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tyDi - Tear Me Up (feat. Nash Overstreet)

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Topic Starter
Vespirit
This beatmap was submitted using in-game submission on March 2, 2016 at 1:13:12 PM

Artist: tyDi
Title: Tear Me Up (feat. Nash Overstreet)
Tags: house edm dance wish i was short ver. cut version
BPM: 125
Filesize: 2018kb
Play Time: 01:13
Difficulties Available:
  1. Easy (1.22 stars, 55 notes)
  2. Hard (2.54 stars, 135 notes)
  3. Normal (1.79 stars, 93 notes)
Download: tyDi - Tear Me Up (feat. Nash Overstreet)
Information: Scores/Beatmap Listing
---------------
Easy - done by me
Normal - done by me
Hard - done by me

History
11/21/2015 - Upload
11/22/2015 - mod from HootOwlStar
11/25/2015 - mod from Hi Im Nathan
11/28/2015 - mod from P o M u T a
12/5/2015 - mod from shurito1sao
12/9/2015 - mod from inspectorscout
12/16/2015 - mod from Mikii
12/21/2015 - mod from MondoKuma
1/15/2016 - mod from Smokeman
1/27/2016 - mod from Stjpa
1/29/2016 - mod from Come[Back]Home
HootOwlStar
Fml this mapset is excellent so mostly suggestions below. Good song choice too
I don't actually who the DJ is until i remembered he did collab w/ Dia Frampton xd
Anyway M4M in case you dont remember
[General]
  1. Why not full ver. QAQ
  2. Doesn't think the BG fit well to the song tbh bcos the scenery is so peace and calm. the song is energetic, like we are ready and prepared to being teared up without fear. literally it doesn't bring out the passion of EDM lol u kno wh i mean rite talked about it and changed
  3. Seems like you didn't adjust the combo colours? Anyway consider this after making the decision whether you want to change bg or not Either leave it as the current one or adjust it into rainbow colours, both would do the trick
  4. Maybe you can add Tyson Illingworth as tags since it's his real name + EDM, trance (not so sure about this one tho lol) and dance to tags since it's music genre
  5. In case you want to get rid of the sliderslide sound, you might add this soundfile into the song folder http://puu.sh/haYXx/d50f424f4e.wav
  6. The spinners 00:04:532 (1) - in every diff should be deleted imo bcos there isn't any ascend or descend in volume or rhythm of the song, unlike 01:10:052 (1) - which represent the fade out (descend) of the song. In addition, 00:07:892 - shouldn't be ignored + adding a note might emphasize the snare drum note and vocals more. In case you're considering bcos this might add the option for players to skip the intro part, you can map from the beginning tho
  7. Alright so I checked some websites for metadata and turns out much more problematic than I expected. Literally I don't think thr is much difference for extended mix or radio mix since you cut the song lol. problem is the word ft.
    Soundcloud: https://soundcloud.com/tydi/tydi-tear-me-up-feat-nash-overstreetergbtrgvfcdxws
    Official Youtube music video: https://www.youtube.com/watch?v=jDSGkdiYBCw
    Spotify: https://play.spotify.com/album/1fA1ryJ3vqMLw88DtAdGxf?play=true&utm_source=open.spotify.com&utm_medium=open
    iTunes: https://itunes.apple.com/us/album/tear-me-up-feat.-nash-overstreet/id1037102264
    Single Cover: https://www.facebook.com/tyDimusic/photos/a.164425497499.119576.8013592499/10153628387357500/?type=3
    So literally there are three ver. of metadata now, difference is the words ft. , feat. or featuring. This metadata stuff will lead to disqualification if not managed properly, so please ask an experienced modder / BN / QAT for this stuff.
[Easy]
  1. 00:12:212 (1) - Helped you adjusted a little since it's like drunk and slant to the left bottom so ya
    347,323,12212,6,0,B|255:351|255:295|147:323,1,200,2|0,0:0|0:0,0:0:0:0:
  2. 00:16:052 (1) - I love how it represents when I place a curve instead of a V-shaped slider (sort of idk) which increases the smoothness and flow https://osu.ppy.sh/ss/4003618
  3. 00:23:252 - Should've add a circle instead of leaving it empty as too much main beats exist here eg. the phrase "if it's true" and the drums and the rise of groove of rhythm
  4. 00:27:572 (1,2,3) - It is not encourage to stack notes because the readability and visibility would be quite low for beginners
  5. 00:30:932 - Similar to 00:23:252 -
  6. 00:38:612 - and 00:39:092 - instead of dragging back the break it's literally better to map them with 2 circles imo
  7. 00:58:772 (2) - Suggest lower down until same y-coordinate as 00:57:332 (4) - for a better flow
  8. 01:04:052 (3,4,1) - literally if it's not symmetry i won't place 2 curve with different curvatures in short period idk imo it helps more in aesthetics if mapped like this https://osu.ppy.sh/ss/4004642
    Quite fun to play tho
[Normal]
  1. 00:41:732 (4,5) - Seems better if connect them to form 3/2 slider
    A really clean diff!
[Hard]
  1. Testplay https://db.tt/MDIkZgUm
  2. 00:22:652 (6,7) - Consider to stack them bcos it doesn't deserve to be so hard, nt like the notes after like 00:58:292 (1,2,3) - which r in chorus n deserve much more challenging stuff
  3. 00:23:132 - Should have a note here to follow the drum beats if you want to map 1/4s
  4. 00:37:892 - and 00:38:372 - Should have notes here bcos they represent quite main beats. The first one is for the descend while the secondone is for the vocals
  5. 00:58:772 (3) - Missed the clap hitsound
  6. 01:01:892 - Essential for circle to represent the word "me"
  7. 01:07:892 (7) - This slider has covered a lot of strong beats which would be more fun if mapped rather than placing a long slider
    Also a great diff!
At one moment i thought i lost the whole template and need to redo so literally fml again lol
So err. You can always PM me in game or whatever to discuss about the mapset
Anyway good luck!
Topic Starter
Vespirit

