forum

supercell - Hero (Cut Ver.)

posted
Total Posts
20
Topic Starter
inya
This beatmap was submitted using in-game submission on Sonntag, 18. September 2016 at 21:58:18

Artist: supercell
Title: Hero (Cut Ver.)
Tags: today is a beautiful day yanaginagi ryo
BPM: 177,15
Filesize: 3668kb
Play Time: 01:34
Difficulties Available:
  1. Hard (3,66 stars, 274 notes)
  2. Hero (5,81 stars, 409 notes)
  3. Insane (4,88 stars, 371 notes)
  4. Normal (1,99 stars, 134 notes)
Download: supercell - Hero (Cut Ver.)
Information: Scores/Beatmap Listing
---------------
"Onto his left hand, her right
Will hold tightly and never let go"


Redownload 16.04.16 -> New hitsound

Mapset complete

Ready for mods

Going to try to rank this map.

Thanks for the favourites, they motivate me c:



Thanks for modding!
Pretty Rhythm
hello~

From My Modding Queue!

[Extra]

00:02:862 (5,1) - I think this whistle isn't match with song.

00:12:685 (5) - make same DS on here, that will help for solid flow

00:16:410 (4) - ^

00:29:789 (2) - ^

00:18:781 (9) - this slider's shape is weird I think, make more straight please.

00:54:344 (4,5) - Ctrl + G

00:54:683 (6) - ^

00:55:699 (4) - weird shape I think

00:57:223 (3) - copy 00:56:969 (2) - this and rotate 90, that will make better flow I think

01:02:812 (1) - make this shape like 01:03:150 (2) - this

01:05:521 (7) - weird shape I think

01:15:513 (1) - change this to normal curve slider

01:19:069 (7) - make clearly straight, please

01:24:827 (11) - for the slider's end, 01:26:182 - or 01:27:536 - is better for following music.

finishing diff is only one, so I only mod one diff.

some < shape slider is weird, but I think this is good seed.

good luck!
Topic Starter
inya

Lolicore_Komari wrote:

hello~

From My Modding Queue!

[Extra]

00:02:862 (5,1) - I think this whistle isn't match with song. Fixed

00:12:685 (5) - make same DS on here, that will help for solid flow Fixed

00:16:410 (4) - ^ Fixed

00:29:789 (2) - ^ Fixed

00:18:781 (9) - this slider's shape is weird I think, make more straight please. Fixed

00:54:344 (4,5) - Ctrl + G Done

00:54:683 (6) - ^ Done

00:55:699 (4) - weird shape I think Fixed

00:57:223 (3) - copy 00:56:969 (2) - this and rotate 90, that will make better flow I think Done

01:02:812 (1) - make this shape like 01:03:150 (2) - this Done

01:05:521 (7) - weird shape I think Fixed

01:15:513 (1) - change this to normal curve slider Fixed

01:19:069 (7) - make clearly straight, please Fixed

01:24:827 (11) - for the slider's end, 01:26:182 - or 01:27:536 - is better for following music. Done

finishing diff is only one, so I only mod one diff.

some < shape slider is weird, but I think this is good seed.

good luck!
Thanks for the useful mod :) Really appreciate it.
Ben
Hi, i wanted to help out since the song sounded so pretty :)

Insane
00:50:449 (5) - Would move this closer to the note before
This difficulty is coming along nicely, cannot wait to see the end product !

Extra
00:11:330 (1) - remove hitsounds
00:34:022 (7) - Try this http://puu.sh/lMmr7/1029857f5a.jpg
01:12:972 (3) - would move this left abit and line it up with the direction the slider afterwards is facing

Really good stuff so far, keep up the good work!
Topic Starter
inya

Ben wrote:

Hi, i wanted to help out since the song sounded so pretty :)

Insane
00:50:449 (5) - Would move this closer to the note before Done
This difficulty is coming along nicely, cannot wait to see the end product !

Extra
00:11:330 (1) - remove hitsounds Removed the finish sound
00:34:022 (7) - Try this http://puu.sh/lMmr7/1029857f5a.jpg Changed that my own way :D
01:12:972 (3) - would move this left abit and line it up with the direction the slider afterwards is facingChanged that a bit

Really good stuff so far, keep up the good work!
Thank you for the mod and for the nice comments, you gave me more inspiration to map :)
Drummer
eyo

[General]
check AImod

[Insane]
00:13:023 (8) - nc
00:13:701 (1) - remove nc
00:14:378 (3) - nc
00:46:893 (3) - nc here too
00:51:296 (3) and 00:51:973 (6) are not necessary as this spot is quiet

