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Maaya Sakamoto - Waiting for the rain

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Topic Starter
Nozhomi

Tarrasky wrote:

  • General
  1. when i listen the end of the song I feel a bit off the bpm, and I tried to improve
    Can you test add this Timing Points on the beatmap?

    BPM 68,500 OFFSET 246413
    BPM 60,000 OFFSET 247288
    (please test ;w;)
    - So I test it. I don't think that's the good solution. BUT yes sliders were not exactly on vocal so I tried to fix that. Sounds good to me now but dunno if need a timing check for this part or not.
    Normal
  2. 00:07:867 (2) - move this circle from x:392 y:108 to improve the distance between 00:07:867 (2,3) - Fix
  3. 00:08:594 (3) - what do you think in put the redtick of the slider in the slidertick, like this https://osu.ppy.sh/ss/4684449 - Fix
  4. 00:36:958 (3,1) - stack for improve the blanket in this slider 00:38:413 (4) - c: - That's good like that, and stack them won't add anything they too far each other on timeline.
  5. 01:56:958 (1,3) - this overlap can be easier avoid - You won't see it in play.
  6. 03:58:413 - add samplest Normal and remove the clap? like here 01:59:140 - - Fix

    Hard
  7. 00:26:776 (1,2) - This distance is a bit strange, If you want put a bit high distance, i prefer between this two objects 00:26:049 (4,1) -, example https://osu.ppy.sh/ss/4684548 - It's consistent with what I did on similar places so no.
  8. 00:36:776 - I'm not sure but a circle here looks nice listen, but i'm not sure if is possible without spoiling the gameplay :/ Looks nice the acctualy way, just fix if you really like the idea - Will be way too hard and don't really fit with this rhythm.
  9. 02:30:413 (1,2) - nah you blanket the 02:30:413 (1) - in the circle of this slider 02:31:140 (2) -, I prefer you blanket on the slider - Fix
  10. 03:08:958 (1) - This NC is necessary? i think not - True.

    Rainfall
  11. 01:39:140 (4) - I prefer you stack in 01:38:594 (1) -, improve a bit the gameplay - Ok
  12. 01:51:867 (3) - Ctrl + G? the transition between 01:51:140 (1,2,3) - looks really better https://osu.ppy.sh/ss/4684601 - It just kill the flow with next slider.
  13. 02:27:322 (4,3) - nazi stack - Fix
  14. 02:40:594 (1) - Ctrl + G maybe, can be better if you look this transition 02:40:231 (4,5,1) -, but if you prefer a triangle, keep the current way
Easy looks all ok - Triangle.
Pretty cool song and map, good luck ^^

LeKhanhHoa wrote:

Yes. Finally. A star for this wonderful song.

EASY
01:04:231 (1) - Move this to the red tick before it because the vocal starts earlier.
01:33:685 (1,2) - Move this two sliders 1 beat earlier.
01:37:685 (3) - Make this a circle so it fit.
01:41:685 (2) - Push this slider 1 beat earlier.
01:43:504 (3) - ^
01:45:322 (1,2,3) - Move this entire 1 beat earlier.
01:49:322 (4) - Move this 1,5 beat earlier.
01:50:049 (1) - ^
02:56:231 (5) - How about making this a circle and push 02:57:322 (1) - 1 beat earlier.
02:58:776 (2) - ^
03:08:958 (1,2) - - Push these ones 1 beat earlier
03:13:685 (3) - The same as the previous part
03:14:776 (1) - The same
03:17:685 (2,3) - The same as the previous part.
03:21:322 (1) - Push this one 1 beat earlier.
03:26:049 (1) - The same as the previous part.

That's pretty much it. IDK if it was me or it sounds a bit off. - Sorry everything is deny here simply because I focus more on drums and not vocal, and because it's an Easy the rhythm have to stay simple. Nice try tho and thx for the star~.

lit120 wrote:

waaaaaaaaaa

[General]
  1. Add ending, ed, full ver. to the tags pls (luckily i know this song lmao) - Done
  2. you should find a BG that is related with the anime - No reason since it's long ver.
[Rainfall]
  1. uhh yeah.... just a hitsound that you need to pay attention of course (i guess that you know what to do) - Lol no XD
  2. i suggest you to set the hitsound of the note by using normal sampleset + soft additions
  3. 01:32:958 (1,2) - let's see... (1) tail + (2) head will go for clap drum and (2) tail will go for finish drum
  4. 02:18:049 (1) - whistle
  5. 02:28:231 (3) - try this. Normal Sampleset + Soft Additions
  6. 02:29:685 (3) - missed normal sampleset
  7. 02:31:140 (2) - ^
  8. 02:27:140 (3) - whistle
  9. 02:30:049 (4) - whistle
  10. 02:31:140 (2) - normal sampleset
  11. 02:45:867 (4,5,6) - using these whistles don't make any sense at all. try to use a drum hitsound on these
  12. 02:52:958 (2) - yaa you know. normal sampleset + soft additions
  13. 01:28:913 (1) - vs 03:05:140 (2) - ummm what's this? looks like totally different here
  14. 03:51:504 (1) - remove NC, then 03:51:867 (2) - NC. looks better if you do this, seriously waaaaaa
[Hard]
  1. same thing about the hitsound from Rainfall diff
  2. 00:23:867 (1,2) - less confusing here. try to avoid from stacking on these 2. otherwise, use 3 notes instead - Don't see any problem here. Will see if more people complain about this one.
  3. 02:28:231 (6) - normal sampleset + soft additions yaaaa
  4. 02:29:685 (3) - normal sampleset
  5. 02:30:049 (4) - whistle
can't mod Easy and Normal, sorry

looks good though, due to slider art of yours lmao - Thx I fixed all hitsound issues.

GL!
Thx all of you~
wajinshu
M4M
i tried D:
sexy hitsounds owo)b

General

  1. There is no real reason for both "ed" and "ending" to be in tags. Remove "ed"
  2. Tags:
    Easy: Gakusen Toshi Asterisk
    Hard: Gakusen Toshi Asterisk ending ed full ver.
    Normal: Gakusen Toshi Asterisk
    Rainfall: Gakusen Toshi Asterisk ending ed full ver.
  3. Timing is not consistent.

Easy

  1. 00:08:594 (2,3) - this blanket can be improved
  2. 02:24:594 (1) - maybe this http://puu.sh/nBSOm/c9ee89c1cf.png
  3. 04:08:291 (1) - Unsnapped spinner

Normal

  1. 01:46:231 (2) - 03:22:231 (2) - 03:45:504 (2) - consider deleting this note
  2. 01:58:049 (2,3) - http://puu.sh/nBT8g/02bcd93850.png?
  3. 03:51:322 (2,3) -X:234 Y:192
  4. 03:51:504 (3) - X:275 Y:200
  5. 03:55:504 (9,10) - slider or http://puu.sh/nBTh2/900c57bd52.png
  6. 04:06:473 (1,2,1) - Cool snapping

Hard

  1. 00:25:322 (3,4) - maybe spacing 1,2?
    00:45:322 (2,3) - spacing
  2. 01:32:413 (2,3) - Why stack?
  3. 01:39:504 (1) - X:382 Y:143
  4. 02:28:958 (1) - pls delete this red square хдhttp://puu.sh/nBUEU/15ec0429b5.png
  5. 04:06:473 (1,1,1) - D:

