philkillz wrote:
so people get rewarded more for going the easy and rather boring way than they are rewarded for doing the challenging way
Passing a map is not challenging.
If you need 40-50 tries for a pass you're doing it wrong.
If you can pass something or not is heavily dependent on the HP specific map and on its specifics:
Are there Kickslider-Jump-Sections where you can die from getting 2 100s in a row and missing 2 sliders in immediate consecution?
Are there very long spinners paired with high OD that chip away your health for free with difficult jumps right after unless(or even if) you spin 477rpm?
Are there slow sections that drain your health by a lot even when SSing?
If the HP is 9 or 10 and one of these question is yes the map is automatically a lot harder to pass than - let's say Airman.