[Hero]
00:34:530 (6) - here could be a triple
00:51:296 (1) - same as in Insane
01:08:569 (4) - nc
01:29:609 (1) - move this a bit further away from 4

overall try to put nc on first beats x)

nice map
Chihara Minori
Well, have some HS suggestion here

INSANE

00:00:492 use whistle instead clap until 00:11:499 it hear better
00:11:668 use clap instead finish
00:38:764 remove finish
00:40:119 ^
00:43:337 add clap
00:51:973 remove finish
01:02:812 move finish to end of slider
01:08:231 move clap to end of slider
01:19:069 remove finish and add to 01:19:408
01:26:182 to 01:34:310 i prefer put the clap at each end of slider only

00:52:312 to 01:19:408 kiai please :3


HERO

00:00:492 use whistle instead clap until 00:11:499 it hear better
00:51:973 remove finish
01:02:812 move the finish to 01:03:150
01:07:384 ^ 01:07:892
01:35:326 remove clap

00:52:312 to 01:19:408 kiai please :3

==============

Btw here the 192 bitrate ver (mp3 fixed)

Good luck and nice map ^^v
Topic Starter
inya

- Drummer- wrote:

eyo

[General]
check AImod

[Insane]
00:13:023 (8) - nc Done
00:13:701 (1) - remove nc Done
00:14:378 (3) - nc Done
00:46:893 (3) - nc here too Done
00:51:296 (3) and 00:51:973 (6) are not necessary as this spot is quiet Fixed

[Hero]
00:34:530 (6) - here could be a triple I'll leave it as it is
00:51:296 (1) - same as in Insane Done
01:08:569 (4) - nc Done
01:29:609 (1) - move this a bit further away from 4 Done

overall try to put nc on first beats x)

nice map
Thx for the mod, appreciate it :)
Topic Starter
inya

eclipselotus wrote:

Well, have some HS suggestion here

INSANE

00:00:492 use whistle instead clap until 00:11:499 it hear better Done, you're right :D
00:11:668 use clap instead finish Done
00:38:764 remove finish Done
00:40:119 ^ Done
00:43:337 add clap Done
00:51:973 remove finish Done
01:02:812 move finish to end of slider Done
01:08:231 move clap to end of slider That doesn't sound good
01:19:069 remove finish and add to 01:19:408 Done
01:26:182 to 01:34:310 i prefer put the clap at each end of slider only Done

00:52:312 to 01:19:408 kiai please :3


HERO

00:00:492 use whistle instead clap until 00:11:499 it hear better
00:51:973 remove finish Done
01:02:812 move the finish to 01:03:150 Done
01:07:384 ^ 01:07:892 Done
01:35:326 remove clap Done

00:52:312 to 01:19:408 kiai please :3 I totally forgot kiai mode, thx xD

==============

Btw here the 192 bitrate ver (mp3 fixed) Thanks <3

Good luck and nice map ^^v
Thank you for the mod, appreciate that :)
Mazziv
You should check out the ranking criteria page and read some of the rules:
The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty.

[Hard]
Check AImod pls
since aimod is telling you the spacing mistakes,i wont mention them in the mod

00:02:524 (2,1) - ugly overlap
00:05:233 (2,1) - ^
00:05:911 (1,2) - copy the first slider and ctrl+k/j/h it
00:13:531 (5,2) - overlap v:
00:13:531 (5,1) - why break the flow here?
00:16:072 (2,3) - blanket
00:16:072 (2,3) - overlap
00:30:974 (2) - move it a bit down to something like X179 Y277
00:31:652 (4) - ^but to x251 y49
00:31:652 (4,5) - have the same spacing as 00:31:990 (5,6) - but 00:31:990 (5) - is only 2 ticks away from teh previous slider and
00:32:329 (6) - is 4 ticks away from teh previous note,ya know?
00:44:183 (2,3,4,5,6,7,8) - try to make it to look like a circle not some hexadecaoctagon
01:02:642 (7) - remove the NC here
01:03:150 (1) - NC here
01:03:150 (1,4) - overlap v:

[Insane]
00:06:249 (2) - why dont ctrl+g here already?
00:17:596 (3,5) - overlaps
00:20:475 (3,6) - stack them
00:23:523 (4,6) - stack
00:27:926 (1,3) - stack
00:27:926 (1,3) - overlaps imo
00:35:716 (7,2) - ^
00:39:442 (1,4) - ^
00:40:966 (4,1) - stack
00:57:562 (1,4) - stack
00:58:917 (2,4) - overlaps v:
01:04:166 (5,7) - ugly overlap
01:04:505 (7,2) - stack
01:05:860 (4) - stack
01:07:892 (1,3) - stack
01:10:940 (6) - ctrl+g
01:20:424 (3,3) - stack or move the single note further away
Topic Starter
inya

Mazziv wrote:

You should check out the ranking criteria page and read some of the rules:
The mapset must have a well-designed spread of difficulties, containing at least an Easy or a Normal difficulty.

