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Zhan Xun Wei - Tanhou ~Blooming~ [Taiko]

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aabc271
newyams99's mod

newyams99 wrote:

aabc's Oni

00:34:841 (1) - Add a finisher? You had finishers for the cymbal sound on some of the previous 1/2 hits. Would keep this empty, since at 00:34:841 (1,2,1,2) - the last note has the most emphasis. Adding finish would diverge the emphasis on that note which I'd like to avoid.

00:46:353 (3) - ^ Possible but for similar reason I prefer a small note, considering 00:46:353 (3,1,2).

00:53:853 (2) - Although you've matched to the pitch for most of the song, I felt like this could be changed to a k to emphasize the finisher on the next hit and also because you have four ds in a row. Keeping d for hitsound consistency throughout the song. While 4 d in a row is true, I consider 00:52:632~00:53:853 and 00:54:027~00:55:248 as two separated sections, which divide them into two pairs of d.

01:24:725 (3) - Delete? I didn't really hear a sound here, and it's inconsistent with how you had no hit at 01:27:516. It's the background instrument (erhu) from 01:24:725 (3,1,1,1,2), forming high-low-high-low-lowest pitch. It's also not a consistency issue with 01:27:516 because I'm following the erhu sounds in the entire section from 01:24:725 to 01:34:493.

No changes made, but still thx for your mod :)
Topic Starter
kouzuki_karen

newyams99 wrote:

Inner Oni

Overall, I think you could add a bit more hits to make it feel more like an Inner Oni. isn't it hard enough already D:

00:15:481 - Add a hit. This could easily be matched to the melody like at 00:14:086 (41). Without it, the first kiai isn't very dense in this part.

00:21:062 - ^

00:45:830 - ^

00:53:155 (46,47,48,49,50) - js, I'd prefer you use kkddd. I personally dislike kkkdd. Read the suggestion below before you change it tho. declined this due to below suggestion

00:52:981 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,1) - I think that this part of the pattern is weirdly structured with the inconsistent use of both finishers and 1/4 rhythms. If you could tidy it up somehow, I think it'd play much better. A possibility is to focus on the highly emphasized parts and put finishers on those and insert 1/4 rhythms between those. changed this part a bit, though now if you still say it's inconsistent then idk what to say to that then. I mapped the finishers to the "jumps" heard in the song as shown here:



01:06:585 (69) - I think you're missing a finisher here.

01:46:179 (212,213,214,215,216) - This time the kkkdd works, but if you could find a variety of colour patterns that work with the music, I think it'd add for a nice extra difficulty effect.

That's all. Call me back when everybody's replied~ I'm spared from the lawyers. hahahahaha

chose to accept nearly everything since my browser is being a pain and doesn't want to open anything when I click the links

orz
Charlotte

newyams99 wrote:

Okay, I'm finally here.

Recheck

General

00:12:167 (10,11,12,13) - Kantan/Futsuu; from here to the start of the first kiai, the Futsuu is easier than the Kantan. Although the Kantan is a GD, I think there should be some collaboration between the two of you to create a proper difficulty curve between the difficulties.

Charlotte's Muzukashii

00:27:341 (76) - 削除?00:32:923 でサークルがなかったので。 ここで1/1-3連は少しスカスカな感じなので削除しない方向で。

00:30:306 (86) - Finish を追加?00:38:679 (111) と同じでシンバルの音取ができると思います。00:35:888 (105) も同じく。変更済みです。

00:52:196 (162) - これを削除して 00:51:847 に追加できたらメロディーの音取がはっきりしてて良いと思いました。この変更をするには他のサークルの色の変更も必要でしょう。 Nwolfの提案で1/4ノーツはここにいらないって提案があったので削除して色の変更だけしてます。

01:15:655 (256) - k に変更?メロディーの音取をしながらドラムの音取もできると思いました。01:17:051 (260,261) が k の二連続になっているようにここもそうできると思いました。01:57:516 (381) も同じく。 fixed

01:31:353 (293) - d に変更?01:32:225 (295) と同じ高さだと思います。fixed.

01:32:748 (296) - 個人的には、k の方が良いと思います。上の提案でdに変えたので、統一感を持たせるためno changeです。

01:45:306 (328) - Finish を追加?00:13:213 (28) で曲の高まりを強調してる finish がついていたので。Nwolfの提案でfinish削除してるので無しでいきます。

01:56:295 - サークルを追加?二つ目の気合タイムと違わないので少し難易度を上げたらどうでしょう。 fixed.

