forum

BoxPlot - Escape With The Clouds

posted
Total Posts
137
show more
Frostmourne
M4M Return

I'm kind of impressed with the map after playing throughout the song, the last kiai did good job, disappointed at first for high AR usage though.

There are 2 things that I don't like in the song and deem to be unfitting with the pacing of the diff, hope you consider changing them a bit along with your taste and such

- spaced triples: 01:49:081 (5,6,1) - , 03:15:373 (5,6,1) - , 04:41:665 (5,6,1) - and 06:07:958 (4,5,1) - I can't find them fitting with the song at all and to be honest, they are annoying to play in practice so is it done in favor of having more pp? if not, you could change to a triple stack or use less-spaced triples instead.

- 02:10:823 (1,2) - this is kind of surprising to read for the first time, trying to introduce this by having proper spacing at the 1st 2 sliders and then leave the rest the same? proper spacing that I mean is just only using ctrl+g on 02:10:823 (1) - and everything else is done, just make it close spacing to show players it's sliders on 1/4 not constant 1/2 like what have been done so far. When you compare this with 05:03:407 (1,2) - , it's more intuitive on 05:03:407 (1,2) - as they are mapped by curved slider and the direction is matched each other unlike 02:10:823(1,2) -

The rest looks great though, a challenging map to play that doesn't go beyond the song that far. Good luck for re-qualification and ranking :oops:
Topic Starter
Strategas

FrostxE wrote:

M4M Return

I'm kind of impressed with the map after playing throughout the song, the last kiai did good job, disappointed at first for high AR usage though. this ar feels comfortable to me personally for such map, it's not a farm map anyway so much rather let it be more forgiving

There are 2 things that I don't like in the song and deem to be unfitting with the pacing of the diff, hope you consider changing them a bit along with your taste and such

- spaced triples: 01:49:081 (5,6,1) - , 03:15:373 (5,6,1) - , 04:41:665 (5,6,1) - and 06:07:958 (4,5,1) - I can't find them fitting with the song at all and to be honest, they are annoying to play in practice so is it done in favor of having more pp? if not, you could change to a triple stack or use less-spaced triples instead. it's just intense there, but I guess the tripples can be less spaced, but they have to be emphasized since I mapped to the drums

- 02:10:823 (1,2) - this is kind of surprising to read for the first time, trying to introduce this by having proper spacing at the 1st 2 sliders and then leave the rest the same? proper spacing that I mean is just only using ctrl+g on 02:10:823 (1) - and everything else is done, just make it close spacing to show players it's sliders on 1/4 not constant 1/2 like what have been done so far. When you compare this with 05:03:407 (1,2) - , it's more intuitive on 05:03:407 (1,2) - as they are mapped by curved slider and the direction is matched each other unlike 02:10:823(1,2) - changed that part a little to make it play easier and yeah less spacing on first few sliders

The rest looks great though, a challenging map to play that doesn't go beyond the song that far. Good luck for re-qualification and ranking :oops:
Thank you!
Pho
Back to #1
snz
Wtf DahplA!?

DahplA

Ppuskalin wrote:

Wtf DahplA!?

C:
snz
I Will Shoot One Star For This

btw i never will shoot 60 stars like dahpla
Topic Starter
Strategas
thanks! I'm still waiting for a bubble man and someone with a flame thrower ėėėė
Chaoslitz
M4M, sorry for delay
[No Escape]
  1. 00:27:002 (1,2,3) - The difference of the jump is too big for me, consider moving 00:27:340 (3,4,5) higher
  2. 01:26:328 (1,2,3,4) - The jump isn't really need with the soft music
  3. 01:28:014 (3,1) - The jump here looks weird imo after hitting a triangle 01:27:677 (1,2,3), try something like this:
    Don't forget to adjust the spacing behind
  4. 01:33:407 (1) - Remove the NC, also the jump is large too large even though there is drum, compare to other parts
  5. 01:33:913 (2,3) - 01:35:935 (2,1) - 01:44:025 (2,1) - 01:48:238 (2,1) - ^
  6. 01:49:250 (1,2,3) - yea jumps like this is still overdone for me

I am sorry that I can't push this map forward.
Although i don't have this map before the 1st qualified, though I still think some of the jumps are overdone and unexpected to be that large, didn't point out all in the mod, but yea if you know what I mean, it mostly appears in the kiai time, not absolutely unacceptable, but somehow it isn't in my style. However you mapped streams with various spacing nicely.
And sorry about it again, anyway, feel to find me if you any questions, try to find other BNs as well, they may favour in this style and help you pushing it forward
Good luck!
Biggy
Just a suggestion to make it look cooler and its a minor detail.