HootOwlStar wrote:

Fml this mapset is excellent so mostly suggestions below. Good song choice too
I don't actually who the DJ is until i remembered he did collab w/ Dia Frampton xd
Anyway M4M in case you dont remember
[General]
  1. Why not full ver. QAQ too long xD
  2. Doesn't think the BG fit well to the song tbh bcos the scenery is so peace and calm. the song is energetic, like we are ready and prepared to being teared up without fear. literally it doesn't bring out the passion of EDM lol u kno wh i mean rite talked about it and changed
  3. Seems like you didn't adjust the combo colours? Anyway consider this after making the decision whether you want to change bg or not Either leave it as the current one or adjust it into rainbow colours, both would do the trick going to do rainbow colours
  4. Maybe you can add Tyson Illingworth as tags since it's his real name + EDM, trance (not so sure about this one tho lol) and dance to tags since it's music genre added
  5. In case you want to get rid of the sliderslide sound, you might add this soundfile into the song folder http://puu.sh/haYXx/d50f424f4e.wav added
  6. The spinners 00:04:532 (1) - in every diff should be deleted imo bcos there isn't any ascend or descend in volume or rhythm of the song, unlike 01:10:052 (1) - which represent the fade out (descend) of the song. In addition, 00:07:892 - shouldn't be ignored + adding a note might emphasize the snare drum note and vocals more. In case you're considering bcos this might add the option for players to skip the intro part, you can map from the beginning tho deleted the spinner and added a circle for the snare
  7. Alright so I checked some websites for metadata and turns out much more problematic than I expected. Literally I don't think thr is much difference for extended mix or radio mix since you cut the song lol. problem is the word ft.
    Soundcloud: https://soundcloud.com/tydi/tydi-tear-me-up-feat-nash-overstreetergbtrgvfcdxws
    Official Youtube music video: https://www.youtube.com/watch?v=jDSGkdiYBCw
    Spotify: https://play.spotify.com/album/1fA1ryJ3vqMLw88DtAdGxf?play=true&utm_source=open.spotify.com&utm_medium=open
    iTunes: https://itunes.apple.com/us/album/tear-me-up-feat.-nash-overstreet/id1037102264
    Single Cover: https://www.facebook.com/tyDimusic/photos/a.164425497499.119576.8013592499/10153628387357500/?type=3
    So literally there are three ver. of metadata now, difference is the words ft. , feat. or featuring. This metadata stuff will lead to disqualification if not managed properly, so please ask an experienced modder / BN / QAT for this stuff. going to change to feat. until a bn / qat tells me otherwise
[Easy]
  1. 00:12:212 (1) - Helped you adjusted a little since it's like drunk and slant to the left bottom so ya
    347,323,12212,6,0,B|255:351|255:295|147:323,1,200,2|0,0:0|0:0,0:0:0:0:
    looks better, thanks
  2. 00:16:052 (1) - I love how it represents when I place a curve instead of a V-shaped slider (sort of idk) which increases the smoothness and flow https://osu.ppy.sh/ss/4003618 done
  3. 00:23:252 - Should've add a circle instead of leaving it empty as too much main beats exist here eg. the phrase "if it's true" and the drums and the rise of groove of rhythm added
  4. 00:27:572 (1,2,3) - It is not encourage to stack notes because the readability and visibility would be quite low for beginners basically just flipped it and adjusted according to distance snap
  5. 00:30:932 - Similar to 00:23:252 - added