That's all. Call me back when everybody's replied~ I'm spared from the lawyers.
dumplingが前のupdateを忘れてましたがupdate済みです。Thank you mod :)
newyams99
Hi, I think this is the final recheck.

General

You can add "drum master" to the tags if you want.

Julie's Kantan

Try to create one or two 4/1 rest moments in the last two kiais if you can. It might be quite difficult for players (sorry if I'm saying this a lot :P), but you don't have to change it.

01:14:958 (29,30,31,32,33,34,35,36,37) - This part is different from 01:56:818 (79,80,81,82,83,84,85,86). I'd recommend changing the former to be consistent with the latter so that it'll be a bit easier.

Futsuu

00:54:725 - Add a hit. A 2/1 gap would be more suitable here for a better flowing rhythm.

01:15:655 (22) - Perhaps this could work as a k to match the drum sound, while still matching to the descending pitch of the melody.

01:28:911 (48,49,50,51,52,53) - I felt that these 1.5/1 rhythms were weird to play without the hit at places like 01:29:958 to match the melody. However, it'll just make the SR go skyrocketing if you added these hits, so how about moving them instead? 01:29:434 (49), 01:30:830 (51) and 01:32:225 (53) to 01:29:958, 01:31:353 and 01:32:748 respectively. You may have to make tweaks to the colours if you decide to do this.

Charlotte's Muzukashii/aabc's Oni

Looks fine to me.

Inner Oni

00:12:341 (32) - Not telling you to add a finisher, but I'd like to hear your explanation for why you don't have a finisher on this. Also for 00:57:341 (8).

00:18:882 (65) - I personally think that triplets sound better starting on red ticks, so it'd be cool if you could move this hit to 00:18:708. Also for consistency with 00:24:289 (92).

00:55:423 (1,2,3,4,5,6,7) - Nothing wrong with these finishers, but you didn't have these in the Futsuu. I understand that it'd be difficult for beginners to hit the finishers in the Futsuu, but I personally prefer consistency. It's up to you tho.

01:15:306 (123) - Change to d for greater colour variety and consistency with Futsuu.

02:03:969 (32) - Although this is an Inner Oni, I felt that having a hit here was kinda weird. Perhaps remove? Same with 02:04:318 (34).

That's all :D Call me back~
Topic Starter
kouzuki_karen

newyams99 wrote:

Hi, I think this is the final recheck.

General

You can add "drum master" to the tags if you want. kept tags as is xD

Futsuu

00:54:725 - Add a hit. A 2/1 gap would be more suitable here for a better flowing rhythm. ok

01:15:655 (22) - Perhaps this could work as a k to match the drum sound, while still matching to the descending pitch of the melody. kept as is because imo this is similar to (21).

01:28:911 (48,49,50,51,52,53) - I felt that these 1.5/1 rhythms were weird to play without the hit at places like 01:29:958 to match the melody. However, it'll just make the SR go skyrocketing if you added these hits, so how about moving them instead? 01:29:434 (49), 01:30:830 (51) and 01:32:225 (53) to 01:29:958, 01:31:353 and 01:32:748 respectively. You may have to make tweaks to the colours if you decide to do this. idk but I mapped this part with those "double notes" in order to reflect the changing melody of the "erhu" instrument. so I think it plays fine as it is.

Inner Oni

00:12:341 (32) - Not telling you to add a finisher, but I'd like to hear your explanation for why you don't have a finisher on this. Also for 00:57:341 (8). if you play back the song more slowly, you would hear that these parts don't sound as significant as the other notes which I put a finisher on.

00:18:882 (65) - I personally think that triplets sound better starting on red ticks, so it'd be cool if you could move this hit to 00:18:708. Also for consistency with 00:24:289 (92). ok

00:55:423 (1,2,3,4,5,6,7) - Nothing wrong with these finishers, but you didn't have these in the Futsuu. I understand that it'd be difficult for beginners to hit the finishers in the Futsuu, but I personally prefer consistency. It's up to you tho. i don't think diff consistency matters as much in this case because I wanted to make the most of the instruments in the music in the hardest diff of the mapset.

01:15:306 (123) - Change to d for greater colour variety and consistency with Futsuu. changed for both parts.