01:06:104 (1,2) - Make these curved to have it match the rest of that part.

But anyway its a really good map! I hope this gets ranked. Have a nice day.
Topic Starter
Strategas

Chaoslitz wrote:

M4M, sorry for delay
[No Escape]
  1. 00:27:002 (1,2,3) - The difference of the jump is too big for me, consider moving 00:27:340 (3,4,5) higher stronger than the rest, it wouldn't be emhasized if I reduced the spacing
  2. 01:26:328 (1,2,3,4) - The jump isn't really need with the soft music not really a jump, because it comes from slider. it's almost the same as having it as 1/2 gap since it's so close
  3. 01:28:014 (3,1) - The jump here looks weird imo after hitting a triangle 01:27:677 (1,2,3), try something like this: seems fine to me, I'm kind of using similar patern here with blanketing, if you mean the angle it still plays fine
    Don't forget to adjust the spacing behind
  4. 01:33:407 (1) - Remove the NC, also the jump is large too large even though there is drum, compare to other parts the nc follows the 1-2-3 patern, but since it's a slider, I NCed it instead of the note after, so that some bursts that start on blue tick don't get NCed 01:44:193 (1,2) - etc. Regarding spacing these sections are spaced more than the rest because the song is more intense here
  5. 01:33:913 (2,3) - 01:35:935 (2,1) - 01:44:025 (2,1) - 01:48:238 (2,1) - ^
  6. 01:49:250 (1,2,3) - yea jumps like this is still overdone for me it should be the hardest part in kiai imo

I am sorry that I can't push this map forward.
Although i don't have this map before the 1st qualified, though I still think some of the jumps are overdone and unexpected to be that large, didn't point out all in the mod, but yea if you know what I mean, it mostly appears in the kiai time, not absolutely unacceptable, but somehow it isn't in my style. However you mapped streams with various spacing nicely. It can be easier, but it can be harder too. I think the spacing is consistent enough. First I tried to map it mainly to the drums, but after some mods I thought of including the intensity of the bass aswell. So some sections that seem overspaced are just following the more intense bass with the help of drums.
And sorry about it again, anyway, feel to find me if you any questions, try to find other BNs as well, they may favour in this style and help you pushing it forward Before qualify finding BNs wasn't that difficult. Now it's pretty much impossible considering I already had a lot of BNs involved so very few remain.
Good luck!
Thanks! Sorry, for not applying anything, but your opinion is still appreciated and I will consider it.

Biggy wrote:

Just a suggestion to make it look cooler and its a minor detail.
01:06:104 (1,2) - Make these curved to have it match the rest of that part. I'm kind of doing another thing here with starting with a few straight sliders then in the middle curved sliders and also end with straight sliders
But anyway its a really good map! I hope this gets ranked. Have a nice day.
Thank you, I hope so too xd

DahplA wtf
Underforest
DahplA is just like

a star farmer
DahplA

Underforest wrote:

DahplA is just like

a star farmer
Hehe
Mint
Congratulations! You were the best stalker by posting 36 seconds after opening my queue!

You won .............. a mod!

:idea: General


* o

Expert


* OD9.5 = overkill imo. You don't need such high OD in my point of view... I can see myself getting 99% in the beginning and then because of stamina getting like 85% acc towards the end. Nor is this a special case of 'notelock', this is not a Mazzerin map with high BPM lol.
* 00:30:373 (5,6) - Don't see why this is so large? Literally nothing special at (6), and really takes away the emphasis on (7) after this, because (5,6) is already large.
* 00:40:149 (8,9,10,1,2) - Gotta find these almost straight lines a bit unconmfortable when they are not straight (it looks like a mistake, rather than intentional) and not consistent in spacing.
* 01:06:104 (1) - NC spam in this whole section is -kinda- really unneeded >_>
* 01:18:744 (2) - Literally, the emphasis of the whole intro was mainly on the vocals. Why skip these now?
* 01:39:137 (2) - CTRL+G? (2,3) plays awkwardly now due to antiflow.
* 01:52:283 (3,1,2,3,4,5) - Would move 3 upwards. Your map seems to be mostly freestyle and being restricted to the same (straight) area is really uncomfortable & sudden, when 99% of the kiai is fully freestyle with many jumps & curved sliders ...
* 02:10:823 (1) - 05:03:407 (1) - gotta say these slider spam parts are pretty cool /w\
* 02:37:705 (4,1) - That ongoing loud beat pattern is gone and the section is slowly getting calmer, let's put a stream jump here!!! what ehh..?? (this is very different than for example 02:43:097 (4,1) - , where it goes from calm -> original again. even at a similar part 02:37:705 (4,1) - you just keep DS)
* 04:31:722 (2) - Spacing is a bit too large here to do this antiflow kickslider pattern imo. You seem to do this quite often tho... but maybe try this? http://puu.sh/n1A5q/57e6a43faa.jpg
* 04:40:486 (1,1) - Spam not needed.
* 05:35:598 (3,4,1) - From your description, I think you mean this? Maybe I interpreted it wrongly, but I still think stuff like this should be avoided. I'm definitely NOT against spaced stuff; the thing is however, that this is the first real time you did stuff like this.... in the 5th minute of the song. If you're going to do spaced 1/4 or overall gimmicky stuff, better do it consistently throughout the whole map, or else it's just a mess ._.

