whelp i'm out
this skill got something like 0,4 ap ratio/0,1 ad ratio, and "the number of shots scales with his AS"...omg300% damage to minions, but NOT monsters.
300% damage to minions, see you nash o/, see you anyone i guess ,_,
You do know this game has pretty much been "balanced" around ADC's right? Anything that was in the game that straight up hard countered them got nerfed or was removed from the game.omgggggggggggggggggg
Randuins (like 8 times make that 9 including the one on PBE atm)
Frozen Mallet (Can't have people sticking to adc's you know)
Various bruisers and assassin's that had the power to remove them from a fight instantly.
Olaf (Oh shit this guy can't be CC'd when he charges me????? pls nerf)
Urgot (Before his nerf there was no ADC in the game that could win bot against him. His late game was a bit ridiculous back then though.)
I'd also like to point out that when something bot lane becomes a problem it's almost always a support that gets gutted, while an adc gets some minor tweak unless your name is sivir and urgot. It's got to the point that some of them work top lane because bruisers have been nerfed so much.
you forgot the release vayne nerfIt was pretty much a summarisation of this thread on the LoL forums. http://na.leagueoflegends.com/board/sho ... ?t=3551106
otherwise I agree with your sentiments.
how about proxy singedDeath count gold was adjusted this patch.
I started playing LoL in S3, it wasn't always like this?Nope XD
The "first TF's" ult was actually a 70% global slow and vision reveal. His gold card was an AoE stun and his E was a 20-second CD global teleport.What on earth..
The "first TF's" ult was actually a 70% global slow and vision reveal. His gold card was an AoE stun and his E was a 20-second CD global teleport.Sounds ridiculously OP