02:03:969 (32) - Although this is an Inner Oni, I felt that having a hit here was kinda weird. Perhaps remove? Same with 02:04:318 (34). ok removed

That's all :D Call me back~
Julie
All fix,
Also delete this 01:21:237 - , so it look like this one 02:03:097 - .
For the 2nd kiai, deleted this 01:01:702 - , 01:07:283 - , 01:12:865 -
For the 3rd kiai, deleted this 01:48:795 - , 01:54:376 -

Thanks for the mods :D! If there is still not enought 4/1 rest moments, please feel free to point it out. Is really good that you do :D.

Update~
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 44609
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:834968
BeatmapSetID:380233

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:3
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"39818612_p0.jpg",0,120
//Break Periods
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//Storyboard Sound Samples

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Topic Starter
kouzuki_karen
all updated~
newyams99
Ok, some final minor things.

Julie's Kantan

01:58:213 (71,72) - These finishers are inconsistent with the hits at 01:16:353 (27,28) which sound pretty similar.

Ok that's it xD

Futsuu

01:14:958 (20,21,22,23,24) - This is inconsistent with both the Inner Oni and the hits at 01:56:819 (110,111,112,113,114). Please make them consistent within the difficulty and between the Inner Oni.

Inner Oni

00:57:341 (8) - In the previous check, I'd asked why there wasn't any finisher on two of the hits. The first one was reasonable, but I felt that 00:57:341 (8) isn't really explained with the explanation provided; I didn't really hear a big enough emphasis difference to justify an absence of a finisher on this hit. I'd just suggest adding a finisher on it.

Ok, THIS should be the last recheck.
Topic Starter
kouzuki_karen

newyams99 wrote:

Ok, some final minor things.

Futsuu

01:14:958 (20,21,22,23,24) - This is inconsistent with both the Inner Oni and the hits at 01:56:819 (110,111,112,113,114). Please make them consistent within the difficulty and between the Inner Oni. done

Inner Oni

00:57:341 (8) - In the previous check, I'd asked why there wasn't any finisher on two of the hits. The first one was reasonable, but I felt that 00:57:341 (8) isn't really explained with the explanation provided; I didn't really hear a big enough emphasis difference to justify an absence of a finisher on this hit. I'd just suggest adding a finisher on it. fiiiine..

Ok, THIS should be the last recheck.should
I hope I don't screw up something again xdd
Julie
Wow nice spot! I asked dumpling to removed that finisher for me already x3

Thanks a lots newyams99 :D
newyams99
Ok, I think the diffs look fine now.

Bubbled~

Good luck~
Nwolf
*tries to throw a heart*
Topic Starter
kouzuki_karen
:(

appreciate your efforts though
Surono
dem naxyimyam69

go go dumpleng :U

Nwolf wrote:

*tries to throw a heart*
asdfasdf, comebahg kweff (`w`)~
PatZar

-[ Dumpling ]- wrote:

:(

appreciate your efforts though
love live is ded, well im crying too :') go bye nico tokui sora
Topic Starter
kouzuki_karen
ok
Raiden
Random bubble check

[Julie's Kantan]
00:24:027 (26,27) - Reverse those two, 27 is a potent downbeat and the start of the kiai which would fit better as D. Additionally, the don triplet is too biased and even if it's supposed to be simple it ignores way too many snare hits.
00:33:795 (35) - This note has a slightly more noticeable crash in the background. Finisher would be nice here.
01:01:004 (5) - Similar as above. Also, previous dons had also finisher so it makes it a bit inconsistent here.
01:06:585 (13) - ^
01:12:167 (21) - ^
01:22:981 (34) - Can be deleted, the part remains really calm.
01:48:446 (55) - Finisher, as suggested in second kiai.
01:54:027 (64) - ^
02:00:655 (74) - Suddenly changing from 4/1 to 1/1 with no reasonable change on song's pace seems a bit odd. I'd delete this note.

[Futsuu]
00:11:120 (16,17) - I guess you went for variety, but the instrument does certainly change pitch. ddk again or dkk for variety would fit better.
00:18:097 - Recommend adding some note here, as Kantan is too close in terms of density.
00:24:725 - Section starting here seems to follow music accurately but, unfortunately it hurts spread in my eyes. Kantan has way too many 4/1 breaks for this and it creates a somewhat big gap between the two.
I like the kiai, but it seems a bit too repetitive, I would suggest alternating kdd and kkd simultaneously.
01:50:190 (90) - Delete for a reasonable break? The patterning looks too long for now.
01:56:470 (109) - Same, but different reasoning: this way the end of the kiai has a start by itself, instead of being lead on by the previous notes.