Yeah, I've testplayed one of your previous maps before. I think I have the same idea as Chaoslitz. I don't really feel like iconing this map. While there are many interesting elements in your map, to me it sometimes feels just a tad overdone overall and a bit too insane for my likings. Maybe you can convince me otherwise after applying this mod, but maybe not >_>

Good luck for now and have fun!
Topic Starter
Strategas

appleeaterx wrote:

Congratulations! You were the best stalker by posting 36 seconds after opening my queue! big fan

You won .............. a mod!

lots of red text

:idea: General


* o

Expert


* OD9.5 = overkill imo. You don't need such high OD in my point of view... I can see myself getting 99% in the beginning and then because of stamina getting like 85% acc towards the end. Nor is this a special case of 'notelock', this is not a Mazzerin map with high BPM lol. As said before, this song is easy rhythm wise and it's pretty high difficulty so having it the same as 5 star DnB map would be silly imo.
* 00:30:373 (5,6) - Don't see why this is so large? Literally nothing special at (6), and really takes away the emphasis on (7) after this, because (5,6) is already large. I wouldn't it call it large tbh it's just a tiny wee bit larger than other ones, I really don't think it's a big deal. The snare is still spaced more. The whole map is mainly based on the drum on red tick and snare on white tick after, so I also used it in the beginning in some places like 00:27:845 (6,7) - aswell
* 00:40:149 (8,9,10,1,2) - Gotta find these almost straight lines a bit unconmfortable when they are not straight (it looks like a mistake, rather than intentional) and not consistent in spacing. The stack resets the movement so the linear movement doesn't really mean anything here, especially when it's right next to the stack.
* 01:06:104 (1) - NC spam in this whole section is -kinda- really unneeded >_> why not? I think it seperates the paterns pretty nicely
* 01:18:744 (2) - Literally, the emphasis of the whole intro was mainly on the vocals. Why skip these now? 01:16:890 (1) - from here I start mapping to drums and other stuff as indicated with hitsounds
* 01:39:137 (2) - CTRL+G? (2,3) plays awkwardly now due to antiflow. It plays better how it is, if you play the sliders as circles. If ctrl g that, then the clickable slider will be too high and uncomfortable imo. The spacing gets messed up a bit too
* 01:52:283 (3,1,2,3,4,5) - Would move 3 upwards. Your map seems to be mostly freestyle and being restricted to the same (straight) area is really uncomfortable & sudden, when 99% of the kiai is fully freestyle with many jumps & curved sliders ... if anything I'd move not the 3 but the burst a bit up like 01:49:587 (3,1,2,3,4,5) - but this so minor that kill me, Ill change it if I convince you to bubble this somehow xd.
* 02:10:823 (1) - 05:03:407 (1) - gotta say these slider spam parts are pretty cool /w\ tbh some people like this thing the most and some people hate the most :D
* 02:37:705 (4,1) - That ongoing loud beat pattern is gone and the section is slowly getting calmer, let's put a stream jump here!!! what ehh..?? (this is very different than for example 02:43:097 (4,1) - , where it goes from calm -> original again. even at a similar part 02:37:705 (4,1) - you just keep DS) maybe I'm deaf but 02:42:845 (1,2,3,4,1,2,3,4) - and 02:37:452 (1,2,3,4,1,2,3,4) - sound identically to me when the stream jump note hits the highest pitch
* 04:31:722 (2) - Spacing is a bit too large here to do this antiflow kickslider pattern imo. You seem to do this quite often tho... but maybe try this? http://puu.sh/n1A5q/57e6a43faa.jpg Same applies here too. I don't want the player to play this patern in a circular way and want to him to just click the slider and ignore it's direction looks cool too Spacing wise, it doesn't extend the spacing I use for most kiais so it's fine.
* 04:40:486 (1,1) - Spam not needed. 04:41:160 - nc intended here but that's impossible so it's like that. Same applies at 03:14:868 -
* 05:35:598 (3,4,1) - From your description, I think you mean this? Maybe I interpreted it wrongly, but I still think stuff like this should be avoided. I'm definitely NOT against spaced stuff; the thing is however, that this is the first real time you did stuff like this.... in the 5th minute of the song. If you're going to do spaced 1/4 or overall gimmicky stuff, better do it consistently throughout the whole map, or else it's just a mess ._. This section is one of the easiest tho. People mostly complained about the overall spacing of kiais and stuff but it already got really nerfed I just can't nerf it more than it is or it's completely something not I had in mind when mapping this... Regarding the mentioned patern it's the same way emphasized as in the previous streams like 02:37:705 (4,1) - 02:43:097 (4,1) - 05:30:205 (3,4,1) - . I think it really fits
Yeah, I've testplayed one of your previous maps before. I think I have the same idea as Chaoslitz. I don't really feel like iconing this map. While there are many interesting elements in your map, to me it sometimes feels just a tad overdone overall and a bit too insane for my likings. Maybe you can convince me otherwise after applying this mod, but maybe not >_> There was already a discussion about the general spacing of this map and I still believe that scaling the map by 0.8x or something doesn't improve it's quality at all, but only reduces the difficulty of it.