Insane

  1. 04:06:473 (1,1,1) - ;w;

Your map is really cool, I hope this helps you ;w; /me runs
Marianna
M4M ♥

Easy

  1. 01:33:685 (1) - It's strange to follow the rhythm of this slider, almost not to notice the beat here 01:34:776 - Use two 1/1 here to improve the flow
  2. 02:52:231 (1,3) - The flow of the combination of these two slides is not good try 02:53:685 (3) - +20
  3. 02:55:140 (4) - NC because the voice here is very strong

Normal

  1. 01:42:413 (6) - NC
  2. 01:48:231 (5) - ^
  3. 02:31:867 (5) - ^
  4. 02:37:685 (6) - ^
  5. 02:55:140 (5) - ^
  6. 03:30:049 (6) - ^
  7. 03:41:685 (6) - ^
  8. 03:47:504 (5) - ^
  9. 03:53:322 (6) - ^

Hard

  1. 00:08:594 (1) - This slider is strange
  2. 00:17:685 (2,3,1) - This can be mistaken for a stream or something like this
  3. 02:17:140 - Why in all the difficulties it is different?

GL ♥
Side
Hi for the M4M :v

Now in the CORRECT thread :^)

SPOILER
[Rainfall]

BTW take care of this.

Consider AR 8.5 maybe 8.7 considering the low bpm (even though it should technically be double lol) its stil about 166 which is pretty low and the difficulty isn't that high so I think those ARs fit the lack of density better. Also might as well keep OD8 since .1 doesn't change much unlike AR.

00:13:685 (2) - Missing clap like 00:07:867 (2) -

00:22:231 (5,5) - I feel these would play better stacked over the slider heads of 00:20:958 (1) - 00:22:413 (1) - respectively because the flow won't be so linear and also because then the distance snap from (4) to (5) will be similar to the ones from 00:19:140 (4,5) - or 00:20:594 (4,5) - which is a bit larger. Not really necessary though.

00:24:231 (3) - Move to x:198 y:143 to make that perfect triangle :^)

02:28:958 (1) - Since this section includes the drum hitsounds it would be nice if you could include the whistle hitsound you use at 02:24:231 (2) - as well. I know this uses different samples but highly consider either making a separate custom with both so you could make use of the drum whistle sound and the water drop clap for these also 02:28:958 (1) - 02:34:776 (1) - 02:40:594 (1) - 02:43:504 (1) - etc.

02:34:958 (2) - Maybe move this note more to the center of (1) and (3) around x:216 y:53. Similarly 02:34:776 (1,2,3) - you could use 1.7x distance snap to resnap these three but will likely require moving the notes afterward a bit so up to you.

02:42:776 (3) - Change slider head to normal sample soft addition

02:44:231 (3) - ^

02:57:322 (6) - Use normal sample on the slider head

03:19:504 (3) - I think this would look a bit nicer if you curve the beginning and end of the slider like this which looks nicer going into the loop in the middle and also looks like it points well towards 03:20:413 (1) - If you do this also make sure to resnap 03:20:776 (3) - and double check the triangle after looks nice.

03:25:322 (5) - I feeel if this was curved a bit to the left in the slider head it would not only flow from (4) nicer but also look a bit nicer too maybe something like this maybe even a bit curvier if you prefer.

03:59:140 (1) - I think maybe a custom waterdrop finish could be cool here or even the default too

04:04:958 (1) - Also think this would normally use a custom waterdrop hitsound like 00:23:867 (1) -



[Hard]

Double-check the hitsound suggestions from the Rainfall diff above in case you copied over the hitsounds cuz those will likely also be missing.

00:13:685 (2) - Missing clap (yep they're the same lol) so I won't repeat them just use Rainfall as a guideline for hitsounds :v

00:35:140 (4,5,1,2,3) - The curve for these could be nicer. Rough example

01:35:322 (4,5) - Dunno if this would cause readability problems since 01:34:413 (2) - has one more repeat than these two. If this does concern you then you could do something like this instead. This might apply to future ones as well so its up to you if you think it should be changed or not.

01:38:594 (5,6,7,8,9,1) - I think this would look much nicer if they were done using a triangle as a guideline so that 01:38:594 (5,6,7,9) - make a diamond and then 01:38:958 (7,9,1) - make a triangle. Would look cleaner but would probably mean moving a few notes after around. I think it's worth it and isn't that hard to move the next few around maybe something like this roughly or of course something better works too

02:54:413 (4) - Use normal sample and soft addition. Forgot if I suggested it in Rainfall so double check that just in case I missed it lol

04:08:291 (1) - Consider extending the spinner similar to the length of the slider in Rainfall to go with the violin synth thing whatever that is lol


[Normal]

Same thing about the hitsounds lol

00:25:322 (3) - Move the middle point a bit more to the left so the blanket looks a bit cleaner like this

02:32:958 (6) - Add whistle to slider head.

02:56:231 (6) - Normal sample on slider end

03:38:777 (1) - Normal sample on slider end

03:44:595 (1) - ^

04:08:291 (1) - Maybe extend the spinner here. It would give players more time to spin and go with that held violin thing


[Easy]

Same hitsound thing from all other diffs lol

No real issues. Just consider extending the spinner as well as suggested on the other diffs. Also those 1/2 sliders might be a bit tough since they're so short but they go with the music so it's no big deal and also it's technically half BPM lol


Hope this helps. Good luck! :v
TheMefisto
Hello~
M4M c:

[General]
  1. Rainfall has strange red line here 04:06:413 - You should remove it or add it in other diffs (And this red line conflict with green line)
[Easy]
  1. 01:36:594 (2,3) - little spacing issue
  2. 01:48:958 (3) - Make this straight, because now it seems not really good
[Normal]
  1. 01:46:231 (2) - I think, this note is unnecessary. There are no strong beat or smth else
  2. 03:22:231 (2) - Same here ^
  3. 03:45:504 (2) - ^
  4. 03:20:776 (8) - This note feels not good here for me. In the previous section (like this 03:16:413 (2,3) - ) you map strong sound, but here 03:20:776 - i can't hear anything except vocal (You can place note here instead 03:21:140 - )
  5. 03:41:322 (5,6) - I'm not sure that this overlap works good enough
  6. 03:55:504 (9,10) - ctrl+g for better flow
  7. 04:06:473 (1,1) - I don't really know about this slider and spinner (at least in lower diffs)
[Hard]
  1. 00:06:413 (1,2,3) - I think, something like this 00:12:231 (1,2) - would be work better
  2. 00:13:685 (2) - Missing clap?
  3. 01:40:594 (4) - How about slider instead? (Like here, yea 01:52:231 (4) - ) Or unstack this, it's quite confusing tbh
  4. 03:16:594 (4) - Same ^
  5. 03:39:867 (4) - And here ^
  6. 02:42:776 (2,1) - I believe, you can increase spacing here
[Rainfall]
  1. 01:28:913 (1) - Isn't it 2 beat, like here 03:05:140 (2) - ? Just check it carefully
  2. 01:55:140 (1,2,3,4,5,6,7,8,9,10,11,12) - Uhm...You mapped stream here, but right after you put slider 01:56:958 (1) - on the place which sounds similar. I guess, this stream overmapped (Or slider just follow to vocal? Anyway, it looks strange for me)
  3. Why spacing here 02:44:594 (4,5,1) - more than here 02:45:685 (3,4,5,6) - ? I think, you should increase spacing here a bit 02:45:685 (3,4,5,6) - , because this section sounds pretty strong