[Charlotte's Muzukashii]
01:14:783 (251,252,253) - Seems unnecessary, out of a sudden and there not being a real beat. I would continue the long 1/2 patterning just like you've done until now, to avoid confusion for players. Read as: move 01:14:870 (252) - to 01:14:434 - and change it to a k possibly for snare hit, as well as 01:14:958 (253) - to a kat for high melody tone.
I really like the last kiai. Except for that triplet at the end, you could possibly move 01:56:731 (378) - to 01:56:208 - . Ending on 1/4 doesn't seem too convincing rhythm-whise.
02:04:666 (404) - Move to 02:05:016 - , the snare hit is there.

[Inner Oni]
00:06:411 - Forgot a don here?
00:52:981 (45) - This is supposed to have a finisher? I think it should rather be 00:52:981 (45) -
00:54:027 (52) - Same, it should be 00:53:679 (50) - who has a finisher.
00:54:202 (53) - This one, too should have a finisher following your logic.
02:05:190 - Reduce progressively the volume of the spinner?

If you're wondering, no I didn't forget about aabc diff it's just too neat.

Curse you for not mapping 2-diff TV size anime openings.
Charlotte

Raiden wrote:

Random bubble check

[Charlotte's Muzukashii]
01:14:783 (251,252,253) - Seems unnecessary, out of a sudden and there not being a real beat. I would continue the long 1/2 patterning just like you've done until now, to avoid confusion for players. Read as: move 01:14:870 (252) - to 01:14:434 - and change it to a k possibly for snare hit, as well as 01:14:958 (253) - to a kat for high melody tone. removed & changed k.
I really like the last kiai. Except for that triplet at the end, you could possibly move 01:56:731 (378) - to 01:56:208 - . Ending on 1/4 doesn't seem too convincing rhythm-whise. removed only.for consistency (1/2 long pattern)01:49:842 (344,345,346,347,348,349,350,351,352) -
02:04:666 (404) - Move to 02:05:016 - , the snare hit is there. fixed.

If you're wondering, no I didn't forget about aabc diff it's just too neat.

Curse you for not mapping 2-diff TV size anime openings.
Thank you mod :)

Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Charlotte's Muzukashii
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:835124
BeatmapSetID:380233

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"39818612_p0.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
kouzuki_karen
hi

accepted all except these:

[Futsuu]

00:24:725 - I changed this part a bit, though alternating between two patterns is boring, have a look at it yourself.

[Inner Oni]

00:06:411 - I chose to put triple there before but not here, and my choice is consistent with the same part a few seconds later.
00:52:981 (45) - you highlighted the same note here twice, I'm not sure what you meant. Anyway I'm quite sure I placed the finishers correctly to the louder sounds (or at least, it is mapped where I think they are).
00:54:027 (52) - same as above. if you still disagree then maybe I should find another BN to check this as well.

pop goes the bubble..
Julie

Raiden wrote:

Random bubble check

[Julie's Kantan]
00:24:027 (26,27) - Reverse those two, 27 is a potent downbeat and the start of the kiai which would fit better as D. Additionally, the don triplet is too biased and even if it's supposed to be simple it ignores way too many snare hits. Fixed~
00:33:795 (35) - This note has a slightly more noticeable crash in the background. Finisher would be nice here. Yes the crash is actually more loud then these 2 00:33:097 (34,36) - , but I want to make it gradually harder and harder here 00:33:097 (34,35,36,37,38,39) - , and just in case beginner don't chock on a non finisher - finisher - non finisher xD.
01:01:004 (5) - Similar as above. Also, previous dons had also finisher so it makes it a bit inconsistent here. Oups added finish
01:06:585 (13) - ^ Added
01:12:167 (21) - ^ Added
01:22:981 (34) - Can be deleted, the part remains really calm. Truue, deleted~
01:48:446 (55) - Finisher, as suggested in second kiai. Added
01:54:027 (64) - ^ Added
02:00:655 (74) - Suddenly changing from 4/1 to 1/1 with no reasonable change on song's pace seems a bit odd. I'd delete this note. Deleted
Thanks for the mod corgiiiiiii~ owo

Update
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 44609
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:834968
BeatmapSetID:380233