Good luck for now and have fun!
Thanks for the mod! well if you could only not block private messages I'd discuss it further and maybe we could decide on something ^^
Kuki
good luck friend
Topic Starter
Strategas
yeah that's something I will really need, thanks mate
walaowey
Good luck man .. Wish u all the best xD
DahplA plz .. those stars LOL
Milan-
-00:43:351 (2,3) - nuu still dont jump ;( maybe something like this http://puu.sh/ngJd7/b521f5c1da.jpg ?
-01:06:104 - didnt find much sense to silience the slider ends when there are mapping a clear beat uhhh even 20% may do what you want but better, also how loud those whistles are, is annoyingx d maybe using 40% or less do better
-03:02:396 (3,6) - http://puu.sh/ngJRk/015ffeafd5.jpg triggers me, dunno why
-03:34:081 (5,6,1) - weird that you have these 3 notes in the same line when you jump pretty much every downbeat uhhh
-04:21:104 (4) - x050y350 ~~-triggers me, dunno why
-04:36:778 (3,1,2,3,4) - dont u think this straight flow is kinda awkward? your flow is usually pretty smooth and freely, but here is kinda eh i think
-04:46:216 (3,4,5,6,7,8) - especially here, where it's stack-triple-jump!, weird i'd say
-05:03:070 (1,2,1,2) - myaesthetics http://puu.sh/ngKFY/7b8f883586.jpg
gooood song
im ok with the map, so ya i can 2nd i guess
DahplA

Milan- wrote:

im ok with the map, so ya i can 2nd i guess
Guys.






It's hapenning
Topic Starter
Strategas

Milan- wrote:

-00:43:351 (2,3) - nuu still dont jump ;( maybe something like this http://puu.sh/ngJd7/b521f5c1da.jpg ? I think it was ok cuz it was really strong, but this is good too so... sure.
-01:06:104 - didnt find much sense to silience the slider ends when there are mapping a clear beat uhhh even 20% may do what you want but better, also how loud those whistles are, is annoyingx d maybe using 40% or less do better agreed, they were meant for the slider ticks but ye I'll just make the slider ends audible. oh and changed to drum addition instead of soft
-03:02:396 (3,6) - http://puu.sh/ngJRk/015ffeafd5.jpg triggers me, dunno why h ok stacked the 5 on 6 aswell then
-03:34:081 (5,6,1) - weird that you have these 3 notes in the same line when you jump pretty much every downbeat uhhh ok fixed it to go like 03:31:553 (9,1,2,3,1,2,3) -
-04:21:104 (4) - x050y350 ~~-triggers me, dunno why I hope you mean 250 350 lol, but anyway want to keep the absoulute spacing thing so moved it a bit different along with 04:21:272 (5) -
-04:36:778 (3,1,2,3,4) - dont u think this straight flow is kinda awkward? your flow is usually pretty smooth and freely, but here is kinda eh i think it's cuz of the stack the movement is reset so it doesn't matter if line or not imo
-04:46:216 (3,4,5,6,7,8) - especially here, where it's stack-triple-jump!, weird i'd say same
-05:03:070 (1,2,1,2) - myaesthetics http://puu.sh/ngKFY/7b8f883586.jpg tried something different
gooood song I don't map bad songs for rank ol
im ok with the map, so ya i can 2nd i guess what DahplA said
changed the first stream a bit and few things from previous mods too

