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Zhan Xun Wei - Tanhou ~Blooming~ [Taiko]

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Topic Starter
kouzuki_karen

newyams99 wrote:

Hi, from M4M~

The song's chorus is so awesome <3

Futsuu

00:21:934 (38) - You seem to be missing a finisher here, after having one on 00:16:353 (26). added.. I forgot to put one here lol

00:25:074 (46,47) - Change to ks? I think this would sound nice with the instrumental beats, like you did at 00:27:865 (53,54). ok

00:33:795 (66) - This seems like it could use a finisher imo, sounding similar to 00:33:097 (64). added

00:36:237 (71) - I think it'd be more effective to move this hit to 00:35:539 and change to d. There's no sound at 00:36:237, while there is one at 00:35:539. It'll also help emphasize the finisher on 00:35:888 (70). changed.. seems nice.

00:41:469 (83,84,85,86,87) - Just going to mention that this rhythm is very difficult for a Futsuu. The fact that it is two 1.5/1 rhythms with finishers makes this quite challenging. I deleted 00:42:516 so it should hopefully be a bit easier.

00:42:516 (85,86) - Seems to me like you're matching to the pitch of the flute, so Ctrl + G would match the pitch better. It'll also get the K to be matched to the drum-like sound. umm there's nothing at that timing point? www

00:46:004 (94) - Change to k. It'll provide more emphasis on the next finisher. ok

00:47:051 - This rhythm is slightly long without a 2/1 break. Perhaps remove 00:50:190 (106)? I think a Futsuu player can manage it.

01:09:725 - The second half of the kiai seems to get substantially easier. Perhaps add some hits. that is by design lol

01:19:318 (28) - Change to k? There is a drum sound different from the last hit. Same at 02:01:179 (118). changed those and made subsequent pattern a double kat.

01:20:539 (32) - Change to K. The hit will be more emphasized, while also matching to the pitch of the melody. Same at 02:02:400 (122). ok.

01:29:958 (47) - Remove? You didn't have a hit at 01:31:353 or 01:32:748. yep ww

01:50:190 (89,90) - This is an odd gap that you've created here. I think you should modify the rhythm so the gap is either on the second or fourth beat of the measure. dunno what I should do here so I filled the gap with a note for now.

02:04:842 (128) - You can change this to k. Just a personal preference. hmm, unless there is a really compelling reason to change it, I will keep it the way I originally mapped it :D


Inner Oni

I personally feel OD 7 is too high for the song's feel and BPM. changed to OD6.5... I'm keeping a high OD spread though since this is a rhythm game. (and we're also playing a song from another rhythm game).

00:12:167 (31,32,33,34,35,36,37,38) - Idk, but I feel this usage of finishers is unnecessary, and confusing (who likes playing finishers :P). Well, not telling you to change this, but I suppose you could put a finisher on 00:13:388 (38) too, just for easier playing since having small and big hits in a row makes it rather confusing to hit properly. Also, the emphasis is pretty similar to 00:13:213 (37) imo, compared to the other non-finisher in this sequence at 00:12:341 (32) is much better audibly justified with the quiet sound. going to keep the finishers, I think they should be there to emphasise what is in the music. added finisher effect at (38) though.

00:14:086 - Either add a hit here or at 00:13:737, or even both. This is an Inner Oni, so I'd expect a full match to the melody; adding a hit at 00:13:737 isn't as necessary if you want to preserve emphasis on the finisher at 00:13:562 (39) and upcoming finishers. Another reason to do this could be so that you don't have this massive difficulty jump in the kiai with 00:17:051 (51,52,53,54,55,56,57,58,59,60,61,62,63,64,65). Do this for any similar spots. i'll fix this later wwww i'm lazy ww I mean to say I'm still deciding how to map this first bit.

00:28:388 (110,111) - You can change these to d since the pitch of the melody is going down and for hit variety. ok

00:28:737 (113) - ^ kept

00:33:795 (139,140,141,142,143) - I personally don't feel like all these finishers are necessary either, but do what you want ^^ again, I deliberately mapped it like that lol

00:36:411 - You may add a hit here. think I'll keep it unmapped cause I want this short section to be more calm.

00:45:132 (177) - Change to k for a better hit variety and pitch match. good idea

00:46:004 (181) - ^

00:59:434 (20) - ^ For a better contrast with the next finisher and hit variety.

01:02:225 (39) - ^ Also to match the drum sound.

01:09:202 (88) - ^ To match the drum sound.

01:16:004 (126) - ^ If you're matching to the pitch of the melody. Same at 01:57:865 (4).

01:21:237 (150) - ^ To match the drum sound. Same at 02:03:098 (28). changed all of these :3

01:23:330 (159) - Change to d? I suppose the flute sound is high, but I feel like transitioning into a quiet section and to contrast against the drum-matched k sounds would make d a better choice. sure, kept as kat in Futsuu though cause I don't think it matters as much in that diff.

01:27:865 (164) - Change to k if you want to match to the melodic pitch precisely. ok

01:32:748 (175) - ^

01:33:097 (176) - ^ More optional. I think 175-177 sound similar.