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:3
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"39818612_p0.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
2400,348.837209302326,4,1,0,45,1,0
12167,-100,4,1,0,80,0,0
13562,-100,4,1,0,90,0,1
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Topic Starter
kouzuki_karen
.__.
Raiden
[Inner Oni]
it seems i didn't highlight the correct notes lol

What I meant, was that the STRONG BEATS are at 1/2 distance so

00:52:632 (43,44) -
00:53:155 (46,48) -
00:53:679 (50,51) -
00:54:201 (53,54) -
00:54:725 (56,58) -

those are the ones with the strong hits, while the finishers are in 00:52:981 (45) - 00:54:027 (52) -

In short: 00:52:981 (45) - remove finisher, add it to 00:52:806 (44) -
00:54:027 (52) - remove finisher
00:53:679 (50,51) - add finisher to these two

that's all
Topic Starter
kouzuki_karen

Raiden wrote:

[Inner Oni]
it seems i didn't highlight the correct notes lol

What I meant, was that the STRONG BEATS are at 1/2 distance so

00:52:632 (43,44) -
00:53:155 (46,48) -
00:53:679 (50,51) -
00:54:201 (53,54) -
00:54:725 (56,58) -

those are the ones with the strong hits, while the finishers are in 00:52:981 (45) - 00:54:027 (52) -

In short: 00:52:981 (45) - remove finisher, add it to 00:52:806 (44) -
00:54:027 (52) - remove finisher
00:53:679 (50,51) - add finisher to these two ok, maybe I wasn't clear about what I mean the first time you brought this up, but the finishers are arranged like that because I want to capture the change in the pitch melody. Thus, if we look at 43,44, I prefer to leave 44 as a non-finisher in order to emphasise the sound that is on (45). here, I'm also using finishers especially for major pitch change only, so for case example like 00:53:155 (46,47,48) - I'm going to leave that as it is.

that's all
I actually removed finisher on 00:53:853 (51) - as well in accordance with the comment I made in the quote.

nvm, I removed 00:54:202 (53) - , retained the one on (51) like before.
Raiden
Nominated.
Topic Starter
kouzuki_karen
:D
toara_fict
tasuke912
"Zhan Fang" isn't romanised title of 綻放. Should be "Tanhou ~Blooming~"
Also, Artist: "詹勳偉", Romanised Artist: "Zhan Xun Wei"? I heard that this song was made by him. (sorry, I'm not sure about romanised of chinese.)

And, bpm is questionable whether musically correct. it's official, but in Taiko no Tatsujin, 1/8 notes could not be used, so some songs use 2x bpm to solve it instead. e.g.: FLOWER, Hataraku 2000, Honey Heartbeat. This song also might be doubled bpm as well.
IamKwaN
Have to disqualify the set first because of metadata issue confirmed.

tasuke912 wrote:

"Zhan Fang" isn't romanised title of 綻放. Should be "Tanhou ~Blooming~"
Any source for this? As the composer seems to be a Chinese.

tasuke912 wrote:

Also, Artist: "詹勳偉", Romanised Artist: "Zhan Xun Wei"? I heard that this song was made by him. (sorry, I'm not sure about romanised of chinese.)
I agree with this, as the official has this song in 太鼓の達人 オリジナルサウンドトラック「フルコンボ!」 (COCX-37270-1) as shown here.

tasuke912 wrote:

And, bpm is questionable whether musically correct. it's official, but in Taiko no Tatsujin, 1/8 notes could not be used, so some songs use 2x bpm to solve it instead. e.g.: FLOWER, Hataraku 2000, Honey Heartbeat. This song also might be doubled bpm as well.
Have to further investigate about this. Any other opinions? Constructive discussion is welcome.

PS. You have to replace the Unicode title by 綻放 ~Blooming~ as listed here. I won't disqualify your set if this is the sole issue. But since it's disqualified now, I do not see a reason why this should not be fixed.

Good luck!
Topic Starter
kouzuki_karen
I will look into these later when I use a pc again

also @tasuke912, to be honest I did ask you for a mod four weeks ago when it was already bubbled and I think you definitely could have told me these things sooner.
tasuke912

IamKwaN wrote:

Have to disqualify the set first because of metadata issue confirmed.

tasuke912 wrote:

"Zhan Fang" isn't romanised title of 綻放. Should be "Tanhou ~Blooming~"
Any source for this? As the composer seems to be a Chinese.
Source is here. > Official Twitter

ちなみに「綻放」の読み方は「たんほう」でしたドン!
Incidentally, reading of 綻放 is たんほう(Tanhou).

