forum

Kasger & Limitless - Miles Away

posted
Total Posts
10
Topic Starter
CircleChu
This map has been deleted on the request of its creator. It is no longer available.
Dazdy_old
Requested mod in #osu
Please keep in mind that this is my first mod in a VERY long time.
With that in mind, remember that this is only suggestions.
Insane
The HP seems a bit high. You might want to tone that down.

00:20:681 (6) - I feel like the shape of this slider could be changed. This isn't needed, though.

00:43:095 (1) - I don't like the placement of this note. It's just so similar to the note 2 notes before it, that it feels different to the other notes. Again, unnecessary.

01:38:957 (1) - I dunno, but I think it'd be better if these notes weren't a stack, and the stream was just longer. It doesn't seem fitting.

01:54:819 (5) - Might want to start a new combo at this note. There's no reason for the combo to be 8 notes long when none of the similar patterns share this.
With that being said, best of luck with your map! Sorry for my lack of tips for improvement.
Topic Starter
CircleChu

Dazdy wrote:

Requested mod in #osu
Please keep in mind that this is my first mod in a VERY long time.
With that in mind, remember that this is only suggestions.
Insane
The HP seems a bit high. You might want to tone that down. HP is fine..)

00:20:681 (6) - I feel like the shape of this slider could be changed. This isn't needed, though. - Fixed.

00:43:095 (1) - I don't like the placement of this note. It's just so similar to the note 2 notes before it, that it feels different to the other notes. Again, unnecessary. I have changed all of them there, so yeah. Fixed.

01:38:957 (1) - I dunno, but I think it'd be better if these notes weren't a stack, and the stream was just longer. It doesn't seem fitting. I`ll keep it.

01:54:819 (5) - Might want to start a new combo at this note. There's no reason for the combo to be 8 notes long when none of the similar patterns share this. I have changed all combos around the map. Fixed.

With that being said, best of luck with your map! Sorry for my lack of tips for improvement.
Thank you for mod! :D
Arphimigon

Well I would've preferred to mod this when there was a full set for it, but oh well.

This map is pretty fun

[Insanity]
The main problem I have with this diff is illogical spacing. It seems the whole map has the same kind of spacing even on slow and fast parts. Also the just of stacked 1/4 means very random double speed snaps from the same spacing instead of actually reducing the spacing when the 1/4 stacks are there, creating unnecessarily high spacing/difficulty spikes.
00:22:405 - The whole section before this has the same spacing as the section after this, however clearly there is a lot more power in the section after this. Also on that note, the starting 23 seconds should have some sort of increasing spacing as the music in the background builds up. From really small to middling, then a tiny spike at at the 23 second mark. It would make a lot more sense that way.
The fact that 00:00:681 (2,3) - and 00:03:440 (2,3) - had the same kind of spacing, but one was 1/1 and one was 1/2 almost made me misread it, consider reducing the 1/2 or increasing the 1/1 so that there is a clear difference.
00:12:750 (4) - Make this a 1/1 slider, like 00:15:509 (3) - and 00:18:268 (1) - in this section, for consistency.
00:19:647 - I feel like since there is building up here, making this a slider end really reduces the feels. Can I click it? Pretty please?
00:20:681 (4,5,6,7) - Very misleading spacing, making them touch seems like they should not be 1/2, since you had the earlier slider jump 1/2 spacings. Make these all not touch. (also perhaps since increasing pitches per note, try so that they all go up in spacing? 0.9 -> 1.1 -> 1.3 or smth)
00:30:681 (2,3) - The angle of this and the spacing make this kinda pressuring, if you reduce the spacing, or point slider 3 to the left instead of down, it will be more natural.
00:31:888 (5,1) - I don't think you realise how much of a diff spike this actually is *runs*
00:33:440 (1,1,1,1,1,1,1,1) - Just remove all these and add a break here. Breaks are cool every now and again, 4/1 tapping is not!
00:50:681 (1,2,3) - Your 1/4 jumps are just diffspikes absolutely everywhere! Like duuuuuude it makes it two times harder to jump this!
00:52:405 (3,4) - Increase spacing here because strong sound on 4 but it seems kinda low
01:09:992 (1,2,3) - Like this would probably be the highest spacing of 1/2 but there is a 1/4 snap there as well! 1/4 snaps like this reallllllllllllllllly should have lower spacing to not be diff spiking with the 1/2 jumps.
01:24:130 (1,2,3) - Fix this stacking lol
01:35:337 (4,5,6,7,8,1) - Why such sudden low spacing?
01:50:681 - The overlapping sliders here are fine so-to-say but it'd be better if they didnt overlap directly, but only partially (for the people who cant read as well)
01:56:199 - to 01:58:957 - has a really confusing and random rhythm, i think note-note-slider repeats fit the music best here, however you have note-slider-note repeats which are confusing since the stronger pitched sounds are at slider ends.
02:36:543 (2,3,4,5,6,7) - Again really low spacing. You can probably justify this by saying "it needs to be lower than the 1/2 slider jumps" but then I say to you what about the massive 1/4 snaps? Really backwards!
02:59:474 (5,1) - Don't stack strong sounds please! Not only is the sudden stop weird, but in general strength in sounds is represented by spacing (strong sounds = more spacing ofc u know dis) so stacking stronger sounds is really illogical.