01:40:772 (195) - ^ Also to match that sound in the background. ok

02:04:143 (32) - Change to d? I feel like you could emphasize the highest point in the melody at 02:04:493 (33) like this, and it'll also give more hit variety. changed

That's all. Sorry I was kinda lazy with this mod altho the song was great :D

Good luck on rank~
thanks for your mod! especially with the Inner Oni I had some problems with colours.

should all be updated~

can't call to check? D:
Nwolf
weff

[General]

01:14:958 - Remove this one, it won't hurt if you extend the kiai until this REALLY ends. The intensity stays the same basically, not a must
01:56:818 - extend until 02:05:190 -

also maybe copy aabc's volume reduction on the final spinner, it sounds pretty nice

[Julie's Kantan]

why is the bg position different from the other diffs??? Other diffs use a y-offset of 120

00:02:400 - to 00:12:167 - I find it quite awkward that this is pretty dense compared to 00:24:725 - to 00:34:493 - . If you check Futsuu as well, this becomes even more noticeable as being weird. I'd suggest to either swap the density of these parts or keep the density of the first part and add more notes in the 2nd one so it's equally dense or slightly more dense than 1st part. Should also help spread a little
00:43:388 - If you are not mapping anything on this, you should not 00:42:516 (49) - make this a big don. Change that one to a small don or move 00:43:911 (51) - to that spot and make it big
00:52:283 (66) - I'd recommend to remove this and add kats 00:52:981 - 00:53:330 - here to be consistent with 00:54:027 (68,69,70) -
01:14:958 - 01:23:330 - This part is suddenly so calm, why? Futsuu is way harder than this, leaving a spread gap again. It does not need to be as dense as the kiai (the Futsuu also isn't, but it's very close to that), but you should add some like 01:15:655 - 01:16:702 - 01:21:237 - here.

[Futsuu]

00:34:493 (67) - why isn't this a big kat when 00:33:097 (64,66) - these are???
00:49:493 (103) - A kat on this fits rhythm better I think (snare) and makes this stuff feel a little bit more... natural to play, which would be good cause of the rise in density
01:09:028 (2,3,4) - I really don't think you should put a 1/2 big don in a 172 BPM Futsuu. Either remove 01:09:202 (3) - or move it to 01:08:853 - here
01:09:376 - to 01:14:958 - why are there suddenly so many notes less than before?? There is no kdd 1/2 for example.
01:35:190 (54,55) - Could snap this as 3/2 notes, follows the melody better.

[Charlotte's Muzukashii]

00:12:516 (25,28) - I don't see any reason for these to be big notes so I'd just make them small, else it's overly complicated.
00:30:306 (86) - On the other side feel like notes like this, and 00:35:888 (105) - MUST have big notes - not only because 00:38:679 (111) - is big too.
00:46:004 (134) - This also has no sound that justifies big note, unlike the next two notes.
00:52:109 (161,162,163) - Change 161 to kat, remove 162. There's no 1/4 and makes this inconsistent
01:18:446 (263) - Move 01:18:272 - here, you are following the melody after all. Alternatively add a note
02:00:306 (388) - ^
02:02:399 (397) - Missing big note

(wip)

(also Inner Oni is still OD7)
Topic Starter
kouzuki_karen

Nwolf wrote:

weff

[General]

01:14:958 - Remove this one, it won't hurt if you extend the kiai until this REALLY ends. The intensity stays the same basically, not a must
01:56:818 - extend until 02:05:190 -

also maybe copy aabc's volume reduction on the final spinner, it sounds pretty nice

[Julie's Kantan]

why is the bg position different from the other diffs??? Other diffs use a y-offset of 120 I'll change it for her.

(wip)

(gieb kd) Sure, when you finish

(also Inner Oni is still OD7) shit I have to change it but I forgot lol
Julie

Nwolf wrote:

[Julie's Kantan]

why is the bg position different from the other diffs??? Other diffs use a y-offset of 120 Thanks drumpling for fixing for me ^^

00:02:400 - to 00:12:167 - I find it quite awkward that this is pretty dense compared to 00:24:725 - to 00:34:493 - . If you check Futsuu as well, this becomes even more noticeable as being weird. I'd suggest to either swap the density of these parts or keep the density of the first part and add more notes in the 2nd one so it's equally dense or slightly more dense than 1st part. Should also help spread a little
00:43:388 - If you are not mapping anything on this, you should not 00:42:516 (49) - make this a big don. Change that one to a small don or move 00:43:911 (51) - to that spot and make it bigAdded a D here 00:43:388 - and deleted the next note~ / Also removed 2 notes on the 1st part and added some few notes on the 2nd part, that look a bit like the 2nd and 3rd kiai, but still a little bit easier then the 2nd and 3rd, hope it spread better with the futsuu. Thanks for pointing it out!
00:52:283 (66) - I'd recommend to remove this and add kats 00:52:981 - 00:53:330 - here to be consistent with 00:54:027 (68,69,70) - Hmm sure, that still work.
01:14:958 - 01:23:330 - This part is suddenly so calm, why? Futsuu is way harder than this, leaving a spread gap again. It does not need to be as dense as the kiai (the Futsuu also isn't, but it's very close to that), but you should add some like 01:15:655 - 01:16:702 - 01:21:237 - here. added these 2 and also added another one here 01:21:237 - .