  6. 00:38:612 - and 00:39:092 - instead of dragging back the break it's literally better to map them with 2 circles imo decided not to because the "tear me up" that is said here kinda leads into the break
  7. 00:58:772 (2) - Suggest lower down until same y-coordinate as 00:57:332 (4) - for a better flow done
  8. 01:04:052 (3,4,1) - literally if it's not symmetry i won't place 2 curve with different curvatures in short period idk imo it helps more in aesthetics if mapped like this https://osu.ppy.sh/ss/4004642 changed, but not to ur suggestion
    Quite fun to play tho
[Normal]
  1. 00:41:732 (4,5) - Seems better if connect them to form 3/2 slider added
    A really clean diff!
[Hard]
  1. Testplay https://db.tt/MDIkZgUm
  2. 00:22:652 (6,7) - Consider to stack them bcos it doesn't deserve to be so hard, nt like the notes after like 00:58:292 (1,2,3) - which r in chorus n deserve much more challenging stuff
  3. 00:23:132 - Should have a note here to follow the drum beats if you want to map 1/4s
  4. 00:37:892 - and 00:38:372 - Should have notes here bcos they represent quite main beats. The first one is for the descend while the secondone is for the vocals
  5. 00:58:772 (3) - Missed the clap hitsound
  6. 01:01:892 - Essential for circle to represent the word "me"
  7. 01:07:892 (7) - This slider has covered a lot of strong beats which would be more fun if mapped rather than placing a long slider
    Also a great diff! fixed all in hard diff, thanks
At one moment i thought i lost the whole template and need to redo so literally fml again lol
So err. You can always PM me in game or whatever to discuss about the mapset
Anyway good luck!
Thank you for the mod! :D
_handholding
hi from the m4m

[general]
How about change the combo colours to match the umbrella in the background picture you've used?

[easy]
00:38:460 - map this part?
If you plan on using this add a clap on (4) and a finish on (1)
00:56:220 (3) - blanket could do with tweaking a bit

[normal]
Use 1.15 DS to avoid noted from tocuhing? just a thought to make it look prettier
00:41:580 (4) - would look better if it was curved more
01:05:820 (1,2) - I cant here distinguishable sounds at the red ticks where you have the reverse sliders at so replace them with 1/1 sliders?

[hard[
00:54:300 (1) - from this point onward you have a NC every 2 measures; change it to every 1? This way you wouldnt get combos of 10+ which doesnt look pretty imo. But to each their own I guess
01:09:420 - add clap

Very high quality map. Everything is just so polished so take some stars.
I hope this mod was useful at all, GL
Topic Starter
Vespirit

Hi Im Nathan wrote:

hi from the m4m

[general]
How about change the combo colours to match the umbrella in the background picture you've used? its already pretty close actually, except for the brown but I don't like brown as a combo colour

[easy]
00:38:460 - map this part?
If you plan on using this add a clap on (4) and a finish on (1) I still don't feel like this is the right way to go, for the same reason I said in my response to HootOwlStar's mod, but if someone tells me a reason why the way it is is bad, I'll change it
00:56:220 (3) - blanket could do with tweaking a bit fixed

[normal]
Use 1.15 DS to avoid noted from tocuhing? just a thought to make it look prettier eh I don't think its enough of a problem to go through the whole map and fix
00:41:580 (4) - would look better if it was curved more done
01:05:820 (1,2) - I cant here distinguishable sounds at the red ticks where you have the reverse sliders at so replace them with 1/1 sliders? yep that looks good, thanks

