Some things will probably overlap with that I've said in my mod and some things might sound weird. It's christmas eve here, my english and explaining might have taken a hit today. I'll list some major examples of what my spacing problem is about so that I dont have to pick every single pattern out of that map. I think this would be disrespectful as well. See these as general examples you could apply to any similar pattern.
Section from 00:39:137 (1) - to 00:43:351 (2) -
I can see that you want to support the song getting "louder" (I guess less quiet) and rightfully so, but comparing the spacing from Part A (quiet) to Part B (not-so-quiet) doesnt feel right to me.
- Part A uses a pretty low and even spacing with expections for patterns like 00:29:699 (1,2,3,4,5,6,7) -, which is totally fine though! The spacing fits the difficulty and song intensity very well, so there are no complaints here.
- Part B on the other hand literally jumps up the difficulty curve and introduces a 3/1 jumping section, peaking at x3,5 DS for a very similar type of beat like the previous, just being a little bit louder with additional bass here and there.
If Part A's general DS would be 1.0, Part B's should be around 1.3 to 1.5 - it currently feels more like a 2.0 or higher.
Section from 01:22:283 (1) - to 01:26:328 (1) -
What buggs me here is that the difficulty of the song starts to ramp up even before the actual speed/intensity/whatever change happens.
01:22:283 (1) - to 01:24:643 (8) - still feels like it'd belong to the part before that (which had lots of patterned spacing like 01:17:733 (5,6,7,8,9,1,2,1,2,3,4,1,2,3,4,1,2,3,4,1) - ). Again, I can see the intention behind this, but I dont think that this much spacing is jusified with the previous part in mind.
01:24:811 (1) - to 01:26:160 (10) - Glad that it was nerfed a bit so that it's not full on fullscreen jumps anymore. While it does fit to the intensity of the current buildup, I'd lower this one a little bit as well if you were to change the things mentioned above. It's strong, yes, but it's not the end of a kiai.
Part 01:30:036 (8,9,10,1,2,3) - and similar (Kiai stuff)
So, these happen many times throughout the map, so Im not sure if what I say is even valid. For me though, they're too spaced.
Im having lots of trouble pointing the finger at specific patterns because, theoretically, every single one of these patterns is consistent with a different pattern that meets the same issue. If I were to point out pattern x and ask for a less spaced version, then pattern y would be overspaced in comparison. Rinse repeat, every changed pattern is overspaced compared to the previous one.
It's like as if youre in a sandcastle building competition. One guy builds a huge one and everyone tried to build a better and higher one - until everyone's castle breaks down. wat
I feel like stuff like the following examples could be toned down by at least a tiny bit, as some of them just feel like basic* beats/notes. Maybe this would help to lower the general spacing a little bit, too.
01:27:845 (2,3) -
01:30:036 (8,9,10,1,2,3) -
01:33:238 (2,1) -
01:35:261 (6,7) -
01:35:767 (1,2,1) -
01:37:958 (6,7,8) -
01:41:665 (1,2,3,4) -
01:43:856 (1,2,1) -
01:46:047 (5,6) -
01:46:553 (1,2,1) -
01:49:081 (5,6,1,2,3) -
01:51:946 (1,2,3) -
01:54:643 (1,2,1) -
01:57:340 (1,2,1) -
02:02:227 (5,6,7,1,2,3) -
02:04:924 (5,6) -
On the other hand I'd like to point out patterns that I really like, spacing wise. I could see the map being mapped like this (if used correctly)
01:29:531 (3,4,5,6,7,8) -
01:31:553 (7,8,1,2,3,4,5,6,7) -
01:34:418 (1,2,3,4,5) -
01:39:474 (4,5,1) -
01:42:845 (2,3,4,5) -
01:46:890 (1,2,3,4,1) -
01:49:755 (1,2,3,4,5,6,1) -
01:53:632 (2,3,4,5,6,7,8,9,10,1) -
01:55:654 (4,1,2,3,4,5) -
01:58:351 (4,1,2,3,4,5,6,7) -
02:03:238 (1,2,3,4,5,1,2) -
02:06:778 (1,2,3,4,5,6,7,1,1,2,3,4,5,1,2,3,4,5,1,2,3,4,1,2,1,2,1,2) -
So, if you were to adjust the "wrong" spaced objects to be "right" spaced objects, I'd probably be happy already.
(*Basic: Things you'd map as a "normal spaced" object in a very standard/meta Insane (no very strong bass/beat, no streamy sounds, etc.) (I hope this makes sense))
I also think that things like 03:01:722 (5,6,1,2,3) - dont feel too good either. Right now, there's tons of movement everywhere with these huge jumps, so (5 and 6) are comparably tiny and have "no" movement to add to the map.
If we were to talk about consistency, the movement should probably go (Fast) (Fast) (Less Fast) (Somewhat Slow) (Less Fast) (Fast) (Fast), while patterns like these are (Fast) (Fast) (Fast) (Slow) (Fast) (Fast) (Fast).
I feel stupid/like a kid explaining things like this, but I dont know how to do it otherwise. Sorry lol
Anyway, I hope that this helps a little bit.
It feels like Im just trying to kill the difficulty of this map. Maybe Im just a guy that dislikes extremely spaced maps, sorry.