[Hard]
Check AImod pls
since aimod is telling you the spacing mistakes,i wont mention them in the mod

00:02:524 (2,1) - ugly overlap
00:05:233 (2,1) - ^
00:05:911 (1,2) - copy the first slider and ctrl+k/j/h it
00:13:531 (5,2) - overlap v:
00:13:531 (5,1) - why break the flow here?
00:16:072 (2,3) - blanket
00:16:072 (2,3) - overlap
00:30:974 (2) - move it a bit down to something like X179 Y277
00:31:652 (4) - ^but to x251 y49
00:31:652 (4,5) - have the same spacing as 00:31:990 (5,6) - but 00:31:990 (5) - is only 2 ticks away from teh previous slider and
00:32:329 (6) - is 4 ticks away from teh previous note,ya know?
00:44:183 (2,3,4,5,6,7,8) - try to make it to look like a circle not some hexadecaoctagon
01:02:642 (7) - remove the NC here
01:03:150 (1) - NC here
01:03:150 (1,4) - overlap v:

[Insane]
00:06:249 (2) - why dont ctrl+g here already?
00:17:596 (3,5) - overlaps
00:20:475 (3,6) - stack them
00:23:523 (4,6) - stack
00:27:926 (1,3) - stack
00:27:926 (1,3) - overlaps imo
00:35:716 (7,2) - ^
00:39:442 (1,4) - ^
00:40:966 (4,1) - stack
00:57:562 (1,4) - stack
00:58:917 (2,4) - overlaps v:
01:04:166 (5,7) - ugly overlap
01:04:505 (7,2) - stack
01:05:860 (4) - stack
01:07:892 (1,3) - stack
01:10:940 (6) - ctrl+g
01:20:424 (3,3) - stack or move the single note further away
Thanks for the mod, I've done most of the things you wrote me to do :p
Normal diff incoming
Falje Lazuli
This is my first attempt modding, and I'm new to mapping as well, so this entire post may be irrelevant, but maybe I can get feedback on how to give feedback on mapping?? c:

In "Hard," the transition from the half note sliders to quarter note singletap things seems a bit abrupt to me. After the slider reverse arrow thing. Meh
And the outro here was handled very well, which is my main problem with "Insane." The outro is all straight sliders coming from not straight sliders and it seems awkward.
The whistles at the beginning of each phrase as well in the intro are a bit weird to listen to. Maybe it's just me being all musical but hearing such a hard DING in a quiet section of a song, but I dun like it :c

"Hero" is so goooood
I don't have any problems with it :D
Except maybe the difficulty
Because I'm not good enough to FC it...but that will change!
I shall play this song forever when it becomes ranked and become #1 c:<

Side note:
I really like this song :D
And the background is so prettyyyyy
I don't even like orange
Topic Starter
inya

Vabl wrote:

This is my first attempt modding, and I'm new to mapping as well, so this entire post may be irrelevant, but maybe I can get feedback on how to give feedback on mapping?? c:

In "Hard," the transition from the half note sliders to quarter note singletap things seems a bit abrupt to me. After the slider reverse arrow thing. Meh
And the outro here was handled very well, which is my main problem with "Insane." The outro is all straight sliders coming from not straight sliders and it seems awkward.
The whistles at the beginning of each phrase as well in the intro are a bit weird to listen to. Maybe it's just me being all musical but hearing such a hard DING in a quiet section of a song, but I dun like it :c

"Hero" is so goooood
I don't have any problems with it :D
Except maybe the difficulty
Because I'm not good enough to FC it...but that will change!
I shall play this song forever when it becomes ranked and become #1 c:<

