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[resolved] [confirmed] osu! crash in beatmap editor

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Topic Starter
ReneePrower
Problem Details:
In the beatmap editor, when playing the map on the grid, the game crashed at about 50.7% through the map. Not sure whether the correlation is between the percentage or the time, but it happened in the same place multiple times. The first time it crashed, I was prompted on whether or not to save the beatmap before closing. In my shock, I hit "Cancel". The second time through, the game crashed again at the exact same spot. I opted to save the beatmap before it closed. Now, when attempting to open the difficulty that was saved, the game crashes immediately upon selecting it. On a different difficulty, at the exact same time, rather than crashing the game simply froze for several seconds before notifying me that "an error has been reported" and osu! would "attempt to keep running." Nothing like this has ever happened to me before, and I have not changed any settings or environment except updating to the latest stable version just before this incident occurred.
Edit: Opened another map and the game crashed at 50.7%; unable to get a video because again, while attempting to open that difficulty once more, the game now crashes immediately (as seen in second video below)


Video or screenshot showing the problem:
Game freezing on different map
Game crashing on attempt to open saved map from previous crash


osu! version: 20151120.6 (latest)
Euphi
I have the same problem. Editor is crashing when it is nearing (starts of) breaks (gray parts in the timeline).

When I open the beatmap again in the editor it attempts to continue playing from the spot it crashed, causing it to crash again.

Also at some breaks it crashes everytime, but at other breaks the screen freezes for about the time of the break part (sound is continuing) and I get
"an error has been reported" and osu! would "attempt to keep running."
osu! version: 20151120.6 (latest)
Lasse
same here, it always crashes on pauses in the map. Tried several maps with pauses and I get the same result.

Happens on Stable, CE and Beta. Only fallback works for me
rabu retaa
same here, now it always crashes whenever i try to click the map
Trosk-
Same here. Tried on Stable Latest and CE. Confirming.

Crash log.
System.NotSupportedException: Specified method is not supported.
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=qCxsm5Je1V$PJ2JcxaVArWw==(#=q3_QWp7YghheTcIIpBn9721nulpFhrw3CpUONJMz$WT8= #=q_fgMEb38pjvFU$Wu0fAm1A==)
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=q$ahR6mgLMjFqO4aSFtD9JQ==()
at #=qUU5X8cUMuq0LcWtC2ouZhG2OPhZhoNNjgygeLj7sHzu1QPQWoCxlgKxZfype3zVD.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qr$r$FDv4jKrYga$DLbmb6g==.#=qk0NvuejaRkTkIZj$36ychS$jliku8v1oq6UPq8K9lDk=(#=qSuxEfuobyeNUHz2RcKPhkn22K11muf9j8iPyEIy1QNY= #=qTRs7MMpAm5znhwSDeCrgvQ==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qxQ2GJdeBm5UfVAl8IjIzzlKMM1Yje5iGR9rKtu7TexM=()
at #=qSS90MOU6nxxQ0ERiwpGcxvECWOxwHT2rKEJ548Gy3Ts=.#=qhNsv7Jpjvau__S6EiJlNFQ==(#=qwJroj2Vy5G0KU7KmSf4qbnHpM6VmQ0vD$GXCNNjdJoOKi8J4$17oCpghxsTy$D1l #=q6BLUEywVFiko1IWnLJTYng==)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qpDi7RnCMjgIJfwSvdcP79_yFmsFM_NdrMzmsEPvcEWc=.#=qSbvL1z6xjHX9aRvNbs89Eg==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at #=qqhDYf$$0YMCk2iz$Fk3P4KmyC66ESN7eu8l9tht3LX4=.#=q$CxbiEfQtXK$wBd8Q2Mf0A==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qCfzUMRqw_XszD4XsIOq9Mw==)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=q0CCpT1BZHErY$tnsxkuBHh55bLi8LD5m9pI7Xc590Qs=(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=qar4DJyURc6XscCKJRieCew==()
at #=qpDi7RnCMjgIJfwSvdcP79_yFmsFM_NdrMzmsEPvcEWc=.#=qar4DJyURc6XscCKJRieCew==()
at #=qu7aP5ED3_9olFh0eSJGBVw==.#=qf3vvzghY8aHBVyUXEYaQRQ==(String #=qtG6qb73TiNnRvV0XgRq5Hg==, Boolean #=qaB9W52_xKIt7Wu81pIm8jj1lSuyQ$$eyVbJ36NZhS0o=, Boolean #=qQDWFhCNF$5OstBHJlYUFRw==)
Yumikoi
Yes same happening to me, it was fine until a certain number of hitobjects and then it crashes whenever i place a single circle past that point.

