^guy above me might be right
aimod
oldcoil
00:33:992 (1) - should switch to drum hitnormal every 1/2 cuz song does
00:47:604 (6) - 02:23:327 (6) - 02:34:338 (5,6) - 02:45:436 (5,6) - bs the drum hitnormal here. makes 6 stand out way more than it should if it's the only thing with soft hitnormal
01:01:651 (1,2) - seems weird that this isnt on hte other side. only thing really supporting change at 01:03:038 (1) - is the bg held vocals but 01:00:263 (1,2) - vocals change there while map doesnt so i dont get it
03:56:361 (2) - 03:56:882 (3) - and 04:07:460 (2) - 04:07:980 (3) - currently breaking the perfectly overlapping thing rule. can switch positions of 03:56:882 (3,4) - to not do that
04:58:096 (3,4) - so unbalanced have you tried anything along these lines or are u purposefully doing non symmetry here
this mod is almost as good as this map2
aimod
oldcoil
00:33:992 (1) - should switch to drum hitnormal every 1/2 cuz song does
00:47:604 (6) - 02:23:327 (6) - 02:34:338 (5,6) - 02:45:436 (5,6) - bs the drum hitnormal here. makes 6 stand out way more than it should if it's the only thing with soft hitnormal
01:01:651 (1,2) - seems weird that this isnt on hte other side. only thing really supporting change at 01:03:038 (1) - is the bg held vocals but 01:00:263 (1,2) - vocals change there while map doesnt so i dont get it
03:56:361 (2) - 03:56:882 (3) - and 04:07:460 (2) - 04:07:980 (3) - currently breaking the perfectly overlapping thing rule. can switch positions of 03:56:882 (3,4) - to not do that
04:58:096 (3,4) - so unbalanced have you tried anything along these lines or are u purposefully doing non symmetry here
this mod is almost as good as this map2