Side note:
I really like this song :D
And the background is so prettyyyyy
I don't even like orange
Thanks for the little feedback, you are right the outro wasn't so good on the insane diff and I changed it a bit, thanks for the advise
Monstrata
quick irc mod
17:32 -Inyafaze-: Hey monstrata, I hope I'm not disturbing, but do you mind taking a look at my map? c:
17:34 Monstrata: hm, a quick look sure lol
17:34 Monstrata: but not modding/bn check stuff lol
17:34 *-Inyafaze- is listening to [https://osu.ppy.sh/b/870679 Supercell - Hero (Cut Ver.)]
17:35 Monstrata: o nice supercell
17:35 Monstrata: well first of all you should make that S
17:35 -Inyafaze-: c:
17:35 Monstrata: lowercase
17:35 -Inyafaze-: o lol
17:35 Monstrata: Also, pick some custom combo colors dude D:
17:35 Monstrata: http://puu.sh/miJZz.jpg
17:36 Monstrata: go for some reds/oranges/purples so it fits the bg
17:36 -Inyafaze-: I never did that, is it necessary?
17:36 Monstrata: its not necessary but it really helps
17:36 Monstrata: i mean these green and blue sliders
17:36 Monstrata: just look really ugly with the bg lol
17:36 Monstrata: anyways
17:36 -Inyafaze-: well
17:37 Monstrata: 00:10:314 (2,3,4,5,6) - I wouldnt use jumps so early on (Hero diff)
17:37 -Inyafaze-: guess you're right
17:37 Monstrata: its still a calm section
17:37 -Inyafaze-: I thought it's a good transition to the next part of the song
17:38 Monstrata: nah
17:38 Monstrata: its too forced
17:38 Monstrata: 00:11:668 -
17:38 Monstrata: Add a red line here
17:38 Monstrata: to reset the metronome
17:38 Monstrata: 00:12:515 (4,5,6,7) - These dont really make much sense
17:38 Monstrata: follow the melody and
17:38 Monstrata: just use sliders beginning on white ticks here
17:39 Monstrata: 00:11:668 (2) - Also NC here
17:39 Monstrata: http://puu.sh/miKib.jpg
17:40 Monstrata: a rhythm like that is much better
17:40 -Inyafaze-: what does it bring to reset the metronome, sensei?
17:40 Monstrata: it means the downbeat
17:40 Monstrata: will now begin where its supposed to begin
17:40 Monstrata: the large white tick
17:40 -Inyafaze-: ah
17:40 -Inyafaze-: allright
17:40 Monstrata: generally
17:40 Monstrata: you should try to have 1/2 sliders
17:40 Monstrata: begin on white ticks
17:40 Monstrata: like not always. but they are usually better
17:40 Monstrata: since white ticks are stronger
17:41 Monstrata: 00:15:563 (8) - For example
17:41 -Inyafaze-: Yup
17:41 Monstrata: slider-end is much stronger than the slider-head
17:41 Monstrata: 00:20:813 (5,6,7) - Spacing is confusing
17:41 Monstrata: cuz 5>6
17:41 -Inyafaze-: It's funny because I mod maps with that thought and don't do it myself xD..
17:41 Monstrata: is the same visual spacing as 6>7
17:42 Monstrata: 00:24:370 (4) - slider-end thing
17:42 Monstrata: well
17:42 Monstrata: after you apply that metronome shift (red line
17:42 Monstrata: you should also fix some of your NCs
17:42 Monstrata: 00:24:878 (1,2) -
17:42 Monstrata: 00:25:216 (2) - Is much more suitable for an NC
17:42 Monstrata: 00:31:989 (7) - is a better NC than 00:32:668 (1) -
17:42 Monstrata: generally, NC on downbeats
17:43 Monstrata: anyways yea
17:43 Monstrata: hopefully this gives you some general direction on what to work on,
17:43 Monstrata: rhythm mainly
17:43 -Inyafaze-: huh so much stuff
17:43 -Inyafaze-: yup
17:43 Monstrata: gl
17:43 -Inyafaze-: so technically things like the sliders on white tick are important?
17:44 Monstrata: yes
17:44 Monstrata: put it this way
17:44 Monstrata: when you play a slider
17:44 Monstrata: the "clicking" or "tapping" portion of the slider
17:44 Monstrata: is when you exert more force or energy. and requires more precision
17:44 Monstrata: the sliderend is where you release, which is more passive
17:44 -Inyafaze-: I understand
17:44 Monstrata: so by that logic, the stronger beat should be mapped to the slider-head
17:44 Monstrata: rather than the slider-end
17:44 -Inyafaze-: yup
17:45 -Inyafaze-: Well.. then i can sit a while on that.. xD
17:45 Monstrata: as for metadata
17:45 -Inyafaze-: And what would you say about the map in general? Is it rather good designed or worse?
17:45 Monstrata: Generallu gmm
17:46 Monstrata: i think you could use better patterning in general
17:46 Monstrata: but i think your jump patterns are pretty good
17:46 -Inyafaze-: Well I like to map with flow
17:46 Monstrata: verse sections and kiai's could use a bit better patterning though, like, use more shapes, symmetry etc... give your objects a reason to be where they are
17:47 -Inyafaze-: Shapes?
17:47 Monstrata: yes flow is good but you should also integrate other things in too xD if you want to make your map memorable anyways
17:47 Monstrata: Ctrl+Shift+D
17:47 Monstrata: stuff
17:47 Monstrata: like triangles, squares, stars, hexagons etc..
17:47 -Inyafaze-: ah
17:47 -Inyafaze-: okay
17:47 Monstrata: okay
17:47 Monstrata: i guess i'l post logs since i wrote some stuff
17:48 -Inyafaze-: Thanks for the tips and your time c:
17:48 Monstrata: and i'll give you better metadata

For metadata.

Artist should be supercell, lowercased.
Artist: supercell

Source should be blank. Don't use the album as a source.
Source:

Tags, remove supercell, since you already use it as your title. add "Today is a beautiful day" to tags since thats the album name. you can also add yanaginagi since she's the singer, and ryo as he's the composer
Tags: today is a beautiful day yanaginagi ryo

Good luck!
[ Nemesis ]
Also wie schon gesagt Modde ich nur Normal und Hard.