Gl, it was fun to play.
Topic Starter
CircleChu

Arphimigon wrote:

FC
Well played!

Well I would've preferred to mod this when there was a full set for it, but oh well.

This map is pretty fun

[Insanity]
The main problem I have with this diff is illogical spacing. It seems the whole map has the same kind of spacing even on slow and fast parts. Also the just of stacked 1/4 means very random double speed snaps from the same spacing instead of actually reducing the spacing when the 1/4 stacks are there, creating unnecessarily high spacing/difficulty spikes.
00:22:405 - The whole section before this has the same spacing as the section after this, however clearly there is a lot more power in the section after this. Also on that note, the starting 23 seconds should have some sort of increasing spacing as the music in the background builds up. From really small to middling, then a tiny spike at at the 23 second mark. It would make a lot more sense that way.
The fact that 00:00:681 (2,3) - and 00:03:440 (2,3) - had the same kind of spacing, but one was 1/1 and one was 1/2 almost made me misread it, consider reducing the 1/2 or increasing the 1/1 so that there is a clear difference. Fixed.
00:12:750 (4) - Make this a 1/1 slider, like 00:15:509 (3) - and 00:18:268 (1) - in this section, for consistency. Fixed.
00:19:647 - I feel like since there is building up here, making this a slider end really reduces the feels. Can I click it? Pretty please? Here you go :3
00:20:681 (4,5,6,7) - Very misleading spacing, making them touch seems like they should not be 1/2, since you had the earlier slider jump 1/2 spacings. Make these all not touch. (also perhaps since increasing pitches per note, try so that they all go up in spacing? 0.9 -> 1.1 -> 1.3 or smth) Fixed.
00:30:681 (2,3) - The angle of this and the spacing make this kinda pressuring, if you reduce the spacing, or point slider 3 to the left instead of down, it will be more natural. Fixed.
00:31:888 (5,1) - I don't think you realise how much of a diff spike this actually is *runs* Fixed.
00:33:440 (1,1,1,1,1,1,1,1) - Just remove all these and add a break here. Breaks are cool every now and again, 4/1 tapping is not! I`ll keep it, thanks.
00:50:681 (1,2,3) - Your 1/4 jumps are just diffspikes absolutely everywhere! Like duuuuuude it makes it two times harder to jump this! Fixed.
00:52:405 (3,4) - Increase spacing here because strong sound on 4 but it seems kinda low Fixed.
01:09:992 (1,2,3) - Like this would probably be the highest spacing of 1/2 but there is a 1/4 snap there as well! 1/4 snaps like this reallllllllllllllllly should have lower spacing to not be diff spiking with the 1/2 jumps. Fixed.
01:24:130 (1,2,3) - Fix this stacking lol Fixed.
01:35:337 (4,5,6,7,8,1) - Why such sudden low spacing? Fixed.
01:50:681 - The overlapping sliders here are fine so-to-say but it'd be better if they didnt overlap directly, but only partially (for the people who cant read as well) I`ll keep it too.
01:56:199 - to 01:58:957 - has a really confusing and random rhythm, i think note-note-slider repeats fit the music best here, however you have note-slider-note repeats which are confusing since the stronger pitched sounds are at slider ends. Fixed.
02:36:543 (2,3,4,5,6,7) - Again really low spacing. You can probably justify this by saying "it needs to be lower than the 1/2 slider jumps" but then I say to you what about the massive 1/4 snaps? Really backwards! Fixed.
02:59:474 (5,1) - Don't stack strong sounds please! Not only is the sudden stop weird, but in general strength in sounds is represented by spacing (strong sounds = more spacing ofc u know dis) so stacking stronger sounds is really illogical. Fixed.

