Idk lolUndeadCapulet wrote:
shouldnt the source be just the one movie
But touhou project tbh xd
Idk lolUndeadCapulet wrote:
shouldnt the source be just the one movie
thanks HW~!Hollow Wings wrote:
winteresting mapping way, looks really familiar to some other ones to me... lolRECOIL
- 00:45:090 (1,1,1,1,1,1,1,1) - i think this nc spam is not necessary... same to 02:20:813 (1,1,1,1,1,1,1,1) - , 02:43:009 (1,1,1,1,1,1,1,1) - and so on. fixed!
- 02:10:928 (2,1) - this jump is too large lol, shourter it to half screen ds can be better imo. testplays found this fine, although it is a large jump, it is not part of a 'long and hard jump sequence', so the difficulty of this jump is not that hard.
- 03:29:657 (2,1) - this jumps is too large as well... maybe shorter it a bit cuz 1/8 repeating slider's determination is strict... orz this is why i use only one repeat for 1/8
- 03:35:552 (1) - highly recommend you remove nc here, jump at 03:35:380 (1,1) - is really large, give combo line can help players in reading. my theme for the map is only upward facing followpoint, so breaking it here does not fit imo
- 03:50:466 (1,1) - highly recommend you remove nc here, stream at 03:50:292 (1,2,1,2,1) - is spaced but in high bpm, give same combo color can be better in reading like a brust of notes, otherwise players may misread nc settings like patterns before. same to similar patterns later as well. fine for reading
- 03:52:373 (1) - nc settings from here is in a general spam style. to me i think mapping style like this which contain really much distance shifting should give nc style in common way: set nc at downbeats, thats all. players should judge which is stream or jump by just read those app circles, not with those nc skins. 1 nc per beat, it looks like spam but i feel its alright for playing!
- maybe consider use more combo colors? mark those special patterns by special colors blabla... done!
good luck
fixed thanks for modphaZ wrote:
how about reversing the direction for intense parts like at the kiai or the end part at 04:36:766 - ? its like, you stopped reloading and actually shot or sth like this^^
bass kicks make the song more intense, hence more notes.Asonate wrote:
00:29:310 - just wondering, is it intentional that you skip these?
feels so weird not to have anything there, especially after having played the old version.
Whereas you did map it here 00:32:084 (4) -
(it kinda feels like you did it on purpuse, but it still doesnt seem right to me to skip that ;w;)
i like to challenge myself.Boobs wrote:
Wait... What the fuck, handsome?
Why did you nerf it? The old vers. was some-what fine. holy symmetry
Weber wrote:
wtf
kill the rhythm for the patternMonstrata wrote:
01:23:837 (1,2,3,4) - Shouldn't this be a 6-note stream like 01:21:063 (1,2,3,4,5,6) - ?
Monstrata wrote:
It's the same pattern over and over again... Don't you think rhythm changes should accompany a change in pattern especially since you did so for every other instance the drums kicked in? You only have two patterns anyways lol. Anyways, seemed like a mistake when I was playing.
This issue still has not been adressed though, dunno maybe you'd like to take a 2nd look at this pattern?Spaghetti wrote:
03:50:292 (1,2,1,2,1) - wtf are you doign
1. 03:18:982 is a completely different pattern, doesnt introduce THAThandsome wrote:
03:18:982 (4,1) - 03:39:011 (1,2,3) - introducing spaced 1/4s here, built up into 03:50:282 (1,2,1,2,1,2) - which also gives indication on how ham the kiai is
i don't think its that hard honestly