Gonna hurt me a bit. I use them a lot as whole 3 set.Vulf wrote:
They are finally nerfing lifesteal quints. Not sure why it took them so long.
Gonna hurt me a bit. I use them a lot as whole 3 set.Vulf wrote:
They are finally nerfing lifesteal quints. Not sure why it took them so long.
GeeNX wrote:
I don't know if you already saw this, but this video is awesome xd
They needed to be nerfed awhile back, but idk about now since they are no where near as big of a problem as they used to be. That would be like them deciding to nerf Mundo when he is already being phased out of top lane due to indirect nerfs.TKiller wrote:
Gonna hurt me a bit. I use them a lot as whole 3 set.
Running a full set of scaling seals both HP or Armor will still be dangerous in most matchups (1-2 junglers being the exception here). The flat HP seals are the real big change here. Nothing really changes with the flat armor seals since they +4'd everyones armor so you would still have the same total value as you do pre-nerf.P r o m i s e s wrote:
Rune nerfs lol.
League of Late Game Tanks.
Isn't plat more like "Arrogance"? Every plat I know or have talk to is haughty as fuck because of their league and yet when I play normals with them, they have far better csing than me, but they make the stupidest decisions just because they think they're ahead and just better than their opponent which ends up in them getting killed in lane or ganked.TKiller wrote:
I wouldn't say silver and gold are the same as bronze. Can't kinda put it into words at the moment, but I disagree.
If I had to name division tiers based on my own experience, it'd go like: Bronze - incompetence, Silver - ignorance, Gold - clumsiness, Platinum - hatred, mid-low Diamond - apathy.
I know I'm being very vague here, and there are blurred lines between divisions, but point stands.
Aye i can agree i won like 8 ranked games in a row and i was like omg i am a fucking god gonna own those bronze/silver noobs easy gg , now i already lost like 4 games in a row xDAoriki wrote:
I don't know. I think staying humble takes you places in this game. There's definitely an impact on gameplay that comes from how you see the game, between "I wanna crush the enemy" and "I want to help my team and work on my mechanics" I think it's a whole different ball game IMO. Probably the reason why I don't play ranked, it probably gets to your head eventually.
some plat are still humble, or more than humble õ_oMr Color wrote:
Isn't plat more like "Arrogance"? Every plat I know or have talk to is haughty as fuck because of their league and yet when I play normals with them, they have far better csing than me, but they make the stupidest decisions just because they think they're ahead and just better than their opponent which ends up in them getting killed in lane or ganked.
(Of course, you find arrogance in every league, it's mostly the players themselves who like to boast because "muh mechanics" and then make it sound like it's not their fault when they feed "I got countered man nothing I can do ff20" "champ so fucking broken tryhard pls" "but look at my stats I do all this damage though")
I don't know. I think staying humble takes you places in this game. There's definitely an impact on gameplay that comes from how you see the game, between "I wanna crush the enemy" and "I want to help my team and work on my mechanics" I think it's a whole different ball game IMO. Probably the reason why I don't play ranked, it probably gets to your head eventually.
this is so true. I've been playing in every tier this season on smurfs and plat is just the worst of them all. even when I was 15/0 people still told me they know better and talked me down,it's just a horrible place :/Mr Color wrote:
Isn't plat more like "Arrogance"? Every plat I know or have talk to is haughty as fuck because of their league and yet when I play normals with them, they have far better csing than me, but they make the stupidest decisions just because they think they're ahead and just better than their opponent which ends up in them getting killed in lane or ganked.
I tend to run out of mana really quickly when I'm playing him, leaving me at a bad spot ._.P r o m i s e s wrote:
He counters some tanks that are played a lot, like Renekton.Graciee wrote:
What is with the ryze tops lately =3= ...
Yeah, early game he's pretty mana hungry. You can try asking your jungler for a blue buff (if your mid doesn't need it) and you'll be fine ^^.Graciee wrote:
I tend to run out of mana really quickly when I'm playing him, leaving me at a bad spot ._.
Good luck :3SoG Tava wrote:
1 more win and i am in my promo series for silver #hype
ohgodfudge.SoG Tava wrote:
Finaly Silver
Kanye West wrote:
i remember the good old days when i was noob and learning to jungle with warwick
built bloodrazor first and maxed e because gotta go fast
From my experience Bronze /Silver/ (low) Gold are all the same like you said trolls and kiddos i recently duo qued with a diamond 4 player and we played againts plat people and man people in plat throws like crazy i mean they throw even harder then in bronzetiper wrote:
Playing a lot on a mid-gold smurf atm. The amount of trolls and raging kiddos is so damn high.