Hope this helps you :)
Map is really great, good luck! \w/
Topic Starter
Nozhomi

wajinshu wrote:

M4M
i tried D:
sexy hitsounds owo)b

General

  1. There is no real reason for both "ed" and "ending" to be in tags. Remove "ed"
  2. Tags:
    Easy: Gakusen Toshi Asterisk
    Hard: Gakusen Toshi Asterisk ending ed full ver.
    Normal: Gakusen Toshi Asterisk
    Rainfall: Gakusen Toshi Asterisk ending ed full ver. - Fixed
  3. Timing is not consistent. - Fixed

Easy

  1. 00:08:594 (2,3) - this blanket can be improved - Fixed
  2. 02:24:594 (1) - maybe this http://puu.sh/nBSOm/c9ee89c1cf.png - Good as it is now.
  3. 04:08:291 (1) - Unsnapped spinner - He is at 1/12 to fit perfectly vocal.

Normal

  1. 01:46:231 (2) - 03:22:231 (2) - 03:45:504 (2) - consider deleting this note - Fixed
  2. 01:58:049 (2,3) - http://puu.sh/nBT8g/02bcd93850.png? - Not needed, works fine.
  3. 03:51:322 (2,3) -X:234 Y:192 - Ugly overlap.
  4. 03:51:504 (3) - X:275 Y:200 - Won't because didn't change first one.
  5. 03:55:504 (9,10) - slider or http://puu.sh/nBTh2/900c57bd52.png - 2nd one.
  6. 04:06:473 (1,2,1) - Cool snapping - To fit vocal.

Hard

  1. 00:25:322 (3,4) - maybe spacing 1,2? - It would be ugly and incoherent with the rest of the diff.
    00:45:322 (2,3) - spacing - Same
  2. 01:32:413 (2,3) - Why stack? - Was for sounds emphasis but yeah stupid.
  3. 01:39:504 (1) - X:382 Y:143 - Why ? No.
  4. 02:28:958 (1) - pls delete this red square хдhttp://puu.sh/nBUEU/15ec0429b5.png - Ok I understand.
  5. 04:06:473 (1,1,1) - D: - Vocal

Insane

  1. 04:06:473 (1,1,1) - ;w; - V o c a l

Your map is really cool, I hope this helps you ;w; /me runs

Marianna wrote:

M4M ♥

Easy

  1. 01:33:685 (1) - It's strange to follow the rhythm of this slider, almost not to notice the beat here 01:34:776 - Use two 1/1 here to improve the flow - What is the point between rhythm and flow ? Anyway no.
  2. 02:52:231 (1,3) - The flow of the combination of these two slides is not good try 02:53:685 (3) - +20 - Fixed
  3. 02:55:140 (4) - NC because the voice here is very strong - No need and would be inconsistent.

Normal

  1. 01:42:413 (6) - NC
  2. 01:48:231 (5) - ^
  3. 02:31:867 (5) - ^
  4. 02:37:685 (6) - ^
  5. 02:55:140 (5) - ^
  6. 03:30:049 (6) - ^
  7. 03:41:685 (6) - ^
  8. 03:47:504 (5) - ^
  9. 03:53:322 (6) - ^ - All fixed

Hard

  1. 00:08:594 (1) - This slider is strange - No
  2. 00:17:685 (2,3,1) - This can be mistaken for a stream or something like this - What no lol.
  3. 02:17:140 - Why in all the difficulties it is different? - Fixed that.

GL ♥

Side wrote:

Hi for the M4M :v

Now in the CORRECT thread :^)

SPOILER
[Rainfall]

BTW take care of this. - Fixed

Consider AR 8.5 maybe 8.7 considering the low bpm (even though it should technically be double lol) its stil about 166 which is pretty low and the difficulty isn't that high so I think those ARs fit the lack of density better. Also might as well keep OD8 since .1 doesn't change much unlike AR. - Ok for OD, but I still want to keep AR9 here, I don't think it would be much better with a lower one.

00:13:685 (2) - Missing clap like 00:07:867 (2) - - Fixed

00:22:231 (5,5) - I feel these would play better stacked over the slider heads of 00:20:958 (1) - 00:22:413 (1) - respectively because the flow won't be so linear and also because then the distance snap from (4) to (5) will be similar to the ones from 00:19:140 (4,5) - or 00:20:594 (4,5) - which is a bit larger. Not really necessary though. - I prefer my stacks.

00:24:231 (3) - Move to x:198 y:143 to make that perfect triangle :^) - Fixed

02:28:958 (1) - Since this section includes the drum hitsounds it would be nice if you could include the whistle hitsound you use at 02:24:231 (2) - as well. I know this uses different samples but highly consider either making a separate custom with both so you could make use of the drum whistle sound and the water drop clap for these also 02:28:958 (1) - 02:34:776 (1) - 02:40:594 (1) - 02:43:504 (1) - etc. - Sooooo....I tried it and didn't find that so nice so didn't touch this part.

02:34:958 (2) - Maybe move this note more to the center of (1) and (3) around x:216 y:53. Similarly 02:34:776 (1,2,3) - you could use 1.7x distance snap to resnap these three but will likely require moving the notes afterward a bit so up to you. - Fixed

02:42:776 (3) - Change slider head to normal sample soft addition - Fixed

02:44:231 (3) - ^ - Fixed

02:57:322 (6) - Use normal sample on the slider head - Fixed

03:19:504 (3) - I think this would look a bit nicer if you curve the beginning and end of the slider like this which looks nicer going into the loop in the middle and also looks like it points well towards 03:20:413 (1) - If you do this also make sure to resnap 03:20:776 (3) - and double check the triangle after looks nice. - Softly curved.

03:25:322 (5) - I feeel if this was curved a bit to the left in the slider head it would not only flow from (4) nicer but also look a bit nicer too maybe something like this maybe even a bit curvier if you prefer. - Changed the pattern. Stream looked ass.

03:59:140 (1) - I think maybe a custom waterdrop finish could be cool here or even the default too - Fixed

04:04:958 (1) - Also think this would normally use a custom waterdrop hitsound like 00:23:867 (1) - - Fixed



[Hard]

Double-check the hitsound suggestions from the Rainfall diff above in case you copied over the hitsounds cuz those will likely also be missing. - Fixed

00:13:685 (2) - Missing clap (yep they're the same lol) so I won't repeat them just use Rainfall as a guideline for hitsounds :v - Fixed

00:35:140 (4,5,1,2,3) - The curve for these could be nicer. Rough example - Tried to fix lol.

01:35:322 (4,5) - Dunno if this would cause readability problems since 01:34:413 (2) - has one more repeat than these two. If this does concern you then you could do something like this instead. This might apply to future ones as well so its up to you if you think it should be changed or not. - Fixed other one to be like these two. Applied to other.

01:38:594 (5,6,7,8,9,1) - I think this would look much nicer if they were done using a triangle as a guideline so that 01:38:594 (5,6,7,9) - make a diamond and then 01:38:958 (7,9,1) - make a triangle. Would look cleaner but would probably mean moving a few notes after around. I think it's worth it and isn't that hard to move the next few around maybe something like this roughly or of course something better works too - Tried to do like your screen.