Thanks for the mods ^^

Update
osu file format v14

[General]
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AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
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Charlotte

Nwolf wrote:

weff

[General]

01:14:958 - Remove this one, it won't hurt if you extend the kiai until this REALLY ends. The intensity stays the same basically, not a must
01:56:818 - extend until 02:05:190 -

also maybe copy aabc's volume reduction on the final spinner, it sounds pretty nice

[Charlotte's Muzukashii]

00:12:516 (25,28) - I don't see any reason for these to be big notes so I'd just make them small, else it's overly complicated. fixed.
00:30:306 (86) - On the other side feel like notes like this, and 00:35:888 (105) - MUST have big notes - not only because 00:38:679 (111) - is big too. added finish.
00:46:004 (134) - This also has no sound that justifies big note, unlike the next two notes. removed finish.
00:52:109 (161,162,163) - Change 161 to kat, remove 162. There's no 1/4 and makes this inconsistent I changed kkddkkd
01:18:446 (263) - Move 01:18:272 - here, you are following the melody after all. Alternatively add a note fixed
02:00:306 (388) - ^ ^
02:02:399 (397) - Missing big note yep
Thank you mod

Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
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[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Charlotte's Muzukashii
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:835124
BeatmapSetID:380233

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//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

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Topic Starter
kouzuki_karen
both updated
Nwolf
I'll try to finish mod soon
newyams99
Sorry I still haven't checked this x.x

I'll have it done for sure this week :D
Topic Starter
kouzuki_karen

newyams99 wrote:

Sorry I still haven't checked this x.x

I'll have it done for sure this week :D
Sure :3

@nwolf you should finish your mod before the recheck happens, otherwise I'm likely to only follow newyam's suggestions.
newyams99
Omg, so sry I haven't modded this yet :(

Well, hopefully it'll give Nwolf some time to finish :D

Expect me this week for sure. Sue me if I don't check it.

newyams99 wrote:

I'll have it done for sure this week
I shouldn't have said that^^^^^^
Topic Starter
kouzuki_karen

newyams99 wrote:

Sue me if I don't check it.
prepare your lawyers
newyams99
Okay, I'm finally here.

Recheck

General

00:12:167 (10,11,12,13) - Kantan/Futsuu; from here to the start of the first kiai, the Futsuu is easier than the Kantan. Although the Kantan is a GD, I think there should be some collaboration between the two of you to create a proper difficulty curve between the difficulties.

Julie's Kantan

I'd really like to recommend making this diff slightly less dense in the kiai parts. The fact that the kiais have no 4/1 breaks isn't the main issue, but I feel like there's a huge difficulty spike from the first kiai to the non-kiai parts before and after that kiai because of the lack of breaks. You also don't have much of a difficulty increase from the second to third kiai. To make a better difficulty curve within the difficulty, I think you could delete 00:14:260 (14) and 00:15:655 (16), along with 00:19:841 (23) and 00:21:237 (25). In the second kiai, you could possibly delete 01:01:353 (6), 01:06:934 (16) and 01:12:516 (26). Perhaps this make it easier than you'd like, but I think it'll help in beginner players adapting to the song and doing well throughout the difficulty.

01:21:237 (41) - I think you could change this to a k for a slight variety in colour here. Also fits better imo.

Other than that, it looks fine imo.

Futsuu

Your audio volume is inconsistent with the Inner Oni.

00:05:888 (8) - Changing to k works better to match the drums imo. Although inconsistent with 00:11:469 (17), I think it'd sound nice. If you want to be consistent, try changing 00:12:167 (18) to D or something.

00:26:295 - Add a k? I think it'll help you focus more on the melody at 00:26:644 (50,51). Your SR will go down too :P

00:31:876 - ^

00:32:400 (62,63,64) - If you're going to have a k k K rhythm here, I'd prefer you use the colours at 00:26:818 (50,51,52) to help emphasize the finisher. Meanwhile you can use the colours at 00:32:400 (62,63,64) at 00:26:818 (50,51,52) for a better match to the drums (imo).

00:43:911 (87) - Perhaps delete? I see you're matching to the drums that weren't present at 00:43:911 (87) but I think it'd just keep it easier if you didn't have this hit. Same at 00:55:074 (118).

00:44:609 (89,90,91) - If you don't apply the suggestion above, here's an alternative. You could delete 00:44:783 (90) and change 00:44:609 (89) to k to match the melody for an easier rhythm instead.

00:47:051 (95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114) - I strongly suggest you should create one or two breaks here because this is more difficult than the kiais.

00:54:551 (117) - This hit is misplaced. Either remove or move to 00:54:725. I suggest removing.

01:03:446 (142) - Change to k? I don't remember if I mentioned this last time, but I think it'll help build contrast on the finisher at 01:03:795 (143).

01:08:679 (1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,22,24) - It's a bit odd how it get's really easy here. You should add some hits to keep the difficulty consistent throughout the kiai.

01:22:632 (37,38) - If you're matching to the pitch of the melody here, it'd be better to Ctrl + G this.

01:36:586 (56,57,58,59,60) - Deleting either 57 or 59 would be good for the three hit 1/1 structure that you have later in the quiet section.

01:50:888 - Add a hit here? This is inconsistent with 01:03:446 (142).

01:57:516 (109) - Change to k? I think it'd fit the pitch better and you'd also be able to match to the drums.

02:03:098 (124) - ^ Not as recommended as above.

02:04:842 (128) - ^

02:05:190 (1) - I'd recommend reducing the audio volume periodically for a nice fading effect, like aabc's Oni. Same in Inner Oni.