Normal
Generell
Du benutz ein viel du hohes Slider Tempo und noch dazu sind das CS auf 4, mach das Slider Tempo Maximal auf 0,8 und
das CS kannst du eig. auf 3 oder 3,5 runterschrauben, du kannst es auch so lassen aber ich finde für eine Normal Diff passt
ein größeres immer besser. Was mir auch aufgefallen ist, die Slider besonders am Anfang sind totall komisch platziert, versuch
besonders bei der Diff Normal beim Aimod keine Warnings zu haben. Du mapst die Normal auch durchgehen auf Divisor 1/1 was
willst du bei Easy machen?
Eig. bestehen die meisten Normal Maps aus diesen hier: https://gyazo.com/316a66ced43564c7c101027d06e18a2c
Versuch auch auf jedem großem Weißem Strich einen Hit bzw. einen Slider zu haben

00:03:201 (1) - NC
00:08:620 (1) - NC
00:14:378 (1) - NC
00:33:345 (1,3) - Bei denen machst dus kurz richtig :(
00:40:795 (4,1) - Overlapp am ende des Reserve slider vllt.?
01:14:327 (1) - Zu nah am Spinner, ich würde den Spinner kleiner machen

Hard

00:00:492 (1,2,1,2,1,2,1,2,1,2,1,2) - zu viele grade Slider, mach ein paar gebogene oder eckige,
die combo kannst du auch bis auf 4 durchlaufen lassen.
00:23:861 (6,7) - bleib bei deinem spacing mach es erstmal nicht größer
00:42:659 (4,5,6,7,8) - zu viele hits, versuch bei max. 4 hits hintereinander zu bleiben
00:44:182 (2,3,4,5,6,7) - same
00:45:876 (1,2,3,4) - richtig :D
01:17:714 (1,2,3,4,5,6,7) - wirklich zu schwer für ne Hard diff
01:17:714 (1,2,3,4) - mach doch hier einen jump aber mit dem gleichen Spacing wie immer,
ein kleines Dreieck mach ich immer ganz gerne.

Nach dem Spinner finde ich ist es die gleich Tonlage wie am Anfang,
nur das dus am Ende besser machst, versuch das Ende so ähnlich wie den Anfang zu machen.

Hoffe ich konnte Helfen! :lol:
Topic Starter
inya

[ Nemesis ] wrote:

Also wie schon gesagt Modde ich nur Normal und Hard.

Normal
Generell
Du benutz ein viel du hohes Slider Tempo und noch dazu sind das CS auf 4, mach das Slider Tempo Maximal auf 0,8 und
das CS kannst du eig. auf 3 oder 3,5 runterschrauben, du kannst es auch so lassen aber ich finde für eine Normal Diff passt
ein größeres immer besser. Was mir auch aufgefallen ist, die Slider besonders am Anfang sind totall komisch platziert, versuch
besonders bei der Diff Normal beim Aimod keine Warnings zu haben. Du mapst die Normal auch durchgehen auf Divisor 1/1 was
willst du bei Easy machen?
Eig. bestehen die meisten Normal Maps aus diesen hier: https://gyazo.com/316a66ced43564c7c101027d06e18a2c
Versuch auch auf jedem großem Weißem Strich einen Hit bzw. einen Slider zu haben CS geändert

00:03:201 (1) - NC
00:08:620 (1) - NC
00:14:378 (1) - NC
00:33:345 (1,3) - Bei denen machst dus kurz richtig :(
00:40:795 (4,1) - Overlapp am ende des Reserve slider vllt.? Jup
01:14:327 (1) - Zu nah am Spinner, ich würde den Spinner kleiner machen Passt nicht

Hard

00:00:492 (1,2,1,2,1,2,1,2,1,2,1,2) - zu viele grade Slider, mach ein paar gebogene oder eckige,
die combo kannst du auch bis auf 4 durchlaufen lassen. Done und combos bisschen geändert
00:23:861 (6,7) - bleib bei deinem spacing mach es erstmal nicht größer Hab das ned bemerkt, danke ^^
00:42:659 (4,5,6,7,8) - zu viele hits, versuch bei max. 4 hits hintereinander zu bleiben nope, soll einen gewissen aufbau haben
00:44:182 (2,3,4,5,6,7) - same^
00:45:876 (1,2,3,4) - richtig :D Hier ist es auch das Ende des "spannenden" ^^
01:17:714 (1,2,3,4,5,6,7) - wirklich zu schwer für ne Hard diff Hast Recht
01:17:714 (1,2,3,4) - mach doch hier einen jump aber mit dem gleichen Spacing wie immer,
ein kleines Dreieck mach ich immer ganz gerne. Passt nicht

Nach dem Spinner finde ich ist es die gleich Tonlage wie am Anfang,
nur das dus am Ende besser machst, versuch das Ende so ähnlich wie den Anfang zu machen. Habs versucht

Hoffe ich konnte Helfen! :lol:
Danke für den Mod, hat geholfen :)
Mystyk
Hi! M4M. Sorry not the full mod (yet?) but it is already tiring to mod one difficulty X_X

[General]
I think you should change the background because this red background with the girl doesn't have any connection with supercell (also after you've changed the background, change the combo colors to something more fitting).