I guess this song was made for japanese game, so it's read in japanese. Add "Zhan Fang" into tags instead?

-[ Dumpling ]- wrote:

also @tasuke912, to be honest I did ask you for a mod four weeks ago when it was already bubbled and I think you definitely could have told me these things sooner.
I'm sorry about that. I was going to say it and pop bubble when i can take enough times for modding.
IamKwaN

tasuke912 wrote:

ちなみに「綻放」の読み方は「たんほう」でしたドン!
Incidentally, reading of 綻放 is たんほう(Tanhou).

I guess this song was made for japanese game, so it's read in japanese. Add "Zhan Fang" into tags instead?
Great, the Romanised Title should be Tanhou ~Blooming~. Thank you for clarification!
Topic Starter
kouzuki_karen

PatZar wrote:

sup fucker, dont mutual with me lol
no one likes you anyway

IamKwaN wrote:

Have to disqualify the set first because of metadata issue confirmed.

tasuke912 wrote:

"Zhan Fang" isn't romanised title of 綻放. Should be "Tanhou ~Blooming~"
Any source for this? As the composer seems to be a Chinese.

tasuke912 wrote:

Also, Artist: "詹勳偉", Romanised Artist: "Zhan Xun Wei"? I heard that this song was made by him. (sorry, I'm not sure about romanised of chinese.)
I agree with this, as the official has this song in 太鼓の達人 オリジナルサウンドトラック「フルコンボ!」 (COCX-37270-1) as shown here. fine, changed.

tasuke912 wrote:

And, bpm is questionable whether musically correct. it's official, but in Taiko no Tatsujin, 1/8 notes could not be used, so some songs use 2x bpm to solve it instead. e.g.: FLOWER, Hataraku 2000, Honey Heartbeat. This song also might be doubled bpm as well.
Have to further investigate about this. Any other opinions? Constructive discussion is welcome.

If you mean it should be 86bpm, sure I can see where you are getting at but I don't think 86bpm is suitable. Sure, you may consider the background beat to be slow (somehow), but if you listen to the foreground melody, I really do think 172bpm is the appropriate choice here.


PS. You have to replace the Unicode title by 綻放 ~Blooming~ as listed here. I won't disqualify your set if this is the sole issue. But since it's disqualified now, I do not see a reason why this should not be fixed.

Good luck!
tasuke912
I mean 86 bpm.
Bass drums sound like basically 1/2 and melody sounds like 1/4 in my opinion. Following maps are similar example.

https://osu.ppy.sh/b/657911
https://osu.ppy.sh/b/614641
https://osu.ppy.sh/b/873832
DakeDekaane
Given the structure and pace of the song, I'd go with 172BPM. Drums just feels slower than the other instruments, it's something called half time iirc. Using 86BPM would lead to use a 2/4 timing signature and I don't think that is correct.

I'll edit this post later with some comments about the mapping.
I'll try not to touch too much the map, as I am really used to the TnT's version /w\