02:54:413 (4) - Use normal sample and soft addition. Forgot if I suggested it in Rainfall so double check that just in case I missed it lol - Fixed

04:08:291 (1) - Consider extending the spinner similar to the length of the slider in Rainfall to go with the violin synth thing whatever that is lol - I extended it to the max of end of vocal, but any longer would be just stupid and not fun imo.

[Normal]

Same thing about the hitsounds lol - Fixed

00:25:322 (3) - Move the middle point a bit more to the left so the blanket looks a bit cleaner like this - Fixed

02:32:958 (6) - Add whistle to slider head. - Fixed

02:56:231 (6) - Normal sample on slider end - Fixed

03:38:777 (1) - Normal sample on slider end - Fixed

03:44:595 (1) - ^ - Fixed

04:08:291 (1) - Maybe extend the spinner here. It would give players more time to spin and go with that held violin thing - Same above.


[Easy]

Same hitsound thing from all other diffs lol - Fixed

No real issues. Just consider extending the spinner as well as suggested on the other diffs. Also those 1/2 sliders might be a bit tough since they're so short but they go with the music so it's no big deal and also it's technically half BPM lol - Same for spinner, and 1/2 are fine imo, since it's not really dense.


Hope this helps. Good luck! :v

TheMefisto wrote:

Hello~
M4M c:

[General]
  1. Rainfall has strange red line here 04:06:413 - You should remove it or add it in other diffs (And this red line conflict with green line) - Fixed
[Easy]
  1. 01:36:594 (2,3) - little spacing issue - Fixed
  2. 01:48:958 (3) - Make this straight, because now it seems not really good - It's fine :/
[Normal]
  1. 01:46:231 (2) - I think, this note is unnecessary. There are no strong beat or smth else - Fixed
  2. 03:22:231 (2) - Same here ^ - Fixed
  3. 03:45:504 (2) - ^ - Fixed
  4. 03:20:776 (8) - This note feels not good here for me. In the previous section (like this 03:16:413 (2,3) - ) you map strong sound, but here 03:20:776 - i can't hear anything except vocal (You can place note here instead 03:21:140 - ) - For vocal.
  5. 03:41:322 (5,6) - I'm not sure that this overlap works good enough - It is.
  6. 03:55:504 (9,10) - ctrl+g for better flow - Pattern changed.
  7. 04:06:473 (1,1) - I don't really know about this slider and spinner (at least in lower diffs) - That's not that hard to read.
[Hard]
  1. 00:06:413 (1,2,3) - I think, something like this 00:12:231 (1,2) - would be work better - Fixed
  2. 00:13:685 (2) - Missing clap? - Fixed
  3. 01:40:594 (4) - How about slider instead? (Like here, yea 01:52:231 (4) - ) Or unstack this, it's quite confusing tbh - It's because these parts are differents. So I won't change them since it fit this better.
  4. 03:16:594 (4) - Same ^
  5. 03:39:867 (4) - And here ^
  6. 02:42:776 (2,1) - I believe, you can increase spacing here - It's for symmetry.
[Rainfall]
  1. 01:28:913 (1) - Isn't it 2 beat, like here 03:05:140 (2) - ? Just check it carefully - It's not.
  2. 01:55:140 (1,2,3,4,5,6,7,8,9,10,11,12) - Uhm...You mapped stream here, but right after you put slider 01:56:958 (1) - on the place which sounds similar. I guess, this stream overmapped (Or slider just follow to vocal? Anyway, it looks strange for me) - So I just removed 2 circles to start the stream a little latter, and yeah slider after is to cover vocal.
  3. Why spacing here 02:44:594 (4,5,1) - more than here 02:45:685 (3,4,5,6) - ? I think, you should increase spacing here a bit 02:45:685 (3,4,5,6) - , because this section sounds pretty strong - A little changed with previous mod.

Hope this helps you :)
Map is really great, good luck! \w/
Thanks all of you~ Updated!
Bearizm
Alright. I'll try my best for the M4M :D

Rainfall
  1. Cool water droplet hitsounds! Mind telling me where you got them? :o
  2. In general, you can put more whistles in the slower parts of the song, especially in the beginning. It feels a bit lacking. An example would be putting a whistle on 00:01:685 (4,5) - <- and similar sounds 00:32:958 (3) -
  3. 00:14:413 (1) - 00:14:413 (1) - You should add a silent soft-sliderslide8.wav to remove this slider sound at the beginning of the slider. It sounds really weird lol.
  4. 00:32:958 (3,4) - since (4) is a weak sound, I suggest you to change 3 to a slider. It's not necessary to be tapping that.
  5. 00:40:594 (3) - Place this at x224y36? It will become easier to see rather than having the slider start covered with the previous slider.
  6. 00:48:594 (4) - NC
  7. 01:16:231 (1,2,3,4) - would be cooler if these sliders have a gradually increasing SV. like for example. 1.0>1.1>1.2>1.3 or something. 0.1 change is probably not noticable but u can do something more with this.
  8. 01:43:504 - this is quite a powerful sound, I suggest you to map it. 01:43:140 - make this a 1/4 slider (since this is half bpm) 01:43:504 - and put a 1/2 slider here. It's much better in terms of the tapping rhythm. Also, it won't be awkward to tap 01:44:049 (4) - since the slider is so slow and the 4 is quite far from it.
  9. 01:58:231 (2) - You can change this to a 1/4 slider to prevent this from playing very awkward since it's skipping the white tick there. You don't have to worry about the slider ends not following the music because there's that constant 1/4 sound in the background.
  10. 01:58:594 (3) - maybe change this one into a 1/2 slider as well since the gap is 3/4.
  11. 00:56:231 (1) - make this a circle instead so u can tap 00:56:594 -
  12. 01:59:867 - You should make this so that people can tap it instead of landing a slider end because it's quite strong. This is optional because eitherway works.
  13. 02:32:594 (2) - slider end is missing a whistle.
  14. 02:23:867 - For this part, I noticed that you intentionally don't use the drums for the water droplet hitsound such as at 02:28:958 (1) - . I think that's not worth; not using the drum sounds because after all, they are the strongest thing in this part, unlike in the beginning of the song where you can get away with it since there are no drums. This is again, up to you. Just my thoughts. :)
  15. 02:41:685 - did you forget to switch your hitsound sampleset here? The sound of the whistle is still the droplet.
  16. I suggest you to use a repeat slider for 03:06:594 (1,2,3) -
  17. 03:08:958 (1,2,3,4) - for this part, how about you switch the position of 2 and 3 so you have more emphasis on the vocals?
  18. 03:58:413 - for this hitsound, I can suggest you to use this :p http://puu.sh/nIA8L.wav
    04:08:291 (1) - End this on the white tick at 04:18:049 -

Hard
  1. 00:47:504 (3,4,5) - inconsistent DS
  2. 03:32:231 (1,1) - pls don't do this xd
  3. In general, the chorus specifically; the use of stacks aren't very clear. They seem to be inconsistent. Sometimes you stack 1/2s and sometimes you stack 1/4s. May cause reading issues.