[hard[
00:54:300 (1) - from this point onward you have a NC every 2 measures; change it to every 1? This way you wouldnt get combos of 10+ which doesnt look pretty imo. But to each their own I guess don't think it really matters, id rather the map be consistent
01:09:420 - add clap imo it doesn't really sound good :/

Very high quality map. Everything is just so polished so take some stars.
I hope this mod was useful at all, GL
Thank you so much for the stars and the mod! :D
P o M u T a
[Easy]
  1. It's easy diff. bit high OD and HP imo. enough 2.
  2. 01:13:020 (1) - this hitsound, this part calm part and not need clap hitsound imo. already enough.
[Normal]
  1. Remove widescreen support.
  2. 00:35:820 - add note here? I want follow vocal sound.
  3. 01:13:020 (1) - this hitsound, this part calm part and not need clap hitsound imo. already enough.
[Hard]
  1. Remove widescreen support.
  2. 01:13:020 (1) - this hitsound, this part calm part and not need clap hitsound imo. already enough.
  3. 00:50:460 - this part followed drum, but, you not follow 00:53:460 - these drum sound. please unity!
Nice map. sorry i can't find anything :p
good luck :)
Topic Starter
Vespirit

P o M u T a wrote:

[Easy]
  1. It's easy diff. bit high OD and HP imo. enough 2. fixed
  2. 01:13:020 (1) - this hitsound, this part calm part and not need clap hitsound imo. already enough. removed
[Normal]
  1. Remove widescreen support. removed
  2. 00:35:820 - add note here? I want follow vocal sound. added
  3. 01:13:020 (1) - this hitsound, this part calm part and not need clap hitsound imo. already enough. removed
[Hard]
  1. Remove widescreen support. removed
  2. 01:13:020 (1) - this hitsound, this part calm part and not need clap hitsound imo. already enough. removed
  3. 00:50:460 - this part followed drum, but, you not follow 00:53:460 - these drum sound. please unity! I don't think a finish sound is necessary there
Nice map. sorry i can't find anything :p
good luck :)
Thanks a lot for the mod! :D
shurito1sao
Hey M4M

Easy
00:54:780 - i hear here a strong beat try to use a shorter slider something like this http://osu.ppy.sh/ss/4077816
*own opinion if you want you can change it* 00:57:180 (4) - i think that reverse slider is a bit to sudden and they need to have the aim for the
reverse slider.

remove NC 00:12:060 (1) -
00:13:980 (3) - add nc
remove nc 00:15:900 -
01:05:820 (1) - remove nc
01:07:740 (3) - add nc

Normal
that jump is a bit hard for normal 00:54:780 (2,3) -
01:00:060 (5,6) - the big reverse slider is off the flow try something like http://osu.ppy.sh/ss/4077904
remove nc 00:11:100 (6) -
00:13:980 (3) - remove nc
add NC 00:18:780 (5) -
remove nc 00:19:740 (1) -
your timing point for the review song isnt on the good place maybe here 00:22:860 -

Hard
00:09:660 (5) - this reverse slider ruins the flow
00:17:340 (5) - same ^
this one to 00:37:020 (6) - try http://osu.ppy.sh/ss/4077940 or you could put some circles cause i hear some beats on each of the line.
00:49:500 (7) - add nc
remove nc 00:50:460 (1) -
flow is a bit off 00:55:380 -
01:00:540 (9) - nc
01:01:980 (1) - remove nc
01:03:900 (10) - nc




That was my M4M hope u get your map ranked its really fun >.<
Topic Starter
Vespirit

shurito1sao wrote:

Hey M4M

Easy
00:54:780 - i hear here a strong beat try to use a shorter slider something like this http://osu.ppy.sh/ss/4077816 the fact that it is a 2/1 slider accommodates the vocalist holding the "up" in tear me up, and also it throws off some consistency in the map
*own opinion if you want you can change it* 00:57:180 (4) - i think that reverse slider is a bit to sudden and they need to have the aim for the
reverse slider. I think they can manage

remove NC 00:12:060 (1) -
00:13:980 (3) - add nc
remove nc 00:15:900 -
01:05:820 (1) - remove nc
01:07:740 (3) - add nc