[Normal]
  1. The Normal difficulty can't be more than 2 stars because there is no easy difficulty:
    The lowest difficulty must be below 2.0 stars
    For you the lowest difficulty is Normal and it's 2.1 stars so you should make it easier (hopefully it will be better if you fix the distance changes)
  2. http://puu.sh/mpEUL/32c33f0a3c.png - this should be removed because there should be no Slider Velocity change on a normal (except in a few cases where BPM changes can happen etc. but this is not the case)
  3. http://puu.sh/mpEYY/5ca4f733cf.png - this is unrankable because you can only use an inherited and uninherited timing point at the same time if you use slider velocity change, but you didn't use slider velocity change, so you should remove it
  4. http://puu.sh/mpF2t/47c75b38a6.png - same as first suggestion, remove it
  5. 00:00:492 (1,2) - the distance is too big between these, on the Normal difficulty you have to use distance snap! put them closer - example: https://osu.ppy.sh/ss/4303230 (you'll have to replace the upcoming objects a bit
  6. 00:11:330 (1) - this NC looks unnecessary I think you should remove it because it doesn't make sense, it's part of the previous pattern (considering the sounds)
  7. 00:11:330 (1,1) - because of the slider velocity change the distance here is surprising, so hopefully you'll fix this when you remove the slider velocity change
  8. from here 00:11:668 (1) - you keep changing the distance between the objects, as I said earlier, you have to use equal distance between the notes, if you used 1,00 spacing in the beginning then keep using it, and don't change it to 0,50 and 0,60 and etc.
    Wrong distance:
  9. 00:11:668 (1,2,1,2,3,4,5,1,2,3,1,2,3,4) -
  10. 00:48:248 (2,1) -
  11. 01:02:473 (3,1) -
  12. 01:07:215 (7,1) -
  13. 01:08:908 (2,3) -
  14. and also the ending because of the SV change
  15. 00:25:215 (4,5,1) - try to use a different pattern, it is quite confusing because you put (1)'s sliderend at the same place as (4)'s sliderend
  16. 01:24:843 (1,1) - there isn't enough time for players to recover, you didn't leave enough space between the spinner and the next object so you should end the spinner here 01:26:204 -
  17. Although you might want to consider removing the spinners and mapping them, because at this BPM it might be harder for players to recover with only 2/1 space between the spinner and next object, you should ask for opinions.
  18. 00:26:231 (1,2) - this doesn't look nice and it doesn't flow well either, bad flow: http://puu.sh/mpHgh/ed71293c3a.jpg examples for good flow: http://puu.sh/mpHps/de7c74b1bf.jpg and http://puu.sh/mpHwI/380a9aa3e8.jpg - although the best would be to change the whole pattern around here because it's very messy
  19. 00:28:603 (1,2,3) - these kind of patterns look the nicest if you do it like this: https://osu.ppy.sh/ss/4303534
  20. 00:37:748 (5,1,2) - this is confusing because the reverse arrow is closer to the previous circle than the slider start and also bad flow between (5) and (1)
    bad flow: http://puu.sh/mpJ9m/ab5f08227b.jpg
    try it in a different way, example: https://osu.ppy.sh/ss/4303583 00:38:764 (1) - was placed where 00:37:409 (4) - is, the flow is also better like this
  21. 00:49:264 (1,3) - this overlap doesn't look nice (and it's visible while playing), you should try it differently: https://osu.ppy.sh/ss/4303599 (of course fix distance)
  22. 00:34:361 (3,5) - try to avoid overlaps like this as I mentioned before
  23. 00:33:345 (1,2,3,4,5,1,2,3,4,5) - these are all so close to the center you should use the field better! example: https://osu.ppy.sh/ss/4303649 and https://osu.ppy.sh/ss/4303668 - of course this is just an example, you can do it on your own way

    Hitsounds (apply it for the rest of the difficulties as well):
  24. To be honest I think you shouldn't use custom hitsounds, it doesn't really make sense to use these ones and it doesn't fit to the song.
  25. 00:00:492 (1) - until 00:22:168 (4) - try to use soft whistles (not with custom hitsounds but with simple SOFT ones)
  26. 01:26:885 (1) - from here you should use soft whistles again
  27. 01:14:327 (1,2,3,4,1,2,3,4,1,2,3) - at this part there are too many loud hitsounds
I hope you understand everything, I also tried to show you examples, but if you have any questions find me in-game or ask in your reply.
Topic Starter
inya