Charlotte's Muzukashii

00:27:341 (76) - 削除?00:32:923 でサークルがなかったので。

00:30:306 (86) - Finish を追加?00:38:679 (111) と同じでシンバルの音取ができると思います。00:35:888 (105) も同じく。

00:52:196 (162) - これを削除して 00:51:847 に追加できたらメロディーの音取がはっきりしてて良いと思いました。この変更をするには他のサークルの色の変更も必要でしょう。

01:15:655 (256) - k に変更?メロディーの音取をしながらドラムの音取もできると思いました。01:17:051 (260,261) が k の二連続になっているようにここもそうできると思いました。01:57:516 (381) も同じく。

01:31:353 (293) - d に変更?01:32:225 (295) と同じ高さだと思います。

01:32:748 (296) - 個人的には、k の方が良いと思います。

01:45:306 (328) - Finish を追加?00:13:213 (28) で曲の高まりを強調してる finish がついていたので。

01:56:295 - サークルを追加?二つ目の気合タイムと違わないので少し難易度を上げたらどうでしょう。

aabc's Oni

00:34:841 (1) - Add a finisher? You had finishers for the cymbal sound on some of the previous 1/2 hits.

00:46:353 (3) - ^

00:53:853 (2) - Although you've matched to the pitch for most of the song, I felt like this could be changed to a k to emphasize the finisher on the next hit and also because you have four ds in a row.

01:24:725 (3) - Delete? I didn't really hear a sound here, and it's inconsistent with how you had no hit at 01:27:516.

Inner Oni

Overall, I think you could add a bit more hits to make it feel more like an Inner Oni.

00:15:481 - Add a hit. This could easily be matched to the melody like at 00:14:086 (41). Without it, the first kiai isn't very dense in this part.

00:21:062 - ^

00:45:830 - ^

00:53:155 (46,47,48,49,50) - js, I'd prefer you use kkddd. I personally dislike kkkdd. Read the suggestion below before you change it tho.

00:52:981 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,1) - I think that this part of the pattern is weirdly structured with the inconsistent use of both finishers and 1/4 rhythms. If you could tidy it up somehow, I think it'd play much better. A possibility is to focus on the highly emphasized parts and put finishers on those and insert 1/4 rhythms between those.

01:06:585 (69) - I think you're missing a finisher here.

01:46:179 (212,213,214,215,216) - This time the kkkdd works, but if you could find a variety of colour patterns that work with the music, I think it'd add for a nice extra difficulty effect.

That's all. Call me back when everybody's replied~ I'm spared from the lawyers.
Julie
Fixed all :D!! Thanks a lots for the mods~

Oh and I also deleted these
00:50:539 - and 00:51:586 - 01:39:376 - (just pointing it out x3)


Update~
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
Bookmarks: 44609
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 32
TimelineZoom: 1

[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:834968
BeatmapSetID:380233

[Difficulty]
HPDrainRate:7
CircleSize:5
OverallDifficulty:3
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
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Topic Starter
kouzuki_karen

newyams99 wrote:

Okay, I'm finally here.

Recheck

General

00:12:167 (10,11,12,13) - Kantan/Futsuu; from here to the start of the first kiai, the Futsuu is easier than the Kantan. Although the Kantan is a GD, I think there should be some collaboration between the two of you to create a proper difficulty curve between the difficulties.

Futsuu

Your audio volume is inconsistent with the Inner Oni.

00:05:888 (8) - Changing to k works better to match the drums imo. Although inconsistent with 00:11:469 (17), I think it'd sound nice. If you want to be consistent, try changing 00:12:167 (18) to D or something.

00:26:295 - Add a k? I think it'll help you focus more on the melody at 00:26:644 (50,51). Your SR will go down too :P

00:31:876 - ^

00:32:400 (62,63,64) - If you're going to have a k k K rhythm here, I'd prefer you use the colours at 00:26:818 (50,51,52) to help emphasize the finisher. Meanwhile you can use the colours at 00:32:400 (62,63,64) at 00:26:818 (50,51,52) for a better match to the drums (imo).

00:43:911 (87) - Perhaps delete? I see you're matching to the drums that weren't present at 00:43:911 (87) but I think it'd just keep it easier if you didn't have this hit. Same at 00:55:074 (118).

00:44:609 (89,90,91) - If you don't apply the suggestion above, here's an alternative. You could delete 00:44:783 (90) and change 00:44:609 (89) to k to match the melody for an easier rhythm instead. didn't accept since I accepted the suggestion from before.

00:47:051 (95,96,97,98,99,100,101,102,103,104,105,106,107,108,109,110,111,112,113,114) - I strongly suggest you should create one or two breaks here because this is more difficult than the kiais. just commenting to say I removed 00:49:493

00:54:551 (117) - This hit is misplaced. Either remove or move to 00:54:725. I suggest removing. ok removed

01:03:446 (142) - Change to k? I don't remember if I mentioned this last time, but I think it'll help build contrast on the finisher at 01:03:795 (143).

01:08:679 (1,2,3,4,5,6,7,8,9,10,12,14,16,18,20,22,24) - It's a bit odd how it get's really easy here. You should add some hits to keep the difficulty consistent throughout the kiai.

01:22:632 (37,38) - If you're matching to the pitch of the melody here, it'd be better to Ctrl + G this.

01:36:586 (56,57,58,59,60) - Deleting either 57 or 59 would be good for the three hit 1/1 structure that you have later in the quiet section.

01:50:888 - Add a hit here? This is inconsistent with 01:03:446 (142).

