handsome wings
fixed everything not mentioned including pishpashBearizm wrote:
RELOADED
- 00:12:107 - 00:21:545 - 00:22:051 - 00:22:388 - 00:22:725 - consider slightly increasing the volume here. finishes r enoguh
- 01:09:367 (1,2,3) - these are supposed to be a bit more intense due to the drum snare right? I think 2 sliders + a circle would fit this better. you lose that cursor momentum with only 3 circles that would be the point, yes
- 01:29:483 - 01:32:258 - 01:35:032 - 01:40:581 - 01:43:356 - you skipped those 1/4 drums yes i did
- 02:10:755 (1,2,1) - these are extremely harsh. from a normal jump to a massive jump. Doesn't play too well, consider increasing the DS of 2, and make sure it's closer to 02:11:102 (1) - because a jump that massive doesn't feel right. its gucci cuz its a short jump sequence
- 02:45:350 (4,1) - the rhythm of the song is really confusing in parts like this. I however, don't have any real suggestions to this as gimmick maps isn't exactly what I'm very good at. I suggest you to make 4 a slider just to avoid confusion. or just do something about it that can increase the readability of this part (and similar parts like this. its pretty readable cuz high AR tbh
- 03:40:408 (2,1) - space this out a bit so they don't touch each other? i like it lewd
- 03:50:292 (1,2,1,2,1) - this is a bit overdone in terms of spacings and the angles of the objects.ill think about it
- 04:58:096 (7,8) - x288y304. I'm sure this placing is intentional, but i think it looks better this way. make sure to reposition if you do apply this. 04:58:269 (1) - no :d
- remember about the stacked doubles we talked about in discord. hm
- solid gimmick map, something not too overdone, and pretty damn consistent, just has gameplay issues but hey, most gimmick maps has gameplay issues.
Nice work, good luck! One of the 2 100% gimmick maps I don't dislike.
Sing wrote:
0/10 bg not sourced in the desrciption consider ending urself
Idk lolUndeadCapulet wrote:
shouldnt the source be just the one movie
thanks HW~!Hollow Wings wrote:
winteresting mapping way, looks really familiar to some other ones to me... lolRECOIL
- 00:45:090 (1,1,1,1,1,1,1,1) - i think this nc spam is not necessary... same to 02:20:813 (1,1,1,1,1,1,1,1) - , 02:43:009 (1,1,1,1,1,1,1,1) - and so on. fixed!
- 02:10:928 (2,1) - this jump is too large lol, shourter it to half screen ds can be better imo. testplays found this fine, although it is a large jump, it is not part of a 'long and hard jump sequence', so the difficulty of this jump is not that hard.
- 03:29:657 (2,1) - this jumps is too large as well... maybe shorter it a bit cuz 1/8 repeating slider's determination is strict... orz this is why i use only one repeat for 1/8
- 03:35:552 (1) - highly recommend you remove nc here, jump at 03:35:380 (1,1) - is really large, give combo line can help players in reading. my theme for the map is only upward facing followpoint, so breaking it here does not fit imo
- 03:50:466 (1,1) - highly recommend you remove nc here, stream at 03:50:292 (1,2,1,2,1) - is spaced but in high bpm, give same combo color can be better in reading like a brust of notes, otherwise players may misread nc settings like patterns before. same to similar patterns later as well. fine for reading
- 03:52:373 (1) - nc settings from here is in a general spam style. to me i think mapping style like this which contain really much distance shifting should give nc style in common way: set nc at downbeats, thats all. players should judge which is stream or jump by just read those app circles, not with those nc skins. 1 nc per beat, it looks like spam but i feel its alright for playing!
- maybe consider use more combo colors? mark those special patterns by special colors blabla... done!
good luck
fixed thanks for modphaZ wrote:
how about reversing the direction for intense parts like at the kiai or the end part at 04:36:766 - ? its like, you stopped reloading and actually shot or sth like this^^
bass kicks make the song more intense, hence more notes.Asonate wrote:
00:29:310 - just wondering, is it intentional that you skip these?
feels so weird not to have anything there, especially after having played the old version.
Whereas you did map it here 00:32:084 (4) -
(it kinda feels like you did it on purpuse, but it still doesnt seem right to me to skip that ;w;)
i like to challenge myself.Boobs wrote:
Wait... What the fuck, handsome?
Why did you nerf it? The old vers. was some-what fine. holy symmetry
Weber wrote:
wtf
kill the rhythm for the patternMonstrata wrote:
01:23:837 (1,2,3,4) - Shouldn't this be a 6-note stream like 01:21:063 (1,2,3,4,5,6) - ?
Monstrata wrote:
It's the same pattern over and over again... Don't you think rhythm changes should accompany a change in pattern especially since you did so for every other instance the drums kicked in? You only have two patterns anyways lol. Anyways, seemed like a mistake when I was playing.
This issue still has not been adressed though, dunno maybe you'd like to take a 2nd look at this pattern?Spaghetti wrote:
03:50:292 (1,2,1,2,1) - wtf are you doign
1. 03:18:982 is a completely different pattern, doesnt introduce THAThandsome wrote:
03:18:982 (4,1) - 03:39:011 (1,2,3) - introducing spaced 1/4s here, built up into 03:50:282 (1,2,1,2,1,2) - which also gives indication on how ham the kiai is
i don't think its that hard honestly