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posted
I have the same problem. Editor is crashing when it is nearing (starts of) breaks (gray parts in the timeline).

When I open the beatmap again in the editor it attempts to continue playing from the spot it crashed, causing it to crash again.

Also at some breaks it crashes everytime, but at other breaks the screen freezes for about the time of the break part (sound is continuing) and I get
"an error has been reported" and osu! would "attempt to keep running."
osu! version: 20151120.6 (latest)
posted
same here, it always crashes on pauses in the map. Tried several maps with pauses and I get the same result.

Happens on Stable, CE and Beta. Only fallback works for me
posted
same here, now it always crashes whenever i try to click the map
posted
Same here. Tried on Stable Latest and CE. Confirming.

System.NotSupportedException: Specified method is not supported.
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=qCxsm5Je1V$PJ2JcxaVArWw==(#=q3_QWp7YghheTcIIpBn9721nulpFhrw3CpUONJMz$WT8= #=q_fgMEb38pjvFU$Wu0fAm1A==)
at #=qnUFOQKAgEHOUWmsjCCvAN1fs4XqUaSzdF02XYTmQ0nY=.#=q$ahR6mgLMjFqO4aSFtD9JQ==()
at #=qUU5X8cUMuq0LcWtC2ouZhG2OPhZhoNNjgygeLj7sHzu1QPQWoCxlgKxZfype3zVD.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qKlR4$suNr8vDpX8mWBfs2w==()
at #=q5tew3WI6DFM1iBvko77BnclGXr9WGfQGRCKXaNMckx4=.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qr$r$FDv4jKrYga$DLbmb6g==.#=qk0NvuejaRkTkIZj$36ychS$jliku8v1oq6UPq8K9lDk=(#=qSuxEfuobyeNUHz2RcKPhkn22K11muf9j8iPyEIy1QNY= #=qTRs7MMpAm5znhwSDeCrgvQ==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qxQ2GJdeBm5UfVAl8IjIzzlKMM1Yje5iGR9rKtu7TexM=()
at #=qSS90MOU6nxxQ0ERiwpGcxvECWOxwHT2rKEJ548Gy3Ts=.#=qhNsv7Jpjvau__S6EiJlNFQ==(#=qwJroj2Vy5G0KU7KmSf4qbnHpM6VmQ0vD$GXCNNjdJoOKi8J4$17oCpghxsTy$D1l #=q6BLUEywVFiko1IWnLJTYng==)
at #=qjejbjpHySzvxZhMU7$9rGQ==.#=qrQiygAoBNLZXmEMA0dTQyw==()
at #=qpDi7RnCMjgIJfwSvdcP79_yFmsFM_NdrMzmsEPvcEWc=.#=qSbvL1z6xjHX9aRvNbs89Eg==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at #=qqhDYf$$0YMCk2iz$Fk3P4KmyC66ESN7eu8l9tht3LX4=.#=q$CxbiEfQtXK$wBd8Q2Mf0A==(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qCfzUMRqw_XszD4XsIOq9Mw==)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=q0CCpT1BZHErY$tnsxkuBHh55bLi8LD5m9pI7Xc590Qs=(Object #=qV8l0g1xAKsBzqljT6PmfAw==, EventArgs #=qhouUqlULaRVjBlJf_2654g==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=q5YgLQn4mKlmqSvJCLamK7CGep_j75CbpKnRNoFP1jsI=.#=qar4DJyURc6XscCKJRieCew==()
at #=qpDi7RnCMjgIJfwSvdcP79_yFmsFM_NdrMzmsEPvcEWc=.#=qar4DJyURc6XscCKJRieCew==()
at #=qu7aP5ED3_9olFh0eSJGBVw==.#=qf3vvzghY8aHBVyUXEYaQRQ==(String #=qtG6qb73TiNnRvV0XgRq5Hg==, Boolean #=qaB9W52_xKIt7Wu81pIm8jj1lSuyQ$$eyVbJ36NZhS0o=, Boolean #=qQDWFhCNF$5OstBHJlYUFRw==)
posted
Yes same happening to me, it was fine until a certain number of hitobjects and then it crashes whenever i place a single circle past that point.

Only happens on the new versions, Fallback version works fine but once i save the map on Fallback it will always crash on Latest and CE when I try to open it.
posted
I hope it will be fixed soon. I have to work in my storyboards :(
posted
yeah same problem too, well kinda weird but yeah this should be fixed
posted
fallback works without problems for me, so change to that if you have something important to do in the editor
posted
nooo I wanted to continue with my map ;A;
posted
same problem here
posted
same
Now I cannot edit my maps pls fix it ;w;
Thank you very very much
posted
same here ;w;
posted
same :C
posted
Same here, glad that its a confirmed issue!
posted
I can confirm this.
posted
reassuring to see other people experiencing the same issue HAHAH but ya pls fix soon T.T
posted
had the same issue, i tried to add a break to the map and then my full osu crashed

I was mapping on stable (Latest)