Only happens on the new versions, Fallback version works fine but once i save the map on Fallback it will always crash on Latest and CE when I try to open it.
XinCrin
I hope it will be fixed soon. I have to work in my storyboards :(
Ciyus Miapah
yeah same problem too, well kinda weird but yeah this should be fixed
Lasse
fallback works without problems for me, so change to that if you have something important to do in the editor
SkyDevil
nooo I wanted to continue with my map ;A;
Blanc Kisaragi
same problem here
Mafumafu
same
Now I cannot edit my maps pls fix it ;w;
Thank you very very much
CoLouRed GlaZeE
same here ;w;
meii18
same :C
Niruth
Same here, glad that its a confirmed issue!
kana2011th
I can confirm this.
shadow_neko
reassuring to see other people experiencing the same issue HAHAH but ya pls fix soon T.T
C00L
had the same issue, i tried to add a break to the map and then my full osu crashed

I was mapping on stable (Latest)

Fortunatelly i went onto stable (fallback) and i could delete the break and it worked again pheww, but pls fix
-Mo-
/shrug

Log
System.NotSupportedException: Specified method is not supported.
at #=qnAN2JXdpulxYTfhgUDnImMJmRGwi_WcwdcTRUmO9ruI=.#=qIJ2pbwZ$htTGHCG1EtEQgg==(#=qa62zou1znEAsB23q9XQGh2XOpfWhiNXCHWDvFeyCYZA= #=qnT35Uz3RoIAyoMU9jMFACQ==)
at #=qnAN2JXdpulxYTfhgUDnImMJmRGwi_WcwdcTRUmO9ruI=.#=qYAN67kjCRQvHz5hoGPWIAg==()
at #=q9WYlDreUloc9d3rGs9niGrNnUryCI_5LFKXWLMjmz$D8Y4TfjtWv0vryHOY99n3J.#=qlXj_GS70HLxo$laLi3iHRA==()
at #=q3rozEoXdKbdd0LK8E7DN_pcDs49oJq24lMhFW0REyyE=.#=qlXj_GS70HLxo$laLi3iHRA==()
at #=q3rozEoXdKbdd0LK8E7DN_pcDs49oJq24lMhFW0REyyE=.#=qq_fKb0AAsuvNswjzSrDsvQ==()
at #=qVfwNwKAorCx5UpvcNQHGMQ==.#=q9Knar3n_jx_7IFMAAhhE9Q==.#=qKQPMkOsidrQci4UsAGIaZ7V5w64dsh9VN_9lPvkxM78=(#=qHY$I16qlVFRlNsIw3wQQhRoxludsJJ1PcPC39nvH2Wc= #=qoKj74UMLs7rXcFWt_A077g==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qVfwNwKAorCx5UpvcNQHGMQ==.#=q2BkP$5UXfnLfb_iZkURodWIUdFFRs1yKv09gTAczsuI=()
at #=qR_JxPoP6O2FSxoOrj9J7k157UJoPIYo$Uau206zJs3s=.#=q_c8bbiPJ$BDGGCdFYGJXqQ==(#=qU9c71kwAYCMD3EvDep4FGEEfYocl1E3jtSlBANvFcz2qd4zXm8SE3$XlKjwx1wY0 #=qexhpyGJX$eC8PNjufTGsIQ==)
at #=qVfwNwKAorCx5UpvcNQHGMQ==.#=qq_fKb0AAsuvNswjzSrDsvQ==()
at #=qpRoHtCkXrB2P_J6e8mb6n9saCULhO8RIFH0OSbEbdsM=.#=qZcy56m$Zgp7OwgRoQJiX9A==(Object #=qNwdeESHIqEAuSBd91$CYcA==, EventArgs #=qZpvzNVH52OHIB1TzbdIYyg==)
at #=qExDOsNobunZHjsdHLZPINYB6ryrjAzuw1UYofRwa2WE=.#=qVCEAG7sWzprqcc$HEjLHPA==(Object #=qNwdeESHIqEAuSBd91$CYcA==, EventArgs #=qxUnmTeheCh2ObbprcnuC1g==)
at #=qPopwCBnl4Ir6jf4lGufB2t1zTlzjfuO5kk60qu2sMxc=.#=qYZPjduv4lmKa56QyzQqAkkN_D64h6DO65WWmQWY_mr4=(Object #=qNwdeESHIqEAuSBd91$CYcA==, EventArgs #=qZpvzNVH52OHIB1TzbdIYyg==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qPopwCBnl4Ir6jf4lGufB2t1zTlzjfuO5kk60qu2sMxc=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=qpRoHtCkXrB2P_J6e8mb6n9saCULhO8RIFH0OSbEbdsM=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=q41g5vb4gJrGWeS0zvVzAwg==.#=q_oKDWFN4qgWafryvJPdoIQ==(String #=qEPP$78YCZHn21XmajpyDXA==, Boolean #=qBYRHezcKsSiVAVBFTBAWyzl2dzmEtKc5jdUPN2PwYgI=, Boolean #=qwzjoOxyp0rIUjkm9mScsEQ==)
R4UP1
Here the Same :c
i hope it get fixed very soon!
NiniMC
Same!! :c I cannot open the map in the editor! :c
Liiraye
I never realized how ugly sliders look with the fallback version. Please fix this or I can't map in peace D:
Josde
I'm not sure if it's exactly the same issue, but it feels like this happens more often while moving in the timeline from an area of the map with gameplay into a break. Pretty damn annoying >:
Mekki
Same, it's always crash when the map reach on a certain time :(
BanchoBot
Issue(s) in this thread have been addressed by the following changes:
  1. Fix cloning pTexts crashing the game. (TheVileOne)
The changes will be applied to builds newer than b20151120.6.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
Trosk-
Ok, this should be fixed now. Please test it in Cutting Edge.
Mekki
Yup, it fixed, thanks!
joshdee
same thing here ppl :(
Trosk-

joshuad152 wrote:

same thing here ppl :(

Tried Cutting Edge?
Liiraye
Trying out CE, seems good for now.
Trosk-
Well, marking this as resolved.
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