Normal
that jump is a bit hard for normal 00:54:780 (2,3) - changed to a slider
01:00:060 (5,6) - the big reverse slider is off the flow try something like http://osu.ppy.sh/ss/4077904 fixed, but a different way than you suggested, kept the reverse and tried to fix the curve a bit to make the flow nicer
remove nc 00:11:100 (6) -
00:13:980 (3) - remove nc
add NC 00:18:780 (5) -
remove nc 00:19:740 (1) -
your timing point for the review song isnt on the good place maybe here 00:22:860 - I put it where it is because it gives space between the beginning and when he starts saying "if its true", where you suggest there is no space

Hard
00:09:660 (5) - this reverse slider ruins the flow
00:17:340 (5) - same ^ changed both parts drastically to incorporate this
this one to 00:37:020 (6) - try http://osu.ppy.sh/ss/4077940 or you could put some circles cause i hear some beats on each of the line. added your suggestion
00:49:500 (7) - add nc
remove nc 00:50:460 (1) -
flow is a bit off 00:55:380 - unsure what you mean, but I did something to the slider
01:00:540 (9) - nc
01:01:980 (1) - remove nc
01:03:900 (10) - nc




That was my M4M hope u get your map ranked its really fun >.<
I didn't change any new combos because I already made it 1 new combo per 2 measures, but thanks a lot for the mod! :D
Zaphkael
Yo, M4M as promised

easy
Solid diff

CS3 AR3 would work better

00:08:220 (1) - you could remove this NC, but it's not really needed

00:17:820 (3,4) - maybe something like this?
http://osu.ppy.sh/ss/4101296

I don't really think fade-outs need spinners but it's done by so many people so w/e

normal
00:46:140 (3) - It would kinda make more sense if the NC was on this one

1 ds problem, check AI-mod (it's litteraly just a few pixels, but I don't want to see this disqualified for it

also great map (I feel guilty asking for m4m lol)

hard
No remarks, I just find your combo's a bit too long. Make them go to around 8, but split them up only when it fits

Okay, you don't have to mod back since I couldn't find any real problems. If you really want to do somthing back, just have a look at the blossom diff

Good luck!
~Scout
Topic Starter
Vespirit

inspectorscout wrote:

Yo, M4M as promised

easy
Solid diff

CS3 AR3 would work better idk about cs3, but changed ar

00:08:220 (1) - you could remove this NC, but it's not really needed left it

00:17:820 (3,4) - maybe something like this?
http://osu.ppy.sh/ss/4101296 ds is too hard to fix :/

I don't really think fade-outs need spinners but it's done by so many people so w/e

normal
00:46:140 (3) - It would kinda make more sense if the NC was on this one added nc, but kept the nc for the next one as well (also did this for every diff)

1 ds problem, check AI-mod (it's litteraly just a few pixels, but I don't want to see this disqualified for it I see nothing in aimod ?

also great map (I feel guilty asking for m4m lol) thanks, and dw about it, ill be glad to do it anyway

hard
No remarks, I just find your combo's a bit too long. Make them go to around 8, but split them up only when it fits the combos are each 2 measures long, if I split them up to 1 measures they would only be about 4 or 5

Okay, you don't have to mod back since I couldn't find any real problems. If you really want to do somthing back, just have a look at the blossom diff

Good luck!
~Scout
Thanks for the mod! And I'll do your whole mapset anyways :P
Mikii
M4M request

Easy

  1. 00:07:740 (1) - Hmmm I have questions about this hitcircle. You should probably stack with the next slider or get rid of it as having a circle with its own combo makes it a bit difficult to hit for beginners
  2. 00:58:140 (1,2) - Ctrl+g has more impact in my opinion
  3. 01:05:820 (1) - I think using a straight horizontal slider would be preferable over the current edge slider

Normal

  1. The only big issue is that the distance gap makes the objects come uncomfortably close to each other. Increasing your ds to 1.2x will solve this but obviously means you have to re-adjust the whole map. Its up to you as an aesthetics choice but might be worth it in the long run :)
  2. 00:08:220 (1) - This appears in easy but I'll just say that I don't think the NC might not be the most suitable for this place.
  3. 00:08:220 (1,2) - I think this rhythm would be more suitable
  4. 00:35:820 (1,2,3) - Wrong distance snap
  5. 00:46:140 (1) - Same thing, I don't think the NC is necessary
  6. 00:54:300 (1,1,2) - This rhythm might be more suitable
  7. 01:07:740 (4) - I think this might be lazy haha, just reduce this by 1/2 and map the important beats because you're missing out a lot