Normal
  1. Avoid using unclear slider paths for this difficulty. Examples: 00:12:231 (1) - 00:14:413 (3) - 02:40:594 (1) -
  2. 03:08:958 (1,2) - switch positions? flows much better.
  3. 03:24:958 (2) - make this a circle and a 1/1 slider. Better tap rhythm and no awkward gaps.
  4. 03:48:231 (2) - ^

Easy
  1. 01:48:958 (3) - a circle and a slider would be nice here.. Don't worry about 1/2 rhythm since this is half bpm technically.
  2. 02:56:231 (2) - prevent complete slider path overlaps in this difficulty.

Good luck :d
FCL
mon respect Nozhomi!

  • [Insane]
  1. 00:03:140 (4) - Stack under previous slider looks confusing even for ar9 imo. I had some reading problems when I have played this diff. But I guess stack under head instead tail would more readable
  2. 00:20:594 (4) - Why such a small distance? You didn't used same small spacing like here before, also 00:20:594 (4) - is pretty strong and should has more distance from 00:20:231 (3)
  3. 00:38:594 (2) - Stack is broken?
  4. 01:29:504 (1,2) - I feel that these circles needed more hitsounds. What about a finish or something?
  5. 02:35:867 (4,1) - Could be improved
  6. 03:06:049 (3,4) - uncomfortable rhythm imo. Insane players could accept it for 1/2 (1/4) gap what doesn't play good. Just a 3/4 slider+circle looks more friendly
  7. Hmm, I also had found a few stream things that didn't map something. 01:40:958 (2,3,4,5,6,7,8) - 03:17:867 (3,4,5,6,7,8) - 03:31:140 (2,3,4,5) - 03:41:139 (2,3,4,5,6,7) - . You are relying to back melody when you have mapped stream and in some cases it's looked true. But for these streams it's not right because we don't have some melody there.
  8. Also I had found reverse situation, when you didn't mapped melody beats. I'm not going emphasize attention on this, probably you have made it advisedly (03:27:140 (1,2,3) - 03:29:322 (3,4) - etc I mean)
  9. And about your style.You often use circle-sliders, really often. It breaks me ;_;
  10. Also check your blanket again, I think you could improve some


  • [Hard]
  1. 01:52:231 (4,5) - Can you fix that overlap? It's looks uncomfortable and haven't any sence
  2. 03:13:322 (2,3,4) - I am not agree with a anti jumps in Hard. It's could confused of beginners, also you didn't used similar antijumps before, I guess
  3. 03:16:594 (4,5) - Could you move them a little further? Due to stack it's looks closer than it should be
  4. 03:30:958 - Why do you not mapped this beat? It's stronger than 03:31:140 (2) - and should be clickable too
  5. 03:32:958 (1) - not sure, but it's not confused for beginners?
  6. 04:05:322 (3,1) - meh, fix blanket pls

What is a gap between Normal and Hard? It's pretty much and I think you should add some advanced difficult between. Anyway, I hope that you know it
  • [Normal]
  1. 03:41:322 (5,1) - When I had placed a circles above a sliders like here, BN's said me that I should remove this because it's will looks confused for beginners. lol

Easy diff seems fine
alacat
nice song :3 Good luck! :D
Topic Starter
Nozhomi

Bearizm wrote:

Alright. I'll try my best for the M4M :D

Rainfall
  1. Cool water droplet hitsounds! Mind telling me where you got them? :o - ;)
  2. In general, you can put more whistles in the slower parts of the song, especially in the beginning. It feels a bit lacking. An example would be putting a whistle on 00:01:685 (4,5) - <- and similar sounds 00:32:958 (3) - - Ok I did that, but only for this diff, it don't works well for other.
  3. 00:14:413 (1) - 00:14:413 (1) - You should add a silent soft-sliderslide8.wav to remove this slider sound at the beginning of the slider. It sounds really weird lol. - Ok done.
  4. 00:32:958 (3,4) - since (4) is a weak sound, I suggest you to change 3 to a slider. It's not necessary to be tapping that. - I like the triangle.
  5. 00:40:594 (3) - Place this at x224y36? It will become easier to see rather than having the slider start covered with the previous slider. - Ok why not.
  6. 00:48:594 (4) - NC - Fix
  7. 01:16:231 (1,2,3,4) - would be cooler if these sliders have a gradually increasing SV. like for example. 1.0>1.1>1.2>1.3 or something. 0.1 change is probably not noticable but u can do something more with this. - Honestly I prefer a perfect symmetry.
  8. 01:43:504 - this is quite a powerful sound, I suggest you to map it. 01:43:140 - make this a 1/4 slider (since this is half bpm) 01:43:504 - and put a 1/2 slider here. It's much better in terms of the tapping rhythm. Also, it won't be awkward to tap 01:44:049 (4) - since the slider is so slow and the 4 is quite far from it. - I think the reverse slider so the job nicely sorry.
  9. 01:58:231 (2) - You can change this to a 1/4 slider to prevent this from playing very awkward since it's skipping the white tick there. You don't have to worry about the slider ends not following the music because there's that constant 1/4 sound in the background. - I focus on drum for them so I keep them like that.
  10. 01:58:594 (3) - maybe change this one into a 1/2 slider as well since the gap is 3/4. - ^
  11. 00:56:231 (1) - make this a circle instead so u can tap 00:56:594 - - It fit violin here so I prefer like that.
  12. 01:59:867 - You should make this so that people can tap it instead of landing a slider end because it's quite strong. This is optional because eitherway works. - I keep this slider.
  13. 02:32:594 (2) - slider end is missing a whistle. - Fix
  14. 02:23:867 - For this part, I noticed that you intentionally don't use the drums for the water droplet hitsound such as at 02:28:958 (1) - . I think that's not worth; not using the drum sounds because after all, they are the strongest thing in this part, unlike in the beginning of the song where you can get away with it since there are no drums. This is again, up to you. Just my thoughts. :) - Well I think it's the best solution here. An other rhythm would be bad for the restart, and other hitsound use is not so good imo.
  15. 02:41:685 - did you forget to switch your hitsound sampleset here? The sound of the whistle is still the droplet. - D: fixed for all diffs.
  16. I suggest you to use a repeat slider for 03:06:594 (1,2,3) - - Ok ;w;
  17. 03:08:958 (1,2,3,4) - for this part, how about you switch the position of 2 and 3 so you have more emphasis on the vocals? - Why not.
  18. 03:58:413 - for this hitsound, I can suggest you to use this :p http://puu.sh/nIA8L.wav - Ewwwwwwwww no :c
    04:08:291 (1) - End this on the white tick at 04:18:049 - - K

Hard
  1. 00:47:504 (3,4,5) - inconsistent DS - Fixed
  2. 03:32:231 (1,1) - pls don't do this xd - Ok changed.
  3. In general, the chorus specifically; the use of stacks aren't very clear. They seem to be inconsistent. Sometimes you stack 1/2s and sometimes you stack 1/4s. May cause reading issues. - I think because it's half BPM, it's still clearly readable when it's 1/4 or not. Shouldn't be a problem imo.

Normal
  1. Avoid using unclear slider paths for this difficulty. Examples: 00:12:231 (1) - 00:14:413 (3) - 02:40:594 (1) - - Ok ;w;
  2. 03:08:958 (1,2) - switch positions? flows much better. - Ok
  3. 03:24:958 (2) - make this a circle and a 1/1 slider. Better tap rhythm and no awkward gaps.
  4. 03:48:231 (2) - ^ - Fixed both.