Mystyk wrote:

Hi! M4M. Sorry not the full mod (yet?) but it is already tiring to mod one difficulty X_X

[General]
I think you should change the background because this red background with the girl doesn't have any connection with supercell (also after you've changed the background, change the combo colors to something more fitting). Nope, the girl represents a hero

[Normal]
  1. The Normal difficulty can't be more than 2 stars because there is no easy difficulty:
    The lowest difficulty must be below 2.0 stars
    For you the lowest difficulty is Normal and it's 2.1 stars so you should make it easier (hopefully it will be better if you fix the distance changes) Pretty close now XD
  2. http://puu.sh/mpEUL/32c33f0a3c.png - this should be removed because there should be no Slider Velocity change on a normal (except in a few cases where BPM changes can happen etc. but this is not the case)
  3. http://puu.sh/mpEYY/5ca4f733cf.png - this is unrankable because you can only use an inherited and uninherited timing point at the same time if you use slider velocity change, but you didn't use slider velocity change, so you should remove it
  4. http://puu.sh/mpF2t/47c75b38a6.png - same as first suggestion, remove it
  5. 00:00:492 (1,2) - the distance is too big between these, on the Normal difficulty you have to use distance snap! put them closer - example: https://osu.ppy.sh/ss/4303230 (you'll have to replace the upcoming objects a bit
  6. 00:11:330 (1) - this NC looks unnecessary I think you should remove it because it doesn't make sense, it's part of the previous pattern (considering the sounds)
  7. 00:11:330 (1,1) - because of the slider velocity change the distance here is surprising, so hopefully you'll fix this when you remove the slider velocity change
  8. from here 00:11:668 (1) - you keep changing the distance between the objects, as I said earlier, you have to use equal distance between the notes, if you used 1,00 spacing in the beginning then keep using it, and don't change it to 0,50 and 0,60 and etc.
    Wrong distance:
  9. 00:11:668 (1,2,1,2,3,4,5,1,2,3,1,2,3,4) -
  10. 00:48:248 (2,1) -
  11. 01:02:473 (3,1) -
  12. 01:07:215 (7,1) -
  13. 01:08:908 (2,3) -
  14. and also the ending because of the SV change
  15. 00:25:215 (4,5,1) - try to use a different pattern, it is quite confusing because you put (1)'s sliderend at the same place as (4)'s sliderend
  16. 01:24:843 (1,1) - there isn't enough time for players to recover, you didn't leave enough space between the spinner and the next object so you should end the spinner here 01:26:204 -
  17. Although you might want to consider removing the spinners and mapping them, because at this BPM it might be harder for players to recover with only 2/1 space between the spinner and next object, you should ask for opinions.
  18. 00:26:231 (1,2) - this doesn't look nice and it doesn't flow well either, bad flow: http://puu.sh/mpHgh/ed71293c3a.jpg examples for good flow: http://puu.sh/mpHps/de7c74b1bf.jpg and http://puu.sh/mpHwI/380a9aa3e8.jpg - although the best would be to change the whole pattern around here because it's very messy
  19. 00:28:603 (1,2,3) - these kind of patterns look the nicest if you do it like this: https://osu.ppy.sh/ss/4303534
  20. 00:37:748 (5,1,2) - this is confusing because the reverse arrow is closer to the previous circle than the slider start and also bad flow between (5) and (1)
    bad flow: http://puu.sh/mpJ9m/ab5f08227b.jpg
    try it in a different way, example: https://osu.ppy.sh/ss/4303583 00:38:764 (1) - was placed where 00:37:409 (4) - is, the flow is also better like this
  21. 00:49:264 (1,3) - this overlap doesn't look nice (and it's visible while playing), you should try it differently: https://osu.ppy.sh/ss/4303599 (of course fix distance)
  22. 00:34:361 (3,5) - try to avoid overlaps like this as I mentioned before
  23. 00:33:345 (1,2,3,4,5,1,2,3,4,5) - these are all so close to the center you should use the field better! example: https://osu.ppy.sh/ss/4303649 and https://osu.ppy.sh/ss/4303668 - of course this is just an example, you can do it on your own way