Hard

  1. 00:08:220 (1) - Same nc
  2. 00:12:060 (5) - NC, actually I think doubling the NC count here would be better since you are counting in every 2 4/4 beat for your combo
  3. 00:46:620 (1) - Nc spam
  4. 00:59:580 (6,7) - Stacking might be the better option here

Good luck!
Topic Starter
Vespirit

Mikii wrote:

M4M request

Easy

  1. 00:07:740 (1) - Hmmm I have questions about this hitcircle. You should probably stack with the next slider or get rid of it as having a circle with its own combo makes it a bit difficult to hit for beginners got rid of it
  2. 00:58:140 (1,2) - Ctrl+g has more impact in my opinion fixed
  3. 01:05:820 (1) - I think using a straight horizontal slider would be preferable over the current edge slider I agree that the edge doesn't work, but I also think there should be something to move the player upwards to the next slider

Normal

  1. The only big issue is that the distance gap makes the objects come uncomfortably close to each other. Increasing your ds to 1.2x will solve this but obviously means you have to re-adjust the whole map. Its up to you as an aesthetics choice but might be worth it in the long run :) lol same reason for not doing this as in another mods
  2. 00:08:220 (1) - This appears in easy but I'll just say that I don't think the NC might not be the most suitable for this place. just got rid of the first circle like in easy
  3. 00:08:220 (1,2) - I think this rhythm would be more suitable good idea, used suggestion
  4. 00:35:820 (1,2,3) - Wrong distance snap oops lol, fixed
  5. 00:46:140 (1) - Same thing, I don't think the NC is necessary removed
  6. 00:54:300 (1,1,2) - This rhythm might be more suitable yeah that works, changed
  7. 01:07:740 (4) - I think this might be lazy haha, just reduce this by 1/2 and map the important beats because you're missing out a lot done

Hard

  1. 00:08:220 (1) - Same nc again, just deleted the first circle
  2. 00:12:060 (5) - NC, actually I think doubling the NC count here would be better since you are counting in every 2 4/4 beat for your combo fixed
  3. 00:46:620 (1) - Nc spam lol fixed
  4. 00:59:580 (6,7) - Stacking might be the better option here actually I just made the previous slider reverse cuz I think it plays better

Good luck!
Thanks a lot for the mod!
MondoKuma
M4M


Timing seems a little off. A little late I think


You Often switch from following vocals to other sounds and it's kinda offsetting


Easy


00:12:060 (1,2,3) - I think the spacing isn't consistent from look of it. Move 3 right 1 grid


Normal


00:13:500 (2) - This could be turned into a slider that last 1/2 tick


00:21:180 (2) - Same here


00:35:100 (1,2,3) - Could be turned into a a reversing slider


01:08:940 (5) - Weird overlap kinda confusing


HARD


Check Aimond that's all i can say
Topic Starter
Vespirit

MondoKuma wrote:

M4M


Timing seems a little off. A little late I think
sounds fine to me


You Often switch from following vocals to other sounds and it's kinda offsetting
did some things


Easy


00:12:060 (1,2,3) - I think the spacing isn't consistent from look of it. Move 3 right 1 grid
its actually spaced fine


Normal


00:13:500 (2) - This could be turned into a slider that last 1/2 tick
fixed


00:21:180 (2) - Same here
fixed as well


00:35:100 (1,2,3) - Could be turned into a a reversing slider
I think that it sounds better as is


01:08:940 (5) - Weird overlap kinda confusing
changed the whole section

HARD


Check Aimond that's all i can say
nothing in aimod?
Thanks for the mod!
Smokeman
Pm'ed me for a M4M

you should ask some BN to check your metadata. Since this is cut you might have to put "cut ver." in the title or smth