Easy
  1. 01:48:958 (3) - a circle and a slider would be nice here.. Don't worry about 1/2 rhythm since this is half bpm technically. - Sorry I prefer how I did.
  2. 02:56:231 (2) - prevent complete slider path overlaps in this difficulty. - Fixed

Good luck :d

FCL wrote:

mon respect Nozhomi!

  • [Insane]
  1. 00:03:140 (4) - Stack under previous slider looks confusing even for ar9 imo. I had some reading problems when I have played this diff. But I guess stack under head instead tail would more readable - I don't have any problem :/ and I don't think on head will change much.
  2. 00:20:594 (4) - Why such a small distance? You didn't used same small spacing like here before, also 00:20:594 (4) - is pretty strong and should has more distance from 00:20:231 (3) - Changed that.
  3. 00:38:594 (2) - Stack is broken? - No
  4. 01:29:504 (1,2) - I feel that these circles needed more hitsounds. What about a finish or something? - A finish is wayyyyy too much.
  5. 02:35:867 (4,1) - Could be improved - Wow pls.
  6. 03:06:049 (3,4) - uncomfortable rhythm imo. Insane players could accept it for 1/2 (1/4) gap what doesn't play good. Just a 3/4 slider+circle looks more friendly- Changed from previous mod for a reverse slider.
  7. Hmm, I also had found a few stream things that didn't map something. 01:40:958 (2,3,4,5,6,7,8) - 03:17:867 (3,4,5,6,7,8) - 03:31:140 (2,3,4,5) - 03:41:139 (2,3,4,5,6,7) - . You are relying to back melody when you have mapped stream and in some cases it's looked true. But for these streams it's not right because we don't have some melody there. - 03:31:140 (2,3,4,5) - this one was shit I agree, fix this one.
  8. Also I had found reverse situation, when you didn't mapped melody beats. I'm not going emphasize attention on this, probably you have made it advisedly (03:27:140 (1,2,3) - 03:29:322 (3,4) - etc I mean) - Yeah that's how I mapped this lol this is ok for me :)
  9. And about your style.You often use circle-sliders, really often. It breaks me ;_; - Rip in peace.
  10. Also check your blanket again, I think you could improve some :c


  • [Hard]
  1. 01:52:231 (4,5) - Can you fix that overlap? It's looks uncomfortable and haven't any sence - Ok
  2. 03:13:322 (2,3,4) - I am not agree with a anti jumps in Hard. It's could confused of beginners, also you didn't used similar antijumps before, I guess - Now stacked.
  3. 03:16:594 (4,5) - Could you move them a little further? Due to stack it's looks closer than it should be - Fixed
  4. 03:30:958 - Why do you not mapped this beat? It's stronger than 03:31:140 (2) - and should be clickable too - Ok
  5. 03:32:958 (1) - not sure, but it's not confused for beginners? - Been fixed with previous mod.
  6. 04:05:322 (3,1) - meh, fix blanket pls - Meh

What is a gap between Normal and Hard? It's pretty much and I think you should add some advanced difficult between. Anyway, I hope that you know it - Tell you ingame what I think about it, still with ask a QAT about spread.
  • [Normal]
  1. 03:41:322 (5,1) - When I had placed a circles above a sliders like here, BN's said me that I should remove this because it's will looks confused for beginners. lol - Changed pattern.

Easy diff seems fine

Thx both~
Also asked about alacat about spread. Should be fine.

alacat wrote:

nice song :3 Good luck! :D
Thx moe ♥
Exa
Last diff bakathings
15:29 Exa: 00:40:958 (4) - According to the placement of 00:39:867 (1,3) - this should be placed at 295/298
15:29 Exa: let me just find bakathings on the last diff
15:29 Exa: and show my inner nazi
15:31 Exa: 01:04:594 (1) - The [http://puu.sh/nM7dk/2bf660e97b.jpg start and end] are not the same
15:31 Nozhomi: lol you will write an irc mod or post a cool stuff on forum ?
15:31 Exa: random irc
15:31 Nozhomi: lol
15:33 Exa: 02:40:413 (5,1) - Pls blankut
15:33 Exa: 02:46:413 (1) - Ctrl+g --> Stack nicely --> Ctrl+G back
15:34 Exa: 03:05:140 (2) - Sliderbody is not visible, it looks like 2 notesd
15:34 Exa: ^ this is actually ver important
15:34 Exa: 03:06:322 (4) - This one is curved so the body sticks out
15:35 Exa: Why not make them 2 notes so you even build up tension before entering the chorus?
15:35 Exa: 03:25:322 (5) - Ctrl+G --> Stack nicely --> Ctrl+G back
15:37 Exa: 04:05:140 (2) - There is nothing here :|
15:37 Exa: 04:04:958 (1) - Maybe do 1/4 slider here?
15:37 Exa: On nvm there is
15:37 Exa: But it's so quiet I could barely hear it
15:38 Exa: I think a slider would fit, also taking the calm atmosphere after the slider into consideration
Topic Starter
Nozhomi
Fixed everything except 2 first points.

Thx Exa~
Xinely
nice song ~



  • Easy
  1. 00:06:413 (1) - would be great if can move this to 408,220 so 00:06:413 (1) - 's tail will in 00:09:322 (3) - 's center body
  2. 00:58:049 - instrumen is quite strong here. imo can add circle to emphasize it
  3. 01:07:504 (2) - nazi, 204|368 to avoid overlap?
  4. 01:24:958 (1) - nazi, remove NC for keep consistent
  5. 01:39:504 (1) - imo this slider is too curvy comparing with previous slider.. i would say smoother it a bit example https://osu.ppy.sh/ss/4789035
  6. 01:48:958 (3) - i think no need end the slider in 1/2, just use 1/1 since drum at 1/2 isnt really strong
  7. 01:51:140 (1) - drum at 01:51:867 - is strong imo you use better rhythm like 01:36:594 (2,3) -
  8. 02:34:776 (1) - would be nicer if can see a blanket for this slider
  9. 02:55:140 (1,1) - 03:47:504 (1) - remove nc for consistency Q_Q
  10. 03:21:322 (1) - 03:27:140 (1) - same as 01:51:140 (1) -
  11. 03:24:958 (3) - same as 01:48:958 (3) -


  • Normal
  1. 00:35:867 (2) - can make it a bit curvy to make same curve with next slider for design https://osu.ppy.sh/ss/4789107
  2. 01:24:958 (1) - 02:43:504 (1) - remove nc for consistency
  3. 01:37:504 (2) - 03:13:504 (2) - 03:36:776 (2) - maybe remove this first? the blue tick is only a weak sound imo
  4. 01:40:594 (3) - 0,288 to avoid minimum spacing (1,25x)
  5. 01:58:231 - would cry if hear this skipped when you can map it, can be mapped in different way like http://puu.sh/nTiWw/a901f891ee.jpg
  6. 02:34:776 (1) - flow feels more natural with move the tail to 300,104
  7. 02:37:685 (6,8) - if possible, make them blanket
  8. 03:42:777 (2) - weird to see this slider is curving at downward again when it happened to previous slider. i would say move the tail to 8,160
  9. 03:57:322 (2) - same as 01:58:231 -
  10. 03:58:413 - clap sounds weird here. supposed for sampleset normal i guess?
  11. 04:06:473 (1) - unsnapped? wait imo can put at 04:06:413 - as follow piano