Fortunatelly i went onto stable (fallback) and i could delete the break and it worked again pheww, but pls fix
posted
/shrug

System.NotSupportedException: Specified method is not supported.
at #=qnAN2JXdpulxYTfhgUDnImMJmRGwi_WcwdcTRUmO9ruI=.#=qIJ2pbwZ$htTGHCG1EtEQgg==(#=qa62zou1znEAsB23q9XQGh2XOpfWhiNXCHWDvFeyCYZA= #=qnT35Uz3RoIAyoMU9jMFACQ==)
at #=qnAN2JXdpulxYTfhgUDnImMJmRGwi_WcwdcTRUmO9ruI=.#=qYAN67kjCRQvHz5hoGPWIAg==()
at #=q9WYlDreUloc9d3rGs9niGrNnUryCI_5LFKXWLMjmz$D8Y4TfjtWv0vryHOY99n3J.#=qlXj_GS70HLxo$laLi3iHRA==()
at #=q3rozEoXdKbdd0LK8E7DN_pcDs49oJq24lMhFW0REyyE=.#=qlXj_GS70HLxo$laLi3iHRA==()
at #=q3rozEoXdKbdd0LK8E7DN_pcDs49oJq24lMhFW0REyyE=.#=qq_fKb0AAsuvNswjzSrDsvQ==()
at #=qVfwNwKAorCx5UpvcNQHGMQ==.#=q9Knar3n_jx_7IFMAAhhE9Q==.#=qKQPMkOsidrQci4UsAGIaZ7V5w64dsh9VN_9lPvkxM78=(#=qHY$I16qlVFRlNsIw3wQQhRoxludsJJ1PcPC39nvH2Wc= #=qoKj74UMLs7rXcFWt_A077g==)
at System.Collections.Generic.List`1.ForEach(Action`1 action)
at #=qVfwNwKAorCx5UpvcNQHGMQ==.#=q2BkP$5UXfnLfb_iZkURodWIUdFFRs1yKv09gTAczsuI=()
at #=qR_JxPoP6O2FSxoOrj9J7k157UJoPIYo$Uau206zJs3s=.#=q_c8bbiPJ$BDGGCdFYGJXqQ==(#=qU9c71kwAYCMD3EvDep4FGEEfYocl1E3jtSlBANvFcz2qd4zXm8SE3$XlKjwx1wY0 #=qexhpyGJX$eC8PNjufTGsIQ==)
at #=qVfwNwKAorCx5UpvcNQHGMQ==.#=qq_fKb0AAsuvNswjzSrDsvQ==()
at #=qpRoHtCkXrB2P_J6e8mb6n9saCULhO8RIFH0OSbEbdsM=.#=qZcy56m$Zgp7OwgRoQJiX9A==(Object #=qNwdeESHIqEAuSBd91$CYcA==, EventArgs #=qZpvzNVH52OHIB1TzbdIYyg==)
at #=qExDOsNobunZHjsdHLZPINYB6ryrjAzuw1UYofRwa2WE=.#=qVCEAG7sWzprqcc$HEjLHPA==(Object #=qNwdeESHIqEAuSBd91$CYcA==, EventArgs #=qxUnmTeheCh2ObbprcnuC1g==)
at #=qPopwCBnl4Ir6jf4lGufB2t1zTlzjfuO5kk60qu2sMxc=.#=qYZPjduv4lmKa56QyzQqAkkN_D64h6DO65WWmQWY_mr4=(Object #=qNwdeESHIqEAuSBd91$CYcA==, EventArgs #=qZpvzNVH52OHIB1TzbdIYyg==)
at System.Windows.Forms.Application.ThreadContext.System.Windows.Forms.UnsafeNativeMethods.IMsoComponent.FDoIdle(Int32 grfidlef)
at System.Windows.Forms.Application.ComponentManager.System.Windows.Forms.UnsafeNativeMethods.IMsoComponentManager.FPushMessageLoop(IntPtr dwComponentID, Int32 reason, Int32 pvLoopData)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoopInner(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.ThreadContext.RunMessageLoop(Int32 reason, ApplicationContext context)
at System.Windows.Forms.Application.Run(Form mainForm)
at #=qPopwCBnl4Ir6jf4lGufB2t1zTlzjfuO5kk60qu2sMxc=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=qpRoHtCkXrB2P_J6e8mb6n9saCULhO8RIFH0OSbEbdsM=.#=qeUlHWXdBKhAVDyWeU2F5Vg==()
at #=q41g5vb4gJrGWeS0zvVzAwg==.#=q_oKDWFN4qgWafryvJPdoIQ==(String #=qEPP$78YCZHn21XmajpyDXA==, Boolean #=qBYRHezcKsSiVAVBFTBAWyzl2dzmEtKc5jdUPN2PwYgI=, Boolean #=qwzjoOxyp0rIUjkm9mScsEQ==)
posted
Here the Same :c
i hope it get fixed very soon!
posted
Same!! :c I cannot open the map in the editor! :c
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