Thanks! <3
DahplA
Yo,

[No Kudosu]
  1. 00:28:014 (7,1) - I feel like this part really doesn't flow well for literally the smallest but still significant reason. All of your slider base combos have made use of "outward" flow, like 00:25:654 (1,2,3,4) - and 00:28:351 (1,2,3,4) - but these two sliders conflict this, since they both face the same way. Yeah I know, little thing right, but here is what I'd do.
  2. 00:44:531 (1) - This really just deserves to be placed in the middle. I don't see why it isn't since it belongs with 00:46:890 (1,1) -
  3. 01:19:924 (1,2,3,4,1) - Still kind of looks weird to have two parts curved, then one part abnormally straight o.O
  4. 01:34:081 (3) - I really dislike this, because it's more so to do with reading it (which in itself is hard) rather than the focus of jump skill.
  5. 01:39:137 (2) - The only time I'm going to suggest Ctrl+G to improve flow. Also works well with 01:39:137 (2,1,2,3) -
  6. 05:30:205 (3,4,1) - Really weird curve shape.
  7. 06:28:351 (1,1,1,1) - Could definitely be more creative.
The last thing I'll say is that from 02:10:823 - onwards, regarding the slider spam and streams, is that it could look much better. The second part looked great probably because the sliders looked more uniform in position and the extra kick sliders in the streams fit really well.

Anyways, don't let my 60 (plus a couple more when this is done) Kudosu go to waste C:
Topic Starter
Strategas

DahplA wrote:

Yo,

[No Kudosu]
  1. 00:28:014 (7,1) - I feel like this part really doesn't flow well for literally the smallest but still significant reason. All of your slider base combos have made use of "outward" flow, like 00:25:654 (1,2,3,4) - and 00:28:351 (1,2,3,4) - but these two sliders conflict this, since they both face the same way. Yeah I know, little thing right, but here is what I'd do. did something different
  2. 00:44:531 (1) - This really just deserves to be placed in the middle. I don't see why it isn't since it belongs with 00:46:890 (1,1) - not really, the following circles are in the middle because it's easier to hit them after spinning in the middle
  3. 01:19:924 (1,2,3,4,1) - Still kind of looks weird to have two parts curved, then one part abnormally straight o.O tried something
  4. 01:34:081 (3) - I really dislike this, because it's more so to do with reading it (which in itself is hard) rather than the focus of jump skill. I don't think it's hard to read since the slider head is completely visible and only the slider end overlaps which should influence reading minimally...
  5. 01:39:137 (2) - The only time I'm going to suggest Ctrl+G to improve flow. Also works well with 01:39:137 (2,1,2,3) - um ok, also moved it more down
  6. 05:30:205 (3,4,1) - Really weird curve shape. I dunno what's wrong with it lol
  7. 06:28:351 (1,1,1,1) - Could definitely be more creative. what did I just create...
The last thing I'll say is that from 02:10:823 - onwards, regarding the slider spam and streams, is that it could look much better. The second part looked great probably because the sliders looked more uniform in position and the extra kick sliders in the streams fit really well. changed the stream part kept the slider part only ctrl g at some places
Anyways, don't let my 60 (plus a couple more when this is done) Kudosu go to waste C: no pressure
thanks again

@Milan- make sure to recheck first stream if it's ok with you
DahplA
Holy fuck the streams are so much better. Great job man.
Underforest
*/me waits the bubble 2*
Lasse
no kd, just some minor stuff I noticed while playing through the map since apparently I have it from when it was qualified and f2'd it
ar9.5 just feels a bit too high for how dense/slow the map is and that's me saying this as someone who plays lots of ar8 dt
=> played the map at 9.2 instead and that felt totally fine, so maybe you could consider 9.2 or 9.3?
05:37:115 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is the only pattern where 9.5 might help a little bit, but at least for me that still seemed fine on lowered ar
it just makes the mpa feel so "hectic"