  • Easy
  1. 00:06:413 (1) - would be great if can move this to 408,220 so 00:06:413 (1) - 's tail will in 00:09:322 (3) - 's center body
  2. 00:58:049 - instrumen is quite strong here. imo can add circle to emphasize it
  3. 01:07:504 (2) - nazi, 204|368 to avoid overlap?
  4. 01:24:958 (1) - nazi, remove NC for keep consistent
  5. 01:39:504 (1) - imo this slider is too curvy comparing with previous slider.. i would say smoother it a bit example https://osu.ppy.sh/ss/4789035
  6. 01:48:958 (3) - i think no need end the slider in 1/2, just use 1/1 since drum at 1/2 isnt really strong
  7. 01:51:140 (1) - drum at 01:51:867 - is strong imo you use better rhythm like 01:36:594 (2,3) -
  8. 02:34:776 (1) - would be nicer if can see a blanket for this slider
  9. 02:55:140 (1,1) - 03:47:504 (1) - remove nc for consistency Q_Q
  10. 03:21:322 (1) - 03:27:140 (1) - same as 01:51:140 (1) -
  11. 03:24:958 (3) - same as 01:48:958 (3) -


  • Normal
  1. 00:35:867 (2) - can make it a bit curvy to make same curve with next slider for design https://osu.ppy.sh/ss/4789107
  2. 01:24:958 (1) - 02:43:504 (1) - remove nc for consistency
  3. 01:37:504 (2) - 03:13:504 (2) - 03:36:776 (2) - maybe remove this first? the blue tick is only a weak sound imo
  4. 01:40:594 (3) - 0,288 to avoid minimum spacing (1,25x)
  5. 01:58:231 - would cry if hear this skipped when you can map it, can be mapped in different way like http://puu.sh/nTiWw/a901f891ee.jpg
  6. 02:34:776 (1) - flow feels more natural with move the tail to 300,104
  7. 02:37:685 (6,8) - if possible, make them blanket
  8. 03:42:777 (2) - weird to see this slider is curving at downward again when it happened to previous slider. i would say move the tail to 8,160
  9. 03:57:322 (2) - same as 01:58:231 -
  10. 03:58:413 - clap sounds weird here. supposed for sampleset normal i guess?
  11. 04:06:473 (1) - unsnapped? wait imo can put at 04:06:413 - as follow piano


  • Hard
  1. i think can use AR 7,5 to make gap to Insane and Normal have 2,5
  2. 00:11:867 (2) - just nazi, can avoid 1,14x spacing which is inconsistency
  3. 00:26:776 (1) - too curvy :(
  4. 00:36:776 - i think you can add circle to follow vocal here. you look follow vocal on previous so seems weird to skip this one
  5. 01:45:322 (1) - the flow feels a bit weird imo since you did zig zag below and then insta change for this one. i would say keep use zig zag like move to 360,136
  6. 01:58:231 (4) - nc for anti jump
  7. 01:59:140 (6) - and nc here for make easier to read if the rhythm isnt 1/1 gap anymore with previous circle
  8. 02:43:504 (1) - a bit weird distance if we see in design from this to next slider. i would say move this to 204,208 for more consistent with 02:42:049 (1) -
  9. 02:59:504 (3) - a bit too leftward imo, i think 180,296 would see and feel better from the flow
  10. 03:03:140 (1) - remove nc for consistency, you didnt do nc for previous part
  11. 03:32:231 (1) - btw why nc here?


  • Insane
  1. since CS on Hard is 3,8.. i think Insane would be better with 4,3. since CS 4,5 AR 9 with streams are cruel for me. just my taste
  2. 00:29:867 (2) - maybe a bit surprise with jump in weak music so i would say reduce a bit like 400,48
  3. 00:38:594 (2) - for this i would say stack.. suddenly a sharp flow to catch this in rightward somehow bothers me

need metadata info aaaa
Topic Starter
Nozhomi
Nya Xinely~

About metadata : http://asterisk-war.com/music/
Will edit the post when will check the mod.

Xinely wrote:

nice song ~



  • Easy
  1. 00:06:413 (1) - would be great if can move this to 408,220 so 00:06:413 (1) - 's tail will in 00:09:322 (3) - 's center body - Fix
  2. 00:58:049 - instrumen is quite strong here. imo can add circle to emphasize it - Fix
  3. 01:07:504 (2) - nazi, 204|368 to avoid overlap? - Overlap is not visible ingame.
  4. 01:24:958 (1) - nazi, remove NC for keep consistent - Fix
  5. 01:39:504 (1) - imo this slider is too curvy comparing with previous slider.. i would say smoother it a bit example https://osu.ppy.sh/ss/4789035 - Fix
  6. 01:48:958 (3) - i think no need end the slider in 1/2, just use 1/1 since drum at 1/2 isnt really strong - No I can't, because it's really akward to skip this beat, and it's consistent with the entire rhythm used here.
  7. 01:51:140 (1) - drum at 01:51:867 - is strong imo you use better rhythm like 01:36:594 (2,3) - - Fix
  8. 02:34:776 (1) - would be nicer if can see a blanket for this slider - Fix
  9. 02:55:140 (1,1) - 03:47:504 (1) - remove nc for consistency Q_Q - Fix
  10. 03:21:322 (1) - 03:27:140 (1) - same as 01:51:140 (1) - - Fix ALL of them for consistency ^^
  11. 03:24:958 (3) - same as 01:48:958 (3) - - Same


  • Normal
  1. 00:35:867 (2) - can make it a bit curvy to make same curve with next slider for design https://osu.ppy.sh/ss/4789107 - Fix
  2. 01:24:958 (1) - 02:43:504 (1) - remove nc for consistency - Fix
  3. 01:37:504 (2) - 03:13:504 (2) - 03:36:776 (2) - maybe remove this first? the blue tick is only a weak sound imo - I want to keep them to catch vocal, and it help the spread to be more like a real Normal diff and don't let the gap with Hard to big.
  4. 01:40:594 (3) - 0,288 to avoid minimum spacing (1,25x) - Fix
  5. 01:58:231 - would cry if hear this skipped when you can map it, can be mapped in different way like http://puu.sh/nTiWw/a901f891ee.jpg - Fix
  6. 02:34:776 (1) - flow feels more natural with move the tail to 300,104 - Fix
  7. 02:37:685 (6,8) - if possible, make them blanket - Sadly I tried for 15 minutes and failed :c
  8. 03:42:777 (2) - weird to see this slider is curving at downward again when it happened to previous slider. i would say move the tail to 8,160 - I see it more like it was a long slider and was curved at top but it's just separated in two parts. It's fine.
  9. 03:57:322 (2) - same as 01:58:231 - - Fix
  10. 03:58:413 - clap sounds weird here. supposed for sampleset normal i guess? - Not it's k because it catch more the music sound on this beat.
  11. 04:06:473 (1) - unsnapped? wait imo can put at 04:06:413 - as follow piano - Fix