Gl, it was fun to play.
^^ I am glad to hear that. Thanks for mod. :)
Alheak
ey

irc
02:49 Alheak: my major concern with your map in fact
02:49 Alheak: would be two things
02:49 Alheak: 1. aesthetics
02:50 Alheak: im a huge autist and i like beautiful maps
02:50 Alheak: 2. patterns like 02:31:371 (3,4,5) -
02:51 Alheak: i personally like to use them when i can
02:51 MpIIpo: you mean, like stacking this? 00:05:509 (3,5) -
02:51 Alheak: but you place them everytime and it just doesn't work
02:51 Alheak: no the "streams"
02:51 Alheak: like (4) and (5) are stacked
02:52 Alheak: but (3)'s end sin't
02:52 MpIIpo: isn`t that fine?
02:52 Alheak: it's fine when it plays and reads well
02:52 Alheak: here it does not
02:52 MpIIpo: why?
02:52 Alheak: they feel very innapropriate most of the time
02:53 Alheak: they feel sudden
02:53 Alheak: are you an alternating player?
02:53 MpIIpo: nope
02:53 Alheak: mhh
02:54 Alheak: you really like those patterns then
02:54 Alheak: but yeah
02:54 Alheak: im not against it
02:54 Alheak: but make them more obvious
02:54 Alheak: 90% of the time i just read them as doubles
02:54 Alheak: and that's a 100 assured
02:56 MpIIpo: keep that spacing seems fine to you? http://puu.sh/lxJfg/616a2d9e09.jpg
02:57 Alheak: that seems better
02:57 Alheak: you can also try [http://puu.sh/lxJks/19e8806c8c.jpg like this]
02:58 Alheak: anything that implies a stream
02:58 Alheak: and not a double
02:58 Alheak: and goes with the flow
02:59 Alheak: rhythm wise your map seems fine too
02:59 Alheak: do you know the basics of map aesthetics or do you want some help?
03:00 MpIIpo: i know only, what i have figured by myself
03:00 MpIIpo: sadly, noone wanted to teach me
03:00 Alheak: alright
03:00 MpIIpo: so it`s 99% or my soul :D
03:01 Alheak: https://osu.ppy.sh/forum/t/37194 a must read if you haven't already
03:01 Alheak: but in general, try two abuse copy/paste as much as possible, you want your sliders to look generally the same
03:02 Alheak: avoid grid snap
03:03 Alheak: im not sure if you use it but it messes a lot with DS
03:05 Alheak: oh yeah
03:05 Alheak: use new combos on each new emasure basically
03:05 MpIIpo: emasure?
03:06 MpIIpo: I edited all combos by Charles
03:06 Alheak: measure
03:06 Alheak: you did?
03:06 Alheak: well if charles himself helped you with that i can't really say anything more then
03:07 MpIIpo: xD
03:08 Alheak: also avoid overlaps like 00:56:199 (4,1,2) -
03:08 Alheak: objects that slightly touch each other
03:08 Alheak: things like that
03:08 Alheak: make your map breathe
03:09 Alheak: i guess that's it for now
03:10 Alheak: it's not much but it's more of a general mod than specific things to change
03:10 Alheak: you should have quite some work with that

[Arphi]
  1. I feel like your map could look a bit nicer even though you know the basics
  2. review your flow, a lot of patterns play awkwardly
  3. avoid putting too many breaks and spinners, and begin your map where MpIIpo begins his (or vice versa, get together to agree)
  4. why AR8.8 (doesn't play that bad but uuhhh)
good luck!
Arphimigon
100% drama response to previous post

Alheak wrote:

[Arphi]
  1. I feel like your map could look a bit nicer even though you know the basics Tthat was a really vague sentence. My aesthetic style seems fine to me, what looks bad about it? Blankets? Same spacings? Is my aesthetic style too different to yours?
  2. review your flow, a lot of patterns play awkwardly Also just as vague. I've tested this and all patterns except the plus-squares play 100% fine to me, I see absolutely no problem with them.
  3. avoid putting too many breaks and spinners, and begin your map where MpIIpo begins his (or vice versa, get together to agree) GDs can start at different times, however if there were more difficulties I can expect to change mine, however mapping that start is a no-no for me, it is pretty calm and lacking strong-beat emphasis. I feel as though the map would be worse if I added in that slow start because it hardly makes sense to, and feels like a boring extentsion to the slow enough start (which in itself is already slower than the next parts)
  4. why AR8.8 (doesn't play that bad but uuhhh) GAHHHHHHHHHHH THIS. AR8.8 is fine for this. Ugh. AR9/AR9.3/High AR gah just hurt my soul. Note-to-note play (high AR) lacks the feel low AR has, the fact you can see ahead and visualize the rhythm and feel it/prepare for it makes more of a "rhythm game" feel. Also yes I can play post-ar10, but low AR is generally nicer in terms of getting with the rhythm, so making it higher is totally against my way of mapping.
Sorry if I sound a little... uh... butthurt. This kinda answers a lot of things about a lot of maps actually, not just this map, or my maps, but a general perspective of a lot of maps.
(ya i see you arent trying to start a flame war here but those points just kinda hurt my feelings because they were so vague and generally seemed like-backwards logic)

I guess the above point about "bad flow" will get ironed out with mods, and also the aesthetic (even though to my opinion they are both fine) but the last two points would kill the map and my ability to want to continue with the GD at all.
Alheak
My bad for not putting out the context in your mod, I promised to help MpIIpo for his map then I afterwards decided to take a look at yours too.
I didn't plan to do a big and precise mod especially since it was late, so consider it more like a testplay feedback.