[ Kantan]
  1. 00:38:330 - You are missing a note here, feels really empty compared with the previous and next pattern, being the same music intensity.
  2. 00:43:388 (49) - How about moving this note to 00:43:911 - and make the pattern k d? It would complement better 00:42:516 (47,48) - as they would be the same, as in the music.
  3. 00:52:283 - You're missing a note again here, feels weird considering the previous pattern.
  4. 00:52:632 - Keeping a 3/1 rhythm (i.e. notes in 00:52:632 - 00:53:679 - 00:54:725 - , and probably in 00:55:074 - too) would help to follow better the most characteristic rhythm in the song.
[ Futsuu]
  1. 00:02:400 - 00:12:167 - The mapping here feels a bit bland, you're missing the chance to get this more lively by following a bit the string instrument, something like this would work.
  2. 00:39:027 (82) - I'd suggest to move this note to 00:38:330 - , the beat is stronger here and leads to a better feeling for the big note. And the resulting pattern would be consistent with 00:40:423 (85,86,87,88) -
  3. 00:54:027 (119) - I believe this note is misplaced. The main rhythm goes in 3/2 but this note isn't bound to it, notes in 00:53:679 - and 00:54:376 - would be the optimal choice here. After you do this, remove 00:55:074 (121) - to give a little breather.
  4. 01:37:283 - There's this sudden instrument mix change here that doesn't feel really good. Some notes follow the flute, and others the percussions, you can unify them by placing notes that follows both instruments, like this:
[ Muzukashii]
  1. 00:54:027 (169) - I'd suggest to remove this note, main rhythm is still in doubles.
[ Oni]
  1. 00:05:190 (2) - 00:10:771 (2) - Removing these notes would create some cool pauses.
  2. 00:27:341 (1) - Shouldn't this note be a don? it feels really weird as a kat, as there's no high tone there @_@
  3. 00:32:923 (1) - I think this note could be removed, to add a bit of emphasis to the next pattern.
  4. 01:24:725 (3) - There's no noticeable sound here @_@
  5. 02:05:365 - A less drastic volume change would sound better here, imo.
[ Inner Oni]
  1. 00:05:190 (10) - 00:10:772 (27) - Removing these notes would create some nice pauses for the song.
  2. 00:23:679 (87,88,89) - This triple feels a bit weird, try moving 00:23:766 (88) - to 00:23:591 - , it'd follow a bit better the song.
  3. 00:35:888 - 00:40:074 - I'd suggest to keep a bit of focus on the percusions too, the sudden instrument change doesn't feel nice. I'd suggest something like this, the colours can change, just take the image as a reference for note placing.
  4. 00:49:318 (17,18,19,20,21,22,23) - This should be a bit more like 00:52:109 (39,40,41,42) - , for consistency purposes.
  5. 00:59:609 (20) - 01:05:190 (59) - Why are these kats and not dons? @_@ They'd play and feel better as dons, imo.
  6. 02:05:365 - A less drastic volume change would sound better here, imo.
Solid mapping.
aabc271

DakeDekaane wrote:

[ Oni]
  1. 00:05:190 (2) - 00:10:771 (2) - Removing these notes would create some cool pauses. Would keep them because that's part of the background pitch.
  2. 00:27:341 (1) - Shouldn't this note be a don? it feels really weird as a kat, as there's no high tone there @_@ Considering rising pitch at 00:27:167 (1,1,2), while I can use ddk, this loses the contrast with 00:26:469 (1,2,1) which sounds lower-pitched. Also dkk is more similar to 00:27:865 (1,1,2), and dk is consistent with 00:32:748 (1,2).
  3. 00:32:923 (1) - I think this note could be removed, to add a bit of emphasis to the next pattern. ^ As said before this connects with 00:27:167 (1,1), and 00:32:748~00:34:493 contains significant 1/2 beats that I would prefer not to omit.
  4. 01:24:725 (3) - There's no noticeable sound here @_@ I believe there is. If you delete this note and comparing the long extended erhu at 01:23:330 with this spot (01:24:725), you can hear the fade-out of former sound and the start of next musical section.
  5. 02:05:365 - A less drastic volume change would sound better here, imo. Seems reasonable to me. Now spinner head has 47% volume.
Thx for your mod :)
Update: aabc's Oni
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Tanhou ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Zhan Xun Wei
ArtistUnicode:詹勳偉
Creator:-[ Dumpling ]-
Version:aabc's Oni
Source:太鼓の達人
Tags:classical taiko no tatsujin chai found music workshop cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:835262
BeatmapSetID:380233

[Difficulty]
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OverallDifficulty:6
ApproachRate:7
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Surono

-[ Dumpling ]- wrote:

PatZar wrote:

sup fucker, dont mutual with me lol
no one likes you anyway
pat, rip ur Genocide era.. ur username changes everythinkg :C rip nub patjar
Charlotte

DakeDekaane wrote:

[ Muzukashii]
  1. 00:54:027 (169) - I'd suggest to remove this note, main rhythm is still in doubles. fixed.
Thank you mod :)
Topic Starter
kouzuki_karen

DakeDekaane wrote:

Given the structure and pace of the song, I'd go with 172BPM. Drums just feels slower than the other instruments, it's something called half time iirc. Using 86BPM would lead to use a 2/4 timing signature and I don't think that is correct. I think I would keep 172bpm, see my post after this one

