forum

EGOIST - RELOADED

posted
Total Posts
58
show more
Topic Starter
hehe

UndeadCapulet wrote:

shouldnt the source be just the one movie
Idk lol

But touhou project tbh xd
Hollow Wings
w

RECOIL

  1. 00:45:090 (1,1,1,1,1,1,1,1) - i think this nc spam is not necessary... same to 02:20:813 (1,1,1,1,1,1,1,1) - , 02:43:009 (1,1,1,1,1,1,1,1) - and so on.
  2. 02:10:928 (2,1) - this jump is too large lol, shourter it to half screen ds can be better imo.
  3. 03:29:657 (2,1) - this jumps is too large as well... maybe shorter it a bit cuz 1/8 repeating slider's determination is strict... orz
  4. 03:35:552 (1) - highly recommend you remove nc here, jump at 03:35:380 (1,1) - is really large, give combo line can help players in reading.
  5. 03:50:466 (1,1) - highly recommend you remove nc here, stream at 03:50:292 (1,2,1,2,1) - is spaced but in high bpm, give same combo color can be better in reading like a brust of notes, otherwise players may misread nc settings like patterns before. same to similar patterns later as well.
  6. 03:52:373 (1) - nc settings from here is in a general spam style. to me i think mapping style like this which contain really much distance shifting should give nc style in common way: set nc at downbeats, thats all. players should judge which is stream or jump by just read those app circles, not with those nc skins.
  7. maybe consider use more combo colors? mark those special patterns by special colors blabla...
interesting mapping way, looks really familiar to some other ones to me... lol

good luck
Topic Starter
hehe

Hollow Wings wrote:

w

RECOIL

  1. 00:45:090 (1,1,1,1,1,1,1,1) - i think this nc spam is not necessary... same to 02:20:813 (1,1,1,1,1,1,1,1) - , 02:43:009 (1,1,1,1,1,1,1,1) - and so on. fixed!
  2. 02:10:928 (2,1) - this jump is too large lol, shourter it to half screen ds can be better imo. testplays found this fine, although it is a large jump, it is not part of a 'long and hard jump sequence', so the difficulty of this jump is not that hard.
  3. 03:29:657 (2,1) - this jumps is too large as well... maybe shorter it a bit cuz 1/8 repeating slider's determination is strict... orz this is why i use only one repeat for 1/8 :D
  4. 03:35:552 (1) - highly recommend you remove nc here, jump at 03:35:380 (1,1) - is really large, give combo line can help players in reading. my theme for the map is only upward facing followpoint, so breaking it here does not fit imo
  5. 03:50:466 (1,1) - highly recommend you remove nc here, stream at 03:50:292 (1,2,1,2,1) - is spaced but in high bpm, give same combo color can be better in reading like a brust of notes, otherwise players may misread nc settings like patterns before. same to similar patterns later as well. fine for reading
  6. 03:52:373 (1) - nc settings from here is in a general spam style. to me i think mapping style like this which contain really much distance shifting should give nc style in common way: set nc at downbeats, thats all. players should judge which is stream or jump by just read those app circles, not with those nc skins. 1 nc per beat, it looks like spam but i feel its alright for playing!
  7. maybe consider use more combo colors? mark those special patterns by special colors blabla... done!
interesting mapping way, looks really familiar to some other ones to me... lol

good luck
thanks HW~!
byfar
same
Cooikezi
godly map if this gets ranked ill shit my pants :? :o :?
Spaghetti
requestd
00:03:368 (1,2,3,4) - this would b nicer if u spaced it out less but first of all 00:03:368 (1,2) - pls align perfectly
00:10:110 (1,2,3) - i dont think this spacing is justified since every other form of a burst in the intro is spaced way less
00:20:878 (1,2,3) - ^
00:22:054 (1,2,3) - space out more to help with the buildup?
00:28:963 (1,2,3) - ur actually a monster
00:40:755 (2,3,4) - wh whats up with this spacing lo
02:00:870 (1,2,3) - why not evn out the spacing?
02:16:477 (2,3,4) - u kno
03:50:292 (1,2,1,2,1,1) - wtfg LOL
04:36:766 (1) - why not kiai?
04:58:963 (1) - cool slider but a note would leave a much better echoing effect since there's that random echo like noise that just fades out

