M4M Return
I'm kind of impressed with the map after playing throughout the song, the last kiai did good job, disappointed at first for high AR usage though.
There are 2 things that I don't like in the song and deem to be unfitting with the pacing of the diff, hope you consider changing them a bit along with your taste and such
- spaced triples: 01:49:081 (5,6,1) - , 03:15:373 (5,6,1) - , 04:41:665 (5,6,1) - and 06:07:958 (4,5,1) - I can't find them fitting with the song at all and to be honest, they are annoying to play in practice so is it done in favor of having more pp? if not, you could change to a triple stack or use less-spaced triples instead.
- 02:10:823 (1,2) - this is kind of surprising to read for the first time, trying to introduce this by having proper spacing at the 1st 2 sliders and then leave the rest the same? proper spacing that I mean is just only using ctrl+g on 02:10:823 (1) - and everything else is done, just make it close spacing to show players it's sliders on 1/4 not constant 1/2 like what have been done so far. When you compare this with 05:03:407 (1,2) - , it's more intuitive on 05:03:407 (1,2) - as they are mapped by curved slider and the direction is matched each other unlike 02:10:823(1,2) -
The rest looks great though, a challenging map to play that doesn't go beyond the song that far. Good luck for re-qualification and ranking
I'm kind of impressed with the map after playing throughout the song, the last kiai did good job, disappointed at first for high AR usage though.
There are 2 things that I don't like in the song and deem to be unfitting with the pacing of the diff, hope you consider changing them a bit along with your taste and such
- spaced triples: 01:49:081 (5,6,1) - , 03:15:373 (5,6,1) - , 04:41:665 (5,6,1) - and 06:07:958 (4,5,1) - I can't find them fitting with the song at all and to be honest, they are annoying to play in practice so is it done in favor of having more pp? if not, you could change to a triple stack or use less-spaced triples instead.
- 02:10:823 (1,2) - this is kind of surprising to read for the first time, trying to introduce this by having proper spacing at the 1st 2 sliders and then leave the rest the same? proper spacing that I mean is just only using ctrl+g on 02:10:823 (1) - and everything else is done, just make it close spacing to show players it's sliders on 1/4 not constant 1/2 like what have been done so far. When you compare this with 05:03:407 (1,2) - , it's more intuitive on 05:03:407 (1,2) - as they are mapped by curved slider and the direction is matched each other unlike 02:10:823(1,2) -
The rest looks great though, a challenging map to play that doesn't go beyond the song that far. Good luck for re-qualification and ranking