[ Futsuu]
  1. 00:02:400 - 00:12:167 - The mapping here feels a bit bland, you're missing the chance to get this more lively by following a bit the string instrument, something like this would work. pretty good suggestion, I don't really make easy diffs so I couldn't think of a way to make this part more creative.
  2. 00:39:027 (82) - I'd suggest to move this note to 00:38:330 - , the beat is stronger here and leads to a better feeling for the big note. And the resulting pattern would be consistent with 00:40:423 (85,86,87,88) - changed
  3. 00:54:027 (119) - I believe this note is misplaced. The main rhythm goes in 3/2 but this note isn't bound to it, notes in 00:53:679 - and 00:54:376 - would be the optimal choice here. After you do this, remove 00:55:074 (121) - to give a little breather. accepted first timing suggestion, but I moved the note to 00:54:551 (121) - instead (red tick after white line you suggested).
  4. 01:37:283 - There's this sudden instrument mix change here that doesn't feel really good. Some notes follow the flute, and others the percussions, you can unify them by placing notes that follows both instruments, like this: ok changed
[ Inner Oni]
  1. 00:05:190 (10) - 00:10:772 (27) - Removing these notes would create some nice pauses for the song. I'll keep it. I think the break at 00:06:934 is good enough for a pause in intro.
  2. 00:23:679 (87,88,89) - This triple feels a bit weird, try moving 00:23:766 (88) - to 00:23:591 - , it'd follow a bit better the song. done~
  3. 00:35:888 - 00:40:074 - I'd suggest to keep a bit of focus on the percusions too, the sudden instrument change doesn't feel nice. I'd suggest something like this, the colours can change, just take the image as a reference for note placing. changed this part a bit.
  4. 00:49:318 (17,18,19,20,21,22,23) - This should be a bit more like 00:52:109 (39,40,41,42) - , for consistency purposes. I disagree, the music actually varies a bit and I don't want the player to hit as many notes there as the music from 00:52:632 (43) - changes to a less intense beat. (I actually don't know how to describe it, yes the melody becomes more varied, but the background beat.. you know what I mean :P
  5. 00:59:609 (20) - 01:05:190 (59) - Why are these kats and not dons? @_@ They'd play and feel better as dons, imo. I wanted to keep like this for variation but if you're really fussed about it then I will change it back. Doesn't really seem like other modders had issue with it, though (or maybe I said variation again)
  6. 02:05:365 - A less drastic volume change would sound better here, imo. updated from aabc's diff since I am using his volume changes :D
Solid mapping. Thanks! I'm glad to hear that.
also @Surono and @PatZar, if you guys don't actually have anything to say about the map itself can you guys leave
Topic Starter
kouzuki_karen
also regarding bpm, tasuke and I talked about it in game and we will keep 172bpm, for 3 real reasons:

1) the pace of the song, as Dake has pointed out really calls for 172bpm. 86 is too slow. Maybe a song which might be more controversial to put double bpm could be something like Flower Dance, but I asked a few other players and mappers as well and they have said 172.

2) 86bpm requires metronome to be 2/4, which is not natively supported by osu!.

3) I don't wanna remap D:
Julie

DakeDekaane wrote:

[ Kantan]
  1. 00:38:330 - You are missing a note here, feels really empty compared with the previous and next pattern, being the same music intensity. It was actually because I been matching all the cymbal at that part (00:41:469 (47,48) - ), but this could be really tricky to play for beginner so changed to your suggestion.
  2. 00:43:388 (49) - How about moving this note to 00:43:911 - and make the pattern k d? It would complement better 00:42:516 (47,48) - as they would be the same, as in the music. Yeah, and this 00:41:993 - isn't map so yeah fixed x3
  3. 00:52:283 - You're missing a note again here, feels weird considering the previous pattern. Actually no, I'm not missing anything, it was ask to remove due to 5 notes being too much here 00:51:934 (62,63,64,65) - , and is like 2 different section, but yeah I get your point, I changed a bit, kept a triplet 00:51:934 (62,63,64) - and changed to a consistent beat after
  4. 00:52:632 - Keeping a 3/1 rhythm (i.e. notes in 00:52:632 - 00:53:679 - 00:54:725 - , and probably in 00:55:074 - too) would help to follow better the most characteristic rhythm in the song. Nah, part of the reason is from above since, rather have it consistent and on 2/1 beat, since the gap between 00:52:632 - to 00:53:330 - and 00:54:027 - 00:54:725 - should be consistent.
Thanks for the mod DakeDake~ x3

Update
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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Bookmarks: 44609
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
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[Metadata]
Title:Tanhou ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Zhan Xun Wei
ArtistUnicode:詹勳偉
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin chai found music workshop cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:834968
BeatmapSetID:380233

[Difficulty]
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