  • Hard
  1. i think can use AR 7,5 to make gap to Insane and Normal have 2,5 - Fix
  2. 00:11:867 (2) - just nazi, can avoid 1,14x spacing which is inconsistency - Fix
  3. 00:26:776 (1) - too curvy :( - Fix
  4. 00:36:776 - i think you can add circle to follow vocal here. you look follow vocal on previous so seems weird to skip this one _ Did like other, I extended the slider to catch vocal.
  5. 01:45:322 (1) - the flow feels a bit weird imo since you did zig zag below and then insta change for this one. i would say keep use zig zag like move to 360,136 - I think it's fine, the movement from circle to slider play good :/
  6. 01:58:231 (4) - nc for anti jump - Fix
  7. 01:59:140 (6) - and nc here for make easier to read if the rhythm isnt 1/1 gap anymore with previous circle - Fix
  8. 02:43:504 (1) - a bit weird distance if we see in design from this to next slider. i would say move this to 204,208 for more consistent with 02:42:049 (1) - - Did not exactly like you said but fixed it.
  9. 02:59:504 (3) - a bit too leftward imo, i think 180,296 would see and feel better from the flow - Fix
  10. 03:03:140 (1) - remove nc for consistency, you didnt do nc for previous part - Fix
  11. 03:32:231 (1) - btw why nc here? - Was for reading help, and to increase the emphasis of the transition between the two chorus.


  • Insane
  1. since CS on Hard is 3,8.. i think Insane would be better with 4,3. since CS 4,5 AR 9 with streams are cruel for me. just my taste - Why not.
  2. 00:29:867 (2) - maybe a bit surprise with jump in weak music so i would say reduce a bit like 400,48 - Fix
  3. 00:38:594 (2) - for this i would say stack.. suddenly a sharp flow to catch this in rightward somehow bothers me - Ok moved on the other side.
Thx a lot ♥
Xinely
recheck

Easy :
01:40:594 (2) - 1,06x spacing is inconsistency
03:47:504 (1) - remove nc for consistency

Normal :
02:37:685 (6,8) - as i tried
232,215,157685,2,0,P|240:152|214:93,1,130,2|0,0:0|1:0,0:0:0:0:
132,76,158776,1,2,0:0:0:0:
48,100,159140,2,0,P|80:148|155:159,1,130,2|8,0:0|1:2,0:0:0:0:
232,152,160231,1,0,0:0:0:0:
308,120,160594,6,0,B|369:94|369:94|387:171,1,130,8|0,0:0|1:0,0:0:0:0:
04:07:322 (2) - if the tail follow music, imo it should be at 04:07:988 - (same with Insane 04:07:322 (1) - and Hard 04:07:322 (1) - )
Topic Starter
Nozhomi
Fixed everything ~
Xinely
The hitsounds <3
Topic Starter
Nozhomi

Xinely wrote:

The hitsounds <3
O: thanks a lot ><
Sotarks
Waiting for the Heart ..
Ovoui
owo
ZZHBOY
hi nozhomi
[Easy]
  1. 02:18:049 (1) - how about to start this spinner from 02:18:413 - and end at 02:23:140 - ? gap between this spinner and next note would be fine due to the low bpm
  2. 02:24:594 (1) - consider this rhythm? can avoid heavy beat on slider's tail and 3/2 beat gap between 02:26:776 (2,3) - https://osu.ppy.sh/ss/4847124
  3. 02:41:685 (2,3) - integrate them to a slider?
  4. 03:08:231 - consider to extend the spinner to here? or maybe you can set a long slider to follow the vocal better
  5. 03:24:231 - try this rhythm to avoid 3/2 beat gap? https://osu.ppy.sh/ss/4847174
  6. 03:47:504 (2,3,4) - ^
[Normal]
  1. try cs 3.5 and hp 4? it would make gap between this diff and Hard smaller imo
  2. 01:08:958 (4) - bend this slider more to blanket better
  3. 01:55:867 (3) - remove this circle to make here easier for new players?
  4. 01:58:049 (2,3) - 02:44:958 (6,7,8) - this is too hard for new players too, consider to change the rhythm here?
  5. 02:34:594 - add a circle?
  6. 03:03:867 (1) - same with Esay
[Hard]
  1. 00:08:594 (1) - this slider is not nice imo, maybe you can try another shape?
  2. 00:14:413 (1) - ^
  3. 00:23:867 (1,2) - move them away? 1.2 ds would be fine imo
  4. 03:32:231 (1) - why set nc here?
[Rainfall]
  1. 01:38:049 - why not follow those 1/8 sounds like what you did at 01:49:685 -
  2. 03:05:140 (2,3) - it's hard to know what rhythm is here, maybe you can use a short slider to make here easier to play
  3. 03:22:322 (8,1) - you'd better to move them closer, would make here better to play
call me back later
Topic Starter
Nozhomi

ZZHBOY wrote:

hi nozhomi
[Easy]
  1. 02:18:049 (1) - how about to start this spinner from 02:18:413 - and end at 02:23:140 - ? gap between this spinner and next note would be fine due to the low bpm - Ok for the end, but not the start it matches wy better the song.
  2. 02:24:594 (1) - consider this rhythm? can avoid heavy beat on slider's tail and 3/2 beat gap between 02:26:776 (2,3) - https://osu.ppy.sh/ss/4847124 - Fix
  3. 02:41:685 (2,3) - integrate them to a slider? - Fix
  4. 03:08:231 - consider to extend the spinner to here? or maybe you can set a long slider to follow the vocal better - Fix
  5. 03:24:231 - try this rhythm to avoid 3/2 beat gap? https://osu.ppy.sh/ss/4847174 - Fix
  6. 03:47:504 (2,3,4) - ^ - Fix
[Normal]
  1. try cs 3.5 and hp 4? it would make gap between this diff and Hard smaller imo - cs 3.4 / hp 4 XD
  2. 01:08:958 (4) - bend this slider more to blanket better - Fix
  3. 01:55:867 (3) - remove this circle to make here easier for new players? - Fix
  4. 01:58:049 (2,3) - 02:44:958 (6,7,8) - this is too hard for new players too, consider to change the rhythm here? - It's not that hard, since the BPM is slow, and in play it's like a 1/1 gap.
  5. 02:34:594 - add a circle? - Fix
  6. 03:03:867 (1) - same with Esay - Fix
[Hard]
  1. 00:08:594 (1) - this slider is not nice imo, maybe you can try another shape? - Fix
  2. 00:14:413 (1) - ^ - But I like this one.
  3. 00:23:867 (1,2) - move them away? 1.2 ds would be fine imo - Fix
  4. 03:32:231 (1) - why set nc here? - Consistency with Insane, and it helps the readability of this pattern.
[Rainfall]
  1. 01:38:049 - why not follow those 1/8 sounds like what you did at 01:49:685 - - Because I prefer match the vocal here, when the other one have no vocal to cover.
  2. 03:05:140 (2,3) - it's hard to know what rhythm is here, maybe you can use a short slider to make here easier to play - Reversed from Exa mod.
  3. 03:22:322 (8,1) - you'd better to move them closer, would make here better to play - Fix
call me back later
Calling you~
ZZHBOY
go
Xinely
Congrats :D
Rizen
grats!
Topic Starter
Nozhomi
;w; thx >///<
Sotarks
Moe moe moe moe moe moe moe moe
alacat
grats!
Exa
Well done!
Underforest
Congrats :)
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