Ohhhh, looks like something my Jungle-Xin Zhao would like. =D Been on a bit of a roll with him lately.Vulf wrote:
The feral flare jungle item on PBE is pretty much madreds bloodrazer. Going to be a huge buff to late game jungle Warwick assuming the item doesn't get nerfed before it goes live.
Item will be really good on more auto attack reliant junglers like Nocturne, Jax, Yi, Trynd, or Kayle, and Shaco even.
It will bring back farm heavy objective/team fight focused jungles because it rewards efficient balance between farming/ganking and securing vision for a superior dragon position and ensuing team fight.SoG Tava wrote:
The passive confuses me, so pretty much basic attacks deal 33%magic damage right? It also heals you, the thing that confuses me is that fact that the damage and heal is increased every time you get a kill,assist or kill a large monster....does anybody else find that to be weird? Jungle nasus? And won't it make pretty much any jungler another version of nasus? Can somebody explain it to me?
Definitely not Nocturne. Elder lizard helps with mana sustain, has generally better stats, offers better early clear, as in, you can almost non-stop clear your jungle camps while visiting to do quick pressure ganks between ults in an absolutely ideal situation.Vulf wrote:
Item will be really good on more auto attack reliant junglers like Nocturne, Jax, Yi, Trynd, or Kayle, and Shaco even.
A team was formed to address the recent issues in EUW. The team included platform engineers, live producer, network engineer and me.Sigh .....
The problem:
All of a sudden the majority of the frontend systems that the players connect to, timed out and dropped players from the platform causing a Login queue. There are other side effects such as game starts slowing down significantly.
Why does this problem occur?
One or more of nodes in the memory caching cluster encounter a “out of memory” error for their java heap. This for some reason freezes up the whole cluster for a couple of minutes causing a cascading failure.
The “nitty-gritty” details:
The front end servers, backend services and databases communicate through an intermediary memory caching layer. This is a fairly standard design. What makes us unique is that we are probably the only shop that runs more than normal number nodes in that cluster design. The node that goes out of memory for some reason was shoring up a ton of data instead of sending it over the network.
We have an automated process that restarts the nodes that run out of memory. We have been doing it for a while without an issue, however in the past few days, the restart of a node fails to happen cleanly and it ends up joining the cluster in a bad state that causes it request a ton of data causing further issues.
The steps of nodes leaving and joining the cluster is a fairly normal operation, so why was it causing issues?
We reached out to the vendor of the memory caching software. It turns out we are running into a bug that might be fixed in the newer version. We have few leads on what is causing this bug and we are verifying them.
In the mean time we are doing the following.
1) Disabling the auto restart of nodes that run out of memory to prevent this.
2) Load testing the newer version of the software.
3) Separating End of Game Stats into a separate queue to enable players to get back into game faster.
FAQ/Statements/WhynotdothisRiot:
1) “Add more servers Rito don't be stingy!”
Add more servers can/will probably exacerbate the problem. We added servers on March 6th in anticipation of the growth of EUW while Amsterdam is getting ready. There is a theory that the new systems might actually contribute to the problem and we might consider shutting them down as they were added to handle future growth for the month of March.
2) Why is this taking so long?
It does take a while to analyze heap dumps and stack traces and tie that to the appropriate root cause especially when the software is provided by a 3rd party and not something written in house.
3) If you are the shop running the largest number of nodes of this caching software is that good or bad?
Its neither good or bad. It just works, what it probably means is that we need to revisit some of the configuration values for the system. We have run loadtests before going live with some configurations. This problem in particular seems to have a hard fail somewhere in the boundary of 48-72 hours with an occasional blip in between.
4) If the node is not able to send data over the network then the network is bad!
We looked into this. The network engineers and the expert from the company that provides the memory caching layer confirmed that. Since the systems of the cluster are on the same network, they are no routing problems for the nodes in this cluster.”
5) But why does ONLY EUW suffer?
We have seen this problem show up in Vietnam, NA and in Latin America. However the frequency is higher in Vietnam and EUW.
Edit: Working on the issue that is happening right now.