really cool map!!!1111!!!11
GL
Alheak
M4M

  1. 00:25:928 - reduce volume cuz there's nothing here
  2. 00:28:443 (1,2,3,1,2,3,1,2) - i'd probably be the guy to want to do it but this is really confusing to read, i guess you could still get the same effect by keeping the same DS so it'd look like:
  3. 00:41:362 - reduce vol
  4. 01:49:165 - ^
  5. 01:54:714 - ^
  6. 02:05:813 - ^ (you get it)
  7. 01:48:905 - why no kiai
  8. 03:07:980 - ^
  9. 04:36:766 - ^
  10. 03:32:951 (1,2,3,1,2,3,1,2) - same
  11. 03:35:726 (1,2,3,1,2,3,1,2) - ^ (you get it but it makes my mod look longer than it actually is)
  12. 03:50:292 (1,2,1,2,1) - you are not hanzer, feels really awkward to read and play, i'd just do this imo:
  13. 04:59:050 - how about making this 25%, 04:59:657 - placing a 20% vol here, then 15% on 05:00:350 - , 05:01:044 - 10% and reducing 05:01:737 - to 5%
phaZ
how about reversing the direction for intense parts like at the kiai or the end part at 04:36:766 - ? its like, you stopped reloading and actually shot or sth like this^^
Arusamour
wtf handsome. please rank this or else...
Topic Starter
hehe

phaZ wrote:

how about reversing the direction for intense parts like at the kiai or the end part at 04:36:766 - ? its like, you stopped reloading and actually shot or sth like this^^
fixed thanks for mod
Asonate
00:29:310 - just wondering, is it intentional that you skip these?
feels so weird not to have anything there, especially after having played the old version.
Whereas you did map it here 00:32:084 (4) -

(it kinda feels like you did it on purpuse, but it still doesnt seem right to me to skip that ;w;)
chainpullz
That nerf though... lol. Glad I have a backup of the old vers too.

Edit: http://puu.sh/oEHm8/12d5c77cfd.osu
^For anyone interested in the original in the future.
Arusamour
Wait... What the fuck, handsome?

Why did you nerf it? The old vers. was some-what fine. holy symmetry
Topic Starter
hehe

Asonate wrote:

00:29:310 - just wondering, is it intentional that you skip these?
feels so weird not to have anything there, especially after having played the old version.
Whereas you did map it here 00:32:084 (4) -

(it kinda feels like you did it on purpuse, but it still doesnt seem right to me to skip that ;w;)
bass kicks make the song more intense, hence more notes.

Boobs wrote:

Wait... What the fuck, handsome?

Why did you nerf it? The old vers. was some-what fine. holy symmetry
i like to challenge myself.

old version is still in the .osz file btw.
Spaghetti
03:50:292 (1,2,1,2,1) - wtf are you doign
Mirash
hey yo offset -10 please xd (22 884)
my hit errors all by left side tbh
beautiful map btw 8-)
pishifat
^guy above me might be right
aimod
oldcoil
00:33:992 (1) - should switch to drum hitnormal every 1/2 cuz song does
00:47:604 (6) - 02:23:327 (6) - 02:34:338 (5,6) - 02:45:436 (5,6) - bs the drum hitnormal here. makes 6 stand out way more than it should if it's the only thing with soft hitnormal
01:01:651 (1,2) - seems weird that this isnt on hte other side. only thing really supporting change at 01:03:038 (1) - is the bg held vocals but 01:00:263 (1,2) - vocals change there while map doesnt so i dont get it
03:56:361 (2) - 03:56:882 (3) - and 04:07:460 (2) - 04:07:980 (3) - currently breaking the perfectly overlapping thing rule. can switch positions of 03:56:882 (3,4) - to not do that
04:58:096 (3,4) - so unbalanced have you tried anything along these lines or are u purposefully doing non symmetry here