    Hitsounds (apply it for the rest of the difficulties as well):
  24. To be honest I think you shouldn't use custom hitsounds, it doesn't really make sense to use these ones and it doesn't fit to the song.
  25. 00:00:492 (1) - until 00:22:168 (4) - try to use soft whistles (not with custom hitsounds but with simple SOFT ones)
  26. 01:26:885 (1) - from here you should use soft whistles again
  27. 01:14:327 (1,2,3,4,1,2,3,4,1,2,3) - at this part there are too many loud hitsounds Nope, many people enjoy the hitsounds
I hope you understand everything, I also tried to show you examples, but if you have any questions find me in-game or ask in your reply.
So I've pretty much changed or tried to change everything you wrote, the mod was very helpful, thank you. I had the most difficulties with the normal diff, because I have no idea on how to map these. The other diffs aren't that exhausting i guess.
meii18
IRC
10:19 -Inyafaze-: Heya c: So did you already take a look at my map? :p
10:47 ByBy13: nah
10:47 ByBy13: but I can take now
10:47 ByBy13: a look
10:47 -Inyafaze-: That'd be nice :p
10:48 -Inyafaze-: here's the map again
10:48 *-Inyafaze- is listening to [https://osu.ppy.sh/b/870679 supercell - Hero (Cut Ver.)]
10:48 ByBy13: oki
11:03 -Inyafaze-: So what do you think?
11:03 ByBy13: I've saw the higher diff
11:03 ByBy13: needs more improvement
11:03 -Inyafaze-: what especially?
11:04 ByBy13: well rhythms
11:05 -Inyafaze-: meh
11:05 -Inyafaze-: Where exactly?
11:08 -Inyafaze-: Because i asked some people for rhythm and no one said they were wrong or anything like that, but when you say it im curious :p
11:09 ByBy13: oh
11:16 *ByBy13 is editing [http://osu.ppy.sh/b/870679 supercell - Hero (Cut Ver.) [Hero]]
11:16 -Inyafaze-: okay
11:17 ByBy13: 01:15:005 (1,2,3,4)- these sounds really terrible in my opinion.It really ignore the vocals and also something from the song. why you don't use circles instead of 1/4 sliders?
11:19 -Inyafaze-: 01:15:342 - okay till here i could make a stream then a circle you're right
11:19 ByBy13: or you can try [https://gyazo.com/0f6949dc4bca52611dec1829733488f2 this rhythm]
11:20 -Inyafaze-: guess that's good
11:20 -Inyafaze-: problem is, that I've gtg now, do you mind writing it down on the thread's site?
11:21 ByBy13: I can post the log
11:21 -Inyafaze-: Well i mean if there's more
11:21 ByBy13: 01:15:005 (1,2,3,4)- same as above
11:21 ByBy13: well I will point some
11:22 -Inyafaze-: Well write me and post the log then, if you want, bye C:
11:22 ByBy13: okay :)
11:22 ByBy13: I will post now if you want

Just gave some tips.I will do a mod proper mod tomorrow for whole mapset
Topic Starter
inya

ByBy13 wrote:

IRC
10:19 -Inyafaze-: Heya c: So did you already take a look at my map? :p
10:47 ByBy13: nah
10:47 ByBy13: but I can take now
10:47 ByBy13: a look
10:47 -Inyafaze-: That'd be nice :p
10:48 -Inyafaze-: here's the map again
10:48 *-Inyafaze- is listening to [https://osu.ppy.sh/b/870679 supercell - Hero (Cut Ver.)]
10:48 ByBy13: oki
11:03 -Inyafaze-: So what do you think?
11:03 ByBy13: I've saw the higher diff
11:03 ByBy13: needs more improvement
11:03 -Inyafaze-: what especially?
11:04 ByBy13: well rhythms
11:05 -Inyafaze-: meh
11:05 -Inyafaze-: Where exactly?
11:08 -Inyafaze-: Because i asked some people for rhythm and no one said they were wrong or anything like that, but when you say it im curious :p
11:09 ByBy13: oh
11:16 *ByBy13 is editing [http://osu.ppy.sh/b/870679 supercell - Hero (Cut Ver.) [Hero]]
11:16 -Inyafaze-: okay
11:17 ByBy13: 01:15:005 (1,2,3,4)- these sounds really terrible in my opinion.It really ignore the vocals and also something from the song. why you don't use circles instead of 1/4 sliders?
11:19 -Inyafaze-: 01:15:342 - okay till here i could make a stream then a circle you're right
11:19 ByBy13: or you can try [https://gyazo.com/0f6949dc4bca52611dec1829733488f2 this rhythm]
11:20 -Inyafaze-: guess that's good
11:20 -Inyafaze-: problem is, that I've gtg now, do you mind writing it down on the thread's site?
11:21 ByBy13: I can post the log
11:21 -Inyafaze-: Well i mean if there's more
11:21 ByBy13: 01:15:005 (1,2,3,4)- same as above
11:21 ByBy13: well I will point some
11:22 -Inyafaze-: Well write me and post the log then, if you want, bye C:
11:22 ByBy13: okay :)
11:22 ByBy13: I will post now if you want

Just gave some tips.I will do a mod proper mod tomorrow for whole mapset
Mod would be nice, thx :p

Thanks for the mod, after promising me like 20 times to do it.
BanchoBot
This modding thread has been migrated to the new "modding discussions" system. Please make sure to re-post any existing (and unresolved) efforts to the new system as required.
Please sign in to reply.

New reply