I realise now that this mod was completely inadequate, so I'm sorry if you took it the wrong way.

Concerning the AR: I get your point, however I find that it is not assumed enough, 8.8 is too close to 9 to make it "feel like a rhythm game" (which is totally baseless since almost all rhythm games out there have ajustable AR, called hi-speed, and people just choose the amount they're comfortable with).
I'd suggest embracing AR8.5 or even 8 if you're confident, but that'll also mean that you'll have to adapt your mapping style to something more "original osu" or something along those line, if this is really your thing you will find a way.
Arphimigon

Alheak wrote:

Concerning the AR: I get your point, however I find that it is not assumed enough, 8.8 is too close to 9 to make it "feel like a rhythm game" (which is totally baseless since almost all rhythm games out there have ajustable AR, called hi-speed, and people just choose the amount they're comfortable with).
I'd suggest embracing AR8.5 or even 8 if you're confident, but that'll also mean that you'll have to adapt your mapping style to something more "original osu" or something along those line, if this is really your thing you will find a way.
I get your point, however from personal playtests I have found 8.7/8.8 to just seem the most fitting for this kind of BPM with this (rather low) note density. I do have an AR bias (EZ player) and I would use something like AR6 if i was allowed, but y'know its not. So instead of making it way below an AR everyone is comfortable with (everyone plays 9/9.3/9.7) I had just put it riiiight below the normal range. Also, I don't think the style of mapping needs to change for low AR... why would I need to be more original? ;-;

However, adjustable AR would be absolutely EPIC!

also for some reason people feel like 8.8 is wayyyyyyyyyyy lower than 9 JUST BECAUSE it has an 8 in it, which makes me sad
OmegaR
IRC testplay/mod
15:12 Wookiezi: i really don't like the change in spacing mid 1/4
15:12 Wookiezi: it's offputting quite a bit
15:12 CircleChu: which ones?
15:12 Wookiezi: 01:12:773
15:13 CircleChu: select objects
15:13 CircleChu: copy and paste to chat
15:13 Wookiezi: 01:12:773 (5,6,7,8,9) -
15:13 CircleChu: this really? :O
15:14 Wookiezi: 01:17:946 (1,2,3,4) - this slider to triple jump felt really offputting too, would rather have 5 1/4 notes
15:14 Wookiezi: yea it doesnt feel right to play
15:14 Wookiezi: 01:38:980 (1,2,1,2,1,2,1,2,1) - this also feels quite forced here
15:14 CircleChu: i stole it from xsrs`s map
15:15 *CircleChu is editing [http://osu.ppy.sh/b/487589 Warak - REANIMATE [xsrs's Extra]]
15:15 Wookiezi: 02:45:704 (5,6,1) - the spacing on note #1 here is weird
15:15 Wookiezi: i know what its meant to be but it just doesnt work properly
15:15 Wookiezi: 02:51:049 (1,2,3,4,1) -
15:15 Wookiezi: same here
15:16 Wookiezi: 03:04:153 (3,4,5) - should be monospaced
15:16 Wookiezi: so they are the same distance
15:16 Wookiezi: 03:04:670 (6,7,8) - same as before, spacing between 6 and 7 is weird
15:16 Wookiezi: 03:08:635 (2,3,4) - ^
15:17 Wookiezi: 03:12:773 (1,2,3,4,5) - ^
15:17 Wookiezi: 03:14:153 (4,5,6) -
15:17 Wookiezi: ^
15:17 Wookiezi: 03:15:704 (1,2,3) - ^
15:17 Wookiezi: 03:16:049 (4,5,1) - ^
15:17 CircleChu: noo xd
15:17 CircleChu: i call this creativity
15:17 Wookiezi: 03:18:635 (4,5,6,7,1) - this pattern is weird
15:17 CircleChu: pls
15:17 Wookiezi: dont turn into fahnzen pls
15:17 Wookiezi: it doesnt play well
15:17 CircleChu: it`s cute :3
15:18 CircleChu: what is fahnzen?
15:18 Wookiezi: its stupid and you'll get called up on it in future mods
15:18 Wookiezi: see https://osu.ppy.sh/b/522936
15:18 CircleChu: it won`t be going for rank
15:18 Wookiezi: it just doesnt feel right for a map
15:19 CircleChu: probably
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply