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posted
yeah same problem too, well kinda weird but yeah this should be fixed
posted
fallback works without problems for me, so change to that if you have something important to do in the editor
posted
nooo I wanted to continue with my map ;A;
posted
same problem here
posted
same
Now I cannot edit my maps pls fix it ;w;
Thank you very very much
posted
same here ;w;
posted
same :C
posted
Same here, glad that its a confirmed issue!
posted
I can confirm this.
posted
reassuring to see other people experiencing the same issue HAHAH but ya pls fix soon T.T
posted
had the same issue, i tried to add a break to the map and then my full osu crashed

I was mapping on stable (Latest)

Fortunatelly i went onto stable (fallback) and i could delete the break and it worked again pheww, but pls fix
posted
/shrug

System.NotSupportedException: Specified method is not supported.
at #=qnAN2JXdpulxYTfhgUDnImMJmRGwi_WcwdcTRUmO9ruI=.#=qIJ2pbwZ$htTGHCG1EtEQgg==(#=qa62zou1znEAsB23q9XQGh2XOpfWhiNXCHWDvFeyCYZA= #=qnT35Uz3RoIAyoMU9jMFACQ==)
at #=qnAN2JXdpulxYTfhgUDnImMJmRGwi_WcwdcTRUmO9ruI=.#=qYAN67kjCRQvHz5hoGPWIAg==()
at #=q9WYlDreUloc9d3rGs9niGrNnUryCI_5LFKXWLMjmz$D8Y4TfjtWv0vryHOY99n3J.#=qlXj_GS70HLxo$laLi3iHRA==()
at #=q3rozEoXdKbdd0LK8E7DN_pcDs49oJq24lMhFW0REyyE=.#=qlXj_GS70HLxo$laLi3iHRA==()
at #=q3rozEoXdKbdd0LK8E7DN_pcDs49oJq24lMhFW0REyyE=.#=qq_fKb0AAsuvNswjzSrDsvQ==()
at #=qVfwNwKAorCx5UpvcNQHGMQ==.#=q9Knar3n_jx_7IFMAAhhE9Q==.#=qKQPMkOsidrQci4UsAGIaZ7V5w64dsh9VN_9lPvkxM78=(#=qHY$I16qlVFRlNsIw3wQQhRoxludsJJ1PcPC39nvH2Wc= #=qoKj74UMLs7rXcFWt_A077g==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qVfwNwKAorCx5UpvcNQHGMQ==.#=q2BkP$5UXfnLfb_iZkURodWIUdFFRs1yKv09gTAczsuI=()
at #=qR_JxPoP6O2FSxoOrj9J7k157UJoPIYo$Uau206zJs3s=.#=q_c8bbiPJ$BDGGCdFYGJXqQ==(#=qU9c71kwAYCMD3EvDep4FGEEfYocl1E3jtSlBANvFcz2qd4zXm8SE3$XlKjwx1wY0 #=qexhpyGJX$eC8PNjufTGsIQ==)
at #=qVfwNwKAorCx5UpvcNQHGMQ==.#=qq_fKb0AAsuvNswjzSrDsvQ==()
at #=qpRoHtCkXrB2P_J6e8mb6n9saCULhO8RIFH0OSbEbdsM=.#=qZcy56m$Zgp7OwgRoQJiX9A==(Object #=qNwdeESHIqEAuSBd91$CYcA==, EventArgs #=qZpvzNVH52OHIB1TzbdIYyg==)
at #=qExDOsNobunZHjsdHLZPINYB6ryrjAzuw1UYofRwa2WE=.#=qVCEAG7sWzprqcc$HEjLHPA==(Object #=qNwdeESHIqEAuSBd91$CYcA==, EventArgs #=qxUnmTeheCh2ObbprcnuC1g==)
at #=qPopwCBnl4Ir6jf4lGufB2t1zTlzjfuO5kk60qu2sMxc=.#=qYZPjduv4lmKa56QyzQqAkkN_D64h6DO65WWmQWY_mr4=(Object #=qNwdeESHIqEAuSBd91$CYcA==, EventArgs #=qZpvzNVH52OHIB1TzbdIYyg==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qPopwCBnl4Ir6jf4lGufB2t1zTlzjfuO5kk60qu2sMxc=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=qpRoHtCkXrB2P_J6e8mb6n9saCULhO8RIFH0OSbEbdsM=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=q41g5vb4gJrGWeS0zvVzAwg==.#=q_oKDWFN4qgWafryvJPdoIQ==(String #=qEPP$78YCZHn21XmajpyDXA==, Boolean #=qBYRHezcKsSiVAVBFTBAWyzl2dzmEtKc5jdUPN2PwYgI=, Boolean #=qwzjoOxyp0rIUjkm9mScsEQ==)
posted
Here the Same :c
i hope it get fixed very soon!
posted
Same!! :c I cannot open the map in the editor! :c
posted
I never realized how ugly sliders look with the fallback version. Please fix this or I can't map in peace D:
posted
I'm not sure if it's exactly the same issue, but it feels like this happens more often while moving in the timeline from an area of the map with gameplay into a break. Pretty damn annoying >:
posted
Same, it's always crash when the map reach on a certain time :(
posted
Issue(s) in this thread have been addressed by the following changes:
  1. Fix cloning pTexts crashing the game. (TheVileOne)


The changes will be applied to builds newer than b20151120.6.

Please follow up in this thread if you believe more work needs to be done to fix the mentioned issues. If they have not yet been resolved, please provide any new details that may have arisen after this build.
posted
Ok, this should be fixed now. Please test it in Cutting Edge.
posted
Yup, it fixed, thanks!
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