02:43:014 (3,4,1) - and 02:48:238 (1,2,3,4,1) - would be nicer if spaced similarly since they sound pretty much the same/same for other part where this repeats (slightly lowering the first one and increasing the second onewould fit well, or just increasing the second one if you don't want to lower the spacing, lol)

also lowering the volume of the repeats for 02:48:576 (1,1) - and 05:41:160 (1,1) - would sound better imo
+adding some increasing volume timing points to the spinners afterwards would give those a nice effect

there was a stack that looked off while playing (might not even be noticeable at 9.5) => 04:22:115 (3,4,5) - it's not much but you can easily fix that :v
doesn't seem intentional as every other one of those seemed properly stacked during gameplay
sliderspam part is pretty fun to play even though second one was a bit more interesting

gl
Topic Starter
Strategas

Lasse wrote:

no kd, just some minor stuff I noticed while playing through the map since apparently I have it from when it was qualified and f2'd it
ar9.5 just feels a bit too high for how dense/slow the map is and that's me saying this as someone who plays lots of ar8 dt
=> played the map at 9.2 instead and that felt totally fine, so maybe you could consider 9.2 or 9.3? 9.5
05:37:115 (1,2,3,4,1,2,3,4,1,2,3,4,1,2,3,4) - is the only pattern where 9.5 might help a little bit, but at least for me that still seemed fine on lowered ar
it just makes the mpa feel so "hectic" seems perfect for me tho, it just feels much easier to read the jumps and some streams, so keep. I'd actually raise it to 10 if I could lol, but ppl would complain too much so...

02:43:014 (3,4,1) - and 02:48:238 (1,2,3,4,1) - would be nicer if spaced similarly since they sound pretty much the same/same for other part where this repeats (slightly lowering the first one and increasing the second onewould fit well, or just increasing the second one if you don't want to lower the spacing, lol) if you listen more closely you'd notice that 02:48:576 (1) - etc is the part where it gets highest pitch aka where I used those spaced tripples, but the music calms down at that exact place, so it's like how it is. same with the other part

also lowering the volume of the repeats for 02:48:576 (1,1) - and 05:41:160 (1,1) - would sound better imo
+adding some increasing volume timing points to the spinners afterwards would give those a nice effect good point

there was a stack that looked off while playing (might not even be noticeable at 9.5) => 04:22:115 (3,4,5) - it's not much but you can easily fix that :v
doesn't seem intentional as every other one of those seemed properly stacked during gameplay yes
sliderspam part is pretty fun to play even though second one was a bit more interesting

gl
thanks!
Milan-
06:28:351 (1) - zzz
also your normal hitfinish2 has a lot of unused track which increases the file size up to 1.x mb, in addition it's more audible on the left side which is quite annoying. try to find another oneplz unless you want to use this http://puu.sh/nmhFE/2756beb324.wav converted to mono and removed the extra thing at the end, doesnt sound too nice but uh up to you
Underforest
I'm agree with Milan-, pls replace the finish xd

Also, OD9 is better imo
Lasse
no silence + increased volume for left channel, right channel unchanged.
http://puu.sh/nmrGk/d3905a19ce.wav
http://i.imgur.com/xryXM90.jpg
Topic Starter
Strategas
huh, somehow the file changed back or what, I think I fixed it long ago lol.

anyway fixed all stuff. no od change for same reasons. also hayley williams to tags http://i.imgur.com/h3NysbE.png

thanks Lasse!
Milan-
wowwowweeh
snz

Milan- wrote:

wowwowweeh
rank plz ;w;
Underforest
Flame hype, pls pls pls

SPOILER
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

sorry for spam, GL
DahplA
YES
Underforest
Where's BNs? ;_;
Rizia
is od9.5 really necessary?
06:29:643 (1) - kinda loud, try down to 40%
Topic Starter
Strategas

Rizia wrote:

is od9.5 really necessary? yes, this map is difficult and has very simple rhythm, od9 just feels too little
06:29:643 (1) - kinda loud, try down to 40% k
Rizia
qualified
Topic Starter
Strategas
ayyy thank you

and again thanks for everyone that helped requalify this

I hope it gets through this time. if some people thinks the spacing in some parts is overdone it's because of more intense bass in those sections.

<3
Stjpa
The map looks way better now than it used to be in the first qualify. Glad that you worked on the map, good luck! c:
show more
Please sign in to reply.

New reply