01:57:516 (109) - Change to k? I think it'd fit the pitch better and you'd also be able to match to the drums.

02:03:098 (124) - ^ Not as recommended as above.

02:04:842 (128) - ^

02:05:190 (1) - I'd recommend reducing the audio volume periodically for a nice fading effect, like aabc's Oni. Same in Inner Oni.
only few I didn't accept was the last one or two, I rather keep it mapped originally how I did it, also i'm too lazy to do the fading out sound (maybe I'll copy aabc's one later)

also Futsuu should be made harder now. sometimes there are places where Kantan has a note but Futsuu doesn't (look at kiai), but that is just the way Julie mapped it vs how I interpret the rhythm. In terms of other factors such as overall density of notes in places, my diff is still harder.
aabc271
newyams99's mod

newyams99 wrote:

aabc's Oni

00:34:841 (1) - Add a finisher? You had finishers for the cymbal sound on some of the previous 1/2 hits. Would keep this empty, since at 00:34:841 (1,2,1,2) - the last note has the most emphasis. Adding finish would diverge the emphasis on that note which I'd like to avoid.

00:46:353 (3) - ^ Possible but for similar reason I prefer a small note, considering 00:46:353 (3,1,2).

00:53:853 (2) - Although you've matched to the pitch for most of the song, I felt like this could be changed to a k to emphasize the finisher on the next hit and also because you have four ds in a row. Keeping d for hitsound consistency throughout the song. While 4 d in a row is true, I consider 00:52:632~00:53:853 and 00:54:027~00:55:248 as two separated sections, which divide them into two pairs of d.

01:24:725 (3) - Delete? I didn't really hear a sound here, and it's inconsistent with how you had no hit at 01:27:516. It's the background instrument (erhu) from 01:24:725 (3,1,1,1,2), forming high-low-high-low-lowest pitch. It's also not a consistency issue with 01:27:516 because I'm following the erhu sounds in the entire section from 01:24:725 to 01:34:493.

No changes made, but still thx for your mod :)
Topic Starter
kouzuki_karen

newyams99 wrote:

Inner Oni

Overall, I think you could add a bit more hits to make it feel more like an Inner Oni. isn't it hard enough already D:

00:15:481 - Add a hit. This could easily be matched to the melody like at 00:14:086 (41). Without it, the first kiai isn't very dense in this part.

00:21:062 - ^

00:45:830 - ^

00:53:155 (46,47,48,49,50) - js, I'd prefer you use kkddd. I personally dislike kkkdd. Read the suggestion below before you change it tho. declined this due to below suggestion

00:52:981 (45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,1) - I think that this part of the pattern is weirdly structured with the inconsistent use of both finishers and 1/4 rhythms. If you could tidy it up somehow, I think it'd play much better. A possibility is to focus on the highly emphasized parts and put finishers on those and insert 1/4 rhythms between those. changed this part a bit, though now if you still say it's inconsistent then idk what to say to that then. I mapped the finishers to the "jumps" heard in the song as shown here:



01:06:585 (69) - I think you're missing a finisher here.

01:46:179 (212,213,214,215,216) - This time the kkkdd works, but if you could find a variety of colour patterns that work with the music, I think it'd add for a nice extra difficulty effect.

That's all. Call me back when everybody's replied~ I'm spared from the lawyers. hahahahaha

chose to accept nearly everything since my browser is being a pain and doesn't want to open anything when I click the links

orz
Charlotte

newyams99 wrote:

Okay, I'm finally here.

Recheck

General

00:12:167 (10,11,12,13) - Kantan/Futsuu; from here to the start of the first kiai, the Futsuu is easier than the Kantan. Although the Kantan is a GD, I think there should be some collaboration between the two of you to create a proper difficulty curve between the difficulties.

Charlotte's Muzukashii

00:27:341 (76) - 削除?00:32:923 でサークルがなかったので。 ここで1/1-3連は少しスカスカな感じなので削除しない方向で。

00:30:306 (86) - Finish を追加?00:38:679 (111) と同じでシンバルの音取ができると思います。00:35:888 (105) も同じく。変更済みです。

00:52:196 (162) - これを削除して 00:51:847 に追加できたらメロディーの音取がはっきりしてて良いと思いました。この変更をするには他のサークルの色の変更も必要でしょう。 Nwolfの提案で1/4ノーツはここにいらないって提案があったので削除して色の変更だけしてます。

01:15:655 (256) - k に変更?メロディーの音取をしながらドラムの音取もできると思いました。01:17:051 (260,261) が k の二連続になっているようにここもそうできると思いました。01:57:516 (381) も同じく。 fixed

01:31:353 (293) - d に変更?01:32:225 (295) と同じ高さだと思います。fixed.

01:32:748 (296) - 個人的には、k の方が良いと思います。上の提案でdに変えたので、統一感を持たせるためno changeです。

01:45:306 (328) - Finish を追加?00:13:213 (28) で曲の高まりを強調してる finish がついていたので。Nwolfの提案でfinish削除してるので無しでいきます。

01:56:295 - サークルを追加?二つ目の気合タイムと違わないので少し難易度を上げたらどうでしょう。 fixed.

That's all. Call me back when everybody's replied~ I'm spared from the lawyers.
dumplingが前のupdateを忘れてましたがupdate済みです。Thank you mod :)
newyams99
Hi, I think this is the final recheck.