Easy

  • 00:27:420 (1,3) - move these more apart from eachother. They are "almost touching" http://puu.sh/mwIy1/8faf65ae7c.jpg
    you can still add notes here 00:38:460 - 00:38:940 - . I feel it you should put smth there so the pause feels mroe rewarding
    00:38:940 - you mapped this part in all the other difs doe. Mb you could add some long sliders to keep it consistent
    01:09:900 (1) - you could hitsound the end of this spinner (same on all other diffs)
Normal

in general i think you shoul've used a higher or lower spacing than what you used (baisicly a different one). Mb 1,4 sv and 1,2 DS or 1,2 sv with 1.0 DS. Like the the notes are akwardly subtly touching eachother :/
  • 00:38:940 - you shouldnt change the sv so drasticly in a normal :/.
Hard

  • 00:17:820 (6,7,8) - wierd flow towards 8. Consider changin the direction of the slider and the rest of the pattern which follows respectivly
    00:46:140 (4) - the long followpoint looks kinda akward towards this. Consider fixing this somehow
looks fine.

gl
Topic Starter
Vespirit

Smokeman wrote:

Pm'ed me for a M4M

you should ask some BN to check your metadata. Since this is cut you might have to put "cut ver." in the title or smth

Easy

  • 00:27:420 (1,3) - move these more apart from eachother. They are "almost touching" http://puu.sh/mwIy1/8faf65ae7c.jpg fixed
    you can still add notes here 00:38:460 - 00:38:940 - . I feel it you should put smth there so the pause feels mroe rewarding alright
    00:38:940 - you mapped this part in all the other difs doe. Mb you could add some long sliders to keep it consistent its an easy, so I decided to have more breaks
    01:09:900 (1) - you could hitsound the end of this spinner (same on all other diffs) did all diffs


Normal

in general i think you shoul've used a higher or lower spacing than what you used (baisicly a different one). Mb 1,4 sv and 1,2 DS or 1,2 sv with 1.0 DS. Like the the notes are akwardly subtly touching eachother :/ until a bn tells me to do so I really don't think its necessary
  • 00:38:940 - you shouldnt change the sv so drasticly in a normal :/. put in something to transition into the low sv
Hard

  • 00:17:820 (6,7,8) - wierd flow towards 8. Consider changin the direction of the slider and the rest of the pattern which follows respectively maybe its better now?
    00:46:140 (4) - the long followpoint looks kinda akward towards this. Consider fixing this somehow I agree, maybe changing the previous slider to 2 circles helps?
looks fine.

gl
Thank you for the mod! :)
Stjpa
If you make a tyDi / Wish I Was (second channel of him) map text me, I wanna GD. :(


======================
= Unrankable issue
= Highly recommended suggestion
= Suggestion
======================


General

Metadata is gonna be fun because he doesn't have the normal version on this soundcloud neither on his youtube anymore. That means you probably need to change the title into this. BNs / QATs are really strict when it comes to Metadata, I'm sorry.
You could add 'house' 'edm' to the tags.

[notice]

Easy

00:52:380 (3) - Slider + Circle would be way better because the drum on the slidertail is very dominant.


Normal

It looks really meh when circles touch that close. So I think you should use a slightly higher DS here. It shouldn't at too much SR at all, so no problem actually.
00:10:140 (5) - Honestly using two 1/2 sliders would cover the vocals MUCH better because he speed-ups his lyrics at the red tick here. Also you have a dominant sound on the slidertail that even has an echo, which easily allows it.
00:14:940 (5) - Let it start here 00:14:700 and make it to a reverse slider?
00:28:140 - You need to add a circle here because vocal-wise it's completely the same as 00:27:180 (6,1) .
00:29:340 (3) - Let it start on the red tick and extend it to where it ends atm?
00:54:300 (1,2,3,4,5,6) - Why is this part actually different (density-wise) than 01:01:980 (1,2,3,4,5) ? It's completely the same.
01:08:460 (5,7) - Really meh that they overlap. If you don't want to change the DS I'd suggest to rotate (6) a bit so it works out.



Hard

00:17:820 (6) - CTRL + J so the transition to the next object makes more sense.
00:17:340 (5,7) - Avoid this overlap.
00:37:380 (7,8) - Why do you use a different DS for that triplet than for 00:22:140 (5,6,7) ?
00:40:860 (4,5) - Replace (5) with a 1/2 reverse slider and use a 1/1 slider afterwards.