this mod is almost as good as this map2
pishifat
h
Weber
wtf
LowAccuracySS

Weber wrote:

wtf
-kevincela-
yes
Delis
03:39:011 (1,2) - if this were stacked this would be less random-ish pattern so the whole patterns can feel symmetry more
03:50:716 - do you mind adding a circle here? the timing between the last circle and the 1/8 slider seems really hard to read properly for most players since it quite looks like a 1/4 continuous rhythm

and update the thing i told u on disco
Delis
DESERT EAGLE

Reillia
wtf
Regou
wtf






yes
Monstrata
01:23:837 (1,2,3,4) - Shouldn't this be a 6-note stream like 01:21:063 (1,2,3,4,5,6) - ?
Topic Starter
hehe

Monstrata wrote:

01:23:837 (1,2,3,4) - Shouldn't this be a 6-note stream like 01:21:063 (1,2,3,4,5,6) - ?
kill the rhythm for the pattern
Monstrata
It's the same pattern over and over again... Don't you think rhythm changes should accompany a change in pattern especially since you did so for every other instance the drums kicked in? You only have two patterns anyways lol. Anyways, seemed like a mistake when I was playing.
dqs01733
gz!!
Topic Starter
hehe

Monstrata wrote:

It's the same pattern over and over again... Don't you think rhythm changes should accompany a change in pattern especially since you did so for every other instance the drums kicked in? You only have two patterns anyways lol. Anyways, seemed like a mistake when I was playing.

i wanted to focus on the escalating 2/1 vocal emphasis change from 4/1, with an nc/pattern on every 2/1. continuing the rhythm would break that idea
Monstrata
Reasonable. Congrats!
fartownik
03:50:282 (1,2,1,2) - sorry but this needs to go

reason: cancer pattern introduced 4 minutes into the map, without any other cancer patterns like this in the map earlier
WORSTPOLACKEU

Spaghetti wrote:

03:50:292 (1,2,1,2,1) - wtf are you doign
This issue still has not been adressed though, dunno maybe you'd like to take a 2nd look at this pattern?
I get the logic behind it but it plays very badly, just played it, Fartownik, and Rafis and we all think it's really unintuitive to play!

My solutions would be.

1. Change the order somehow, I understand that you have the same order as the jumps prio this but I feel like this really doesn't play well and is a missfiesta.
Which leads to my 2nd point.

2. Move the jumps and the stream pattern apart from each other so the spacing from the last jump in the jump pattern is further away from the stream so you actually need to jump to the stream.
I tried that, it was much easier to hit because you don't have to have an awkward stop followed by super fast aiming.

3. Make a star pattern instead I think it would work much better, tried and it did indeed play better and much more comfortable.

Also personally, this doesn't fit this map at all, no indication in the song either, pattern is somehow creative, yes, and looks cool but it doesn't play as good and I'd rather sacrifice some visuals for playability.

Sry for writing this when it's qualified but I didn't see this map before.

Hope you can address this issue and speedqualify it back again!
Dendy
ctrl-c
ctrl-v
Ranked.
wtf.
phaZ
hey, that map :D

gratz!
Topic Starter
hehe
03:18:982 (4,1) - 03:39:011 (1,2,3) - introducing spaced 1/4s here, built up into 03:50:282 (1,2,1,2,1,2) - which also gives indication on how ham the kiai is

i don't think its that hard honestly
fartownik

handsome wrote:

03:18:982 (4,1) - 03:39:011 (1,2,3) - introducing spaced 1/4s here, built up into 03:50:282 (1,2,1,2,1,2) - which also gives indication on how ham the kiai is

i don't think its that hard honestly
1. 03:18:982 is a completely different pattern, doesnt introduce THAT
2. the kiai is nowhere as intense as that pattern, trust me
Skystar
grats : o
Topic Starter
hehe
af
pkhg
owo whats this
show more
Please sign in to reply.

New reply