General

You can add "drum master" to the tags if you want.

Julie's Kantan

Try to create one or two 4/1 rest moments in the last two kiais if you can. It might be quite difficult for players (sorry if I'm saying this a lot :P), but you don't have to change it.

01:14:958 (29,30,31,32,33,34,35,36,37) - This part is different from 01:56:818 (79,80,81,82,83,84,85,86). I'd recommend changing the former to be consistent with the latter so that it'll be a bit easier.

Futsuu

00:54:725 - Add a hit. A 2/1 gap would be more suitable here for a better flowing rhythm.

01:15:655 (22) - Perhaps this could work as a k to match the drum sound, while still matching to the descending pitch of the melody.

01:28:911 (48,49,50,51,52,53) - I felt that these 1.5/1 rhythms were weird to play without the hit at places like 01:29:958 to match the melody. However, it'll just make the SR go skyrocketing if you added these hits, so how about moving them instead? 01:29:434 (49), 01:30:830 (51) and 01:32:225 (53) to 01:29:958, 01:31:353 and 01:32:748 respectively. You may have to make tweaks to the colours if you decide to do this.

Charlotte's Muzukashii/aabc's Oni

Looks fine to me.

Inner Oni

00:12:341 (32) - Not telling you to add a finisher, but I'd like to hear your explanation for why you don't have a finisher on this. Also for 00:57:341 (8).

00:18:882 (65) - I personally think that triplets sound better starting on red ticks, so it'd be cool if you could move this hit to 00:18:708. Also for consistency with 00:24:289 (92).

00:55:423 (1,2,3,4,5,6,7) - Nothing wrong with these finishers, but you didn't have these in the Futsuu. I understand that it'd be difficult for beginners to hit the finishers in the Futsuu, but I personally prefer consistency. It's up to you tho.

01:15:306 (123) - Change to d for greater colour variety and consistency with Futsuu.

02:03:969 (32) - Although this is an Inner Oni, I felt that having a hit here was kinda weird. Perhaps remove? Same with 02:04:318 (34).

That's all :D Call me back~
Topic Starter
kouzuki_karen

newyams99 wrote:

Hi, I think this is the final recheck.

General

You can add "drum master" to the tags if you want. kept tags as is xD

Futsuu

00:54:725 - Add a hit. A 2/1 gap would be more suitable here for a better flowing rhythm. ok

01:15:655 (22) - Perhaps this could work as a k to match the drum sound, while still matching to the descending pitch of the melody. kept as is because imo this is similar to (21).

01:28:911 (48,49,50,51,52,53) - I felt that these 1.5/1 rhythms were weird to play without the hit at places like 01:29:958 to match the melody. However, it'll just make the SR go skyrocketing if you added these hits, so how about moving them instead? 01:29:434 (49), 01:30:830 (51) and 01:32:225 (53) to 01:29:958, 01:31:353 and 01:32:748 respectively. You may have to make tweaks to the colours if you decide to do this. idk but I mapped this part with those "double notes" in order to reflect the changing melody of the "erhu" instrument. so I think it plays fine as it is.

Inner Oni

00:12:341 (32) - Not telling you to add a finisher, but I'd like to hear your explanation for why you don't have a finisher on this. Also for 00:57:341 (8). if you play back the song more slowly, you would hear that these parts don't sound as significant as the other notes which I put a finisher on.

00:18:882 (65) - I personally think that triplets sound better starting on red ticks, so it'd be cool if you could move this hit to 00:18:708. Also for consistency with 00:24:289 (92). ok

00:55:423 (1,2,3,4,5,6,7) - Nothing wrong with these finishers, but you didn't have these in the Futsuu. I understand that it'd be difficult for beginners to hit the finishers in the Futsuu, but I personally prefer consistency. It's up to you tho. i don't think diff consistency matters as much in this case because I wanted to make the most of the instruments in the music in the hardest diff of the mapset.

01:15:306 (123) - Change to d for greater colour variety and consistency with Futsuu. changed for both parts.

02:03:969 (32) - Although this is an Inner Oni, I felt that having a hit here was kinda weird. Perhaps remove? Same with 02:04:318 (34). ok removed

That's all :D Call me back~
Julie
All fix,
Also delete this 01:21:237 - , so it look like this one 02:03:097 - .
For the 2nd kiai, deleted this 01:01:702 - , 01:07:283 - , 01:12:865 -
For the 3rd kiai, deleted this 01:48:795 - , 01:54:376 -

Thanks for the mods :D! If there is still not enought 4/1 rest moments, please feel free to point it out. Is really good that you do :D.

Update~
osu file format v14

[General]
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AudioLeadIn: 0
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[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:834968
BeatmapSetID:380233

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Topic Starter
kouzuki_karen
all updated~
newyams99
Ok, some final minor things.

Julie's Kantan

01:58:213 (71,72) - These finishers are inconsistent with the hits at 01:16:353 (27,28) which sound pretty similar.

Ok that's it xD

Futsuu

01:14:958 (20,21,22,23,24) - This is inconsistent with both the Inner Oni and the hits at 01:56:819 (110,111,112,113,114). Please make them consistent within the difficulty and between the Inner Oni.

Inner Oni

00:57:341 (8) - In the previous check, I'd asked why there wasn't any finisher on two of the hits. The first one was reasonable, but I felt that 00:57:341 (8) isn't really explained with the explanation provided; I didn't really hear a big enough emphasis difference to justify an absence of a finisher on this hit. I'd just suggest adding a finisher on it.