Dunno if you check my maps sometimes, but I also mapped something from Wish I Was. :^)
Topic Starter
Vespirit

Stjpa wrote:

If you make a tyDi / Wish I Was (second channel of him) map text me, I wanna GD. :( maybe in the near future!


======================
= Unrankable issue
= Highly recommended suggestion
= Suggestion
======================


General

Metadata is gonna be fun because he doesn't have the normal version on this soundcloud neither on his youtube anymore. That means you probably need to change the title into this. BNs / QATs are really strict when it comes to Metadata, I'm sorry. alternate ending mix isn't really the same song
You could add 'house' 'edm' to the tags. good idea

[notice]

Easy

00:52:380 (3) - Slider + Circle would be way better because the drum on the slidertail is very dominant. I agree


Normal

It looks really meh when circles touch that close. So I think you should use a slightly higher DS here. It shouldn't at too much SR at all, so no problem actually. fine lol
00:10:140 (5) - Honestly using two 1/2 sliders would cover the vocals MUCH better because he speed-ups his lyrics at the red tick here. Also you have a dominant sound on the slidertail that even has an echo, which easily allows it. fixed
00:14:940 (5) - Let it start here 00:14:700 and make it to a reverse slider? I think there is a more prominent sound on the white than the red in this case
00:28:140 - You need to add a circle here because vocal-wise it's completely the same as 00:27:180 (6,1) . fixed
00:29:340 (3) - Let it start on the red tick and extend it to where it ends atm? just added a circle because I think the white should be emphasized as well
00:54:300 (1,2,3,4,5,6) - Why is this part actually different (density-wise) than 01:01:980 (1,2,3,4,5) ? It's completely the same. very true, fixed
01:08:460 (5,7) - Really meh that they overlap. If you don't want to change the DS I'd suggest to rotate (6) a bit so it works out. changed the ds anyways



Hard

00:17:820 (6) - CTRL + J so the transition to the next object makes more sense. done
00:17:340 (5,7) - Avoid this overlap. fixed
00:37:380 (7,8) - Why do you use a different DS for that triplet than for 00:22:140 (5,6,7) ? changed the first one
00:40:860 (4,5) - Replace (5) with a 1/2 reverse slider and use a 1/1 slider afterwards. unsure what you mean


Dunno if you check my maps sometimes, but I also mapped something from Wish I Was. :^) I see, really nice :)
Thanks a lot for the mod! :D
Come[Back]Home
Easy

Nothing wrong here. Its mapped how an Easy is supposed to be mapped

Normal

Sv changes in a Normal? Its allowed, but barely anyone does it since its kinda risky to do.

00:50:460 (1,2,3,4) - This would look a lot better if the overlaps would be the same all the time. It looks kinda random as it is now, and might confuse Players.

good diff

Hard

Okay, there is nothing actually wrong with the diff. The only thing that bothers me is that it feels "fast made" and lacks on quality. Compared to the diffs before its kinda bad. Feels like many sliders were placed random. I dont know, i have a feeling that you could map it actually a lot better. Like i said, nothing wrong with it, iit just isnt as good as the diffs before were.

Good Luck!
Topic Starter
Vespirit

Come[Back]Home wrote:

Easy

Nothing wrong here. Its mapped how an Easy is supposed to be mapped Thanks! :D

Normal

Sv changes in a Normal? Its allowed, but barely anyone does it since its kinda risky to do. I feel like regular sv would be too fast for this part, and I didn't want to break here because the song is short enough as it is

00:50:460 (1,2,3,4) - This would look a lot better if the overlaps would be the same all the time. It looks kinda random as it is now, and might confuse Players. I attempted to make the overlaps increasingly smaller while keeping ds the same, because if the overlaps are all the same there is no build up to the chorus imo

good diff

Hard

Okay, there is nothing actually wrong with the diff. The only thing that bothers me is that it feels "fast made" and lacks on quality. Compared to the diffs before its kinda bad. Feels like many sliders were placed random. I dont know, i have a feeling that you could map it actually a lot better. Like i said, nothing wrong with it, iit just isnt as good as the diffs before were. I agree, I'll consider remapping

Good Luck!
Thank you for modding :)
Joe Castle
you cant rank this song anymore, because the song have copyright?
Topic Starter
Vespirit

Joe Castle wrote:

you cant rank this song anymore, because the song have copyright?
yeah sadly, i cant ungraveyard it :/
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