) - To me (3) is stronger than (2), so I should have done the dashes the opposite way. Something like this could work:
  3. 01:13:460 (1,2) - The dash to this feels a bit awkward still, and the usage of circles also feels weird because there's a held vocal. I suggest something like this, which also applies for other similar parts:
  4. 01:15:494 (5,1) - Side to side dashes are awkward when you can't see them from a single glance, because you don't start the dash movement inmediately, but when you see you won't make it to the next object. I'd make the (1) slider go left and move it closer to the previous object, trying to keep its tail in the same position.
  5. 01:26:341 (5,1) - ^
  6. 01:35:155 (1,2) - Again, there's a held vocal, so I'd make it a single slider that's a bit closer to the previous object than (1) currently is.
  7. 01:37:867 (1) - Side to side dash again.
  8. 01:46:002 (1,2) - Again, I'd make it a single slider.
  9. 01:48:714 (1,2) - ^
  10. 02:12:782 (5,6) - I'd reduce the distances between these even more. (5,6) is not easy to catch after the HDash, 02:13:291 (7,8) - is a borderline walk.
  11. 02:34:477 (8,9) - This dash feels a bit large IMO, it's too tight and players can miss the HDash. I'd either move 02:34:477 (8) - to the right or slant it a bit.
  12. 02:42:613 (6,7,1) - The distances are too similar here, while the (1) vocal is slightly stronger and of a higher pitch than (7). So maybe you can move 02:43:121 (7,1) - together to the left a bit, and if 02:43:460 (1,2) - becomes too large you can make the (7) slider plain horizontal instead.
  13. 02:44:816 (4,5,6) - To me the HDash feels a bit more natural between (5,6) than (4,5), since it keeps the focus on the vocals, which you've established in the whole previous section.
  14. 03:08:036 (2,3,1,2,3,4) - And this thing is still feeling too large for me. For example, 03:10:748 (1) - x:176 already feels more doable for the (3,1) dash.
  15. 03:12:782 (1,2) - As suggested previously, I'd make this a single slider.
  16. 03:15:494 (1,2) - Similarly, I'd make this a single slider that's a bit closer to the previous object than (1) currently is. As reference, 03:56:172 (1) - is cool.
  17. 03:34:477 (1,2) - ^Same
  18. 03:37:189 (1,2) - ^Same
  19. 03:45:324 (1,2) - ^Same
  20. 03:48:036 (1,2) - ^Same
  21. 03:50:748 (1,2) - ^Same
  22. 03:58:884 (1,2) - ^Same
  23. 04:33:460 (4,5,6,7,8) - What you did didn't really make this pattern more adequate tbh. I'd go for normal flow as I suggested initially.
  24. 04:34:477 (9) - I'd make this go left instead so the head is closer to the previous object a bit.
  25. 04:43:629 (2,3,4,5) - Too much antiflow combined with HDashes imo. I'd make 04:43:968 (3) - go left instead, since it's the easiest to miss and missing it messes with the rest of the pattern.
  26. 04:47:358 (5) - I'd prefer this going right, having an antiflow movement feels a bit harsh.
  27. 04:52:782 (5) - ^Same
  28. 05:00:918 (5) - I'd prefer this going left, similar reasons.
  29. 05:09:053 (5,6,1) - To me the dash feels better on (6,1) rather than (5,6)
  30. 05:11:765 (3,4,1) - Similar stuff here, dash feels more adequate on (4,1) rather than (3,4).
  31. 05:14:477 (7,8,1) - ^Similar stuff here.
  32. 05:17:189 (3,4,1) - ^Similar stuff here.
Might look long but probably more than half of it is dealing with a couple patterns that are placed several times, and at this stage it's better to exhaustively point them out.
Topic Starter
MBomb

ZiRoX wrote:

And once again I'd prefer to see some stuff taken care off.