Ok, THIS should be the last recheck.
Topic Starter
kouzuki_karen

newyams99 wrote:

Ok, some final minor things.

Futsuu

01:14:958 (20,21,22,23,24) - This is inconsistent with both the Inner Oni and the hits at 01:56:819 (110,111,112,113,114). Please make them consistent within the difficulty and between the Inner Oni. done

Inner Oni

00:57:341 (8) - In the previous check, I'd asked why there wasn't any finisher on two of the hits. The first one was reasonable, but I felt that 00:57:341 (8) isn't really explained with the explanation provided; I didn't really hear a big enough emphasis difference to justify an absence of a finisher on this hit. I'd just suggest adding a finisher on it. fiiiine..

Ok, THIS should be the last recheck.should
I hope I don't screw up something again xdd
Julie
Wow nice spot! I asked dumpling to removed that finisher for me already x3

Thanks a lots newyams99 :D
newyams99
Ok, I think the diffs look fine now.

Bubbled~

Good luck~
Nwolf
*tries to throw a heart*
Topic Starter
kouzuki_karen
:(

appreciate your efforts though
Surono
dem naxyimyam69

go go dumpleng :U

Nwolf wrote:

*tries to throw a heart*
asdfasdf, comebahg kweff (`w`)~
PatZar

-[ Dumpling ]- wrote:

:(

appreciate your efforts though
love live is ded, well im crying too :') go bye nico tokui sora
Topic Starter
kouzuki_karen
ok
Raiden
Random bubble check

[Julie's Kantan]
00:24:027 (26,27) - Reverse those two, 27 is a potent downbeat and the start of the kiai which would fit better as D. Additionally, the don triplet is too biased and even if it's supposed to be simple it ignores way too many snare hits.
00:33:795 (35) - This note has a slightly more noticeable crash in the background. Finisher would be nice here.
01:01:004 (5) - Similar as above. Also, previous dons had also finisher so it makes it a bit inconsistent here.
01:06:585 (13) - ^
01:12:167 (21) - ^
01:22:981 (34) - Can be deleted, the part remains really calm.
01:48:446 (55) - Finisher, as suggested in second kiai.
01:54:027 (64) - ^
02:00:655 (74) - Suddenly changing from 4/1 to 1/1 with no reasonable change on song's pace seems a bit odd. I'd delete this note.

[Futsuu]
00:11:120 (16,17) - I guess you went for variety, but the instrument does certainly change pitch. ddk again or dkk for variety would fit better.
00:18:097 - Recommend adding some note here, as Kantan is too close in terms of density.
00:24:725 - Section starting here seems to follow music accurately but, unfortunately it hurts spread in my eyes. Kantan has way too many 4/1 breaks for this and it creates a somewhat big gap between the two.
I like the kiai, but it seems a bit too repetitive, I would suggest alternating kdd and kkd simultaneously.
01:50:190 (90) - Delete for a reasonable break? The patterning looks too long for now.
01:56:470 (109) - Same, but different reasoning: this way the end of the kiai has a start by itself, instead of being lead on by the previous notes.

[Charlotte's Muzukashii]
01:14:783 (251,252,253) - Seems unnecessary, out of a sudden and there not being a real beat. I would continue the long 1/2 patterning just like you've done until now, to avoid confusion for players. Read as: move 01:14:870 (252) - to 01:14:434 - and change it to a k possibly for snare hit, as well as 01:14:958 (253) - to a kat for high melody tone.
I really like the last kiai. Except for that triplet at the end, you could possibly move 01:56:731 (378) - to 01:56:208 - . Ending on 1/4 doesn't seem too convincing rhythm-whise.
02:04:666 (404) - Move to 02:05:016 - , the snare hit is there.

[Inner Oni]
00:06:411 - Forgot a don here?
00:52:981 (45) - This is supposed to have a finisher? I think it should rather be 00:52:981 (45) -
00:54:027 (52) - Same, it should be 00:53:679 (50) - who has a finisher.
00:54:202 (53) - This one, too should have a finisher following your logic.
02:05:190 - Reduce progressively the volume of the spinner?

If you're wondering, no I didn't forget about aabc diff it's just too neat.

Curse you for not mapping 2-diff TV size anime openings.
Charlotte

Raiden wrote:

Random bubble check

[Charlotte's Muzukashii]
01:14:783 (251,252,253) - Seems unnecessary, out of a sudden and there not being a real beat. I would continue the long 1/2 patterning just like you've done until now, to avoid confusion for players. Read as: move 01:14:870 (252) - to 01:14:434 - and change it to a k possibly for snare hit, as well as 01:14:958 (253) - to a kat for high melody tone. removed & changed k.
I really like the last kiai. Except for that triplet at the end, you could possibly move 01:56:731 (378) - to 01:56:208 - . Ending on 1/4 doesn't seem too convincing rhythm-whise. removed only.for consistency (1/2 long pattern)01:49:842 (344,345,346,347,348,349,350,351,352) -
02:04:666 (404) - Move to 02:05:016 - , the snare hit is there. fixed.

If you're wondering, no I didn't forget about aabc diff it's just too neat.