  1. 00:34:985 (4,5) - The movement to this might be a bit hard. I'd suggest you make (5) go right instead and have it closer to the previous object than it is now. - It already goes to the right... as for the distance, I think it's fine, plenty of reaction time is given.
  2. 00:53:121 (2,3) - To me (3) is stronger than (2), so I should have done the dashes the opposite way. Something like this could work: - I prefer going by pitch here, it just sounds like a more obvious change than the minor strength change, so more worth being emphasised.
  3. 01:13:460 (1,2) - The dash to this feels a bit awkward still, and the usage of circles also feels weird because there's a held vocal. I suggest something like this, which also applies for other similar parts: - Alright, did something similar at all parts like this.
  4. 01:15:494 (5,1) - Side to side dashes are awkward when you can't see them from a single glance, because you don't start the dash movement inmediately, but when you see you won't make it to the next object. I'd make the (1) slider go left and move it closer to the previous object, trying to keep its tail in the same position. - Reduced slightly.
  5. 01:26:341 (5,1) - ^ - Not really in agreement with this one though, the catcher is going to the left after previous movement, so most players will instinctively be moving in the right direction, and so the reaction time here is actually pretty high.
  6. 01:35:155 (1,2) - Again, there's a held vocal, so I'd make it a single slider that's a bit closer to the previous object than (1) currently is. - Done.
  7. 01:37:867 (1) - Side to side dash again. - Reduced this one slightly.
  8. 01:46:002 (1,2) - Again, I'd make it a single slider. - Done.
  9. 01:48:714 (1,2) - ^ - With this one, I'd rather leave it as circles as a nice leadin into the drum focus on the next part.
  10. 02:12:782 (5,6) - I'd reduce the distances between these even more. (5,6) is not easy to catch after the HDash, 02:13:291 (7,8) - is a borderline walk. - I'd say 5,6 is fine because it's actually walkable technically, so it should be fine with dashing for a player of this level. I increased the distance to 7 though, as this is intended to be a dash, and it can be quite uncomfortable due to the small distance right now.
  11. 02:34:477 (8,9) - This dash feels a bit large IMO, it's too tight and players can miss the HDash. I'd either move 02:34:477 (8) - to the right or slant it a bit. - Slanted 8 slightly.
  12. 02:42:613 (6,7,1) - The distances are too similar here, while the (1) vocal is slightly stronger and of a higher pitch than (7). So maybe you can move 02:43:121 (7,1) - together to the left a bit, and if 02:43:460 (1,2) - becomes too large you can make the (7) slider plain horizontal instead. - Not really a fan of this, I think 7 is where the real change in the vocal happens, so the emphasis to this feels pretty justified to be equal to 1.
  13. 02:44:816 (4,5,6) - To me the HDash feels a bit more natural between (5,6) than (4,5), since it keeps the focus on the vocals, which you've established in the whole previous section. - The HDash here was specifically to emphasise the offbeat drum clap, as that's a part of the song that stands out to me.
  14. 03:08:036 (2,3,1,2,3,4) - And this thing is still feeling too large for me. For example, 03:10:748 (1) - x:176 already feels more doable for the (3,1) dash. - Changed some things.
  15. 03:12:782 (1,2) - As suggested previously, I'd make this a single slider. - Gonna have to disagree, those synths clearly stand out as seperate there.
  16. 03:15:494 (1,2) - Similarly, I'd make this a single slider that's a bit closer to the previous object than (1) currently is. As reference, 03:56:172 (1) - is cool. - Again, for the synth section, I don't like how this sounds, these beats are quite clearly seperate to me.
  17. 03:34:477 (1,2) - ^Same - Done this one.
  18. 03:37:189 (1,2) - ^Same - Yep.
  19. 03:45:324 (1,2) - ^Same - Yeah.
  20. 03:48:036 (1,2) - ^Same - Don't agree here. Whoops typo, I meant yes.
  21. 03:50:748 (1,2) - ^Same - ^Same.
  22. 03:58:884 (1,2) - ^Same - Once again.
  23. 04:33:460 (4,5,6,7,8) - What you did didn't really make this pattern more adequate tbh. I'd go for normal flow as I suggested initially. - This really plays fine for me as it is now, I wouldn't want to make it normal flow because I like how the antiflow feels, but weakening it anymore makes it too difficult to play it the intended way (By holding down dash, like most players at this level would do).
  24. 04:34:477 (9) - I'd make this go left instead so the head is closer to the previous object a bit. - Done.
  25. 04:43:629 (2,3,4,5) - Too much antiflow combined with HDashes imo. I'd make 04:43:968 (3) - go left instead, since it's the easiest to miss and missing it messes with the rest of the pattern. - If this went to the right, it'd be similar to a reverse stair type pattern, which feels too hard for that kind of movement to me. I slanted it a bit and reduced the distances a tiny bit.
  26. 04:47:358 (5) - I'd prefer this going right, having an antiflow movement feels a bit harsh. - I think it feels fine, especially as a finale part of the map.
  27. 04:52:782 (5) - ^Same - Same as there,
  28. 05:00:918 (5) - I'd prefer this going left, similar reasons. - Reduced some distances a bit here, but I think the antiflow isn't a problem.
  29. 05:09:053 (5,6,1) - To me the dash feels better on (6,1) rather than (5,6) - This part is mapped to pitch mostly.
  30. 05:11:765 (3,4,1) - Similar stuff here, dash feels more adequate on (4,1) rather than (3,4). - Same as above.
  31. 05:14:477 (7,8,1) - ^Similar stuff here. - Yeah.
  32. 05:17:189 (3,4,1) - ^Similar stuff here. - And again.
Might look long but probably more than half of it is dealing with a couple patterns that are placed several times, and at this stage it's better to exhaustively point them out.
Thanks for the mod!
JBHyperion
Okay can you please maintain motivation to rank this for more than seven minutes thanks
Topic Starter
MBomb

JBHyperion wrote:

Okay can you please maintain motivation to rank this for more than seven minutes thanks
I'll try :(
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