Curse you for not mapping 2-diff TV size anime openings.
Thank you mod :)

Charlotte's Muzukashii
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
Mode: 1
LetterboxInBreaks: 0
WidescreenStoryboard: 0

[Editor]
DistanceSpacing: 0.5
BeatDivisor: 4
GridSize: 4
TimelineZoom: 1

[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Charlotte's Muzukashii
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:835124
BeatmapSetID:380233

[Difficulty]
HPDrainRate:6
CircleSize:5
OverallDifficulty:5
ApproachRate:7
SliderMultiplier:1.4
SliderTickRate:1

[Events]
//Background and Video events
0,0,"39818612_p0.jpg",0,120
//Break Periods
//Storyboard Layer 0 (Background)
//Storyboard Layer 1 (Fail)
//Storyboard Layer 2 (Pass)
//Storyboard Layer 3 (Foreground)
//Storyboard Sound Samples

[TimingPoints]
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Topic Starter
kouzuki_karen
hi

accepted all except these:

[Futsuu]

00:24:725 - I changed this part a bit, though alternating between two patterns is boring, have a look at it yourself.

[Inner Oni]

00:06:411 - I chose to put triple there before but not here, and my choice is consistent with the same part a few seconds later.
00:52:981 (45) - you highlighted the same note here twice, I'm not sure what you meant. Anyway I'm quite sure I placed the finishers correctly to the louder sounds (or at least, it is mapped where I think they are).
00:54:027 (52) - same as above. if you still disagree then maybe I should find another BN to check this as well.

pop goes the bubble..
Julie

Raiden wrote:

Random bubble check

[Julie's Kantan]
00:24:027 (26,27) - Reverse those two, 27 is a potent downbeat and the start of the kiai which would fit better as D. Additionally, the don triplet is too biased and even if it's supposed to be simple it ignores way too many snare hits. Fixed~
00:33:795 (35) - This note has a slightly more noticeable crash in the background. Finisher would be nice here. Yes the crash is actually more loud then these 2 00:33:097 (34,36) - , but I want to make it gradually harder and harder here 00:33:097 (34,35,36,37,38,39) - , and just in case beginner don't chock on a non finisher - finisher - non finisher xD.
01:01:004 (5) - Similar as above. Also, previous dons had also finisher so it makes it a bit inconsistent here. Oups added finish
01:06:585 (13) - ^ Added
01:12:167 (21) - ^ Added
01:22:981 (34) - Can be deleted, the part remains really calm. Truue, deleted~
01:48:446 (55) - Finisher, as suggested in second kiai. Added
01:54:027 (64) - ^ Added
02:00:655 (74) - Suddenly changing from 4/1 to 1/1 with no reasonable change on song's pace seems a bit odd. I'd delete this note. Deleted
Thanks for the mod corgiiiiiii~ owo

Update
osu file format v14

[General]
AudioFilename: Chai Found Music Workshop - Blooming.mp3
AudioLeadIn: 0
PreviewTime: 58213
Countdown: 0
SampleSet: Normal
StackLeniency: 0.7
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[Editor]
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DistanceSpacing: 0.5
BeatDivisor: 4
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[Metadata]
Title:Zhan Fang ~Blooming~
TitleUnicode:綻放 ~Blooming~
Artist:Chai Found Music Workshop
ArtistUnicode:采風樂坊
Creator:-[ Dumpling ]-
Version:Julie's Kantan
Source:太鼓の達人
Tags:classical taiko no tatsujin cfmw arcade 15 Julie Charlotte aabc271
BeatmapID:834968
BeatmapSetID:380233

[Difficulty]
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Topic Starter
kouzuki_karen
.__.
Raiden
[Inner Oni]
it seems i didn't highlight the correct notes lol

What I meant, was that the STRONG BEATS are at 1/2 distance so

00:52:632 (43,44) -
00:53:155 (46,48) -
00:53:679 (50,51) -
00:54:201 (53,54) -
00:54:725 (56,58) -

those are the ones with the strong hits, while the finishers are in 00:52:981 (45) - 00:54:027 (52) -

In short: 00:52:981 (45) - remove finisher, add it to 00:52:806 (44) -
00:54:027 (52) - remove finisher
00:53:679 (50,51) - add finisher to these two

that's all
Topic Starter
kouzuki_karen

Raiden wrote:

[Inner Oni]
it seems i didn't highlight the correct notes lol

What I meant, was that the STRONG BEATS are at 1/2 distance so

00:52:632 (43,44) -
00:53:155 (46,48) -
00:53:679 (50,51) -
00:54:201 (53,54) -
00:54:725 (56,58) -

those are the ones with the strong hits, while the finishers are in 00:52:981 (45) - 00:54:027 (52) -

In short: 00:52:981 (45) - remove finisher, add it to 00:52:806 (44) -
00:54:027 (52) - remove finisher
00:53:679 (50,51) - add finisher to these two ok, maybe I wasn't clear about what I mean the first time you brought this up, but the finishers are arranged like that because I want to capture the change in the pitch melody. Thus, if we look at 43,44, I prefer to leave 44 as a non-finisher in order to emphasise the sound that is on (45). here, I'm also using finishers especially for major pitch change only, so for case example like 00:53:155 (46,47,48) - I'm going to leave that as it is.

that's all
I actually removed finisher on 00:53:853 (51) - as well in accordance with the comment I made in the quote.

nvm, I removed 00:54:202 (53) - , retained the one on (51) like before.
Raiden
Nominated.
Topic Starter
kouzuki_karen
:D
toara_fict
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